Battle Arcade Challenge: Frosty

(So I totally thought that I had posted in this :/ )

RNG Roulette Result: 1/4
20: Snow Warning is applied to the battle.

Ledian: Acrobatics Ganon - Acrobatics Ganon

Magmar: Hyper Beam Ganon - Confuse Ray Bongo Bongo

Piloswine: Dig Ganon - Dig Ganon
 
I could be conservative for a change...




naaaaah



Ganon/Emboar: Rock Slide - Rock Slide
Undine/Vaporeon: Helping Hand (Bongo Bongo) - Hydro Pump (Magmar)
Bongo Bongo/Dusknoir: COMBO (Focus Punch + Focus Punch) at Piloswine - cooldown
 
134.png

120 HP
100 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

90 HP
100 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
110 HP
100 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless

166.png

90 HP
100 EN
Status: None
3/2/1/4/85
S/W: 3/3
Iron Fist
126.png

100 HP
100 EN
Status: None
4/1/4/3/93
S/W: 3/3
Flame Body
221.png

110 HP
100 EN
Status: None
5/3/1/2/50
S/W: 3/4
Thick Fat
Hail Continues to Fall!


Round 1:
Undine uses Helping Hand!
It's ready to help Bongo Bongo
-38 Energy

Magmar uses Hyper Beam!
To Crit <625, 3424 no
15+1.5=16.5 Damage to Ganon
-10 Energy

Ledian uses Acrobatics!
To Crit <625, 6310 no
11+3+*1.5=21 Damage to Ganon
-6 Energy

Ganon uses Rock Slide!
To Hit Ledian <9000, 4919 yes
To Hit Magmar <9000, 8971 yes
To Hit Piloswine <9000, 7054 yes
To Crit Ledian <625, 5324 no
To Crit Magmar <625, 4324 no
To Crit Piloswine <625, 7756 no
To Flinch Piloswine <3000, 105 yes
6+4.5*2.25=23.625 Damage to Ledian
6+6*1.5=18 Damage to Magmar
6+3*1.5=13.5 Damage to Piloswine
-6 Energy

Piloswine Flinched!

Bongo Bongo uses Mega Focus Punch!

To Crit <625, 2816 no
(15*2.25*2)+3*1.5=105.75 Damage to Piloswine
-42 energy

Piloswine Fainted!

Hail deals 2 damage to all mons!


Round 2:
Magmar uses Confuse Ray!
Duration (2-4) 3
Bongo Bongo was Severely Confused
-5 Energy

Ledian uses Acrobatics!
To Crit <625, 3119 no
11+3+*1.5=21 Damage to Ganon
-10 Energy

Ganon uses Rock Slide!
To Hit Ledian <9000, 8194 yes
To Hit Magmar <9000, 8776 yes
To Crit Ledian <625, 3610 no
To Crit Magmar <625, 7449 no
6+4.5*2.25=23.625 Damage to Ledian
6+6*1.5=18 Damage to Magmar
-6 Energy

Undine uses Hydro Pump!
To Hit <8000, 7054 yes
To Crit <625, 3327 no
12+3+3*1.5=27 Damage to Magmar
-7 Energy

Bongo Bongo is Cooling Down!

Hail deals 2 Damage to all Mons!

Undine: 4 Damage Taken
38+7=45 Energy used
Bongo Bongo: 4 Damage Taken
42 Energy used
Ganon:16.5+21+21+4=63 Damage Taken
6+100=16 Energy used
Ledian:23.625+23.625+4=51 Damage Taken
6+10=16 Energy used
Magmar:18+18+27+4=67 Damage Taken
10+5=15 Energy Used
Piloswine: lolded




134.png

116 HP
55 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

86 HP
58 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
47 HP
84 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


166.png

39 HP
84 EN
Status: None
3/2/1/4/85
S/W: 3/3
Iron Fist
126.png

33 HP
85 EN
Status: None
4/1/4/3/93
S/W: 3/3
Flame Body
221.png

KO HP
KO EN
Status: None
5/3/1/2/50
S/W: 3/4
Thick Fat
Hail Continues to Fall!
 
Last edited:
Dusknoir/Bongo Bongo: Rock Slide - Rock Slide
Emboar/Ganon: Heat Wave - Rock Slide
Vaporeon/Undine: Blizzard - Muddy Water
 
Magmar: Hyper Beam+Hyper Beam Ganon - cooldown

Ledian: Acrobatics+Acrobatics Ganon




134.png

116 HP
55 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

86 HP
58 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

47 HP
84 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


166.png

39 HP
84 EN
Status: None
3/2/1/4/85
S/W: 3/3
Iron Fist
126.png

33 HP
85 EN
Status: None
4/1/4/3/93
S/W: 3/3
Flame Body
221.png

KO HP
KO EN
Status: None
5/3/1/2/50
S/W: 3/4
Thick Fat
Hail Continues to Fall!


