New challenge which is open to anyone.
3v3 singles
2 day DQ
No recoveries
You can decide chills but I'm deciding switch and it will be switch=OK
Arena: Your choice as well, if my opponent doesn't give then it's the refs choice
I'm guessing this is FE, so I'll take it. Switch=OK WOO
Infinite recovers/chills
Items off
All abilities
And for the arena, going on a nostalgia trip! *cough*bias*cough*
Arena: Glass Palace
You are cordially invited to one of the most prestigious palaces in the entire world for a Pokemon battle! This rather large glass palace is constructed of - you guessed it - 100% glass! The palace features a grand battle arena comprised of hard, but malleable dirt. The owners of the palace, your hosts, politely warn the battlers to not to use seismic Ground moves or any move involving throwing Rocks, lest the very expensive palace were to break and fall onto everyone! Also, they suggest that there be no Hail or Sandstorms within the building. There are small fountains surrounding the arena, providing a water source for Water Pokemon and water-based attacks, but not enough for a Surf.
SUMMARY: Dig and other Ground moves allowed, EQ / Magnitude / Earth Power is not allowed. No Rock Throw, Rock Slide, or Stone Edge. No Hail or Sandstorm. Constant water source, but no Surf.
Charizard - Scorchstrike (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 23
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Crunch
Flare Blitz
Focus Punch
Endure
Protect
Earthquake
Dig
Brick Break
Rock Slide
Substitute
Feraligatr - Gatorstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 67 (78/1.15v)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 23
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Agility
Crunch
Superpower
Hydro Pump
Endure
Aqua Jet
Dragon Claw
Ice Punch
Protect
Earthquake
Dig
Rock Slide
Substitute
Waterfall
Staraptor - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Total Moves: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Close Combat
Agility
Brave Bird
Double-Edge
Revenge
Roost
Protect
U-Turn
Substitute
Fly
Endure
Gabite - Roar the Veil Hax Dragon (or Roary for short) (M)
Nature: Hardy, Neutral
Type: Dragon/Ground
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW) (locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 8/9
MC: 0
DC: 4/5
Attacks (18):
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dragon Claw
Dig
Crunch
Dragon Rush
Earthquake
Flamethrower
Protect
Dig
Brick Break
Outrage
Iron Head
Double Edge
Horsea(*) Charles the Water King Dragon (M)
Nature: Quiet, +1 Special Attack /1.15 speed
Type: Water
Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 52 (-) (60/1.15=52.17=52)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
Attacks (15):
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Dragon Pulse
Ice Beam
Surf
Waterfall
Outrage
Disable
Signal Beam
Larvitar - Bart (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank to Sp. Atk)
Type: Rock/Ground
Rock: Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves (14):
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Outrage
Iron Defense
Pursuit
Earthquake
Dig
Stone Edge
Nature: Hardy, Neutral
Type: Dragon/Ground
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW) (locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 8/9
MC: 0
DC: 4/5
Attacks (18):
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dragon Claw
Dig
Crunch
Dragon Rush
Earthquake
Flamethrower
Protect
Dig
Brick Break
Outrage
Iron Head
Double Edge
Horsea(*) Charles the Water King Dragon (M)
Nature: Quiet, +1 Special Attack /1.15 speed
Type: Water
Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 52 (-) (60/1.15=52.17=52)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
Attacks (15):
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Dragon Pulse
Ice Beam
Surf
Waterfall
Outrage
Disable
Signal Beam
Larvitar - Bart (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank to Sp. Atk)
Type: Rock/Ground
Rock: Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves (14):
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Outrage
Iron Defense
Pursuit
Earthquake
Dig
Stone Edge
mb poke
flam poke and actions
mb actions