Jirachi (Superachi!)

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Jirachi - 2/2 GP Checks (Snorlaxe, calentaros)

[SET]
name: Superachi! (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt / Grass Knot
move 4: Hidden Power Ground
nature: Timid
item: Leftovers
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Superachi functions as both a sweeper and an excellent lure that baits and KOes Calm Mind Jirachi's usual checks. The likes of Heatran, Swampert, and Tyranitar are taken by surprise and KOed by the respective super effective move, leaving Jirachi free to tear down the rest of the team. Psychic is Jirachi's standard STAB move and, despite not having good coverage by itself, hits most Pokémon reasonably hard. Fortunately, this is where the other moves come in. Thunderbolt complements Psychic's coverage and skewers Skarmory and bulky Water-types alike. However, depending on preference and your team's needs, you can use Grass Knot to take out Swampert in one shot, as well as hit Tyranitar (who isn't afraid of even Hidden Power Ground) and Hippowdon harder. The fourth move is Hidden Power Ground because it OHKOes Calm Mind Jirachi's number one counter, Heatran, after one Calm Mind. It also hits Magnezone and grounded Steel-types fairly hard.</p>

<p>The EVs are straightforward offensive EVs, with a Timid nature and 252 Speed EVs to tie with the numerous other base 100s in OU and outspeed Timid Roserade and Jolly Lucario. Investing 252 Special Attack EVs maximizes Jirachi's offensive potential, letting it hit with surprising force. Giving Leftovers Jirachi Leftovers helps keep it alive, and is preferable to Life Orb, which detracts from Jirachi's excellent natural bulk. Most Calm Mind Jirachi carry Leftovers as well, which helps you to further the illusion.</p>

[ADDITIONAL COMMENTS]

<p>While effective as a stand-alone sweeper, this set's real value lies in what it can do for its team. Superachi does a fantastic job of luring and KOing some prominent OU threats such as Heatran, which many Pokémon can benefit from. Electric-types, such as Rotom-A and Zapdos, appreciate this the most, as do Grass-types (in Heatran's case) and Tyranitar (in Swampert's case). In Dragon Dance Tyranitar's case, Jirachi's powerful Psychic can eliminate Fighting-types, and Grass Knot can remove Swampert; providing Tyranitar carries Shuca Berry or you have a Flygon check, the combination is particularly forceful. Make sure to pack a Stealth Rock user (such as Heatran itself), since Jirachi needs Stealth Rock to score some KOs. Lastly, if you prefer the power boost and are willing to sacrifice some of Jirachi's longevity, you can use Life Orb.</p>

<p>One thing the user has to take into consideration is that Shuca Heatran is a very common lead, and is even seen outside of the lead slot. You can specialize and add Occa Berry for this if you really need to, though it isn't recommended; also note that the lack of Leftovers, which are normally on Calm Mind Jirachi, may well alert your opponent to the fact that you're running Superachi. Another alternative is Shuca Berry for Flygon, Gliscor, Tyranitar, and Dragonite. For example, you can do a lot of damage to Flygon with Psychic, then switch to a Flying-type (such as your own Dragonite with ExtremeSpeed) to take the next Earthquake. Flygon is forced to switch if it's Scarfed, letting you snatch a Dragon Dance, while ExtremeSpeed finishes it off should it come back in.</p>

<p>This set is walled by Celebi, Blissey, and Snorlax, so Explosion Heatran, Tyranitar, or any strong physical attacker is recommended as a companion. Be sure to pick a Pokémon with reasonable type synergy. Other options for crippling these walls are Toxic Spikes and Trick. Forretress and Roserade are good Toxic Spikes users, though they share Jirachi's Fire weakness. Starmie is a good example of a Trick user; the threat of Hydro Pump wards off Pursuiters, and because Starmie is rarely seen with Trick, unsuspecting Blissey are easily crippled. It also beats Infernape, which outspeeds Superachi and has a super effective STAB.</p>

