1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Azumarill (Full Revamp) [QC 3/3] [GP 2/2]

Discussion in 'Uploaded Analyses' started by Jukain, Oct 12, 2012.

  1. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    alrighty, i talked to koko and he said so outdated must be revamped and also subpunch sucks so yeah there you go

    [Overview]

    <p>While Azumarill might not look like much at first glance with its laughable offenses, with Huge Power in hand it is one of the most powerful Pokemon in UU. With bulk uncharacteristic of offensive powerhouses, Azumarill is not flimsy like a sheet of paper either, being able to take most hits. It's also an excellent revenge killer due to STAB priority in Aqua Jet, which has excellent neutral coverage. Walling Azumarill is a difficult feat due to its access to all the coverage it needs in Ice Punch and Double-Edge. The only thing that Azumarill really has going against it is its mediocre Speed, which is mitigated by Aqua Jet. Overall, Azumarill is a top choice for a Pokemon in UU and should be considered for any team.</p>

    [SET]
    name: Choice Band
    move 1: Aqua Jet
    move 2: Waterfall
    move 3: Double-Edge
    move 4: Ice Punch
    item: Choice Band
    ability: Huge Power
    nature: Adamant
    evs: 168 HP / 252 Atk / 4 SpD / 84 Spe

    [SET COMMENTS]

    <p>This set has been a curse to all of Azumarill's opposition for two generations at this point, and it's surely not ready to stop yet. The premise behind this set is very simple: hit hard. To put its power into perspective, not one wall in UU without a Water typing not named Shaymin can hope to defend against Azumarill's tremendous assault. Additionally, out of all the bulky Water-types in UU, only Slowbro can actually counter Azumarill. Even offensive teams crumble in the face of Aqua Jet. Speaking of Aqua Jet, when Azumarill's high power and STAB are taken into account, it is one of the most powerful priority attacks in all of Pokemon, capable of OHKOing most offensive Pokemon that do not resist it, including Heracross, Darmanitan, Flygon, Zapdos, and Chandelure. The excellent neutral coverage it has is also arguably superior to that of all other priority moves.</p>

    <p>If Aqua Jet were a pistol, then Waterfall would be a nuke. Very few moves in UU can match Azumarill's Waterfall's power level, and none without drawbacks. All but the bulkiest of resists are smashed into pieces by it. However, many bulky Water resists exist in UU, so coverage moves to hit them are needed. Double-Edge is the first of these, hitting bulky Water-types such as Slowbro, Milotic, Slowking, and Blastoise hard. In fact, it 2HKOes all but Slowbro after Stealth Rock damage. The other coverage move is Ice Punch, which hits Grass-types such as Roserade and Shaymin hard.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs allow Azumarill to outrun Porygon2, hit hard, and take a ton of punishment. A decent alternative is to transfer the HP EVs to Speed, which allows Azumarill to outrun Blastoise and Milotic, both of which are 2HKOed by Double-Edge. However, the loss in bulk is quite noticeable, and all Azumarill really avoids with those Speed EVs is being burned by Scald, so keeping the EVs in HP is usually best. While the given moves are generally the best choices, a few other moves are viable as well. Superpower can be used to hit Cobalion, Empoleon, Registeel, and Porygon2 hard. It also OHKOes defensive Snorlax and allows Azumarill to check +1 Curse variants. Toxic can be used to cripple bulky Water-types, but is really only for Slowbro because Double-Edge hits the rest hard enough. Return is a possible replacement for Double-Edge due to its lack of recoil, but the lower damage output means it won't even 2HKO its main targets.</p>

    <p>The best way you can support Azumarill is to take out bulky Water resists. Bulky Water-types are the first obstacle to deal with; an offensive Grass-type, such as Shaymin or Roserade, or a Zapdos is recommended to defeat them. Roserade also has the option of setting up Toxic Spikes, which makes tanking hits from Azumarill all the more difficult. Since Roserade falls to Waterfall, Shaymin is the only Grass-type you need to worry about. A Fire-type, such as Darmanitan or Chandelure, is recommended to roast it. Entry hazards are required for Azumarill to break through some walls, so Pokemon such as Froslass, the aforementioned Roserade, and Cobalion make great partners. Wish support is also helpful to keep Azumarill in prime condition to take attacks, as it is worn down easily. However, Umbreon is essentially the only viable choice, and it is not that great of a Pokemon. As has been made quite obvious, Fire / Water / Grass cores are Azumarill's preferred home. Chandelure / Roserade / Azumarill is a stellar example. Azumarill can defeat two of Chandelure's biggest counters, Snorlax and Umbreon, while Chandelure breaks Shaymin. Roserade provides Spikes or potentially Toxic Spikes, counters Milotic, and soft checks Slowbro. Azumarill breaks Fire-types for Roserade. Arcanine / Shaymin / Azumarill is another core that has a bit more bulk. Essentially, if you want Fire-types gone, Azumarill is your man. Lastly, you might want to consider Snorlax as a partner because it counters Zapdos and other Electric-types.</p>

