[FIGHTING] Leader Birkal vs. Frosty

Rules
Pokemon: 5v5
Format: Singles Series
DQ: 2 Days
Switch: NO
Items: ON
Abilities: ALL
Substitutions: TWO
Mega Evolutions: FIVE (!)
∞ Recovers / ∞ Chills

Arena
Nowhere in Particular [NEW]
Arena: Nowhere in Particular

The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.

Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.

"Oi, where you off to?" he grumbles.

"Nowhere in Particular," you reply candidly.

The man gives a knowing nod and steps out of the way. It worked!

Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.

"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."

They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."

The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."


"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."

"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (right of way). From there, the loser of each round chooses who sends out first in the following matches."

"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought)."

"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."

"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, then the challengers will face off in a final elimination round. They each PM one Pokemon to the referee that they have already brought to the match. Choice of send-out will be decided as a coin flip."

"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."


"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."

"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."


Summarized:
1) Best of Series (1 vs. 1).
2) Battler with right of way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight (Mega Evolutions and formes included).


Leader Birkal
Tinku | Tomohawk (F)
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081. ▶
[Nature]
Modest (+1 SpA | -Atk)
[Type]
Flying | Fighting
[Abilities]
Intimidate
Prankster
Justified (✓)
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
S&W: 2 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[71 | 86]
Aerial Ace
After You
Air Cutter
Air Slash
Aura Sphere
Baby-Doll Eyes
Baton Pass
Bounce
Brick Break
Bulldoze
Confuse Ray
Double Team
Drain Punch
Earth Power
Earthquake
Facade
Flash
Fly
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Noble Roar
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Rock Slide
Rock Smash
Roost
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Steel Wing
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn​
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​
Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting
[Abilities]
Guts
Sheer Force
Iron Fist (✓)
[Stats]
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+4 CC]
[Learned Moves]
[72 | 72]
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Rock Smash
Round
Scary Face
Secret Power
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up​
Dambe | Revenankh (M)
Dambe is a form of boxing from West Africa. Battles are primarily focused on strong blows from fists wrapped in cloth, but also utilizes fists as defensive shields suited for blocking. Traditional battles often feature amulets to bring good luck from the spirits. Revenankh learned its name by combining trickery with power in the Fighting Gym Qualifier versus AOPSUser. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Ghost | Fighting
[Abilities]
Air Lock
Shed Skin
Infiltrator (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
S&W: 3 | 3
Total: 20
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Learned Moves]
[71 | 94]
Ancient Power
Arm Thrust
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Force Palm
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power [Steel]
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Pain Split
Payback
Phantom Force
Poison Jab
Power-Up Punch
Power Whip
Protect
Punishment
Rest
Revenge
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sand Tomb
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Wrap
Wring Out​

Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶

[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]
[+6 CC]
[Learned Moves]
[102 | 102]
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt​
Tomoi | Heracross (F)

[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]
[+5 CC]
[Learned Moves]
[83 | 83]
Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up​
Krav Maga | Machamp (M)

[Nature]
Brave (+Atk | -1Spe | -10% Evasion)
[Type]
Fighting
[Abilities]
Guts
No Guard
Steadfast (✓)
[Stats]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
S&W: 3 | 5
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[75 | 129]
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Giga Impact
Heavy Slam
Helping Hand
Hidden Power [Grass]
Ice Punch
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Mega Punch
Metronome
Mimic
Payback
Poison Jab
Power-Up Punch
Power Trick
Protect
Quick Guard
Rain Dance
Rest
Retaliate
Revenge
Rock Slide
Rock Tomb
Role Play
Rolling Kick
Scary Face
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Snore
Stone Edge
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Wide Guard​
Zui Quan | Arghonaut (M)

