Anime-Style Simulator Challenge Thread: Fort Colorcastle


64/74 80/53
100/2/3/3/3/98 / 100/3/2/3/2/129
Swift Swim/Sniper/Damp Thick Fat/Own Tempo/Defiant
Dragon Scale / Life Orb
+13% Accuracy / +19% Accuracy
taunted 3a / Fine
rain 3r
Purugly used Fake Out!
crit 64 y
(4+3+3+3+4.5-4.5)=13 damage
-3 EM

Kingdra flinched!
a2
Purugly used Fake Out!
crit 1343
(4+3+3+4.5-4.5)=10 damage
-7 EN

Kingdra used Dive!
crit 800 n
(8+3+3+6-4.5)=12.5 damage
-9 EN
a3
Kingdra used Hydro Pump!
hit 966 y
crit 713 n
(11+3+3+6-4.5)=18.5 damage
-7 EN

Purugly used ROUGHHOUSE!
crit who cares
(20.25+3+4.5-4.5)=34.875 damage
-31.5 EN


6/58 43/11
100/2/3/3/3/98 / 100/3/2/3/2/129
Swift Swim/Sniper/Damp Thick Fat/Own Tempo/Defiant
Dragon Scale / Life Orb
+13% Accuracy / +19% Accuracy
Fine / Fine
rain 2r
 

6/58 43/11
100/2/3/3/3/98 / 100/3/2/3/2/129
Swift Swim/Sniper/Damp Thick Fat/Own Tempo/Defiant
Dragon Scale / Life Orb
+13% Accuracy / +19% Accuracy
Fine / Fine
rain 2r
Kingdra suspends
-5 EN

Purugly cools down
a2

Kingdra used Dive!
crit 21 y
(8+3+3+3+6-4.5)=15.5 damage
-9 EN

Purugly missed out!
-3 EN
a3
Purugly used Fake Out!
(4+3+3+4.5-4.5)=10 damage
Kingdra fainted!
-7 EN
 

Geodude6

Look at my shiny CT!
I'm so sorry I thought I already put this up

Fight Team Galactic Jupiter
Difficulty
: Medium
Team Restrictions: Players can bring three Pokémon with them.
Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.



Battle Info
Format
: 3v3 Singles
# Allowed Subs: 3
# Allowed Mega Evolutions: 1
Switch = OK
All Abilities
Items = ON
Player orders first R1.


Team Galactic Jupiter's Item Bag: 2× Super Potion

Arena: Lake Acuity

The fight takes place just outside the home of Uxie in the snowy north of the Sinnoh Region. Not much to note here so expect a straight fight.
  • Arena Type: Snow (Nature Power: Frost Breath)
  • Restrictions: N/A
23:33 Geodude6 hey FortColors are you going to use items vs jupite
23:33 FortColors yes geodude6
23:34 Geodude6 which items
23:34 FortColors Same as last time i challenged mars
23:34 Geodude6 ok
23:34 FortColors Dragon Scale, LO, Alakazite
23:34 FortColors hopefully i can play better this time
23:34 FortColors e.e.e


Team FortColors:

Rampardos [Male] [Yoda]
Type: Rock

Abilities::
Mold Breaker / Sheer Force (UNLOCKED)

Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion

Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20

EC: 6/6
MC: 4
AC: 5/5

Attacks (37):
Ancient Power
Assurance
Blizzard
Bulldoze
Crunch
Curse
Dig
Dragon Tail
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Protect
Pursuit
Rock Polish
Rock Slide
Scary Face
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Swords Dance
Take Down
Thief
Thrash
Thunder
Thunderbolt
Thunder Punch
Zen Headbutt

Kingdra [Male] Beer Challange, son of Birkal
Types: Water/Dragon
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: Swift Swim / Sniper / Damp (UNLOCKED)
Nature: Timid: +15% speed, +11% Accuracy, -1 Atk
Stats:
HP: 100
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: Value 98 (+13)
Size Class: #3
Weight Class: #5
Base Rank Total: 18

EC: 9/9
MC: 1
AC: 5/5

Attacks (32):
Agility
Attract
Bounce
Brine
Bubble
Bubble beam
Clear Smog
Disable
Dive
Draco Meteor
Dragon Pulse
Flash Cannon
Focus Energy
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Leer
Muddy Water
Octazooka
Rain Dance
Razor Wind
Scald
Signal Beam
Sleep Talk
Smokescreen
Snore
Substitute
Surf
Twister
Water Gun
Yawn

Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves: 35

Ally Switch
Barrier
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Disable
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Guard Swap
Hidden Power [Fire]
Kinesis
Light Screen
Magic Coat
Miracle Eye
Power Trick
Protect
Psybeam
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Shadow Ball
Shock Wave
Signal Beam
Substitute
Taunt
Teleport
Torment
Trick
Zap Cannon


Team Jupiter:

Bronzong (-) @ Rare Candy
NATURE
: Brave (+1 Atk, -15% Spe, -10% Eva)

TYPE: Steel / Psychic
ABILITIES: Levitate / Heatproof / Heavy Metal (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5 [6]
SpA: Rank 3
SpD: Rank 5 [6]
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Block
Confuse Ray
Confusion
Extrasensory
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Feint Attack
Future Sight
Imprison
Iron Defence
Metal Sound
Payback
Psywave
Rain Dance
Safeguard
Sunny Day
Tackle

Endure
Gravity
Iron Head
Signal Beam
Skill Swap
Snore
Stealth Rock
Trick
Wonder Room
Zen Headbutt

Earthquake
Hidden Power (Water)
Hyper Beam
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Toxic
Trick Room

Crobat (F) @ Weakness Policy
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Poison / Flying
ABILITIES: Inner Focus / Infiltrator (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Quick Guard
Screech
Supersonic
Swift
Venoshock
Wing Attack

Brave Bird
Defog
Feint Attack
Gust
Hypnosis
Nasty Plot
Pursuit
Quick Attack
Steel Wing
Whirlwind

Endure
Giga Drain
Heat Wave
Sky Attack
Snatch
Snore
Super Fang
Tailwind
Uproar
Zen Headbutt

Dark Pulse
Double Team
Fly
Hidden Power (Fighting)
Hyper Beam
Protect
Shadow Ball
Sleep Talk
Sludge Bomb
Substitute
Taunt
Torment
Toxic
U-Turn
X-Scissor

Skuntank (F) @ Life Orb
NATURE
: Hasty (+15% Spe, -1 Def, +11% Acc)

TYPE: Poison / Dark
ABILITIES: Stench / Aftermath / Keen Eye (H)

STATS
HP: 110
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 97 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Acid Spray
Belch
Explosion
Feint
Flamethrower
Focus Energy
Fury Swipes
Memento
Night Slash
Poison Gas
Scratch
Screech
Slash
Smokescreen
Toxic

Crunch
Double-Edge
Flame Burst
Haze
Leer
Play Rough
Punishment
Pursuit
Scary Face
Smog

Dark Pulse
Foul Play
Fury Cutter
Headbutt
Iron Tail
Mud-Slap
Snatch
Snore
Sucker Punch
Swift

Dig
Hidden Power (Ice)
Hyper Beam
Poison Jab
Protect
Rest
Shadow Ball
Shadow Claw
Sleep Talk
Sludge Bomb
Substitute
Taunt
Thief
Torment
Venoshock


Order of Operations
Jupiter sends out a mon.
@fortcolorcastle sends out a mon and orders.
Jupiter orders.
I ref.

===


"fite me irl"

Crobat @ Weakness Policy
 
Alakazam @ Alakazite

Mega Evolve
Psyshock
Zap Cannon
Psyshock

IF Shadow ball is used successfully, replace the action immediately after with disable (shadow ball) and restart queue.
IF Confuse Ray is to be used, THEN replace current action with taunt and restart queue. Takes priority over first sub.
IF Hypnosis is to be used, THEN replace current action with taunt and restart queue. Takes priority over first sub.
 

Geodude6

Look at my shiny CT!

"Bet you didn't see this coming!"

Tailwind~Fly~Fly

===

Fort Colorcastle:

Alakazam
Type: Psychic
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: Alakazite
Stats: 1/3/8/3/173
Abilities: Synchronise, Inner Focus, Magic Guard, Trace
SC: 3
WC: 3
Buffs: +30% Acc
Debuffs: N/A
Jupiter:

Crobat
Type: Poison/Flying
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Weakness Policy
Stats: 3/2/4/3/130
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: N/A
Debuffs: N/A​
A1
Alakazam's Psyshock
-5 EN
Crit: (<625)
[8+3+6(1.5)+2-2(1.5)]*1.5=28.5
Weakness Policy consumed.
Crobat's Tailwind
-9 EN

A2
Crobat's Fly
-10 EN
Alakazam's Zap Cannon
-9 EN
Crobat's Fly
Hit: (<9500)
Crit: (<625)
[9+3+3(1.5)-3(1.5)]+4=16

A3
Crobat's Fly
-14 EN
Alakazam's Psyshock
-5 EN
Crobat's Fly
Hit: (<9500)
Crit: (<625)
[9+3+3(1.5)-3(1.5)]+4=16
Fort Colorcastle:

Alakazam
Type: Psychic
Status: Healthy
HP: 58 (64.44%)
EN: 81%
Item: Alakazite
Stats: 1/3/8/3/173
Abilities: Synchronise, Inner Focus, Magic Guard, Trace
SC: 3
WC: 3
Buffs: +30% Acc
Debuffs: N/A
Jupiter:
Tailwind (3a)

Crobat
Type: Poison/Flying
Status: Healthy
HP: 72 (72%)
EN: 66%
Item: None
Stats: 3/2/4/3/260
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: N/A​

Order of Operations
Jupiter orders.
@fortcolorcastle orders.
I ref.

===


"Keep hammering away, Crobat!"

Dark Pulse~Acrobatics~Shadow Ball
IF Taunt AND you are faster AND Alakazam is not taunted THEN Taunt and push actions back.
IF Zap Cannon AND you are faster THEN Fly and push actions back.
IF Encore AND you are faster AND Alakazam is not taunted THEN Taunt and push actions back.
 

Geodude6

Look at my shiny CT!
Fort Colorcastle:

Alakazam
Type: Psychic
Status: Healthy
HP: 58 (64.44%)
EN: 81%
Item: Alakazite
Stats: 1/3/8/3/173
Abilities: Synchronise, Inner Focus, Magic Guard, Trace
SC: 3
WC: 3
Buffs: +30% Acc
Debuffs: N/A
Jupiter:
Tailwind (3a)

Crobat
Type: Poison/Flying
Status: Healthy
HP: 72 (72%)
EN: 66%
Item: None
Stats: 3/2/4/3/260
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: N/A​
A1
Crobat's Dark Pulse
-6 EN
Crit: (<625) 1984
[8+4(1.5)-3(1.5)]*1.5+4=18.25
Alakazam's Light Screen
-9 EN

A2
Crobat's Acrobatics
-6 EN
Crit: (<625) 1547
[11+3+3(1.5)-3(1.5)]+4=18
Alakazam's Disable
-7 EN

A3
Crobat's Shadow Ball
Note: Infiltrator
-6 EN
Crit: (<625) 7380
[8+4(1.5)-3(1.5)]*1.5+4=18.25

Alakazam's Zap Cannon
-9 EN
Hit: (<8000) 8402
Fort Colorcastle:
Light Screen (3a)

Alakazam
Type: Psychic
Status: Healthy
HP: 4 (3.89%)
EN: 56%
Item: Alakazite
Stats: 1/3/8/3/173
Abilities: Synchronise, Inner Focus, Magic Guard, Trace
SC: 3
WC: 3
Buffs: +30% Acc
Debuffs: N/A
Jupiter:

Crobat
Type: Poison/Flying
Status: Healthy
HP: 72 (72%)
EN: 48%
Item: None
Stats: 3/2/4/3/260
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: Disable (Fly, 4a)​

Order of Operations
Fort Colorcastle orders.
Jupiter orders.
I ref.
 

Geodude6

Look at my shiny CT!

"If that Zap Cannon had hit, you'd just be less screwed."

Chill~Quick Attack~Struggle

===

Fort Colorcastle:
Light Screen (3a)

Alakazam
Type: Psychic
Status: Healthy
HP: 4 (3.89%)
EN: 56%
Item: Alakazite
Stats: 1/3/8/3/173
Abilities: Synchronise, Inner Focus, Magic Guard, Trace
SC: 3
WC: 3
Buffs: +30% Acc
Debuffs: N/A
Jupiter:

Crobat
Type: Poison/Flying
Status: Healthy
HP: 72 (72%)
EN: 48%
Item: None
Stats: 3/2/4/3/260
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: Disable (Fly, 4a)​
A1
Alakazam's Protect
-7 EN
Crobat's Chill
+12 EN

A2
Crobat's Quick Attack
-4 EN
Crit: (<625) who cares
[4+3(1.5)-3(1.5)]+4=8
Alakazam fainted.

Fort Colorcastle:
Light Screen (1a)

Alakazam
Type: Psychic
Status: Healthy
HP: 0 (0%)
EN: KO
Item: Alakazite
Stats: 1/3/8/3/173
Abilities: Synchronise, Inner Focus, Magic Guard, Trace
SC: 3
WC: 3
Buffs: +30% Acc
Debuffs: N/A
Jupiter:

Crobat
Type: Poison/Flying
Status: Healthy
HP: 72 (72%)
EN: 56%
Item: None
Stats: 3/2/4/3/130
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: Disable (Fly, 2a)​

Order of Operations
Fort Colorcastle sends in a new mon.
Jupiter orders.
Fort Colorcastle orders.
I ref.
 

