Lopunny (Update)

Making this go through QC. Lopunny's analysis is VERY outdated and I should have done an update awhile ago but it sorta just died. I think it's time to bring the threat of Lopunny back to the ladder. Anyways, Lopunny fuck yeah.

-Pure Baton Passer will be the first set because it's the most used and arguably the most effective.

-Support will be second. Messing up opponents or supporting the teamwith Switcheroo/Thunder Wave/Encore/Heal Bell while pulling off dry passes for momentum. Very effective.

-Simple SubPasser/support hybrid set for the 3rd.

-CB set to OO

-As fun as it is to annoy people with SubPunch, OO.

-I remember people wanted to keep the OU passer set. I don't play OU so maybe someone can redo it to fit the current meta, but even I can tell that with infernape/Azelf/Aero leads everywhere it probably wont be as effective as it used too.

Status: awaiting grammar checks (2/2)


http://www.smogon.com/dp/pokemon/lopunny

[Overview]

<p>Lopunny's biggest asset is her unpredictability, as she can run a large number of sets effectively. When Lopunny's revealed, you won't know whether she's a supporter, a Baton Passer, or maybe even both. Many opponents blindly switch in the Pokemon who would be least effected by Switcheroo, but this plan can go awry if she sets up Substitute or Agility. Lopunny can always manage to keep her opponents guessing.</p>

<p>Although unpredictable, Lopunny faces stiff competition from Alakazam and Jumpluff, who both have access to Encore as well as higher Speed. Alakazam can employ Trick as well, and Jumpluff has a crippling Sleep Powder. With Trick being so widespread, other Pokemon are chosen instead of Lopunny for this particular role. That being said, Lopunny still has one the largest support movepools of any Pokemon (including the excellent Baton Pass) and a unique ability which distinguishes her from other Trick users. Lopunny's strengths lie not in brute force, but in support and messing with the opponent's strategy. One misprediction can cost you the match, so underestimate her at your peril.</p>

[SET]
name: Hybrid
move 1: Substitute
move 2: Encore
move 3: Baton Pass
move 4: Switcheroo
item: Flame Orb / Choice Scarf
ability: Klutz
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>High Speed coupled with Encore is a dangerous combination, especially when the user can also employ a quick SubPass strategy. This is arguably Lopunny's most effective set, as it combines all of her assets and abuses them to the fullest.</p>

<p>Lopunny works as a simple Substitute passer, allowing frail teammates to get in safely or on an attack they otherwise wouldn't be able to switch in on. Encore is Lopunny's greatest tool in making sure the strategy is pulled off. Lopunny can Encore weak attacks or an attack her teammate is immune to, and then simply Baton Pass and allow it to obtain a free turn. Switcheroo is an excellent move to round out this set. Because of Lopunny's unique ability, Klutz, she can simply bide her time and choose the appropriate Pokemon to cripple, unlike other Trick users such as Uxie and Mesprit who would be forced into one move. Klutz also allows her to absorb the harmful items an opposing Tricker may try to cripple one of your Pokemon with, and throw it back at the opponent. Flame Orb is a great option to cripple powerful physical attackers who enjoy switching into Lopunny, such as Rhyperior, but Choice Scarf cripples a wider variety of Pokemon by locking them into one move.</p>

[ADDITIONAL COMMENTS]

<p>Lopunny needs maximum Speed to ensure she outpaces as many Pokemon as possible. A Timid nature is chosen because Lopunny doesn't have any attacks, and it reduces the amount of damage she takes when she hurts herself from confusion. The HP EVs give Lopunny a decent amount of bulk; she can survive a Modest Life Orb Alakazam's Psychic with a bit of health left to spare. Lopunny has alternative choices in the item department such as Lagging Tail and the other Choice items, but they're usually inferior options.</p>

<p>Because of Lopunny's high Speed, many Pokemon such as Registeel may try to paralyze her. Substitute blocks this, however, and allows Lopunny to Encore then Baton Pass to a teammate. With proper prediction, the possibilities brought by a high-Speed Encore are endless. For example, Lopunny can switch into Shadow Ball, Substitute, or Nasty Plot from Mismagius with Hidden Power Fighting (the lowered Speed IV ensures that Lopunny is faster) and Encore her, making her much easier to handle. Lopunny can also switch into other powerful threats including Swords Dance Leafeon and Nasty Plot Houndoom as they begin to set up, and foil their chances at a sweep. After Lopunny has been revealed, many opponents will be hesitant to set up a Pokemon slower than her, allowing you to be free from worry that a powerful Pokemon will end up sweeping until she's been eliminated.</p>

<p>Lopunny has significant trouble with Fighting- and Fire-types. If Lopunny has already Tricked away Flame Orb, powerful Fighting-types such as Hitmonlee and Hitmontop can freely switch in and OHKO her with their STAB attacks. Hariyama is the most threatening because he can obtain a Guts boost from Flame Orb. A bulky Psychic-type such as Uxie or Slowbro is useful in sponging these Pokemon's assaults. Lopunny can also Baton Pass to Mismagius and Rotom on a Fighting-type move, allowing them to switch in freely and behind a substitute. Fire-types such as Arcanine and Houndoom are also problems because they're immune to Flame Orb's effects and don't mind Choice Scarf as much. Rhyperior is also a nuisance if Lopunny is without a Flame Orb. A Water-type such as Azumarill or Milotic works excellently to scare off these threats. Potential counters need to be wary of Switcheroo and Lopunny's ability to Baton Pass to a counter.</p>


[SET]
name: Baton Pass
move 1: Substitute
move 2: Encore
move 3: Agility
move 4: Baton Pass
item: Liechi Berry / Petaya Berry
ability: Cute Charm
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With base 105 Speed and access to Encore, Lopunny makes a brilliant Baton Passer. Unlike Lopunny's other sets, this set takes a less subtle approach in setting up her teammates, and is particularly risky, but the payoff can be huge.</p>