[Nature]
Adamant (+Atk| -SpA)
[Type]
Water | Fighting
[Abilities]
Unaware
Iron Fist (✓)
[Stats]
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
S&W: 3 | 5
Total: 21
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[66 | 98]
Aqua Jet
Arm Thrust
Brick Break
Bubble
Bulk Up
Bulldoze
Chip Away
Circle Throw
Constrict
Cross Chop
Dive
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Focus Punch
Foul Play
Giga Impact
Gunk Shot
Hail
Hidden Power [Steel]
Hyper Beam
Ice Beam
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Mach Punch
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Punishment
Rain Dance
Recover
Rest
Revenge
Roar
Rock Blast
Rock Slide
Scald
Scary Face
Seismic Toss
Sleep Talk
Smack Down
Smokescreen
Snatch
Soak
Stone Edge
Submission
Substitute
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Waterfall
Whirlpool
Wrap
Yawn​


Frosty

Braviary [Helmaroc King] (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type: Normal/Flying
Abilities: Keen Eye/Sheer Force/Defiant (H) [UNLOCKED]


EC: 6/6
MC: 0
AC: 5/5

Stats:

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (88*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks (54/54 - Movepool Complete!)
Aerial Ace
Air Slash
Attract
Brave Bird
Bulk Up
Confide
Crush Claw
Cut
Defog
Double Team
Facade
Fly
Frustration
Fury Attack
Giga Impact
Heat Wave
Hidden Power Water
Hone Claws
Hyper Beam
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Steel Wing
Strength
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Thrash
Toxic
U-Turn
Whirlwind
Wing Attack
Work Up
Zen Headbutt

Sylveon [Tatl] (F)
Type:
Fairy
Abilities: Cute Charm/Pixilate (Unlocked)
Nature: Relaxed (+1Def, -Spe, -10% evasion)

Stats:
HP:
100
Atk: 3
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5

Attacks (70/??):
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Captivate
Charm
Covet
Covet
Curse
Dazzling Gleam
Detect
Dig
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Echoed Voice
Endure
Facade
Fairy Wind
Fake Tears
Flail
Flail
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Helping Hand
Hidden power ground
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Light Screen
Magic Coat
Mimic
Misty Terrain
Moonblast
Natural Gift
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Refresh
Rest
Retaliate
Return
Safeguard
Sand Attack
Secret Power
Shadow Ball
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Sunny Day
Swift
Tackle
Tail Whip
Take Down
Toxic
Trump Card
Wish
Yawn

Ravio the Gallade (M)
Type:
Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]
Nature: Jolly (-1SpA, +Spe, +10% acc)

Stats:
HP:
100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Ravio the Gallade (M)
Type:
Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]/Inner Focus
Nature: Jolly (-1SpA, +Spe, +19% acc)

Stats:
HP:
100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 9/9
MC: 0
AC:
5/5

Attacks (90/??):
Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Growl
Grudge
Heal Pulse
Helping Hand
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Memento
Misty Terrain
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psyshock
Quick Guard
Reflect
Rest
Return
Rock Slide
Safeguard
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Swords Dance
Stone Edge
Stored Power
Substitute
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt
X-Scissor

Dispel
Shadow Mend

Cyclohm[Gleeok] (Male)
Nature: Modest (+Spa, -Atk)
Type: Electric/Dragon
Abilities:
Shield Dust/Static/Overcoat (H) [UNLOCKED]

Stats:


HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 12
AC: 5/5

Attacks (89/89 - Movepool Completed!):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Sableye (Zant) (M)

Types: Ghost/Dark

Nature: Brave (+1 Atk, -15% spe, -10% evasion)

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Mega Sableye (Zant) (M)
Types: Ghost/Dark

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]/Magic Bounce [Mega]


Stats:
HP: 90
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


EC:Not Aplicable
MC: 0
AC:5/5

Attacks (97/105+X):
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Confuse ray
Counter
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Embargo
Endure
Facade
Faint attack
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul play
Frustration
Fury Swipes
Gravity
Helping Hand
Hidden Power Flying
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean look
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Night Shade
Nightmare
Octazooka
Pain Split
Payback
Poison Jab
Power gem
Power Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Shadow ball
Shadow claw
Shadow Sneak
Signal Beam
Sleep Talk
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt

captivate, confide, cut, dream eater, Fury Cutter, headbutt, mega kick, mega punch, natural gift, ominous wind, secret power, seismic toss, shock wave, swagger, tickle, water pulse


Dispel
Shadow Mend


What we have here folks is a sloberknocker. In the blue corner is the Leader Bikal. Having crafted the most unique of gym challenge formats and somehow bargained the comittee into allowing him to mega evolve all 5 of his Pokemon if so desired he has strived to make this new version of the Fighting Gym a fortress, and had some middling results in that regard. Nevertheless battles here are always very close, often coming down to the tiebreaker round so it will be an interesting watch either way. I'd love to be able to pick out a potential MVP but from 8 Pokemon its a bit of a tough ask. So instead let us throw a shout out to the pair consisting of Machamp and Arghonaut, just because I see them very unlikely to see any use here and everyone deserves a bit of love =).

