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Metagame Almost Any Ability

Discussion in 'Other Metagames' started by Laxpras, Nov 26, 2016.

  1. Eevee General

    Eevee General
    is a Site Staff Alumnusis a Battle Server Admin Alumnusis a Smogon Social Media Contributor Alumnusis a Super Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

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    So was your Tentacruel Sheer Force?
  2. PokePrimer

    PokePrimer

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    Feb 11, 2016
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    From what I have seen of Fluffy and theory tested myself, its very difficult to overcome. Its weakness to special moves is mitigated by putting it on a very specially defensive mon or running assault vest. The fire type weakness is fixed by packing flash fire switch ins or putting it on a mon that heavily resists fire. a good example would be volcanion, who not only runs assault vest very well but is quad resistant to fire type moves, making an av volcanion with fluffy as an option pretty much insurmountable outside of toxic stall.
  3. Boopiester

    Boopiester

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    Steelworker (open)
    Klinklang, Cobalion, Alolan Dugtrio, Lucario, Durant... Plenty of offensive Steel-types love having double STAB on their Steel moves.
    [/quote]
    Kartana is OP with steelworker
  4. motherlove

    motherlove

    Joined:
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    751
    Just wanted to share this cool set, idk if many ppl use it or anything:

    [​IMG]
    Hoopa-Unbound @ Assault Vest
    Ability: Regenerator
    EVs: 248 HP / 8 Atk / 252 SpD
    Sassy Nature
    - Knock Off
    - Fire Punch
    - Drain Punch
    - Psychic

    So yeah, Hoopa-u actually has a pretty sweet defensive typing, being immune to psychic and neutral to everything else (pretty much), so I decided to run in as AV garbage to have a bit more power than stuff like Meloetta. It's fat and hits hard basically, like it beats magearna 1v1 for example.

    252 SpA Life Orb Sheer Force Gengar Shadow Ball vs. 248 HP / 252+ SpD Assault Vest Hoopa-Unbound: 90-107 (24.7 - 29.4%) -- 99.9% chance to 4HKO
    252 SpA Life Orb Adaptability Latios Draco Meteor vs. 248 HP / 252+ SpD Assault Vest Hoopa-Unbound: 148-177 (40.7 - 48.7%)
    252 SpA Alakazam-Mega Focus Blast vs. 248 HP / 252+ SpD Assault Vest Hoopa-Unbound: 66-78 (18.1 - 21.4%) -- possible 5HKO
    252+ SpA Magearna Fleur Cannon vs. 248 HP / 252+ SpD Assault Vest Hoopa-Unbound: 186-222 (51.2 - 61.1%)

    Anyway it's kinda cool, try it out if you want. If you don't then don't. Have a wonderful day.
  5. darksylvion

    darksylvion

    Joined:
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    Actually that's a pretty cool set, I think gunk shot could be used with that set too, since it 2hkoes fini regardless of investment, making hoopa a decent check to Poison Heal fini(if it doesn't get burned that is).
  6. motherlove

    motherlove

    Joined:
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    Eh, Idk man, that's a sketchy check. For one Hoopa actually has a pretty hard time 2HKOing after protect (8 Atk Hoopa-Unbound Gunk Shot vs. 248 HP / 252+ Def Tapu Fini: 170-202 (49.5 - 58.8%)) and on top of that hitting two gunk shot and dodging two burn isn't a particularly easy task (0.8*0.7*0.8*0.7 ~= 31%).

    Gunk shot is a cool option, but idk what move you'd forgo. Koff is the best stab move, psychic is cool to be mixed attacker and OHKO fighting types, dpunch pressures mons that would pursuit you and fire punch beats magearna.

    I had not played aaa for a bit actually, I had to make a new team since all my others were banned and I made it around grassy surge ferrothorn, that and PH bulu means I don't have much problem with fini most of the time.
    Here's the team if you want to try it out, it's kinda decent:
    Show Hide

    Minior-Violet @ Life Orb
    Ability: Aerilate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Return
    - Stone Edge
    - Earthquake
    - Explosion

    Ferrothorn @ Leftovers
    Ability: Grassy Surge
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Power Whip
    - Leech Seed
    - Stealth Rock
    - Thunder Wave

    Moltres @ Life Orb
    Ability: Magic Guard
    Shiny: Yes
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Roost
    - Defog
    - Hidden Power [Electric]
    - Flamethrower

