Not sure if this helps but an ev increase the stat by one per 4 evs.Nexus asked me to post my question here.
I am looking for a real example of how an EV is calculated for one stat by learning the stat increment amount after leveling up. Can someone help?
Cheers!
At LV100, a stat increases by 1 point for every 4 EVs. As the level lowers, the stats change proportionally - at LV50, you need 8 EVs for a point; at LV10, you need 40 EVs for a point. All aspects of the stat are the same way - other than the automatic 5 base (or 10 for HP), stats change in direct proportion to the Pokemon's level.Nexus asked me to post my question here.
I am looking for a real example of how an EV is calculated for one stat by learning the stat increment amount after leveling up. Can someone help?
Cheers!
So from lv. 51 to 100, each 4 EVs make 1 point. Can you please put the rest in sets of ranges? Thanks!At LV100, a stat increases by 1 point for every 4 EVs. As the level lowers, the stats change proportionally - at LV50, you need 8 EVs for a point; at LV10, you need 40 EVs for a point. All aspects of the stat are the same way - other than the automatic 5 base (or 10 for HP), stats change in direct proportion to the Pokemon's level.
actually, when you look at the helpful dual stabs damage list, the best dual stabs belong to Kingdra, Scrafty, and Gyarados, which only have three, two, and three resists to their STABs respectively.Thank you very much, those are exactly the options I needed!
Garchomp has great dual stabs. he's also banned.u forgot garchomp (pretty good)
palkia
pelliper
swanna
This is correct.I think that it changes subtly for each individual level, and the levels mentioned earlier were just benchmarks with simple numbers. Since most battles use pokemon at level 100, you can just use the 4 evs to one stat point ratio and the pokemon's base stats to find your numbers.
also,
zekrom banned
cyclohm CAP only
tomohawk CAP only
mamoswine somewhat decent
bibarel shit without moody
golem 95% shit
rhyperior decent but shit spdef
they have pretty good stabs
Thanks, guys. But how to find base stats? And I know that base stats increase when a Pokemon evolves—wouldn't this mess everything up?This is correct.
EVs x Level / 400 = # of points gained in that stat from EVs
Or, to find the overall stats at any level:
(((Base x 2) + (EVs / 4) + IVs) x Level / 100) + 5
That's for a neutral nature. +stat natures multiply the whole thing by 1.1; -stat natures multiply the whole thing by 0.9. I'm not sure whether that happens before or after the +5.
Limbo was an old tier between Ubers and OU that doesn't exists anymore its used in the BW Dex for technical reasons, just read RU (the currently lowest tier in the BW Metagame) everywhere instead of Limbo.now, im just wondering about 3 things.
1. what is limbo in pokemon tiers?
2. what is a filler in a move set?
and 3. is it possible to teach salamence outrage, dragon dance, and hydro pump in b/w?
The analysis speaks about using the Pokemon in OU. Houndoom walls him, but he sucks in OU(or at least, Heatran > Houndoom). When UU analyses are uploaded, things are also similarly amended.Honest Curiosity. (Since it can be answered with one post, posting here :P)
Why do NU/UU analyses always talk about how they are good for countering X OU/Uber pokemon, and X OU/Uber pokemon counters them, but rarely ever mention the NU/UU pokemon that would do the same.
Just something I noticed on Sigilyph (who, I assume is mostly due to the fact his analysis was done while he was still OU), whereas Houndoom is not mentioned for completing walling his Cosmic Power Flame Orb set (can't be burned with Psycho Shift, and no damage from stored power), and Bisharp and Drapion completely wall his Cosmic Power Toxic Orb set, (can't be poisoned and no damage from stored power).
Any good Pokemon site will list all of the base stats of a Pokemon in their page for the Pokemon.Thanks, guys. But how to find base stats? And I know that base stats increase when a Pokemon evolves—wouldn't this mess everything up?
100. Almost everything rounds down in Pokemon.On Substitute mechanics: how much Hp do you lose per Sub if you have, say, 401 Hp. 100 or 101?
So after a 2nd seismic toss it will still fade right ?100. Almost everything rounds down in Pokemon.
404 HP is the magic number for 101 HP Substitutes to survive any Seismic Toss, made possible with base 100 HP or higher.