Meanwhile in the red corner is the challenger, Frosty. Having recently traded the Gym crown back to Elevator Music in what seems to a never ending game of tit for tat the resident Fire Gym leader and referee extrodinare looks to earn himself a 13th badge to once again even up the race, and maybe even pick up a Victini in the process. With such limitations on the challenger's team it makes the most sense to simply bring the strongest all rounders you can to this gym, and Frosty has most certainly done that. Gallade, Cyclohm and Sableye are all not only ASB mainstays but Pokemon that have served Frosty well throughout the journey here in ASB. Special mention from yours truly goes to Braviary however, if for no other reason than to remind Birkal of what mine did to him in the previous version of this gym =).

Without further adue let us flip the coin to begin proceedings. In line with the rules here the winner of this flip gets to determine the initial send out order. So lets give Birkal heads while Frosty has tails.


[HEADS:TAILS] 883/1000: TAILS



Turn Order
Frosty decides turn order.​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Actually this is the first time Gallade is being used by me on a serious match.



"Why all that hate, sweetheart? That vein on your head may blow up, you know?"


Tatl the Sylveon with Pixie gay Dust

Moonblast - Hyper Voice - Draining Kiss
[ONCE] IF
Bide THEN Initiate action string Misty Terrain - 15hp substitute - Skull Bash
IF
Poison Jab AND not in a combo AND the above substitution didn't activate yet THEN Skull Bash
 
Leader Birkal
Score: 0

110/110: 100%

Wen-Do (F)
@
Life Orb
HP: 110
EN: 100
Spe: 45
6 / 3 / 1 / 3
SC 3 / WC 4
Guts, Sheer Force, Iron Fist

VS.

Frosty
Score: 0

100/100: 100%

Tatl (F)
@
Pixie Dust
HP: 100
EN: 100
Spe: 52 [-10]
3 / 4 / 4 / 5
SC 2 / WC 2
Cute Charm, Pixilate

It's one of the older tricks around ASB and with merely two substututions the challenger just couldn't cover it. So Wen-DO shows off her Scary Face and proceeds to use that speed advantage to Dig under all of Tatl's terrifying Fairy typed attacks, well except for that one Moonblast she had to take to set the whole chain off. A Moonblast that hurt so much it made it very obvious why steps were being taken to avoid wearing any more of them. At least for Frosty the Dig's were comparitively weak. And now Birkal has to try and back it up while ordering first.

Leader Birkal
Score: 0

80/110: 73%

Wen-Do (F)
@
Life Orb
HP: 80
EN: 70
Spe: 45
6 / 3 / 1 / 3
SC 3 / WC 4
Guts, Sheer Force, Iron Fist
-1 SpA

VS.

Frosty
Score: 0

72/100: 72%

Tatl (F)
@
Pixie Dust
HP: 72
EN: 81
Spe: 5214.85 [-10]
3 / 4 / 4 / 5
SC 2 / WC 2
Cute Charm, Pixilate
-2 Spe
Action 1

Tatl used Moonblast
CRIT [<=63] 828/1000: NO
SPA DROP [<=300] 285/1000: YES

(10 + 3 + (4-3)*1.5)*1.5 + 4 = 25.75
Wen-Do's Special Attack fell!
[25.75 DMG] [7 EN]

Wen-Do used Scary Face
Tatl's Speed harshly fell!
[6 EN]

Action 2

Wen-Do dug underground!

Tatl used Hyper Voice
The attack missed!
[6 EN]

Wen-Do used Dig
CRIT [<=63] 951/1000: NO
(8 + 3 + (6-4)*1.5) = 14
[14 DMG] [2 RECOIL] [10 EN]

Action 3

Wen-Do dug underground!

