Battle Arcade Challenge: Matezoide

RNG Roll (To-Roulette Choice) (<=1): 4/4 (+1 CC)

Spr_DP_Cowgirl.png


"Oh boy... this could be crazier than the time we left that gate open..."

Dig ~ Acrobatics ~ Dig

IF Will-O-Wisp, THEN Leech Seed
IF Bounce A2, THEN Quick Attack A2
 
rapidas.png

100 HP
100 EN
Status: N/A
4 Atk / 3 Def / 3 SpA / 2 SpD / 121 Spe [+17% Acc] / 4 SC / 4 WC / 20 BRT
Flame Body

253.png

90 HP
100 EN
Status: N/A
4 Atk / 2 Def / 2 SpA / 3 SpD / 95 Spe / 2 SC / 3 WC / 16 BRT
Overgrow

~~~

Action 1:

Rapidash used Fire Blast!
RNG Roll (To-Crit) (<=625): 6551/10000 (No)
RNG Roll (To-Burn) (<=1000): 6735/10000 (No)
(12 + 4.5 - 4.5 + 3)*1.5 = 22.5 Damage
-7 EN
Grovyle used Dig!
RNG Roll (To-Crit) (<=625): 5228/10000 (No)
(8 + 4.5 - 3)*1.5 = 14.25 Damage
Flame Body - RNG Roll (To-Burn Self) (<=3000): 8805/10000 (No)
-10 EN

Action 2:

Rapidash used Flare Blitz!
RNG Roll (To-Crit) (<=625): 4408/10000 (No)
RNG Roll (To-Burn) (<=1000): 9913/10000 (No)
(14 + 6 - 3 + 3)*1.5 = 30 Damage [10 Recoil]
Grovyle used Acrobatics!
RNG Roll (To-Crit) (<=625): 1427/10000 (No)
(11 + 4.5 - 3) = 12.5 Damage
-8 EN

Action 3:

Rapidash used Fire Blast!
RNG Roll (To-Crit) (<=625): 5369/10000 (No)
RNG Roll (To-Burn) (<=1000): 1001/10000 (No)
(12 + 4.5 - 4.5 + 3)*1.5 = 22.5 Damage
-7 EN
Grovyle used Dig!
RNG Roll (To-Crit) (<=625): 185/10000 (Yes)
(8 + 4.5 - 3 + 3)*1.5 = 18.75 Damage
Flame Body - RNG Roll (To-Burn Self) (<=3000): 2226/10000 (Yes)
-10 EN
Burn for 2 Damage

~~~

rapidas.png

44 HP
78 EN
Status: N/A
4 Atk / 3 Def / 3 SpA / 2 SpD / 121 Spe [+17% Acc] / 4 SC / 4 WC / 20 BRT
Flame Body

253.png

13 HP
73 EN
Status: N/A
4 Atk / 2 Def / 2 SpA / 3 SpD / 95 Spe / 2 SC / 3 WC / 16 BRT
Overgrow
 
Spr_DP_Cowgirl.png


"AAAHH!"

Dig ~ Dig ~ Dig

rapidas.png

44 HP
78 EN
Status: N/A
4 Atk / 3 Def / 3 SpA / 2 SpD / 121 Spe [+17% Acc] / 4 SC / 4 WC / 20 BRT
Flame Body

253.png

13 HP
73 EN
Status: N/A
4 Atk / 2 Def / 2 SpA / 3 SpD / 95 Spe / 2 SC / 3 WC / 16 BRT
Overgrow

Action 1:

Rapidash used Flamethrower
>13 DMG
-<78 EN.

Grovyle was KOed!

