Roleplay Battle Arcade Challenge: DFrog

#27
RNG roll (for event) 3/4 = 18
Drizzle is applied to the battle.


"Don't you just love the rain~?"
Ice Beam -> Hydro Pump -> Ice Beam
If successful P/E action, Substitute (15) and push back. Only activate once.
If Torment, change that action to Dive the first time and Hidden Power the second
 
#29

"An interesting move, but how much will it cost you?"

Pre-Round stats:

Aphrodite @ Grass Gem
HP: 100
EN: 100
5/4/4/5/70/ -10% Eva

Ludicolo
HP: 100
EN: 100
3/3/4/4/60 (120)/ -10% Eva

Rain (infinite)

Action 1
Ice Beam -> Aphrodite (7 EN)
RNG roll (to hit, <=8900 hit) 5649 = hit
RNG roll (to crit) 3579 = no crit
RNG roll (to freeze) 1093 = no freeze
(10+(4-5)1.5)(1.5) = 12.75 DMG

Toxic Spikes -> Ludicolo (7 EN)
Toxic Spikes were placed at Ludicolo's feet!

Action 2
Hydro Pump -> Aphrodite (7 EN)
RNG roll (to hit, <=9000 hit) 2827 = hit
RNG roll (to crit) 7773 = no crit
(12+3+3+(4-5)1.5)(.67) = 11 DMG

Power Whip (GEM) -> Ludicolo (7 EN)
RNG roll (to hit, <=9500 hit) 6442 = hit
RNG roll (to crit) 6348 = no crit
(12+3+3+(5-3)1.5) = 21 DMG

Action 3
Ice Beam -> Aphrodite (7 EN)
RNG roll (to hit) 4432 = hit
RNG roll (to crit) 329 = crit
RNG roll (to freeze) 3507 = no freeze
(10+3+(4-5)1.5)(1.5) = 17.25 DMG

Toxic Spikes -> Ludicolo (7 EN)
Toxic Spikes were placed at Ludicolo's feet!


Post-Round stats:

Aphrodite @ Grass Gem (4 uses)
HP: 59
EN: 79
5/4/4/5/70/ -10% Eva

Ludicolo
HP: 79
EN: 79
3/3/4/4/60 (120)/ -10% Eva
Toxic Spikes (2 layers)

Rain (infinite)


"Now show us what you got!"
 
#30
Wow I thought I had already ordered...

Horn Leech (Gem) ~ Power Whip (Gem) ~ Horn Leech (Gem)
If protective evasive action use Future Sight (if not already used) that action and push down, on subsequent uses then use Shadow Sneak
If damaging evasive move use Future Sight (if not already used) that action and push down, on subsequent uses then use Shadow Sneak
 
#31

"Oh my... Turns out we're in a bind after all!"
Ice Beam -> Dive -> Ice Beam

Pre-Round stats:

Aphrodite @ Grass Gem (4 uses)
HP: 59
EN: 79
5/4/4/5/70/ -10% Eva

Ludicolo
HP: 79
EN: 79
3/3/4/4/60 (120)/ -10% Eva
Toxic Spikes (2 layers)

Rain (infinite)

Action 1
Ice Beam -> Aphrodite (11 EN)
RNG roll (to hit) 2393 = hit
RNG roll (to crit) 5481 = no crit
RNG roll (to freeze) 251 = freeze
(10+(4-5)1.5)(1.5) = 12.75 DMG
Diababa was frozen!
RNG roll (for duration, <=5000 1a) 4515 = 1a

Aphrodite was frozen!

Action 2
Ludicolo dove underwater! (9 EN)

Aphrodite thawed out!
Future Sight -> Ludicolo (7 EN)
But it missed!

Dive -> Aphrodite
RNG roll (to crit) 6991 = no crit
(8+3+3+(3-4)1.5)(.67) = 8.375 DMG

Action 3
Ice Beam -> Aphrodite (7 EN)
RNG roll (to hit) 7036 = hit
RNG roll (to crit) 261 = crit
RNG roll (to freeze) 9964 = no freeze
(10+3+(4-5)1.5)(1.5) = 17.25 DMG

Power Whip (GEM) -> Ludicolo (7 EN)
RNG roll (to hit) 6634 = hit
RNG roll (to crit) 5860 = no crit
(12+3+3+(5-3)1.5) = 21 DMG


Post-Round stats:

Aphrodite @ Grass Gem (3 uses)
HP: 21
EN: 65
5/4/4/5/70/ -10% Eva

Ludicolo
HP: 58
EN: 52
3/3/4/4/60 (120)/ -10% Eva
Toxic Spikes (2 layers)