    Hoopa-Unbound @ Assault Vest
    Ability: Regenerator
    EVs: 248 HP / 8 Atk / 252 SpD
    Sassy Nature
    - Knock Off
    - Fire Punch
    - Drain Punch
    - Psychic

    Tapu Bulu @ Toxic Orb
    Ability: Poison Heal
    EVs: 248 HP / 8 Def / 252 SpD
    Careful Nature
    - Horn Leech
    - Bulk Up
    - Taunt
    - Stone Edge

    Honchkrow @ Life Orb
    Ability: Innards Out
    Shiny: Yes
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Sucker Punch
    - Pursuit
    - Roost
    - Superpower
  7. Semako

    Semako

    Joined:
    Jan 25, 2017
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    240
    I also have a Hoopa-U in my team, but as a Quick Feet boosted Special Sweeper. What do you think about that Hoopa variant?

    Hoopa-Unbound @ Flame Orb
    Ability: Quick Feet
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Nasty Plot
    - Hyperspace Hole
    - Dark Pulse
    - Thunderbolt / Focus Miss

    My AAA favourite is this Kommo-o set, which abuses the Belly Drum/Sitrus Berry/Unburden combo to get +6 attack and +2 speed after just one setup move to sweep the opposing team away if they lack a scarfed/priority check.

    Kommo-o @ Sitrus Berry
    Ability: Unburden
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Dragon Claw
    - Belly Drum
    - Earthquake
    - Brick Break
  8. The Ruins of Alpha

    The Ruins of Alpha Drampa's Grandpa

    Joined:
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    Those look like pretty good sets in general, a couple housekeeping tips.

    For Hoopa-U I don't think Hyperspace Hole actually hits much... I'd personally forget about dual stab unless you have something you need to hit with it direly.

    Sky Uppercut > Brick Break. Brick Break is just pathetically weak.

    On both speed EVs might be improvable, but I'm not sure. Kommo-o in particular doesn't need 252+ speed when it's going to be at +2... Just outspeed base +1 110s (or 111 or 112 or whatever you want to creep to) or Garchomp at +2. This lets you chuck some EVs into bulk, which helps Kommo-o set up more easily.
    Last edited: Feb 23, 2017
  9. eat pray balk

    eat pray balk

    Joined:
    Sep 23, 2014
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    if you're at +6, brick break's lower power is far less relevant than uppercut's lower accuracy
    pretty much any stat spread that would be more vulnerable to sky uppercut is some combination of unlikely, impractial, and irrelevant, especially when dragon claw and eq are on the table
  10. simsims2800

    simsims2800

    Joined:
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    1,033
    So everyone knows how Mega Launcher Hydreigon is a seriously powerful threat, right? Everyone also knows that Hydreigon can't touch PH Tapu Fini for its life.

    Or can it?

    Door #1 (open)
    Tapu Finished (Hydreigon) holding Choice Specs
    Ability: Galvanize
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Dark Pulse
    - Draco Meteor / Dragon Pulse
    - Hyper Voice
    - filler (U-turn or coverage)

    252 SpA Choice Specs Galvanize Hydreigon Hyper Voice vs. 252 HP / 4 SpD Tapu Fini: 272-322 (79 - 93.6%) -- 43.8% chance to OHKO after Stealth Rock

    10/10 best lure. Galvanize Hyper Voice OHKOs standard Fini with just a bit of prior damage (AKA any entry hazard ever). Draco is to nuke shit, but Dragon Pulse is to keep the illusion of Mega Launcher Hydreigon. Dark Pulse is STAB. Last slot can be Fire Blast, Earth Power, U-turn, Focus Miss, Flash Cannon, basically any coverage you want.

    Door #2 (open)
    INFINITE POWER (Hydreigon) holding Choice Specs
    Ability: Technician / Merciless
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Shock Wave / Charge Beam
    - Dragon Breath / Draco Meteor
    - Dark Pulse
    - Filler (U-turn or coverage)

    252 SpA Choice Specs Technician Hydreigon Shock Wave vs. 252 HP / 4 SpD Tapu Fini: 228-270 (66.2 - 78.4%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
    252 SpA Choice Specs Technician Hydreigon Charge Beam vs. 252 HP / 4 SpD Tapu Fini: 190-224 (55.2 - 65.1%) -- guaranteed 2HKO after Stealth Rock and Poison Heal

    Shock Wave for consistent damage, Charge Beam if you want to snowball. Coverage options include Earth Power, Fire Blast, Focus Miss, and every Hidden Power ever. Dragon Breath can paralyze unsuspecting targets, but Draco's there for the BIG DOMMAGE. Dark Pulse for STAB, or HP Dark if you want more damage. Merciless has the same damage boost, but has the luxury of always 2HKOing no matter how many boosts Tapu Fini has, although it forces you to run a rather weak move in Shock Wave.

