BH Balanced Hackmons

Some thoughts on the new Pokémon and moves USUM will bring:
  • Blacephalon has the highest special attack of all fire-types, and also has one of the strongest Moongeist Beams availablle - but it is damn frail, so that it can't take even weak super-effective hits like Solgaleo's Knock Off. Also, fire isn't a good offensive typing in the current meta, as there are so many fire resists around, while the only notable mons being hit super-effecitvely are steel types which aren't going to stay in anyways. In terms of an offensive ghost-type, it is completely outclassed by Gengar, which has better speed, bulk and special attack.
  • However, its signature move Mind Blown is actually interesting. It is a nice alternative over Flare Blitz for Magic Guard users, namely Diancie-Mega. Also, it gives Specs Psychic Surge MMY a chance of OHKOing its most popular check, Solgaleo, after hazard damage, which actually is huge, considering that Solgaleo shruggs off Moongeist Beams and weaker fire-type moves with ease, while Blue Flare has shaky accuracy and a miss allows Solgaleo to cripple MMY forever with Nuzzle or Knock Off: 252+ SpA Choice Specs Mewtwo-Mega-Y Mind Blown vs. 248 HP / 252+ SpD Assault Vest Solgaleo: 378-446 (79.2 - 93.5%) -- 43.8% chance to OHKO after 1 layer of Spikes However, the recoil hurts a lot, especially when you miss the prediction and fire it into a fire-resisting mon.
  • Stakataka just sucks in BH. It looks promising as a Steelworker abuser in AAA Trick Room teams 'cause of Gyro Ball, but as Trick Room is not viable and the bulk level in general is way higher in BH, it has, in my opinion, no future here. Also, it is outclassed by Steelix-Mega and Aggrom-Mega as a defensive steel-type.
  • Naganadel also doesn't look like it's going to have a good time in BH, as it is outclassed by Gengar-Mega in all ways.
  • Zeraora has only one thing and that is speed. Its offensive stats are pretty weak, so that it won't do a lot of damage, even after setting up with Swords Dance or Shell Smash. Might work as a fast pivot and terrain setter for electric terrain teams, but Manectric is obviously more powerful.
  • Also, its signature move Plasma Fists doesn't offer anything special over existing moves such as Fusion Bolt and Bolt Strikes. The secondary effect is kinda useless, as the only mons using normal-typed moves are -ate users which out-prioritize Plasma Fists with FakeSpeed anyways and Regigigas, which outspeeds everything after a sinlge Shift Gear.
  • Dusk Mane Necrozma is outclassed as a RegenVest pivot by the regular Sogaleo due to the latter having better bulk. The 20 points difference in attack don't matter much, Dusk Mane only does slightly more damage, which is irrelevant for a supporter. The lower speed on the other hand is an advantage for Dusk Mane when it comes to pivoting with Ú-turn, so it might see some use over the regular Solgaleo - especially when some players are so obsessed with slow-er U-turns that they run Level 98 Audinos and Registeels... ;)
  • Dawn Wings Necrozma is a worse Lunala. And Lunala itself is bad.
  • Ultra Necrozma looks interesting. Its stat spread resembles Rayquaza-Mega's, with slightly lower offense stats and higher speed, and it faces the same fate as the green snake - its STABs are walled by Steel types. However, it has no double weakness and can abuse Psychic Terrain - which is especially nice for Shell Smash sets, as it not only has a boosted Stored Power, but also is immune to priority moves. The main difference from MMX's and MMY's Smash sets is that it has equally high offenses, so that it can go mxied without drawbacks and use combinations of Moongeist Beam, Sunsteel Strike, Stored Power, Power Trip, Dragon STAB and other coverage moves freely without having some of them coming off a lower stat. It also doesn't need to run the terrain by itself, it can use abilities such as Simple to boost its stats even higher or Unburden with a Dragon-type move to be self-imposterproof.
    Another option is Contrary, as it gets STAB on both Psycho Boost and Draco Meteor to boost its SpA with and can run Overheat or V-create to smack non-Flash Fire steels.
  • Necrozma's Signature move Photon Geysir looks nice as it finally is a good Psychic move for physical attackers, especially because it is like a reverse Psystrike for them, but sadly Psychic is not a great offensive typing, with Gengar and Beedrill being the only mons which are used in BH and weak to it. I thought about using it on a Belly Drum set to hit physical walls harder, but as Sunsteel Strike exists, which ignores abilities like Fur Coat and should be run on every Drummer, running Photon Geysir doesn't make sense; running STAB or coverage moves to hit problematic mons like Zygarde-Complete supereffectively is almost always the better choice. The only niche I can see for this move is giving Choice Band Psychic Surge MMX a terrain-boosted STAB better than Zen Missbutt.
  • The Neuroforce ability doesn't seem too promising in BH, considering that other abilities provide higher boosts for the moves they boost.
 
My thoughts on new stuff:

Ultra Necrozma: Latios mega? Will probably see the same amount of use...
Dusk-Mane Necrozma: Has stats in all the wrong places. I don't think this will see much use.
Dawn-Wings Necrozma: Legitimately the only thing I'm excited about for BH. Lunala saw some fringe play in the early Gen-7 BH meta having a niche chiefly as something that couldn't easily be walled (with stab Stored Power and Moongeist) - albeit this was before prankster haze became common-place. The additional special attack will help it a lot as it can now afford to run more breaker based sets as 157 special attack is actually quite decent and combined with its better than average bulk it could work as a pretty nice (albeit slower) alternative to say Spooky-Plate gengar as it does resist its own psychic stab. Will it even dent the meta? Most likely not, but its nice having an alternative psychic abuser not named MMy or MMx.
Zeraora: Don't use this.
Nagandel: Cool typing and a faster dragalge, but bulk and attacking stats are disappointing. Won't see play.
UB Assembly: The low HP and less than stellar typing really hurts any viability it may have had. Might see some fringe play as a Sand-stream user seeing as its physical bulk is pretty good and sand-stream can make up for its lacking special defense. The neutrality to fire based moves helps it a bit too. But yeah, this won't see much play seeing as its basically bastiodon but with worse special defense.
Blacephalon: Cool typing, decent special attack and workable speed. I don't see it having any sort of niche besides maybe making usual fire resists less than useful (Giratina / Zygarde). The special attack is slightly better than Primal-Groudon and that was able to wreak havoc with special based sets. Might be worth checking out, having access to stab Moongeist helps its viability too. Might see play as a decent c-team to normal balance and stall based teams.
Lyanroc-Dusk: I shouldn't have to mention that you shouldn't consider using this.

