Magnezone (Uber Analysis)

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Magnezone

[Overview]

<p>Magnezone possesses the unique ability to trap and kill Steel-types, which resist Dragon-type moves, allowing the many Dragon-types of the Uber tier to abuse their otherwise unresisted STAB moves much more freely. Magnezone has good defenses, and it resists Dragon-, Dark-, and Ghost-type moves as well as the BoltBeam combination, allowing it to switch in on a multitude of attacks. However, it does have a few notable weaknesses, including a 4x weakness to Ground-type attacks, so proper team support is necessary to allow it to perform its role effectively.</p>

[SET]
name: Uber Choice Specs
move 1: Thunder
move 2: Hidden Power Ice
move 3: Volt Switch / Thunderbolt
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe

[SET COMMENTS]

<p>Choice Specs brings Magnezone's already excellent Special Attack up to 591, making it useful not only as a Steel-type trapper, but also as an offensive powerhouse. Standard Palkia, Lugia, Mewtwo, and specially defensive Forretress are always OHKOed by Thunder after Stealth Rock damage. Hidden Power Ice OHKOes Rayquaza and Garchomp while 2HKOing maximum HP Groudon. Volt Switch is used to scout, dealing good damage with Magnezone's excellent Special Attack, although it must be wary of Groudon and Garchomp, which are immune to it. Flash Cannon is used to hurt Tyranitar, but doesn't really have much other use.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Special Attack is necessary to do as much damage as possible. 48 Speed EVs allows Magnezone to outrun and KO most Scizor before it can U-turn out or KO with Superpower. The rest of the EVs go into HP for added bulk, which works well with Magnezone's excellent typing. Thunderbolt is useful if it isn't raining, but is noticeably weaker than Thunder; Volt Switch is generally the better choice, allowing Magnezone to scout the opponent's team and build momentum.</p>

<p>Magnezone makes an excellent companion to Extreme Killer Arceus, as the removal of Steel-types allows Arceus to forgo Earthquake or Overheat for Recover or another coverage move. Dialga also makes a good teammate, because although it shares some weaknesses with Magnezone, it is a reliable user of Stealth Rock and appreciates having Steel-type Pokemon removed, clearing the way for it to do major damage with its STAB Dragon-type moves. Forretress and the Deoxys formes are reliable users of Spikes, and can also deploy Stealth Rock effectively.</p>

[SET]
name: Uber Choice Scarf
move 1: Thunder
move 2: Hidden Power Ice / Hidden Power Fire
move 3: Thunderbolt / Volt Switch
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Even without a boosting item, Thunder hits quite hard, dealing excellent damage to anything not a Ground-type or named Blissey. Hidden Power Ice attains great coverage in conjunction with Thunder, forming a pseudo BoltBeam combination, and allows Magnezone to deal good damage to the many Dragon-types of the Uber metagame. With a Choice Scarf, Magnezone can check Swords Dance Garchomp and Swords Dance Rayquaza using Hidden Power Ice. Hidden Power Ice also does excellent damage to Groudon, 2HKOing physically defensive versions. Thunderbolt is a reliable STAB attack that hits with 100% accuracy, so Magnezone can maintain some good coverage outside of rain. Flash Cannon has good neutral coverage, and hits Tyranitar for super effective damage</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed EVs, a Speed-boosting nature, and maximum Special Attack are necessary to outspeed everything up to Timid Latios, and to hit as hard as possible. Entry hazards and other residual damage help this set more than the others because of the reduced power output from using Choice Scarf instead of Choice Specs. Hidden Power Fire can prove useful by OHKOing Scizor and Forretress in the sun, where Thunder's accuracy is slashed to 50%. However, Hidden Power Ice, in tandem with a Choice Scarf, allows Magnezone to revenge kill many sweepers, which Hidden Power Fire doesn't help with. Volt Switch is an option over Thunderbolt, as Magnezone already has Thunder for powerful STAB. Volt Switch can provide some scouting utility while dealing good damage.</p>

<p>Kyogre makes a good teammate for Magnezone; a defensive Kyogre can easily deal with Groudon and Garchomp, and RestTalk Kyogre sets up on Blissey, which walls Magnezone, while also countering Darkrai and most Mewtwo. Kyogre also provides rain support, giving Magnezone a 100% accurate Thunder, and removing its weakness to Fire-type attacks. Mixed attackers that normally run Choice items, such as Dialga and Palkia, can make great Blissey lures, allowing Magnezone to attack with one of its biggest counters removed. Lugia and Latias can take Fighting- and Ground-type attacks, and can easily stop an opposing Groudon or Garchomp attempting to use Earthquake on Magnezone.</p>

[SET]
name: Uber Dual Screen
move 1: Thunder / Thunderbolt
move 2: Reflect
move 3: Light Screen
move 4: Hidden Power Fire / Explosion
item: Light Clay / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 HP / 208 SpA / 48 Spe

[SET COMMENTS]

<p>Magnezone's excellent resistances and good defenses allow it to set up dual screens easily. Magnet Pull allows allows Magnezone to trap and set up on most Steel-types and gives it an edge over Bronzong, which has Levitate and better overall defenses. Reflect and Light Screen help sweepers to set up, which can be potentially game-ending. Thunder does excellent damage, OHKOing Skarmory and 2HKOing Forretress and Scizor after Stealth Rock damage, and allowing Magnezone to remain a potent Steel-type trapper as well as a dual screen user. Hidden Power Fire lets Magnezone take out Steel-types in the sun, which lowers Thunder's accuracy to 50%, but Explosion allows Magnezone to get a sweeper in for free.</p>

[ADDTIONAL COMMENTS]

<p>48 Speed EVs allow Magnezone to always outrun 8 Speed Scizor, allowing it to KO before Scizor U-turns to safety or KOes Magnezone with Superpower, while 252 HP EVs give Magnezone good overall bulk to take hits more easily while setting up screens. The rest go into Special Attack with a Modest nature to kill Steel-types more efficiently. Air Balloon is an alternate option over Light Clay, granting Magnezone a temporary immunity to Ground-type attacks, which helps it to set up dual screens. However, Light Clay's increase in the duration of Reflect and Light Screen makes it generally the better choice.</p>