Round 1:
Ganon uses Heat Wave!
To Hit Ledian <9000, 3166 yes
To Hit Magmar <9000, 8759 yes
To Crit Ledian <625, 9961 no
To Crit Magmar <625, 6021 no
7.5+3+1.5*1.5=18 Damage to Ledian
7.5+3+3*.66=8.91 Damage to Magmar
-6 Energy

Undine uses Blizzard!
To Hit Ledian <7000, 4616 yes
To Hit Magmar <7000, 277 yes
To Crit Ledian <625, 2590 no
To Crit Magmar <625, 9190 no
9+1.5*1.5=15.75 Damage to Ledian
9+3*.66=7.92 Damage to Magmar
-8 Energy

Bongo Bongo uses Rock Slide!
To Hit Ledian <9000, 6073 yes
To Hit Magmar <9000, 7058 yes
To Crit Ledian <625, 7913 no
To Crit Magmar <625, 5335 no
6+4.5*2.25=23.625 Damage to Ledian
6+6*1.5=18 Damage to Magmar
-6 Energy

Ledian was KOed!
Magmar was KOed!





134.png

116 HP
55 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

86 HP
58 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

47 HP
84 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


166.png

39 HP
84 EN
Status: None
3/2/1/4/85
S/W: 3/3
Iron Fist
126.png

33 HP
85 EN
Status: None
4/1/4/3/93
S/W: 3/3
Flame Body
221.png

KO HP
KO EN
Status: None
5/3/1/2/50
S/W: 3/4
Thick Fat
Hail Continues to Fall!
134.png

116 HP
55 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

86 HP
58 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
47 HP
84 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


166.png

39 HP
84 EN
Status: None
3/2/1/4/85
S/W: 3/3
Iron Fist
126.png

33 HP
85 EN
Status: None
4/1/4/3/93
S/W: 3/3
Flame Body
221.png

KO HP
KO EN
Status: None
5/3/1/2/50
S/W: 3/4
Thick Fat
Hail Continues to Fall!
 
Spr_Pt_Dahlia.png

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


36.png

Clefable(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Quiet Nature(+SpA, -Spe, -10% Evasion)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:

Cute Charm (Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard(Innate):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.


Moves:
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
BubbleBeam
Calm Mind
Captivate
Charge Beam
Charm
Copycat
Cosmic Power
Counter
Covet
Curse
Defense Curl
Detect
Dig
Double-Edge
DoubleSlap
Double Team
Drain Punch
Dream Eater
DynamicPunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Moonlight
Mud-Slap
Natural Gift
Nightmare
Pound
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
Splash
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
MolluxFront.png

Mollux(F)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Bold Nature (+Def, -Att)
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:

Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate(Can Be Enabled): This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


Moves:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Helping Hand
Hidden Power
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw
222.png

Corsola(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Quiet Nature (+SpA, -Spe, -10% Evasion)
Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Hustle(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Moves:
Amnesia
AncientPower
Aqua Ring
Attract
Barrier
Bide
Blizzard
Body Slam
Brine
Bubble
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confuse Ray
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endeavor
Endure
Explosion
Facade
Flail
Frustration
Hail
Harden
Headbutt
Head Smash
Hidden Power
Ice Beam
Icicle Spear
Icy Wind
Ingrain
Iron Defense
Light Screen
Lucky Chant
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Natural Gift
Nature Power
Power Gem
Protect
Psychic
Rain Dance
Recover
Reflect
Refresh
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Screech
Secret Power
Selfdestruct
Shadow Ball
Sleep Talk
Snore
Spike Cannon
Stealth Rock
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Tackle
Toxic
Water Pulse
Whirlpool
528.png

Swoobat(F)

Types:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Att)
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz(Can Be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Simple(Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Moves:
Acrobatics
Aerial Ace
After You
Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Charge Beam
Charm
Confusion
Double Team
Dream Eater
Embargo
Endeavor
Energy Ball
Facade
Fake Tears
Flash
Flatter
Fly
Frustration
Future Sight
Giga Drain
Giga Impact
Gust
Gyro Ball
Heart Stamp
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Imprison
Knock Off
Light Screen
Magic Coat
Odor Sleuth
Pluck
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snore
Stored Power
Substitute
Super Fang
Supersonic
Swagger
Synchronoise
Tailwind
Taunt
Telekinesis
Thief
Thunder Wave
Torment
Toxic
Trick
Trick Room
Uproar
U-turn
Zen Headbutt
232.png

