Battle Arcade Challenge: SubwayJ

Pyroak: Cooldown-Rock Slide-Rock Slide
Reuniclus: Drain Punch (Clefable)-Chill-Drain Punch (Clefable)
***Reuniclus, if Clefable is under the effects of a protective/evasive action when you are targetting it, change that action to Hidden Power (Mollux)
 

"Uh oh dear, it seems that you've lost the advantage :("

Mollux: Heal Pulse - Toxic Pyroak - Venoshock+Venoshock Pyroak

Clefable: Reflect - Encore Blob - Helping Hand Mollux



91 HP
37 EN
Status: Cooling Down, -1 Speed
3/4/4/3/52(-) (-10% EVA)
S/W: 4/5
Rock Head

104 HP
29 EN
Status: -1 Speed
4/3/5/3/26 (-10% EVA)
S/W: 2/2
Magic Guard



17 HP
72 EN
Status: None
3/3/4/3/52 (-10% EVA)
S/W: 3/3
Cute Charm

100HP
100 EN
Status: None
1/4/5/4/76
S/W: 3/3
Dry Skin

The Sun is Shining!



Round 1:
Mollux uses Heal Pulse!
Clefable healed 20 HP
-12 Energy

Clefable uses Reflect!
Dahlia's team is protected!
-10 Energy

Pyroak is Cooling Down!

Reuniclus uses Drain Punch!
To Crit <625, 2976 no
Cute Charm <3000, 4554 no
4+1.5*13.5=8.25 Damage to Clefable
-12 Energy

Sun deals 2 damage to Mollux

Round 2:
Mollux uses Toxic!
Pyroak was badly poisoned!
-6 Energy

Clefable uses Encore!
Reuniclus recieved an encore!
-8 Energy

Pyroak uses Rock Slide!
To Crit Mollux <625, 8560 no
To Crit Clefable <625, 4253 no
4-1.5*1.5=3.75 Damage to Mollux
4 Damage to Clefable
-6 Energy

Reuniclus uses Drain Punch!
To Crit <625, 4967 no
Cute Charm <3000, 7802 no
4+1.5*13.5=8.25 Damage to Clefable
-12 Energy

Sun deals 2 Damage to Mollux

Round 3:
Clefable uses Helping Hand!
It's ready to help Mollux!
-29 Energy

Pyroak uses Rock Slide!
To Crit Mollux <625, 6798 no
To Crit Clefable <625, 3360 no
4-1.5*1.5=3.75 Damage to Mollux
4 Damage to Clefable
-6 Energy

Reuniclus uses Drain Punch!
To Crit <625, 2028 no
4+1.5*13.5=8.25 Damage to Clefable
-12 Energy

Reuniclus was KOed!

Mollux uses Mega Venoshock!
To Crit <625, 5094 no
13*2.25*2+3+3*1.5=96.75 Damage to Pyroak

Pyroak was KOed!

Pyroak: 97 Damage Taken
6+10=16 Energy Spent
Reuniclus: No Damage Taken
12+12+12=36 Energy Used
Mollux: 3.75+3.75+6=14 Damage Taken
14+6+34=54 Energy Used
Clefable: 4+4+8.25+8.25+8.25-20=13 Damage taken
10+8+29=47 Energy Used



KO HP
KO EN
Status: Cooling Down, -1 Speed
3/4/4/3/52(-) (-10% EVA)
S/W: 4/5
Rock Head

KO HP
KO EN
Status: -1 Speed
4/3/5/3/26 (-10% EVA)
S/W: 2/2
Magic Guard



4 HP
25EN
Status: None
3/3/4/3/52 (-10% EVA)
S/W: 3/3
Cute Charm

86 HP
46 EN
Status: None
1/4/5/4/76
S/W: 3/3
Dry Skin

The Sun is Shining!