<p>Since this Magnezone is focused on support more than attacking, the best teammates are sweepers that can take advantage of the dual screens and removal of the foe's Steel-type Pokemon. The best choices are usually offensive Dragon-types, as they can come into most of Magnezone's checks and spam their STAB moves thanks to Magnezone's removal of Steel-types. Rayquaza, Salamence, Latios, Latias, and Giratina-O are good choices, since they cover all of Magnezone's weaknesses and have enough power and bulk to set up under the protection of Reflect and Light Screen.</p>

[Other Options]

<p>Hidden Power Ground hits Dialga and Heatran for super effective damage, but does nothing otherwise. Thunder Wave can help to make up for Magnezone's low Speed, while also helping its teammates. Explosion, although a powerful physical attack, does too little damage due to its nerf in BW to significantly hurt anything Magnezone might want to use it on, and is generally going to result in a dead Magnezone for nothing. Sturdy allows Magnezone to always survive at least one hit, but Magnet Pull allows it to set up very easily and trap Steel-types, and is the main reason to use Magnezone.</p>

[Checks and Counters]

<p>Groudon and Garchomp are both immune to Thunder and can easily OHKO with a 4x super effective Earthquake. Ferrothorn resists or takes very little damage from any attack Magnezone can throw at it barring Hidden Power Fire, and even that fails to 2HKO Ferrothorn in the rain, making Magnezone's Steel-type trapping ability useless. A Substitute + Charge Beam set will usually be able to take out even specially defensive versions, but will still lose if Ferrothorn has Bulldoze. Dugtrio can switch into any Choice-locked Electric-type attack and set up with Hone Claws while Magnezone does nothing. Specially defensive Tyranitar can easily take Magnezone's attacks barring Flash Cannon and OHKO with Earthquake. Non-Choiced Dialga with a Fire-type move can lure in and KO Magnezone. Opposing Magnezone can trap and KO your Magnezone if they have Hidden Power Fire. Heatran can easily OHKO with Fire Blast or Earth Power.</p>

[Dream World]

<p>Magnezone receives Analytic from the Dream World, powering up its attacks if it moves second. Because Magnet Pull is the only reason to use Magnezone in Ubers, Analytic is useless. However, Salac Berry, when released, can be used in conjunction with Charge Beam and Substitute for a sweeping set.</p>
 
I question the effectiveness of Dual Screen Magnezone, and I'd like others to weigh in on that.

On the note of Choice Specs and Choice Scarf: I think Volt Change deserves a slash over Thunderbolt. You already have Thunder for power, so Volt Change can make a nice addition for scouting. Kyogre deserves mention for bringing rain on the Choice Scarf set; you mention it but not for that role. Magnezone is also a good partner for ExtremeKiller Arceus, allowing it to drop Earthquake and run Recover.

I'm not going to stamp it yet, but this is by no means a rejection. I would just like others to post about the dual screen set...
 
I've found Dual Screen Magnezone to be moderately effective, but then again I may have just been facing bad opponents...I'll see what everyone else thinks.

I've added Volt Change to the Choice Scarf set, and may put it as the primary slash if it proves useful enough. However, I question its utility on a Choice Specs set. The Specs set is really slow and switches in to mainly more bulky opponents, so it needs to hit hard when when it gets in (At least, I've always thought of it as such). I'll test it on a set, but I doubt it will prove very useful.
 
I've added Volt Change to the Choice Scarf set, and may put it as the primary slash if it proves useful enough. However, I question its utility on a Choice Specs set. The Specs set is really slow and switches in to mainly more bulky opponents, so it needs to hit hard when when it gets in (At least, I've always thought of it as such). I'll test it on a set, but I doubt it will prove very useful.

Look at CB Scizor. It always chooses U-turn over a 90 base power Bug Bite. Plus you already have Thunder for a high-powered Electric type attack, and Specs Volt Charge still hits hard. The ability to keep up momentum is invaluable on a Choiced Pokemon, and Magnezone can actually be useful if something like Blissey swaps in.
 
Yes, Darkmalice's comment is what I meant. Sorry for not being clearer. You have slashed it on both, so:

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QC approved 1/3
 
I think ferrothorn needs a mention on the counters and checks section XD Without HP fire (Or in the rain) Zone is completely walled. I haven't looked up the usage stats or anything, but nat is at least one of the top 2 steels used, and zone's main purpose is to get rid of steels... soooo..
 
Deletions
Additions / Corrections
Comments

[Overview]

<p>Magnezone possesses the unique ability to trap and kill Steel-types, which resist Dragon-type moves, allowing the many Dragon-types of the Uber tier to abuse their otherwise unresisted STAB moves much more easily. Magnezone has good defenses and resists Dragon-, Dark-, and Ghost-type attacks, and along with the BoltBeam combination, allowing it to switch in on a multitude of attacks. However, it does have a few notable weaknesses, including a 4x weakness to Ground-type attacks, so proper team support is necessary to allow it to perform its role effectively.</p>

[SET]
name: Choice Specs
move 1: Thunder
move 2: Hidden Power Ice
move 3: Volt Switch / Thunderbolt
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe

[Set Comments]

<p>Choice Specs brings Magnezone's already excellent Special Attack up to 591, making it useful not only as a Steel-type trapper but also as an offensive powerhouse. Standard Palkia, Lugia, Mewtwo, and specially defensive Forretress are always OHKOed with by Thunder after Stealth Rock damage. Hidden Power Ice OHKOes Rayquaza and Garchomp, and 2HKOes max HP Groudon. Volt Switch is used to scout while dealing good damage with Magnezone's excellent SpA, although it must be wary of Groudon and Garchomp, which are immune to it. Flash Cannon is used to hurt Tyranitar, but doesn't really have much other use.</p>

[Additional Comments]

<p>Maximum Special Attack is necessary to do as much damage as possible. 48 Speed EVs allows Magnezone to outrun most Scizor and KO it before Scizor U-turns out or KOes with Superpower. The rest of EVs go into HP for some good bulk, which works well with its Magnezone's excellent typing. Thunderbolt is useful if it isn't raining, but has a noticeable power decrease is noticeably weaker than compared to Thunder, and Volt Switch is generally the better choice, allowing Magnezone to scout the opponent's team and not lose momentum if Blissey switches in.</p>

