Hmm...Hai guys! ^.^ Just posting to say I support the use of Science to figure out how the different variations of Baton Pass work, while posting replays to show the different options available for possible nerfs and stuff. Let's get this thread on track and find possible solutions, because there are some good ones - I'm also not saying it's gonna be necessarily 'fun' haha, but due to previous posts suggesting this, it would be helpful to do. I'm available for BP testing with the purpose of posting replays here for discussion - my alt I'm using for this is MegaZordUnited - get in contact with me on PS! if u'd like to help in this regard :) peace
5 users
4 users
3 users
2 users
Stored Power + baton pass
Magic Bounce + baton pass
Speed Boost + baton pass
-Scolipede
-Espeon
(I might have forgot some ?_? btw we don't have to cover all of these, just a couple would be fine:)
I'll be honest here, this is going to be tricky to fix. If/when the testing occurs, it will be interesting to see what the outcome is. But first...there are some questions in my head.
What constitutes as too much BPing?
This is one of the big questions if people aim for limiting the number of BPers. Even with a good handful of BPers, the strategy still runs rampant. It will be up to the professionals to determine how many BPers it
Would banning a combination of moves or abilities render a Pokemon less useful?
This is one of the big questions if people aim for the Speed Boost + BP or Scolipede/Espeon + BP complex ban. Scolipede and Espeon are both Pokemon with their own perks, but would banning their perks for the entire metagame be the best thing, considering it would definitely affect them negatively? Again, up to the professionals.
Anyways, I'm done rambling, and I know I am far from any sort of "high rank status," but it is obvious that there needs to be some sort of change for the sake of the metagame.