<p>The plan is to switch into a Pokemon who is using a support move such as Stealth Rock or is healing itself and Encore the opponent, locking it into the last used move. You can also abuse Lopunny's immunity to Ghost by switching into Shadow Ball or Shadow Sneak. Once Encored, the opponent will likely switch, giving Lopunny an opportunity to use Agility. At this point, begin using Substitute as the opponent attacks you. After the third Substitute, the Berry you've chosen will kick in, and the boosts can be passed to a sweeper who will obliterate the opposing team.</p>

[ADDITIONAL COMMENTS]

<p>The choice of berry depends on what type of sweeper you're trying to set up. Physical sweepers will enjoy the Liechi boost, while special attackers will welcome the Petaya boost. Lum Berry is a safe option that can aid Lopunny against status. Starf Berry is also available and is a riskier alternative, but the payoff can be huge if Lopunny manages to grab a +2 Attack or Special Attack boost. Cute Charm is necessary as Klutz would prevent the Berries from activating, and can also give Lopunny an easier time setting up if the opponent becomes attracted.</p>

<p>Faster Taunt users can be a huge roadblock to Lopunny. Fortunately, only Ambipom and Alakazam fulfill this role in UU. Spiritomb is great to Pursuit these threats as they switch and to absorb Fighting-type attacks aimed at Lopunny. Haze Milotic is a hindrance to Lopunny, so a strong Grass-type such as Sceptile or Venusaur makes a good partner. Perish Song Altaria and Roar Steelix also cause problems. Milotic handles these threats with Ice Beam and Surf, respectively. An alternative would be having a Pokemon with Soundproof or Suction Cups, such as Mr. Mime or Octillery. Mr. Mime can continue passing on the chain while Octillery can use the Speed boost to sweep.</p>

SET]
name: Support
move 1: Switcheroo
move 2: Encore
move 3: Heal Bell / Thunder Wave
move 4: Baton Pass / Return
item: Flame Orb / Choice Scarf
ability: Klutz
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Lopunny's support movepool is nearly unmatched, making her a fantastic choice to aid the team. Switcheroo is perfect to cripple Lopunny's common switch-ins. Ground-types such as Torterra and Fighting-types such as Hitmontop will be rendered useless by Flame Orb, which cuts their offensive capabilities significantly. Choice Scarf cripples walls and sweepers by locking them into one move. Encore allows Lopunny to halt set-up attempts and gives her team free switch-in opportunities. For example, Lopunny can Encore weak attacks from Registeel and go to a threatening sweeper, giving it a vital free turn without fear of status. Heal Bell gets rid of all status effects on your team, while Lopunny can spread status herself with Thunder Wave. Employing a dry Baton Pass is a great strategy to help build momentum and safely counter threats, although if Taunt is troublesome Lopunny can run Return which packs enough of a bite to hurt frail sweepers significantly.</p>

[ADDITIONAL COMMENTS]

<p>Lopunny has a few other move options that easily fit into this set. Magic Coat can be used to bounce back harmful status moves such as Thunder Wave and Sleep Powder, while Healing Wish can restore a teammate back to mint condition, provided you're willing to sacrifice Lopunny. Lagging Tail and the other Choice items are viable item alternatives, but they aren't as effective if Tricked to the wrong Pokemon.</p>

<p>Fighting- and Fire-types are major threats to Lopunny. Hariyama is extremely dangerous because Flame Orb and Thunder Wave give him a Guts boost and his STAB attack will OHKO. Arcanine is also threatening because of his immunity to Flame Orb. Slowbro makes a great partner for this Lopunny as he can easily handle these threats, while she halts any set-up attempts Mismagius makes. Spiritomb makes an ideal partner as he's immune to Fighting attacks and can defeat Fighting-types with repeated Shadow Balls. He can also scare off and Pursuit faster Pokemon such as Ambipom and Alakazam before they can Taunt or Encore Lopunny.</p>

<p>Many sweepers enjoy having Lopunny's support. Since Lopunny has the defenses to Encore a weak Surf or Flamethrower from walls, she can switch to a friendly sweeper who will be given a free turn that they would otherwise find difficult to obtain. Thunder Wave can also allow slow but powerful Pokemon such as Marowak a chance to sweep. Lopunny's ability to give fearsome Pokemon such as Torterra, Houndoom, and Toxicroak that crucial turn they need to set up is extremely useful, and can turn the match around in the blink of an eye.</p>

[Team Options]

<p>Since Lopunny causes a ton of switches, having entry hazards on the field is very helpful. Omastar can find opportunities to set up all forms of hazard as Lopunny attracts Registeel and Arcanine. Toxic Spikes can also be useful to wear down Haze Milotic for the Baton Pass set. Drapion is a great option for setting up Toxic Spikes because he can also Pursuit Alakazam before he ruins Lopunny's strategy. Having a Pokemon who can pass Wish is useful to prolong Lopunny's presence, as she has no form of reliable recovery and is worn down quickly.</p>

<p>Slow but powerful Pokemon such as Torterra, Rhyperior, and Marowak love having an Agility boost. Since they're passed an Agility, they can forgo Rock Polish for Swords Dance, meaning that not much will be able to stand in their way. Other Pokemon who don't need a Speed boost but enjoy Substitutes and free turns such as Toxicroak, Houndoom, and Mismagius make great partners.</p>

<p>Because Lopunny's sole weakness is Fighting, having a resistant or immune Pokemon is extremely useful. The previously mentioned Mismagius is a great option, but other alternatives such as Spiritomb or Slowbro work just as well. These Pokemon are useful if Lopunny is used on a more balanced team, rather than pure offense.</p>

<p>As Perish Song and Roar prevent Lopunny from executing her strategy efficiently, a Soundproof Pokemon such as Mr. Mime is useful to help continue the chain. Octillery also makes a great recipient because he can't be forced out, allowing him to make good use of the Agility boost to start a sweep.</p>

[Optional Changes]

<p>Lopunny has an extremely large support movepool. Toxic, Charm, Captivate, Mirror Coat, Fake Tears, and Swagger are all options that weren't mentioned but can find their way into a specialized set. Lopunny can be a decent weather supporter with the proper item, high Speed, and access to both Rain Dance and Sunny Day.</p>

