2v2 at the Abandoned Warehouse! Steampowered vs elDino!

Status
Not open for further replies.

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Beginner Battle

2vs2 singles
DQ 2 days
no recoveries 5 chills

Arena: Abandoned Warehouse

This large 50m x 25m x 15m warehouse placed on top of a pier, used to build airplanes for Mistralton City airport. The old dusty and muddy floors still house some piles of equipment and airplane pieces left behind. There are some support beams near the ceiling to move across and use to attack form above. The walls are old and aren't supported well, meaning that if an attack too powerful hits the walls the entire building will collapse and the battle will end instantly. This is done at the discretion of the referee. On one of the 50m sides there are two large sliding doors that are left open. From here there is a small 5m wide concrete pier and beyond that, the sea. Water attacks are usable, however Dig is not thanks to the hard concrete pier.
I'll take this one.

Switch =KO
No Items
All Abilities.

Joltik(*) Lemon(F)
Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type: Bug/Electric
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve:(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75 (65 x 1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
String Shot(*)
Leech Life(*)
Spider Web(*)
Thunder Wave(*)
Screech(*)
Fury Cutter(*)
Electroweb(*)
Bug Bite(*)
Gastro Acid(*)

Cross Poison(*)
Faint Attack(*)
Disable(*)

Thunderbolt(*)
Energy Ball(*)
Hidden Power(Ice, 7) (*)


Mudkip(*) Ting(M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud-Sport(*)

Endeavor(*)
Aqua Tail(*)
Superpower(*)

Dig(*)
Double Team(*)
Ice Beam(*)




Embirch Doom (Male)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)


Typing:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)

Moves:

Pound*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Bullet Seed*
Flame Wheel*

Grasswhistle*
Giga Drain*
Aromatherapy*
Fire Blast

Will-o-Wisp*
SolarBeam*
Substitute*


Magnemite Dynamite (Genderless)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic: (DW) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
(DW)

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45

Moves:

Metal Sound*
Tackle*
ThunderShock*
Supersonic*
SonicBoom*
Thunder Wave*
Spark*
Screech*
Discharge*
Magnet Rise*

Thunderbolt*
Flash Cannon*
Toxic*


k, Steampowered sents out first mon, then elDino sends out first mon and orders, then Steampowered orders!
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, go Magnemite! Lets start things off by using Toxic, to get some good residual damage on that bug. Next, use Metal Sound so that we can cause more damage to him. Finally, finish up with a Thunderbolt to actually get some damage on him.
 
Alright Lemon we may have a bit of trouble hitting hard with the moves we have, but we can sure piss him off

You outspeed him so for your first action, I want you to run and hide behind a pile of airplane scraps blocking the toxic (this should force him to follow you, thus activating his ability magnet pull bringing the airplane scraps towards him weighing him down making him both slower and more susceptible to ground attacks). Next use Thunder Wave to paralyze and make him far slower. Finally use Electroweb and make him as slow as humanly possible.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Lemon (F)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Run behind Airplane scraps - Thunder Wave - Electroweb

Dynamite
HP: 80
Energy:
100
Boosts/Drops:
Others:

Actions: Toxic - Metal Sound - Thunderbolt

---------------------------------------------------------

Round 1: Abandoned...

Without friends. Without families. Without... Hope. What am I, a warehouse to you? Go scre-

Oh cool a Pokemon battle! YAAAAAY!!!

Okay so, there's like this juicy yellow tarantula that imma call LEMON and a... I KNOW WHO YOU ARE! YOU'RE DYNAMITE! THE CHAMPION! THE ONE WHO KILLED ATHENODOROS'S GYARADOS! WHAT ARE YOU DOING-

Right, you're still a noob. Only 1 battle I think? FINE YOU'RE A BEGINNER!

Wait, where did Lemon go? I see some tarantula steps leading toward... the behind of an airplane scrap! ARE YOU GOING TO FOLLOW THEM DYNAMITE? I bet it's a trap! But don't take my words fully... little magnet, as I don't know! Sooo, it seems Dynamite did float toward the airplane scraps and... SLAM! It's magnet pulled onto some kind of conducting material or whatever I HATE SCIENCE! But it's stuck... with toxic flowing outward... that's not good. Kinda Toxic dontcha think?

Look it's Lemon! She's back... and better than ever! It's as if she's caught her dinner in her web! All she's doing is.. tingling a Thunder Wave at the stuck magnet! Ooof, what a direct hit! And too bad for Dynamite, because with a roll of 182/1000, it's not going ANYWHERE!