<p>Magnezone makes an excellent companion to ExtremeKiller Arceus, as its removal of Steel-types allows Arceus to forgo Earthquake or Overheat for Recover or another coverage move. Dialga also makes a good teammate, because although it shares some weaknesses with Magnezone, it is a reliable user of Stealth Rock. Dialga also appreciates having Steel-type Pokemon removed, clearing the way for it to do major damage with its STAB Dragon-type moves. Forretress and the Deoxys formes are reliable users of Spikes, and can also use Stealth Rock effectively.</p>

[SET]
name: Choice Scarf
move 1: Thunder
move 2: Hidden Power Ice / Hidden Power Fire
move 3: Thunderbolt / Volt Change
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[Set Comments]

<p>Even without a boosting item, Thunder hits quite hard, dealing excellent damage to anything not ground typed a Ground-type or named Blissey. Hidden Power Ice attains great coverage in complement conjunction with Thunder, forming a pseudo BoltBeam combination, and allows Magnezone to deal good damage to the many Dragon-types of the Uber metagame. With a Scarf, Magnezone can check Swords Dance Garchomp and Swords Dance Rayquaza with Hidden Power Ice. Hidden Power Ice also does excellent damage to Groudon, 2HKOing physically defensive versions. Thunderbolt is a reliable STAB attack that always hits, so Magnezone can have some good STAB outside of rain. Flash Cannon has good neutral coverage, and hits Tyranitar for super effective damage</p>

[Additional Comments]
(remove space)
<p>Maximum Speed EVs with a boosting nature and max Special Attack are necessary to outspeed 252 Speed Timid Latios or Latias, and hit as hard as possible. Entry hazards and other residual damage help this set a lot because of the reduced power compared to the Choice Specs set. Hidden Power Fire OHKOes Scizor and Forretress in the sun, where Thunder's accuracy is slashed to 50%, so it can prove useful, but Hidden Power Ice and a Choice Scarf allows Magnezone to revenge kill many sweepers, which HP Fire doesn't help with. Volt Switch is an option over Thunderbolt, as Magnezone already has Thunder for powerful STAB, because Volt Change can provide some useful scouting utility while dealing good damage.</p>
(remove space)
[SET]
name: Dual Screen
move 1: Thunder / Thunderbolt
move 2: Reflect
move 3: Light Screen
move 4: Hidden Power Fire / Explosion
item: Light Clay
ability: Magnet Pull
nature: Modest
evs: 252 HP / 208 SpA / 48 Spe

[Set Comments]

<p>Excellent resistances and good defenses allows Magnezone to set up screens easily. Magnet Pull allows allows Magnezone to easily set up on Steel-types, and gives it an edge over Bronzong, which has Levitate and better overall defenses. Reflect and Light Screen help sweepers to set up and can set the stage for a game-ending sweep. Thunder does excellent damage, OHKOing Skarmory and 2HKOing Forretress and Scizor after Stealth Rock damage, allowing and allows Magnezone to remain a potent Steel-type trapper as well as a dual screen user. Hidden Power Fire allows Magnezone to take out Steel-types in the sun, which lowers Thunder's accuracy to 50%, but Explosion allows Magnezone to get a sweeper in for free.</p>

[Additional Comments]
(remove space)
<p>48 Speed EVs allow Magnezone always to outrun 8 Speed Scizor, allowing it to KO before Scizor U-turns to safety or KOes Magnezone with Superpower. 252 HP EVs give Magnezone good bulk to take hits more easily while setting up screens, and the rest go into Special Attack with a Modest nature to kill Steel-types more efficiently.</p>

<p>Since this Magnezone is focused on support more than attacking, the best teammates are sweepers that can take advantage of the dual screens and removal of the foe's Steel-type pokemon. The best choices are usually offensive Dragon-types, as they can come in on any of into most of Magnezone's weaknesses checks and spam their STAB moves easily thanks to Magnezone's removal of Steel-types. (I will be clear. A Pokemon can switch into a weakness; it can only switch into something its partner / whoever is weak to. I wanted to be short and simple, so I renamed it as "checks") Rayquaza, Salamence, Latios, Latias, and Giratina-O are good choices, since they resist all of Magnezone's weaknesses and have enough power and bulk to easily set up under the protection of Reflect and Light Screen.</p>

[Optional Changes]

<p>Hidden Power Ground hits Dialga for super effective damage, but does nothing otherwise. Thunder Wave can help to make up for Magnezone's low Speed, which also helps its teammates. Charge Beam and Substitute can be used for a sweeping set, combined in conjunction with a Salac Berry, but Magnezone is still pretty slow even after a Speed boost, only outspeeding up to the Lati twins Latias and Latios. Explosion, although it's a powerful physical attack, does too little damage due to its nerf in Gen 5 to anything Magnezone might want to use it on, and is generally going to result in a dead Magnezone for nothing. Sturdy allows Magnezone to always survive at least one hit, but Magnet Pull allows it very easy set up and trapping, and is the main reason to use Magnezone.</p>

[Checks and Counters]

<p>Groudon and Garchomp are both immune to Thunder, and can easily OHKO with a 4x super effective Earthquake. For this reason, Kyogre makes a good teammate for Magnezone; a defensive Kyogre can easily deal with Groudon and Garchomp, and Restalk Kyogre sets up on Blissey, which walls Magnezone, while also countering Darkrai and most Mewtwo. Kyogre also provides rain support, giving Magnezone 100% accurate Thunders and removing its weakness to Fire. Mixed attackers that normally run choice items, like Dialga and Palkia, can make great Blissey lures, allowing Magnezone to attack with one of its biggest checks removed. Lugia and Latias can take fighting and ground attacks and can easily stop an opposing Groudon or Garchomp attempting to use Earthquake on Magnezone.</p>