Mind Blown: Semako pretty much covered this. Pretty decent option for a magic-guard abuser. I wouldn't use it on much else though.
Plasma-Fists: An elaborate way to block rapid spin? I don't know if this will see any-play outside of some weird fringe strategies. It is however a decent physical electric move with good accuracy and a (somewhat) useful effect; it also has about 7 pp higher than any other comparable physical electric move (besides volt tackle). Could be a good alternative to Fusion bolt if you don't like Bolt Strike's accuracy.
Photo Geyser: 5 pp. Are you kidding me. Anyhow, this could create some interesting mind-games. Will probably see some play in the meta, but the PP is really crap.

Z-Moves: Not much to say here. I'd probably use Moongeist-Z on Dawn-Necrozma to nuke something. Dunno if any will really see play. Maybe "Light that Burns the Sky" will see play by Lance.

Neuroforce: What semako said.


e: sorry Rumors!
 
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I don't think that Dawn Wings is viable, just like the regular Lunala. It dies to Giratina's Spectral Thief and is 2HKOed by Audino-Mega's Knock Off or Spectral Thief. Considering how common those moves are, I don't see any niche for this mon.

252 Atk Giratina Spectral Thief vs. 252 HP / 252 Def Dawn Wings Necrozma: 372-436 (93.4 - 109.5%) -- 56.3% chance to OHKO
252 Atk Audino-Mega Spectral Thief vs. 252 HP / 252 Def Dawn Wings Necrozma: 180-216 (45.2 - 54.2%) -- 43.8% chance to 2HKO

Also, it is so slow, even at +2 from a Shell Smash, that it can be revenged by scarfers with a base speed of 126 or more. Then, anti-priority doesn't matter.

pileosand http://www.smogon.com/forums/forums/ultra-sun-ultra-moon.462/
 
Hidden for spoilers.
Ultra Necrozma:
Seems like a better mega lati@s - i see contrary being good, maybe psysurge. Could be outclassed by mewtwoy, but has higher phys attack, so could see usage as that ig
Dusk Mane:
a more offensive solgaleo - but trash offensive typing and bad speed will hold it back
Dawn Wings:
Don't use this, same problems as lunaala.
Zeroara:
Lol
Nagandel:
Lol
Stakataka:
Could see use as sand stream + shore up user, or as a levitate user, but it's weaknesses and bad spdef hurt it. (Almost) never use
Blacephalon:
Actually a really cool mon. Has like no counters to it's stab aside from like mega gyarados. I see it running like spooky judge, fire stab, secret sword and being self-imposterproof. Will probably run dazzlesmash to run over offense or adaptability to run over balance/stall w/ moongeist
Mind Blown:
Magic guard. 'Nuff said
Plasma Fists:
Secondary effect doesn't really do anything, but cool phys electric move.
Photon Geyser:
Cool move, but I'd rather use stored power/psycho/psystrike. Only really useful as a physical move on Ultra Necrozma and mewtwox
Z-moves:
Not really worth an item slot, except maybe Light That Burns the Sky, or Solgaleo's
Neuroforce:
Lol
 
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I don't think that Dawn Wings is viable, just like the regular Lunala. It dies to Giratina's Spectral Thief and is 2HKOed by Audino-Mega's Knock Off or Spectral Thief. Considering how common those moves are, I don't see any niche for this mon.

252 Atk Giratina Spectral Thief vs. 252 HP / 252 Def Dawn Wings Necrozma: 372-436 (93.4 - 109.5%) -- 56.3% chance to OHKO
252 Atk Audino-Mega Spectral Thief vs. 252 HP / 252 Def Dawn Wings Necrozma: 180-216 (45.2 - 54.2%) -- 43.8% chance to 2HKO

Also, it is so slow, even at +2 from a Shell Smash, that it can be revenged by scarfers with a base speed of 126 or more. Then, anti-priority doesn't matter.

pileosand http://www.smogon.com/forums/forums/ultra-sun-ultra-moon.462/
A ghost dying to a super-effective move from a pokemon with reasonable attack stats and stab doesn't make it unviable, contrary to popular belief. That is also not a 2hko from Audino, it's not even a guaranteed 2hko. Lemao.
 
mewtx's 130 speed and bad typing on both ends all but guarantee non-setup sets always will be niche. geyser is no more than a better than nothing.

if mind blown works like curse, magic guard cannot prevent its damage.
 
mewtx's 130 speed and bad typing on both ends all but guarantee non-setup sets always will be niche. geyser is no more than a better than nothing.

if mind blown works like curse, magic guard cannot prevent its damage.
upload_2017-11-10_11-53-28.png


We can't tell what exactly will happen, but it is technically "recoil". If one can actually spam Mind Blown without a cost, it will be dope.
 

Lcass4919

The Xatu Warrior
252 Atk Life Orb Rayquaza-Mega V-create vs. 252 HP / 252 Def Solgaleo: 491-580 (102.7 - 121.3%) -- guaranteed OHKO
252 SpA Life Orb Rayquaza-Mega Overheat vs. 252 HP / 252+ SpD Assault Vest Solgaleo: 244-289 (51 - 60.4%) -- guaranteed 2HKO

252 Atk Life Orb Rayquaza-Mega V-create vs. 252 HP / 252 Def necroz Solgaleo: 437-515 (109.7 - 129.3%) -- guaranteed OHKO
252 SpA Life Orb Rayquaza-Mega Overheat vs. 252 HP / 252+ SpD Assault Vest necroz Solgaleo: 216-255 (54.2 - 64%) -- guaranteed 2HKO
imo the slightly worse bulk(like barely even 4%specially and 9% physically) is worth the extra ~30% power boost and speed drop (since slow=better in this meta for walls)

the above is a spoiler
 
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I've played BH for a while, but I can't seem to crack 1400, so that's my background here.

New stuff comment:
On the one hand, Ultra Necrozma looks mostly outclassed by MM2Y: MM2Y is faster,
has more special attack, has only 17 less base attack, has more base HP and special defence, and isn't weak to Pixilate/Refrigerate/Ice Beam/Moonblast/etc. On the other hand, at least Necrozma-U survives Red Orb Groudon V-Create:

252+ Atk Groudon-Primal V-create vs. 252 HP / 252 Def Necrozma-Ultra in Harsh Sunshine: 250-294 (62.8 - 73.8%) -- guaranteed 2HKO after Stealth Rock
 
Would geyser have any merit over psystrike on regular MY? It bypasses fur coats but is more easily blocked by neutral assault vests, and mixed mons usually run hasty over naive in this tier. It also only has 5pp compared to psystrike's 10.

