Battle Arcade Challenge: Frosty

Spr_Pt_Dahlia.png

"No. Not yet."

Taunt --- Rock Slide --- Pain Split

Stealth Rock, Toxic Spikes (1 layer)
477.png

Dusknoir
HP: 61
EN: 97
Other: Poisoned
272.png

Ludicolo
HP: -3
EN: 44
Other: KOed

308.png

Medicham
HP: -3
EN: 67
Other: KOed

WDkMq.png

Fyros
HP: 86
EN: 79
Other: none
NecturnaSprite_FrontNorm.png

Diababa
HP: 0
EN: 6
Other: KOed

Action 1:
Fyros used Flare Blitz!
Crit: [<=625] 9409/10000 (No)
Calculation: 15+3+4*1.5-5*1.5=16.5
-10.5 Energy

Dusknoir used Taunt!
-10 Energy

-2 HP for Dusknoir

Action 2:
Fyros used Wood Hammer!
Crit: [<=625] 4898/10000 (No)
Calculation: 15+3+4*1.5-5*1.5=16.5
-10.5 Energy

Dusknoir used Rock Slide!
Crit: [<=625] 1361/10000 (No)
Calculation: (8+4*1.5-4*1.5)*1.5=12
-6 Energy

-2 HP for Dusknoir

Action 3:
Fyros used Flare Blitz!
Crit: [<=625] 2103/10000 (No)
Calculation: 15+3+4*1.5-5*1.5=16.5
-10.5 Energy

Dusknoir used Pain Split!
-25 HP for Fyros
+25 HP for Dusknoir
-28 Energy

-2 HP for Dusknoir

END OF ROUND

Stealth Rock, Toxic Spikes (1 layer)
477.png

Dusknoir
HP: 30
EN: 53
Other: Poisoned
272.png

Ludicolo
HP: -3
EN: 44
Other: KOed

308.png

Medicham
HP: -3
EN: 67
Other: KOed

WDkMq.png

Fyros
HP: 49
EN: 47
Other: Taunted (3a)
NecturnaSprite_FrontNorm.png

Diababa
HP: 0
EN: 6
Other: KOed

Spr_Pt_Dahlia.png

"Still not yet."

Endure --- Pain Split --- Rock Slide
IF Flare Blitz A1, AND it is in a combo, THEN use Protect and push actions back.
IF Wood Hammer A1, AND it is in a combo, THEN use Protect and push actions back.
 
Stealth Rock, Toxic Spikes (1 layer)
477.png

Dusknoir
HP: 30
EN: 53
Other: Poisoned
272.png

Ludicolo
HP: -3
EN: 44
Other: KOed

308.png

Medicham
HP: -3
EN: 67
Other: KOed

WDkMq.png

Fyros
HP: 49
EN: 47
Other: Taunted (3a)
NecturnaSprite_FrontNorm.png

Diababa
HP: 0
EN: 6
Other: KOed

Action 1:
Dusknoir used Endure!
-15 Energy

Fyros used Hyper Overheat!
Hit: [<=9100] 848/10000 (Yes)
Damage: 31.5+3+3*1.5-5*1.5=31.5
-41 Energy

-2 HP for Dusknoir
Dusknoir fainted!

END OF ROUND

Stealth Rock, Toxic Spikes (1 layer)
477.png

Dusknoir
HP: -1
EN: 38
Other: KOed
272.png

Ludicolo
HP: -3
EN: 44
Other: KOed

308.png

Medicham
HP: -3
EN: 67
Other: KOed

WDkMq.png

Fyros
HP: 49
EN: 6
Other: Taunted (2a), Cooldown (1a), -4 Special Attack
NecturnaSprite_FrontNorm.png

Diababa
HP: 0
EN: 6
Other: KOed

Spr_Pt_Dahlia.png

"Ack. Well, I'll beat you next time, if someone else doesn't first."