Tatl used Draining Kiss
The attack missed!
[6 EN]

Wen-Do used Dig
CRIT [<=63] 508/1000: NO
(8 + 3 + (6-4)*1.5) = 14
[14 DMG] [2 RECOIL] [14 EN]

Turn Order
Leader Birkal issues actions
Frosty issues actions
deadfox081 referees.​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"YOUR TEARS ARE DELICIOUS."

Poison Jab | Poison Jab | Poison Jab

If Bide, change actions from that point onward to Focus Energy | Knock Off | Poison Jab.
If damaging Fairy-type combination, use Detect that action.​
 
Leader Birkal
Score: 0

80/110: 73%

Wen-Do (F)
@
Life Orb
HP: 80
EN: 70
Spe: 45
6 / 3 / 1 / 3
SC 3 / WC 4
Guts, Sheer Force, Iron Fist
-1 SpA

VS.

Frosty
Score: 0

72/100: 72%

Tatl (F)
@
Pixie Dust
HP: 72
EN: 81
Spe: 5214.85 [-10]
3 / 4 / 4 / 5
SC 2 / WC 2
Cute Charm, Pixilate
-2 Spe

Skull Bash OP.

Frosty proceeds to use turn order and Pixillate to his advantage to do just enough damage to exactly KO Conkeldurr while remaining in a completely safe position himself. Who ever thought it was a good idea to give a Gen 1 Pokemon (or relation of) one of the -illate abilities anyway? Also props to Physical Sylveon.

Regardless it is the earliest of days yet. And Birkal now gets to set his own destiny in motion thanks to right of way.


Leader Birkal
Score: 0

0/110: 0%

Wen-Do (F)
@
Life Orb
HP: 0
EN: 54
Spe: 45
6 / 3 / 1 / 3
SC 3 / WC 4
Guts, Sheer Force, Iron Fist

VS.

Frosty
Score: 1

28/100: 28%

Tatl (F)
@
Pixie Dust
HP: 28
EN: 61
Spe: 5229.7 [-10]
3 / 4 / 4 / 5
SC 2 / WC 2
Cute Charm, Pixilate
-1 Spe,+2 Def
Poisoned
Action 1

Tatl withdrew its head
Tatl's Defence rose!

Wen-Do used Poison Jab
CRIT [<=63] 356/1000: NO
POISON [<=300] 780/1000: NO

(8 + 2 + 3 + (6-4)*1.5)*1.5 - 2 = 22
[22 DMG] [6 EN]

Tatl used Skull Bash
CRIT [<=63] 858/1000: NO
(13 + 3 + 2 + (3-3)*1.5)*1.5 + 4 = 31
[31 DMG] [7 EN]

Action 2

Tatl withdrew its head
Tatl's Defence rose!

Wen-Do used Poison Jab
CRIT [<=63] 369/1000: NO
POISON [<=300] 118/1000: YES

(8 + 2 + 3 + (6-4)*1.5)*1.5 - 4 = 20
Tatl was poisoned!
[20 DMG] [10 EN]

Tatl used Skull Bash
CRIT [<=63] 955/1000: NO
(13 + 3 + 2 + (3-3)*1.5)*1.5 + 4 = 31
[31 DMG] [11 EN]

Tatl is hurt by poison!
[2 DMG]

Action 3

Tatl used Quick Attack
CRIT [<=63] 366/1000: NO
(4 + 3 + 2 + (3-3)*1.5)*1.5 + 4 = 17.5
[17.5 DMG] [2 EN]
Wen-Do was knocked out!

Frosty leads 1-0!

Turn Order
Leader Birkal decides turn order
Frosty responds​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Did you really take 2 days to figure out what to call me? You flatter me, sugar pie. Now allow me to force your hand."



Ravio the Gallade with Galladite
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Sorry, been busy between IRL and mulling this over. That being said...


"PATIENCE, SQUIBS."