I feel like I shouldn't reveal this to the wider public since it's so fun to use and other people are having fun with it too, but the set needs updating badly and I'm nearly done with the Shaymin analysis. Sorry that the list is kind of disorganised! I promise the set comments won't read as badly when I actually write it :heart:

Status:

  • QC Approvals: 3/3
  • Added Dragonite to Shuca mention
385.png

Jirachi

[SET]
name: Superachi! (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt / Grass Knot
move 4: Hidden Power Ground
nature: Timid
item: Leftovers
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

  • Set functions as both a sweeper and a great lure for CM Jirachi's usual counters (Heatran, Swampert, Tyranitar...)
  • Psychic for STAB
  • Thunderbolt gets great coverage with Psychic, can paralyse, skewers Skarmory and Water-types, Grass Knot can be used as an alternative to hit Tyranitar very hard and beat the usual Swampert / Hippowdon / Tyranitar switch-ins
  • Heatran will nearly always be taken by surprise and KOed, even without the surprise factor it's still pretty good especially if you're using Thunderbolt, because of Tyranitar. OHKOes after one Calm Mind (ie on the switch to 'tran). Also beats Magnezone effortlessly
  • Offensive EVs to hit as hard as possible, max Speed because base 100 ties with other Jirachi, Flygon, Shaymin, Celebi, Zapdos, also +Speed Lucario and Roserade
[ADDITIONAL COMMENTS]

  • Needs SR for KOes esp. on Heatran, so pack a Stealth Rocker like... Heatran...
  • Baits and kills Heatran (and Pert with GK) for partners, Electric-types like Rotom and Zapdos appreciate this most, as do Grass-types in the case of Heatran, Tyranitar in the case of Pert (+ Psychic attacks for Fighting-types... pack a Shuca Berry or Flygon check), other Heatran
  • Struggles against Celebi, again a Heatran or Ttar is nice for this, plus they can take on Blissey. Is fodder for Snorlax as well
  • You can run it with Thunderbolt, Grass Knot, and HP Ground, but the lack of STAB means you lose to all Grass-types and can't wipe out Fighting-types as easily
  • Shucatran is a common lead and can be seen outside of the lead slot and is quite a danger, so you can specialise with Occa Berry if you really need this set to kill Heatran, though Leftovers is better overall. Shuca is also an option for Flygon, Dragonite, and Gliscor. You can do a lot of damage with Psychic against Dragonite then switch to a Flying-type (like your own Dragonite with ExtremeSpeed) to revenge kill. Note that any Calm Mind Jirachi without Leftovers is likely to arouse suspicion in the opponent, since they are rare, and it's generally a signal the Jirachi is carrying one of these items.
 
Not really much to say here... proven great updated version of the set, good shit.

QCstamp.png


Just a nitpick: I know when SilentEcho was still active, he wanted to see Shuca Berry get a mention on this set, and I agree with him due to all the Flygon running around. Shuca Superrachi makes for a great partner w/ stuff like DD Extremespeed Dragonite. Rachi does a good amount of damage w/ Psychic, then switch Dragonite in while it's locked to EQ. Then they can no longer revenge KO you, since they're too weak to live an ES. Just my thoughts.
 
yeah yeah yeah, looks awesome.
QCstamp.png

For the comments seeing a CM jirachi without leftovers usually gives away that it's some form of superachi so maybe we could note that by not running leftovers you lose some of the 'suprise factor' (mainly vs heatran). If i saw a CM jirachi without leftovers and I sent in my non-shuca heatran I would be very wary. Could be worth mentioning.
 
Oh, yeah, I forgot to put that in. Thank you for reminding me, pana, and thanks for the stamps! I'll get onto this ASAP.
 
correct me if i'm wrong but wouldnt CM/flash cannon/HPground/Thunderbolt set is good as well? flash cannon can be your STAB and it helps you take care of Ttar without the help of grass knot and you wont have to struggle that much against a celebi? But of course you can only hit swampert with hidden power ground for neutral damage but after one or two CM boost you wont have to switch out when swampert comes in wanting to KO you with EQ. It only has 10less base power than Psychic but has the same side effects and no pokemon are immune to it so I guess it could be an option for the set?
 