<p>Ferrothorn resists or takes very little damage from any attack Magnezone can throw at it barring Hidden Power Fire, and even that fails to 2HKO Ferrothorn in the rain, making Magnezone's Steel-type trapping ability useless. A Substitute + Charge Beam set will usually be able to take out even specially defensive versions, but if Ferrothorn has Bulldoze, even that fails to get past Ferrothorn. Dugtrio can switch into on any Choiced Electric-type attack, and set up with Hone Claws up to +6 while Magnezone does nothing. Specially defensive Tyranitar can easily take Magnezone's attacks barring Flash Cannon, and OHKO with Earthquake. Non-Choiced Dialga with Fire-type moves can lure in and KO Magnezone. Opposing Magnezone can trap and KO your Magnezone if they have Hidden Power Fire. Heatran can easily OHKO with Fire Blast or Earth Power. A Blissey of your own can wall Heatran and most Dialga.</p>

Once again, don't talk about teammates in [Counters]; move the sentences to their respective AC's. Otherwise,

gpstamp


GP 1 / 2
 
Changes
Deletions
Comments

I asterisked easily missed changes so make sure to control f "*" to get them all.

[Overview]

<p>Magnezone possesses the unique ability to trap and kill Steel-types, which resist Dragon-type moves, allowing the many Dragon-types of the Uber tier to abuse their otherwise unresisted STAB moves much more easily. Magnezone has good defenses and resists Dragon-, Dark-, and Ghost-type attacks, along with the BoltBeam combination, allowing it to switch in on a multitude of attacks. However, it does have a few notable weaknesses, including a 4x weakness to Ground-type attacks, so proper team support is necessary to allow it to perform its role effectively.</p>

[SET]
name: Choice Specs
move 1: Thunder
move 2: Hidden Power Ice
move 3: Volt Switch / Thunderbolt
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe

[Set Comments]

<p>Choice Specs brings Magnezone's already excellent Special Attack up to 591, making it useful not only as a Steel-type trapper,* but also as an offensive powerhouse. The standard Palkia, Lugia, Mewtwo, and specially defensive Forretress are always OHKOed by Thunder after Stealth Rock damage. Hidden Power Ice OHKOes Rayquaza and Garchomp and while 2HKOing max HP Groudon. Volt Switch is used to scout while dealing good damage with Magnezone's excellent SpA, although it must be wary of Groudon and Garchomp, which are immune to it. Flash Cannon is used to hurt Tyranitar, but doesn't really have much other use.</p>

[Additional Comments]

<p>Maximum Special Attack is necessary to do as much damage as possible. 48 Speed EVs allows Magnezone to outrun most Scizor and KO it before Scizor U-turns out or KOes with Superpower. The rest of EVs go into HP for some good added bulk, which works well with Magnezone's excellent typing. Thunderbolt is useful if it isn't raining, but is noticeably* weaker than Thunder, and Volt Switch is generally the better choice, allowing Magnezone to scout the opponent's team and not lose build momentum if Blissey switches in.</p>

<p>Magnezone makes an excellent companion to ExtremeKiller Arceus, as its removal of Steel-types allows Arceus to forgo Earthquake or Overheat for Recover or another coverage move. Dialga also makes a good teammate, because although it shares some weaknesses with Magnezone, it is a reliable user of Stealth Rock.* Dialga and also appreciates having Steel-type Pokemon removed, clearing the way for it to do major damage with its STAB Dragon-type moves. Forretress and the Deoxys formes are reliable users of Spikes, and can also use deploy Stealth Rock effectively.</p>

[SET]
name: Choice Scarf
move 1: Thunder
move 2: Hidden Power Ice / Hidden Power Fire
move 3: Thunderbolt / Volt Change
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[Set Comments]

<p>Even without a boosting item, Thunder hits quite hard, dealing excellent damage to anything not a Ground-type or named Blissey. Hidden Power Ice attains great coverage in conjunction with Thunder, forming a pseudo BoltBeam combination, and allows Magnezone to deal good damage to the many Dragon-types of the Uber metagame. With a Choice Scarf, Magnezone can check Swords Dance Garchomp and Swords Dance Rayquaza with using Hidden Power Ice. Hidden Power Ice also does excellent damage to Groudon, 2HKOing physically defensive versions. Thunderbolt is a reliable STAB attack that always hits with 100% accuracy, so Magnezone can maintain have some good coverage STAB outside of rain. Flash Cannon has good neutral coverage, and hits Tyranitar for super effective damage.*</p>

[Additional Comments]

<pMaximum Speed EVs with a boosting nature and maximum* (You said maximum before, so you need to be consistent. Max is fine, but in that case you need to switch "maximum" to max) Special Attack are necessary to outspeed everything up to 252 Speed Timid Latios,* or Latias and hit as hard as possible. Entry hazards and other residual damage help this set a lot because of more so than the others due to the reduced power output compared to the Choice Specs set. Hidden Power Fire OHKOes Scizor and Forretress in the sun, where Thunder's accuracy is slashed to 50%, so it can prove useful, but Hidden Power Ice and in tandem with a Choice Scarf allows Magnezone to revenge kill many sweepers, which Hidden Power Fire doesn't help with. Volt Switch is an option over Thunderbolt, as Magnezone already has Thunder for powerful STAB, because Volt Change can provide some useful scouting utility while dealing good damage.</p>

<p>Kyogre makes a good teammate for Magnezone; a defensive Kyogre can easily deal with Groudon and Garchomp, and Restalk Kyogre sets up on Blissey, which walls Magnezone, while also countering Darkrai and most Mewtwo. Kyogre also provides rain support, giving Magnezone a* 100% accurate Thunders*,* and removing its weakness to Fire-type attacks. Mixed attackers that normally run Choice items, like such as Dialga and Palkia, can make great Blissey lures, allowing Magnezone to attack with one of its biggest checks counters removed. Lugia and Latias can take Fighting- and Ground-type attacks, and can easily stop an opposing Groudon or Garchomp attempting to use Earthquake on Magnezone.</p>

[SET]
name: Dual Screen
move 1: Thunder / Thunderbolt
move 2: Reflect
move 3: Light Screen
move 4: Hidden Power Fire / Explosion
item: Light Clay / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 HP / 208 SpA / 48 Spe

[Set Comments]