Geodude6

Look at my shiny CT!

"Let's just take this one step at a time."

Acrobatics~Sludge Bomb~Acrobatics
(2 subs) IF Kingdra uses either Rain Dance or Focus Energy AND Crobat is faster AND Crobat is not taunted THEN use Taunt and push actions back.
IF damaging Ice-type move THEN use Sky Attack and push actions back.
 

Geodude6

Look at my shiny CT!
Fort Colorcastle:
Light Screen (1a)

Kingdra
Type: Water/Dragon
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Dragon Scale
Stats: 3/3/4/3/98
Abilities: Swift Swim, Sniper, Damp
SC: 3
WC: 3
Buffs: +11% Acc
Debuffs: N/A
Jupiter:

Crobat
Type: Poison/Flying
Status: Healthy
HP: 72 (72%)
EN: 56%
Item: None
Stats: 3/2/4/3/130
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: Disable (Fly, 2a)​
A1
Crobat's Acrobatics
-6 EN
Crit: (<625) 6660
[11+3+3(1.5)-3(1.5)]+4=18
Kingdra's Disable
-7 EN
FAIL (Disable fails on targets that already have a Disabled move.)

A2
Crobat's Sludge Bomb
-6 EN
Crit: (<625) 794
[9+3+4(1.5)-3(1.5)]+4=17.5
Effect: (<3000) 8231
Kingdra's Hydro Volley
-15.5 EN
Crit: (<625) 7545
[4+11*1.5+3+4(1.5)-3(1.5)]=25

A3
Crobat's Acrobatics
-6 EN
Crit: (<625) 5972
[11+3+3(1.5)-3(1.5)]+4=18
Fort Colorcastle:

Kingdra
Type: Water/Dragon
Status: Healthy
HP: 47 (47%)
EN: 78%
Item: Dragon Scale
Stats: 3/3/4/3/98
Abilities: Swift Swim, Sniper, Damp
SC: 3
WC: 3
Buffs: +11% Acc
Debuffs: N/A
Jupiter:

Crobat
Type: Poison/Flying
Status: Healthy
HP: 47 (47%)
EN: 38%
Item: None
Stats: 3/2/4/3/130
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: Drenched (1a)​

Order of Operations
Fort Colorcastle orders.
Jupiter orders.
I ref.
 
Rain Dance ~ Focus Energy ~ Brine

IF Taunt, AND it is not A3, THEN use Ice Beam + Ice Beam combo.
IF d/e, AND Crobat is faster after all modifiers, AND it is a3, THEN use Dive.
IF crobat uses a damaging flying combination, AND it is not a3, THEN use Agility (Evasive) that action and push back.


If any of these subs are illegal id like to reorder
 
Last edited:

Geodude6

Look at my shiny CT!

"And now I break you before me!"

Sky Attack~Acrobatics~Quick Attack
IF Sky Attack gets a critical hit A1 THEN use Air Slash A2.

===

Fort Colorcastle:

Kingdra
Type: Water/Dragon
Status: Healthy
HP: 47 (47%)
EN: 78%
Item: Dragon Scale
Stats: 3/3/4/3/98
Abilities: Swift Swim, Sniper, Damp
SC: 3
WC: 3
Buffs: +11% Acc
Debuffs: N/A
Jupiter:

Crobat
Type: Poison/Flying
Status: Healthy
HP: 47 (47%)
EN: 38%
Item: None
Stats: 3/2/4/3/130
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: Drenched (1a)​
A1
Crobat's Sky Attack
-9 EN
Kingdra's Rain Dance
-9 EN
Crobat's Sky Attack
Crit: (<1250) 2000
[14+3+3(1.5)-3(1.5)]+4=21

A2
Kingdra's Focus Energy
-11 EN
Crobat's Acrobatics
-6 EN
Crit: (<625) who cares
[11+3+3(1.5)-3(1.5)]+4=18

A3
Crobat's Quick Attack
-4 EN
Crit: (<625) who cares
[4+3(1.5)-3(1.5)]+4=8
Kingdra faints.
Fort Colorcastle:

Kingdra
Type: Water/Dragon
Status: Healthy
HP: 0 (0%)
EN: KO
Item: Dragon Scale
Stats: 3/3/4/3/98
Abilities: Swift Swim, Sniper, Damp
SC: 3
WC: 3
Buffs: +11% Acc
Debuffs: N/A
Jupiter:

Crobat
Type: Poison/Flying
Status: Healthy
HP: 47 (47%)
EN: 19%
Item: None
Stats: 3/2/4/3/130
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: N/A​

Order of Operations
Rampardos is sent out automatically.
Jupiter orders.
Fort Colorcastle orders.
I ref.

