Sorry for the delay, too busy.
1v1 Singles
DQ: 2 days.
2 recovery, 5 chills.
Switch=KO?
All Abilities
No Items
ASB arena
Dusclops "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25/1.15, rounded down)
EC: 8/9
MC: 0
DC: N/A
Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)
Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch
TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room
Egg:
Destiny Bond
Pain Split
Imprison
Metang (Kirot) {O}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) [/SIZE]
Stats:
HP: 90
Atk: 3
Def: 4
SpA: 3 (+)
SpD: 3
Spe: 43 (-)
EC: 5/9
MC: 0
DC: 1/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic
Meteor Mash
Iron Head
Zen Headbutt
Iron Defense
Gerard's actions, Shadoo's Actions, I ref, Shadoo's Actions, Gerard's actions, I ref, repeat.
1v1 Singles
DQ: 2 days.
2 recovery, 5 chills.
Switch=KO?
All Abilities
No Items
ASB arena
Dusclops "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25/1.15, rounded down)
EC: 8/9
MC: 0
DC: N/A
Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)
Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch
TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room
Egg:
Destiny Bond
Pain Split
Imprison
Metang (Kirot) {O}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) [/SIZE]
Stats:
HP: 90
Atk: 3
Def: 4
SpA: 3 (+)
SpD: 3
Spe: 43 (-)
EC: 5/9
MC: 0
DC: 1/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic
Meteor Mash
Iron Head
Zen Headbutt
Iron Defense
Gerard's actions, Shadoo's Actions, I ref, Shadoo's Actions, Gerard's actions, I ref, repeat.