Battle Arcade Challenge: Frosty

Fixed.

===
Spr_Pt_Dahlia.png

"I guess the only option is to send in Corsola and Clefable..."
 
Last edited:
Hurricane is x4 vs Breloom, so it deals (12+3)*2.25= 33.75hp. That coupled with the earthquakes KOes Breloom too, I believe.
 
SWITCH PHASE INITIATED!

Cyclohm OUT
Tangrowth IN
Fidgit OUT
Vaporeon IN

Dahlia can't counterswitch!

Tangrowth/Majora's Wrath: Power Whip (Corsola) - Leaf Storm (Donphan) - Power Whip (Corsola)
IF
Target is under sucessful protective/evasive move THEN Chill and push back

Dusknoir/Bongo Bongo: Brick Break (Clefable) - Thunderpunch (Corsola) - Brick Break (Clefable)
IF
Clefable is under sucessful protective/evasive move AND Dusknoir is targeting it AND Corsola isn't biding THEN redirect towards Corsola

Undine/Vaporeon: Muddy Water - Hydro Pump (Donphan) - Muddy Water
IF
Donphan is under sucessful protective/evasive move AND Vaporeon is set to Hydro Pump AND Tangrowth is set to use a Grass Damaging Attack THEN Helping Hand Tangrowth
 
Spr_Pt_Dahlia.png

"Let's just get this over with..."

Donphan: Protect (Donphan)~Earthquake

Clefable: Helping Hand Corsola~Shadow Ball Dusknoir

Corsola: Nuclear Blast (Explosion+Explosion)~Cooldown (Nuclear Blast)


===

Frosty: (AAOBBA)
465.png
477.png
134.png

Majora's Wrath|Bongo Bongo|Undine
Type: Grass|Ghost|Water
Status: Healthy|Healthy|Healthy
HP: 48|37|120
EN: 68|32|100
Item: None|None|None
Stats: 4/5/4/3/43|5/5/3/5/39|3/2/5/3/55
SC: 4|4|2
WC: 5|5|3
Other: -10% Eva|-10% Eva, Sub (6 HP)|-10% Eva
Dahlia: (AXAXAX)
232.png
36.png
222.png

Donphan|Clefable|Corsola
Type: Ground|Normal|Water/Rock
Status: Healthy|Healthy|Healthy
HP: 78|43|90
EN: 84|82|100
Item: None|None|None
Stats: 5/5/1/3/50|3/3/4/3/52|2/3/4/3/30
SC: 3|3|1
WC: 5|3|1
Other: None|-10% Eva|-10% Eva​
A1
Clefable's Helping Hand
-59 EN
Donphan's Protect
-48 EN
Vaporeon's Muddy Water
-6 EN
On Donphan
Hit: (<8500) 4477
[10+3-1+5(1.5)-3(1.5)]*1.5=22.5 "dmg"
On Clefable
Hit: (<9500) 9835
On Corsola
Hit: (<9500) 9430
Crit: (<625) 5292
[10+3+5(1.5)-3(1.5)]=16
Tangrowth's Power Whip
-7 EN
Hit: (<9500) 8730
Crit: (<625) 541
[12+3+3+4(1.5)-3(1.5)]*2.25=43.875
Dusknoir's Brick Break
-6 EN
Crit: (<625) 7499
[8+5(1.5)-3(1.5)]*1.5=16.5
Corsola's Nuclear Blast
-87 EN
On Tangrowth
Crit: Don't matter
[(25*2*2.25*0.75)+2(1.5)-5(1.5)]=79.875
On Vaporeon
Crit: (<625) 3226
[(25*2*2.25*0.75)+2(1.5)-2(1.5)]=84.375
On Clefable
Crit: Don't matter
[(25*2*2.25*0.75)+2(1.5)-3(1.5)]=82.875
On Donphan
[(25*2*2.25*0.75)-1+2(1.5)-5(1.5)]=78.875

