Swoobat(F)
Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Modest Nature(+SpA, -Att)
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Abilities:
Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz(Can Be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Simple(Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Moves:
Acrobatics
Aerial Ace
After You
Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Charge Beam
Charm
Confusion
Double Team
Dream Eater
Embargo
Endeavor
Energy Ball
Facade
Fake Tears
Flash
Flatter
Fly
Frustration
Future Sight
Giga Drain
Giga Impact
Gust
Gyro Ball
Heart Stamp
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Imprison
Knock Off
Light Screen
Magic Coat
Odor Sleuth
Pluck
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snore
Stored Power
Substitute
Super Fang
Supersonic
Swagger
Synchronoise
Tailwind
Taunt
Telekinesis
Thief
Thunder Wave
Torment
Toxic
Trick
Trick Room
Uproar
U-turn
Zen Headbutt