Rewards:
Streak: 4
Continuable: YES
Frosty: 7 CC
Majora's Wrath the Tangrowth: 12 MC, 3 KOC
Fyros the Pyroak: 3 MC, 1 KOC
Diababa the Necturna: 3 MC, 2 KOC
I get 2+2+2+7+3=16 UC
 
Challenger Frosty has entered the Battle Arcade with the following Pokemon:

Challenge!
Thread: http://www.smogon.com/forums/showthread.php?t=3477405&page=5
Format: Triples
Team:

134.png

Vaporeon [Undine] (Female)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Normal: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) [UNLOCKED] This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55 (65*0.85v)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5


Attacks (39):
Acid Armor
Aqua Ring
Aurora Beam
Bide
Blizzard
Brine
Charm (*)
Dig (*)
Dive
Endure
Focus Energy
Growl (*)
Ice Beam
Icy Wind
Haze
Heal Bell
Helping Hand (*)
Hydro Pump
Muddy Water
Protect
Quick Attack (*)
Rain Dance
Reflect
Rest
Sand-attack (*)
Scald
Shadow Ball (*)
Sleep Talk
Swift (*)
Substitute
Surf
Tackle (*)
Tail Whip (*)
Tickle (*)
Toxic
Water Gun
Water Pulse
Wish
Yawn (*)

477.png

Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (54):
Astonish (*)
Bind
Blizzard
Brick Break
Bulldoze
Confuse Ray (*)
Counter
Curse
Destiny Bond (*)
Disable (*)
DynamicPunch
Earthquake
Endure
Fire Punch
Focus Punch
Foresight (*)
Future Sight
Gravity
Grudge
Helping Hand
Hex
Ice Punch
Imprison (*)
Leer (*)
Mean Look
Memento
Metronome
Night Shade (*)
Pain Split (*)
Payback
Protect
Pursuit (*)
Rapid Spin
Return (*)
Rest
Rock Slide
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room

500.png

Ganon (M) Emboar

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

EC 9/9
MC 0
DC 5/5

Nature:

Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

Attacks (47):

Arm Thrust
Assurance
Blast Burn
Brick Break
Defense Curl
Earthquake
Ember
Endeavor
Fire Blast
Fire Pledge
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Grass Knot
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Helping Hand
Incinerate
Low Kick
Low Sweep
Odor Sleuth
Overheat
Protect
Rest
Roar
Rock Slide
Rollout
Scald
Sleep Talk
Smack Down
Smog
Solarbeam
Stone Edge
Substitute
Sunny Day
Superpower
Tackle
Tail Whip
Take Down
Taunt
Toxic
Wild Charge
Will-o-Wisp
Yawn

frontnormal-mfidgit.png

Fidgit (Dethl) Male
Nature: Careful
Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Dreamworld) [UNLOCKED]
Type:(Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks (41):
After You
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Drill Run
Earth Power
Earthquake
Encore
Entrainment
Gastro Acid
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Knock Off
Light Screen
Lucky Chant
Magic Room
Metronome
Rapid Spin
Razor Wind
Reflect
Sand Attack
Skill Swap
Sludge Bomb
Snatch
Stealth Rock
Tailwind
Taunt
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlwind
Wide Guard
Wonder Room


frontnormal-mcyclohm.png

Cyclohm[Gleeok] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

Stats:

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (74):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Growl
Gust
Hail
Heal Bell
Hidden Power Grass (7)
Hone Claws
Hydro Pump
Hyper Beam
Hurricane
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Sandstorm
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

465.png

Tangrowth [Majora's Wrath] (F)
Nature: Sassy (+ SpD, - Spe, -10% evasion)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (66):
Absorb
Aerial Ace
Amnesia
Ancientpower
Bide
Bind
Block
Brick Break
Bulldoze
Bullet Seed
Constrict
Covet
Curse
Double Team
Earthquake
Endeavor
Endure
Energy Ball
Flail
Focus Blast
Frustation
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power Fire [7]
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Natural Gift
Nature Power
Pain Split
Payback
Poison Jab
PoisonPowder
Power Swap
Power Whip
Protect
Psych up
Rage Powder
Reflect
Rest
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seed Bomb
Shock Wave
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solarbeam
Stun Spore
Substitute
Sunny Day
Swords Dance
Synthesis
Thief
Tickle
Toxic
Vine Whip
Worry Seed
Wring Out




And without Further ado, let your arcade challenge begin!


Spr_HGSS_Bird_Keeper.png

Birdcatcher Frederic would like to battle!

"You will fall to the might of Smeargle!!"