A2
Vaporeon's Hydro Pump
-7 EN
Hit: (<8000) 1232
Crit: (<625) 27
[12+3-1+3+5(1.5)-3(1.5)]*1.5=30
Donphan's Earthquake
-6 EN
On Vaporeon
Crit: (<625) 8837
[10+3+5(1.5)-2(1.5)]=17.5
On Dusknoir
It breaks the sub, OK?
Dusknoir's Thunderpunch
-6 EN
Frosty: (AAOBBX)
465.png
477.png
134.png

Majora's Wrath|Bongo Bongo|Undine
Type: Grass|Ghost|Water
Status: KO|Healthy|Healthy
HP: KO|37|18
EN: KO|20|87
Item: None|None|None
Stats: 4/5/4/3/43|5/5/3/5/39|3/2/5/3/55
SC: 4|4|2
WC: 5|5|3
Other: -10% Eva|-10% Eva|-10% Eva
Dahlia: (XXXXAX)
232.png
36.png
222.png

Donphan|Clefable|Corsola
Type: Ground|Normal|Water/Rock
Status: Healthy|KO|KO
HP: 48|KO|KO
EN: 30|KO|KO
Item: None|None|None
Stats: 5/5/1/3/50|3/3/4/3/52|2/3/4/3/30
SC: 3|3|1
WC: 5|3|1
Other: None|-10% Eva|-10% Eva​
 
Emboar: Flare Blitz*2 at Donphan
Dusknoir: Helping Hand Emboar - Chill
IF I miscalc'd and Dusknoir can't use Helping Hand due to lack of energy THEN Ice Punch - Shadow Punch
Vaporeon: Scald at donphan - Surf
 
IRC consensus is that Reckless is factored into the Helping Hand EN cost. If we are wrong, please let me know and I will re-ref.

<Geodude> So I gotta question:
<Geodude> In Frosty's arcade, his Dusknoir is using Helping Hand to boost his Reckless Emboar's Flare Blitz.
<imanalt> wat
<Maxim_6> Are you screwed? Yes.
<Maxim_6> :p
<Geodude> Would Reckless be factored into Helping Hand's EN cost?
<Maxim_6> I imagine

Frosty: (AAABBX)
500.png
477.png
134.png

Ganon|Bongo Bongo|Undine
Type: Fire/Fighting|Ghost|Water
Status: Healthy|Healthy|Healthy
HP: 110|37|18
EN: 100|20|87
Item: None|None|None
Stats: 5/3/5/3/56|5/5/3/5/39|3/2/5/3/55
SC: 3|4|2
WC: 5|5|3
Other: -10% Eva|-10% Eva|-10% Eva
Dahlia: (XXXXAX)
232.png

Donphan
Type: Ground
Status: Healthy
HP: 48
EN: 30
Item: None
Stats: 5/5/1/3/50
SC: 3
WC: 5
Other: None​

A1
Emboar's Flare Blitz
-9 EN
Crit: (<625) 4495
[(10+5)+3+2+5(1.5)-5(1.5)-1]=19
Effect: (<1000) 1886
Vaporeon's Scald
-5 EN
Crit: (<625) 5334
[8+3+5(1.5)-3(1.5)]*1.5=21
Effect: (<3000) 4876
Donphan's Earthquake
-10 EN
On Emboar
Crit: (<625) 4554
[(10*0.75)+3+5(1.5)-3(1.5)]*1.5=20.25
On Dusknoir
Crit: (<625) 46136
[(10*0.75)+3+5(1.5)-5(1.5)]=10.5
On Vaporeon
Crit: (<625) 471
[(10*0.75)+3+3+5(1.5)-2(1.5)]=18
Dusknoir's Ice Punch
-6 EN
Crit: (<625) 1275
[8-1+5(1.5)-5(1.5)]*1.5=10.5

Frosty: (XAABBX)
500.png
477.png
134.png

Ganon|Bongo Bongo|Undine
Type: Fire/Fighting|Ghost|Water
Status: Healthy|Healthy|KO
HP: 90|27|KO
EN: 91|14|KO
Item: None|None|None
Stats: 5/3/5/3/56|5/5/3/5/39|3/2/5/3/55
SC: 3|4|2
WC: 5|5|3
Other: -10% Eva|-10% Eva|-10% Eva
Dahlia: (XXXXXX)
232.png

Donphan
Type: Ground
Status: KO
HP: KO
EN: KO
Item: None
Stats: 5/5/1/3/50
SC: 3
WC: 5
Other: None​

Spr_Pt_Dahlia.png

"How fabulous of you! Your love of Pokémon shone through, and, in turn, your Pokémon believed in you. That is why you handled everything thrown your way splendidly. A most wonderful victory it was!"