<p>Fake Out and Quick Attack can be used on Lopunny, but Ambipom is better in that department. Endeavor is available and can be used to severely weaken a Pokemon as Lopunny's health becomes low.</p>

<p>Although it's not one of Lopunny's strong suits, she can run a few viable offensive sets. Lopunny has access to nifty physical moves such as Low Kick and the elemental punches, making a Choice Band set a decent option. She can also still utilize Switcheroo; just don't forget to use Cute Charm. In addition, Lopunny can run a SubPunch set as her common switch-ins such as Steelix or Rhyperior are weak to Fighting, and she can Baton Pass the Substitute to a more capable Pokemon if the need arises.</p>

[Counters]

<p>Since Lopunny's sets are geared towards support, a mixed attacker such as Blaziken, Nidoking, or Sharpedo makes a great initial switch-in. None of them mind any of the Choice items and can hit Lopunny hard with the proper attack. Fighting-types including Hitmonlee and Hitmontop can OHKO Lopunny with their STAB attacks but they don't enjoy receiving a Flame Orb or Choice Specs. Hariyama can obtain a Guts boost from Flame Orb or Thunder Wave and OHKO her with STAB Close Combat. Arcanine can hit Lopunny hard with Flare Blitz and heal off any damage with Morning Sun, while also being immune to Flame Orb's effects. He won't particularly enjoy a Choice Scarf or paralysis, however. Faster Taunters such as Ambipom and Floatzel shut most Lopunny down, as do faster Encore users such as Alakazam and Jumpluff. Steelix, Donphan, and Blastoise can ruin any attempts at Baton Passing with Roar while Altaria can accomplish the same with Perish Song. Haze Milotic can switch in and remove any boosts Lopunny may have attained.</p>

<p>Countering Lopunny is a daunting prospect because she will always manage to cripple at least one Pokemon, or pull off at least one successful pass. It may take multiple Pokemon to scout her set, but once it's revealed she shouldn't cause many problems. Just don't forget that her access to Encore means that pulling off a sweep will be difficult until she's eliminated from the match. Luckily, she has no way of healing herself and is worn down quickly.</p>
 
Should a lead Lopunny work? With Fake Out / Encore / Return / Quick Attack / Endeavor with Quick Attack over Return. got this EV spread :

100 HP /232 Def / 176 Spe
Jolly

This offers Lopunny to outspeed max base 95 like Uxie, maybe the highest number you should aim for and the Def and HP allows Lopunny to have a good chance to not be 2HKOed by Ambipom's Fake Out followed by a Return. It gets walled by Ghost-types but you can still encore their set-up or in Spiritomb's case its weak Attacks.

Will test tomorrow and I think there was a lead set before.
 
The first two sets are perfectly capable of being leads, as they incorporate Baton Pass. Your lead....doesn't really do anything at all. Omastar/Cloyster set up Spikes. Uxie/Mesprit Trick or SR. Ambipom kills you. Alakazam kills you. Electrode sets up rain and explodes.

Lopunny isn't as effective as she used to be as a lead because the lead metagame has drastically changed since she was popular around a year ago (probably cause of whorelass). The Baton Pass sets can at least be used in a pinch to start the game off with some boosts to a sweeper, but honestly I don't see what that set is doing to any common leads.
 
i feel like the hybrid set should go first. it is versatile enough to create setup opportunities for its teammates reliably and fuck with the opposition at the same time. even if you don't get a successful sub-encore-pass off, you still have accomplished something by tricking a flame orb or choice scarf, which by itself can help another pokemon set up or sweep. but if you're using the baton pass set and the baton pass doesn't go successfully, you basically just wasted a pokemon. it's a bit higher reward when it pays off, but the expected value reward is a bit lower i think and the risk is a lot higher. the support set is pretty good at what it does but it doesn't have as much... destructive power.

i actually stuck a bunch of qc sets on a team to test them and this lopunny paired extremely well with screech aggron. well, notsomuch "screech" - it just works very well with aggron period, since aggron loves switching into most physical spiritomb; with substitute and potentially a tricked flame orb, you basically have NOTHING to fear from it. and fuck an aggron behind a sub hurts. other switchins for lopunny are ground pokemon, so torterra would also be a good choice too - it loves rhyperior, especially burnt ones.

thats just ordering/additional mentions, not problems - Approved 1/2
 

Oglemi

Borf
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I would really stress why someone would choose Lopbunny over something like Clefable, because when I think "Normal-type Support mon" I usually think Clefable. i.e; mention higher speed which means a faster Encore, Baton Pass, and the ability to Trick a Flame Orb onto something without revealing that you're holding it. Also mention that the lack of recovery is what really hurts Lopbunny's survivability, so be sure to add that when using her, to really make it count because Lopbunny can only switch in so many times and she can't use Leftovers to help her thanks to Klutz.
 
@Whistle:Well I was ordering it by usage but seeing what you've done with Altaria I'll gladly move Hybrid up the top. =) (but cmon we can come up with a better set name, unfortunately I don't think slutbunny would be acceptable <____<)

I'll add Aggron and Torterra as teammates to the support and hybrid sets (Torterra was already gonna get a mention as a Pokemon that can take advantage of an immunity).

@Oglemi:Well it's a Lopunny analysis; every sentence will be saying "OH HAI MY HIGH SPEED ENCORE PASSING SCREWS YOU OVER" in one way or another (which Clefable can't do). xD I think I got it covered. ^___^
 

Eo Ut Mortus

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Support set didn't work very well as a lead mainly because you don't have anything to do turn 1 except for Switcheroo since you're too fast to Encore. Switcheroo, however, is probably best saved for Pokemon other than stuff like Uxie and Mesprit. Were you referring to the other two sets? In any case, I think it should be emphasized that it's not as good of a lead as the other two. Everything else seems fine.

QC Approved 2/2
 

breh

強いだね
Since each set bar the second has no attacks, mention the differences between Jolly/Timid somewhere, possibly OC; the differences are slight between each but possibly crucial. The former makes you take more confusion damage (arguably worse) but makes your struggle (particularly after taunt) stonger. The latter makes you take less confusion damage but gives you a weaker struggle.