"Well this is turning into quite the epic bout! "

Mollux: Cool Down - Solar Beam Stratagem - Solar Beam Stratagem

IF solar beam is disabled, switch A3 to Rain Dance

Clefable: Endure - Helping hand Mollux - Helping Hand Mollux
IF targeted with Toxic, Moonlight that action, but only once and push down
IF Targetted with Damaging/Trapping move, Moonlight that action, but only once and push down
 
Last edited:

110 HP
100 EN
Status: None
1/4/5/3/80
S/W: 4/4
Shield Dust

100 HP
100 EN
Status: None
1/3/6/3/130
S/W: 2/3
Technician



4 HP
25EN
Status: None
3/3/4/3/52 (-10% EVA)
S/W: 3/3
Cute Charm

86 HP
46 EN
Status: None
1/4/5/4/76
S/W: 3/3
Dry Skin​

The Sun is Shining!



Round 1:
Clefable uses Endure!
It braced for impact!
-15 Energy

Stratgem uses Earth Power!
To Crit <625, 3833 no
Lower SpD <1000, 8409 no
9+1.5*2.25=23.625 Damage to mollux
-7 Energy

Cyclohm uses Hail!
It began hailing!
-10 Energy

Mollux is cooling down!

Hail deals 2 Damage to everyone!

Round 2:
Clefable uses Helping hand!
It's ready to help Mollux!
- Energy

Strategem uses Rock Blast!
Number of Hits (1-6) 1, 2 Hits
To Crit <625, 5255 no
To Crit <625, 9332 no
8+3-4.5*1.5=9.75 Damage to Mollux
-6 Energy

Cyclohm uses Power Gem!
To Crit <625, 3211 no
8+1.5*1.5=14.25 Damage to Mollux
-6 Energy

Mollux uses Solar Beam!
but it failed!
-8 Energy

Hail deals 2 Damage to Everyone!
Clefable was KOed!

Round 3:
Strategem uses Rock Blast!
Number of Hits (1-6) 5, 4 Hits
To Crit <625, 900 no
To Crit <625, 9124 no
To Crit <625, 8726 no
To Crit <625, 7616 no
16+3-4.5*1.5=21.75 Damage to Mollux
-10 Energy

Cyclohm uses Power Gem!
To Crit <625, 4583 no
8+1.5*1.5=14.25 Damage to Mollux
-10 Energy

Mollux uses Solar Beam!
but it failed!
-12 Energy

Stratagem: 6 Damage Taken
7+7+11=25 Energy Used
Cyclohm: 6 Damage Taken
10+6+10=26 Energy used
Mollux:6+23.625+11.25+14.25+15.75+14.25=85 Damage Taken
8+12=20 Energy used







92 HP
74 EN
Status: None
1/4/5/3/80
S/W: 4/4
Shield Dust

85 HP
75 EN
Status: None
1/3/6/3/130
S/W: 2/3
Technician



KO HP
KO EN
Status: None
3/3/4/3/52 (-10% EVA)
S/W: 3/3
Cute Charm

KO HP
KO EN
Status: None
1/4/5/4/76
S/W: 3/3
Dry Skin​

Hail continues to fall for 3 more rounds!

Corsola comes in now
 
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I think that my Rock Blast damage should be a little bit different. You calced the first one as if I had 3 hits, and calced them both without technician. I'm getting (8+3-4.5)*1.5 = 9.75 for the first one and (16+3-4.5)*1.5 = 21.75. I think this should KO Mollux.
 
Cyclohm: Thunderbolt*3 (Corsola)
***IF Corsola is under the effects of a protective/evasive action when you are to act, chill that action
***IF Corsola is under the effects of Endure, and Sandstorm is active, change that action to Hail
Stratagem: Giga Drain*3 (Corsola)
***IF Corsola is under the effects of a protective/evasive action when you are to act, chill that action
***IF Corsola has Double Team clones when you are to act, change that action to Heat Wave
 

92 HP
74 EN
Status: None
1/4/5/3/80
S/W: 4/4
Shield Dust

85 HP
75 EN
Status: None
1/3/6/3/130
S/W: 2/3
Technician



90 HP
100 EN
Status: None
2/3/4/3/30
S/W: 1/1
Hustle

Hail continues to fall for 3 more rounds!