    Door #3 (open)
    ultimate (Hydreigon) holding Choice Band
    Ability: Strong Jaw / Tough Claws
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Thunder Fang
    - Crunch
    - Fire Fang
    - Ice Fang / Outrage / U-turn / Superpower / Earthquake / Iron Tail

    252 Atk Choice Band Strong Jaw Hydreigon Thunder Fang vs. 252 HP / 0 Def Tapu Fini: 242-286 (70.3 - 83.1%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
    252 Atk Choice Band Tough Claws Hydreigon Thunder Fang vs. 252 HP / 0 Def Tapu Fini: 214-252 (62.2 - 73.2%) -- guaranteed 2HKO after Stealth Rock and Poison Heal

    Tapu Fini can no longer switch in safely. Neither can most special walls. Even Fairies fall to Iron Tail:

    252 Atk Choice Band Tough Claws Hydreigon Iron Tail vs. 252 HP / 252+ Def Togekiss: 272-322 (72.7 - 86%) -- guaranteed 2HKO
    252 Atk Choice Band Tough Claws Hydreigon Iron Tail vs. 252 HP / 252+ Def Tapu Bulu: 240-284 (69.7 - 82.5%) -- guaranteed 2HKO after Stealth Rock

    Regenvest Magearna? Not a problem.
    252 Atk Choice Band Tough Claws Hydreigon Fire Fang vs. 252 HP / 252 Def Magearna: 172-204 (47.2 - 56%) -- guaranteed 2HKO after Stealth Rock
    252 Atk Choice Band Strong Jaw Hydreigon Fire Fang vs. 252 HP / 252 Def Magearna: 196-232 (53.8 - 63.7%) -- guaranteed 2HKO after Stealth Rock
    252 Atk Choice Band Hydreigon Earthquake vs. 252 HP / 252 Def Magearna: 204-240 (56 - 65.9%) -- guaranteed 2HKO after Stealth Rock

    FF Skarm? Non-issue.
    252 Atk Choice Band Strong Jaw Hydreigon Thunder Fang vs. 252 HP / 252+ Def Skarmory: 156-184 (46.7 - 55%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
    (For Tough Claws it's a bit more of an issue; Thunder Fang fails to 2HKO 91% of the time.)

    Physical Hydreigon is a powerhouse.

    PS: If you want to be REALLY mean to Fini, you can run this:
    252 Atk Choice Band Galvanize Hydreigon Return vs. 252 HP / 252+ Def Tapu Fini: 226-266 (65.6 - 77.3%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
    Last edited: Feb 23, 2017
  11. Laxpras

    Laxpras You don't want zero problems big fella

    Joined:
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    Innards out is now banned from AAA after a unanimous council vote.
    It essentially boiled down to Innards out allowing teams to take out the largest threat fairly easily and with little counterplay. This helps stall to an extent that we consider it both broken and uncompetitive

    Highlights from the conversation:

    "Every impact innards out has is negative, promotes poor/reckless teambuilding and the 50/50 luckfest that is battling it the opposite of competitive. Innards out is a huge F*** you to offence and has no right to exist in a competitive metagame." - motherlove

    "Remember when people wanted to get rid of MGar in Ubers because it can get rid of threats? Well the same thing applies here, except you can even have multiple attempts to do it." - jordn

    "you get rid of literally whatever you want, at 0 cost, and make the score 5-5 in your favor with a vital part of your opponent's team eliminated and a small contributor to your team eliminated. It's like eliminating Japan and Germany from WWI. Obviously, both sides lost a country, but now it's way more imbalanced." - aesf

    imas, Kentari, Brawl MK and 15 others like this.
  12. Laxpras

    Laxpras You don't want zero problems big fella

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    So, with Innards Out and Fluffy now gone from the meta, how is the current status of stall? I'd welcome both theoretical and practical (example) discussion about it. Is there something else that makes it overly powerful for a balanced meta? What about Poison Heal?
    Last edited by a moderator: Mar 9, 2017
  13. aesf

    aesf outskilled

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  14. RNGIsFatal

    RNGIsFatal formerly RNGIsCancer

    Joined:
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    Outtards In is gone to I guess 13 Def Sashed Chansey with Counter rules

    ... forget about it.

