Less that it's acceptable, and more that no one has noticed/given a damn.
The latter. It's been brought up a few times, to my memory.Less that it's acceptable, and more that no one has noticed/given a damn.
From a wild flavor guess, I'd say that if your head falls flat, you somehow flinch. But if you can still see with your face towards the ground or that head isn't your only head (same effect of being able to see?) you don't flinch? It's a stretch but the best I could come up with.So in the New Data Audit, the move Extrasensory has this description:
Why? This seems ridiculous. A good fraction of the Pokemon which benefit from this (Hydregion, Girafirig, Baltoy, etc.) already resist the move anyways. Not to mention that the effect really has no precedent from in-game effects or even flavor; ever since FireRed/LeafGreen the move's in-game description has called it an "unseeable" power. If it's unseeable, it shouldn't matter how many eyes a Pokemon has because they can't see it.
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No other flinching moves I've found have this kind of clause attached to them. I really don't want to get in an argument with anybody over whether Slowbro's Shellder-tail counts an an extra head, so can we just remove this "multiple heads" thing from Extrasensory?
I apologize to any Koffing/Wheezing users.
This shall be done as part of theSo in the New Data Audit, the move Extrasensory has this description:
Why? This seems ridiculous. A good fraction of the Pokemon which benefit from this (Hydregion, Girafirig, Baltoy, etc.) already resist the move anyways. Not to mention that the effect really has no precedent from in-game effects or even flavor; ever since FireRed/LeafGreen the move's in-game description has called it an "unseeable" power. If it's unseeable, it shouldn't matter how many eyes a Pokemon has because they can't see it.
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No other flinching moves I've found have this kind of clause attached to them. I really don't want to get in an argument with anybody over whether Slowbro's Shellder-tail counts an an extra head, so can we just remove this "multiple heads" thing from Extrasensory?
I apologize to any Koffing/Wheezing users.
That is all. Smogon now loses an inherent advantage.Can we get rid of the "logical source/maintain focus" clause of moves like Fire Spin and Telekinesis?
Nobody actually uses this when reffing, so there's no use in having this text except to confuse newbies.
Fur Coat does not double defense ingame, it halves incoming damage. This does not mirror Huge/Pure Power, so there's no reason for us to mirror them in ASB.Can Fur Coat please mirror Huge/Pure Power there's no reason for it not to
Same goes for Fluffy obviously
Ingame that's effectively the same thing.Fur Coat does not double defense ingame, it halves incoming damage.
But it's not in ASB, which is what's important here. Furthermore, if we just used equivalencies as justifications for buffs, then we may as well allow Huge Power to double incoming damage instead.Ingame that's effectively the same thing.
That couldn't be further from what phoenix is proposing.we may as well allow Huge Power to double incoming damage instead.
I never denied Fur Coat's viability (or lack thereof), but you don't need to scrap it and start over to fix it. It was made this way out of concern for its strength, and it wasn't a problem until now.If Huge Power doubled outgoing damage in-game we'd give it at least +5 bap which on its own at least suggests Fur Coat is super relatively weak even though there's no reason for it to be.
Is it really? You want an ability that halves damage to double defense. That's simply the inverse of what I said: giving a 2x attack ability double damage. They work in opposite directions, but they're more similar then you're admitting.That couldn't be further from what phoenix is proposing.
If Huge Power equated to double damage in ASB, it would be broken. Huge Power is not broken. A Huge Power clone that doubles Defense would not be broken either, especially on something like Furfrou. As it is, Fur Coat is worse than Huge Power for literally no reason other than an obscure game mechanic that does the same thing anyway.I never denied Fur Coat's viability (or lack thereof), but you don't need to scrap it and start over to fix it. It was made this way out of concern for its strength, and it wasn't a problem until now.
Is it really? You want an ability that halves damage to double defense. That's simply the inverse of what I said: giving a 2x attack ability double damage. They work in opposite directions, but they're more similar then you're admitting.
It's a physical contact move, with the description of attacking with a shockwave of air. That makes no logical sense and makes combo-ing with this move really difficult for anyone to understand. I'd like to get closure on this because if we don't, we're gonna get arguments about how to combo this move. I know it'll happen because it happens with literally every unresolved issue in ASB.Fake Out - Normal | Physical | Adjacent Target | 4 BAP | 100% Acc | 4 EN Cost | -- Eff% | Contact: Yes | 3 Prio | Combo Type: Set | Snatch: No | Magic Coat: No
The Pokemon strikes the opponent with immense swiftness using their hands/paws, creating a shockwave of air that pushes the opponent back, causing them to flinch. In Switch=KO, Fake Out only flinches on the Pokemon's first use of the move, even if resetting effects like Circle Throw, Dragon Tail, Roar, U-turn, Teleport, Volt Switch, or Whirlwind used by it or against it. In Switch=OK, Fake Out may only flinch if the Pokemon using the move hasn't used it since it was last sent out. Fake Out can still damage opponents after its first use since the Pokemon was sent out; it simply cannot flinch them.
people look at the descriptions for combos because just looking at the moves doesn't tend ot be specific enoughJust remove the shockwave if that is a problem. I mean, I didn't know people still took those descriptions seriously -_-