Round 1:
Stratagem uses Giga Drain!
To Crit <625, 858 no
8+4*2.25=27 Damage to Corsola
-12 Energy

Cyclohm uses Thunderbolt!
To Crit <625, 997 no
To Paralyze <1000, 3214 no
10+3+3*1.5=24 Damage to Corsola
-6 Energy

Corsola uses Explosion+Explosion!
To Hit Cyclohm <8000, 21396 yes
To Hit Stratagem <8000, 819 yes
To Crit Cyclohm <625, 7592 no
To Crit Stratagem <625, 6169 no
56.25+3+-3=56.25 Damage to Cyclohm
56.25+3-1.5*.66=36.135 Damage to Stratagem
-77 Energy

Corsola was KOed!




36 HP
74 EN
Status: None
1/4/5/3/80
S/W: 4/4
Shield Dust

49 HP
75 EN
Status: None
1/3/6/3/130
S/W: 2/3
Technician



KO HP
KO EN
Status: None
2/3/4/3/30
S/W: 1/1
Hustle

Hail continues to fall for 2 more rounds!


""How fabulous of you! Your love of Pokémon shone through, and, in turn, your Pokémon believed in you. That is why you handled everything thrown your way splendidly. A most wonderful victory it was!"


Congratulations SubwayJ on your victory! Your prizes for this win are as such:

SubwayJ: 5 CC
Pyroak: 12 MC + 3 KOC
Cyclohm: 12 MC + 7 KOC
Reuniclus: 3 MC
Stratagem: 3 MC



And I receive 27 UC! Congrats on your win Subway!
 

Geodude6

Look at my shiny CT!
I'm new so don't kill me if I mess up!

DOUBLES TIME!
Streak: 4
Thread: http://www.smogon.com/forums/threads/battle-arcade-challenge-subwayj.3465838/page-6
Abilities: No Guard (Aurumoth), Hydration (Vaporeon), Telepathy (Necturna), Shield Dust (Cyclohm)

Sterling the Aurumoth (♀)
Type:

Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Quiet (+Special Attack, -Speed)
Type:

: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 2

Speed: 81
Base Rank Total: 22
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Dream Counters: 5/5
Move Counters: 0

Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Cut
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Total Moves: 75 (Max Movepool)

Nature: Bold (+Def, -Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb:
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats: (Bold Nature)
HP: 120
Atk: Rank 2(-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC:
DC:
5/5
Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack
Trump Card
Water Gun
Water Pulse
Aurora Beam
Aqua Ring
Hydro Pump
Bite
Muddy Water
Acid Armor
Haze
Double-Edge
Baton Pass
Charm
Focus Energy
Take Down
Mist
Last Resort
Wish
Stored Power
Yawn
Endure
Fake Tears
Detect
Flail
Protect
Work Up
Round
Shadow Ball
Toxic
Hidden Power (Electric 7)
Ice Beam
Blizzard
Hyper Beam
Mimic
Rain Dance
Double Team
Surf
Scald
Brine
Bide
Reflect
Roar
Dig
Dive
Swagger
Substitute
Facade
Echoed Voice
Whirlpool
Rock Smash
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Signal Beam
Sleep Talk
Iron Tail
Aqua Tail
Swift
Mud-Slap
Total Moves: 67

Fantôme the Necturna (♀)
Type:

Fantôme, at one point, was the first Necturna in ASB. As such she has much experience, traveling with Subway on many TLR's and other important battles! Due to her mysterious ways, she is always shifting and hiding, however Fantôme trusts Subway and would never leave his side!

Nature: Quiet (+Special Attack, -Speed)
Type:

: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
64/120/100/85/120/81

HP: 100
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 4
Special Defence: Rank 5

Speed: 70
Base Rank Total: 23
Size Class: 3
Weight Class: 3

Evolution Counters: 6/6
Dream Counters: 5/5
Move Counters: 1

Moves:
*Level Up*
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball
*Egg*

Spore
Giga Drain
Natural Gift
Ingrain
Gravity
Leaf Storm
Leaf Blade
Future Sight
Nightmare
Curse
*TM/HM*

Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Energy Ball
Grass Knot
Payback
Hidden Power (Water 7)
Psych Up
Giga Impact
Hyper Beam
Sunny Day
Solarbeam
Facade
*Tutor*

Synthesis
Snatch
Bind
Spite
Skill Swap
Trick
Worry Seed
Sleep Talk
Seed Bomb
Knock Off
Total Moves: 54

Omega the Cyclohm (♂)
Type:

For a long time, Omega was the strongest pokemon on SubwayJ's team. He pulled his weight in every battle and tried the best he could. Often Omega helps the newer members of SubwayJ's team to fit in and be more comfortable, it helps that the newbies look up to him with great respect.