Rain (infinite)


"Wow, what a horrible spell of bad luck... But you seem pretty competent to me! Show me how you get out of this!"
Hydro Pump -> Ice Beam -> Hydro Pump
If successful P/E move, change that action to Chill
If Torment A1, change A2 to Ice Punch

(also, just to be clear, if the original Future Sight misses/is blocked/etc., it completely misses, and the delayed attack does not happen)
 
#32
Horn Leech + Power Whip (Gem) ~ Cool Down (Giga Drain) ~ Giga Drain (Gem)
I don't understand how future sight can miss/be avoided when it is not the 'attack'. It seems more like the charge up phase to Solar Beam or Sky Attack, in my opinion, and you can't miss that. Also necturna should've used power whip A3 because of my substitution.
 
#33
Power Whip is fixed, but that's just not how Future Sight works. I see your point, but at the same time, it's kinda like saying that because Protect is a barrier, it can't block Protect or Confusion, saying as there's nothing for the shield to actually block.


"What?!"

Pre-Round stats:

Aphrodite @ Grass Gem (3 uses)
HP: 21
EN: 65
5/4/4/5/70/ -10% Eva

Ludicolo
HP: 58
EN: 52
3/3/4/4/60 (120)/ -10% Eva
Toxic Spikes (2 layers)

Rain (infinite)

Action 1
Hydro Pump -> Aphrodite (7 EN)
RNG roll (to hit) 7262 = hit
RNG roll (to crit) 9865 = no crit
(12+3+3+(4-5)1.5)(.67) = 11 DMG

Power Leech (GEM) -> Ludicolo ((11+12)1.5 -1 = 33.5 EN)
RNG roll (to hit, <=9750 hit) 2791 = hit
RNG roll (to crit) 5607 = no crit
(12+8+3+3+(5-3)1.5) = 29 DMG = 14.5 recovered

Action 2
Ice Beam -> Aphrodite (7 EN)
RNG roll (to hit) 4224 = hit
RNG roll (to crit) 8428 = no crit
RNG roll (to freeze) 9107 = freeze
(10+(4-5)1.5)(1.5) = 12.75 DMG

Aphrodite must cool down!

Action 3
Hydro Pump -> Aphrodite (7 EN)
RNG roll (to hit) 2106 = hit
RNG roll (to crit) 1196 = no crit
(12+3+3+(4-5)1.5)(.67) = 11 DMG

Giga Drain (GEM) -> Ludicolo (11 EN)
RNG roll (to crit) 912 = no crit
(8+3+3+(4-4)1.5) = 14 DMG = 7 recovered


Post-Round stats:

Aphrodite @ Grass Gem (1 use)
HP: 8
EN: 20
5/4/4/5/70/ -10% Eva

Ludicolo
HP: 15
EN: 31
3/3/4/4/60 (120)/ -10% Eva
Toxic Spikes (2 layers)

Rain (infinite)


"Great job, but now it looks like its almost time for our second Pokemon to come out!"
 
#34
Shadow Sneak+Shadow Sneak ~ Chill ~ Shadow Sneak
  1. If Protective/Evasive action chill that action and push down
  2. If Combo would energy KO without damaging Ludicolo used Vine Whip+Shadow Sneak (Gem) [because shadow sneak BP is reduced to 2, the combo is grass typed]
  3. Forewarn Sub:If Protective/Evasive action AND the second sub is active chill and push down actions
Pretty sure if I calc'd it right the combo should do enough to result in a double down or a necturna with an action to cool down & a KO if I didn't calc right
 
#35
I have literally no excuse for not reffing this. I was busy, but this round is just really simple :/


"Two of those subs may be illegal, but there's no way we'll activate them anyway!"
Endure

You know what happens

Post-Round stats:

Aphrodite @ Grass Gem (1 use)
HP: KO
EN: 0
5/4/4/5/70/ -10% Eva

Ludicolo
HP: 1
EN: 16
3/3/4/4/60 (120)/ -10% Eva
Toxic Spikes (2 layers)

Rain (infinite)


"Again, I apologize DEARLY for reffing this so late..."

Send in your next mon!