Donphan(F)
*
Types:
*
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Careful Nature(+SpD, -SpA)
Stats
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
*
Abilities:
*
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
AncientPower
Assurance
Attract
Block
Body Slam
Bounce
Bulldoze
Captivate
Charm
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
286.png

Breloom(F)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Careful Nature(+SpD, -SpA)
Stats
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:

Effect Spore(Can Be Disabled): This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Poison Heal(Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Technician(Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Moves:
Absorb
Attract
Body Slam
Brick Break
Bulk Up
Bullet Seed
Captivate
Charm
Counter
Cut
Double-Edge
Double Team
Drain Punch
DynamicPunch
Endure
Energy Ball
Facade
Fake Tears
False Swipe
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Growth
Headbutt
Helping Hand
Hidden Power
Hyper Beam
Iron Tail
Leech Seed
Low Sweep
Mach Punch
Mega Drain
Mega Kick
Mega Punch
Mimic
Mind Reader
Mud-Slap
Natural Gift
PoisonPowder
Protect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Seed Bomb
Seismic Toss
Sky Uppercut
Sleep Talk
Sludge Bomb
Snatch
Snore
SolarBeam
Spore
Stone Edge
Strength
Stun Spore
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Synthesis
Tackle
ThunderPunch
Toxic
Vacuum Wave
Venoshock
Wake-Up Slap
Work Up
Worry Seed


*Please Select 3 Mons to send in against Dahlia!*
 
Alex has ordered me to subref this.

Spr_Pt_Dahlia.png

"Go, Mollux! Clefable! Breloom!"

Roulette:
9 9 24 4
11 9 4 12
17 6 12 19
16 1 23 20
 
4/4: No event.

Spr_Pt_Dahlia.png

"How boring."

Mollux: Heat Wave~Stealth Rock
Clefable: Ice Beam Tangrowth x2
IF Tangrowth is under the effects of a p/e action THEN use Shadow Ball on Dusknoir.
Breloom: Sky Uppercut Tangrowth~Bullet Seed Dusknoir
IF your target is under the effects of a p/e action THEN use Swords Dance and push actions back.
 
Last edited:
I am a boring person so...

All Three: SYNCHROCOMBO (Earthquake+Earthquake) - Cooldown (SynchroEarthquake + SynchroEarthquake)
 
So yeah, this should have been reffed sooner.

Frosty: (OAOAOA)
477.png
465.png
frontnormal-mfidgit.png

Bongo Bongo
|Majora's Wrath|Dethl
Type: Ghost|Grass|Poison/Ground
Status: Healthy|Healthy|Healthy
HP: 90|110|100
EN: 100|100|100
Item: None|None|None
Stats: 5/5/3/5/39|4/5/4/3/43|2/4/3/4/105
SC: 4|4|2
WC: 5|5|4
Other: -10% Eva|-10% Eva|None
Dahlia:
(AAOOOA)
MolluxFront.png
36.png
286.png

Mollux|Clefable|Breloom
Type: Fire/Poison|Normal|Grass/Fighting
Status: Healthy|Healthy|Healthy
HP: 100|100|90
EN: 100|100|100
Item: None|None|None
Stats: 1/4/5/4/76|3/3/4/3/52|5/3/1/3/70
SC: 3|3|3
WC: 3|3|3
Other: None|-10% Eva|None
A1
Mollux's Heat Wave
-8 EN
On Dusknoir
Crit: (<625) 5703
[10+3+5(1.5)-5(1.5)]=13 dmg Dusknoir
Effect: (<1000) 8371
On Tangrowth
Crit: (<625) 51
[10+3+3+5(1.5)-3(1.5)]*1.5=28.5 Tangrowth
Effect: (<1000) 5049
On Fidgit
Hit: (<9000) 8714
Crit: (<625) 9860
[10+3+5(1.5)-4(1.5)]=14.5 dmg Fidgit
Effect: (<1000) 6540
Breloom's Sky Uppercut
-5 EN
Crit: (<625) 7363
[9+3+5(1.5)-5(1.5)]=12 dmg Tangrowth
Clefable's Ice Beam
-7 EN
Crit: (<625) 143
[10+3+4(1.5)-3(1.5)]*1.5=21.75
Effect: (<1000) 5973
Fidgit's Earthshaker
-31 EN
On Mollux
Crit: (<625) 1494
[16.875+3+2(1.5)-4(1.5)]*2.25=37.96875 dmg Mollux
On Breloom
Crit: (<625) 7434
[16.875+3+2(1.5)-3(1.5)]*0.67=12.31125 dmg Breloom
On Clefable
Crit: (<625) 2124
[16.875+3+2(1.5)-3(1.5)]=18.375
Tangrowth's Earthshaker
-32 EN
On Mollux
Crit: (<625) 2074
[16.875+4(1.5)-4(1.5)]*2.25=37.96875 dmg Mollux
Mollux fainted.
On Breloom
Crit: (<625) 1786
[16.875+4(1.5)-3(1.5)]*0.67=12.31125 dmg Breloom
On Clefable
Crit: (<625) 4805
[16.875+3+2(1.5)-3(1.5)]=18.375
Dusknoir's Earthshaker
-32 EN
On Mollux
Crit: (<625) 146
[16.875+3+5(1.5)-4(1.5)]*2.25=48.09375
Mollux fainted.
On Breloom
Crit: (<625) 69
[22.5+3+5(1.5)-3(1.5)]*0.67=15.32625 dmg Breloom
On Clefable
Crit: (<625) 7176
[16.875+5(1.5)-3(1.5)]=19.875 dmg Clefable