Flash Cannon has less base power than Psychic and Jirachi really needs the coverage anyway. It's better to just bring something that beats Celebi. Thanks for your input, though!
 
hey as long as I'm GPing Shaymin...

GP CHECK 1/2


pink is grammar edits
blue is prose edits
red is comments (at paragraph ends)

[SET]
name: Superachi! (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt / Grass Knot
move 4: Hidden Power Ground
nature: Timid
item: Leftovers
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Superachi functions as both a sweeper and an excellent lure who baits and KOes Calm Mind Jirachi's usual checks. The likes of Heatran, Swampert, and Tyranitar are taken by surprise and KOed by the respective super effective move, leaving Jirachi free to tear down the rest of the team. Psychic is Jirachi's standard STAB move and, despite not having good coverage by itself, hits most Pokemon fairly hard. Fortunately, it isn't by itself, which is where the other moves come in. Thunderbolt complements Psychic's coverage and skewers the likes of Skarmory and bulky Water-types. However, depending on preference and your team's needs, you can use Grass Knot to take out Swampert in one shot, as well as hit Tyranitar (who isn't afraid of even Hidden Power Ground) and Hippowdon harder. The fourth move is almost always Hidden Power Ground, because it OHKOes Calm Mind Jirachi's number one counter, Heatran, after one Calm Mind. It also hits Magnezone and grounded Steel-types fairly hard.</p>

(I changed the "CM"s to "Calm Mind"s as I'm not a huge fan of abbreviations in general; however, feel free to change them back if you wish, as it isn't technically wrong. I just think its better to write it out so newer players arent confused)

<p>The EVs are straightforward offensive EVs, with a Timid nature and 252 Speed EVs for the tie with the numerous other base 100s in OU and the jump on Timid Roserade and Jolly Lucario. 252 Special Attack EVs maximize Jirachi's offensive potential, letting it hit with surprising force. Leftovers helps keep Jirachi alive, and is preferable to Life Orb, which detracts from Jirachi's excellent natural defenses. The normal Calm Mind Jirachi all carry Leftovers as well, helping you to further the illusion.</p>

[ADDITIONAL COMMENTS]

<p>While effective as a stand-alone sweeper, this set's real value lies in what it can do for its team. Superachi does a fantastic job of luring and KOing some prominent OU threats such as Heatran, which many Pokémon can benefit from. Electric-types, such as Rotom-A and Zapdos, appreciate this the most, as do Grass-types (in the case of Heatran) and Tyranitar (in the case of Swampert). In the case of Dragon Dance Tyranitar, Jirachi's powerful Psychic can eliminate Fighting-types, and Grass Knot can remove Swampert; provided Tyranitar carries Shuca Berry or you have a Flygon check, the combination is particularly forceful. Make sure to pack a Stealth Rock user (such as Heatran itself), since Jirachi needs Stealth Rock support to get some KOes.</p>

<p>One thing the user has to take into consideration is that Shuca Heatran is a very common lead, and is even seen outside of the lead slot. You can specialize and add Occa Berry for this if you really need to, though it isn't recommended; you must also note that the lack of Leftovers on Calm Mind Jirachi may well alert your opponent to the fact that you're running Superachi. Another alternative is Shuca Berry for Flygon, Gliscor, Tyranitar, and Dragonite. For example, you can do a lot of damage to Flygon with Psychic, then switch to a Flying-type (such as your own Dragonite with ExtremeSpeed) to take the next Earthquake. Scarf Flygon is forced to switch, letting you snatch a Dragon Dance, and when it comes back to revenge kill, ExtremeSpeed will finish it off.</p>