If groudon hadnt been banned it could have had some use there.
 
Would geyser have any merit over psystrike on regular MY? It bypasses fur coats but is more easily blocked by neutral assault vests, and mixed mons usually run hasty over naive in this tier. It also only has 5pp compared to psystrike's 10.

If groudon hadnt been banned it could have had some use there.
Huh MMY might not use it at all since it has indeed psystrike, psycho boost and psychic (on the SF set) but as already said MMX can use it given that it will be fired from its attack stat. Let's not forget that Photon Geyser MMX will be the first thing ever to have a physical (sort of) move that targets SpDef, which actually is a huge niche. We only have the opposite so far. Giratina no longer walls it forever, neither does Zygod.
Examples, the set is Band Psychic Surge, with Photon Geyser, Close Combat/V-create, 2 moves that gives you room to imposterproofness:
252 Atk Choice Band Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Giratina in Psychic Terrain: 313-369 (62.1 - 73.2%) -- guaranteed 2HKO
252 Atk Choice Band Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Zygarde-Complete in Psychic Terrain: 309-364 (48.5 - 57.2%) -- 93.4% chance to 2HKO
252 Atk Choice Band Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252 Def Diancie-Mega in Psychic Terrain: 364-429 (119.7 - 141.1%) -- guaranteed OHKO
252 Atk Choice Band Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252 Def Rayquaza-Mega in Psychic Terrain: 387-456 (93.4 - 110.1%) -- 62.5% chance to OHKO

Its additional fighting type helps breaking stuff when facing steels, while MMY has to run shaky accuracy coverage in Blue flare. Close Combat/V-create them, your atk stat is enough to break everything relevant. Speedties with Gengar as always. With surge up and a (much needed) better bulk than MMY you not only have to be faster than MMX great 130 base Speed, but you have to kill it really quick as it can nuke you very well. Also we won't be able to pursuit trap it very well like MMY since he gets 30 more Def and a neutrality to Dark. You can't chip it off with U-turn either.
I think Photon Geyser MMX (PGMMX) will shape the new meta.
Good luck imposterproofing that tho.

EDIT I messed up with the Def/SpDef (Photon Geyser targeting spdef instead of def) but the calcs don't get worse since the targets have equal defences or worse (zyggy).
 
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Can we discuss Mind Blown?
Pros:
150 bp is high.
Fire typing is neat.
100% accuracy is something to write home about.

Cons:
Fixed recoil that 2hkoes you.
8 pp is low.
Flash fire exists.
AV users makes you scratch your head.
Competition from V-create.
No viable STAB user.

The best user will be magic guard diancie (probably, but show me otherwise if you can). But how much good can it be?
Not much really.
(the calcs says blue flare but it really is mind blown)
252 SpA Diancie-Mega Blue Flare vs. 252 HP / 252+ SpD Registeel: 206-244 (56.5 - 67%) -- guaranteed 2HKO
252 SpA Diancie-Mega Blue Flare vs. 252 HP / 252 SpD Assault Vest Solgaleo: 218-258 (45.6 - 53.9%) -- 46.5% chance to 2HKO
(itself, in case of imposter)
252 SpA Diancie-Mega Blue Flare vs. 252 HP / 252 SpD Eviolite Diancie-Mega: 47-56 (6.6 - 7.9%) -- possibly the worst move ever

But hey we are using mguard so maybe life orb?
Nothing changes significantly sorry.
The good news is if you shell smash, they can be overwhelmed. You can lower your def/spdef and with head smash/light of ruin after said smash you have chances of OHKO the imposter with stab.
+2 252 Atk Diancie-Mega Head Smash vs. -1 252 HP / 0- Def Eviolite Diancie-Mega: 670-790 (95.1 - 112.2%) -- 68.8% chance to OHKO
+2 252 SpA Diancie-Mega Light of Ruin vs. -1 252 HP / 0- SpD Eviolite Diancie-Mega: 627-738 (89 - 104.8%) -- 31.3% chance to OHKO

Fire, Fairy and Rock covers everything but Flash Fire users.
Unaware can't stall you because you walk around with 140 (or more) bp moves anyway. You happen to be a fairy too so you can avoid core enforcer (you really want m guard on).

Sooooooooo.....

Sample set?
Diancie-Mega @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 Spe
Rash Nature
IVs: 0 SpD
- Mind Blown
- Head Smash
- Light of Ruin
- Shell Smash

After a smash you outspeed everything, the things you force out don't care about your speed so you can totally go with +spa nature.
Smash as they switch out and kill the switchin. Smash in the face of the imposter (even a scarf one) and kill it. You are guaranteed a 1 turn setup (unless mold breaker or multi hit SE moves) because of sash + no residual damage. Imposterproof with ff steels, speedties and rng that makes them miss the moves.

I heard you saying: mind blown outside of that?

mmy I guess?
252 SpA Choice Specs Mewtwo-Mega-Y Blue Flare vs. 252 HP / 252 SpD Solgaleo: 566-668 (118.4 - 139.7%) -- guaranteed OHKO
same goes for regi.
If they are AV or FF they live the hit, if you fire another mind blown you die. grassy surge lets you avoid that
 
I don t mind using a move making me feel like missing High Jump Kick every turn.

Potential sets i see are;
Getting boosts passed when KO with Mind Blown to activate Unburden.
Some boosting Harvest Set.

edit; I just saw in teambuilder that Mind Blow hits adjacent pokes.
So its pretty much doubles material.
 
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The question of Mind Blown: is the recoil like Flare Blitz and is blockable by relevant abilities? Or is it like Belly Drum and gonna happen no matter what?

Kinda hoping the latter since Flare Blitz is just too cool of a name to be unviable.
 
The question of Mind Blown: is the recoil like Flare Blitz and is blockable by relevant abilities? Or is it like Belly Drum and gonna happen no matter what?

Kinda hoping the latter since Flare Blitz is just too cool of a name to be unviable.
Mind blown recoil can be blocked by magic guard, so for diancie in particular its a solid anti-steel option. Unfprtunately, its not physical so i cant run Mind Blown+HJK Physical Mega Blaze, but I guess I could run a mixed set or something.
 