Otherwise, I used lopunny a while back after reading this update when it came out; it's pretty good at passing if only because of encore, which gets it >9000 free turns... plus it counters mismagius 50% of the time :)
 
Otherwise, I used lopunny a while back after reading this update when it came out; it's pretty good at passing if only because of encore, which gets it >9000 free turns... plus it counters mismagius 50% of the time :)
More than 50 because of the lowered Speed IV of HP Fighting. :)

Yeah the support set isn't as good of a lead as it used to be...Magic Coat was useful back in the day for Sleep leads but they died down, so yeah.

Analysis should be up in a few days.
 

breh

強いだね
More than 50 because of the lowered Speed IV of HP Fighting. :)
Please, please mention this when you write the analysis; I never realized this during testing, but this brings a new layer of coolness to lopunny.

Otherwise, there's lots of cool stuff for OC you didn't mention...

Flail (well... it's fast right? Isn't outclassed by anything too directly due to either better defenses or better speed)
Fake Out (all around good move, especially with stab, though loses a moveslot and starts to look like ambipom)
Magic Coat (Quite the cool move... who doesn't enjoy putting venusaurs to sleep? lol)
Role Play (can in theory have its merits, especially against RD with its high speed, meaning it can outspeed every sweeper with swift swim gained on the switch in and stall out RD with sub... it's also cool to jack ice body from a walrein and stall out its blizzard with substitute; same goes for sand veil and cacturne/sanslash)
Endeavor (Fun to put on all pokemon IMO... it also has quick attack too)
Healing Wish (Interesting gimmick)

I really like saying otherwise don't I? I need a new transition word
 

Flora

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GP Check 1/2:
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removals in red

[Overview]

<p>Lopunny's biggest asset is her unpredictability, due to the large number of sets she can effectively run. When Lopunny's revealed, you won't know whether she's a supporter, Baton Passer, or maybe even both. Many opponents blindly switch in the Pokemon who would be least effected by Switcheroo, but this plan can go awry if she sets up Substitute or Agility. Lopunny can always manage to keep her opponents guessing.</p>

<p>Although unpredictable, Lopunny faces stiff competition from Alakazam and Jumpluff, who both have access to Encore as well as higher Speed. Alakazam can employ Trick as well, and Jumpluff has a crippling Sleep Powder. With Trick being so widespread, other Pokemon are chosen instead of Lopunny for this particular role. That being said, Lopunny still has one the largest support movepools of any Pokemon (including the excellent Baton Pass) and a unique ability which allows her to distinguishes herself from other Trick users. Lopunny's strengths lie not in brute force, but in support and messing with the opponent's strategy. One misprediction can cost you the match, so underestimate her at your peril.</p>

[SET]
name: Hybrid (we can come up with a better name...) (Slutbunny? ...jking. i think Hybrid is fine as it is.)
move 1: Substitute
move 2: Encore
move 3: Baton Pass
move 4: Switcheroo
item: Flame Orb / Choice Scarf
ability: Klutz
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>High Speed coupled with Encore is a dangerous combination, especially when the user can also employ a quick SubPass strategy. This is arguably Lopunny's most effective set, as it combines all of her assets and abuses them to the fullest.</p>

<p>At first Lopunny works as a simple Substitute passer, allowing frail teammates to get in safely or on an attack they otherwise wouldn't be able to switch in on. Encore is Lopunny's greatest tool in making sure the strategy is pulled off. Lopunny can Encore weak attacks or an attack her teammate is immune to, and then simply Baton Pass and allow it to obtain a free turn. Switcheroo is an excellent move to round out this set. Because of Lopunny's unique ability, Klutz, she can simply bide her time and choose the appropriate Pokemon to cripple, unlike other Trick users such as Uxie or Mesprit who would be forced into one move. Klutz also allows her to absorb the harmful items an opposing Tricker may try to cripple one of your Pokemon with, and throw it back at the opponent. Flame Orb is a great option to cripple powerful physical attackers who enjoy switching into Lopunny, such as Rhyperior, but Choice Scarf cripples a wider variety of Pokemon by locking them into one move.</p>

[ADDITIONAL COMMENTS]

<p>Lopunny needs maximum Speed to ensure she outpaces as many Pokemon as possible. A Timid nature is chosen because Lopunny doesn't have any attacks anyway, and it reduces the amount of damage she takes when she hurts herself from confusion. The HP EVs give Lopunny a decent amount of bulk, as she can survive a Modest Life Orb Alakazam's Psychic with a bit of health left to spare. Lopunny has alternative choices in the item department such as Lagging Tail or the other Choice items, but they're usually inferior options.</p>

<p>Because of Lopunny's high Speed, many Pokemon such as Registeel may try to paralyze her to prevent her from being effective. Substitute blocks this, however, and allows Lopunny to Encore then Baton Pass to a teammate. With proper prediction, the possibilities of a high-Speed Encore are endless. For example, Lopunny can switch into Shadow Ball, Substitute, or Nasty Plot from Mismagius with Hidden Power Fighting (the lowered Speed IV from Hidden Power Fighting is necessary to ensure Lopunny outspeeds her) and Encore her, making her much easier to handle. Lopunny can also switch into other powerful threats including Swords Dance Leafeon and Nasty Plot Houndoom as they begin to set up, and foil their chances at a sweep. After Lopunny has been revealed, many opponents will be hesitant to set up a Pokemon slower than her, allowing you to be free from worry that a powerful Pokemon will end up sweeping until she's been eliminated.</p>

<p>Lopunny has significant trouble with Fighting- and Fire-types. If Lopunny has already Tricked away Flame Orb, powerful Fighting-types such as Hitmonlee and Hitmontop can freely switch in and OHKO her with their STAB attacks. Hariyama is the most threatening because he can obtain a Guts boost from Flame Orb. A bulky Psychic-type such as Uxie or Slowbro is useful in for sponging these Pokemon's assaults. Mismagius and Rotom work well as Lopunny can also Baton Pass to Mismagius and Rotom, allowing them a free Substitute and switch in against Fighting-types thanks to their Fighting immunity. as they use their STAB attack allowing both of them to come in for free and behind a Substitute. Fire-types such as Arcanine and Houndoom are also problems because they're immune to the Flame Orb's effects of Flame Orb and don't mind Choice Scarf as much. Rhyperior is also a nuisance if Lopunny is without a Flame Orb. A Water-type such as Azumarill or Milotic work excellently to scare off these threats.</p>

(sentence was kinda messy so i constructed a new one.)