<p>This set is walled by Celebi, Blissey, and Snorlax, so Explosion Heatran, Tyranitar, or any strong physical attacker is recommended as a companion. Make sure to pick someone with reasonable typing synergy. Other options for crippling these walls are Toxic Spikes (Forretress and Roserade are good Toxic Spikes users, though they share Jirachi's Fire weakness) and Trick.</p>

your writing is as beautiful as ever, dearest :)

gp2.png
 
HP Fire isn't slashed next to HP Ground? Really?

http://www.smogon.com/forums/showthread.php?t=77568

Check out the points that RaikouLover and JabbatheGriffin made near the bottom of the page. Essentially, HP Ground is an overspecialized gimmick that only works sometimes (against SOME Heatran), while HP Fire is a much more reliable option against Pokemon like Scizor, opposing Jirachi, Skarmory, and the rest of the bunch.

Oh, and Life Orb needs to be slashed, as reviewed in the thread I posted above. ^
 
Made plenty of prose edits and some grammar edits as well. After you make the changes you are done, my friend! All in all this analysis is very good and I look forward to seeing it onsite *U*
Blue is additions
Red is deletions
{Purple is Additional Comments}

GP CHECK 2/2
gp2.png

385.png

Jirachi - 2/2 GP Checks

[SET]
name: Superachi! (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt / Grass Knot
move 4: Hidden Power Ground
nature: Timid
item: Leftovers
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Superachi functions as both a sweeper and an excellent lure that baits and KOes Calm Mind Jirachi's usual checks. The likes of Heatran, Swampert, and Tyranitar are taken by surprise and KOed by the respective super effective move in tow, leaving Jirachi free to tear down the rest of the team. Psychic is Jirachi's standard STAB move and, despite not having good coverage by itself, hits most Pokémon reasonably hard. Fortunately, it isn't by itself, which this is where the other moves come in. Thunderbolt complements Psychic's coverage and skewers the likes of Skarmory and bulky Water-types alike. However, depending on preference and your team's needs, you can use Grass Knot to take out Swampert in one shot, as well as hit Tyranitar (who isn't even afraid of even Hidden Power Ground) and Hippowdon harder. The fourth move is almost always {unless you have another option for the fourth move I suggest you take this out as it promises more information than you are giving atm} Hidden Power Ground, because it OHKOes Calm Mind Jirachi's number one counter, Heatran, after one Calm Mind. It also hits Magnezone and grounded Steel-types fairly hard.</p>

<p>The EVs are straightforward set in a basic offensive EVs spread, with a Timid nature and 252 Speed EVs for the to tie with the numerous other base 100s in OU and the jump on outspeed Timid Roserade and Jolly Lucario. Investing 252 Special Attack EVs maximizes Jirachi's offensive potential, letting it hit with surprising force. Giving Jirachi Leftovers helpskeep Jirachi it alive, and is preferable to Life Orb, which detracts from Jirachi's excellent natural defenses bulk. The Most normal Calm Mind Jirachi all carry Leftovers as well, which helping helps you to further the illusion.</p>

[ADDITIONAL COMMENTS]

<p>While being effective as a stand-alone sweeper, this set's real value lies in what it can do for its team. Superachi does a fantastic job of luring and killing some prominent OU threats such as Heatran and Swampert, which many Pokémon can benefit from. Electric-types, such as Rotom-A and Zapdos, appreciate this the most, as do Grass-types, (in the case of Heatran), and Tyranitar, (in the case of Swampert) {I just don't like parentheses--they're good for notes in the outline, but not for the end product). In the case of Dragon Dance Tyranitar's case, Jirachi's powerful Psychic can eliminate Fighting-types, and Grass Knot can remove Swampert; provided providing Tyranitar either carries Shuca Berry or you have a Flygon check, the combination is particularly forceful. Make sure to pack a Stealth Rock user, (such as Heatran itself), since Jirachi needs Stealth Rock to score some KOes KOs {"KOes" is the verb form of "KO" when you need the noun form, "KOs"}.</p>