    [Other Options]

    <p>Azumarill has a few other halfway-decent options. The shining star among these is a Substitute + Focus Punch set. A Fighting-type attack with a high 150 Base Power as well as protection from revenge killers and status seems excellent on paper, but it doesn't provide much in the way of coverage and such a set is much weaker than the Choice Band variant. A Life Orb might seem like a decent item choice so Azumarill can switch moves, but it impairs Azumarill's beloved bulk. You could run Encore over a coverage move, but Azumarill is better off attacking its foes than playing around with them. Oh, just one more note, don't use any of Azumarill's other abilities. They disfigure its beautiful might and render it a useless piece of excrement. Seriously, don't do it, or you might just find the entirety of the ladder pointing and laughing at you, a gleeful smirk etched upon their faces as they effortlessly shrug off Azumarill's assaults.</p>

    [Checks and Counters]

    <p>Despite Azumarill's overwhelming power, it has some weaknesses that can be easily exploited. The first of these is that it lacks a way to break some bulky Water-types. Slowbro can cripple Azumarill with a burn and wear it down with Psyshock while having Regenerator to heal off any damage taken. Suicune pretty much perpetually walls Azumarill and can use it as setup fodder. Empoleon is 3HKOed by Waterfall and Double-Edge, but it can take any other attack bar the rare Superpower. However, it is not doing much in return outside of trying to burn Azumarill. Shaymin is another excellent way to counter Azumarill, as it takes pittance from even Waterfall and can sap Azumarill's health with Leech Seed or outright kill it. The only move it has to worry about is Ice Punch.</p>

    <p>There are two more major Pokemon that Azumarill has trouble with&mdash;Zapdos and Cofagrigus. Offensive Zapdos is not KOed by Aqua Jet but falls to Waterfall; defensive variants can take a Waterfall but lack the firepower to OHKO Azumarill. On the other hand, Cofagrigus is basically the bane of Azumarill's existence. Mummy removes Huge Power, which leaves Azumarill useless, and Cofagrigus takes little from Aqua Jet and can comfortably tank a Waterfall. Cofagrigus can even carry Will-O-Wisp to render Azumarill fully incapable of hurting anything. It can also set up a free Trick Room, which can turn the tables on Azumarill and its team.</p>

    <p>If for whatever reason your team lacks one of the above Pokemon, there is no need to despair. Thanks to Azumarill's abysmal Speed, it can be worn down easily by powerful attacks if it is locked into a move other than Aqua Jet. A few examples of these are Choice Band Flygon's Outrage, Choice Band Heracross's Megahorn, and Life Orb Mienshao's Hi Jump Kick. Beating Azumarill in all actuality is not very difficult, but be sure to have a reliable method regardless&mdash;otherwise you might just be its latest victim.</p>
  2. Mazz

    Mazz Retired
    is a Contributor Alumnus
    Mentor

    Joined:
    Feb 4, 2011
    Messages:
    979
    Cofagrigus is also a damn good counter to Azumarill too. Mummy nerfs Huge Power, immune to Superpower, and Aqua Jet does dick squat to the sarcophagus. Defensive variants also carry Will-O-Wisp, which hurts Azumarill even further.
  3. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    ty pokemazter put that in.
  4. kokoloko

    kokoloko yes, this is dog.
    is a member of the Site Staffis a Super Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Winner
    Underused Leader

    Joined:
    Aug 21, 2009
    Messages:
    3,346
    Uhh we might need to put enough Speed to outrun Porygon2. Other QC members should weigh in.
  5. Nas

    Nas real
    is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
    Moderator

    Joined:
    Oct 19, 2007
    Messages:
    1,373
    Yeah, make the EV spread 168 Hp / 252 Atk / 4 SpD / 84 Spe, and give an AC mention to 252 Atk/4 SpD/252 Spe. Max Speed lets it outrun Milotic and Blastoise, at the cost of a lot of bulk. You do 2HKO Blastoise and Milo with Double Edge after SR, so it can be worth it.
  6. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    kkk i implemented that spread. approvals please, i think this is ready now.
  7. PK Gaming