Lemon's grinning even more happier than ever! Aww, it's so cute! Anyway, she continues the slowdown by Electrowebbing Dynamite, making it even more stuck onto the airplane trash! Life's not looking too nice for Dynamite when it rolls a 124/1000! How ironic, an Electric-type suffering from its own medicine! Better get your game rolling next time around Dynamite!

---------------------------------------------------------

Calculations

Lemon
A1: Running around > [2 Energy]
A2: Thunder Wave > [6 Energy]
A3: Electroweb > 6 - 1 (sturdy) + 3 + (2-2 x 1.5) x .67 = [5 Damage/5 Energy]

Dynamite
A1: Toxic > basically "missed" [7 Energy]
A2: sorry
A3: i'm really sorry!
-1 Spe

Lemon (F)
HP: 90
Energy:
87
Boosts/Drops:
Others:


Dynamite
HP: 75
Energy:
93
Boosts/Drops: -1 Spe
Others:
Kinda stuck with the magnet + net thing, but I'm pretty sure Dynamite has a way out of it... (hint hint) ; Paralysis (25%, 20% next round)

Steampowered's lucky actions!
 
ok Lemon we got lucky there with the paralyze

let's Disable his Toxic (if we can) then go for a Thunderbolt and then another Thunderbolt

if Disable won't work use Thunderbolt x3

Also should Dynamite try to repel the scrap metal and turn it into an attack, i want you to use up one of your actions to quickly try and Thunderbolt the piece of metal while it's still in contact with Dynamite's body (that will conduct the electricity into Dynamite and negate the effects of him shooting the metal at you)
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Right, we're not gonna shoot the piece of metal at you imma shoot the whole damn aeroplane! repel the plane at the bug, then us e Toxic if it isn't disabled, and Thunder Wave if it is. Finish up by repelling lots of metal!!!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Lemon (F)
HP: 90
Energy:
87
Boosts/Drops:
Others:

Actions: Disable (Toxic) - Tbolt spam

Dynamite
HP: 75
Energy:
93
Boosts/Drops: -1 Spe
Others:
Paralysis (20%)
Actions: REPEL THAT AIRPLANE - Thunder Wave - REPEL LOTS OF METAL

---------------------------------------------------------

Round 2: Abandoned Ship!

Let's continue. Lemon begins the match by remembering that one time where Dynamite let loose some Toxic. Well, she DISABLES it with a snap! And now all thoughts of doing nasty poison is gone from Dynamite's mind! Dynamite's not all that worried, though, as it starts repelling the plane! Sounds of Bzbzbzbbzbzbzzz are created and finally... it's free at last! Free! Free like Free Willie! It seems like magnets are also strong enough to break through spiderwebs! What a nasty trap that was!

Lemon seems worried all of a sudden. Free Dynamite? Oh god. Without thinking much, Lemon lets loose a damaging Thunderbolt! It crackles when it gets in contact with Dynamite, but that doesn't stop the magnet from getting a Thunder Wave off! With a little trickle of electric, Lemon because paralyzed!

Luckily, Lemon's still faster and manages to not get paralyzed this action! Another Thunderbolt is carried out and Dynamite just gets more shocked! I'm shocked too... well, not really. But Dynamite seems to be paralysis-resistant this round! It just... REPELS THE WHOLE DARN ARENA! Look at that, it's as if everything's being pulled away from the arena! Well, what this ultimately did was make all the cartridge and stuff end up at the walls so that there isn't much litter throughout the arena. Interesting...

---------------------------------------------------------

Calculations

Lemon
A1: Disable > [6 Energy]
A2: Thunderbolt > 10 - 1 (sturdy) + 3 + (2-2 x 1.5) x .67 = [8 Damage/6 Energy]
A3: Thunderbolt > 10 - 1 (sturdy) + 3 + (2-2 x 1.5) x .67 = [8 Damage/10 Energy]

Dynamite
A1: REPEL > [4 Energy]
A2: Thunder Wave > [6 Energy]
A3: SUPER REPEL! > [8 Energy]

Lemon (F)
HP: 90
Energy:
65
Boosts/Drops:
Others:
Paralysis (25%, 20% next round)

Dynamite
HP: 59
Energy:
75
Boosts/Drops: -1 Spe
Others:
Paralysis (20%, 15% next round), Disable (Toxic, 3 more actions)

lol =)

elDino's actions!
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Right, now lets start to get some damage on this bastard, only after we confuse him :)

Start off by using Supersonic, maybe the RNG will be on my side this time...
Then follow up with a SonicBoom, and then a Discharge to finish up.
 
