franky
aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
Status: Complete
www.smogon.com/dp/pokemon/hitmontop
________________________________________________________________
[SET]
name: Attacker
move 1: Close Combat
move 2: Sucker Punch
move 3: Stone Edge
move 4: Mach Punch / Rapid Spin
ability: Intimidate
item: Life Orb
nature: Adamant
evs: 112 HP / 252 Atk / 144 Spe
[SET COMMENTS]
<p>Hitmonlee normally faces stiff competition from his Fighting-type counterparts Hitmonlee and Hariyama. The selling points of this set that distinguishes it from the aforementioned Pokemon are high Defense and Special Defense along with Intimidate. Additionally, Hitmontop has slightly higher Speed than Hariyama, which ultimately makes him a viable choice and not one inferior to its brethren.</p>
<p>Close Combat is the primary attacking choice for this set and is capable of 2HKOing physical walls like Donphan and Milotic with a little residual damage. Sucker Punch allows Hitmontop to hold his ground against offensive teams; his Speed stat is still quite low, but priority will deal with a slew of faster threats such as Mismagius, Alakazam, and Rotom. Stone Edge wards off overzealous Flying-types who would normally switch into the defensive set easily. Mach Punch serves as a secondary priority move to use against Houndoom, Swellow, and Absol. Rapid Spin is also a viable alternative if you want to effectively spin on many physical walls switching into this set. Thanks to Life Orb, this set can feign a pure offensive set and will therefore lure in dedicated physical walls like Tangrowth, Weezing, and Slowbro, ultimately making spinning easier.</p>
[ADDITIONAL COMMENTS]
<p>The Speed EVs hit 212 Speed, allowing Hitmontop to outpace Adamant Torterra by one point. This also means Hitmontop outruns the prominent Milotic, allowing him to 2HKO her with Close Combat with Stealth Rock in play. If you opt not to use Mach Punch in the final slot, an EV spread of 84 HP / 252 Atk / 172 Spe is recommended as it allows Hitmontop to outpace Jolly Aggron, who has a slight chance to 2HKO Hitmontop with Stealth Rock and Intimidate.</p>
<p>Foresight and Pursuit are viable options in the final slot depending on what you plan to do. Foresight allows Hitmontop to bypass the Fighting-type immunity of Ghost-types, which can help scare away Mismagius, Rotom, and Spiritomb switch-ins. On the other hand, Pursuit can come in handy against Mismagius and Rotom who flee in fear of Sucker Punch.</p>
<p>To demonstrate Hitmontop's ability to hurt Pokemon, here are some calculations:</p>
<ul class=”damage_calculation”>
<li>Close Combat vs. 248 HP / 252 Def Bold Milotic - 48.1% - 56.7%</li>
<li>Close Combat vs. 252 HP / 0 Def Adamant Donphan - 50.3% - 59.4%</li>
<li>Close Combat vs. 0 HP / 0 Def Venusaur - 43.5% - 51.2%</li>
<li>Sucker Punch vs. 0 HP / 0 Def Venusaur - 38.5% - 45.5%</li>
</ul>
<p>As with the other offensive sets, Hitmontop has difficulty beating Slowbro, Uxie, Mesprit, Weezing, and Spiritomb; the latter two have access to Will-O-Wisp and can greatly reduce Hitmontop's effectiveness. Slowbro and Weezing can be dealt with by using offensive lures such as Swords Dance Leafeon and Swords Dance Blaziken. Spiritomb, on the other hand, is a harder Pokemon to lure, but a good option is Life Orb Mismagius. Uxie and Mesprit can be dealt with by using Close Combat and Stone Edge on consecutive switches until their HP drops to Sucker Punch KO range.</p>
<p>Stealth Rock is required to gain a higher chance of 2HKOing Milotic and Donphan. Although it's not completely compulsory, Spikes can also be used to score a higher chance of 2HKOing the defensive juggernaut Tangrowth. Omastar makes a fine choice for setting up both Stealth Rock and Spikes.</p>
