Fight Team Galactic Saturn
Difficulty: Medium
Team Restrictions: Players can bring three Pokémon with them.
Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.
Battle Info
Format: 3v3 Singles
# Allowed Subs: 3
# Allowed Mega Evolutions: 1
Switch = OK
All Abilities
Items = ON
Player orders first R1.
Team Galactic Saturn's Item Bag: 2× Super Potion
Arena: Lake Valor
The fight takes place just outside the home of Azelf in the south-east of the Sinnoh Region. Not much to note here so expect a straight fight.
Alakazam (M) @ Life Orb
NATURE: Timid (+1 Spe, -1 Atk, +22% Acc)
TYPE: Psychic
ABILITIES: Synchronise / Inner Focus / Magic Guard (H)
STATS
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS
Ally Switch
Calm Mind
Confusion
Disable
Future Sight
Kinesis
Miracle Eye
Psybeam
Psychic
Psycho Cut
Recover
Reflect
Role Play
Telekinesis
Teleport
Trick
Barrier
Encore
Guard Split
Guard Swap
Ice Punch
Knock Off
Light Screen
Power Trick
Psycho Shift
Skill Swap
Drain Punch
Fire Punch
Focus Punch
Foul Play
Gravity
Magic Coat
Signal Beam
Snatch
Snore
Wonder Room
Dazzling Gleam
Double Team
Focus Blast
Grass Knot
Hidden Power (Flying)
Hyper Beam
Protect
Psyshock
Rest
Shadow Ball
Sleep Talk
Substitute
Taunt
Torment
Toxic
Bronzong (-) @ Rare Candy
NATURE: Brave (+1 Atk, -15% Spe, -10% Eva)
TYPE: Steel / Psychic
ABILITIES: Levitate / Heatproof / Heavy Metal (H)
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5 [6]
SpA: Rank 3
SpD: Rank 5 [6]
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
Block
Confuse Ray
Confusion
Extrasensory
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Feint Attack
Future Sight
Imprison
Iron Defence
Metal Sound
Payback
Psywave
Rain Dance
Safeguard
Sunny Day
Tackle
Endure
Gravity
Iron Head
Signal Beam
Skill Swap
Snore
Stealth Rock
Trick
Wonder Room
Zen Headbutt
Earthquake
Hidden Power (Water)
Hyper Beam
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Toxic
Trick Room
Toxicroak (F) @ Life Orb
NATURE: Mild (+1 SpA, -1 Def)
TYPE: Poison / Fighting
ABILITIES: Anticipation / Dry Skin / Poison Touch (H)
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
Astonish
Belch
Feint Attack
Flatter
Mud Bomb
Mud-Slap
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sucker Punch
Sludge Bomb
Swagger
Taunt
Venoshock
Bullet Punch
Counter
Cross Chop
Dynamic Punch
Fake Out
Feint
Me First
Quick Guard
Vacuum Wave
Wake-up Slap
Bounce
Drain Punch
Dual Chop
Focus Punch
Foul Play
Ice Punch
Icy Wind
Knock Off
Super Fang
Thunder Punch
Dark Pulse
Dig
Earthquake
Focus Blast
Hidden Power (Fairy)
Hyper Beam
Low Sweep
Protect
Rest
Rock Slide
Shadow Ball
Sleep Talk
Substitute
Toxic
X-Scissor
Team Fort Colorcastle
Rampardos [Male] [Yoda]
Type: Rock
Abilities::
Mold Breaker / Sheer Force (UNLOCKED)
Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion
Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Attacks (37):
Ancient Power
Assurance
Blizzard
Bulldoze
Crunch
Curse
Dig
Dragon Tail
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Protect
Pursuit
Rock Polish
Rock Slide
Scary Face
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Swords Dance
Take Down
Thief
Thrash
Thunder
Thunderbolt
Thunder Punch
Zen Headbutt
Kingdra [Male] Beer Challange, son of Birkal
Types: Water/Dragon
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Swift Swim / Sniper / Damp (UNLOCKED)
Nature: Timid: +15% speed, +11% Accuracy, -1 Atk
Stats:
HP: 100
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: Value 98 (+13)
Size Class: #3
Weight Class: #5
Base Rank Total: 18
EC: 9/9
MC: 1
AC: 5/5
Attacks (32):
Agility
Attract
Bounce
Brine
Bubble
Bubble beam
Clear Smog
Disable
Dive
Draco Meteor
Dragon Pulse
Flash Cannon
Focus Energy
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Leer
Muddy Water
Octazooka
Rain Dance
Razor Wind
Scald
Signal Beam
Sleep Talk
Smokescreen
Snore
Substitute
Surf
Twister
Water Gun
Yawn
Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Moves: 35
Ally Switch
Barrier
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Disable
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Guard Swap
Hidden Power [Fire]
Kinesis
Light Screen
Magic Coat
Miracle Eye
Power Trick
Protect
Psybeam
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Shadow Ball
Shock Wave
Signal Beam
Substitute
Taunt
Teleport
Torment
Trick
Zap Cannon
Team Galactic Saturn sends
Fort Colorcastle sends and orders
Team Galactic Saturn orders
I ref
Difficulty: Medium
Team Restrictions: Players can bring three Pokémon with them.
Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.
Battle Info
Format: 3v3 Singles
# Allowed Subs: 3
# Allowed Mega Evolutions: 1
Switch = OK
All Abilities
Items = ON
Player orders first R1.
Team Galactic Saturn's Item Bag: 2× Super Potion
Arena: Lake Valor
The fight takes place just outside the home of Azelf in the south-east of the Sinnoh Region. Not much to note here so expect a straight fight.
- Arena Type: Grass (Nature Power: Energy Ball)
- Restrictions: N/A
Alakazam (M) @ Life Orb
NATURE: Timid (+1 Spe, -1 Atk, +22% Acc)
TYPE: Psychic
ABILITIES: Synchronise / Inner Focus / Magic Guard (H)
STATS
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS
Ally Switch
Calm Mind
Confusion
Disable
Future Sight
Kinesis
Miracle Eye
Psybeam
Psychic
Psycho Cut
Recover
Reflect
Role Play
Telekinesis
Teleport
Trick
Barrier
Encore
Guard Split
Guard Swap
Ice Punch
Knock Off
Light Screen
Power Trick
Psycho Shift
Skill Swap
Drain Punch
Fire Punch
Focus Punch
Foul Play
Gravity
Magic Coat
Signal Beam
Snatch
Snore
Wonder Room
Dazzling Gleam
Double Team
Focus Blast
Grass Knot
Hidden Power (Flying)
Hyper Beam
Protect
Psyshock
Rest
Shadow Ball
Sleep Talk
Substitute
Taunt
Torment
Toxic
Bronzong (-) @ Rare Candy
NATURE: Brave (+1 Atk, -15% Spe, -10% Eva)
TYPE: Steel / Psychic
ABILITIES: Levitate / Heatproof / Heavy Metal (H)
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5 [6]
SpA: Rank 3
SpD: Rank 5 [6]
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
Block
Confuse Ray
Confusion
Extrasensory
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Feint Attack
Future Sight
Imprison
Iron Defence
Metal Sound
Payback
Psywave
Rain Dance
Safeguard
Sunny Day
Tackle
Endure
Gravity
Iron Head
Signal Beam
Skill Swap
Snore
Stealth Rock
Trick
Wonder Room
Zen Headbutt
Earthquake
Hidden Power (Water)
Hyper Beam
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Toxic
Trick Room
Toxicroak (F) @ Life Orb
NATURE: Mild (+1 SpA, -1 Def)
TYPE: Poison / Fighting
ABILITIES: Anticipation / Dry Skin / Poison Touch (H)
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
Astonish
Belch
Feint Attack
Flatter
Mud Bomb
Mud-Slap
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sucker Punch
Sludge Bomb
Swagger
Taunt
Venoshock
Bullet Punch
Counter
Cross Chop
Dynamic Punch
Fake Out
Feint
Me First
Quick Guard
Vacuum Wave
Wake-up Slap
Bounce
Drain Punch
Dual Chop
Focus Punch
Foul Play
Ice Punch
Icy Wind
Knock Off
Super Fang
Thunder Punch
Dark Pulse
Dig
Earthquake
Focus Blast
Hidden Power (Fairy)
Hyper Beam
Low Sweep
Protect
Rest
Rock Slide
Shadow Ball
Sleep Talk
Substitute
Toxic
X-Scissor
Team Fort Colorcastle
Rampardos [Male] [Yoda]
Type: Rock
Abilities::
Mold Breaker / Sheer Force (UNLOCKED)
Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion
Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Attacks (37):
Ancient Power
Assurance
Blizzard
Bulldoze
Crunch
Curse
Dig
Dragon Tail
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Protect
Pursuit
Rock Polish
Rock Slide
Scary Face
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Swords Dance
Take Down
Thief
Thrash
Thunder
Thunderbolt
Thunder Punch
Zen Headbutt
Kingdra [Male] Beer Challange, son of Birkal
Types: Water/Dragon
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Swift Swim / Sniper / Damp (UNLOCKED)
Nature: Timid: +15% speed, +11% Accuracy, -1 Atk
Stats:
HP: 100
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: Value 98 (+13)
Size Class: #3
Weight Class: #5
Base Rank Total: 18
EC: 9/9
MC: 1
AC: 5/5
Attacks (32):
Agility
Attract
Bounce
Brine
Bubble
Bubble beam
Clear Smog
Disable
Dive
Draco Meteor
Dragon Pulse
Flash Cannon
Focus Energy
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Leer
Muddy Water
Octazooka
Rain Dance
Razor Wind
Scald
Signal Beam
Sleep Talk
Smokescreen
Snore
Substitute
Surf
Twister
Water Gun
Yawn
Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Moves: 35
Ally Switch
Barrier
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Disable
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Guard Swap
Hidden Power [Fire]
Kinesis
Light Screen
Magic Coat
Miracle Eye
Power Trick
Protect
Psybeam
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Shadow Ball
Shock Wave
Signal Beam
Substitute
Taunt
Teleport
Torment
Trick
Zap Cannon
Team Galactic Saturn sends
Fort Colorcastle sends and orders
Team Galactic Saturn orders
I ref