Tomoi @ Heracronite

[Mega Evolve] Pin Missile | Megahorn | Pin Missile

If Encore, use Dodge that action. Push back actions.
If damaging Flying-type combination and you have above 53 HP, use Counter that action. Push back actions.​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I see a bait for the old Zen Headbutt*3

I won't take that bait

(oh god I hope this works out in the end)

[MEGA EVOLVE] Teleport (Evasive) - Zen Headbutt (Heracross) - Disable (Heracross's Pin Missile)
 
Leader Birkal
Score: 0

100/100: 100%

Tomoi (F)
@
Heracronite
HP: 100
EN: 100
Spe: 98 [+11]
5 / 3 / 1 / 3
SC 3 / WC 4
Swarm, Guts, Moxie

VS.

Frosty
Score: 1

100/100: 100%

Ravio (M)
@
Galladite
HP: 100
EN: 100
Spe: 92 [+10]
5 / 3 / 2 / 4
SC 3 / WC 4
Steadfast, Justified

Frosty definitely wasn't keen to enter a damage race here. Even if that damage race came with some tasty flinch chances it was very inadvisable. Not only because the super powerful Mega Tomoi was going to out damage Ravio with neutral attacks but anyone who has watched more than one matchup in this gym format knows that round 1 means nothing and it all comes down to round 2. Frosty looks to have succeeded in keeping his own Mega out of KO range while being forced to order first and additionall taken away her major weapon, but you just never know when Rank 8 ATK is concerned.

Leader Birkal
Score: 0

100/100: 100%

Tomoi (F)
@
Heracronite
HP: 73
EN: 84
Spe: 87 [+9]
8 / 4 / 1 / 4
SC 3 / WC 4
Swarm, Guts, Moxie, Skill Link
Disable [Pin Missile] (5a)

VS.

Frosty
Score: 1

100/100: 100%

Ravio (M)
@
Galladite
HP: 78
EN: 83
Spe: 127 [+19]
7 / 3 / 2 / 4
SC 3 / WC 4
Steadfast, Justified, Inner Focus
Action 1

Ravio mega evolved into Mega Gallade!
Tomoi mega evolved into Mega Heracross!

Ravio used Teleport (Evasive)
Ravio is ready to Teleport to safety!
[6 EN]

Tomoi used Pin Missile
The attack missed!
[9 EN]

Action 2

Ravio used Zen Headbutt
CRIT [<=63] 51/1000: YES
FLINCH [<=200] 238/1000: NO

(8 + 3 + 3 + (6-4)*1.5 + (7-6)*1)*1.5 = 27
[27 DMG] [5 EN]

Tomoi used Megahorn
HIT [<=940] 718/1000: YES
CRIT [<=63] 931/1000: NO

(12 + 3 + (6-3)*1.5 + (8-6)*1) = 21.5
[21.5 DMG] [7 EN]

Action 3

Ravio used Disable
Ravio disabled Tomoi's Pin Missile!
[6 EN]

Tomoi used Pin Missile
The move is disabled!

Turn Order
Frosty issues actions
Leader Birkal issues actions
deadfox081 referees.​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I should probably order on this before someone call me hypocrite.

Also I feel somewhat in danger with those orders, but oh well.

Encore - Reflect - Pain Split
IF
Multi-Hit AND in a combo THEN Protect
IF Gallade has 61.5 or more hp A3 THEN Zen Headbutt A3
 
Leader Birkal
Score: 0

73/100: 73%

Tomoi (F)
@
Heracronite
HP: 73
EN: 84
Spe: 87 [+9]
8 / 4 / 1 / 4
SC 3 / WC 4
Swarm, Guts, Moxie, Skill Link
Disable [Pin Missile] (5a)

VS.

Frosty
Score: 1

78/100: 78%

Ravio (M)
@
Galladite
HP: 78
EN: 83
Spe: 127 [+19]
7 / 3 / 2 / 4
SC 3 / WC 4
Steadfast, Justified, Inner Focus

This match is proceeding unusually slow for the Figting Gym. Frosty makes what I might call some strange moves and as a result fails completely to do any damage to Heracross this round and gives up his lead. On the bright side an incredibly fortunate Megahorn miss ensures Gallade isn't too far behind, and now looks to capitalise. Or stall for another two rounds, who knows really.