RNG Roll for opponent:
47/125
93/125
53/125

235.png

Smeargle (Male)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Hasty Nature(+Spe, -Def)
Stats
HP: 90
Atk: Rank 1
Def: Rank 1(-)
SpA: Rank 1
SpD: Rank 2
Spe: 86(+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

Abilities:

Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technichan (Innate); This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Aeroblast
Belly Drum
Blue Flare
Bolt Strike
Close Combat
Cotton Guard
Dark Pulse
Dark Void
Destiny Bond
Doom Desire
Draco Meteor
Drain Punch
Drill Peck
Earthquake
Endeavor
ExtremeSpeed
Fake Out
Feint
Fly
Focus Punch
Foul Play
Freeze Shock
Fusion Bolt
Fusion Flare
Gastro Acid
Giga Drain
Gravity
Guard Swap
Gunk Shot
Hammer Arm
Head Charge
Head Smash
Heal Order
Hi Jump Kick
Hurricane
Hydro Pump
Ice Burn
Ingrain
Judgment
Leaf Blade
Leech Seed
Magma Storm
Meteor Mash
Night Daze
Outrage
Overheat
Power Whip
Psycho Boost
Psystrike
Relic Song
Roar of Time
Rock Blast
Sacred Fire
Sacred Sword
Searing Shot
Secret Sword
Seed Flare
Shadow Force
Sheer Cold
Simple Beam
Sky Drop
Sludge Bomb
Spacial Rend
Stone Edge
Storm Throw
Tail Slap
Techno Blast
Teeter Dance
Thunder Wave
Triple Kick
Trump Card
V-create
Vacuum Wave
Weather Ball
Zen Headbutt
264.png

Linoone(M)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 100
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Abilities:

Pick Up(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Attacks:
Switcheroo
Tackle
Growl
Tail Whip
Headbutt
Sand Attack
Odor Sleuth
Mud Sport
Pin Missile
Fury Swipes
Covet

Iron Tail
Return
Dig
Facade
Shadow Claw
Giga Impact

Pursuit
Rock Climb
Simple Beam
Tickle
455.png

Carnivine (M)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40(-)
Size Class: 3
Weight Class: 3
-10% Evasion

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Moves:
Bind
Growth
Bite
Vine Whip
Sweet Scent
Ingrain
Faint Attack

Hidden Power Fire 7
Hyper Beam
Solarbeam
Sludge Bomb
Facade
Energy Ball

Giga Drain
Leech Seed
Sleep Powder
Synthesis

Roulette Randomization
Your roulette for this battle is as follows:
20 20 10 18
22 15 4 13
9 18 1 10
4 4 4 20




1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
RNG Roulette Result: 3/4
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)

Spr_HGSS_Bird_Keeper.png

"GOSMEARGLEGO!"

Smeargle: Fly Emboar - Fly Emboar
IF targeted with a Fighting Type offensive combo, suspend fly that action

Linoone: Dig Emboar - Dig emboar
IF Emboar uses Earthquake, Shadow Claw Dusknoir that action

Carnivine: Leech Seed Dusknoir - Hyper Beam Emboar
IF Emboar is under the effects of a Protective/evasive move A2, Solar beam Vaporeon that action instead


134.png

Undine
120 HP
100 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
90 HP
100 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
110 HP
100 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless

Safeguard for 4 Rounds!


235.png

Smeargle
100 HP
100 EN
Status: None
1/1/1/2/86 (+9%ACC)
S/W: 2/4
Own Temp
264.png

Linoone
100 HP
100 EN
Status: None
4/3/1/3/100
S/W: 1/3
Quick Feet
455.png

Carnivine
100 HP
100 EN
Status: None
4/3/4/3/40 (-10% EVA)
S/W: 3/3
Levitate
 
Ganon: Flare Blitz + Flare Blitz (Carnivine) - cooldown
Undine: Helping Hand (Ganon) - Helping Hand (Bongo Bongo)
Bongo Bongo: Trick Room - Focus Punch + Focus Punch (Linoone)
 
134.png

Undine
120 HP
100 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
90 HP
100 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
110 HP
100 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless

Safeguard for 4 Rounds!