WHAT?!? he repelled the Electroweb?!? NOOOOOO

don't fret though Lemon we can still win this...

Start off by wrapping his magnet arm things together in front of his face with String Shot (if all goes as planned it should drop his speed and the magnets in front of his face should cover his eye thing preventing him from using Supersonic). Follow up with a Disable on the Supersonic and then finish up with a Thunderbolt

p.s. does sturdy apply to special attacks power or does it apply to all moves base attack power?
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Sturdy applies to every attack's Base Attack Power. (Unless it's set like Dragon Rage.)

Lemon (F)
HP: 90
Energy:
65
Boosts/Drops:
Others:
Paralysis (20%)

Dynamite
HP: 59
Energy:
75
Boosts/Drops: -1 Spe
Others:
Paralysis (15%), Disable (Toxic, 3 more actions)

---------------------------------------------------------

Round 3: Hungry Hungry PARALYSIS!

Let me tell you beforehand what I think will happen in the future of the round. First actions, both mons are not paralyzed. Second actions, Lemon becomes fully paralyzed. Third actions, Dynamite becomes fully paralyzed. Alright, now that you know, let's roll!

Lemon attempts to get tricky by wrapping a String Shot around Dynamite! Whoa! It's like... it's a zombie now! The strings seem to be making a toll on the poor magnet... just look at it! It's so confused! It attempts to make supersonic noises, but they just wobble in random directions aka the WRONG directions! Poor magnet, maybe you need to go to the doctor for a check-up after this. You're so screwy.

After that, Lemon thinks Disabling stuff is fun, but since only one move can be Disabled at a time, it utterly FAILS! I mean, come on, let's just Disable everything! How fun would that be? (Yes, sorry, you're new, but you learn from mistakes, so no problem!) Still, the failure was mostly due to her untimely full paralysis! Dynamite then takes advantage of the free action by giving the spider a taste of its SonicBoom! The waves of sound travel through the silky bug strings with simple ease.

Due to delivering a bit too much foul winds, Dynamite becomes fully paralyzed! Lemon happily uses this action to strike the magnet with a lethal Thunderbolt! This only lightly hits the magnet, but nevertheless it's process to its inevitable defeat!

As the round ends, it seems like Dynamite has just remembered how to use Toxic again! That could be useful...?

---------------------------------------------------------

Calculations

Lemon
A1: String Shot > [4 Energy]
A2: bzzbzbzbzbz
A3: Thunderbolt > 10 - 1 (sturdy) + 3 + (0) x .67 = [8 Damage/6 Energy]

Dynamite
A1: Supersonic > [4 Energy]
A2: Sonicboom > [10 Damage/7 Energy]
lol it's kinda like "supersonicboom!"
A3: bzzzzzzz

Lemon (F)
HP: 80
Energy:
55
Boosts/Drops:
Others:
Paralysis (20%, 15% next round)

Dynamite
HP: 51
Energy:
64
Boosts/Drops: -1 Spe
Others:
Paralysis (15%, 10% next round)

Steampowered's actions!
 
Don't worry Lemon... we're in a good position at the moment

Start off with Gastro Acid to get rid of Dynamite's abillities like that pesky Sturdy and Magnet Pull. Because of that, our attacks will hit harder and he can't repell the speed drops from Electroweb so follow up with that. Finish off with Thundrebolt

We want to get rid of his abilities so should the Gastro Acid on the first action not work, switch the second action to Gastro Acid
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
His poisonous acid shouldn't do anything to us Dynamite! Use Toxic on him to get us in a good position. Then, we really need to get some damage on him, so use Flash Cannon hopefully blinding him with the flash. Finally, finish up with a thunderbolt to get some more damage.

When he fires anything metal or that web at you, repel it with your magnets.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Lemon (F)
HP: 80
Energy:
55
Boosts/Drops:
Others:
Paralysis (15%)
Actions: Gastro Acid - Electroweb - Thunderbolt / Gastro Acid

Dynamite
HP: 51
Energy:
64
Boosts/Drops: -1 Spe
Others:
Paralysis (10%)
Actions: Toxic - Flash Cannon/Repel - Thunderbolt

---------------------------------------------------------

Round 4: How... SHOCKING!

Okay, I'm not a prophet... I don't even got a degree in it. But I can tell you one thing. Lemon's a lucky bastard.