<p>One thing the user has to take into consideration is that Shuca Heatran is a very common lead, and is even sometimes seen outside of the lead slot. You can specialize prepare for this and add Occa Berry for this if you really need to if positively necessary, though it isn't recommended; also note that the lack of Leftovers, which are normally on Calm Mind Jirachi, your opponent may well be alerted your opponent to the fact that you're running Superachi. Another alternative is utilizing Shuca Berry for Flygon, Gliscor, Tyranitar, and Dragonite. For example, you can do a lot of damage to Flygon with Psychic, then switch to a Flying-type, (such as your own Dragonite with ExtremeSpeed), to take the next Earthquake. Scarf Flygon is forced to switch if it's Scarfed, letting you snatch a Dragon Dance, and while ExtremeSpeed finishes it off when it comes back to revenge kill., ExtremeSpeed will finish it off.{that was hard to fix...I think I broke my brain o.o lol}</p>

<p>This set is walled by Celebi, Blissey, and Snorlax, so Explosion Heatran, Tyranitar, or any strong physical attacker is recommended as a companion. Make Be sure to pick a Pokémon with reasonable typing type-synergy. Other options for crippling these walls are Toxic Spikes (Forretress and Roserade are good Toxic Spikes users, though they share Jirachi's Fire weakness) and Trick.Forretress and Roserade are good Toxic Spikes users, although they share Jirachi's Fire weakness. {You may want to include an example of a good Trick user as well}</p>
 
HP Ground without a slash with HP Fire? Really?

http://www.smogon.com/forums/showthread.php?t=77568

Check out the points that RaikouLover and JabbatheGriffin made near the bottom of the page. Essentially, HP Ground is an overspecialized gimmick that only works sometimes (against SOME Heatran), while HP Fire is a much more reliable option against Pokemon like Scizor, opposing Jirachi, Skarmory, and the rest of the bunch.

Thunderbolt >> Skarmory. Hidden Power Fire is kind of shit and I still disagree with the term that is an overspecialised gimmick, but when calentaros is done I suppose I will mention it in the AC. I'm certainly not slashing it without QC. I don't really appreciate your tone, js.
 
Thunderbolt >> Skarmory. Hidden Power Fire is kind of shit and I still disagree with the term that is an overspecialised gimmick, but when calentaros is done I suppose I will mention it in the AC. I'm certainly not slashing it without QC. I don't really appreciate your tone, js.

Well, I wasn't trying to be rude or anything, but the proper slashes have been reviewed in the "Minor Revamp" thread I posted (which, before they were deleted, were HP Fire/Thunderbolt/HP Ground). HP Fire is superior alongside Grass Knot as it gives you SOME way to hit Skarmory who otherwise LOLs at Jira and Whirlwinds. Also, Life Orb was slashed with Leftovers.

HP Ground is absolutely an overspecialized gimmick, considering it's only for one Pokemon. Not only this, but the Scarf variant of Heatran beats you anyway (~natured versions nail 77.2% - 91.2% with Fire Blast at +1 SpD). Psychic + Grass Knot + HP Fire always had the most utility.
 
Well, I wasn't trying to be rude or anything, but the proper slashes have been reviewed in the "Minor Revamp" thread I posted (which, before they were deleted, were HP Fire/Thunderbolt/HP Ground). HP Fire is superior alongside Grass Knot as it gives you SOME way to hit Skarmory who otherwise LOLs at Jira and Whirlwinds. Also, Life Orb was slashed with Leftovers.

HP Ground is absolutely an overspecialized gimmick, considering it's only for one Pokemon. Not only this, but the Scarf variant of Heatran beats you anyway (~natured versions nail 77.2% - 91.2% with Fire Blast at +1 SpD). Psychic + Grass Knot + HP Fire always had the most utility.

so a pokemon only walled by blissey and celebi has terrible coverage and is a gimmick? and please dont mention pokemon outside of ou
 
Originally Posted by Fat Super Mario Bro
Well, I wasn't trying to be rude or anything, but the proper slashes have been reviewed in the "Minor Revamp" thread I posted (which, before they were deleted, were HP Fire/Thunderbolt/HP Ground). HP Fire is superior alongside Grass Knot as it gives you SOME way to hit Skarmory who otherwise LOLs at Jira and Whirlwinds. Also, Life Orb was slashed with Leftovers.