<p>Excellent resistances and good defenses allows Magnezone to set up screens easily. Magnet Pull allows allows Magnezone to easily trap and set up on most Steel-types and gives it an edge over Bronzong, which has Levitate and better overall defenses. Reflect and Light Screen help sweepers to set up, and can set the stage for a game-ending sweep. Thunder does excellent damage, OHKOing Skarmory and 2HKOing Forretress and Scizor after Stealth Rock damage, and allows Magnezone to remain a potent Steel-type trapper,* as well as a dual screen user. Hidden Power Fire allows lets (You just said "allows" in the last sentence, and again later in this one) Magnezone to* take out Steel-types in the sun, which lowers Thunder's accuracy to 50%, but Explosion allows Magnezone to get a sweeper in for free.</p>

[Additional Comments]

<p>48 Speed EVs allow Magnezone always to outrun 8 Speed Scizor, allowing it to KO before Scizor U-turns to safety or KOes Magnezone with Superpower.* while 252 HP EVs give Magnezone good overall bulk to take hits more easily while setting up screens;* and the rest go into Special Attack with a Modest nature to kill Steel-types more efficiently. An* Air Balloon is an alternate option over Light Clay, granting Magnezone a temporary immunity to Ground-type attacks, which helps it to set up dual screens. However, Light Clay's ability to increase the duration of Reflect and Light Screen makes it generally the better choice.</p>

<p>Since this Magnezone is focused on support more than attacking, the best teammates are sweepers that can take advantage of the dual screens and removal of the foe's Steel-type pokemon. The best choices are usually offensive Dragon-types, as they can come switch into most of Magnezone's checks and spam their STAB moves easily thanks to Magnezone's removal of Steel-types. Rayquaza, Salamence, Latios, Latias, and Giratina-O are good choices, since they resist all of Magnezone's weaknesses and have enough power and bulk to easily set up under the protection of Reflect and Light Screen.</p>

[Optional Changes]

<p>Hidden Power Ground hits Dialga and Heatran for super effective damage, but does nothing otherwise. Thunder Wave can help to make up for Magnezone's low Speed,* which while also helping* its teammates. Charge Beam and Substitute can be used for a sweeping set, in conjunction with a Salac Berry for a sweeping set, but Magnezone is still pretty slow even after a Speed boost, only outspeeding up to Latios and Latias. Explosion, although it's* a powerful physical attack, does too little damage due to its nerf in Generation* 5 to significantly hurt anything Magnezone might want to use it on, and is generally going to result in a dead Magnezone for nothing. Sturdy allows Magnezone to always survive at least one hit, but Magnet Pull allows it to set up very easily and trap Steel-types, and is the main reason to use Magnezone.</p>

[Checks and Counters]

<p>Groudon and Garchomp are both immune to Thunder and can easily OHKO with a 4x super effective Earthquake. Ferrothorn resists or takes very little damage from any attack Magnezone can throw at it barring Hidden Power Fire, and even that fails to 2HKO Ferrothorn in the rain, making Magnezone's Steel-type trapping ability useless. A Substitute + Charge Beam set will usually be able to take out even specially defensive versions, but if Ferrothorn has Bulldoze, even that fails to get past Ferrothorn. Dugtrio can switch into any Choiced Electric-type attack and set up with Hone Claws while Magnezone does nothing. Specially defensive Tyranitar can easily take Magnezone's attacks barring Flash Cannon and OHKO with Earthquake. Non-Choiced Dialga with a* Fire-type moves* can lure in and KO Magnezone. Opposing Magnezone can trap and KO your Magnezone if they have Hidden Power Fire (Are you sure? I thought it worked like shadow tag and let you either one switch out.). Heatran can easily OHKO with Fire Blast or Earth Power. A Blissey of your own can wall Heatran and most Dialga.</p>

Good, just a few small things here and there.

Unofficial GP
 
Magnet Pull and Arena Trap don't work like Shadow Tag; the trapped Pokemon can't switch out.

Thanks for the check, I really appreciate it.
 
Jumped in because I spotted some use of "Volt Change" instead of "Volt Switch". I also tried to restructure some sentences I thought were a bit awkward.

In other words, another unofficial check. :>

Deletions
Additions/Corrections
(Comments)

[Overview]

<p>Magnezone possesses the unique ability to trap and kill Steel-types, which resist Dragon-type moves, allowing the many Dragon-types of the Uber tier to abuse their otherwise unresisted STAB moves much more easily. Magnezone has good defenses, and resists resistances to Dragon-, Dark-, and Ghost-type attacks, along with and access to the BoltBeam combination, allowing it to switch in on a multitude of attacks. However, it does have a few notable weaknesses, including a 4x weakness to Ground-type attacks, so proper team support is necessary to allow it to perform its role effectively.</p>

[SET]
name: Choice Specs
move 1: Thunder
move 2: Hidden Power Ice
move 3: Volt Switch / Thunderbolt
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe

[Set Comments]

<p>Choice Specs brings Magnezone's already excellent Special Attack up to 591, making it useful not only as a Steel-type trapper, but also as an offensive powerhouse. The Standard Palkia, Lugia, Mewtwo, and specially defensive Forretress are always OHKOed by Thunder after Stealth Rock damage. Hidden Power Ice OHKOes Rayquaza and Garchomp while 2HKOing maximum HP Groudon. Volt Switch is used to scout, dealing good damage with Magnezone's excellent Special Attack, although it must be wary of Groudon and Garchomp, which are immune to it. Flash Cannon is used to hurt Tyranitar, but doesn't really have much other use.</p>

[Additional Comments]

<p>Maximum Special Attack is necessary to do as much damage as possible. 48 Speed EVs allows Magnezone to outrun and KO most Scizor and KO it before Scizor U-turns out or KOes with Superpower before Scizor can U-turn out or KO with Superpower. The rest of the EVs go into HP for added bulk, which works well with Magnezone's excellent typing. Thunderbolt is useful if it isn't raining, but is noticeably weaker than Thunder, and Volt Switch is generally the better choice, allowing Magnezone to scout the opponent's team and build momentum.</p>