REWARDS:

Frosty: 16 CC
- Undine the Vaporeon: 12 MC, 1 KOC
- Bongo Bongo the Dusknoir: 12 MC, 9 KOC (!)
- Ganon the Emboar: 12 MC, 2 KOC
- Dethl the Fidgit: 3 MC
- Gleeok the Cyclohm: 1 KOC
- Majora's Wrath the Tangrowth: 3 MC, 2 KOC

Ragnarokalex: (6x3)=18 UC

Geodude6: [14+(8/3)]+3=19.666... ~20 UC
 
Since I don't think people are willing to do triples...

Challenge: Doubles
Thread: http://www.smogon.com/forums/threads/battle-arcade-challenge-frosty.3477405/page-7
Streak: none
Team:
143.png

Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony(Unlocked)

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC:5/5

Moves (90/118):
After You
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Rock Slide
Rollout
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shock Wave
Skull Bash
Sleep Talk
Snatch
Snore
Solarbeam
Stockpile
Substitute
Sunny Day
Superpower
Surf
Tackle
Thunderbolt
Thunderpunch
Toxic
Water Pulse
Wild Charge
Whirlwind
Yawn
Zap Cannon
Zen Headbutt
477.png

Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost

Abilities:
Pressure/Frisk (H) [LOCKED]


Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 0/5

Attacks (93/96):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Charge Beam
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room
500.png

Ganon (M) Emboar

Type: Fire/Fighting
Nature:Quiet
(Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Abilities: Blaze/Reckless (H) [UNLOCKED]

EC 9/9
MC 0
AC 5/5

Stats
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

Attacks (69/79):

Arm Thrust
Assurance
Attract
Blast Burn
Block
Brick Break
Body Slam
Bulk Up
Bulldoze
Covet
Curse
Defense Curl
Double Team
Earthquake
Ember
Endeavor
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Giga Impact
Grass Knot
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power Rock
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Protect
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Scald
Sleep Talk
Smack Down
Smog
Snore
Solarbeam
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
Thunderpunch
Toxic
Wild Charge
Will-o-Wisp
Yawn
WDkMq.png

Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire

Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Attacks (85/85 - Movepool maxed):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon

Queue:
Geodude6
Akela (Subref)
The Wanderer (Subref)
King Serperior
Frosty

Spr_BW_WorkerIce.png

You are challenged by Engineer Bernie!
"Boy, it's cold!"

RNG roll for opponent: 29, 124
Abilities: Tinted Lens, Static
164.png

Noctowl(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 110
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice

Hidden Power Flying 7
Hyper Beam
Psychic
Shadow Ball
Roost
Dream Eater

FeatherDance
Mirror Move
Supersonic
Night Shade
Duohm.png

Duclohm (F)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Twister

Hidden Power Grass 7
Hyper Beam
Protect
Thunderbolt
Flamethrower
Dragon Pulse

Heal Bell
Hydro Pump
Magnet Rise
Power Gem

Roulette:
9 2 14 7
7 14 24 5
7 1 24 21
4 3 10 12
 
RNG roll for roulette - 4/4
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).

Spr_BW_WorkerIce.png

"Ha! An early advantage!"

Noctowl: Shadow Ball Dusknoir~Hypnosis Dusknoir~Shadow Ball Dusknoir
IF Dusknoir is under the effects of a p/e action THEN use Hidden Power on Snorlax.

Duoclohm: Thunderbolt Dusknoir~Hydro Pump Dusknoir~Thunderbolt Dusknoir
IF Dusknoir is under the effects of a p/e action THEN redirect to Snorlax.
 
