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Ask a Simple Question, Get a Simple Answer (CAP V. 3.0 READ THE OP!)

Discussion in 'Create-A-Pokémon Project' started by Deck Knight, Mar 6, 2012.

  1. bugmaniacbob

    bugmaniacbob Floats like a Butterfree, stings like a Metapod
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    At the moment, that's not up for discussion.

    If we ever decide to revise the CAPs in any respect whatsoever (which isn't even set in stone yet) then, well, maybe. But it's extremely unlikely, to my mind. It would go against what is currently our unspoken mantra of letting the existing CAPs act as a monument to the metagame they were designed for.
  2. Fuzzie

    Fuzzie

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    I was not sure where to put this, and I did not see a bug thread, nor did I want to create one and risk getting it closed, but there is a problem on Pokemon Showdown. The Pokemon Krilowatt mysteriously forgot how to use Surf, its most used move. Is there any chance to get this fixed, and where, if there is any place at all, should I report bugs such as this?

    Edit: It has come to my attention that Arghonaut can no longer use his favourite move as well, Waterfall.
  3. Nyktos

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    That's a Showdown issue, not one directly related to CAP. It belongs in the PS bug report thread. That thread suggests Krilowatt has already been fixed, but I brought up Arghonaut for you.
  4. Mowtom

    Mowtom

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    Anyone have any idea when the first gen 6 CAP will start?
  5. gust_r

    gust_r

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    when new things regarding new gen mechanics, abilities, moves and such are settled on the PRC subforum (may take a month or so i think)
  6. DHR-107

    DHR-107 Robot from the Future
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    As Gust said, we are currently discussing changes to the CaP Project in the PRC. We are trying to make this process as smooth/fast as possible so we can get to work on the first CaP of Gen 6. In the mean time you can always get involved with the creation of Cawmodore's prevolution as a little taster of what CaP is like.
  7. Vryheid

    Vryheid fudge jelly

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  8. DHR-107

    DHR-107 Robot from the Future
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    I think you should probably ask Honko about that in his thread for the damage calc. Otherwise man up and type the stats in manually.
    darkie likes this.
  9. unfixable

    unfixable

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    So, I'm very interested in CAP, but don't really know where to start. I'd love to help! I can't really draw however, so that might limit me?
  10. Dark Sage Green

    Dark Sage Green

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    I would also like to get into CAP. I have a knack for creating abilities as well as decent base stat creations. How can we create something though?
  11. gust_r

    gust_r

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    Welcome to CAP!

    So, i get this question asked a LOT when im on showdown so heres some basic stuff you should know before posting:

    http://www.smogon.com/cap/mission_statement What IS CAP?
    http://www.smogon.com/cap/pokemon/ Which pokemon were created and strategies (needing some updates)
    http://www.smogon.com/cap/process/events/ How the process itself works
    http://www.smogon.com/cap/leadership_team The team

    You dont need to be a good artist to be a good CAP member, there are lots of prized members who arent artists. Keep in mind that the final objective of the project is to create unique and interesting pokemon in competitive senses, so anyone who deeply comprehends the metagame can help.

    Past CAPs have used "custom" abilities but it has been decided by the Policy Review Comitee that no new abilities will be created.

    Finnally, here are some places in which you can chat and get involved with the community:
    http://play.pokemonshowdown.com/capproject CAP room on showdown
    http://client01.chat.mibbit.com/?channel=#cap&server=irc.synirc.net CAP IRC

    EDIT: Here's a cool art gallery :D http://www.smogon.com/cap/gallery/
    jas61292 likes this.
  12. unfixable

    unfixable

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    Read all those, but how can I actually get involved?
  13. gust_r

    gust_r

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    If you are wondering when the new project will start, it is "when new things regarding new gen mechanics, abilities, moves and such are settled on the PRC subforum (may take a month or so i think)" -- gust_r (scroll up a few inches)

    For now take DHR-107's suggestion and get involved with our cawmodore pre-evo mini project as a little taster of what CaP is like.