I don’t know how things were at the beginning of BH, but I had some thoughts about Huge/Pure Power. It’s obvious why these abilities are banned, as you don’t want MMX and Rayquaza running around with doubled power, but I wanted to know why this ability couldn’t be used within certain restrictions. What I mean is why couldn’t a mon double their attack instantly but in a manner that makes it viable rather than breaking it? Take Mega Audino, for example, and check out the potential set below.

Audino-Mega @ Sitrus Berry / Normalium Z
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Belly Drum / Shift Gear
- Extreme Speed / Return
- Play Rough
- Sunsteel Strike

So let’s examine this mon with some pros and cons:

Pros:

· Attack stat is a nice 480 right out of the gate and 1920 after a Belly Drum
· Powerful STAB priority combined with a nice physical STAB move and coverage for unaware mons and Shed.
· Normal and Fairy typing allows for no Spectral Thief or Core Enforcer

Cons:
· Psychic terrain and anti-priority hinders move options and exploits low speed
· Nowhere near imposter proof
· Completely walled by the very common Steel type. Solgaleo can eat a couple moves and hit it with super-effective moves or cripple it for the rest of the game with Nuzzle. Registeel will comfortably switch in and Haze away any boosts

In summary, this set has the potential to do some major damage to unprepared teams but is also checked or countered by many common elements seen almost on any successful team.

Now I ask you, what sets this apart from any other threat in BH? MMY and Rayquaza are very potent offensive mons that are capable of tearing teams apart but also have many ways of being checked or countered. I believe that this Audino set fits in the same boat with current offensive threats.

That being said, I believe it should be open for discussion that any Pokemon with a Base Attack stat less than or equal to 70 should be allowed to have Huge/Pure Power as an ability. I think that this could open up the game to some interesting options that could be useful but would not be meta defining at the same time. Mons with 70 base attack using Huge/Pure Power will have a max attack of 524 without any boosting items, which is 2 points below Adamant MMX.

Some mons that I think could be useful or interesting with this ability are categorized below:

Eviolite Abusers / NFE:
· Dusclops
· Haunter
· Ferroseed
· Pikachu

Fast, Mixed Attackers:
· Noivern
· Alakazam-Mega
· Nihilego
· Accelgor
· Volcarona
· Salazzle
· Jolteon

Slow, Pure or Mixed Attackers:
· Magnezone
· Vikavolt
· Araquanid
· Aegislash-Shield

Interesting Type Combinations
· Rotom-Heat
· Rotom-Frost
· Pyroar

Some Sample Sets:

Dusclops @ Eviolite
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Brave / Sassy Nature
IVs: 0 Spe
- Recover
- Spectral Thief / Shadow Sneak
- U-Turn
- Defog / Toxic

524 Attack, 531 Def, and 531 (or 591) SpD, all held together by a whopping base 40 HP to make a super slow and quite bulky spin blocker. Other than those impressive looking stats, there is not much to this passive mon. It fears Knock Off and lacks much utility outside of spin blocking and the ability to last a little longer than the opponent would desire.

Accelgor @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-Turn
- Thousand Arrows
- First Impression
- Stealth Rocks / Filler

This guy is just as fast as Beedrill, has about the same bulk as him too, but doesn’t share the Psychic weakness. Also, its U-Turn hits like a truck. This set is made to go fast, hit hard, and get out (and kill MMY). The frailty is real though and Accelgor hates rocks and priority as well. It also is walled by anything not Dark or Psychic and has to hope for a speed tie against Sceptile.

Vikavolt @ Expert Belt / Other
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Leech Life
- Thunderbolt
- Ice Beam
- Trick Room / U-Turn

This set would work perfect on my Trick Room Electric Terrain Team. It sports a very nice base 145 SpA combined with Huge Power to make a powerful and super slow mixed attacker with an interesting type combo. Imposter wouldn’t be too much of an issue as it resists its own STABs.

Pyroar @ Firium Z / Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shift Gear / Extreme Speed
- V-Create
- Return / U-Turn
- Sunsteel Strike

Finally we would have a physical attacking mon who is immune to both Spectral Thief and burns based on typing alone. This lion wouldn’t be checked by Steels as PH Regigigas is either, rather, forcing them out with a powerful V-Create. This set doesn’t quite self-resist its STABs, but you could safely switch in FC Giratina or a Flash Fire Steel to face imposters. I think this would be an interesting addition now that Primal Groudon is banned.

Volcarona @ Choice Scarf / Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Overheat
- V-Create
- U-Turn
- Other Coverage

Volcarona will still hate rocks more than anything, so support is a must. But doubling its attack along with having a nice special attack and decent 100 base speed could make it an interesting mixed attacking scarf user.

That’s just a couple ideas that seem like they could at least carve a niche into the game if not prove to be somewhat useful against common threats. There are many more who could meet the requirements to use this ability, such as Wartortle, Jynx, or Togekiss, but these just didn’t seem quite as viable as others. Also I list Pikachu here, as when holding a Light Ball combined with Huge Power he would surpass 900 attack, but would still have a not great speed tier and a pitiful HP and defenses, leaving him vulnerable to faster mons and priority attacks.

In summary, I’ll say again that I believe it should be open for discussion that any Pokemon with a Base Attack stat less than or equal to 70 should be allowed to have Huge/Pure Power as an ability. I don’t think these mons would define the meta but rather open some doors for previously unused mons to see the light of day.

Some Calcs (These show that nothing would be broken or unable to do what others can already):

Audino:

+1 252 Atk Huge Power Mega Audino Play Rough vs. 252 HP / 252 Def Fur Coat Giratina: 187-222 (37.1 - 44%) -- guaranteed 3HKO
+1 252 Atk Huge Power Mega Audino Return vs. 252 HP / 252+ Def Fur Coat Chansey: 301-355 (42.7 - 50.4%) -- 1.2% chance to 2HKO

Dusclops:

252+ Atk Huge Power Dusclops Spectral Thief vs. 252 HP / 252+ Def Giratina: 272-324 (53.9 - 64.2%) -- 89.5% chance to 2HKO after Poison Heal
252+ Atk Huge Power Dusclops Shadow Sneak vs. 252 HP / 252 Def Mega Mewtwo Y: 188-224 (45.1 - 53.8%) -- 45.7% chance to 2HKO
252 SpA Choice Specs Mega Mewtwo Y Psycho Boost vs. 252 HP / 252 SpD Eviolite Dusclops: 204-241 (71.8 - 84.8%) -- guaranteed 2HKO
252+ Atk Huge Power Dusclops Shadow Sneak vs. 252 HP / 252 Def Mega Gengar: 174-206 (53.7 - 63.5%) -- guaranteed 2HKO
252 SpA Spooky Plate Mega Gengar Judgment vs. 252 HP / 252 SpD Eviolite Dusclops: 212-252 (74.6 - 88.7%) -- guaranteed 2HKO
252+ Atk Huge Power Dusclops Spectral Thief vs. 252 HP / 252+ Def Solgaleo: 296-350 (61.9 - 73.2%) -- guaranteed 2HKO