    PK Gaming Pursuing My True Self
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner

    Joined:
    Aug 18, 2009
    Messages:
    5,147
    Couple of things:

    • You need to specify which variant of Cofagrigus counters Azumarill. Standard Cofagrigus is a shaky counter at best since it takes (53.75 - 63.75%) from Waterfall switching in, (27.18 - 32.18%) on the second hit, and Cofagrigus can't really threaten it back so it flat out loses if it switches in. The bulky ghost variant fares much better, since it has increased bulk and access to WoW and Pain Split.
    • Roserade can only switch into Aqua Jet/Waterfall or Superpower, and offensive variants need to be wary of Waterfall since it do (73.56 - 86.97%).
    • Replace this entire sentence with "Azumarill benefits from having Snorlax as a partner since it beats Zapdos and other Electric-types". If Zapdos (or any special attacker for that matter) is a pain in the ass, Snorlax is your go to guy. Snorlax even checks offensive Roserade, which is nice.
    • Can you specify? Azumarill is capable of countering Chandelure's checks (Snorlax / Umbreon) while Roserade provides Azumarill with entry hazards and can counter Milotic act as soft check to Slowbro. Feel free to mention that other FWG members work fine (EX: Azumarill / Shaymin / Arcanine, etc)

    Empoleon is not much of a counter, since Waterfall deals out (35.48 - 41.93%) to defensive variants (basically a 3HKO outside of SR) and Empoleon can't do much in return (outside of LOL scald burns).
  8. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    Thanks a bunch PK, those changes are implemented.
  9. Camisado

    Camisado

    Joined:
    Jun 8, 2009
    Messages:
    134
    What does Double-Edge do that Return doesn't? Most pokes with Return and Double-Edge at least oo the other, if not a whole slash.
  10. PK Gaming

    PK Gaming Pursuing My True Self
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner

    Joined:
    Aug 18, 2009
    Messages:
    5,147
    awesome

    [qc]1/3[/qc]
  11. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    Double-Edge 2HKOes Milotic and Blastoise, while Return does not. Honestly you don't use Double-Edge/Return for much else, so it's worth it.

    Oh and thanks PK.
  12. Nas

    Nas real
    is a member of the Site Staffis a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
    Moderator

    Joined:
    Oct 19, 2007
    Messages:
    1,373
    Double Edge 2HKO's Milotic, Blastoise, and Slowking 100% of the time after SR, Return only has a ~50% to 2HKO Milotic and Slowking and cannot 2HKO Blastoise. (assuming 252/252+ EV Spreads)

    You should mention in the analysis that Superpower OHKO's defensive Snorlax and lets Azumarill check +1 Curselax to some degree. Otherwise, I think this looks good.

    [​IMG]
    QC Approved 2/3
  13. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    Thanks RT., mentioned that.
  14. DestinyUnknown

    DestinyUnknown in other words...
    is a Contributor to Smogonis a Team Rater Alumnus

    Joined:
    Oct 6, 2011
    Messages:
    1,409
    QC Approved 3/3
  15. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    alright, I'll write this up after I do croagunk.

    EDIT: croagunk is done so expect this written up soon!

    EDIT2: overview done

    EDIT3: this will be written later I have another thing that I need to prioritize over this EDIT4: done with that finally have time to write this.

    EDIT4: set comments is written up, gotta write this before the hurricane!

    EDIT5: oo is written up, lgi!
  16. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    This is written up and ready for GP checks.
  17. Zacchaeus

    Zacchaeus
    is a Battle Server Moderator Alumnus

    Joined:
    Dec 5, 2009
    Messages:
    3,261
    Add
    Remove
    Comments

    Yeah I'm not sure if you just can't put in emdashes yet or what but I noted them all anyway. But aside from optional changes I only found 1 error so good job
  18. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    woops, sorry for missing your check. implemented your check. oh, and &mdash; is an html em dash. it shows up on-site as a proper em dash, so it's not a big deal.
  19. Dice

    Dice what's a god to a nonbeliever
    is a Tutoris a Tiering Contributoris a Contributor to Smogon