HP Ground is absolutely an overspecialized gimmick, considering it's only for one Pokemon. Not only this, but the Scarf variant of Heatran beats you anyway (~natured versions nail 77.2% - 91.2% with Fire Blast at +1 SpD). Psychic + Grass Knot + HP Fire always had the most utility.
so a pokemon only walled by blissey and celebi has terrible coverage and is a gimmick? and please dont mention pokemon outside of ou

Its a little late for unfounded complaints since the analysis is almost done anyways. Also remlabmez, I agree with how your post was before you edited it and share that sentiment. :D

EDIT: Also, I'm just wondering if having flash cannon as an option from psychic is a plausible idea? It nails Tyranitar pretty hard without any boosts as well as having decent neutral coverage that's similar to Psychic's. It also prevents Jirachi from being walled by Celebi.
 
Edited in calentaros's changes. Thanks a lot! I think the technical amount of stamps required is currently 3, but I was told to treat it like it was 2. Another check wouldn't go amiss, I guess.

Super Mario Bro: What rem said. Thunderbolt maims Skarmory anyway, you can just run that lol. Life Orb is shitty, there's a reason I took that out. This set is completely different to the Superachi of DP, which is what is in the analysis and is what was left in Zy's revamp, so why would I try to make it just like the old one? =/ I'm not really sure why you're calling it 'proper' slashes when this set has gotten the required 3 QC stamps... Also note that HP Ground wipes out Magnezone, though it is for Heatran, yes. I don;'t consider that overspecialised since Heatran is the most commonly used Pokémon in OU and Jirachi's biggest threat, and a good deal of this set's use lies within its luring capabilities. Who better to lure than the #1 OU Pokémon and one of the biggest threats?

I don't mean to be rude either, and I certainly appreciate suggestions.
 
Wow you guys have really messed this set up. Lets just forget about luring and OHKOing Swampert with Grass Knot, which is slashed with Thunderbolt for god knows what reason. Psychic / Grass / Ground is going to leave Skarmory laughing at you while we are trying to anti-metagame Heatran, who will still beat you anyway since I believe over half of them are either Shucca Berry or Scarf, who will still beat you anyway. Lets ruin a perfectly good set just for one pokemon!!!!

Hidden Power Fire is kind of shit and I still disagree with the term that is an overspecialised gimmick, but when calentaros is done I suppose I will mention it in the AC.

HP Fire is shit? How about being walled by Celebi and T-waved is shit. HP Fire hits every steel in the game except Heatran, who is extremely vulnerable to spikes which you should probably be using with this set anyway. Not to mention Heatran has 100% paper counters that can switch into it ALL day. How about HP Ground has a shitty damage output against Tyranitar who is hit nearly twice as hard by Grass Knot.

Life Orb is shitty, there's a reason I took that out.

Yes, a 30% power boost is shitty. Yeah it sort of detracts from the "lure" aspect but adds utility in the fact that it sweeps much better. Wow, you guys are absolutely clueless

Why are we attempting to change a set that was never broken or outdated to begin with?
 