Nature: Modest (+Special Attack, -Attack)
Type:

: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust:
(Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

Stats:
108/60/118/112/70/80

HP: 110
Attack: Rank 1
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 3

Speed: 80
Base Rank Total: 20

Size Class: 4
Weight Class: 4

Evolution Counters: 9/9
Dream Counters: 5/5
Move Counters: 0

Moves:
*Level Up*
Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage
*Egg*

Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap
*TM/HM*

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (7)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room
Endure
Toxic
Double Team
Hone Claws
Secret Power
Facade
*Tutor*

Signal Beam
Electroweb
Draco Meteor
Sleep Talk
Total Moves: 63

You are challenged by Waitress Josie!

"Hi! My name is Josie, I'll be your server today. Can I interest you in the Battle Deluxe special?"


Pokémon: 58, 30

Kirlia(Male)

Types:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic

Psyshock
Hidden Power Fighting 7
Thunderbolt
Shadow Ball
Endure
Trick Room

Confuse Ray
Destiny Bond
Disable
Encore
Ledian(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
Adamant Nature(+Atk, -SpA)
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Focus Punch
Brick Break
Aerial Ace
Drain Punch
U-turn
Acrobatics

Bide
Bug Bite
Encore
Dizzy Punch


Roulette events:
6 35 36 7
44 17 4 3
21 24 1 7
33 2 44 1
 
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Geodude6

Look at my shiny CT!
Roulette roll: 2

17: Challenger’s Pokemon are poisoned for the duration of the battle.


"Oh dear, you seem unwell. Maybe you should go get some medicine."

Kirlia: Shadow Ball Aurumoth~Thunderbolt Vaporeon~Shadow Ball Aurumoth
IF Shadow Ball is disabled THEN use Thunderbolt on Vaporeon.

Leidan: Acrobatics Aurumoth~Bug Bite Aurumoth~Acrobatics Aurumoth
IF Acrobatics is disabled when you would use it THEN use Aerial Ace on Aurumoth.
 
Last edited:
Who needs medicine when you have POWAH!

Aurumoth: Megahorn+Megahorn (Kirlia)-Cooldown (Megahorn Kirlia)-Overheat+Overheat(Ledian)
Vaporeon: Helping Hand (Aurumoth)-Aqua Ring-Helping Hand (Aurumoth)
***IF Kirlia is not KOed when you are to act A2, replace that action with Brine (Kirlia)
 
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Geodude6

Look at my shiny CT!
SubwayJ:

Sterling|Mrs. Peacock
Type: Bug/Psychic|Water
Status: PSN (2 dpa)|PSN (2 dpa)
HP: 110|120
EN: 100|100
Item: None|None
Stats: 5/4/5/2/81|2/3/4/3/65
SC: 4|2
WC: 5|3
Other: None|None
Josie:

Kirlia|Leidan
Type: Psychic|Bug/Flying
Status: Healthy|Healthy
HP: 90|90
EN: 100|100
Item: None|None
Stats: 1/2/4/2/50|3/2/1/4/85
SC: 1|3
WC: 2|3
Other: None|None
Turn Order: Leidan>Aurumoth>Vaporeon>Kirlia

A1
Vaporeon's Helping Hand
-31 EN
Leidan's Acrobatics
-6 EN
Crit: (<625) 8885
[11+3+3(1.5)-4(1.5)]*1.5=18.75 dmg
Kirlia's Shadow Ball
-6 EN
Crit: (<625) 6751
[8+4(1.5)-2(1.5)]*1.5=16.5 dmg
Effect: (<2000) 5575
Aurumoth's Ultrahorn
-35 EN
Crit: (<625) 2340
[8(2.25)(2)+3+5(1.5)-2(1.5)]*1.5=92.25
Kirlia fainted.
Aurumoth: -2 HP
Vaporeon: -2 HP