A2
Clefable's Ice Beam
-11 EN
Crit: (<625) 9170
[10+3+4(1.5)-3(1.5)]*1.5=21.75
Effect: (<1000) 7532
Breloom's Bullet Seed
-10 EN Because of Technician and Dusknoir's Pressure
Hits: (1-2=2, 3-4=3, 5=4, 6=5) 3
[3(3+1)+3+5(1.5)-5(1.5)]=15 dmg Dusknoir
Frosty: (OAOAOA)
477.png
465.png
frontnormal-mfidgit.png

Bongo Bongo
|Majora's Wrath|Dethl
Type: Ghost|Grass|Poison/Ground
Status: Healthy|Healthy|Healthy
HP: 62|38|86
EN: 68|68|69
Item: None|None|None
Stats: 5/5/3/5/39|4/5/4/3/43|2/4/3/4/105
SC: 4|4|2
WC: 5|5|4
Other: -10% Eva|-10% Eva|None
Dahlia:
(AXOOOA)
MolluxFront.png
36.png
286.png

Mollux|Clefable|Breloom
Type: Fire/Poison|Normal|Grass/Fighting
Status: KO|Healthy|Healthy
HP: KO|43|50
EN: KO|82|85
Item: None|None|None
Stats: 1/4/5/4/76|3/3/4/3/52|5/3/1/3/70
SC: 3|3|3
WC: 3|3|3
Other: None|-10% Eva|None
Holy fuck that's a lot of calcs 9.9
===
Spr_Pt_Dahlia.png

"Well that's disappointing. Go, Swoobat!"​
 
Last edited:
Clefable OUT
Donphan IN

Swoobat: Calm Mind~Stored Power Fidgit
IF Fidgit is under the effects of a p/e action when you would use Stored Power THEN use Calm Mind.
IF Fidgit is in the semi-invulnerable stage of a damaging evasive action when you would use Stored Power THEN use Calm Mind.
Donphan: Earthquake x2
Breloom: Worry Seed Dusknoir~Helping Hand Swoobat
IF Fidgit is under the effects of a p/e action A2 THEN use Helping Hand on Donphan.
IF Fidgit is in the semi-evasive stage of a damaging evasive action A2 THEN use Helping Hand on Donphan.
 
Last edited:
uhh...those actions weren't there this morning.

Oh well. Better this way.

This will sting, Dethl. But it will be worth it if my math is right.

Bongo Bongo/Dusknoir: 15hp substitute - COMBO (Focus Punch + Thuderpunch) at Swoobat
Dethl/Fidgit: Gravity - Helping Hand (Dusknoir)
Gleeok/Cyclohm: Hurricane (Breloom) - Hydro Pump (Donphan)

 
Frosty: (ABOAAO)
frontnormal-mcyclohm.png
477.png
frontnormal-mfidgit.png

Gleeok|Bongo Bongo|Dethl
Type: Electric/Dragon|Ghost|Poison/Ground
Status: Healthy|Healthy|Healthy
HP: 110|62|86
EN: 100|68|69
Item: None|None|None
Stats: 2/4/5/3/69|5/5/3/5/39|2/4/3/4/105
SC: 4|4|2
WC: 4|5|4
Other: -10% Eva|-10% Eva|None
465.png

Majora's Wrath
Type: Grass
Sttus: Healthy
HP: 48
EN: 68
Item: None
Stats: 4/5/4/3/43
SC: 4
WC: 5
Other: -10% Eva
Dahlia: (BXOAAA)
232.png
528.png
286.png

