Its_A_Random
A distant memory
Does anyone actually have an objection to this?Can someone please be a dear and remove the "look away" shit from Hypnosis? It kinda messes up with everything.
Unless someone is in favor of letting it stay there.
Does anyone actually have an objection to this?Can someone please be a dear and remove the "look away" shit from Hypnosis? It kinda messes up with everything.
Unless someone is in favor of letting it stay there.
Canis linked me this which confirms the above. The actual thing that happens is that the mon is lifted into the air but the attack will deal no damage. Fixing now.So I just found out (like literally a minute ago) that Sky Drop does not work on flying types. Nothing in the Data Audit for Sky Drop not the Flying STAB mention this.
The Reason why i think we do it like this, is because its much harder to stall the 9A of 3 Rounds we have here then the 3A of 3 Rounds we have ingame. Even then Perish Song was put at -1 priority as a nerf already.Perish Song.
In-game (http://replay.pokemonshowdown.com/uususpecttest-215818259), if Perish Song is used on turn 1, things only die at the end of turn 4. However, I have been told by Rainman Legends that in ASB, if Perish Song is used in round 1, things die at the end of round 3. Apparently it has always been reffed this way (except in one gym battle that I reffed). Why is this discrepancy here, and can we please fix it?
As it stands though, you only need to stall out 6 actions. Just use Perish Song on the last action of the round. Especially if you order second.The Reason why i think we do it like this, is because its much harder to stall the 9A of 3 Rounds we have here then the 3A of 3 Rounds we have ingame. Even then Perish Song was put at -1 priority as a nerf already.
Veekun said:Held: Whenever the holder uses a move that requires a turn to charge first (Bounce, Dig, Dive, Fly, Razor Wind, Skull Bash, Sky Attack, or Solarbeam), this item is consumed and the charge is skipped. Skull Bash still provides a Defense boost.
Bulbapedia said:Allows user to omit first turn of charge-up required moves. Consumed after use. It affects Solar Beam, Skull Bash, Sky Attack, Razor Wind, Fly, Dig, Dive, Bounce, Shadow Force, Freeze Shock, Ice Burn, Phantom Force and Geomancy.
Serebii said:When this item is held by a Pokémon, if the holder uses Bounce, Dig, Dive, Fly, Razor Wind, Skull Bash, Sky Attack or Solarbeam, the turn where the Pokémon charges is skipped and the Pokémon immediately attacks. The Power Herb disappears after use.
NDA said:Attacks that take time to charge are charged instantaneously, preventing them from being disrupted. All charge attacks will have 0 priority instead of -1 Use of a charging attack (Example: Solar Beam)
No I want something for beginners... These have handmade mons too... This is for experts... Even I get bored half the way here... Also, this thing will be a one time made and can be used repeatedly...Did you try showing them the ASB Highlight Matches? Those tend to have a lot of images, flavor, good players, and so on... Here is the most recent one:
http://www.smogon.com/forums/thread...014-waterwarrior-vs-texas-cloverleaf.3526457/
Making a newbie friendly match could be nice though. It's true asb isn't for everyone and can be hard to get into but at the same time more could be done to make it a bit easier to draw new people in.
Its a nice idea VirajVora, this is the best beginner battle I had. It has flavor, it has CAP mons' LCs which ASB is unique for and it has Mascot mon Charmander, Squirtle, and some do like Hydreigon from Gen 5. It has a great style of reffing and will probably give a jest of how things work differently in ASB.No I want something for beginners... These have handmade mons too... This is for experts... Even I get bored half the way here... Also, this thing will be a one time made and can be used repeatedly...
We don't even need an exact true fight... We just need to show them how it's done... It can be made, locked and stickied by mods easily I suppose...
It's fine... But there is like tons of bad things I see in it...Its a nice idea VirajVora, this is the best beginner battle I had. It has flavor, it has CAP mons' LCs which ASB is unique for and it has Mascot mon Charmander, Squirtle, and some do like Hydreigon from Gen 5. It has a great style of reffing and will probably give a jest of how things work differently in ASB.
Though it is not perfect, it could be used for the time being. Until we can find such a battle or make one for our potentially interested members.
Though tbh, a player who doesn't get interested with the idea of an Anime Style Battling which is different from regular competitive battling and doesn't read the beginner's guide just to know more. Would not stay around for long, even if they joined. That is how I feel though, I could be wrong. All the best with this man, and have fun!
Ah! Well the problem is, that you are expecting too many variables that are difficult to combine into one battle.It's fine... But there is like tons of bad things I see in it...
1) I was expecting some small 1v1 battle as this is Too long...
2) I wasn't expecting hand-made mons... (or whatever you call it ?)
3) I was expecting an intense and simple battle... This is simple, but one sided battle...
4) I was expecting flavor even past round 1...
I am not being rude or just showing out mistakes... I am just telling what a newbie would think as I myself is a newbie right now...
Also, few things I thought of now which could be added in... Adding in few moves which have its effect different than simulator added once per a round... Like Substitute, Disable, Sleep Talk, Double Team, Chills etc. Giving full form and short form of some new things... And at last where Pokemon A was winning, lost only because Pokemon B used a Combination move showing the effects and twist of Combination moves too...