Okay guys, its an early morning at the asb arena. and its cold, and this is the only time they let the new kids fight or ref. Since we're all pretty new, lets keep this going quick. Don't want to be here too long.Open Challenge
2v2 Singles
For the Pokemon to be eligible, they need to have 11 > x where x is HP rank + Atk + SpAtk + Def + SpDef
ASB Arena (If we can share with everyone else using it)
1 Day DQ
3 Chills
2 Substitutions per turn
Switch=KO
No items allowedWill Ref. PM teh mons.I will accept if you get rid of the "11 > x where x is HP rank + Atk + SpAtk + Def + SpDef" part. only one of my three pokemon fits that description
Introducing the mons.
Team Aweshucks
[pimg]50[/pimg]
Diglett (*) (Male)
Nature:Adamant Nature (+Atk, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Arena Trap (Innate): This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage
Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch (*)
Sand Attack (*)
Growl (*)
Astonish (*)
Magnitude (*)
Mud Slap (*)
Bulldoze (*)
Dig (*)
Sucker Punch (*)
Fury Swipes (*)
Rock Slide (*)
Reversal (*)
Headbutt (*)
Earthquake (*)
Return (*)
Shadow Claw (*)
Diglett (*) (Male)
Nature:Adamant Nature (+Atk, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Arena Trap (Innate): This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage
Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch (*)
Sand Attack (*)
Growl (*)
Astonish (*)
Magnitude (*)
Mud Slap (*)
Bulldoze (*)
Dig (*)
Sucker Punch (*)
Fury Swipes (*)
Rock Slide (*)
Reversal (*)
Headbutt (*)
Earthquake (*)
Return (*)
Shadow Claw (*)
[pimg]331[/pimg]
Cacnea (*) (Male)
Nature: Impish (+Def -SpA)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Sting (*)
Leer (*)
Absorb (*)
Growth (*)
Leech Seed (*)
Sand Attack (*)
Pin Missile (*)
Ingrain (*)
Seed Bomb (*)
Teeter Dance (*)
Grass Whistle (*)
Double Team (*)
Substitute (*)
Swords Dance (*)
Cacnea (*) (Male)
Nature: Impish (+Def -SpA)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Sting (*)
Leer (*)
Absorb (*)
Growth (*)
Leech Seed (*)
Sand Attack (*)
Pin Missile (*)
Ingrain (*)
Seed Bomb (*)
Teeter Dance (*)
Grass Whistle (*)
Double Team (*)
Substitute (*)
Swords Dance (*)
[pimg]454[/pimg]
Hippopotas (*) (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32
EC: 0/6
MC: 0
DC: 0/5
Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage
Attacks
Tackle (*)
Sand Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)
Body Slam (*)
Slack Off (*)
Whirlwind (*)
Earthquake (*)
Rock Slide (*)
Return (*)
Hippopotas (*) (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32
EC: 0/6
MC: 0
DC: 0/5
Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage
Attacks
Tackle (*)
Sand Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)
Body Slam (*)
Slack Off (*)
Whirlwind (*)
Earthquake (*)
Rock Slide (*)
Return (*)
Team Arceustar
Torchic(*) Inferno (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Type:
Fire:*Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size: 1
Weight: 1
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Blaze: (Innate)*When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate, Locked)*Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks:
Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand Attack(*)
Fire Spin(*)
Flame Burst(*)
Low Kick(*)
Rock Slide(*)
Toxic(*)
Aerial Ace(*)
Shadow Claw(*)
Eevee(*) Eon (F)
Nature: Adament (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size: 1
Weight: 1
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Run Away: (Innate)*This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate)*The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate, Locked)*This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Attacks:
Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)
Charm(*)
Flail(*)
Yawn(*)
Dig(*)
Round(*)
Retaliate(*)
Dratini(*) Draco (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Type:
Dragon:*Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size: 2
Weight: 1
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate, Locked)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Breath(*)
Iron Tail(*)
Water Pulse(*)
Hyper Beam(*)
Thunderbolt(*)
Fire Blast(*)
Lets Start this Ish.
Arceus sends
Aweshucks Sends/Orders
Arceus Orders
I ref.