    Perhaps more type-immunity abuses will happen, such as Metagross having Flash Fire or Levitate prior to Mega Evo, more Desolate Land from Fire types.

    Speaking of Poison Heal... I think the most underrated users of Poison Heal are Golisopod and Silvally. They both have access to Swords Dance and Golisopod can spam Leech Life or OHKO Xurkitree at +4 while Silvally can spam PH + STAB Facade.
  15. simsims2800

    simsims2800

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    1,033
    So I recently fought Laxpras and learned a few things.
    1. I suck.
    2. He's incredibly good.
    3. Endure + Reversal + Unburden Heracross doesn't work against good players.
    If you're curious about that last set, it looks a little something like this:

    ENDURANCE (Heracross) @ Liechi Berry / Weakness Policy
    Ability: Unburden
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Endure
    - Reversal
    - Knock Off
    - Flail / Megahorn

    If you can get it up, it floats like a butterfly on crack cocaine and stings like a bee driving an 18-wheeler. However, it's A), tough to get going, B), incredibly weak to priority, and C), hella weak before you get it going if you run Flail over Megahorn.

    Still fun tho.
    Calc for reference on how hard this thing hits (open)

    +1 252+ Atk Heracross Reversal (200 BP) vs. 252 HP / 252+ Def Skarmory: 297-349 (88.9 - 104.4%) -- guaranteed OHKO after Stealth Rock
  16. Laxpras

    Laxpras You don't want zero problems big fella

    Joined:
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    Messages:
    479
    It seems as though the meta has settled down from all the changes we've made. How has the meta played for everyone? For me, it seems like the changes worked incredibly well with offensive and defensive threats now balancing each other extremely well. Defense still has check-all, spammable abilities like PH and Unaware while offense has the usual TC/Adapt with threats like Kartana & Hoopa - U. I don't see any pressing need to change anything else in the meta right now, what does everyone think?

    Side note: Now that the meta is stable, I would love to see some sample teams donated. You can post them here with some description and the 6 team members in sprite form and I'll add them to the second post in this thread as well as the sample teams site.

    e: please use hide tags to avoid cluttering the thread.
    Last edited: Mar 8, 2017
    RNGIsFatal and tegrof19 like this.
  17. RNGIsFatal

    RNGIsFatal formerly RNGIsCancer

    Joined:
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    Messages:
    342
    My classic team is below, thought I could share this because it worked quite well in first few matches.

    Nihilego @ Focus Sash
    Ability: Turboblaze
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Stealth Rock
    - Sludge Wave
    - Power Gem
    - Hidden Power [Fire]

    Formerly had Innards Out with Choice Specs.
    Suicide lead to set rocks, and HP fire is there to post a surprise to Steel types. Hopefully they won't run Flash Fire Primordial Sea (thanks to The Ruins of Alpha for correction)...

    Silvally @ Toxic Orb
    Ability: Poison Heal
    EVs: 8 HP / 248 Atk / 252 Spe
    Jolly Nature
    - Facade
    - Crunch
    - Thunder Wave
    - Swords Dance

    I am using this thing right now but I feel like this thing is not really bulky enough to set up and is outclassed by Poison Heal Golisopod. But I can't deny that this thing will do much more damage in general once it gets to set up.

    Genesect @ Choice Scarf
    Ability: Galvanize
    Shiny: Yes
    EVs: 252 Atk / 4 SpD / 252 Spe
    Hasty Nature
    - U-turn
    - Iron Head
    - Extreme Speed
    - Explosion

    Everyone assumes this thing has Refrigerate for some reason and sends water type or Celesteela.

    Noivern (M) @ Choice Specs
    Ability: Aerilate
    Shiny: Yes
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Boomburst
    - Draco Meteor
    - Flamethrower
    - Switcheroo

    Wallbreaker that can cripple annoyance.

    Mandibuzz @ Rocky Helmet
    Ability: Magic Bounce
    EVs: 248 HP / 144 Def / 116 SpD
    Impish Nature
    IVs: 0 Atk
    - Foul Play
    - Taunt
    - Roost
    - Defog

    Why Magic Bounce AND Defog? To get rid of hazards against Mold Breakers... and to Taunt Mold Breaker Skarmory. EV spreads give Mandibuzz a decent chance to survive Specs Aerilated Boomburst from Noivern and Garchomp's Outrage at +2.

