-inactive in BH due corrupt leader-
The [Gen 7] Balanced Hackmons Suspects and Bans ThreadQuick Links:
- View Current Banlist
- Why isn't ___ Banned?
- [Gen 7] Balanced Hackmons Ladder Thread
- [Gen 6] Balanced Hackmons Suspects and Bans Thread
Welcome to the [Gen 7] Balanced Hackmons Suspects and Bans thread. The purpose of this thread is to stay in spirit with the one verbatim created here, and my own i.e.
- defining BH's Ban philosophy
- defining what makes something banworthy in BH
To be honest, the "balanced" title is a misnomer; a truer name for BH is probably AEA - "Almost Everything Allowed", a tier where conventionally 'broken' things stay in the same space and check each other. The central identity is therefore inclusion of as much as possible in the games.
We want to remove as few things as possible to solve a problem we are facing in the meta, by banning the exact source of the problem through discussion.
Here's what to look for when considering bans:
These are the following properties a Pokemon should have to be considered banworthy:
- Inherent/Natural Qualities:
- A banworthy Pokemon should be considered first and foremost as a blank state with no ability or specific moveset, on the merits of its stats in both an offensive and defensive setting. It should outshine every other Pokemon in the tier and be considered head and shoulders above them.
- In addition, their typing would grant both a great offensive STAB as well as uncommon or easy to patch weaknesses (e.g. by an ability), and also be neutral or resistant to common hazards
- Multidimensional and Unique Sets:
- Because of its stats and typing, the Pokemon can run many different sets and different roles, all of which vary from passable to dominant in the tier, whether defensive or offensive
- It is important to get past simply being the jack of all trades. There has to be a subset of the main sets that can be run on the 'mon that are unique to it, either from its STAB combination, defensive typing or more
- Centralization: Centralization here would take everything that has been said above into account. This includes the following aspects:
- One of (or both):
- It's difficult to win without using the banworthy pokemon or
- Checks and counters for this mon are insufficient, niche or uncommon to the point of forcing the decision to either prepare for the ban-worthy Pokemon uniquely or the rest of the tier
- The Pokemon is so good at different roles/sets that preparation for one leads to a loss against the other
- One of (or both):
An Ability should be considered for ban based on:
Can be slapped onto nearly any 'mon, regardless of role, stat spread or moveset .e.g. Shadow Tag and Wonder Guard
- Extreme Augmentation:
The capabilities of the 'mon it is on that the set in question are difficult or impossible to check or counter. This implies that the power originates from the ability and that the choice of 'mon, item and even moveset, is irrelevant. e.g. Pure Power, Parental Bond
A banworthy move would be:
- An attack with either no counters, or unreasonably niche or unusable ones e.g. OHKO Moves
- A move (attack or status) that removes the emphasis on skill, planning and/or preparation and moves the outcome to forces not in control of the player e.g. Chatter
While unprecedented and therefore difficult to make a guide for, I have included some initial thoughts about what would be needed to advocate an Item ban:
- Extreme Augmentation:
Just like Abilities, a ban-worthy item makes mons so much better that the game reduces to "do you have the item or not" question
- Prevent Illegal Mechanics:
An item ban can also be considered if it allows Pokemon access to mechanics that have already been banned (see FAQ). E.g. Gengarite. For this, the Pokemon with the item would have to be evaluated as if it were a new Pokemon ban, with a preset ability and item
Clauses should be reserved for complex cases where you'd either need a lot of individual bans, or it's more of a strategy that needs to be reduced. Saved for:
- Dominant strategies with either no checks, or the player has to choose between preparing for this specific strategy or the general meta
- Remove the emphasis of the game from skill to outside forces such as luck or amount of time the battlers have e.g. Endless Battle Clause
- Blanket limitations instead of going for multiple bans e.g. Ability Clause