Lemon begins the round by secreting some Gastro Acid from her mouth and firing it right at Dynamite! Due to the acidic property of the move, it breaks down Dynamite's Steel typing while ALSO removing its Sturdy ability. Two birds with one stone, how neat was that! Although no longer as sturdy as before, Dynamite thinks up a plan to counterattack this widow of a spider. For its plan, it just... spits out its own type of poison! It's TOXIC! The gas floods the air with a very eerie smell... wait, there isn't a smell at all! Lemon, unaware of the poison, takes a sniff and swiftly becomes injected with toxic poison throughout her body! Sheesh, paralysis and NOW toxic! Girl, you be dead!

Now why did I say Lemon's a lucky bastard? Because as she unleashes her Electroweb attack to tickle Dynamite a bit while binding it to the ground, something cool happens. It looks like Dynamite froze in full paralysis! Being the tarantula she is, Lemon certainly seems to be having some kind of control with her paralysis!

This seems to be a interesting action. Lemon continues on her barrage of attacks with a Thunderbolt! This shocks Dynamite a bit... and causes it to fire off its own Thunderbolt! Look at that, a family of silly Electrics electrocuting themselves. How CUTE!

---------------------------------------------------------

Calculations

Lemon
A1: Gastro Acid > [6 Energy] (Note: All types of acids can corrode steel.)
1 toxic damage
A2: Electroweb > 6 + 3 + (0) x .67 = [6 Damage/5 Energy]
1 toxic damage
A3: Thunderbolt > 10 + 3 + (0) x .67 = [9 Damage/6 Energy]
1 toxic damage

Dynamite
A1: Toxic > [7 Energy]
A2: bzbzbzbzbz
A3: THUNDERBOLT > 10 + 3 + (3) x .67 = [11 Damage/6 Energy]

Lemon (F)
HP: 66
Energy:
38
Boosts/Drops:
Others:
Paralysis (15%), Toxic (1 DPA, +1 each round)

Dynamite
HP: 36
Energy:
51
Boosts/Drops: -1 Spe
Others:
Paralysis (10%), Gastro Acid (3 more actions)

elDino's actions! (DONT YOU JUST WANNA FIGHT A GYARADOS OR SOMETHING)
 
well then thanks to Gastro Acid Dynamite lost his steel typing

That means that we can attack with Bug and Poison attacks that would normally be not-very effective against Steel. Now they're neutral hitting so they will do more damage than Electric attacks.

Alright Lemon start off Cross Poison then use Bug Bite and Finish with another Cross Poison (we might even poison him)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
lol I wonder what would happen after Gastro Acid wears off if Magnemite gets poisoned. I guess it'll just remove the poison.

Lemon (F)
HP: 66
Energy:
38
Boosts/Drops:
Others:
Paralysis (10%), Toxic (2 DPA)
Actions: Cross Poison - Bug Bite - Cross Poison

Dynamite
HP: 36
Energy:
51
Boosts/Drops: -1 Spe
Others:
Paralysis (5%), Gastro Acid (3 more actions)
Actions: Sonicboom - Tbolt - Sonicboom

---------------------------------------------------------

Round 5: ATTACK!

And no worries - THERE IS NO FULL PARALYSIS HAPPENING! CELEBRATE! YAAAAY!

Taking advantage of the Gastro Acid, Lemon advances toward the jacked Dynamite and Cross Poisons through its body. Hmm, that seemed pretty PATHETIC! Even Thunderbolt was rolling in more damage! Dynamite responds to the weak attack with a stronger attack - the winds of Sonicboom! They're emitted and ride through the air toward Lemon's body and cause PAIN in her ears! They're rumbling now, I know it.

Not faltering from the attack, Lemon keeps up the offensive by ferociously Bug Biting the piece of electric. Hmm, still no good damage. That's because MAGNETS ARE NOT FOOD! Dynamite just uses its middle eye to extract some electrical particles and create a zapping Thunderbolt that electrifies the poor spider! This is going pretty bad for her!

Again, Lemon slices... small parts of Dynamite's body with a weak Cross Poison. The poison doesn't even seep in, it just drops! To wrap the round up, Dynamite creates another Sonicboom and throws it right at poor Lemon! Sheesh, she's taking damage!

At the end Dynamite's body finally eradicates the Gastro Acid that was affecting it. It now has Sturdy and its Steel typing back! That was pretty shot. Also, Dynamite doesn't feel paralyzed anymore. That's cool...