    Joined:
    Feb 24, 2012
    Messages:
    1,967
    This is just a small nitpick, but you mention Superpower in the Overview as a great coverage option; however, Superpower isn't listed in the only set on the analysis. So I would delete it from the overview.
  20. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    Fixed, thanks Bri!
  21. sirndpt

    sirndpt
    is an Artist Alumnusis a Contributor Alumnus

    Joined:
    Aug 12, 2011
    Messages:
    1,118
    merry christmas colors etc

    just a few tiny issues mostly to do with pronouns, really: firstly, be careful of using 'it' where it might be ambiguous, and secondly, 'you' should only ever be used to refer to the trainer, not the pokemon - you are not an azumarill! otherwise, yeah :)

    1/2

    also lazy to edit my check but i would definitely recommend combining the first two AC paragraphs, as well as the last two (as in, two paragraphs, 1+2 and 3+4)
  22. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    Thanks sirn, your check is implemented.
  23. melvni

    melvni
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Oct 2, 2010
    Messages:
    1,148
    GP check. Good job. Pretty much all of these are minor changes.
    Additions in Blue
    Subtractions in Red
    Comments in Purple

    Show Hide
    [Overview]

    <p>While Azumarill might not look like much at first glance with its laughable offenses, with Huge Power in hand it is one of the most powerful Pokemon in UU. With bulk uncharacteristic of offensive powerhouses, Azumarill is not flimsy like a sheet of paper either, as it is being able to take most hits. It's also an excellent revenge killer due to STAB priority in Aqua Jet, which has excellent neutral coverage. Walling Azumarill is a difficult feat due to its access to all the coverage it needs in Ice Punch and Double-Edge. The only thing that Azumarill really has going against it is its mediocre Speed, which is mitigated by Aqua Jet. Overall, Azumarill is a top choice for a Pokemon in UU and should be considered for any team.</p>

    [SET]
    name: Choice Band
    move 1: Aqua Jet
    move 2: Waterfall
    move 3: Double-Edge
    move 4: Ice Punch
    item: Choice Band
    ability: Huge Power
    nature: Adamant
    evs: 168 HP / 252 Atk / 4 SpD / 84 Spe

    [SET COMMENTS]

    <p>This set has been a curse to all of Azumarill's opposition for two generations at this point, and it's surely not ready to stop yet. The premise behind this set is very simple: hit hard. To put its power into perspective, not one wall in UU without a Water typing not named Shaymin can hope to defend against Azumarill's tremendous assault. Out Additionally, out of all the bulky Water-types in UU, only Slowbro can actually counter Azumarill. Even offensive teams crumble in the face of Aqua Jet. Speaking of Aqua Jet, when Azumarill's high power and STAB are taken into account, it is one of the most powerful priority attacks in all of Pokemon, capable of OHKOing most offensive Pokemon that do not resist it, such as including Heracross, Darmanitan, Flygon, Zapdos, and Chandelure. The excellent neutral coverage it has is also arguably superior to that of all other priority moves.</p>

    <p>If Aqua Jet were to be compared to a pistol, then Waterfall would be a nuke. Very few moves in UU can match Azumarill's Waterfall's power level, and none without drawbacks. All but the bulkiest of resists are smashed into pieces by it. However, many bulky Water resists exists exist in UU, so coverage moves to hit them are needed. Double-Edge is the first of these, hitting bulky Water-types such as Slowbro, Milotic, Slowking, and Blastoise hard. In fact, it 2HKOes all but Slowbro after Stealth Rock damage. The other coverage move is is Ice Punch, which hits Grass-types such as Roserade and Shaymin hard.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs allow Azumarill to outrun Porygon2, hit hard, and take a ton of punishment. A decent alternative is to transfer the HP EVs to Speed, which allows Azumarill to outrun Blastoise and Milotic, both of who which are 2HKOed by Double-Edge. However, the loss in bulk is quite noticeable (add comma) and all Azumarill really avoids with those Speed EVs is being burned by Scald, so keeping the EVs in HP is usually best. While the given moves are generally the best choices, a few other moves are viable as well. Superpower can be used to hit Cobalion, Empoleon, Registeel, and Porygon2 hard. It also OHKOes defensive Snorlax and allows Azumarill to check +1 Curse variants. Toxic can be used to cripple bulky Water-types, but is really only for Slowbro because Double-Edge hits the rest hard enough. Return is a possible replacement for Double-Edge for due to its lack of recoil, but the lower damage output means it won't even 2HKO its main targets.</p>

