
Jirachi - 2/2 GP Checks (Snorlaxe, calentaros)
[SET]
name: Superachi! (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt / Grass Knot
move 4: Hidden Power Ground
nature: Timid
item: Leftovers
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Superachi functions as both a sweeper and an excellent lure that baits and KOes Calm Mind Jirachi's usual checks. The likes of Heatran, Swampert, and Tyranitar are taken by surprise and KOed by the respective super effective move, leaving Jirachi free to tear down the rest of the team. Psychic is Jirachi's standard STAB move and, despite not having good coverage by itself, hits most Pokémon reasonably hard. Fortunately, this is where the other moves come in. Thunderbolt complements Psychic's coverage and skewers Skarmory and bulky Water-types alike. However, depending on preference and your team's needs, you can use Grass Knot to take out Swampert in one shot, as well as hit Tyranitar (who isn't afraid of even Hidden Power Ground) and Hippowdon harder. The fourth move is Hidden Power Ground because it OHKOes Calm Mind Jirachi's number one counter, Heatran, after one Calm Mind. It also hits Magnezone and grounded Steel-types fairly hard.</p>
<p>The EVs are straightforward offensive EVs, with a Timid nature and 252 Speed EVs to tie with the numerous other base 100s in OU and outspeed Timid Roserade and Jolly Lucario. Investing 252 Special Attack EVs maximizes Jirachi's offensive potential, letting it hit with surprising force. Giving Leftovers Jirachi Leftovers helps keep it alive, and is preferable to Life Orb, which detracts from Jirachi's excellent natural bulk. Most Calm Mind Jirachi carry Leftovers as well, which helps you to further the illusion.</p>
[ADDITIONAL COMMENTS]
<p>While effective as a stand-alone sweeper, this set's real value lies in what it can do for its team. Superachi does a fantastic job of luring and KOing some prominent OU threats such as Heatran, which many Pokémon can benefit from. Electric-types, such as Rotom-A and Zapdos, appreciate this the most, as do Grass-types (in Heatran's case) and Tyranitar (in Swampert's case). In Dragon Dance Tyranitar's case, Jirachi's powerful Psychic can eliminate Fighting-types, and Grass Knot can remove Swampert; providing Tyranitar carries Shuca Berry or you have a Flygon check, the combination is particularly forceful. Make sure to pack a Stealth Rock user (such as Heatran itself), since Jirachi needs Stealth Rock to score some KOs. Lastly, if you prefer the power boost and are willing to sacrifice some of Jirachi's longevity, you can use Life Orb.</p>
<p>One thing the user has to take into consideration is that Shuca Heatran is a very common lead, and is even seen outside of the lead slot. You can specialize and add Occa Berry for this if you really need to, though it isn't recommended; also note that the lack of Leftovers, which are normally on Calm Mind Jirachi, may well alert your opponent to the fact that you're running Superachi. Another alternative is Shuca Berry for Flygon, Gliscor, Tyranitar, and Dragonite. For example, you can do a lot of damage to Flygon with Psychic, then switch to a Flying-type (such as your own Dragonite with ExtremeSpeed) to take the next Earthquake. Flygon is forced to switch if it's Scarfed, letting you snatch a Dragon Dance, while ExtremeSpeed finishes it off should it come back in.</p>
<p>This set is walled by Celebi, Blissey, and Snorlax, so Explosion Heatran, Tyranitar, or any strong physical attacker is recommended as a companion. Be sure to pick a Pokémon with reasonable type synergy. Other options for crippling these walls are Toxic Spikes and Trick. Forretress and Roserade are good Toxic Spikes users, though they share Jirachi's Fire weakness. Starmie is a good example of a Trick user; the threat of Hydro Pump wards off Pursuiters, and because Starmie is rarely seen with Trick, unsuspecting Blissey are easily crippled. It also beats Infernape, which outspeeds Superachi and has a super effective STAB.</p>
I feel like I shouldn't reveal this to the wider public since it's so fun to use and other people are having fun with it too, but the set needs updating badly and I'm nearly done with the Shaymin analysis. Sorry that the list is kind of disorganised! I promise the set comments won't read as badly when I actually write it 
Status:
Jirachi
[SET]
name: Superachi! (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt / Grass Knot
move 4: Hidden Power Ground
nature: Timid
item: Leftovers
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]

Status:
- QC Approvals: 3/3
- Added Dragonite to Shuca mention

Jirachi
[SET]
name: Superachi! (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt / Grass Knot
move 4: Hidden Power Ground
nature: Timid
item: Leftovers
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
- Set functions as both a sweeper and a great lure for CM Jirachi's usual counters (Heatran, Swampert, Tyranitar...)
- Psychic for STAB
- Thunderbolt gets great coverage with Psychic, can paralyse, skewers Skarmory and Water-types, Grass Knot can be used as an alternative to hit Tyranitar very hard and beat the usual Swampert / Hippowdon / Tyranitar switch-ins
- Heatran will nearly always be taken by surprise and KOed, even without the surprise factor it's still pretty good especially if you're using Thunderbolt, because of Tyranitar. OHKOes after one Calm Mind (ie on the switch to 'tran). Also beats Magnezone effortlessly
- Offensive EVs to hit as hard as possible, max Speed because base 100 ties with other Jirachi, Flygon, Shaymin, Celebi, Zapdos, also +Speed Lucario and Roserade
- Needs SR for KOes esp. on Heatran, so pack a Stealth Rocker like... Heatran...
- Baits and kills Heatran (and Pert with GK) for partners, Electric-types like Rotom and Zapdos appreciate this most, as do Grass-types in the case of Heatran, Tyranitar in the case of Pert (+ Psychic attacks for Fighting-types... pack a Shuca Berry or Flygon check), other Heatran
- Struggles against Celebi, again a Heatran or Ttar is nice for this, plus they can take on Blissey. Is fodder for Snorlax as well
- You can run it with Thunderbolt, Grass Knot, and HP Ground, but the lack of STAB means you lose to all Grass-types and can't wipe out Fighting-types as easily
- Shucatran is a common lead and can be seen outside of the lead slot and is quite a danger, so you can specialise with Occa Berry if you really need this set to kill Heatran, though Leftovers is better overall. Shuca is also an option for Flygon, Dragonite, and Gliscor. You can do a lot of damage with Psychic against Dragonite then switch to a Flying-type (like your own Dragonite with ExtremeSpeed) to revenge kill. Note that any Calm Mind Jirachi without Leftovers is likely to arouse suspicion in the opponent, since they are rare, and it's generally a signal the Jirachi is carrying one of these items.