---------------------------------------------------------

Calculations

Lemon
A1: Cross Poison > 7 - (3) = [4 Damage/5 Energy]
2 toxic damage
A2: Bug Bite > 6 + 3 - (3) = [6 Damage/3 Energy]
2 toxic damage
A3: Cross Poison > 7 - (3) = [4 Damage/5 Energy]
2 toxic damage

Dynamite
A1: Sonicboom > [10 Damage/7 Energy]
A2: Tbolt > 10 + 3 + (3) x .67 = [11 Damage/6 Energy]
A3: Sonicboom > [10 Damage/7 Energy]

Lemon (F)
HP: 29
Energy:
25
Boosts/Drops:
Others:
Paralysis (10%), Toxic (2 DPA)

Dynamite
HP: 22
Energy:
31
Boosts/Drops:
Others:


well there you go! tbolt does more damage!

Steampowered's actions!
 
NOOOOO that can't be :P

oh well... looks liike we're sticking to thunderbolt then

Well let's spam thunderbolt Lemon and let's hope that we don't freeze up

I think that we're faster than Dynamite in this case so let's go for the kill

Use Thunderbolt x3
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Lemon (F)
HP: 29
Energy:
25
Boosts/Drops:
Others:
Paralysis (5%), Toxic (3 DPA)
Actions: TBOLT SPAM

Dynamite
HP: 22
Energy:
31
Boosts/Drops:
Others:

Actions: TBOLT - SBOOM - TBOLT

---------------------------------------------------------

Round 6: SIEGE!

5% paralysis. Yeah right.

Weeeell, it looks like someone's at the end of their line! Dynamite is happily moving around without its unhealthy paralysis while Lemon has to stick with hers for another round... if she can make it. Dynamite attempts to make sure that she really doesn't take another breath of air by striking her with Thunderbolt! What an electric shock that was! Lemon just responds back with her own Thunderbolt that further dents Dynamite into... dynamite. Afterward, Dynamite attacks back with a Sonicboom, knocking Lemon back a bit with the force of wind and BOOM! Despite being 1 hit away from being KOed, Lemon bravely keeps her barrage of Thunderbolts running. Once the shock makes contact with the magnet, it just becomes infuriated. It uses the electric sparks running all around its magnets and fires off one, decisive Thunderbolt at Lemon, who stares blankly at the attack. Moments later, it can only be said that there's one fried tarantula in the room!

---------------------------------------------------------

Calculations

Lemon
A1: Thunderbolt > 10 + 3 + (0) x .67 = [9 Damage/6 Energy]
3 toxic damage
A2: Thunderbolt > 10 + 3 + (0) x .67 = [9 Damage/10 Energy]
3 toxic damage
A3: Thunderbolt > 10 + 3 + (0) x .67 = [9 Damage/14 Energy]
3 toxic damage

Dynamite
A1: Tbolt > 10 + 3 + (3) x .67 = [11 Damage/6 Energy]
A2: Sonicboom > [10 Damage/7 Energy]
A3: Tbolt > 10 + 3 + (3) x .67 = [11 Damage/6 Energy]

Lemon (F)
HP: ZAPED
Energy:
0
Boosts/Drops:
Others:


Dynamite
HP: 4
Energy:
12
Boosts/Drops:
Others:


hey we're movin'!

I'll send out Ting!


elDino's actions!
 
Good job Lemon you fought well

Let's finish him off Ting

We may be slower and we so will a chunk of damage from the first Thunderbolt, but you can finish him off with a x4 super-effective Mud-Slap

use Mud-Slap x3
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Ting (F)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Mud-slap

Dynamite
HP: 4
Energy:
12
Boosts/Drops:
Others:

Actions: Tbolt

---------------------------------------------------------

Round 7: DYNAMITE!

With Lemon out of the way, Dynamite has only one more target to zap! With its faster Speed, it throws a Thunderbolt right onto Ting for incredible damage! Ting withstands the assault with confidence and slaps some warehouse mud at Dynamite's face, which then makes the magnet fall down immediately into a deep faint.

---------------------------------------------------------

Calculations

Ting
A1: Mud-slap > 4 - 1 + (0) x 2.25 = [7 Damage/3 Energy]

Dynamite
A1: Tbolt > 10 + 3 + (3) x 1.5 = [24 Damage/6 Energy]

Ting (F)
HP: 66
Energy:
94
Boosts/Drops:
Others:


Dynamite
HP: x_X
Energy:
0
Boosts/Drops:
Others:


Mkay, go Doom!


Steampowered's actions!
 
Alright Ting!

Another KO counter

Doom will be hard to deal with because of his typing but that doesn't mean we should quit!

Start off with a Double Team (three clones) to throw Doom off of your trail, next use Endeavor to lower his health to our level (it will do far more than any normal attack will do) and finish off with a Mud-Slap
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
First off, use Will-O-Wisp, and then follow up with a Leech Seed. Finally, use Giga Drain to get back some of the health you lost.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top