<p>It's very difficult to directly counter this particular Lopunny, because she can simply Baton Pass away from any potential threat. Even Jolly Choice Band Dugtrio can only manage to wipe off a little more than half her health.<p>

(i don't see much point in this "paragraph". maybe you can include this in the set comments's first paragraph with one sentence for the "difficult to counter" part.)

[SET]
name: Baton Pass
move 1: Substitute
move 2: Encore
move 3: Agility
move 4: Baton Pass
item: Liechi Berry / Petaya Berry
ability: Cute Charm
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With base 105 Speed and access to Encore, Lopunny makes a brilliant Baton Passer. Unlike Lopunny's other sets, this set takes a less subtle approach on setting up her teammates, and is particularly risky, but the payoff can be huge.</p>

<p>The plan is to switch into a Pokemon who is using a support move such as Stealth Rock or is healing itself and Encore the opponent, locking it on the last used move. You can also abuse Lopunny's immunity to Ghost by switching into Shadow Ball or Shadow Sneak. Once switched in, simply Encore the opponent, locking them into a support move. Once Encored, the opponent will likely switch This will most likely cause a switch, giving Lopunny an opportunity to use Agility. At this point, begin using Substitute as the opponent attacks you. After the third Substitute, the Berry you've chosen will kick in, and the boosts can be passed to a sweeper who will obliterate the opposing team.</p>

[ADDITIONAL COMMENTS]

<p>Which Berry you choose depends on what type of sweeper you're trying to set up. Physical sweepers will enjoy the Liechi boost, while special attackers will welcome the Petaya boost. Lum Berry is a safe option that can aid Lopunny against random status or poor prediction. Starf Berry is also available and is a riskier alternative, but the payoff can be huge if Lopunny manages to grab a +2 Attack or Special Attack boost. Cute Charm is necessary as Klutz would prevent the Berries from activating, and can also give Lopunny an easier time setting up if the opponent becomes attracted.</p>

<p>Faster Taunt users can be a huge roadblock to Lopunny. (period) Fortunately, only Ambipom and Alakazam fulfill this role in UU. Spiritomb is great to Pursuit these threats as they switch and to absorb Fighting-type attacks aimed at Lopunny. Haze Milotic is a hindrance to Lopunny's ability to Baton Pass Agility, so a strong Grass-type such as Sceptile or Venusaur make good partners. Perish Song Altaria and Steelix who utilize Roar also cause problems. Milotic handles these threats with Ice Beam and Surf, respectively. An alternative would be having a Pokemon with Soundproof or Suction Cups, such as Mr. Mime or Octillery. Mr. Mime can continue passing on the chain while Octillery can use the Speed boost to sweep.</p>

SET]
name: Support
move 1: Switcheroo
move 2: Encore
move 3: Heal Bell / Thunder Wave
move 4: Baton Pass / Return
item: Flame Orb / Choice Scarf
ability: Klutz
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Lopunny's support movepool is nearly unmatched, making her a fantastic choice to help aid the team. Switcheroo is perfect to cripple Lopunny's common switch-ins. Ground-types such as Torterra and Fighting-types such as Hitmontop will be rendered useless by Flame Orb, which cuts into their offensive capabilities significantly. Choice Scarf cripples walls and sweepers by locking them into one move. Encore allows Lopunny to halt set-up attempts and gives her team free switch-in opportunities. For example, Lopunny can Encore weak attacks from Registeel and go to a threatening sweeper, giving it a vital free turn without fear of being statused. Heal Bell gets rid of all status effects on your team, while Lopunny can spread status herself with Thunder Wave. Employing a dry Baton Pass is a great strategy to help build momentum and safely counter threats, although if Taunt is troublesome Lopunny can run Return which packs enough of a bite to hurt frail sweepers significantly.</p>

[ADDITIONAL COMMENTS]

<p>Lopunny has a few other move options that easily fit into this set. Magic Coat can be used to bounce back harmful status such as Thunder Wave or Sleep Powder, while Healing Wish can restore a teammate back to mint condition, provided you're willing to sacrifice Lopunny. Lagging Tail and the other Choice items are viable item alternatives, but they aren't as effective or present more of a risk if Tricked to the wrong Pokemon.</p>

<p>Fighting- and Fire-types are major threats to Lopunny. Hariyama is extremely dangerous because Flame Orb or Thunder Wave give him a Guts boost and his STAB attack will OHKO. Arcanine is also threatening because of his immunity to Flame Orb. Slowbro makes a great partner for this Lopunny as he can easily handle these threats, while she halts any set-up attempts Mismagius makes at setting up on him. Spiritomb makes an ideal partner as he's immune to Fighting attacks and can defeat Fighting-types with repeated Shadow Balls. He can also scare off and Pursuit faster Pokemon such as Ambipom or Alakazam before they can Taunt or Encore Lopunny.</p>

<p>Many sweepers enjoy having Lopunny's support. Since Lopunny has the defenses to Encore a weak Surf or Flamethrower from walls, she can switch to a friendly sweeper who will be given a free turn that they would otherwise find difficult to obtain. Thunder Wave can also allow slow but powerful Pokemon such as Marowak a chance to sweep. Lopunny's ability to give fearsome Pokemon such as Torterra, Houndoom, and Toxicroak that crucial turn they need to set up is extremely useful, and can turn the match around in the blink of an eye.</p>

[Team Options]

<p>Since Lopunny causes a ton of switches, having entry hazards on the field is very helpful. Omastar can find opportunities to set up all forms of hazards and can find the opportunity to set up as Lopunny attracts Registeel and Arcanine. Toxic Spikes can also be useful to wear down Haze Milotic for the Baton Pass set. Drapion is a great option for setting up Toxic Spikes because he can also Pursuit Alakazam before he ruins Lopunny's strategy. Having a Pokemon who can pass Wish is useful to prolong Lopunny's presence, as she has no form of reliable recovery and is worn down quickly.</p>