    <p>The best way you can support Azumarill is to take out bulky Water resists. Bulky Water-types are the first obstacle to deal with; an offensive Grass-type, such as Shaymin or Roserade, or a Zapdos is recommended to defeat them. Roserade also has the option of setting up Toxic Spikes, which makes tanking hits from Azumarill all the more difficult. Since Roserade falls to Waterfall, Shaymin is the only Grass-type you need to worry about. A Fire-type, such as Darmanitan or Chandelure, is recommended to roast it. Entry hazards are required for Azumarill to break past get past / break down / break through some walls, so Pokemon such as Cobalion, Froslass, the aforementioned Roserade, and Cobalion make great partners. Wish support is also helpful to keep Azumarill in prime condition to take attacks, as it is worn down easily. However, Umbreon is essentially the only viable choice, and it is not that great of a Pokemon. As has been made quite obvious, Fire / Water / Grass cores are Azumarill's preferred home. Chandelure / Roserade / Azumarill is a stellar example. Azumarill can defeat two of Chandelure's biggest counters, Snorlax and Umbreon, while Chandelure breaks Shaymin. Roserade provides Spikes or potentially Toxic Spikes, counters Milotic, and soft checks Slowbro. Azumarill breaks Fire-types for Roserade. Arcanine / Shaymin / Azumarill is another core that has a bit more bulk. Essentially, if you want Fire-types gone, Azumarill is your man. Lastly, you might want to consider Snorlax as a partner because it counters Zapdos and other Electric-types.</p>

    [Other Options]

    <p>Azumarill has a few other halfway-decent options. The shining star among these options is a Substitute + Focus Punch set. A Fighting-type attack with a high 150 Base Power as well as protection from revenge killers and status seems excellent on paper, but it doesn't provide much in the way of coverage and such a set is much weaker than the Choice Band variant. A Life Orb might seem to be like a decent item choice so Azumarill can switch moves, but it impairs Azumarill's beloved bulk. You could run Encore over a coverage move, but Azumarill is better off attacking its foes than playing around with them. Oh, just another one more note, don't use any of Azumarill's other abilities. They disfigure its beautiful might and render it a useless piece of excrement. Seriously, don't do it, or you might just find the entirety of the ladder pointing and laughing at you, a gleeful smirk etched upon their faces as they effortlessly shrug off Azumarill's assaults.</p>

    [Checks and Counters]

    <p>Despite its Azumarill's overwhelming power, Azumarill it has some weaknesses that can be easily exploited. The first of these is that it lacks a way to break some bulky Water-types. Slowbro can cripple Azumarill with a burn and wear it down with Psyshock while having Regenerator to heal off any damage taken. Suicune pretty much perpetually walls Azumarill and can use it for as setup fodder. Empoleon is 3HKOed by Waterfall and Double-Edge (they do the same amount of damage since Empoleon 2x resists both and Waterfall's Power = 1.5*80 = 120 = Double-Edge's Power), but it can take any other attack bar the rare Superpower. However, it is not doing much in return outside of a burn trying to burn Azumarill. Shaymin is another excellent way to counter Azumarill, as it takes pittance from even Waterfall and can sap Azumarill's health with Leech Seed or outright kill it. The only move it has to worry about is Ice Punch.</p>

    <p>There are two more major Pokemon that Azumarill has trouble with&mdash;Zapdos and Cofagrigus. Offensive Zapdos is not KOed by Aqua Jet but falls to Waterfall; defensive variants can take a Waterfall but lack the firepower to OHKO Azumarill. On the other hand, Cofagrigus is basically the bane of Azumarill's existence. Mummy removes Huge Power, which leaves Azumarill useless, and Cofagrigus takes little from Aqua Jet and can comfortably tank a Waterfall. Cofagrigus can even carry Will-O-Wisp to render it Azumarill fully incapable of hurting anything. It can also set up a free Trick Room, which turns can turn the tables on Azumarill and its team.</p>

    <p>If for whatever reason your team lacks one of the above Pokemon, there is little no need to despair. Thanks to Azumarill's abysmal Speed, it can be worn down easily by powerful attacks if it is locked into a move other than Aqua Jet. A few examples of these are Choice Band Flygon's Outrage, Choice Band Heracross's Megahorn, and Life Orb Mienshao's Hi Jump Kick. Beating Azumarill in all actuality is not very difficult, but be sure to have a reliable method regardless&mdash;otherwise you might just be Azumarill's its latest victim.</p>


    [gp]2/2[/gp]
  24. Jukain

    Jukain fuck redew
    is a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Mentor

    Joined:
    Feb 25, 2011
    Messages:
    3,597
    Implemented your check melvni. This is ready for upload!

Users Viewing Thread (Users: 0, Guests: 0)