A2
Leidan's Bug Bite
-3 EN
Crit: (<625) 135
[6+3+3+3(1.5)-4(1.5)]*1.5=20.25
Aurumoth must recharge.
Vaporeon's Aqua Ring
-8 EN
Aurumoth: -2 HP
Vaporeon: -2 HP, +4 HP

A3
Vaporeon's Helping Hand
-35 EN
Leidan's Acrobatics
-6 EN
Crit: (<625) 4049
[11+3+3(1.5)-4(1.5)]*1.5=18.75 dmg
Aurumoth's Meltdown
-42 EN
Crit: (<625) 2366
[14(2.25)(2)+5(1.5)-4(1.5)]*1.5=96.75​


Player defeated Waitress Josie.

"It seems I was the one that got served!"

=======

You are challenged by Veteran Lloyd!

"It seems as if this will be an interesting fight."

Audino(M)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats
Modest(+SpA, -Atk)
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Abilities:
Healer(Innate): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz(Can Be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Attacks:
Pound
Growl
Helping Hand
Refresh
DoubleSlap
Attract
Secret Power
Entrainment
Take Down
Ice Beam
Hyper Beam
Thunderbolt
Shadow Ball
Flamethrower
Surf
Encore
Heal Bell
Wish
Yawn

Lairon (M)

Types:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5

Abilities:

Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal(Innate): The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Moves:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Iron Tail

Earthquake
Dig
Sandstorm
Shadow Claw
Stone Edge
Rock Slide

Body Slam
Dragon Rush
Endeavor
Head Smash



Roulette Events:
42 1 36 3
36 35 17 5
41 23 6 44
36 34 42 20
 

Geodude6

Look at my shiny CT!
Roulette roll: 2

1: Opponent’s Pokemon are poisoned for the battle.


"Hm..."

Audino: Attract Aurumoth~Yawn Aurumoth~Flamethrower Aurumoth
IF Aurumoth is under the effects of a p/e action THEN use Thunderbolt on Vaporeon and push actions back.

Lairon: Head Smash Aurumoth~Rock Slide~Head Smash Aurumoth
IF Aurumoth is under the effects of a p/e action THEN use Head Smash on Vaporeon.
IF Head Smash is disabled THEN use Stone Edge.
 

Geodude6

Look at my shiny CT!
SubwayJ:

Sterling|Mrs. Peacock
Type: Bug/Psychic|Water
Status: Healthy|Healthy
HP: 110|120
EN: 100|100
Item: None|None
Stats: 5/4/5/2/81|2/3/4/3/65
SC: 4|2
WC: 5|3
Other: 2 KOC|None
Lloyd:

Audino|Lairon
Type: Normal|Steel/Rock
Status: PSN (2 dpa)|Healthy
HP: 110|90
EN: 100|100
Item: None|None
Stats: 1/3/3/3/50|4/5/1/2/40
SC: 2|2
WC: 3|5
Other: None|None
A1
Aurumoth's Magic Coat
-9 EN
Vaporeon's Reflect
-10 EN
Audino's Attract
-5 EN
It was bounced back by Magic Coat!
Infatuation level: 3
Lairon's Head Smash
-10 EN
Crit: (<625) 110
[15+3+3+4(1.5)-4(1.5)]*1.5=31.5
Audino: -2 HP (poison)

A2
Aurumoth's Focus Blast
-8 EN
Crit: (<625) 6339
[12-1+5(1.5)-2(1.5)]*2.25=34.875
Vaporeon's Scald
-5 EN
Crit: (<625) 9540
[8+3+4(1.5)-3(1.5)]=12.5
BRN: (<3000) 2185
Audino's Yawn
(ATT: (<5000) 8480)
-6 EN
Aurumoth is drowsy
Lairon's Rock Slide
-5 EN
Crit Aurumoth: (<625) 7684
Crit Vaporeon: 2049
Aurumoth: [4+3+4(1.5)-4(1.5)]*1.5=10.5
Vaporeon: [4+3+4(1.5)-3(1.5)]=8.5

A3
Aurumoth's Focus Blast
-12 EN
Crit: (<625) 3337
[12-1+5(1.5)-2(1.5)]*2.25=34.875
Vaporeon's Brine
-7 EN
Crit: (<625) 6651
[13+3+4(1.5)-2(1.5)]*1.5=28.5
Lairon fainted.
Audino's Flamethrower

(ATT: (<5000) 4687)
Audino is in love!