Bongo Bongo/Dusknoir: 15hp Substitute - Gravity - Blizzard
King Bulblin/Snorlax: Focus Punch (Noctowl) - Blizzard - Blizzard

Not in a "Combo + HH" mood today.
 
Frosty:
143.png
477.png

King Bulblin|Bongo Bongo
Type: Normal|Ghost
Status: Healthy|Healthy
HP: 130|90
EN: 100|100
Item: None|None
Ability: Thick Fat|Pressure
Stats: 4/3/4/4/26|5/5/3/5/39
SC: 4|4
WC: 9|5
Other: -10% Eva|-10% Eva
Bernie:
Field: Safeguard (4r)
164.png
Duohm.png

Noctowl|Duoclohm
Type: Normal/Flying|Electric/Dragon
Status: Healthy|Healthy
HP: 110|100
EN: 100|100
Item: None|None
Ability: Tinted Lens|Static
Stats: 1/2/4/4/70|1/3/4/2/60
SC: 2|2
WC: 3|3
Other: None|None​

A1
Snorlax's Focus Punch
-10 EN
Noctowl's Shadow Ball
-8 EN
Crit: (<625) 5354
[8+4(1.5)-5(1.5)]*1.5=9.75
Effect: (<2000) 2941
Duoclohm's Thunderbolt
-8 EN
Crit: (<625) 3845
[9+3+4(1.5)-5(1.5)]=10.5
Effect: (<1000) 8437
Dusknoir's Substitute
-12 EN
-15 EN
Snorlax's Focus Punch
Crit: (<625) 6586
[15+4(1.5)-2(1.5)]=18

A2
Noctowl's Hypnosis
-9 EN
nope.avi
Duoclohm's Hydro Pump
-10 EN
Hit: (<9000) 9420
Dusknoir's Gravity
-10 EN
Snorlax's Blizzard
-8 EN
On Noctowl
Crit: (<625) 2147
[11+4(1.5)-4(1.5)]*1.5=16.5
On Duoclohm
Crit: 6854
[11+4(1.5)-2(1.5)]*1.5=21

A3
Noctowl's Shadow Ball
-8 EN
Crit: (<625) 3100
[8+4(1.5)-5(1.5)]*1.5=9.75
Effect: (<2000) 8929
Duoclohm's Thunderbolt
-8 EN
Crit: (<625) 4685
[9+3+4(1.5)-5(1.5)]=10.5
Effect: (<1000) 6824
Snorlax's Blizzard
-8 EN
On Noctowl
Crit: (<625) 7684
[11+3(1.5)-4(1.5)]*1.5=14.25
On Duoclohm
Crit: 6792
[11+3(1.5)-2(1.5)]*1.5=18.75
Snorlax's Blizzard
-12 EN
On Noctowl
Crit: (<625) 56
[11+3+4(1.5)-4(1.5)]*1.5=21
On Duoclohm
Crit: 2064
[11+4(1.5)-2(1.5)]*1.5=21

Frosty:
143.png
477.png

King Bulblin|Bongo Bongo
Type: Normal|Ghost
Status: Healthy|Healthy
HP: 130|55
EN: 70|70
Item: None|None
Ability: Thick Fat|Pressure
Stats: 4/3/4/4/26|5/5/3/5/39
SC: 4|4
WC: 9|5
Other: -10% Eva|-10% Eva
Bernie:
Field: Safeguard (4r)
164.png
Duohm.png

Noctowl|Duoclohm
Type: Normal/Flying|Electric/Dragon
Status: Healthy|Healthy
HP: 40|39
EN: 75|74
Item: None|None
Ability: Tinted Lens|Static
Stats: 1/2/4/4/70|1/3/4/2/60
SC: 2|2
WC: 3|3
Other: None|None​
GLOBAL
Gravity (3r)​
 
Spr_BW_WorkerIce.png

"So much for that 'early advantage...' We can't do SHIT, can we?" (Also who the hell chooses Static over Shield Dust @_@ )