===


"Really? This is what stands before me? Why did you put up such a feeble struggle?"

Super Fang~Steel Wing~Chill
IF p/e action THEN Chill and push actions back.
 

Geodude6

Look at my shiny CT!
Fort Colorcastle:

Rampardos
Type: Rock
Status: Healthy
HP: 110 (100%)
EN: 100%
Item: Life Orb
Stats: 7/2/4/2/50
Abilities: Mold Breaker, Sheer Force
SC: 3
WC: 3
Buffs: N/A
Debuffs: -10% Eva
Jupiter:

Crobat
Type: Poison/Flying
Status: Healthy
HP: 47 (47%)
EN: 19%
Item: None
Stats: 3/2/4/3/130
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: N/A​
A1
Crobat's Super Fang
-14 EN
22 fixed damage
Rampardos' Swords Dance
-7 EN
+2 Atk

A2
Crobat's Steel Wing
-5 EN
Crit: (<625)
[7+3(1.5)-2(1.5)]*1.5+4=16.75
Crobat fainted.
Rampardos' Dig
-6 EN
Fort Colorcastle:

Rampardos (Underground)
Type: Rock
Status: Healthy
HP: 71 (64.77%)
EN: 87%
Item: Life Orb
Stats: 7/2/4/2/50
Abilities: Mold Breaker, Sheer Force
SC: 3
WC: 3
Buffs: +2 Atk
Debuffs: -10% Eva
Jupiter:

Crobat
Type: Poison/Flying
Status: Healthy
HP: 47 (47%)
EN: KO
Item: None
Stats: 3/2/4/3/130
Abilities: Inner Focus, Infiltrator
SC: 4
WC: 4
Buffs: +2 Atk (Perm), +2 SpA (Perm)
Debuffs: N/A​

Order of Operations
Jupiter sends out a mon.
Fort Colorcastle orders.
Jupiter orders.
I ref.

===


"This should be all we need to finish this."

Bronzong @ Rare Candy
 
Dig + Fire Punch
Cooldown
Crunch

RAMPY HAS LIFE ORB
RAMPY HAS SHEER FORCE
RAMPY HAS MOLD BREAKER

IF YOU FORGET ANY OF THOSE 3 IMMA PUNCH JAYY IN THE FACE
IF the world is about to end, THEN fuck life.
IF p/e a1, THEN use dig (suspend) and push back.
IF steel damaging move not in a combo a3, THEN use dig
 
Last edited:

Geodude6

Look at my shiny CT!

"C'est fini."

Iron Defense~Heavy Slam~Heavy Slam+Heavy Slam

===

Fort Colorcastle:

Rampardos (Underground)
Type: Rock
Status: Healthy
HP: 71 (64.77%)
EN: 87%
Item: Life Orb
Stats: 7/2/4/2/50
Abilities: Mold Breaker, Sheer Force
SC: 3
WC: 3
Buffs: +2 Atk
Debuffs: -10% Eva
Jupiter:

Bronzong
Type: Poison/Flying
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Rare Candy
Stats: 4/6/3/6/28
Abilities: Inner Focus, Infiltrator
SC: 3
WC: 8
Buffs: N/A
Debuffs: -10% Eva​
A1
Bronzong's Iron Defense
-6 EN
+2 Def
Rampardos' Digging Flame Punch
-24 EN
Crit: (<625)
[8+8+6(1.5)+1-6(1.5)+3+2]*1.5-4=29
7.25 recoil (ID's effect)

A2
Bronzong's Heavy Slam
-9.333... EN
Crit: (<625)
[4+2*(8-5)+3+4(1.5)-2(1.5)+1]*1.5=25.5

A3
Rampardos' Crunch
-6 EN
Crit: (<625)
[8+6(1.5)+1-6(1.5)+2+3]*1.5=21
Bronzong's Leadweight Slam
-52.6655 EN
Crit: (<625)
[(4+2*{8-5})*2.25+3+4(1.5)-2(1.5)+1]*1.5=44.25
Rampardos fainted.


"None can resist the might of Team Galactic!"

Sorry, Fort Colorcastle, but your Anime Style Simulator run has come to an end.

Rewards:
Fort Colorcastle: 2 CC
- Rampardos: 3 MC, 1 KOC
- Kingdra: 3 MC
- Alakazam: 3 MC

Geodude6: 15 UC
 

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