<p>Magnezone makes an excellent companion to ExtremeKiller Arceus, as its removal of Steel-types allows Arceus to forgo Earthquake or Overheat for Recover or another coverage move. Dialga also makes a good teammate, because although it shares some weaknesses with Magnezone, it is a reliable user of Stealth Rock and also appreciates having Steel-type Pokemon removed, clearing the way for it to do major damage with its STAB Dragon-type moves. Forretress and the Deoxys formes are reliable users of Spikes, and can also deploy Stealth Rock effectively.</p>

[SET]
name: Choice Scarf
move 1: Thunder
move 2: Hidden Power Ice / Hidden Power Fire
move 3: Thunderbolt / Volt Change Switch
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[Set Comments]

<p>Even without a boosting item, Thunder hits quite hard, dealing excellent damage to anything not a Ground-type or named Blissey. Hidden Power Ice attains great coverage in conjunction with Thunder, forming a pseudo BoltBeam combination, and allows Magnezone to deal good damage to the many Dragon-types of the Uber metagame. With a Choice Scarf, Magnezone can check Swords Dance Garchomp and Swords Dance Rayquaza using Hidden Power Ice. Hidden Power Ice also does excellent damage to Groudon, 2HKOing physically defensive versions. Thunderbolt is a reliable STAB attack that hits with 100% accuracy, so Magnezone can maintain some good coverage outside of rain. Flash Cannon has good neutral coverage, and hits Tyranitar for super effective damage</p>

[Additional Comments]

<p>Maximum Speed EVs with a boosting nature and maximum Special Attack are necessary to outspeed everything up to Timid Latios, and hit as hard as possible. Entry hazards and other residual damage help this set more than the others due to because of the reduced power output compared to the Choice Specs set from using Choice Scarf instead of Choice Specs. Hidden Power Fire can prove useful by OHKOing OHKOes Scizor and Forretress in the sun, where Thunder's accuracy is slashed to 50%., so it can prove useful, but However, Hidden Power Ice in tandem with a Choice Scarf allows Magnezone to revenge kill many sweepers, which Hidden Power Fire doesn't help with. Volt Switch is an option over Thunderbolt, as Magnezone already has Thunder for powerful STAB., because Volt Change Switch can provide some useful scouting utility while dealing good damage.</p>

<p>Kyogre makes a good teammate for Magnezone; a defensive Kyogre can easily deal with Groudon and Garchomp, and Restalk RestTalk Kyogre sets up on Blissey, which walls Magnezone, while also countering Darkrai and most Mewtwo. Kyogre also provides rain support, giving Magnezone a 100% accurate Thunder, and removing its weakness to Fire-type attacks. Mixed attackers that normally run Choice items, such as Dialga and Palkia, can make great Blissey lures, allowing Magnezone to attack with one of its biggest counters removed. Lugia and Latias can take Fighting- and Ground-type attacks, and can easily stop an opposing Groudon or Garchomp attempting to use Earthquake on Magnezone.</p>

[SET]
name: Dual Screen
move 1: Thunder / Thunderbolt
move 2: Reflect
move 3: Light Screen
move 4: Hidden Power Fire / Explosion
item: Light Clay / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 HP / 208 SpA / 48 Spe

[Set Comments]

<p>Magnezone's excellent resistances and good defenses allow it to set up screens easily. Magnet Pull allows allows Magnezone to trap and set up on most Steel-types and gives it an edge over Bronzong, which has Levitate and better overall defenses. Reflect and Light Screen help sweepers to set up, and can set the stage for a game-ending sweep. Thunder does excellent damage, OHKOing Skarmory and 2HKOing Forretress and Scizor after Stealth Rock damage, and allows allowing Magnezone to remain a potent Steel-type trapper, as well as a dual screen user. Hidden Power Fire lets Magnezone take out Steel-types in the sun, which lowers Thunder's accuracy to 50%, but Explosion allows Magnezone to get a sweeper in for free.</p>

[Additional Comments]

<p>48 Speed EVs allow Magnezone always to outrun 8 Speed Scizor, allowing it to KO before Scizor U-turns to safety or KOes Magnezone with Superpower, while 252 HP EVs give Magnezone good overall bulk to take hits more easily while setting up screens. The rest go into Special Attack with a Modest nature to kill Steel-types more efficiently. Air Balloon is an alternate option over Light Clay, granting Magnezone a temporary immunity to Ground-type attacks, which helps it to set up dual screens. However, Light Clay's ability to increase the duration of Reflect and Light Screen makes it generally the better choice.</p>

<p>Since this Magnezone is focused on support more than attacking, the best teammates are sweepers that can take advantage of the dual screens and removal of the foe's Steel-type Pokemon. The best choices are usually offensive Dragon-types, as they can come into most of Magnezone's checks and spam their STAB moves easily thanks to Magnezone's removal of Steel-types. Rayquaza, Salamence, Latios, Latias, and Giratina-O are good choices, since they resist all of Magnezone's weaknesses and have enough power and bulk to easily set up under the protection of Reflect and Light Screen.</p>

[Optional Changes]

<p>Hidden Power Ground hits Dialga and Heatran for super effective damage, but does nothing otherwise. Thunder Wave can help to make up for Magnezone's low Speed, while also helping its teammates. Charge Beam and Substitute can be used in conjunction with a Salac Berry for a sweeping set, but Magnezone is still pretty slow even after a Speed boost, only outspeeding up to Latios and Latias. Explosion, although a powerful physical attack, does too little damage due to its nerf in Generation 5 to significantly hurt anything Magnezone might want to use it on, and is generally going to result in a dead Magnezone for nothing. Sturdy allows Magnezone to always survive at least one hit, but Magnet Pull allows it to set up very easily and trap Steel-types, and is the main reason to use Magnezone.</p>

[Checks and Counters]

<p>Groudon and Garchomp are both immune to Thunder and can easily OHKO with a 4x super effective Earthquake. Ferrothorn resists or takes very little damage from any attack Magnezone can throw at it barring Hidden Power Fire, and even that fails to 2HKO Ferrothorn in the rain, making Magnezone's Steel-type trapping ability useless. A Substitute + Charge Beam set will usually be able to take out even specially defensive versions, but if Ferrothorn has Bulldoze, even that fails to get past Ferrothorn. Dugtrio can switch into any Choiced Electric-type attack and set up with Hone Claws while Magnezone does nothing. Specially defensive Tyranitar can easily take Magnezone's attacks barring Flash Cannon and OHKO with Earthquake. Non-Choiced Dialga with a Fire-type move can lure in and KO Magnezone. Opposing Magnezone can trap and KO your Magnezone if they have Hidden Power Fire. Heatran can easily OHKO with Fire Blast or Earth Power.</p>

[Dream World]

<p>Magnezone receives Analytic from the Dream World, powering up its attacks if it moves second. Because Magnet Pull is the only reason to use Magnezone in Ubers, Analyze Analytic is useless.</p>
 
Just to clarify, I meant that Magnezone resisted BoltBeam, not that it had access to it. I tried to move around some commas to make that clear. In any case, thanks a lot! I really appreciate it.
 
