Have been using this team to decent success the last few months, looking for tweaks. Celebi @ Leftovers Trait: Natural Cure EVs: 252 HP / 116 Def / 140 Spd Bold Nature (+Def, -Atk) - Baton Pass - Calm Mind - Hidden Power [Grass] - Recover HP Grass / Psychic moveslot is always iffy; I really like taking huge chunks on Tyranitar, but Celebi loses some matchups in the process without Psychic. Having multiple viable BP recipients helps, but the choice for me basically comes down to what I want to deal with less; Tyranitar or Gengar/Heracross. Swampert (M) @ Leftovers Trait: Torrent EVs: 252 HP / 160 Def / 96 SAtk Relaxed Nature (+Def, -Spd) - Earthquake - Ice Beam - Rest - Surf Standard. Surf instead of Hydro Pump for accuracy when getting passes from Celebi. Zapdos @ Leftovers Trait: Pressure EVs: 124 HP / 148 Spd / 236 SAtk Modest Nature (+SAtk, -Atk) - Hidden Power [Ice] - Sleep Talk - Rest - Thunderbolt Main recipient of Celebi BPs, huge SAtk makes this hard to stop once it gets going. RestTalk seems filler most of the time, but I can't think of anything that would serve it and the team better overall. Snorlax (M) @ Leftovers Trait: Thick Fat EVs: 204 HP / 160 Atk / 144 SDef Careful Nature (+SDef, -SAtk) - Earthquake - Shadow Ball - Double-Edge - Selfdestruct Tank/Bomb. Have debated putting a CB on this, since I normally don't let it hang around long anyway before blowing it up. Skarmory (M) @ Leftovers Trait: Keen Eye EVs: 252 HP / 124 Def / 132 SDef Impish Nature (+Def, -SAtk) - Counter - Roar - Spikes - Rest My favorite Skarm. Counter has saved me from numerous potential late-game Aero comebacks. Rest is a filler slot, swap with Drill Peck occasionally since I rarely have this thing resting due to the pace of my team. Aerodactyl (M) @ Choice Band Trait: Rock Head EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Double-Edge - Earthquake - Hidden Power [Flying] - Rock Slide Cleans up end-game. Suggestions welcome.