Pyroar:

+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252 Def Regigigas: 426-502 (100.4 - 118.3%) -- guaranteed OHKO
+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 382-450 (54.2 - 63.9%) -- guaranteed 2HKO
+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252+ Def Mega Audino: 352-415 (85.8 - 101.2%) -- 12.5% chance to OHKO
+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252+ Def Giratina: 183-216 (36.3 - 42.8%) -- guaranteed 3HKO

Accelgor:

+1 252 Atk Huge Power Accelgor U-turn vs. 252 HP / 252 Def Mega Mewtwo Y: 452-534 (108.6 - 128.3%) -- guaranteed OHKO
+1 252 Atk Huge Power Accelgor U-turn vs. 252 HP / 252 Def Mega Mewtwo X: 180-213 (43.2 - 51.2%) -- 5.1% chance to 2HKO
 
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I don’t know how things were at the beginning of BH, but I had some thoughts about Huge/Pure Power. It’s obvious why these abilities are banned, as you don’t want MMX and Rayquaza running around with doubled power, but I wanted to know why this ability couldn’t be used within certain restrictions. What I mean is why couldn’t a mon double their attack instantly but in a manner that makes it viable rather than breaking it? Take Mega Audino, for example, and check out the potential set below.


Audino-Mega @ Sitrus Berry / Normalium Z

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

Adamant Nature

- Belly Drum / Shift Gear

- Extreme Speed / Return

- Play Rough

- Sunsteel Strike


So let’s examine this mon with some pros and cons:


Pros:

· Attack stat is a nice 480 right out of the gate and 1920 after a Belly Drum

· Powerful STAB priority combined with a nice physical STAB move and coverage for unaware mons and Shed.

· Normal and Fairy typing allows for no Spectral Thief or Core Enforcer


Cons:

· Psychic terrain and anti-priority hinders move options and exploits low speed

· Nowhere near imposter proof

· Completely walled by the very common Steel type. Solgaleo can eat a couple moves and hit it with super-effective moves or cripple it for the rest of the game with Nuzzle. Registeel will comfortably switch in and Haze away any boosts


In summary, this set has the potential to do some major damage to unprepared teams but is also checked or countered by many common elements seen almost on any successful team.


Now I ask you, what sets this apart from any other threat in BH? MMY and Rayquaza are very potent offensive mons that are capable of tearing teams apart but also have many ways of being checked or countered. I believe that this Audino set fits in the same boat with current offensive threats.


That being said, I believe it should be open for discussion that any Pokemon with a Base Attack stat less than or equal to 70 should be allowed to have Huge/Pure Power as an ability. I think that this could open up the game to some interesting options that could be useful but would not be meta defining at the same time. Mons with 70 base attack using Huge/Pure Power will have a max attack of 524 without any boosting items, which is 2 points below Adamant MMX.


Some mons that I think could be useful or interesting with this ability are categorized below:


Eviolite Abusers / NFE:

· Dusclops

· Haunter

· Ferroseed

· Pikachu

Fast, Mixed Attackers:

· Noivern

· Alakazam-Mega

· Nihilego

· Accelgor

· Volcarona

· Salazzle

· Jolteon

Slow, Pure or Mixed Attackers:

· Magnezone

· Vikavolt

· Araquanid

· Aegislash-Shield

Interesting Type Combinations

· Rotom-Heat

· Rotom-Frost

· Pyroar


Some Sample Sets:


Dusclops @ Eviolite

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpD

Brave / Sassy Nature

IVs: 0 Spe

- Recover

- Spectral Thief / Shadow Sneak

- U-Turn

- Defog / Toxic


524 Attack, 531 Def, and 531 (or 591) SpD, all held together by a whopping base 40 HP to make a super slow and quite bulky spin blocker. Other than those impressive looking stats, there is not much to this passive mon. It fears Knock Off and lacks much utility outside of spin blocking and the ability to last a little longer than the opponent would desire.


Accelgor @ Choice Band

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

Jolly Nature

- U-Turn

- Thousand Arrows

- First Impression

- Stealth Rocks / Filler


This guy is just as fast as Beedrill, has about the same bulk as him too, but doesn’t share the Psychic weakness. Also, its U-Turn hits like a truck. This set is made to go fast, hit hard, and get out (and kill MMY). The frailty is real though and Accelgor hates rocks and priority as well. It also is walled by anything not Dark or Psychic and has to hope for a speed tie against Sceptile.


Vikavolt @ Expert Belt / Other

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD

Quiet Nature

IVs: 0 Spe

- Leech Life

- Thunderbolt

- Ice Beam

- Trick Room / U-Turn


This set would work perfect on my Trick Room Electric Terrain Team. It sports a very nice base 145 SpA combined with Huge Power to make a powerful and super slow mixed attacker with an interesting type combo. Imposter wouldn’t be too much of an issue as it resists its own STABs.


Pyroar @ Firium Z / Choice Band

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

Jolly Nature

- Shift Gear / Extreme Speed

- V-Create

- Return / U-Turn

- Sunsteel Strike


Finally we would have a physical attacking mon who is immune to both Spectral Thief and burns based on typing alone. This lion wouldn’t be checked by Steels as PH Regigigas is either, rather, forcing them out with a powerful V-Create. This set doesn’t quite self-resist its STABs, but you could safely switch in FC Giratina or a Flash Fire Steel to face imposters. I think this would be an interesting addition now that Primal Groudon is banned.


Volcarona @ Choice Scarf / Choice Band

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

Naive Nature

- Overheat

- V-Create

- U-Turn

- Other Coverage


Volcarona will still hate rocks more than anything, so support is a must. But doubling its attack along with having a nice special attack and decent 100 base speed could make it an interesting mixed attacking scarf user.