Donphan|Swoobat|Breloom
Type: Ground|Psychic/Flying|Grass/Fighting
Status: Healthy|Healthy|Healthy
HP: 100|100|50
EN: 100|100|85
Item: None|None|None
Stats: 5/5/1/3/50|1/2/4/2/114|5/3/1/3/70
SC: 3|2|3
WC: 5|2|3
Other: None|None|None
36.png

Clefable
Type: Normal
Status: Healthy
HP: 43
EN: 82
Item: None
Stats: 3/3/4/3/52
SC: 3
WC: 3
Other: -10% Eva
A1
Fidgit's Gravity
-10 EN
Swoobat's Calm Mind
-6 EN
+2 SpA, +2 SpD
Breloom's Worry Seed
-9 EN
Cyclohm's Hurricane
-8 EN
Crit: (<625) 8964
[12+5(1.5)-3(1.5)]*2.25=33.75
Donphan's Earthquake
-6 EN
On Swoobat
Crit: (<625) 4779
[(10*0.75)+3+5(1.5)-2(1.5)]=15
On Fidgit
Crit: (<625) 9843
[(10*0.75)+3+5(1.5)-4(1.5)]*1.5=18
On Breloom
Crit: (<625) 8179
[(10*0.75)+3+5(1.5)-3(1.5)]*0.67=9.045
On Cyclohm
Crit: (<625) 8477
[(10*0.75)+3+5(1.5)-4(1.5)]*1.5=18
On Dusknoir
Crit: (<625) 7901
[(10*0.75)+3+5(1.5)-5(1.5)]=10.5
Dusknoir's Substitute
-12 EN
-15 HP

A2
Fidgit's Helping Hand
-27 EN
Swoobat's Stored Power
-6 EN
Crit: (<625) 9363
[10+3+4(1.5)-4(1.5)]*1.5+4=23.5 dmg Fidgit
Cyclohm's Hydro Pump
-8 EN
Crit: (<625) 989
[12+5(1.5)-3(1.5)]*1.5=22.5
Donphan's Earthquake
-10 EN
On Swoobat
Crit: (<625) 3387
[(10*0.75)+3+5(1.5)-2(1.5)]=15
On Fidgit
Crit: (<625) 983
[(10*0.75)+3+5(1.5)-4(1.5)]*1.5=18
On Breloom
Crit: (<625) 3586
[(10*0.75)+3+5(1.5)-3(1.5)]*0.67=9.045
On Cyclohm
Crit: (<625) 3685
[(10*0.75)+3+5(1.5)-4(1.5)]*1.5=18
On Dusknoir
Crit: (<625) 8618
[(10*0.75)+3+5(1.5)-5(1.5)]=10.5
Dusknoir's Shock Punch
-24 EN
Crit: (<625) 384
[(15+8)*2+3+5(1.5)-2(1.5)]*1.5=80.25
Frosty: (ABOAAO)
frontnormal-mcyclohm.png
477.png
frontnormal-mfidgit.png

Gleeok|Bongo Bongo|Dethl
Type: Electric/Dragon|Ghost|Poison/Ground
Status: Healthy|Healthy|Healthy
HP: 74|37|26
EN: 84|32|32
Item: None|None|None
Stats: 2/4/5/3/69|5/5/3/5/39|2/4/3/4/105
SC: 4|4|2
WC: 4|5|4
Other: -10% Eva|-10% Eva, Sub (6 HP)|None
465.png

Majora's Wrath
Type: Grass
Sttus: Healthy
HP: 48
EN: 68
Item: None
Stats: 4/5/4/3/43
SC: 4
WC: 5
Other: -10% Eva
Dahlia: (BXOAXX)
232.png
528.png
286.png

Donphan|Swoobat|Breloom
Type: Ground|Psychic/Flying|Grass/Fighting
Status: Healthy|KO|KO
HP: 78|KO|KO
EN: 84|KO|KO
Item: None|None|None
Stats: 5/5/1/3/50|1/2/4/2/114|5/3/1/3/70
SC: 3|2|3
WC: 5|2|3
Other: None|None|None
36.png

Clefable
Type: Normal
Status: Healthy
HP: 43
EN: 82
Item: None
Stats: 3/3/4/3/52
SC: 3
WC: 3
Other: -10% Eva
 
Last edited:
Gravity decreases evasion by one stage, which means that accuracy is increased by 1.67 (67%). Both Hurricane and Hydro Pump should have hit.

Also, Helping Hand wasn't considered on Dusknoir, so it was supposed to deal ((15+8)*2+3+5*1.5-2*1.5)*1.5= 80.25hp.
 
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