SubwayJ:

Sterling|Mrs. Peacock
Type: Bug/Psychic|Water
Status: Drowsy|Healthy
HP: 68|112
EN: 71|78
Item: None|None
Stats: 5/4/5/2/81|2/3/4/3/65
SC: 4|2
WC: 5|3
Other: 2 KOC|1 KOC
Lloyd:

Audino|Lairon
Type: Normal|Steel/Rock
Status: PSN (2 dpa), BRN (2 dpa), ATT (1a)|KO
HP: 87|KO
EN: 89|KO
Item: None|None
Stats: 1/3/3/3/50|4/5/1/2/40
SC: 2|2
WC: 3|5
Other: None|None​
 
Last edited:
Very sorry, been in hospital for past week without internet. Will try to prevent this again in the future

Aurumoth: Close Combat - Focus Blast - Close Combat ( All Audino)
Vaporeon: Hydro Pump (Audino)-Hydro Pump (Audino)- Brine (Audino)
 

Geodude6

Look at my shiny CT!
Now I feel like such an ass. Had no idea that was going on.

Audino: Attract Vaporeon~Flamethrower Aurumoth~Flamethrower Aurumoth

SubwayJ:

Sterling|Mrs. Peacock
Type: Bug/Psychic|Water
Status: Drowsy|Healthy
HP: 68|112
EN: 71|78
Item: None|None
Stats: 5/4/5/2/81|2/3/4/3/65
SC: 4|2
WC: 5|3
Other: 2 KOC|1 KOC
Lloyd:

Audino
Type: Normal
Status: PSN (2 dpa), BRN (2 dpa), ATT (1a)
HP: 87
EN: 89
Item: None
Stats: 1/3/3/3/50
SC: 2
WC: 3
Other: None
A1
Aurumoth used Close Combat!
-8 EN
Crit: (<625) 8648
[12+5(1.5)-3(1.5)]*1.5=22.5 dmg
Vaporeon used Hydro Pump!
-7 EN
Hit: (<8000) 9871
Audino used Attract!
ATT: (>5000) 3299
-5 EN
Vaporeon fell in love!
ATT stage: 3
Aurumoth fell asleep.
SLP stage: 1

A2
Aurumoth is fast asleep.
Vaporeon used Hydro Pump.

ATT: (>5000) 3978
-11 EN
Hit: (<8000) 5691
Crit: (<625) 8434
[12+3+4(1.5)-3(1.5)]=16.5 dmg
Audino used Flamethrower!
-7 EN
Crit: (<625) 359
[10+3+3(1.5)-2(1.5)]*1.5+2=23.75
effect: (<1000) 8759

A3
Aurumoth woke up!
Aurumoth used Close Combat!

-8 EN
Crit: (<625) 19
[12+3+5(1.5)-3(1.5)]*1.5=27 dmg
Vaporeon used Brine!
ATT: (>5000) 9874
Vaporeon is in love!
Audino used Flamethrower!

-11 EN
Crit: (<625) 3786
[10+3(1.5)-2(1.5)]*1.5+4=21.25
effect: (<1000) don't matter​

SubwayJ:

Sterling|Mrs. Peacock
Type: Bug/Psychic|Water
Status: KO|ATT (1a)
HP: KO|112
EN: KO|60
Item: None|None
Stats: 5/4/5/2/81|2/3/4/3/65
SC: 4|2
WC: 5|3
Other: 2 KOC|1 KOC
Lloyd:

Audino
Type: Normal
Status: PSN (2 dpa), BRN (2 dpa), ATT (1a)
HP: 9
EN: 66
Item: None
Stats: 1/3/3/3/50
SC: 2
WC: 3
Other: None
Audino: Thunderbolt Vaporeon x3​
 