That’s just a couple ideas that seem like they could at least carve a niche into the game if not prove to be somewhat useful against common threats. There are many more who could meet the requirements to use this ability, such as Wartortle, Jynx, or Togekiss, but these just didn’t seem quite as viable as others. Also I list Pikachu here, as when holding a Light Ball combined with Huge Power he would surpass 900 attack, but would still have a not great speed tier and a pitiful HP and defenses, leaving him vulnerable to faster mons and priority attacks.


In summary, I’ll say again that I believe it should be open for discussion that any Pokemon with a Base Attack stat less than or equal to 70 should be allowed to have Huge/Pure Power as an ability. I don’t think these mons would define the meta but rather open some doors for previously unused mons to see the light of day.


Some Calcs (These show that nothing would be broken or unable to do what others can already):


Audino:

+1 252 Atk Huge Power Mega Audino Play Rough vs. 252 HP / 252 Def Fur Coat Giratina: 187-222 (37.1 - 44%) -- guaranteed 3HKO

+1 252 Atk Huge Power Mega Audino Return vs. 252 HP / 252+ Def Fur Coat Chansey: 301-355 (42.7 - 50.4%) -- 1.2% chance to 2HKO

Dusclops:

252+ Atk Huge Power Dusclops Spectral Thief vs. 252 HP / 252+ Def Giratina: 272-324 (53.9 - 64.2%) -- 89.5% chance to 2HKO after Poison Heal

252+ Atk Huge Power Dusclops Shadow Sneak vs. 252 HP / 252 Def Mega Mewtwo Y: 188-224 (45.1 - 53.8%) -- 45.7% chance to 2HKO

252 SpA Choice Specs Mega Mewtwo Y Psycho Boost vs. 252 HP / 252 SpD Eviolite Dusclops: 204-241 (71.8 - 84.8%) -- guaranteed 2HKO

252+ Atk Huge Power Dusclops Shadow Sneak vs. 252 HP / 252 Def Mega Gengar: 174-206 (53.7 - 63.5%) -- guaranteed 2HKO

252 SpA Spooky Plate Mega Gengar Judgment vs. 252 HP / 252 SpD Eviolite Dusclops: 212-252 (74.6 - 88.7%) -- guaranteed 2HKO

252+ Atk Huge Power Dusclops Spectral Thief vs. 252 HP / 252+ Def Solgaleo: 296-350 (61.9 - 73.2%) -- guaranteed 2HKO

Pyroar:

+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252 Def Regigigas: 426-502 (100.4 - 118.3%) -- guaranteed OHKO

+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 382-450 (54.2 - 63.9%) -- guaranteed 2HKO

+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252+ Def Mega Audino: 352-415 (85.8 - 101.2%) -- 12.5% chance to OHKO

+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252+ Def Giratina: 183-216 (36.3 - 42.8%) -- guaranteed 3HKO

Accelgor:

+1 252 Atk Huge Power Accelgor U-turn vs. 252 HP / 252 Def Mega Mewtwo Y: 452-534 (108.6 - 128.3%) -- guaranteed OHKO

+1 252 Atk Huge Power Accelgor U-turn vs. 252 HP / 252 Def Mega Mewtwo X: 180-213 (43.2 - 51.2%) -- 5.1% chance to 2HKO
In order to make the banlists as understandable as possible and not be forced to go into extremely complex suspect processes, smogon does not do complex bans like what you are describing.
 
I don’t know how things were at the beginning of BH, but I had some thoughts about Huge/Pure Power. It’s obvious why these abilities are banned, as you don’t want MMX and Rayquaza running around with doubled power, but I wanted to know why this ability couldn’t be used within certain restrictions. What I mean is why couldn’t a mon double their attack instantly but in a manner that makes it viable rather than breaking it? Take Mega Audino, for example, and check out the potential set below.


Audino-Mega @ Sitrus Berry / Normalium Z

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

Adamant Nature

- Belly Drum / Shift Gear

- Extreme Speed / Return

- Play Rough

- Sunsteel Strike


So let’s examine this mon with some pros and cons:


Pros:

· Attack stat is a nice 480 right out of the gate and 1920 after a Belly Drum

· Powerful STAB priority combined with a nice physical STAB move and coverage for unaware mons and Shed.

· Normal and Fairy typing allows for no Spectral Thief or Core Enforcer


Cons:

· Psychic terrain and anti-priority hinders move options and exploits low speed

· Nowhere near imposter proof

· Completely walled by the very common Steel type. Solgaleo can eat a couple moves and hit it with super-effective moves or cripple it for the rest of the game with Nuzzle. Registeel will comfortably switch in and Haze away any boosts


In summary, this set has the potential to do some major damage to unprepared teams but is also checked or countered by many common elements seen almost on any successful team.


Now I ask you, what sets this apart from any other threat in BH? MMY and Rayquaza are very potent offensive mons that are capable of tearing teams apart but also have many ways of being checked or countered. I believe that this Audino set fits in the same boat with current offensive threats.


That being said, I believe it should be open for discussion that any Pokemon with a Base Attack stat less than or equal to 70 should be allowed to have Huge/Pure Power as an ability. I think that this could open up the game to some interesting options that could be useful but would not be meta defining at the same time. Mons with 70 base attack using Huge/Pure Power will have a max attack of 524 without any boosting items, which is 2 points below Adamant MMX.


Some mons that I think could be useful or interesting with this ability are categorized below:


Eviolite Abusers / NFE:

· Dusclops

· Haunter

· Ferroseed

· Pikachu

Fast, Mixed Attackers:

· Noivern

· Alakazam-Mega

· Nihilego

· Accelgor

· Volcarona

· Salazzle

· Jolteon

Slow, Pure or Mixed Attackers:

· Magnezone

· Vikavolt

· Araquanid

· Aegislash-Shield

Interesting Type Combinations

· Rotom-Heat

· Rotom-Frost

· Pyroar


Some Sample Sets:


Dusclops @ Eviolite

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpD

Brave / Sassy Nature

IVs: 0 Spe

- Recover

- Spectral Thief / Shadow Sneak

- U-Turn

- Defog / Toxic


524 Attack, 531 Def, and 531 (or 591) SpD, all held together by a whopping base 40 HP to make a super slow and quite bulky spin blocker. Other than those impressive looking stats, there is not much to this passive mon. It fears Knock Off and lacks much utility outside of spin blocking and the ability to last a little longer than the opponent would desire.