235.png

Smeargle
100 HP
100 EN
Status: None
1/1/1/2/86 (+9%ACC)
S/W: 2/4
Own Temp
264.png

Linoone
100 HP
100 EN
Status: None
4/3/1/3/100
S/W: 1/3
Quick Feet
455.png

Carnivine
100 HP
100 EN
Status: None
4/3/4/3/40 (-10% EVA)
S/W: 3/3
Levitate


Round 1:
Undine uses Helping Hand!
its ready to help Ganon!
-38 Energy

Linoone dug undergorund!

Smeargle flew up high!

Carnivine uses Leech Seed!
Dusknoir was seeded!
-9 Energy

Bongo Bongo uses Trick Room!
the dimensions became twisted!
-10 Energy

Linoone uses Dig!
To Crit <625, 6414 no
8+1.5*1.5=14.25 damage to ganon
-10 Energy

Smeargle uses Fly!
To Crit <625, 5331 no
8-3*1.5=7.5 Damage to Ganon
-10 Energy

Ganon uses Mega Flare Blitz!
To Crit <625, 1573 no
15*2.25*2+3+3*1.5=110.25 Damage to Carnivine
-50 Energy

Carnivine was KOed!

Round 2:
Undine uses Helping Hand!
It's ready to help Bongo Bongo
-42 Energy

Ganon is Cooling Down!

Linoone dug undergorund!

Smeargle flew up high!

B]Linoone uses Dig![/B]
To Crit <625, 1665 no
8+1.5*1.5=14.25 damage to ganon
-14 Energy

Smeargle uses Fly!
To Crit <625, 9229 no
8-3*1.5=7.5 Damage to Ganon
-14 Energy

Bongo Bongo uses Mega Focus Punch!
To Crit <625, 5105 no
15*2.25*2+3*1.5=105.75 Damage to Linoone
-42 Energy

Linoone was KOed!


Undine: NO Damage Taken
38+42=80 Energy Used
Bongo Bongo: 6 Damage Taken
10+42=52 Energy Used
Ganon: 14.25+14.25+7.5+7.5=44 Damage Taken
50 Energy used
Smeargle: No Damage Taken
10+14=24 Energy used


134.png

Undine
120 HP
20 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
84 HP
48 EN
Status: Cooling Down
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
66 HP
50 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless

Safeguard for 3 Rounds!


235.png

Smeargle
100 HP
76 EN
Status: None
1/1/1/2/86 (+9%ACC)
S/W: 2/4
Own Temp
264.png

Linoone
KO HP
KO EN
Status: None
4/3/1/3/100
S/W: 1/3
Quick Feet
455.png

Carnivine
KO HP
KO EN
Status: None
4/3/4/3/40 (-10% EVA)
S/W: 3/3
Levitate
 
Undine: Hydro Pump - Scald (both at smeargle)
Bongo Bongo: cooldown - Brick Break (Smeargle)
Ganon: Hammer Arm - Superpower (both at smeargle)

SUBS TO ALL:
IF Smeargle is on the semi-vulnerable state of an damaging evasive move when you are about to attack THEN Chill
IF Smeargle is under successful protective/evasive THEN chill
 
Spr_HGSS_Bird_Keeper.png

"One final strike Smeargle!"

Psycho Boost+Psycho Boost Ganon - cooldown



134.png

Undine
120 HP
20 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
84 HP
48 EN
Status: Cooling Down
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
66 HP
50 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless

Safeguard for 3 Rounds!


235.png

Smeargle
100 HP
76 EN
Status: None
1/1/1/2/86 (+9%ACC)
S/W: 2/4
Own Temp
264.png

Linoone
KO HP
KO EN
Status: None
4/3/1/3/100
S/W: 1/3
Quick Feet
455.png

Carnivine
KO HP
KO EN
Status: None
4/3/4/3/40 (-10% EVA)
S/W: 3/3
Levitate


Round 1:
Bongo Bongo is cooling Down!