Wow you guys have really messed this set up. Lets just forget about luring and OHKOing Swampert with Grass Knot, which is slashed with Thunderbolt for god knows what reason. Psychic / Grass / Ground is going to leave Skarmory laughing at you while we are trying to anti-metagame Heatran, who will still beat you anyway since I believe over half of them are either Shucca Berry or Scarf, who will still beat you anyway. Lets ruin a perfectly good set just for one pokemon!!!!
You talk about luring and OHKOing Swampert with Grass Knot and then you completely ignore the fact that this set lures and OHKOes Heatran with HP Ground. Heatran can only beat this if Jirachi took previous damage beforehand, as neutral natured Heatran does 77.2% - 91.2% to a +1 4 HP Jirachi, which can't even KO after SR. Although I personally believe that Grass Knot is better for Swampert, Thunderbolt can still hit Skarmory, and the only thing that Psychic / Electric / Ground aren't hitting Celebi and Swampert, and even Swampert takes 50% from Psychic and doesn't OHKO with Earthquake.
HP Fire is shit? How about being walled by Celebi and T-waved is shit. HP Fire hits every steel in the game except Heatran, who is extremely vulnerable to spikes which you should probably be using with this set anyway. Not to mention Heatran has 100% paper counters that can switch into it ALL day. How about HP Ground has a shitty damage output against Tyranitar who is hit nearly twice as hard by Grass Knot.
+1 HP Fire hits Celebi for 47.5% - 55.9% to 252/0 Celebi, while it Thunder Waves you back and Recover stalls you. Even if you do Calm Mind up in front of it, how do you expect to be sweeping if you're paralyzed? Swampert has more paper counters than Heatran does, so does that mean that we should take Grass Knot off? As for Tyranitar, Scarftar's EQ 2HKOes Jirachi while you 2HKO with Grass Knot and 3HKO with HP Ground and it's outspeeding you, so it's not like you're beating it unless it's been weakened so that Jirachi can do 63.7% - 75.4% with a +1 Grass Knot, you're not beating it.
Yes, a 30% power boost is shitty. Yeah it sort of detracts from the "lure" aspect but adds utility in the fact that it sweeps much better. Wow, you guys are absolutely clueless
Are there any KOes that Life Orb gets that Leftovers doesn't? The only one off the top of my head is +1 LO Grass Knot does 82.5% - 97.7% to Scarftar, and you need to survive the Earthquake first, which does 65.5% - 77.2%, meaning that you'll have 20% max left and you have 2 shots.
Why are we attempting to change a set that was never broken or outdated to begin with?
To adapt to the metagame. The lead Azelf set was never broken to begin with, it's just that the increase in lead Machamp made it worse off, henceforth the Colbur Azelf lead. The lead Tyranitar set no longer works because Metagross, Swampert, Machamp, and other leads are so rampant in the metagame, so it got shot down.
 
Well, to contribute to the bloodshed, I have to say that the choice of HP Fire, Ground, and Grass Knot is entirely up to the user's preference. No matter what, Superachi's gonna have a painful experience with at least a few names: Swampert, Heatran, and...well. Those are pretty much the two problem Pokemon depending on Jirachi's choice, besides Blissey and Celebi (OMG CelePertTran! + Blissey).

So what if you can't touch Heatran if you run Hidden Power Fire? Get a teammate to handle the guy. Swampert? Same thing. Superachi may be effective, but there will always be at least three problem Pokemon it has to deal with, and thus bringing up the purpose of teammates and support.

Oh, and also, personal preference, but...

Superachi functions as both a sweeper and an excellent lure who baits and eliminates Calm Mind Jirachi's usual checks.

I have a problem with the word "KO", since it isn't a real verb, but that's entirely up to the OP.
 
Agreeing with RL completely. You're gimmicking a set that works fine so you can overcentralize yourself for one pokemon. Hidden Power Ground is not a solid choice. HP Fire is not "kind of shit" I have no idea where you're getting this from have you even used the set recently? I've tried out literally ever option and gk/hp fire is still the proven best. Tbolt is useful in some situations but HP ground is hardly ever useful especially since Heatran is one of the easiest mons to force to kill itself. Swampert is much harder to get rid of.



Why are we attempting to change a set that was never broken or outdated to begin with?
 
You talk about luring and OHKOing Swampert with Grass Knot and then you completely ignore the fact that this set lures and OHKOes Heatran with HP Ground. Heatran can only beat this if Jirachi took previous damage beforehand, as neutral natured Heatran does 77.2% - 91.2% to a +1 4 HP Jirachi, which can't even KO after SR.

Just go ahead and ignore the fact that the most common Heatran sets (Scarf and Shucca) still beat you regardless of if you have HP Ground or not.
 
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