Noctowl: Shadow Ball + Shadow Ball x3 (Dusknoir)
Duclohm: Dragon Pulse + Hyper Beam x3 (Dusknoir)

Pre-Round stats:
143.png

King Bulblin
HP: 130
EN: 70
4/3/4/4/26
477.png

Bongo Bongo
HP: 55
EN: 100
5/5/3/5/39
164.png

Noctowl
HP: 40
EN: 75
1/2/4/4/70
Safeguard (3 rounds)
Duohm.png

Duclohm
HP: 39
EN: 74
1/3/4/2/60
Safeguard (3 rounds)

Action 1
(Dusky) Earthquake -> Both (7 EN)
Noctowl: RNG roll (to crit) 5653 = no crit
(7.5+(5-2)1.5) = 12 DMG
Duclohm: RNG roll (to crit) 7815 = no crit
(7.5+(5-3)1.5)(1.5) = 15.75 DMG

(Lax) Earthquake -> Both (7 EN)
Noctowl: RNG roll (to crit) 9416 = no crit
(7.5+(4-2)1.5) = 10.5 DMG
Duclohm: RNG roll (to crit) 5578 = no crit
(7.5+(4-3)1.5)(1.5) = 13.5 DMG

Shadow Sphere -> Dusknoir (49 EN lol)
RNG roll (to crit) 4879 = no crit
RNG roll (to lower SpD) 379 = lower
(18+(4-5)1.5)(1.5) = 24.75 DMG
Bongo Bongo's SpD fell!

Hyper Dragon -> Bongo Bongo (25.5 EN)
RNG roll (to crit) 65 = crit
(14+9+3+3+(4-5)1.5)+2 = 29.5 DMG
Fuck

Action 2
Both my mons cool down

(Dusky) Blizzard -> Both (7 EN)
Noctowl: RNG roll (to crit) 9226 = no crit
(9+(3-4)1.5)(1.5) = 11.25 DMG
Duclohm:RNG roll (to crit) 6332 = no crit
(9+(3-2)1.5)(1.5) = 15.75 DMG
Duclohm fainted!

(Lax) Blizzard -> Noctowl (7 EN)
RNG roll (to crit) 5895= no crit
(12+(4-4)1.5)(1.5) = 18 DMG
Noctowl fainted!

Post-Round stats:
143.png

King Bulblin
HP: 130
EN: 56
4/3/4/4/26
477.png

Bongo Bongo
HP: 1
EN: 56
5/5/3/5/39
164.png

Noctowl
HP: -12
EN: KO
1/2/4/4/70
Safeguard (3 rounds)
Duohm.png

Duclohm
HP: -6
EN: KO
1/3/4/2/60
Safeguard (3 rounds)

Spr_BW_WorkerIce.png

*sigh*

Your next battle will be up shortly
 
Battle #2
150px-VSChef.png

Chef Jacques would like to battle!

RNG roll (for Pokemon) 121, 5
flarelm.png

Flarelm (F)

Types:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Tornado

Hidden Power Ice 7
Sunny Day
SolarBeam
Flamethrower
Energy Ball
Substitute

Aromatherapy
Counter
Earth Power
Inferno
15.png

Beedrill(Male)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:
Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Pin Missile

Brick Break
Aerial Ace
Facade
Roost
Acrobatics
Giga Impact
X-Scissor
Poison Jab
U-Turn
"Bonjour! Est-ce que vous voulez bataille?"

Roulette:
9 2 18 1
2 20 9 9
21 11 2 13
24 5 5 11

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events
 
RNG roll (for event) 3 = 1
Opponent’s Pokemon are poisoned for the battle. (really just Flarelm)

150px-VSChef.png

"Mon dieu! Ca... ce n'est pas bon."
Flarelm: Flamethrower -> Energy Ball -> Flamethrower (all Dusknoir)
If Dusknoir is under the effects of a successful P/E move, change that action to Energy Ball (Snorlax)
If Flamethrower is disabled, change A3 to Solar Beam

Beedrill: Acrobatics (Dusknoir) x3
If Tormented, change the following action to U-Turn (Snorlax)
If Acrobatics is disabled, change remaining actions to U-Turn (Snorlax) -> Acrobatics (Dusknoir) -> Acrobatics (Dusknoir)

These matches are just unfair ;~;
 
Same reason I haven't reffed here as Pike

150px-VSChef.png

"Oh mon dieu...."