    Entei @ Choice Band
    Ability: Refrigerate
    Shiny: Yes
    EVs: 252 Atk / 8 Spe
    Adamant Nature
    - Sacred Fire
    - Extreme Speed
    - Iron Head
    - Stone Edge

    STANDARD. Second revenge killer followed by Genesect.

    ...
    Sorry, haven't played this meta for a while and I can't come up with too much stuff to write about. I will return with more teams once I start having more enthusiasm towards this metagame.
    Last edited: Mar 10, 2017
    thesecondbest likes this.
  18. Jordn

    Jordn The Michael Jordan of modesty

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    Dec 12, 2014
    Messages:
    177
    I'm personally of the belief that Kartana is, and has been, broken since fluffy was taken away. I saw it coming, and I feel like it has come to pass. Tinted Lens Kartana basically kills everything in the tier in 2 hits. You basically need a 4x resist (Hi Skarm) to switch into it, which isn't much considering mag pull is a fun option. Not to mention, galvanize is a thing now, so if luring skarm is what you want, its easy as pie. It also happens to be fast, outspeeding and threatening mons out such as keldeo/terrakion/etc.

    252 Atk Choice Band Tinted Lens Kartana Leaf Blade vs. 240 HP / 252+ Def Mandibuzz: 198-234 (47 - 55.5%) -- 15.6% chance to 2HKO after Leftovers recovery
    252 Atk Choice Band Tinted Lens Kartana Leaf Blade vs. 248 HP / 244+ Def Zapdos: 228-270 (59.5 - 70.4%) -- guaranteed 2HKO after Leftovers recovery
    252 Atk Choice Band Tinted Lens Kartana Leaf Blade vs. 252 HP / 252 Def Buzzwole: 178-210 (42.5 - 50.2%) -- 35.5% chance to 2HKO after Stealth Rock and Leftovers recovery

    These calcs are absurd, and then theres the possibility that there is grassy terrain.

    252 Atk Choice Band Tinted Lens Kartana Leaf Blade vs. 252 HP / 252 Def Buzzwole in Grassy Terrain: 266-314 (63.6 - 75.1%) -- guaranteed 2HKO after Grassy Terrain recovery
    252 Atk Choice Band Tinted Lens Kartana Leaf Blade vs. 252 HP / 0 Def Heatran in Grassy Terrain: 202-238 (52.3 - 61.6%) -- 97.7% chance to 2HKO after Grassy Terrain recovery
    252 Atk Choice Band Tinted Lens Kartana Leaf Blade vs. 248 HP / 0 Def Magearna in Grassy Terrain: 378-444 (104.1 - 122.3%) -- guaranteed OHKO

    This decimates everything. I'd say it centralizes the tier too much, but it just kills anything anyway, so theres no point
  19. RNGIsFatal

    RNGIsFatal formerly RNGIsCancer

    Joined:
    Jan 4, 2017
    Messages:
    342

    While I agree that Kartana does absurd damage with Tinted Lens, it is not the only threat to the meta:

    [​IMG]

    Hoopa-Unbound @ Choice Specs
    Ability: Tinted Lens
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Dark Pulse
    - Psyshock
    - Energy Ball
    - Thunderbolt

    Choice Band set with H-Fury, Zen Headbutt (RNGsus), Gunk Shot, and Fire Punch are also viable.
    The last two moves can be filler.

    Calcs:

    Magearna (open)


    252+ Atk Choice Band Tinted Lens Hoopa-Unbound Hyperspace Fury vs. 252 HP / 0 Def Magearna: 258-304 (70.8 - 83.5%) -- guaranteed 2HKO

    252+ SpA Choice Specs Tinted Lens Hoopa-Unbound Psyshock vs. 252 HP / 0+ Def Magearna: 212-252 (58.2 - 69.2%) -- guaranteed 2HKO

    252+ SpA Choice Specs Tinted Lens Hoopa-Unbound Psyshock vs. 252 HP / 0+ Def Magearna: 320-378 (87.9 - 103.8%) -- 62.5% chance to OHKO after Stealth Rock



    This replay features OHKO on standard RegenVest Magearna.