    ongoing discussions:
    http://www.smogon.com/forums/threads/cap-6-pre-evo-part-3-art-submissions.3496474/ art submissions
    http://www.smogon.com/forums/threads/cap-6-pre-evo-part-4-stats-submissions.3497115/unread stat submissions
  14. yoh102

    yoh102

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    I have a couple of questions regarding the CAP meta for gen VI. Though I'm not sure if theese are 'simple'.
    I know the meta is not the Proyect's main focus and the current policy is to not update past CAPs. However Necturna is a bit tricky.
    The first issue is that, in XY, Heart Scales can be used to relearn egg moves, so gen VI Necturna potentially has Smeargle's movepool, because it could relearn Sketch as many times as it wanted. This is in theory absolutely broken.
    The second is sixth gen moves, disregarding multi sketch. Is it legit to use for example a Sticky Web Necturna? If the answer is yes then we have the best sticky webber, but we have inconsistencies with the policy (Necturna would then be "updated"). If the answer is no I feel the inconsistency is bigger.
  15. bugmaniacbob

    bugmaniacbob Floats like a Butterfree, stings like a Metapod
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    For the first, as I understand it Necturna simply won't be allowed more than one Sketch move at a time, purely as a means of maintaining its concept; the fact that there isn't an in-game justification for such an arrangement is irrelevant, since as far as we are concerned at present, the CAPs are "locked in time" and Necturna perpetually retains the restrictions it possessed then, as a matter of principle. In this sense, Necturna can be subject to generational shifts (as you say, Sticky Web is one example, and I recall jas## was testing that very set on PS a while ago), but not actually subject to "updates".

    In short, what we're doing at present is nothing more than pragmatism - we play with the CAPs in the CAP metagame because it's fun to play the CAP metagame, but too much effort to fix what would be continuity issues if applied elsewhere (e.g. Lightningrod Voodoom with its DP effect as opposed to BW, but the BW effect for everything else). Hence, Necturna has the XY version of Sketch, but we can ignore its repercussions in much the same way that in DP we ignored the fact that the presence of the CAPs would have affected certain egg move restrictions.

    Hopefully, this should all become a bit clearer once we have got the CAP revisions PRC topic started.
  16. HosMoney

    HosMoney

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    I have a plan for a CAP project that still hasn't been made. I would like to request help from someone with past CAP experience to mentor me and/or explain why my idea should or should not be included in CAP discussions. I was told to ask here.
  17. bugmaniacbob

    bugmaniacbob Floats like a Butterfree, stings like a Metapod
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    It's not entirely clear what you're asking, or even if this is a simple question at all. When you say you have a plan for a CAP project, does that mean you have a concept that you would like to submit for the next CAP cycle? If so, then just post it here and I'm sure people (myself included) would be more than happy to tell you if it's interesting or how it can be improved or whether it has a shot at winning the eventual vote. Either way, any of the CAP forum moderators or current CAP contributors would, I'm certain, be happy to walk you through whatever it is you need help with, if you send them a private message or post here.

    Also, this might also help.
  18. HosMoney

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    I was unclear what i was going for also. ive been working on a concept of a dragon glass cannon who also functions as a wall on dragon types with its ability. i played with the idea of adding the fairy type to it just to make him a unique typing.
  19. bugmaniacbob

    bugmaniacbob Floats like a Butterfree, stings like a Metapod
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    Well, the CAP Project doesn't really deal with personal Pokemon creations - every aspect of the Pokemon created or discussed here has to be voted on by the community and subscribe to some meaningful role within the metagame (which is also voted upon). Your own concept wouldn't be legal since it specifies typing and ability as well as role. So, unless your concept were heavily revised, there's pretty much nil chance of it being a part of any CAP discussion. I'm sorry.

    If you just wanted to have a Pokemon created for fun, then possibly you'd have more luck if you tried asking around on #cap on IRC.
  20. SexyNosepass

    SexyNosepass

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    What is going to happen to Necturna now that egg moves can be relearned?
  21. gust_r

    gust_r

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    its gonna stay the same,
    if you read a few posts above you'd know
    Last edited: Jan 18, 2014
  22. Fuzzie

    Fuzzie

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    While egg moves can be relearned, Sketch can still only be learned once. If Necturna knows a move already via Sketch, then it still has yet to forget that egg move, and relearning it would prove redundant.
  23. HosMoney

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    I'm all good with that. I was more or less using it as a starting point to throw some ideas around.
  24. SexyNosepass

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    Okay. Thank you.
  25. HeaLnDeaL

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    Where would be the best place to post a CAP concept in order to get feedback? I read this thread's OP and I don't think this would really be the best place... The CAP Kitchen doesn't mention CAP concepts in it's OP, but would that be the place to post? And just for clarification, when I say CAP concept, I mean that I tried to follow the submission guidelines I saw for the Cawmodore concept... no specific types bound to the concept, etc.

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