<p>Slow but powerful Pokemon such as Torterra, Rhyperior, and Marowak love having an Agility boost. Since they're passed an Agility, they can forgo Rock Polish for Swords Dance, meaning that not much will be able to stand in their way if properly executed. Other Pokemon who don't need a Speed boost but enjoy Substitutes and free turns such as Toxicroak, Houndoom, and Mismagius make great partners.</p>

<p>Because Lopunny's sole weakness is Fighting, having a resistance or immunity to that type is extremely useful. The previously mentioned Mismagius is a great option, but other alternatives such as Spiritomb or Slowbro work just as well. These Pokemon are useful if Lopunny is used on a more balanced team, rather than pure offense.</p>

<p>Because Due to Perish Song and Roar preventing Lopunny from executing her strategy efficiently, a Soundproof Pokemon such as Mr. Mime is useful to help continue the chain. Octillery also makes a great recipient because he can't be forced out, allowing him to make good use of the Agility boost to start a sweep.</p>

(two "because"es so one needed to be gone.)

[Optional Changes]

<p>Lopunny has an extremely large support movepool. Toxic, Charm, Captivate, Mirror Coat, Fake Tears, and Swagger are all options that weren't mentioned but can find their way into a specialized set. Lopunny can make for be a decent weather supporter with the proper item, high Speed, and access to both Rain Dance and Sunny Day.</p>

<p>Lopunny has Fake Out and Quick Attack can be used on Lopunny, but is Ambipom is better in this department generally outclassed in the Normal-type department by Ambipom priority attacks. Endeavor is available and can be used to severely weaken a Pokemon as Lopunny's health becomes low.</p>

(avoiding repetition at the "Lopunny has" part.)

<p>Although it's not one of Lopunny's strong suits, she can run a few viable offensive sets. Lopunny has access to nifty physical moves such as Low Kick and the elemental punches, making a Choice Band set a decent option. She can also still utilize Switcheroo; (semi-colon) just don't forget to use set Cute Charm as the ability. In addition, Lopunny can also run a SubPunch set as her common switch-ins such as Steelix or Rhyperior are weak to Fighting, and she can Baton Pass the Substitute to a more capable Pokemon if the need arises.</p>

[Counters]

<p>Since Lopunny's sets are geared towards support, a mixed attacker such as Blaziken, Nidoking, or Sharpedo make great initial switch-ins. Neither of them mind any of the Choice items and can hit Lopunny hard with the proper attack. Fighting-types including Hitmonlee and Hitmontop can OHKO Lopunny with their STAB attacks but they don't enjoy being given receiving a Flame Orb or Choice Specs. Hariyama can obtain a Guts boost from Flame Orb or Thunder Wave and OHKO her with a STAB Close Combat. Arcanine can hit Lopunny hard with Flare Blitz and heal off any damage with Morning Sun, while also being immune to the Flame Orb's effects of Flame Orb. He won't particularly enjoy a Choice Scarf or paralysis, however. Faster Taunters such as Ambipom and Floatzel shut most Lopunny down, as do faster Encore users such as Alakazam and Jumpluff. Steelix, Donphan, and Blastoise can ruin any attempts at Baton Passing with Roar while Altaria can accomplish the same with Perish Song. Haze Milotic can switch in and rid remove of any boosts Lopunny may have attained.</p>

<p>Countering Lopunny is a daunting prospect because she will always manage to cripple at least one Pokemon, or pull off at least one successful pass. It may take multiple Pokemon to scout out her set, but once it's revealed she shouldn't cause many problems. Just don't forget that her access to Encore means that pulling off a sweep will be difficult until she's eliminated from the match. (period) Luckily, she has no way of healing herself and is worn down quickly.</p>


Nice job Thund!
 
I'm very sorry for my inactivity, but I will try and get this done (along with Nidoking and Persian!) as soon as possible.
 

jc104

Humblest person ever
is a Top Contributor Alumnus


<p>Lopunny's biggest asset is her unpredictability, as she can run a large number of sets effectively due to the large number of sets she can effectively run. When Lopunny's revealed, you won't know whether she's a supporter, a Baton Passer, or maybe even both. Many opponents blindly switch in the Pokemon who would be least effected by Switcheroo, but this plan can go awry if she sets up Substitute or Agility. Lopunny can always manage to keep her opponents guessing.</p>

<p>Although unpredictable, Lopunny faces stiff competition from Alakazam and Jumpluff, who both have access to Encore as well as higher Speed. Alakazam can employ Trick as well, and Jumpluff has a crippling Sleep Powder. With Trick being so widespread, other Pokemon are chosen instead of Lopunny for this particular role. That being said, Lopunny still has one the largest support movepools of any Pokemon (including the excellent Baton Pass) and a unique ability which distinguishes her from other Trick users. Lopunny's strengths lie not in brute force, but in support and messing with the opponent's strategy. One misprediction can cost you the match, so underestimate her at your peril.</p>

[SET]
name: Hybrid
move 1: Substitute
move 2: Encore
move 3: Baton Pass
move 4: Switcheroo
item: Flame Orb / Choice Scarf
ability: Klutz
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>High Speed coupled with Encore is a dangerous combination, especially when the user can also employ a quick SubPass strategy. This is arguably Lopunny's most effective set, as it combines all of her assets and abuses them to the fullest.</p>

<p>Lopunny works as a simple Substitute passer, allowing frail teammates to get in safely or on an attack they otherwise wouldn't be able to switch in on. Encore is Lopunny's greatest tool in making sure the strategy is pulled off. Lopunny can Encore weak attacks or an attack her teammate is immune to, and then simply Baton Pass and allow it to obtain a free turn. Switcheroo is an excellent move to round out this set. Because of Lopunny's unique ability, Klutz, she can simply bide her time and choose the appropriate Pokemon to cripple, unlike other Trick users such as Uxie and Mesprit who would be forced into one move. Klutz also allows her to absorb the harmful items an opposing Tricker may try to cripple one of your Pokemon with, and throw it back at the opponent. Flame Orb is a great option to cripple powerful physical attackers who enjoy switching into Lopunny, such as Rhyperior, but Choice Scarf cripples a wider variety of Pokemon by locking them into one move.</p>