Undine uses Hydro Pump!
To Hit <9500, 7803 yes
To Crit <625, 850 no
12+3+4.5=19.5 Damage to Smeargle
-7 Energy

Ganon uses Hammer Arm!
To Crit <625, 7211 no
10+3+6*1.5=28.5 damage to Smeargle
-6 Energy

Smeargle uses Mega Psycho Boost!
To Crit <625, 112 lol
14*2.25+3-3*1.5=47.25 Damage to Ganon
-A lot of energy

Round 2:
Bongo Bongo uses Brick Break!
To Crit <625, 2601 no
8+6*1.5=21 Damage to Smeargle
-6 energy

Undine uses Scald!
To Crit <625, 3491 no
8+3+4.5=15.5 Damage to Smeargle
-5 Energy

Ganon uses Superpower!
To Crit <625, 159 yes
12+3+3+6*1.5=36 Damage to Smeargle
-7 Energy

Smeargle was KOed!

134.png

Undine
120 HP
20 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
84 HP
48 EN
Status: Cooling Down
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
19 HP
50 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless

Safeguard for 3 Rounds!


235.png

Smeargle
KO HP
KO EN
Status: None
1/1/1/2/86 (+9%ACC)
S/W: 2/4
Own Temp
264.png

Linoone
KO HP
KO EN
Status: None
4/3/1/3/100
S/W: 1/3
Quick Feet
455.png

Carnivine
KO HP
KO EN
Status: None
4/3/4/3/40 (-10% EVA)
S/W: 3/3
Levitate



Congrats on your victory, your team will be healed while the next opponent is summoned.
 
Spr_DP_Camper.png

Camper Colin would like to battle!

"One last match before I have to go to my scouts meeting!"

RNG Roll for opponent:
83/125
48/125
39/125

418.png

Buizel (F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil(Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Attacks:
SonicBoom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Agility

Focus Punch
Iron Tail
Dig
Brick Break
Facade
Waterfall

Aqua Tail
Me First
Slash
Tail Slap
247.png

Pupitar(M)

Types:

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse

Taunt
Protect
Earthquake
Stone Edge
Sleep Talk
Substitute

Dragon Dance
Focus Energy
Outrage
Iron Head
200.png

Misdreavus(F)

Types:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split

Hidden Power Fighting 7
Protect
Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp

Destiny Bond
Imprison
Memento
Ominous Wind

Roulette Randomization
Your roulette for this battle is as follows:
4 19 24 7
12 17 18 5
18 12 8 12
23 8 20 6




1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
RNG Roulette Result: 3/4
24: Challenger wins 1 free CC, then battles normally

Spr_DP_Camper.png

"Well this might suck."


Buizel: Aqua Tail Ganon - Aqua Tail Ganon

Pupitar: Stone Edge Ganon - Stone Edge Ganon

Misdreavus: Psychic Ganon - Psychic Ganon
 
Vaporeon: COMBO (Scald + Scald) at Pupitar - cooldown
Dusknoir: Trick Room - Rock Slide
Emboar: Helping Hand (Vaporeon) - Rock Slide
 
134.png

Undine
120 HP
100 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
90 HP
100 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
110 HP
100 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless

Safeguard for 4 Rounds!

418.png
Buizel​
90 HP​
100 EN​
Status: None​
4/2/1/2/85​
S/W: 1/3​
Swift Swim​
247.png
Pupitar​
100 HP​
100 EN​
Status: None​
4/3/2/3/53​
S/W: 3/5​
Shed Skin​
200.png
Misdreavus​
90 HP​
100 EN​
Status: None​
1/2/4/3/85​
S/W: 1/1​
Levitate​


Round 1:

Ganon uses Helping Hand!
It's ready to help Undine!
-22 Energy

Buizel uses Aqua Tail!
To Crit <625, 6227 no
9+3+1.5*1.5= 20.25 Damage to Ganon
-6 Energy

Misdreavus uses Psychic!
To Crit <625, 8404 no
Lower SpD <1000, 8571 no
11+1.5*1.5=18.75 Damage to Ganon
-8 Energy

Pupitar uses Stone Edge!
To Hit <9000, 7782 yes
To Crit ,1250, 5771 no
10+3+1.5=14.5 Damage to Ganon
-6 Energy

Bongo Bongo uses Trick Room!
The dimensions became twisted!
-10 Energy

Undine uses Mega Scald!
To Crit <625, 8765 no
To Burn <6000, 9030 no
36+3+3*2.25=94.5 Damage to Pupitar
-27 Energy

Round 2:
Bongo Bongo uses Rock Slide!
To Crit Buizel <625, 1212 no
To Crit Misdreavus <625, 1033 no
To Flinch Buizel <3000, 7903 no
To Flinch Misdreavus <3000, 5165 no
6+4.5=10.5 Damage to Buizel
6+3*.66=5.94 Damage to Pupitar
6+4.5=10.5 damage to Misdreavus
-6 Energy

Pupitar was KOed!