Pre-Round stats:
143.png

King Bulblin
HP: 130
EN: 70
4/3/4/4/26
477.png

Bongo Bongo
HP: 90
EN: 100
5/5/3/5/39
flarelm.png

Flarelm
HP: 100
EN: 100
1/3/4/3/55
Poisoned
15.png

Beedrill
HP: 100
EN: 100
4/2/13/75

Action 1
Acrobatics -> Bongo Bongo (7 EN)
RNG roll (to crit) 2027 = no crit
(11+(4-5)1.5) = 9.5 DMG

Flamethrower -> Bongo Bongo (6 EN)
RNG roll (to crit) 1748 = no crit
RNG roll (to burn) 761 = burn
(9+3+(4-5)1.5) = 10.5 DMG
Bongo Bongo was burned!

Bongo Bongo used Gravity! (10 EN)
Cool sound effect

Rock Slide -> Both (6 EN)
Flarelm: (6+(4-3)1.5)(1.5) = 11.25 DMG
Beedrill:RNG roll (to crit) 4861 = no crit
(6+(4-2)1.5)(1.5) = 13.5 DMG

Burn -> Bongo Bongo (2 DMG)
Poison -> Flarelm (2 DMG)

Action 2
Acrobatics -> Bongo Bongo (11 EN)
RNG roll (to crit) 4097 = no crit
(11+(4-5)1.5) = 9.5 DMG

Energy Ball -> Bongo Bongo (6 EN)
RNG roll (to crit) 6549 = no crit
RNG roll (to lower SpD) 2552 = no lower
(9+3+(4-5)1.5) = 10.5 DMG

Rock Slide -> Both (6 EN)
Flarelm: (6-3+(5-3)1.5)(1.5) = 9 DMG
Beedrill: RNG roll (to crit) 7482 = no crit
(6-3+(5-2)1.5)(1.5) = 11.25 DMG

Rock Slide -> Both (10 EN)
Flarelm: (6+(4-3)1.5)(1.5) = 11.25 DMG
Beedrill:RNG roll (to crit) 1158 = no crit
(6+(4-2)1.5)(1.5) = 13.5 DMG

Burn -> Bongo Bongo (2 DMG)
Poison -> Flarelm (2 DMG)

Action 2
Acrobatics -> Bongo Bongo (15 EN)
RNG roll (to crit) 1424 = no crit
(11+(4-5)1.5) = 9.5 DMG

Flamethrower -> Bongo Bongo (6 EN)
RNG roll (to crit) 9886 = no crit
(9+3+(4-5)1.5) = 10.5 DMG

Rock Slide -> Both (10 EN)
Flarelm: (6-3+(5-3)1.5)(1.5) = 9 DMG
Beedrill: RNG roll (to crit) 777 = no crit
(6-3+(5-2)1.5)(1.5) = 11.25 DMG

Rock Slide -> Both (14 EN)
Flarelm: (6+(4-3)1.5)(1.5) = 11.25 DMG
Beedrill:RNG roll (to crit) 7153 = no crit
(6+(4-2)1.5)(1.5) = 13.5 DMG

Burn -> Bongo Bongo (2 DMG)
Poison -> Flarelm (2 DMG)

Post-Round stats:
143.png

King Bulblin
HP: 130
EN: 70
4/3/4/4/26/ -10% Eva
477.png

Bongo Bongo
HP: 24
EN: 74
5/5/3/5/39/ -10% Eva
Burn
flarelm.png

Flarelm
HP: 42
EN: 88
1/3/4/3/55
Poisoned
15.png

Beedrill
HP: 37
EN: 67
4/2/1/3/75

Gravity (3 rounds)

150px-VSChef.png

"..."
 
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