I gave mine Leftovers just because I had another Mega Evolution I wanted to use on my team and Volt Switch because my team lacked a pivot. It's all team preference really.
Makes perfect sense. Innovative way to use Amphy without the Mega! May I ask why not Heal Bell though? It'd be okay to have a temp-cleric, especially in a Volt-Switcher.
Would never use a +def nature on mega Amph. Stick with modest, gives you the most bang for your buck. Also I like SpD investment better than physical because you're mostly going to use Amphy to take electric, water, grass and fire attacks. The only physical attacks he wants to take are flying moves, but even without any physical investment, he can tank those like a champ:
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Mega Ampharos: 113-133 (29.4 - 34.6%) -- 8.4% chance to 3HKO
Please see the multitude of posts previously in the thread, more specifically mine, to see why I would add a defensive nature.
Has anyone considered a Plus/ Minus strategy with Manectric in double battles?
Ampharos (Modest)
Ability: Plus/ Mold Breaker
IV: 252 SpA, 252 HP, 4 Def
Item: Ampharosite
Move Set:
Magnetic Flux (I think this is the move that raises Def+SpD on plus/minus pokemon. If not, forgive me.)
Thunderbolt
Dragon Pulse
Hidden Power (Ice)
Manectric's moves don't really matter, as long as it has Minus. On the first turn, you don't Mega Evolve either, use Magnetic Flux on Ampharos and Thunder Wave fast Pokemon on the other team with Manectric. (Who will have a Focus Sash so she doesn't die immediately.) This will raise the defenses of Ampharos even if Manectric doesn't survive, and then you could Mega Evolve. Any suggestions for this?
Not a bad Idea. I would consider pairing it with Minun, as Helping hand could REALLY help. But the problem is the obvious and crippling weakness to Earthquake, a staple in VGC, and probably in Smog-Doub. I would love to hear if you choose to test it. If you'd like, find me on Showdown, and I'll throw together a couple random teams to battle and we'll see if it.
For everyone else, Here's my new set, I really enjoy it.
Ampharos-Mega @ Ampharosite
Ability: Static/Mold Breaker
EVs: 252 HP / 176 Def / 80 SDef
Modest Nature
- Thunderbolt
- Dragon Pulse
- Hidden Power [Ice]
- Thunder Wave
Modest nature with no investment is still a stellar 402, It's defense sits at a 289
(252+ Atk Mold Breaker Haxorus Dragon Claw vs. 252 HP / 176 Def Mega Ampharos: 258-306 (67.1 - 79.6%) -- guaranteed 2HKO
0+ SpA Mold Breaker Mega Ampharos Dragon Pulse vs. 36 HP / 0 SpD Haxorus: 420-494 (139 - 163.5%) -- guaranteed OHKO
252 Atk Victini V-create vs. 252 HP / 176 Def Mega Ampharos: 100-118 (26 - 30.7%) -- guaranteed 4HKO
252 Atk Pure Power Mega Medicham Ice Punch vs. 252 HP / 176 Def Mega Ampharos: 224-264 (58.3 - 68.7%) -- guaranteed 2HKO
252+ Atk Arcanine Close Combat vs. 252 HP / 176 Def Mega Ampharos: 105-124 (27.3 - 32.2%) -- guaranteed 4HKO)
and its special defense is raised just enough to take a Gardevoir Moonblast.
(252 SpA Gardevoir Moonblast vs. 252 HP / 76 SpD Mega Ampharos: 260-308 (67.7 - 80.2%) -- guaranteed 2HKO
252 SpA Latias Dragon Pulse vs. 252 HP / 76 SpD Mega Ampharos: 212-252 (55.2 - 65.6%) -- guaranteed 2HKO
252+ SpA Hydreigon Dragon Pulse vs. 252 HP / 76 SpD Mega Ampharos: 254-302 (66.1 - 78.6%) -- guaranteed 2HKO
252+ SpA Kingdra Draco Meteor vs. 252 HP / 76 SpD Mega Ampharos: 320-380 (83.3 - 98.9%) -- guaranteed 2HKO)
Thunder Wave and Sticky Web support alleviate a lot of Ampharos' problem (mainly and only its speed), allowing it to strike faster and unleash its devastation without fear of retribution.
I team it with Chansey, as the Wish support is MUCH appreciated-- and access to Thunder Wave and Status-Sponge makes it nice, though Toxic is hard to give up.
Porygon 2 and Umbreon tend to be a real problem, so a fighting type like Mienshao, Keldeo or Heracross is needed. Florges, especially with Wish Support, can be next to unstoppable to stop, Metagross can be a good partner as well, especially with Power-up Punch.
Another strange pokemon that seems to work surprisingly well is Masquerain. With Sticky Web, Tailwind, and Stun Spore, it slows down a lot of pokemon, while Intimidate lowers attack. Flying Typing makes it immune to Upcoming Earthquakes, and QuiverDance+Baton Pass can also make it work really well! Despite miserable special attack and abysmal speed, it also tends to draw out Flying Types and Stone Edgers, while makes a successful pass all the more terrifying.
Ideas, suggestions? I'm currently testing this out with decent success.