Undine is Cooling Down!

Ganon uses Rock Slide!
To Crit Buizel <625, 8706 no
To Crit Misdreavus <625, 5222 no
To Flinch Buizel <3000, 9224 no
To Flinch Misdreavus <3000, 3043 no
6+4.5=10.5 Damage to Buizel
6+4.5=10.5 damage to Misdreavus
-6 Energy

Misdreavus uses Psychic!
To Crit <625, 8941 no
Lower SpD <1000, 4587no
11+1.5*1.5=18.75 Damage to Ganon
-12 Energy

Buizel uses Aqua Tail!
To Crit <625, 727 no
9+3+1.5*1.5= 20.25 Damage to Ganon
10 Energy


Undine: NO Damage Taken
27 Energy used
Bongo Bongo: NO Damage Taken
10+6=16 Energy Used
Ganon:20.25+18.75+14.5+18.75+20.25=93 Damage Taken
22+6=28 Energy Used
Buizel:10.5+10.5=21 Damage Taken
6+10=16 Energy Used
Pupitar:ded
Misdreavus:10.5+10.5=21 Damage Taken
8+12=20 Energy Used




134.png

Undine
120 HP
73 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
90 HP
84 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
17 HP
72 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


418.png
Buizel​
69 HP​
84 EN​
Status: None​
4/2/1/2/85​
S/W: 1/3​
Swift Swim​
247.png
Pupitar​
KO HP​
KO EN​
Status: None​
4/3/2/3/53​
S/W: 3/5​
Shed Skin​
200.png
Misdreavus​
69 HP​
80 EN​
Status: None​
1/2/4/3/85​
S/W: 1/1​
Levitate​
 
Ganon: COMBO (Flare Blitz + Flare Blitz) at Misdreavus - cooldown
Bongo Bongo: Shadow Punch (Misdreavus) - Payback (Misdreavus)
Undine: Muddy Water - Hydro Pump (Misdreavus)
 
Buizel: Aqua Tail Ganon - Aqua Tail Bongo Bongo

Misdreavus: Pain Split Bongo Bongo - Pain Split Bongo Bongo


134.png

Undine
120 HP
73 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
90 HP
84 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
17 HP
72 EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


418.png
Buizel​
69 HP​
84 EN​
Status: None​
4/2/1/2/85​
S/W: 1/3​
Swift Swim​
247.png
Pupitar​
KO HP​
KO EN​
Status: None​
4/3/2/3/53​
S/W: 3/5​
Shed Skin​
200.png
Misdreavus​
69 HP​
80 EN​
Status: None​
1/2/4/3/85​
S/W: 1/1​
Levitate​


Round 1:
Bongo Bongo uses Shadow Punch!
To Crit <625, 1850 no
6+3+4.5*1.5=20.25 Damage to Misdreavus
-3 Energy

Undine uses Muddy Water!
To Hit Buizel <9500, 5969 yes
To HIt Misdreavus <9500, 7274 yes
To Crit Buizel <625, 8973 no
To Crit Misdreavus <625, 2169 no
7.5+3+4.5*.66=9.9 Damage to Buizel
7.5+3+3=13.5 Damage to Misdreavus
-6 Energy

speed tie (Misdreavus)
Misdreavus uses Pain Split!
Misdreavus +25 HP
Bongo Bongo -25 HP
-24 Energy

Buizel uses Aqua Tail!
To Crit <625, 471 yes
9+3+3+1.5*1.5=24.75 Damage to Ganon
-6 Energy

Ganon was KOed!