Just to clarify, I meant that Magnezone resisted BoltBeam, not that it had access to it. I tried to move around some commas to make that clear. In any case, thanks a lot! I really appreciate it.

Sorry about that, I must have completely blanked out. e_e; Ah well, at least it's easier to understand now.
 
" to outrun and KO most Scizor before its->they can U-turn out or KO with Superpower"

"most Scizor" as an antecedent implies plural, so the plural pronoun "they" should be used.
 
It might be good to mention what else Luster Cannon's damage can pull on the Specs set, since it can hit Ice Arceus, Rock Arceus, Kyurem, and others for Super Effective damage, not just Tyranitar.
 
You know what might be an interesting, if somewhat gimmicky idea?

Magnezone: @ Leftovers
252 HP / 4 SpA / 252 SpD
Calm

Charge Beam
Substitute
Iron Defense
Hidden Power Ice

Say you trap a pokemon like SR/Leech Seed Ferrothorn, Choice Band Scizor (switch into say Bullet Punch), Forretress, Outrage Dialga, Metagross, etc.

You first Substitute up in case it tries to use something like Leech Seed. Then Iron Defense to your heart's content while it's resisted moves cannot break your Substitute. Charge Beam comes next to boost your SpA as high as possible. So by the time Charge Beam or Hidden Power Ice has KOed the Steel type, you should have +6 Def and +4-6 SpA. Additionally, after the KO your Substitute should be intact so its a buffer against Special Attacks (and with a Steel typing and max Special Defense that means the SpA wont hit quite as hard).

Now keep in mind, I know it needs an opposing Steel type to set up, but once it does, it can be quite potent.
 
^OO at best; it would not be consistent enough to have its own set, and I think a sub salc set with charge beam is already mentioned. Also, the boosts from iron defense won't do much when 70% of the tier is specially based. Oh, and at +6, scarfchomps EQ still has a solid chance to 2HKO
 
[Overview]

<p>Magnezone possesses the unique ability to trap and kill Steel-types, which resist Dragon-type moves, allowing the many Dragon-types of the Uber tier to abuse their otherwise unresisted STAB moves much more freely easily. Magnezone has good defenses, and it resists Dragon-, Dark-, and Ghost-type moves as well as the BoltBeam combination, allowing it to switch in on a multitude of attacks. However, it does have a few notable weaknesses, including a 4x weakness to Ground-type attacks, so proper team support is necessary to allow it to perform its role effectively.</p>

[SET]
name: Choice Specs
move 1: Thunder
move 2: Hidden Power Ice
move 3: Volt Switch / Thunderbolt
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe

[Set Comments]

<p>Choice Specs brings Magnezone's already excellent Special Attack up to 591, making it useful not only as a Steel-type trapper, but also as an offensive powerhouse. Standard Palkia, Lugia, Mewtwo, and specially defensive Forretress are always OHKOed by Thunder after Stealth Rock damage. Hidden Power Ice OHKOes Rayquaza and Garchomp while 2HKOing maximum HP Groudon. Volt Switch is used to scout, dealing good damage with Magnezone's excellent Special Attack, although it must be wary of Groudon and Garchomp, which are immune to it. Flash Cannon is used to hurt Tyranitar, but doesn't really have much other use.</p>

[Additional Comments]

<p>Maximum Special Attack is necessary to do as much damage as possible. 48 Speed EVs allows Magnezone to outrun and KO most Scizor before it can U-turn out or KO with Superpower. The rest of the EVs go into HP for added bulk, which works well with Magnezone's excellent typing. Thunderbolt is useful if it isn't raining, but is noticeably weaker than Thunder; and Volt Switch is generally the better choice, allowing Magnezone to scout the opponent's team and build momentum.</p>

<p>Magnezone makes an excellent companion to ExtremeKiller Arceus, as its the removal of Steel-types allows Arceus to forgo Earthquake or Overheat for Recover or another coverage move. Dialga also makes a good teammate, because although it shares some weaknesses with Magnezone, it is a reliable user of Stealth Rock and appreciates having Steel-type Pokemon removed, clearing the way for it to do major damage with its STAB Dragon-type moves. Forretress and the Deoxys formes are reliable users of Spikes, and can also deploy Stealth Rock effectively.</p>

[SET]
name: Choice Scarf
move 1: Thunder
move 2: Hidden Power Ice / Hidden Power Fire
move 3: Thunderbolt / Volt Switch
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[Set Comments]

<p>Even without a boosting item, Thunder hits quite hard, dealing excellent damage to anything not a Ground-type or named Blissey. Hidden Power Ice attains great coverage in conjunction with Thunder, forming a pseudo BoltBeam combination, and allows Magnezone to deal good damage to the many Dragon-types of the Uber metagame. With a Choice Scarf, Magnezone can check Swords Dance Garchomp and Swords Dance Rayquaza using Hidden Power Ice. Hidden Power Ice also does excellent damage to Groudon, 2HKOing physically defensive versions. Thunderbolt is a reliable STAB attack that hits with 100% accuracy, so Magnezone can maintain some good coverage outside of rain. Flash Cannon has good neutral coverage, and hits Tyranitar for super effective damage</p>

[Additional Comments]