Spr_DP_Cowgirl.png


"Oh well..."

~~~

RNG Roll (To-Select Pokemon) (<=1): 39/125 (Mismagius)

Spr_FRLG_Channeler.png


"OOOOooooOOOOooooOOOoooo!"

200.png

Misdreavus(F)

Types:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split

Hidden Power Fighting 7
Protect
Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp

Destiny Bond
Imprison
Memento
Ominous Wind

"OOooooooOOOOoooOOOooOoO!"

Roulette Randomisation

Your roulette is...

1 10 23 2
16 1 20 1
1 1 17 1
2 17 5 22

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Reading left to right then up-down, please select your 4 consecutive events on the roulette!​
 
RNG Roll (To-Roulette Choice): 2/4 (Opponent’s Pokemon are poisoned for the battle.)

Spr_FRLG_Channeler.png


"OOOOOooooOOOOooOoOOOoOOOoOOOoOOOoOOooO!"

Shadow Ball ~ Psychic ~ Shadow Ball

IF Non-Consecutive Damaging Evasive, THEN PRotect
IF Protective/Evasive, THEN Chill
 
rapidas.png

100 HP
100 EN
Status: None
4/3/3/2/121 (+17% ACC)
Flame Body

200.png

90 HP
100 EN
Status: Poisoned
1/2/4/3/85
Levitate

Round 1:
Rapidash uses Flare Blitz!
To Crit <625, 4383 no
To Burn <1000, 5350 no
14+3+3=20 Damage to Misdreavus
-8 Energy

Misdreavus uses Shadow Ball!
To Crit <625, 616 yes
To Lower SpD <1000, 2773 no
8+3+3+3=17 Damage to Twilight
-5 Energy

Poison deals 2 damage to Misdreavus

Round 2:
Twilight uses Fire Blast!
To Crit <625, 1888 no
To Burn <1000, 708 yes
12+3=15 Damage to Misdreavus
Misdreavus was burned!
-7 Energy

Misdreavus uses Psychic!
To Crit <625, 928 no
To Lower SpD <1000, 5518 no
10+3=13 Damage to Twilight
-7 Energy

Burn deals 2 Damage to Misdreavus
Poison deals 2 damage to Misdreavus

Round 3:
Rapidash uses Flare Blitz!
To Crit <625, 9433 no
14+3+3=20 Damage to Misdreavus
-8 Energy

Misdreavus uses Shadow Ball!
To Crit <625, 3512 no
To Lower SpD <1000, 798 yes
8+3+3+3=17 Damage to Twilight
Twilight's SpD Fell!
-5 Energy

Burn deals 2 Damage to Misdreavus
Poison deals 2 damage to Misdreavus


Twilight: 17+13+14=44 Damage Taken
8+7+8=23 Energy used
Misdreavus:4+6+20+20+15=65 Damage Taken
5+5+7=17 Energy Used


rapidas.png

56 HP
77 EN
Status: -1 SpD
4/3/3/2/121 (+17% ACC)
Flame Body

200.png

25 HP
83 EN
Status: Poisoned, Burned
1/2/4/3/85
Levitate
 
This seems simple.

Fire Blast -> Flare Blitz -> Fire Blast


If Pain Split, use Bounce that action the first time, Hypnosis the second and Bounce the third, pushing-back everytime. This sub has priority.
If Destiny Bond A1, use Fire Spin that action and change the following actions to Morning Sun -> Evasive Agility
 
Ok, so im really lazy today and theres no way out of that, so misdreavus gets burn to a crisp and you move on to your next challenge :3

Spr_BW_Preschooler_M.png

Preschooler Jimmy would like to battle!

"I snuck away from mommy so i could play!"

RNG Roll for opponent: 112/125
552.png

Krokorok(F)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
Adamant Nature(+Atk, -SpA)
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:

Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.


Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger
Crunch

Taunt
Protect
Earthquake
Sandstorm
Torment
Stone Edge

Counter
Double-Edge
Fire Fang
Thunder Fang

Roulette Randomization
Your roulette for this battle is as follows:
23 23 4 9
8 17 9 2
23 12 18 10
10 24 8 24



Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Consecutive Events from the Roulette.
 
RNG Roulette Result: 4/4
23: No Event

Spr_BW_Preschooler_M.png

"Let's Play!"

Earthquake - Swagger - Earthquake
IF damaging/evasive move, Sandstorm the first time and counter the rest
IF Hypnosis, Protect that action and push down, but not twice in a row
 
rapidas.png

100 HP
100 EN
Status: None
4/3/3/2/121 (+17% ACC)
Flame Body

552.png

90 HP
100 EN
Status: None
4/2/1/2/74
Intimidate

Round 1:
Twilight uses Megahorn!
To Hit <8700, 7292 yes
To Crit <625, 5121 no
12+3*1.5=22.5 Damage to Krokorok
-8 Energy

Krokorok uses Earthquake!
To Crit <625, 6845 no
10+3+1.5*1.5=21.75 Damage to Twilight
-6 Energy

Round 2:
Twilight uses Substitute!
it created a 25 HP sub
-24 Energy

Krokorok uses Swagger!
but it was blocked
-7 Energy

Round 3:
Twilight uses Solar Beam!
To Crit <625, 3317 no
12+1.5*1.5=20.25 Damage to Krokorok
-7 Energy

Krokorok uses Earthquake!
To Crit <625, 8610 no
10+3+1.5*1.5=21.75 Damage to Twilight
-6 Energy


Twilight: 21.75+25=47 Damage Taken
24+8+7=39 Energy Used
Krokorok: 22.5+20.25=43 Damage Taken
6+7+6=19 Energy Used


rapidas.png

53 HP
61 EN
Status: 3 HP Sub
4/3/3/2/121 (+17% ACC)
Flame Body

552.png

47 HP
81 EN
Status: None
4/2/1/2/74
Intimidate
 
Overheat -> Megahorn -> Megahorn


If Torment, use Bounce that action and push-back.
If Swagger AND you do not have a sub up, use Bounce that action and push-back.
 
Sand Tomb - Earthquake+Earthquake - cooldown
IF Megahorn misses A2, Earthquake that action and push down

rapidas.png

53 HP
61 EN
Status: 3 HP Sub
4/3/3/2/121 (+17% ACC)
Flame Body

552.png

47 HP
81 EN
Status: None
4/2/1/2/74
Intimidate

Round 1:
Twilight uses Overheat!
To Crit <625, 5981 no
14+3+1.5=18.5 Damage to Krokorok
-9 Energy

Krokorok uses Sand tomb!
Sub Destroyed!
-1 Energy

Round 2:
Twilight uses Megahorn!
To Hit <8700, 5603 yes
To Crit <625, 3606 no
12+3*1.5=22.5 Damage to Krokorok
-8 Energy

Krokorok uses Mega Earthquake!
To crit <625, 1655 no
22.5+3+1.5*1.5=40.5 damage to Twilight
- an amount of energy

Round 3:
Twilight uses Megahorn!
To Hit <8700, 1212 yes
To Crit <625, 9324 no
12+3*1.5=22.5 Damage to Krokorok
-12 Energy

Krokorok was KOed!

rapidas.png

12 HP
32 EN
Status: None
4/3/3/2/121 (+17% ACC)
Flame Body

552.png

KO HP
KO EN
Status: None
4/2/1/2/74
Intimidate


Congratulations, the next fight will be posted shortly.
 
Spr_Pt_Dahlia.png

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
308.png

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
272.png

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:
Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch

"Choose which Pokemon you will lead with challenger!"
 
Spr_Pt_Dahlia.png

"Then Ludicolo shall take the stage for our grand opening!"

Please choose 4 consecutive events from the roulette:
11 8 11 4
9 21 24 4
1 10 12 1
15 17 6 2
 
RNG Roulette Result: 4/4
1: Opponent’s Pokemon are poisoned for the battle.

Spr_Pt_Dahlia.png

"Well it seems that we are off to an interesting start already, let us see how this unfolds!"

Rain Dance - Hydro Pump - Hydro Pump
IF Twilight uses Bounce A2 or A3, use Hydro Pump+Hydro Pump Combo that action
IF Twilight uses Sunny Day A2 or A3, Fake Out that action, but only once
 
rapidas.png

100 HP
100 EN
Status: None
4/3/3/2/121 (+17% ACC)
Flame Body

272.png

100 HP
100 EN
Status: Poisoned
3/3/4/4/60 (-10% EVA)
Rain Dish

Round 1:
Twilight uses Substitute!
it created a 15 HP sub!
-12 Energy

Ludicolo uses Rain Dance!
it begain to rain!
-9 Energy

Poison deals 2 Damage to Ludicolo
Ludicolo heals 2 HP through Rain Dish!

Round 2:
Ludicolo uses Fake out!
To Crit <625, 2773 no
4 Damage to Sub
-4 Energy

Twilight uses Sunny Day!
It became Sunny out!
-9 Energy

Poison deals 2 Damage to Ludicolo

Round 3:
Twilight uses Megahorn!
To hit <8000, 1121 yes
To Crit <625, 4861 no
12+1.5*1.5=20.25 Damage to Ludicolo
-8 Energy

Ludicolo uses Hydro Pump!
To Hit <8000, 669 yes
To crit< 625, 9090 no
12+3-3+3*1.5=Sub Destroyed
-7 energy

Poison deals 2 Damage to Ludicolo


Twilight: 15 Damage Taken
12+9+8=29 Energy Used
Ludicolo: 4+20.25=24 Damage taken
9+4+7=20 Energy used

rapidas.png

85 HP
71 EN
Status: None
4/3/3/2/121 (+17% ACC)
Flame Body

272.png

76 HP
80 EN
Status: Poisoned
3/3/4/4/60 (-10% EVA)
Rain Dish

The Sun is shining for 3 more rounds!
 
male40.png



You know what? We are staying! Twilight, lets do this!


rapidas.png


Got it!


Megahorn -> Overheat -> Megahorn


If damaging water type combo AND you are not behind a sub, use Substitute (15) that action and push-back.
If damaging water type move outside of a combo AND you are not behind a sub, use Bounce that action and push-back.
 
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