Leader Birkal
Score: 0

73/100: 73%

Tomoi (F)
@
Heracronite
HP: 73
EN: 64
Spe: 87 [+9]
8 / 4 / 1 / 4
SC 3 / WC 4
Swarm, Guts, Moxie, Skill Link
Disable [Pin Missile] (2a)

VS.

Frosty
Score: 1

56/100: 56%
Reflect (4a)

Ravio (M)
@
Galladite
HP: 56
EN: 50
Spe: 127 [+19]
7 / 3 / 2 / 4
SC 3 / WC 4
Steadfast, Justified, Inner Focus
Action 1

Ravio used Encore
Tomoi was given an Encore (Megahorn)!
[10 EN]

Tomoi used Megahorn
HIT [<=940] 879/1000: YES
CRIT [<=63] 867/1000: NO

(12 + 3 + (6-3)*1.5 + (8-6)*1) = 21.5
[21.5 DMG] [7 EN]

Action 2

Ravio used Reflect
Frosty's side of the field is protected against Physical attacks!
[9 EN]

Tomoi used Megahorn
HIT [<=940] 945/1000: NO
The attack missed!
[7 EN]

Action 3

Tomoi used Detect
[6 EN]

Ravio used Pain Split
Tomoi detected the move!
[14.25 EN]

Turn Order
Leader Birkal issues actions
Frosty issues actions
deadfox081 referees.​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"BULL."

Bide | Hold | Release

If damaging Flying-type combination on A3, change entire action string to Shadow Claw | Megahorn | Detect.
If damaging Psychic-type combination on A3, change entire action string to Shadow Claw | Megahorn | Detect.​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
love you too

deadfox081 approved of this combo, so it should be game!

Zen Headbutt - COMBO (Aerial Ace + Giga Impact) - cooldown (all at heracross)
 
Leader Birkal
Score: 0

73/100: 73%

Tomoi (F)
@
Heracronite
HP: 73
EN: 64
Spe: 87 [+9]
8 / 4 / 1 / 4
SC 3 / WC 4
Swarm, Guts, Moxie, Skill Link
Disable [Pin Missile] (2a)

VS.

Frosty
Score: 1

56/100: 56%
Reflect (4a)

Ravio (M)
@
Galladite
HP: 56
EN: 50
Spe: 127 [+19]
7 / 3 / 2 / 4
SC 3 / WC 4
Steadfast, Justified, Inner Focus

Well it happened in round 3 rather than round 2 as usual in here but the outcome was still decided by a combination. Birkal though he has bases covered with a tricky and unusual Bide while ordering first, but he either miscounted the possibility of a flying typed combination or simply forgot about Giga Impact. Either way Frosty was able to avoid Bide and bring Heracross down thanks to that pesky 4x weakness before Bide could be a factor and take a very strong lead in this match.

Leader Birkal
Score: 0

0/100: 0%

Tomoi (F)
@
Heracronite
HP: -4
EN: 64
Spe: 87 [+9]
8 / 4 / 1 / 4
SC 3 / WC 4
Swarm, Guts, Moxie, Skill Link
Bide (1a)

VS.

Frosty
Score: 2

56/100: 56%
Reflect (2a)

Ravio (M)
@
Galladite
HP: 56
EN: 23
Spe: 127 [+19]
7 / 3 / 2 / 4
SC 3 / WC 4
Steadfast, Justified, Inner Focus
Action 1

Tomoi used Bide
Tomoi started storing energy!

Ravio used Zen Headbutt
CRIT [<=63] 127/1000: NO
(8 + 3 + (6-4)*1.5 + (7-6)*1)*1.5 = 22.5
[22.5 DMG] [5 EN]

Action 2

Tomoi used Bide
Tomoi is storing energy!

Ravio used Giga Aerial Ace
CRIT [<=63] 588/1000: NO
(20 + (6-4)*1.5 + (7-6)*1)*2.25 = 54
Ravio became sluggish!
[54 DMG] [21.9 EN]
Tomoi was knocked out!

Frosty leads 2-0!

Turn Order
Leader Birkal decides turn order
Frosty responds​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"I expected you would say that. Incoming Curve Ball!"

Go Zant! The stage is yours!


Zant the Sableye with Sabletite
 

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