Also, to clarify, sub 2 is just plain illegal, and I'm not sure why you would think it would work :/
Forewarn subs are not allowed to have any clauses, including "and" clauses, so sub 3 is illegal as well
 
#37

"Don't think we'll be leaving without a small parting gift!"
Fake Out + Fire Punch

Pre-Round stats:

Lucy @ Exp. Share
HP: 100
EN: 100
5/3/4/2/90

Ludicolo
HP: 1
EN: 16
3/3/4/4/60 (120)/ -10% Eva
Toxic Spikes (2 layers)

Rain (infinite)

Action 1
Fire Fake -> Lucy ((4+6)1.5 = 15 EN)
RNG roll (to crit) 3414 = no crit
RNG roll (to burn, <=1000 burn) 7070 = no burn
(2+8+(3-3)1.5)(.67) = 6.7 DMG

Feint -> Ludicolo (4 EN)
Ludicolo fainted!


Post-Round stats:

Lucy @ Exp. Share
HP: 93
EN: 96
5/3/4/2/90

Ludicolo
HP: KO
EN: KO
3/3/4/4/60 (120)/ -10% Eva
Toxic Spikes (2 layers)

Rain (infinite)


"And just as we were starting to have fun... Well, it may seem a little weird, but come on out Dusknoir! I know you can't let us down!"
Earthquake -> Focus Blast -> Earthquake
If Foresight, change that action to Will-o-Wisp and push back
If Counter AND Foresight has been used successfully, change that action to Focus Blast and push back
 
#39

"Relying on luck I see? I like it!"

Pre-Round stats:

Lucy @ Exp. Share
HP: 93
EN: 96
5/3/4/2/90

Dusknoir
HP: 90
EN: 100
4/5/4/5/39/ -10% Eva

Dusknoir was hurt by the Toxic Spikes!
Dusknoir was badly poisoned!

Action 1
Dark Pulse -> Dusknoir (8 EN)
RNG roll (to crit) 2813 = no crit
RNG roll (to flinch, <=2000 flinch) 69 = flinch
(8+(4-5)1.5)(1.5) = 9.75 DMG

Dusknoir flinched!

Toxic -> Dusknoir (1 DMG)

Action 2
Shadow Claw -> Dusknoir (7 EN)
RNG roll (to crit) 5642 = no crit
(7+(5-5)1.5)(1.5) = 10.5 DMG

Focus Blast -> Lucy (8 EN)
RNG roll (to hit, <=7000 hit) 823 = hit
RNG roll (to crit) 7185 = no crit
RNG roll (to lower SpD) 3020 = no lower
(12+(4-2)1.5)(1,5) = 22.5 DMG

Toxic -> Dusknoir (1 DMG)

Action 3
Dark Pulse -> Dusknoir (8 EN)
RNG roll (to crit) 3481 = no crit
RNG roll (to flinch) 9213 = no flinch
(8+(4-5)1.5)(1.5) = 9.75 DMG

Earthquake -> Lucy (7 EN)
RNG roll (to crit) 86 = crit
(10+3+(4-3)1.5)(1.5) = 21.75 DMG

Toxic -> Dusknoir (1 DMG)


Post-Round stats:

Lucy @ Exp. Share
HP: 49
EN: 73
5/3/4/2/90

Dusknoir
HP: 57
EN: 85
4/5/4/5/39/ -10% Eva
Toxic (2 DPA)


"Wow! Looks like both of us are getting some hax in there!"
 
#41
Toxic Spikes edited in, sorry about that.


"It'll be almost silly of us not to switch to Medicham!"
Hi Jump Kick -> Brick Break -> Hi Jump Kick
If successful P/E move, change that action to Feint and push back
If Scrafty has Double Team clones when you would use Hi Jump Kick, change that action to Rock Slide
 
#43

"Well, well, well! It looks like our actions have been countered!"

Pre-Round stats:

Frank @ Fighting Gem
HP: 100
EN: 100
4/4/2/4/50/ -10% Eva

Medicham
HP: 90
EN: 100
6/3/1/3/80
Toxic (1 DPA)

Poison Spikes dug into Medicham's feet!
Action 1
Fake Out -> Medicham (4 EN)
RNG roll (to crit) 9780 = no crit
(4+(4-3)1.5) = 5.5 DMG

Medicham flinched!

Toxic -> Medicham (1 DMG)

Action 2
Brick Break -> Frank (5 EN)
RNG roll (to crit) 8757 = no crit
(8+3+1+(5-4)1.5)(1.5) = 20.25 DMG

Frank used Double Team! (4 EN)
Frank made 1 clone!

Toxic -> Medicham (1 DMG)

Action 3
Rock Slide -> Frank (6 EN)
RNG roll (to crit) 6979 = no crit
RNG roll (to flinch) 6281 = no flinch
(8+1+(5-4)1.5)(.67) = 7 DMG

Dragon Tail -> Medicham (5 EN)
RNG roll (to hit) 3001 = hit
RNG roll (to crit) 2720 = no crit
(6+(4-3)1.5) = 7.5 DMG

Toxic -> Medicham (1 DMG)

Medicham was sent out! Dusknoir was forced in!