[ADDITIONAL COMMENTS]

<p>Lopunny needs maximum Speed to ensure she outpaces as many Pokemon as possible. A Timid nature is chosen because Lopunny doesn't have any attacks, and it reduces the amount of damage she takes when she hurts herself from confusion. The HP EVs give Lopunny a decent amount of bulk;
as she can survive a Modest Life Orb Alakazam's Psychic with a bit of health left to spare. Lopunny has alternative choices in the item department such as Lagging Tail and the other Choice items, but they're usually inferior options.</p>

<p>Because of Lopunny's high Speed, many Pokemon such as Registeel may try to paralyze her. Substitute blocks this, however, and allows Lopunny to Encore then Baton Pass to a teammate. With proper prediction, the possibilities brought by
of a high-Speed Encore are endless. For example, Lopunny can switch into Shadow Ball, Substitute, or Nasty Plot from Mismagius with Hidden Power Fighting (the lowered Speed IV from Hidden Power Fighting is necessary to ensures that Lopunny is faster outspeeds her) and Encore her, making her much easier to handle. Lopunny can also switch into other powerful threats including Swords Dance Leafeon and Nasty Plot Houndoom as they begin to set up, and foil their chances at a sweep. After Lopunny has been revealed, many opponents will be hesitant to set up a Pokemon slower than her, allowing you to be free from worry that a powerful Pokemon will end up sweeping until she's been eliminated.</p>

<p>Lopunny has significant trouble with Fighting- and Fire-types. If Lopunny has already Tricked away Flame Orb, powerful Fighting-types such as Hitmonlee and Hitmontop can freely switch in and OHKO her with their STAB attacks. Hariyama is the most threatening because he can obtain a Guts boost from Flame Orb. A bulky Psychic-type such as Uxie or Slowbro is useful in sponging these Pokemon's assaults. Lopunny can also Baton Pass to Mismagius and Rotom on a Fighting-type move, allowing them to switch in freely and behind a substitute
a free Substitute and switch-in against Fighting-types thanks to their Fighting immunity (I disagree with flora here. This seems a little obvious anyway, so perhaps it should be removed). Fire-types such as Arcanine and Houndoom are also problems because they're immune to Flame Orb's effects and don't mind Choice Scarf as much. Rhyperior is also a nuisance if Lopunny is without a Flame Orb. A Water-type such as Azumarill or Milotic works excellently to scare off these threats. Potential counters need to be wary of Switcheroo and Lopunny's ability to Baton Pass to a counter.</p>


[SET]
name: Baton Pass
move 1: Substitute
move 2: Encore
move 3: Agility
move 4: Baton Pass
item: Liechi Berry / Petaya Berry
ability: Cute Charm
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With base 105 Speed and access to Encore, Lopunny makes a brilliant Baton Passer. Unlike Lopunny's other sets, this set takes a less subtle approach
on to/in (I have no idea why Flora suggested "on" – either of the above are fine) setting up her teammates, and is particularly risky, but the payoff can be huge.</p>

<p>The plan is to switch into a Pokemon who is using a support move such as Stealth Rock or is healing itself and Encore the opponent, locking it into the last used move. You can also abuse Lopunny's immunity to Ghost by switching into Shadow Ball or Shadow Sneak. Once Encored, the opponent will likely switch, giving Lopunny an opportunity to use Agility. At this point, begin using Substitute as the opponent attacks you. After the third Substitute, the Berry you've chosen will kick in, and the boosts can be passed to a sweeper who will obliterate the opposing team.</p>

[ADDITIONAL COMMENTS]

<p>
Which Berry you choose The choice of Berry depends on what type of sweeper you're trying to set up. Physical sweepers will enjoy the Liechi boost, while special attackers will welcome the Petaya boost. Lum Berry is a safe option that can aid Lopunny against random (you mean "unexpected") status or poor prediction (these are essentially the same thing, though I don't think it is wrong to set up intentionally on status moves). Starf Berry is also available and is a riskier alternative, but the payoff can be huge if Lopunny manages to grab a +2 Attack or Special Attack boost. Cute Charm is necessary as Klutz would prevent the Berries from activating, and can also give Lopunny an easier time setting up if the opponent becomes attracted.</p>

<p>Faster Taunt users can be a huge roadblock to Lopunny. Fortunately, only Ambipom and Alakazam fulfill this role in UU. Spiritomb is great to Pursuit these threats as they switch and to absorb Fighting-type attacks aimed at Lopunny. Haze Milotic is a hindrance to Lopunny
's ability to Baton Pass Agility, so a strong Grass-type such as Sceptile or Venusaur makes a good partner. Perish Song Altaria and Roar Steelix who utilize Roar also cause problems. Milotic handles these threats with Ice Beam and Surf, respectively. An alternative would be having a Pokemon with Soundproof or Suction Cups, such as Mr. Mime or Octillery. Mr. Mime can continue passing on the chain while Octillery can use the Speed boost to sweep.</p>

SET]
name: Support
move 1: Switcheroo
move 2: Encore
move 3: Heal Bell / Thunder Wave
move 4: Baton Pass / Return
item: Flame Orb / Choice Scarf
ability: Klutz
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Lopunny's support movepool is nearly unmatched, making her a fantastic choice to
help aid the team. Switcheroo is perfect to cripple Lopunny's common switch-ins. Ground-types such as Torterra and Fighting-types such as Hitmontop will be rendered useless by Flame Orb, which cuts their offensive capabilities significantly. Choice Scarf cripples walls and sweepers by locking them into one move. Encore allows Lopunny to halt set-up attempts and gives her team free switch-in opportunities. For example, Lopunny can Encore weak attacks from Registeel and go to a threatening sweeper, giving it a vital free turn without fear of status. Heal Bell gets rid of all status effects on your team, while Lopunny can spread status herself with Thunder Wave. Employing a dry Baton Pass is a great strategy to help build momentum and safely counter threats, although if Taunt is troublesome Lopunny can run Return which packs enough of a bite to hurt frail sweepers significantly.</p>

