MtGXerxes is friggin awesome.WillisTheUnbreakable and TrainMan also are good battlers. I saw a lot of good concepts watching them.
Not sure how this would be affected by the bicycle animation. But that tux is spiffy.Okay, bit of a weird question. Is there an AR (or GameShark) code to make your character always wear their outfit from super contests? i don't even need the code itself; just wonderin'.
So uh a while back there was a lot of stuff going round about "Obi's Stall Team" - of what does that team consist? Would someone point me to a thread/explain it briefly?
Defensively focused TSS (Toxic, Spikes, Sandstorm) team. This is the greatest stall team and it relies on getting down Spikes, Stealth Rock, Sandstorm, Toxic Spikes, and having a Ghost to block rapid spinners. Probably the best example of this was Obi's stall team.
Hippowdon / Skarmory / Blissey / Celebi / Spiritomb / Tentacruel
Answer should be on the last page I think. Somebody asked this same question.been wondering this for a while, it says that the damage for Gyro Ball is capped at 150. Does this include Stab factor? Also, on a similar note, does anybody know exactly how many EVs are needed for Bronzong to OHKO 350 Speed Gengar with Gyro Ball?
Not that I know of.Okay, bit of a weird question. Is there an AR (or GameShark) code to make your character always wear their outfit from super contests? i don't even need the code itself; just wonderin'.
If this infernape is choiced I suggest U-Turn. If it is a regular infernape Swords Dance and Nasty Plot will all be helpful. The rest of the moves are kind of useless imo.What is better or an Infernape?
Punishment, SD, Nasty Plot, Shawdow Claw, U-Turn or W-O-W
I am pretty sure ingame it would be the trainers on the route to sunnyshore or the route to the garden. They will eventually get up to level 60-70 and give extremely high ammounts of money. Victory Road is also a good place to look but that is a cave. Once you get to the battle tower you will have double battles there at level 100 but you wont get expereince or money. Only battle points.Who are the strongest doubles trainers in the game and where are they located? Actually, the ones outside of caves...
Yes. Just like how Ninjask passes speed boosts to pokemon and they will take max damage from gyro ball, pokemon that receive speed boosts under special conditions (rain) will factor that into gryo balls damageThis is just a curiosity but when Kingdra or Floatzel get a Swift Swim speed boost is this accounted for in the calculations of the base-power of Gyro Ball? Not that something like Bronzong should be staying in against Kingdra anyway but I was just curious.
sorry no ideaAny idea when the wifi chat will be back up?
Most of these are on site.I've been lurking for a while and people always mention maxed numbers for statistics (mostly speed), and I was wondering if there was a database, formula, or site that has these numbers. I'm making a team and need to know the speed tiers and all that fun stuff.
STAB is applied to the damage dealt, not to the attack's power. It is the attack's power that is capped at 150.been wondering this for a while, it says that the damage for Gyro Ball is capped at 150. Does this include Stab factor?