Round 2:
Bongo Bongo uses Payback!
To Crit <625, 4715 no
5+4.5*1.5=14.25 Damage to misdreavus
-7 Energy

Undine uses Hydro Pump!
To Hit <9000, 4179 yes
To Crit <625, 1224 no
12+3+3=18 Damage to Misdreavus
-7 Energy

Speed Tie(Misdreavus)
Misdreavus uses Pain Split!
Misdreavus +18.5 HP
Bongo Bongo -18.5 HP
-22 Energy

Buizel uses Aqua Tail!
To Crit <625, 226 ummmm
9+3+3-1.5=13.5 Damage to Dusknoir
-10 Energy


Undine: No Damage Taken
6+7=13 Energy Used
Bongo Bongo:25+18.5+13.5=57 Damage Taken
3+7=10 Energy Used
Ganon:25 Damage Taken
ded
Buizel: 10 Damage Taken
6+10=16 Energy used
Misdreavus: 20.25+13.5+14.25+18-25-18.5=23 Damage Taken
24+22=46 Energy used




134.png

Undine
120 HP
60 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
33 HP
74 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
KO HP
KO EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


418.png
Buizel​
59 HP​
68 EN​
Status: None​
4/2/1/2/85​
S/W: 1/3​
Swift Swim​
247.png
Pupitar​
KO HP​
KO EN​
Status: None​
4/3/2/3/53​
S/W: 3/5​
Shed Skin​
200.png
Misdreavus​
46 HP​
34 EN​
Status: None​
1/2/4/3/85​
S/W: 1/1​
Levitate​
The dimensions are twisted for 2 more rounds!
Buizel: Focus Energy - Aqua Tail Dusknoir
Misdreavus: Shadow Ball Dusknoir - Shadow Ball Dusknoir
 
Undine: Muddy Water - Protect (Bongo Bongo)
Bongo Bongo: Pain Split (Buizel) - COMBO (Focus Punch + Shadow Punch) at Misdreavus.
 
134.png

Undine
120 HP
60 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
33 HP
74 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
KO HP
KO EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


418.png
Buizel​
59 HP​
68 EN​
Status: None​
4/2/1/2/85​
S/W: 1/3​
Swift Swim​
247.png
Pupitar​
KO HP​
KO EN​
Status: None​
4/3/2/3/53​
S/W: 3/5​
Shed Skin​
200.png
Misdreavus​
46 HP​
34 EN​
Status: None​
1/2/4/3/85​
S/W: 1/1​
Levitate​
The dimensions are twisted for 2 more rounds!


Round 1:
Bongo Bongo uses Pain Split!
BB +13 HP
Buizel -13 HP
-15 Energy

Undine uses Muddy Water!
To Hit Buizel <8500, 6323 yes
To Hit Misdreavus <8500, 6670 yes
To Crit Buizel <625, 4598 no
To Crit Misdreavus <625, 8987 no
7.5+3+4.5*.66=9.9 Damage to Buizel
7.5+3+3=13.5 Damage to Misdreavus
-6 Energy

Buizel uses Focus Energy!
It pumped itself up!
-12 Energy

Misdreavus uses Shadow Ball!
To Crit <625, 7148 no
Lower SpD <1000, 4584 no
8+3-1.5*1.5=14.25 Damage to Dusknoir
-5 Energy

Round 2:
Undine uses Protect!
Bongo Bongo was protected
-18 Energy

Buizel uses Aqua Tail!
9+3+3-1.5=13.5 Damage Protected
-6 Energy

Misdreavus uses Shadow Ball!
To Crit <625, 6374 no
Lower SpD <1000, 9899 no
8+3-1.5*1.5=14.25 Damage to Dusknoir
-5 Energy

Bongo Bongo uses Shadow Assault!
To Crit <625, 8998 no
15+6+3+4.5*1.5=42.75 Damage to Misdreavus
-20 Energy

Misdreavus was KOed!


Undine: No Damage Taken
6+18=24 Energy used
Bongo Bongo: 14.25-13=1 Damage Taken
15+20=35 Energy used
Buizel: 10 Damage Taken
12+6=18 Energy Used
Misdreavus:13.5+42.75=56 Damage Taken
5+9=14 Energy Used



134.png

Undine
120 HP
36 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
32 HP
39 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
KO HP
KO EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


418.png
Buizel​
49 HP​
50 EN​
Status: None​
4/2/1/2/85​
S/W: 1/3​
Swift Swim​
247.png
Pupitar​
KO HP​
KO EN​
Status: None​
4/3/2/3/53​
S/W: 3/5​
Shed Skin​
200.png
Misdreavus​
KO HP​
KO EN​
Status: None​
1/2/4/3/85​
S/W: 1/1​
Levitate​
The dimensions are twisted for 1 more round!
 