Geodude6

Look at my shiny CT!
<SubwayJ> Sorry to everyone, but you can DQ me from anything you need to
<SubwayJ> I'm leaving ASB for now
<SubwayJ> (again)
<Pwnemon> :(
<SubwayJ> Anyways bye ASB!
<SubwayJ> I guess I won't bbl this time :P
*** SubwayJ [Mibbit@synIRC-6B856B80.isp.ca] has quit [Quit: http://www.mibbit.com ajax IRC Client]

I get 13.5 UC, not sure whether to round up or down.
 
Last edited:

Geodude6

Look at my shiny CT!
So apparently I need to post calcs.

• Referees get the standard amount of UC for reffing a challenge, with an additional 3 UC for their commitment and the complexity of the challenge.
Battle 1: 4(Standard)+(2/2)(KO bonus)=5
Battle 2: 4(Standard)+(3/2)(KO bonus)=5.5
+3 UC for being the final ref.
 
Let's do the same ^^

Doubles Rank 1

Thread: http://www.smogon.com/forums/threads/battle-arcade-challenge-subwayj.3465838/page-6#post-4797281

|

Niki the Meloetta (-) | Jessica the Meloetta (-)
Aria | Pirouette

Type:
|


Niki was won by SubwayJ after he defeated all of his opponents in the Best of the Rest tournament. When she joined the team, SubwayJ quickly noticed her power, and her value to the rest of the group. With her great power comes a burden however, in the form of a second personality. Sweet and kind Niki can become ruthless and savage Jessica on the drop of a dime. The least predictable of the group.

Nature: Naïve (+Speed, -Special Defence)

Abilities:
Serene Grace:
(Passive)

Stats :

HP: 110 | 110
Attack: Rank 3 | Rank 5
Defence: Rank 3 | Rank 3
Special Attack: Rank 5 | Rank 3
Special Defence: Rank 4 |(-)| Rank 2
Speed: 104 (12% Acc) |(+)| 148 (25% Acc)
Base Rank Total: 23 | 23
Size Class: 1 | 1
Weight Class: 1 | 1


Move Counters: 0

Moves:

Round
Quick Attack
Confusion
Sing
Teeter Dance
Acrobatics
Psybeam
Echoed Voice
U-Turn
Wake-Up Slap
Psychic
Hyper Voice
Role Play
Close Combat
Perish Song

Shadow Ball
Dazzling Gleam
Stone Edge
Energy Ball
Protect
Thunder
Payback
Psyshock
Hyper Beam
Return
Hone Claws
Calm Mind
Toxic
Light Screen
Frustration
Thunderbolt
Brick Break
Facade
Rest
Low Sweep
Round
Focus Blast
Shadow Claw
Retaliate
Giga Impact
Thunder Wave
Dream Eater
Grass Knot
Sleep Talk
Substitute
Rock Smash
Power-Up Punch
Hidden Power (Ground)
Charge Beam
Trick Room

Relic Song
Drain Punch
Fire Punch
Ice Punch
Knock Off
Skill Swap
Signal Beam
Helping Hand
Gravity
Magic Coat
Dual Chop
Thunder Punch
Heal Bell
Snatch
Last Resort

Total Moves: 66

Revolver the Clawitzer (♀)

Type:


While fishing on Route 8, Subway found Revolver with a firm grip on his line. Revolver had no intent of letting go and let Subway know that without restraint. After a long battle, Subway finally caught her, and Revolver was very impressed. She is not likely to befriend you unless you can prove yourself. The most proud of her power.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Mega Launcher: (Passive)

Stats:

HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 6 (+)
Special Defense: Rank 3
Speed: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Evolution Counters: 6/6
Move Counters: 0

Moves:

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Water Pulse
Smack Down
Muddy Water
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere

Sludge Wave
Flash Cannon
Ice Beam
Protect
U-Turn
Scald
Hyper Beam
Sludge Bomb
Toxic
Hidden Power (Electric)
Substitute
Venoshock
Shadow Ball
Rain Dance
Rest
Sleep Talk
Round