<p>Maximum Speed EVs, with a Speed-boosting nature, and maximum Special Attack are necessary to outspeed everything up to Timid Latios, and to hit as hard as possible. Entry hazards and other residual damage help this set more than the others because of the reduced power output from using Choice Scarf instead of Choice Specs. Hidden Power Fire can prove useful by OHKOing Scizor and Forretress in the sun, where Thunder's accuracy is slashed to 50%. However, Hidden Power Ice, in tandem with a Choice Scarf, allows Magnezone to revenge kill many sweepers, which Hidden Power Fire doesn't help with. Volt Switch is an option over Thunderbolt, as Magnezone already has Thunder for powerful STAB. Volt Switch can provide some useful scouting utility while dealing good damage.</p>

<p>Kyogre makes a good teammate for Magnezone; a defensive Kyogre can easily deal with Groudon and Garchomp, and RestTalk Kyogre sets up on Blissey, which walls Magnezone, while also countering Darkrai and most Mewtwo. Kyogre also provides rain support, giving Magnezone a 100% accurate Thunder, and removing its weakness to Fire-type attacks. Mixed attackers that normally run Choice items, such as Dialga and Palkia, can make great Blissey lures, allowing Magnezone to attack with one of its biggest counters removed. Lugia and Latias can take Fighting- and Ground-type attacks, and can easily stop an opposing Groudon or Garchomp attempting to use Earthquake on Magnezone.</p>

[SET]
name: Dual Screen
move 1: Thunder / Thunderbolt
move 2: Reflect
move 3: Light Screen
move 4: Hidden Power Fire / Explosion
item: Light Clay / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 HP / 208 SpA / 48 Spe

[Set Comments]

<p>Magnezone's excellent resistances and good defenses allow it to set up screens easily. Magnet Pull allows allows Magnezone to trap and set up on most Steel-types and gives it an edge over Bronzong, which has Levitate and better overall defenses. Reflect and Light Screen help sweepers to set up, which can be potentially game-ending and can set the stage for a game-ending sweep. Thunder does excellent damage, OHKOing Skarmory and 2HKOing Forretress and Scizor after Stealth Rock damage, and allowing Magnezone to remain a potent Steel-type trapper, as well as a dual screen user. Hidden Power Fire lets Magnezone take out Steel-types in the sun, which lowers Thunder's accuracy to 50%, but Explosion allows Magnezone to get a sweeper in for free.</p>

[Additional Comments]

<p>48 Speed EVs allow Magnezone always to outrun 8 Speed Scizor, allowing it to KO before Scizor U-turns to safety or KOes Magnezone with Superpower, while 252 HP EVs give Magnezone good overall bulk to take hits more easily while setting up screens. The rest go into Special Attack with a Modest nature to kill Steel-types more efficiently. Air Balloon is an alternate option over Light Clay, granting Magnezone a temporary immunity to Ground-type attacks, which helps it to set up dual screens. However, Light Clay's ability to increase in the duration of Reflect and Light Screen makes it generally the better choice.</p>

<p>Since this Magnezone is focused on support more than attacking, the best teammates are sweepers that can take advantage of the dual screens and removal of the foe's Steel-type Pokemon. The best choices are usually offensive Dragon-types, as they can come into most of Magnezone's checks and spam their STAB moves easily thanks to Magnezone's removal of Steel-types. Rayquaza, Salamence, Latios, Latias, and Giratina-O are good choices, since they resist coverall of Magnezone's weaknesses and have enough power and bulk to easily set up under the protection of Reflect and Light Screen.</p>

[Optional Changes]

<p>Hidden Power Ground hits Dialga and Heatran for super effective damage, but does nothing otherwise. Thunder Wave can help to make up for Magnezone's low Speed, while also helping its teammates. Charge Beam and Substitute can be used in conjunction with a Salac Berry for a sweeping set, but Magnezone is still pretty slow even after a Speed boost, only outspeeding up to Latios and Latias (Salac is not yet released – mention in dw section if you wish). Explosion, although a powerful physical attack, does too little damage due to its nerf in Generation 5 to significantly hurt anything Magnezone might want to use it on, and is generally going to result in a dead Magnezone for nothing. Sturdy allows Magnezone to always survive at least one hit, but Magnet Pull allows it to set up very easily and trap Steel-types, and is the main reason to use Magnezone.</p>

[Checks and Counters]

<p>Groudon and Garchomp are both immune to Thunder and can easily OHKO with a 4x super effective Earthquake. Ferrothorn resists or takes very little damage from any attack Magnezone can throw at it barring Hidden Power Fire, and even that fails to 2HKO Ferrothorn in the rain, making Magnezone's Steel-type trapping ability useless. A Substitute + Charge Beam set will usually be able to take out even specially defensive versions, but will still lose if Ferrothorn has Bulldoze, even that fails to get past Ferrothorn. Dugtrio can switch into any Choice-locked Electric-type attack and set up with Hone Claws while Magnezone does nothing. Specially defensive Tyranitar can easily take Magnezone's attacks barring Flash Cannon and OHKO with Earthquake. Non-Choiced Dialga with a Fire-type move can lure in and KO Magnezone. Opposing Magnezone can trap and KO your Magnezone if they have Hidden Power Fire. Heatran can easily OHKO with Fire Blast or Earth Power.</p>

[Dream World]

<p>Magnezone receives Analytic from the Dream World, powering up its attacks if it moves second. Because Magnet Pull is the only reason to use Magnezone in Ubers, Analytic is useless.</p>


GP 2/2.

I just realised that Wekhter had already checked this. Explains why there were so few errors.
 
Nitpicking about this:
"48 Speed EVs allows Magnezone to outrun and KO most Scizor before it they can U-turn out or KO with Superpower." (1st paragraph of 1st Additional Comments)

"EVs" is plural, so it should be "allow" instead of "allows." (you write this correctly elsewhere)
"most Scizor" encompasses more than one Scizor, so "they," not "it," should refer to "most Scizor." Justification since GP didn't correct this:
take this sentence: Most moose are brown, and they are shot by Sarah Palin. You wouldn't say "Most moose is brown, and it is shot by Sarah Palin." Note how plural is used instead of singular, and how this parallels "they" referring to "most Scizor." Just wanted to be thorough
 
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