Accelgor @ Choice Band

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

Jolly Nature

- U-Turn

- Thousand Arrows

- First Impression

- Stealth Rocks / Filler


This guy is just as fast as Beedrill, has about the same bulk as him too, but doesn’t share the Psychic weakness. Also, its U-Turn hits like a truck. This set is made to go fast, hit hard, and get out (and kill MMY). The frailty is real though and Accelgor hates rocks and priority as well. It also is walled by anything not Dark or Psychic and has to hope for a speed tie against Sceptile.


Vikavolt @ Expert Belt / Other

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD

Quiet Nature

IVs: 0 Spe

- Leech Life

- Thunderbolt

- Ice Beam

- Trick Room / U-Turn


This set would work perfect on my Trick Room Electric Terrain Team. It sports a very nice base 145 SpA combined with Huge Power to make a powerful and super slow mixed attacker with an interesting type combo. Imposter wouldn’t be too much of an issue as it resists its own STABs.


Pyroar @ Firium Z / Choice Band

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

Jolly Nature

- Shift Gear / Extreme Speed

- V-Create

- Return / U-Turn

- Sunsteel Strike


Finally we would have a physical attacking mon who is immune to both Spectral Thief and burns based on typing alone. This lion wouldn’t be checked by Steels as PH Regigigas is either, rather, forcing them out with a powerful V-Create. This set doesn’t quite self-resist its STABs, but you could safely switch in FC Giratina or a Flash Fire Steel to face imposters. I think this would be an interesting addition now that Primal Groudon is banned.


Volcarona @ Choice Scarf / Choice Band

Ability: Huge Power

EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

Naive Nature

- Overheat

- V-Create

- U-Turn

- Other Coverage


Volcarona will still hate rocks more than anything, so support is a must. But doubling its attack along with having a nice special attack and decent 100 base speed could make it an interesting mixed attacking scarf user.


That’s just a couple ideas that seem like they could at least carve a niche into the game if not prove to be somewhat useful against common threats. There are many more who could meet the requirements to use this ability, such as Wartortle, Jynx, or Togekiss, but these just didn’t seem quite as viable as others. Also I list Pikachu here, as when holding a Light Ball combined with Huge Power he would surpass 900 attack, but would still have a not great speed tier and a pitiful HP and defenses, leaving him vulnerable to faster mons and priority attacks.


In summary, I’ll say again that I believe it should be open for discussion that any Pokemon with a Base Attack stat less than or equal to 70 should be allowed to have Huge/Pure Power as an ability. I don’t think these mons would define the meta but rather open some doors for previously unused mons to see the light of day.


Some Calcs (These show that nothing would be broken or unable to do what others can already):


Audino:

+1 252 Atk Huge Power Mega Audino Play Rough vs. 252 HP / 252 Def Fur Coat Giratina: 187-222 (37.1 - 44%) -- guaranteed 3HKO

+1 252 Atk Huge Power Mega Audino Return vs. 252 HP / 252+ Def Fur Coat Chansey: 301-355 (42.7 - 50.4%) -- 1.2% chance to 2HKO

Dusclops:

252+ Atk Huge Power Dusclops Spectral Thief vs. 252 HP / 252+ Def Giratina: 272-324 (53.9 - 64.2%) -- 89.5% chance to 2HKO after Poison Heal

252+ Atk Huge Power Dusclops Shadow Sneak vs. 252 HP / 252 Def Mega Mewtwo Y: 188-224 (45.1 - 53.8%) -- 45.7% chance to 2HKO

252 SpA Choice Specs Mega Mewtwo Y Psycho Boost vs. 252 HP / 252 SpD Eviolite Dusclops: 204-241 (71.8 - 84.8%) -- guaranteed 2HKO

252+ Atk Huge Power Dusclops Shadow Sneak vs. 252 HP / 252 Def Mega Gengar: 174-206 (53.7 - 63.5%) -- guaranteed 2HKO

252 SpA Spooky Plate Mega Gengar Judgment vs. 252 HP / 252 SpD Eviolite Dusclops: 212-252 (74.6 - 88.7%) -- guaranteed 2HKO

252+ Atk Huge Power Dusclops Spectral Thief vs. 252 HP / 252+ Def Solgaleo: 296-350 (61.9 - 73.2%) -- guaranteed 2HKO

Pyroar:

+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252 Def Regigigas: 426-502 (100.4 - 118.3%) -- guaranteed OHKO

+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 382-450 (54.2 - 63.9%) -- guaranteed 2HKO

+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252+ Def Mega Audino: 352-415 (85.8 - 101.2%) -- 12.5% chance to OHKO

+1 252 Atk Huge Power Pyroar V-create vs. 252 HP / 252+ Def Giratina: 183-216 (36.3 - 42.8%) -- guaranteed 3HKO

Accelgor:

+1 252 Atk Huge Power Accelgor U-turn vs. 252 HP / 252 Def Mega Mewtwo Y: 452-534 (108.6 - 128.3%) -- guaranteed OHKO

+1 252 Atk Huge Power Accelgor U-turn vs. 252 HP / 252 Def Mega Mewtwo X: 180-213 (43.2 - 51.2%) -- 5.1% chance to 2HKO
i was going to make a dumb joke response to this, but i can see you put a lot of effort into this post and i don't want to disrespect that, so i'll give you a serious response

typically we don't tier like this ('we' here meaning both balanced hackmons and smogon more broadly) for a few reasons.

the first is that it's very arbitrary. you've set the cutoff here at 70 base attack, but why not 75, or 60? why base it on base attack at all? you could instead allow it only on pokemon with less than 400 base stat total or something. who decides this? how is it decided? wherever the cutoff is placed includes some mons and excludes others in a fairly arbitrary way.

a second issue is that this logic could very easily be applied to pretty much every ban. primal groudon would be balanced if we didn't allow it to run fire-type moves. water bubble would probably be balanced if we didn't allow water-types to use it.

this would needlessly complicate the banlist. for instance, the list of banned abilities in balanced hackmons at the moment looks like this:

  • Wonder Guard
  • Pure/Huge Power
  • Parental Bond
  • Protean
  • Shadow Tag/Arena Trap
  • Moody
  • Water Bubble
  • Innards Out
  • Magnet Pull
  • Stakeout
good, clean, and simple. all you have to do to understand this is to remember which abilities are banned, and you know that these abilities are banned universally in all circumstances. now imagine instead that the banlist looked like this:
  • Wonder Guard except on pokemon with at least 5 weaknesses
  • Pure/Huge Power except on pokemon with less than 70 base attack
  • Parental Bond + super fang/natures madness/night shade/seismic toss
  • Protean except on pokemon with less that 580 base stat total
  • Shadow Tag/Arena Trap + encore/perish song
  • Moody + protect variants/substitute
  • Water Bubble on water type pokemon
  • Innards Out except on pokemon with less than base 80 hp
  • Magnet Pull except on fire/ground/fighting types
  • Stakeout except on pokemon with both attacking stats less than base 100
bh is hard enough to get into as it is, and making these kinds of exceptions would make it even more difficult. it's a slippery slope, and in this case it is not a fallacy. if we make an exception to the huge power ban, why not make similar exceptions for our other bans?

