I've been playing pokemon lately and was wondering how OP debuffs and the like would be with burn/paralyze. So I came up with a few questions I figured you guys would know the answers to.
- Does Burn's/Paralyze's status effect change stack with buffs/debuffs?
- If so, which affects the base stat first Burn's/Paralyze's status effect or buffs/debuffs?
- Is there an absolute minimum a stat can be reduced to no matter the scenario?
Thanks,
PokeBilly
1.) When a Pokemon is burned or paralyzed, the stat change due to its status ailment will occur no matter what level its stats have been boosted or lowered to. For instance, a Pokemon who is burned at +6 attack (an attack stat of 4 times its initial attack stat) will have its attack halved due to the burn giving it an effective +2 attack (an attack stat of twice its initial attack stat) In the same way, a paralyzed Pokemon at +6 speed will have the equivalent of +0 speed without the status ailment.
2.) I don't know the order, but I don't think it matters because the order will not effect damage or speed since both the status ailment and boosts are considered when these are calculated.
3.) The absolute minimum a stat other than attack, special attack, or speed can be reduced to is -6 (one fourth of its normal value). With a burn and the ability slow start or defeatist, attack can reach a level equal to one sixteenth of its normal value, the equivalent of -30 if that were to exist. With the ability defeatist, special attack can be reduced to one eight its normal value, the equivalent of -14 if that were to exist. With paralysis, an iron ball, and the ability slow start, speed can reach a level equal to one sixty-fourth of its normal value, the equivalent of -126 if that were to exist. Edit2: Numerically, the lowest a stat can be reduced to is 1.
Edit: Ninja'd on the first two by Ariados Person