Post-Round stats:

Frank @ Fighting Gem
HP: 73
EN: 87
4/4/2/4/50/ -10% Eva

Lucy @ Exp. Share
HP: 49
EN: 73
5/3/4/2/90


Dusknoir
HP: 57
EN: 85
4/5/4/5/39/ -10% Eva
Toxic (1 DPA)

Medicham
HP: 74
EN: 89
6/3/1/3/80
Toxic (1 DPA)



"Good job! However, let's see how you get around all the tricks my good 'ol Dusknoir has up its sleeves!"
 
#44
Taunt ~ Crunch ~ Crunch
If Taunt in a combo A1 use Double Team (3) and push action down (do once)
If Protect A1 use Double Team (3) and push actions down
 
#45

"It seems you've forgotten a few of our better tricks, but I can't go easy on you now!"
Focus Punch -> Counter -> Counter

Post-Round stats:

Frank @ Fighting Gem
HP: 73
EN: 87
4/4/2/4/50/ -10% Eva

Lucy @ Exp. Share
HP: 49
EN: 73
5/3/4/2/90


Dusknoir
HP: 57
EN: 85
4/5/4/5/39/ -10% Eva
Toxic (1 DPA)

Medicham
HP: 74
EN: 89
6/3/1/3/80
Toxic (1 DPA)


Action 1
Taunt -> Dusknoir (11 EN)
Dusknoir was Taunted!

Focus Punch -> Frank (10 EN)
RNG roll (to crit) 5433 = no crit
(15+(4-4)1.5)(1.5) = 22.5 DMG

Toxic -> Dusknoir (1 DMG)

Action 2
Crunch -> Dusknoir (7 EN)
RNG roll (to crit) 4712 = no crit
RNG roll (to lower Def) 4571 = no lower
(8+3+(4-5)1.5)(1.5) = 14.25 DMG

Counter -> Frank (6+(14.25/2) = 13.125 EN)
(14.25x1.5) = 21.375 DMG

Toxic -> Dusknoir (1 DMG)

Action 3
Crunch -> Dusknoir (11 EN)
RNG roll (to crit) 6335 = no crit
RNG roll (to lower Def) 3659 = no lower
(8+3+(4-5)1.5)(1.5) = 14.25 DMG

Counter -> Frank (10+(14.25/2) = 17.125 EN)
(14.25x1.5) = 21.375 DMG

Toxic -> Dusknoir (1 DMG)


Post-Round stats:

Frank @ Fighting Gem
HP: 8
EN: 58
4/4/2/4/50/ -10% Eva

Lucy @ Exp. Share
HP: 49
EN: 73
5/3/4/2/90


Dusknoir
HP: 25
EN: 45
4/5/4/5/39/ -10% Eva
Toxic (2 DPA)
Taunted (3a)

Medicham
HP: 74
EN: 89
6/3/1/3/80
Toxic (1 DPA)



"Time for us to wrap this up! Medicham, come on in and take care of our challenger here!"
 
#48
Yeah, I've been both lazy and busy lately. Sorry :/


"And we think you should think again!"
Fake Out x3
If Detect is used successfully, change that action to Recover the first time and Chill the second
If Fake Out + Fake Out is used successfully, change that action to Protect and the following action to Brick Break
 
#50

"Definitely not our best play...."

Pre-Round stats:

Frank @ Fighting Gem
HP: 8
EN: 58
4/4/2/4/50/ -10% Eva

Medicham
HP: 74
EN: 89
6/3/1/3/80
Toxic (1 DPA)

Action 1
Fake Out + Fake Out -> Medicham ((4+8)1.75 = 21 EN)
RNG roll (to crit) 895 = no crit
((4x2.25)+(4-3)1.5) = 10.5 DMG

Medicham flinched!

Toxic -> Medicham (1 DMG)

Action 2
Brick Break -> Frank (5 EN)
(8+1+(5-4)1.5)(1.5) = 15.75 DMG
Frank fainted!

Toxic -> Medicham (1 DMG)


Post-Round stats:

Frank @ Fighting Gem
HP: -8
EN: KO
4/4/2/4/50/ -10% Eva

Lucy @ Exp. Share
HP: 49
EN: 73
5/3/4/2/90


Medicham
HP: 61
EN: 84
6/3/1/3/80
Toxic (2 DPA)

Dusknoir
HP: 25
EN: 45
4/5/4/5/39/ -10% Eva
Toxic (1 DPA)




"Now let's see what you can do with your last man!"