this would serve to complicate both the banlist and the suspect process for ultimately little benefit.

the only time that complex bans are justified is in scenarios where some otherwise completely benign elements combine to create something broken, as it the case with comatose + sleep talk + whirlwind. in this case, none of the individual components are clearly broken and all are healthy additions to the metagame, so a decision was made to ban comatose + sleep talk. this is a rare exception to the rule for a specific and unusual circumstance.
 
i was going to make a dumb joke response to this, but i can see you put a lot of effort into this post and i don't want to disrespect that, so i'll give you a serious response

typically we don't tier like this ('we' here meaning both balanced hackmons and smogon more broadly) for a few reasons.

the first is that it's very arbitrary. you've set the cutoff here at 70 base attack, but why not 75, or 60? why base it on base attack at all? you could instead allow it only on pokemon with less than 400 base stat total or something. who decides this? how is it decided? wherever the cutoff is placed includes some mons and excludes others in a fairly arbitrary way.

a second issue is that this logic could very easily be applied to pretty much every ban. primal groudon would be balanced if we didn't allow it to run fire-type moves. water bubble would probably be balanced if we didn't allow water-types to use it.

this would needlessly complicate the banlist. for instance, the list of banned abilities in balanced hackmons at the moment looks like this:

  • Wonder Guard
  • Pure/Huge Power
  • Parental Bond
  • Protean
  • Shadow Tag/Arena Trap
  • Moody
  • Water Bubble
  • Innards Out
  • Magnet Pull
  • Stakeout
good, clean, and simple. all you have to do to understand this is to remember which abilities are banned, and you know that these abilities are banned universally in all circumstances. now imagine instead that the banlist looked like this:
  • Wonder Guard except on pokemon with at least 5 weaknesses
  • Pure/Huge Power except on pokemon with less than 70 base attack
  • Parental Bond + super fang/natures madness/night shade/seismic toss
  • Protean except on pokemon with less that 580 base stat total
  • Shadow Tag/Arena Trap + encore/perish song
  • Moody + protect variants/substitute
  • Water Bubble on water type pokemon
  • Innards Out except on pokemon with less than base 80 hp
  • Magnet Pull except on fire/ground/fighting types
  • Stakeout except on pokemon with both attacking stats less than base 100
bh is hard enough to get into as it is, and making these kinds of exceptions would make it even more difficult. it's a slippery slope, and in this case it is not a fallacy. if we make an exception to the huge power ban, why not make similar exceptions for our other bans?

this would serve to complicate both the banlist and the suspect process for ultimately little benefit.

the only time that complex bans are justified is in scenarios where some otherwise completely benign elements combine to create something broken, as it the case with comatose + sleep talk + whirlwind. in this case, none of the individual components are clearly broken and all are healthy additions to the metagame, so a decision was made to ban comatose + sleep talk. this is a rare exception to the rule for a specific and unusual circumstance.
I appreciate you giving a serious response as it makes me see it a lot more clearly now. I guess I got caught up in the theorymon part of it and the potential sets it could bring. I attempted not to make it too arbitrary, picking 70 attack as the cutoff because it would not surpass the naturally achievable max attack in the game, but I see your point.

Also, your hypothetical banlist laid it out clearly for me and probably for anyone who would like to discuss those bans in the future. I agree it would just complicate things a lot more than it would benefit the game. Those abilities are banned for solid reasons to balance the game and there is no need to make it more complex. (But man could you imagine Banded Huge Power Salazzle taking out Audino and Solgaleo???) Seriously though, thanks again for the good and serious answer.
 
I appreciate you giving a serious response as it makes me see it a lot more clearly now. I guess I got caught up in the theorymon part of it and the potential sets it could bring. I attempted not to make it too arbitrary, picking 70 attack as the cutoff because it would not surpass the naturally achievable max attack in the game, but I see your point.

Also, your hypothetical banlist laid it out clearly for me and probably for anyone who would like to discuss those bans in the future. I agree it would just complicate things a lot more than it would benefit the game. Those abilities are banned for solid reasons to balance the game and there is no need to make it more complex. (But man could you imagine Banded Huge Power Salazzle taking out Audino and Solgaleo???) Seriously though, thanks again for the good and serious answer.
Mawilite and Medichamite are not banned, if you really like huge/pure power.
Maybe there will be a BH theorymons someday to accomodate suggestions like yours.
 
What are people's thoughts on this set?

Kyogre-Primal @ Lagging Tail
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Core Enforcer
- Scald/U-turn
- Trick
- Shore Up

This set can outslow all defensive pivots while also having the capability to cripple a sweeper/wallbreaker. This set pairs very well with Imposter, because the imposter doesn't have to worry about speed ties. U-turn allows for pivoting, but scald can be used for burns and strong stab. I prefer not using U-turn because if kyogre is impostered, I can trap and kill it with team support.

Obviously, this set is not exclusive to kyogre. It probably works very well with registeel, giratina, etc.
 
What are people's thoughts on this set?

Kyogre-Primal @ Lagging Tail
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Core Enforcer
- Scald/U-turn
- Trick
- Shore Up

This set can outslow all defensive pivots while also having the capability to cripple a sweeper/wallbreaker. This set pairs very well with Imposter, because the imposter doesn't have to worry about speed ties. U-turn allows for pivoting, but scald can be used for burns and strong stab. I prefer not using U-turn because if kyogre is impostered, I can trap and kill it with team support.

Obviously, this set is not exclusive to kyogre. It probably works very well with registeel, giratina, etc.
Any set using Lagging Tail needs U-turn to capitalize on slow pivoting, because there's no reason not to. Revelation Dance is better than scald, especially on Kyogre, to hit Normalize Mega Gengar, but you could also arguably just rely on magic bounce and use trick to take away its spooky plate and make it useless against ghost types. I usually prefer Fur Coat or Unaware on Primal Kyogre to give it more longevity and leave Magic Bounce to something with high physical bulk (Zygarde or Giratina) to check PH Regigigas