[ADDITIONAL COMMENTS]

<p>Lopunny has a few other move options that easily fit into this set. Magic Coat can be used to bounce back harmful status moves such as Thunder Wave and Sleep Powder, while Healing Wish can restore a teammate back to mint condition, provided you're willing to sacrifice Lopunny. Lagging Tail and the other Choice items are viable item alternatives, but they aren't as effective if Tricked to the wrong Pokemon.</p>

<p>Fighting- and Fire-types are major threats to Lopunny. Hariyama is extremely dangerous because Flame Orb and Thunder Wave give him a Guts boost and his STAB attack will OHKO. Arcanine is also threatening because of his immunity to Flame Orb. Slowbro makes a great partner for this Lopunny as he can easily handle these threats, while she halts any set-up attempts Mismagius makes. Spiritomb makes an ideal partner as he's immune to Fighting attacks and can defeat Fighting-types with repeated Shadow Balls. He can also scare off and Pursuit faster Pokemon such as Ambipom and Alakazam before they can Taunt or Encore Lopunny.</p>

<p>Many sweepers enjoy having Lopunny's support. Since Lopunny has the defenses to Encore a weak Surf or Flamethrower from walls, she can switch to a friendly sweeper who will be given a free turn that they would otherwise find difficult to obtain. Thunder Wave can also allow slow but powerful Pokemon such as Marowak a chance to sweep. Lopunny's ability to give fearsome Pokemon such as Torterra, Houndoom, and Toxicroak that crucial turn they need to set up is extremely useful, and can turn the match around in the blink of an eye.</p>

[Team Options]

<p>Since Lopunny causes a ton of switches, having entry hazards on the field is very helpful. Omastar can find opportunities to set up all forms of hazard as Lopunny attracts Registeel and Arcanine. Toxic Spikes can also be useful to wear down Haze Milotic for the Baton Pass set. Drapion is a great option for setting up Toxic Spikes because he can also Pursuit Alakazam before he ruins Lopunny's strategy. Having a Pokemon who can pass Wish is useful to prolong Lopunny's presence, as she has no form of reliable recovery and is worn down quickly.</p>

<p>Slow but powerful Pokemon such as Torterra, Rhyperior, and Marowak love having an Agility boost. Since they're passed an Agility, they can forgo Rock Polish for Swords Dance, meaning that not much will be able to stand in their way
if properly executed (if you want to keep this you need to say what is executed). Other Pokemon who don't need a Speed boost but enjoy Substitutes and free turns such as Toxicroak, Houndoom, and Mismagius make great partners.</p>

<p>Because Lopunny's sole weakness is Fighting, having a resistant or immune Pokemon
to that type is extremely useful. The previously mentioned Mismagius is a great option, but other alternatives such as Spiritomb and Slowbro work just as well. These Pokemon are useful if Lopunny is used on a more balanced team, rather than pure offense.</p>

<p>
Due to As Perish Song and Roar prevent Lopunny from executing her strategy efficiently (no complicated and ugly structure is needed to avoid repetition; a synonym should do fine), a Soundproof Pokemon such as Mr. Mime is useful to help continue the chain. Octillery also makes a great recipient because he can't be forced out, allowing him to make good use of the Agility boost to start a sweep.</p>

[Optional Changes]

<p>Lopunny has an extremely large support movepool. Toxic, Charm, Captivate, Mirror Coat, Fake Tears, and Swagger are all options that weren't mentioned but can find their way into a specialized set. Lopunny can be a decent weather supporter with the proper item, high Speed, and access to both Rain Dance and Sunny Day.</p>

<p>Fake Out and Quick Attack can be used on Lopunny, but Ambipom is better in that department. Endeavor is available and can be used to severely weaken a Pokemon as Lopunny's health becomes low.</p>

<p>Although it's not one of Lopunny's strong suits, she can run a few viable offensive sets. Lopunny has access to nifty physical moves such as Low Kick and the elemental punches, making a Choice Band set a decent option. She can also still utilize Switcheroo; just don't forget to use
set Cute Charm as the ability (reversing another change; you don't "set" abilities any more than you use them). In addition, Lopunny can run a SubPunch set as her common switch-ins such as Steelix or Rhyperior are weak to Fighting, and she can Baton Pass the Substitute to a more capable Pokemon if the need arises.</p>

[Counters]

<p>Since Lopunny's sets are geared towards support, a mixed attacker such as Blaziken, Nidoking, or Sharpedo makes a great initial switch-in. None of them mind any of the Choice items and can hit Lopunny hard with the proper attack. Fighting-types including Hitmonlee and Hitmontop can OHKO Lopunny with their STAB attacks but they don't enjoy receiving a Flame Orb or Choice Specs. Hariyama can obtain a Guts boost from Flame Orb or Thunder Wave and OHKO her with STAB Close Combat. Arcanine can hit Lopunny hard with Flare Blitz and heal off any damage with Morning Sun, while also being immune to Flame Orb's effects. He won't particularly enjoy a Choice Scarf or paralysis, however. Faster Taunters such as Ambipom and Floatzel shut most Lopunny down, as do faster Encore users such as Alakazam and Jumpluff. Steelix, Donphan, and Blastoise can ruin any attempts at Baton Passing with Roar while Altaria can accomplish the same with Perish Song. Haze Milotic can switch in and remove any boosts Lopunny may have attained.</p>

<p>Countering Lopunny is a daunting prospect because she will always manage to cripple at least one Pokemon, or pull off at least one successful pass. It may take multiple Pokemon to scout
out her set, but once it's revealed she shouldn't cause many problems. Just don't forget that her access to Encore means that pulling off a sweep will be difficult until she's eliminated from the match. Luckily, she has no way of healing herself and is worn down quickly.</p>
edit again - updated. This now counts as an official check.

GP check 2/2
 
I'm sorry, but I haven't gotten Flora's changes done yet. I'm assuming that's just after I finish up with her check? Thanks.
 

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