Bongo Bongo: cooldown - Thunderpunch (buizel)
IF Buizel is underground by the time Bongo Bongo attacks THEN Earthquake and push back

Undine: Shadow Ball (Buizel) - Hydro Pump (Buizel)
 
134.png

Undine
120 HP
36 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
32 HP
39 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
KO HP
KO EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


418.png
Buizel​
49 HP​
50 EN​
Status: None​
4/2/1/2/85​
S/W: 1/3​
Swift Swim​
247.png
Pupitar​
KO HP​
KO EN​
Status: None​
4/3/2/3/53​
S/W: 3/5​
Shed Skin​
200.png
Misdreavus​
KO HP​
KO EN​
Status: None​
1/2/4/3/85​
S/W: 1/1​
Levitate​
The dimensions are twisted for 1 more rounds!


Round 1:
Bongo Bongo is cooling down!

Undine uses Shadow Ball!
To Crit <625, 9217 no
Lower SpD <1000, 9402 no
8+4.5=12.5 Damage to Buizel
-6 Energy

Buizel uses Aqua Tail!
9+3+3-1.5=13.5 Damage to Dusknoir
-6 Energy

Round 2:
Bongo Bongo uses Thunder Punch!
To Crit <625, 410 yes
To Paralyze <1000, 2305 no
8+3+4.5*1.5=23.25 Damage to Buizel
-6 Energy

Undine uses Hydro Pump!
To Crit <625, 5558 no
12+3+4.5*.66=12.87 Damage to Buizel
-7 Energy

Buizel was KOed!



134.png

Undine
120 HP
23 EN
Status: None
3/2/5/3/55 (-10%EVA)
S/W: 2/3
Hydration
477.png

Bongo Bongo
18 HP
33 EN
Status: None
5/5/3/5/39(-10%EVA)
S/W: 3/5
Pressure
500.png

Ganon
KO HP
KO EN
Status: None
5/3/5/3/56 (-10%EVA)
S/W: 3/5
Reckless


418.png
Buizel​
KO HP​
KO EN​
Status: None​
4/2/1/2/85​
S/W: 1/3​
Swift Swim​
247.png
Pupitar​
KO HP​
KO EN​
Status: None​
4/3/2/3/53​
S/W: 3/5​
Shed Skin​
200.png
Misdreavus​
KO HP​
KO EN​
Status: None​
1/2/4/3/85​
S/W: 1/1​
Levitate​
Congrats on your victory, your next match will be posted shortly!
 
Spr_B2W2_Black_Belt.png

Black Belt Tyler would like to battle!

"My fists of steel will win this match!!"

RNG Roll for opponent:
30/125
23/125
43/125

166.png

Ledian(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
Adamant Nature(+Atk, -SpA)
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Focus Punch
Brick Break
Aerial Ace
Drain Punch
U-turn
Acrobatics

Bide
Bug Bite
Encore
Dizzy Punch
]
126.png

Magmar(M)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Lonely Nature(+Atk, -Def)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Attacks:
Smog
Ember
Leer
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Flame Burst
Smog
Fire Punch
Lava Plume
Leer
Sunny Day
Flamethrower
Fire Blast

Focus Punch
Hidden Power Grass 7
Sunny Day
Hyper Beam
Overheat
Focus Blast

Cross Chop
Flare Blitz
Mach Punch
Thunder Punch
221.png

Piloswine(M)

Types:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 110
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Abilities:

Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Ancientpower
Peck
Horn Attack
Odor Sleuth
Mud Sport
Powder Snow
Endure
Mud-Slap
Mud Bomb
Icy Wind
Ice Fang
Take Down
Tackle
Ice Shard

Earthquake
Dig
Facade
Giga Impact
Stone Edge
Avalanche

Double-Edge
Icicle Spear
Fissure
Icicle Crash

Roulette Randomization
Your roulette for this battle is as follows:
22 20 9 17
23 5 5 24
2 21 8 6
20 3 19 21





1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
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