Aeolus
Bag
This is a research project that I don't want to be totally public because I want to make sure everything is 100% accurate and I can expect that from Badgeholders!
I need an exhaustive list of all battling glitches that are currently known and "abuseable" in Shoddy. Just the name, and a simple explanation of what happens if it is activated, and how to activate it. If you could use the following format, that would be helpful to us.
My quoted post below provides a bit more explanation for those of you who are curious.
I need an exhaustive list of all battling glitches that are currently known and "abuseable" in Shoddy. Just the name, and a simple explanation of what happens if it is activated, and how to activate it. If you could use the following format, that would be helpful to us.
A "glitch" can be defined as a departure from the cartridge battle mechanics. If you are unsure if something "qualifies" as a glitch, just go ahead and include it and I'll sort it out later. We are developing a more comprehensive set of general tournament rules to deal with glitches and this is something we need. Thanks in advance for the help!Name: Glitch X
Result: User automatically wins upon activation
How: If a user switches in Gliscor, uses Earthquake, but presses cancel while blowing his nose, the glitch activates.
My quoted post below provides a bit more explanation for those of you who are curious.
Ok I've changed my mind. I do have a strong opinion on glitches in general.
General philosophy:
Adhering to cartridge mechanics in the simulator is the program writer's responsibility and duty. The players have a duty to attempt to win within the confines of the game presented to them (simulator, NOT cartridge).
Practical implementation:
This was really easy before DP because the most heinous glitch was that rapid spin was blocked by substitute. Things have gotten worse since there are now glitches that can be abused that totally break the game. So here's my proposed solution which seems to me to be what Earthworm was talking about:
1) We compile and exhaustive list of known battle glitches and how they are abused
2) We specifically outlaw only those that are really bad (judged subjectively by us).
3) The rest of them are simply "part of the game" and everyone should just plan accordingly.
Can we make this happen?