www.smogon.com/dp/pokemon/hitmontop
________________________________________________________________
[SET]
name: Attacker
move 1: Close Combat
move 2: Sucker Punch
move 3: Stone Edge
move 4: Mach Punch / Rapid Spin
ability: Intimidate
item: Life Orb
nature: Adamant
evs: 112 HP / 252 Atk / 144 Spe
[SET COMMENTS]
<p>Hitmonlee normally faces stiff competition from his Fighting-type counterparts Hitmonlee and Hariyama. The selling points of this set that distinguishes it from the aforementioned Pokemon are high Defense and Special Defense along with Intimidate. Additionally, Hitmontop has slightly higher Speed than Hariyama, which ultimately makes him a viable choice and not one inferior to its brethren.</p>
<p>Close Combat is the primary attacking choice for this set and is capable of 2HKOing physical walls like Donphan and Milotic with a little residual damage. Sucker Punch allows Hitmontop to hold his ground against offensive teams; his Speed stat is still quite low, but priority will deal with a slew of faster threats such as Mismagius, Alakazam, and Rotom. Stone Edge wards off overzealous Flying-types who would normally switch into the defensive set easily. Mach Punch serves as a secondary priority move to use against Houndoom, Swellow, and Absol. Rapid Spin is also a viable alternative if you want to effectively spin on many physical walls switching into this set. Thanks to Life Orb, this set can feign a pure offensive set and will therefore lure in dedicated physical walls like Tangrowth, Weezing, and Slowbro, ultimately making spinning easier.</p>
[ADDITIONAL COMMENTS]
<p>The Speed EVs hit 212 Speed, allowing Hitmontop to outpace Adamant Torterra by one point. This also means Hitmontop outruns the prominent Milotic, allowing him to 2HKO her with Close Combat with Stealth Rock in play. If you opt not to use Mach Punch in the final slot, an EV spread of 84 HP / 252 Atk / 172 Spe is recommended as it allows Hitmontop to outpace Jolly Aggron, who has a slight chance to 2HKO Hitmontop with Stealth Rock and Intimidate.</p>
<p>Foresight and Pursuit are viable options in the final slot depending on what you plan to do. Foresight allows Hitmontop to bypass the Fighting-type immunity of Ghost-types, which can help scare away Mismagius, Rotom, and Spiritomb switch-ins. On the other hand, Pursuit can come in handy against Mismagius and Rotom who flee in fear of Sucker Punch.</p>
<p>To demonstrate Hitmontop's ability to hurt Pokemon, here are some calculations:</p>
<ul class=”damage_calculation”>
<li>Close Combat vs. 248 HP / 252 Def Bold Milotic - 48.1% - 56.7%</li>
<li>Close Combat vs. 252 HP / 0 Def Adamant Donphan - 50.3% - 59.4%</li>
<li>Close Combat vs. 0 HP / 0 Def Venusaur - 43.5% - 51.2%</li>
<li>Sucker Punch vs. 0 HP / 0 Def Venusaur - 38.5% - 45.5%</li>
</ul>
<p>As with the other offensive sets, Hitmontop has difficulty beating Slowbro, Uxie, Mesprit, Weezing, and Spiritomb; the latter two have access to Will-O-Wisp and can greatly reduce Hitmontop's effectiveness. Slowbro and Weezing can be dealt with by using offensive lures such as Swords Dance Leafeon and Swords Dance Blaziken. Spiritomb, on the other hand, is a harder Pokemon to lure, but a good option is Life Orb Mismagius. Uxie and Mesprit can be dealt with by using Close Combat and Stone Edge on consecutive switches until their HP drops to Sucker Punch KO range.</p>
<p>Stealth Rock is required to gain a higher chance of 2HKOing Milotic and Donphan. Although it's not completely compulsory, Spikes can also be used to score a higher chance of 2HKOing the defensive juggernaut Tangrowth. Omastar makes a fine choice for setting up both Stealth Rock and Spikes.</p>