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Total Moves: 37

Iris the Aurorus (♀)

Type:


Iris was originally a Sail Fossil which Subway found in the Glittering Cave. She was also found with a Jaw Fossil, so it’s only natural that she and Caesar are best friends! Iris is always the one to cheer others up when they’re feeling down. The most colourful of the bunch.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Refrigerate: (Toggle)
Snow Warning: (Trigger)

Stats:

HP: 120
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 5 (+)
Special Defense: Rank 3
Speed: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1

Moves:

Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Hyper Beam
Nature Power
Encore
Ancient Power
Light Screen
Freeze-Dry
Avalanche
Hail
Ice Beam
Blizzard

Thunderbolt
Dark Pulse
Flash Cannon
Protect
Round
Dragon Tail
Rock Slide
Earthquake
Giga Impact
Psychic
Calm Mind
Toxic
Reflect
Substitute
Facade
Frost Breath
Echoed Voice
Bulldoze
Rock Polish
Stone Edge
Rock Smash
Charge Beam
Thunder

Barrier
Haze
Discharge
Magnet Rise
Mirror Coat

Total Moves: 46

Luna the Clefable (♀)

Type:


Luna was given to Subway in a trade from a traveler from the Kanto region. She was found on the top of Mt. Moon gravely hurt, but her trainer didn't know how. Once she was given to Subway, Luna immediately took a liking to him. She is always looking for the moon, day or night, so she can perhaps one day go there! The biggest daydreamer.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Cute Charm:
(Passive)
Magic Guard: (Passive)
Unaware: (Passive)

Stats:

HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52 (-)
Size Class: 3
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
After You
Healing Wish
Disarming Voice
Growl
Double Slap
Defense Curl
Follow Me
Wake-Up Slap
Bestow
Minimize
Moonlight
Moonblast
Cosmic Power
Gravity
Meteor Mash
Light Screen

Flamethrower
Psychic
Shadow Ball
Protect
Dazzling Gleam
Fire Blast
Thunder
Reflect
Thunderbolt

Heal Pulse
Aromatherapy
Metronome
Wish
Misty Terrain

Counter
Endure
Helping Hand

Total Moves: 40
Pokemon rolls: 81 45 (Servine and Linoone)

Pokemon Ranger Sarah wants to battle!


"The power of nature will win me this battle!"


Servine (Male)
Type: Grass
Nature: Modest (+1 SpA, -1 Atk)

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Abilities: Contrary

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Coil
Giga Drain
Wring Out
Gastro Acid
Leaf Storm

Hidden Power Fire
Reflect
Taunt
Energy Ball
Substitute
Protect

Glare
Magical Leaf
Mirror Coat
Twister
Iron Tail

Linoone (Male)
Type: Normal
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Abilities: Quick Feet

Attacks:
Play Rough
Rototiller
Switcheroo
Tackle
Growl
Tail Whip
Headbutt
Baby-Doll Eyes
Sand Attack
Odor Sleuth
Mud Sport
Pin Missile
Fury Swipes
Covet
Flail
Bestow
Slash
Rest
Belly Drum
Fling

Return
Dig
Facade
Shadow Claw
Toxic
Protect

Pursuit
Rock Climb
Simple Beam
Helping Hand
Substitute


Roulette:
8 11 20 5
1 22 13 16
6 17 3 7
9 12 14 10

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events.
 
Event roll: 1 (1: Opponent’s Pokemon are poisoned for the battle.)


"...Poison is part of nature..."

Servine: Leaf Storm (Clawitzer) ~ Giga Drain (Clawitzer) ~ Leaf Storm (Clawitzer)
If Clawitzer is under the effects of a P/E move, then target Meloetta
If your ability is not Contrary, then use Energy Ball in place of Leaf Storm
If Clawitzer is KOed, then target Meloetta
Linoone: Facade (Clawitzer) ~ Return (Clawitzer) ~ Facade (Clawitzer)
If Clawitzer is under the effects of a P/E move, then target Meloetta
If Clawitzer has exactly 1 hp, then use Toxic (Clawitzer)
If Clawitzer is KOed, then target Meloetta
 

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