    Mandibuzz (open)


    252+ Atk Choice Band Tinted Lens Hoopa-Unbound Hyperspace Fury vs. 248 HP / 252+ Def Mandibuzz: 204-240 (48.2 - 56.7%) -- 87.5% chance to 2HKO

    252+ SpA Choice Specs Tinted Lens Hoopa-Unbound Dark Pulse vs. 248 HP / 116 SpD Mandibuzz: 244-288 (57.6 - 68%) -- guaranteed 2HKO

    252+ SpA Choice Specs Tinted Lens Hoopa-Unbound Psyshock vs. 252 HP / 0+ Def Magearna: 320-378 (87.9 - 103.8%) -- 62.5% chance to OHKO after Stealth Rock




    Physically Defensive (open)


    252+ SpA Choice Specs Tinted Lens Hoopa-Unbound Dark Pulse vs. 252 HP / 4 SpD Buzzwole: 432-510 (103.3 - 122%) -- guaranteed OHKO

    252+ SpA Choice Specs Tinted Lens Hoopa-Unbound Psyshock vs. 0 HP / 0 Def Kartana: 210-246 (81 - 94.9%) -- guaranteed 2HKO

    252+ SpA Choice Specs Tinted Lens Hoopa-Unbound Dark Pulse vs. 252 HP / 0 SpD Chesnaught: 334-394 (87.8 - 103.6%) -- 25% chance to OHKO

    252+ SpA Choice Specs Tinted Lens Hoopa-Unbound Dark Pulse vs. 0 HP / 0 SpD Gyarados-Mega: 210-248 (63.4 - 74.9%) -- guaranteed 2HKO (Considering Intimidate, Mega Gyarados has some physical bulk.)



    With enough team support, and every time you safely switch into this thing, something in the other team has to die unless tanks like Ferrothorn come out.
    Last edited: Mar 8, 2017
    thesecondbest likes this.
  20. The Ruins of Alpha

    The Ruins of Alpha Drampa's Grandpa

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    334
    I wouldn't worry if I were you.

    Other things that might outclass it: Garchomp, Bewear, Celebi, Mew, Necrozma, Lickilicki (weird I know but it's bulkier), Lando-T, Kommo-O, Tapu Bulu... I'm not that knowledgable about AAA but that's just a selection of things I saw looking in the teambuilder, all with Swords Dance. If you include some other types of physical setup Zygarde-50 and Tyranitar.
    thesecondbest likes this.
  21. RNGIsFatal

    RNGIsFatal formerly RNGIsCancer

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    Oops, meant to say "hopefully they won't run Primordial Sea."

    And yes, I removed Silvally because its typing provides 0 resistances and it is worn down easily. I just got a Poison Heal Buzzwole with Focus Punch, Ice Punch, Substitute, and Bulk Up.
  22. Semako

    Semako

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    Jan 25, 2017
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    What is a counter against Dazzling Shell Smash Minior? I can't use priority against it because of dazzling, and it outspeeds everything after the setup since Pheromosa is banned. I have an unaware Skarmory, but this is 2HKOed too.
  23. Quantum Tesseract

    Quantum Tesseract Only my railgun
    is a Pre-Contributor

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    Obviously, it depends on your play style, but there are a lot of options.
    On Balance/stall teams, doublade, Hippowdon, Unaware Suicune, Tapu Fini, Celesteela, and Unaware Gloscor.
    On more offensive teams,Garchomp, Manaphy, Sd Doublade, and Zygarde all answer.
  24. Semako

    Semako

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    What shall I do against this baton pass into magic bounce stuff?
    http://replay.pokemonshowdown.com/gen7almostanyability-547868269

    I lead as usualy with my Landorus, brought rocks, knocked mew's item off and u-turned into Unaware Skarmory to phaze the mew or the mon that gets the stats passed out. but due to magic bounce I couldn't do anything. I have several moves that are super-effective against Lati@s and usually can revenge kill it (refrigerate Espeed and Scarf Uturn on Genesect, Knock off and U-Turn on Landorus, Dragon Claw on Kommo-o...) but it was too bulky as you can see when I tried Genesect's U-Turn. I have unaware Skarmory with whirlwind as a phazing move, but this didn't work too due to magic bounce. And while Skarmory easily survived the Stored Power at first, Latios just used a couple of setup moves to boost the BP of Stored Power further, so that PP stalling it out of Stored Powers wasn't possible too.

    Is there any useable counterplay against this or is it broken and may be banned? Maybe leading with a pretty fast prankster taunter can stop it, but who would do this as in most cases leading with a SR setter like Landorus is the best option? Since Mew can run so many sets, even when you see the opposing mew as lead against your SR setter, you can't predict what this mew is running.
    thesecondbest likes this.
  25. RNGIsFatal

    RNGIsFatal formerly RNGIsCancer

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    342
    Run Mold Breaker so it can ignore Magic Bounce.

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