RNG: 47/125
"Let's get this party started! Again!"
Mode: Singles
Thread: Here.
Chosen Pokemon with Abilities:
Scylant: Technician
Togekiss: Serene Grace
Kitsunoh: Limber
Frostbite - Scylant (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
KOs: 10
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 5/5
Attacks:
-Acrobatics
-Aerial Ace
-Blizzard
-Brick Break
-Bug Bite
-Bulldoze
-Counter
-Earth Power
-Electroweb
-Endure
-Focus Energy
-Fury Attack
-Hidden Power: Grass 6
-Hone Claws
-Ice Shard
-Icicle Crash
-Icicle Spear
-Icy Wind
-Leech Life
-Leer
-Pin Missile
-Protect
-Rock Slide
-Scratch
-Sheer Cold
-Silver Wind
-Slash
-Spikes
-Stone Edge
-Substitute
-Taunt
-Toxic
-U-Turn
-Water Pulse
-X-Scissor
Total Moves: 35
Serenity - Togekiss (F)
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 9
Original Trainer: rickheg
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
Togekiss
HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 3
DC: 5/5
Attacks:
-After you
-Air Slash
-AncientPower
-Attract
-Aura Sphere
-Bestow
-Brick Break
-Charm
-Counter
-Covet
-Defog
-Double Team
-Dream Eater
-Encore
-Endeavor
-Endure
-Extrasensory
-Extremespeed
-Fire Blast
-Flamethrower
-Fling
-Fly
-Follow Me
-Foresight
-Future Sight
-Grass Knot
-Growl
-Heal Bell
-Heat Wave
-Helping Hand
-Hidden Power: Ice 7
-Hyper Beam
-Hyper Voice
-Incinerate
-Light Screen
-Magic Coat
-Magical Leaf
-Metronome
-Mimic
-Mirror Move
-Morning Sun
-Mud-Slap
-Nasty Plot
-Pluck
-Protect
-Psych Up
-Psycho Shift
-Psyshock
-Rain Dance
-Reflect
-Rest
-Role Play
-Roost
-Safeguard
-Shadow Ball
-Shock Wave
-Signal Beam
-Sky Attack
-Sleep Talk
-Solarbeam
-Stored Power
-Substitute
-Sunny Day
-Sweet Kiss
-Swift
-Tailwind
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Twister
-Uproar
-Water Pulse
-Wish
-Yawn
-Zap Cannon
Total Moves: 77
Hakumen - Kitsunoh (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 9
Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
-Copycat
-Curse
-Earthquake
-Endeavor
-Endure
-Faint Attack
-Fake Out
-Foul Play
-Ice Punch
-Imprison
-Iron Defense
-Iron Head
-Leer
-Lick
-Low Kick
-Magic Coat
-Metal Burst
-Metal Claw
-Meteor Mash
-Odor Sleuth
-Pain Split
-Payback
-Perish Song
-Protect
-Psycho Shift
-Revenge
-Rock Slide
-Safeguard
-Scratch
-Shadow Claw
-Shadow Sneak
-Shadowstrike
-Snatch
-Super Fang
-Superpower
-Tackle
-Tail Whip
-Taunt
-Thunderpunch
-Torment
-Trick Room
-U-Turn
-Will-o-Wisp
-Yawn
Total Moves: 44
Moody:
Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Battle #1Chosen Pokemon with Abilities:
Scylant: Technician
Togekiss: Serene Grace
Kitsunoh: Limber
Frostbite - Scylant (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
KOs: 11
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
-Acrobatics
-Aerial Ace
-Blizzard
-Brick Break
-Bug Bite
-Bulldoze
-Counter
-Dig
-Earth Power
-Electroweb
-Endure
-Focus Energy
-Frost Breath
-Fury Attack
-Hail
-Hidden Power: Grass 6
-Hone Claws
-Ice Shard
-Icicle Crash
-Icicle Spear
-Icy Wind
-Leech Life
-Leer
-Pin Missile
-Protect
-Rock Slide
-Scratch
-Sheer Cold
-Silver Wind
-Slash
-Spikes
-Stone Edge
-Substitute
-Tail Glow
-Taunt
-Toxic
-U-Turn
-Water Pulse
-X-Scissor
Total Moves: 39
Serenity - Togekiss (F)
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 9
Original Trainer: rickheg
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
Togekiss
HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 6
DC: 5/5
Attacks:
-After you
-Air Slash
-AncientPower
-Attract
-Aura Sphere
-Bestow
-Brick Break
-Charm
-Counter
-Covet
-Defog
-Double Team
-Dream Eater
-Encore
-Endeavor
-Endure
-Extrasensory
-Extremespeed
-Fire Blast
-Flamethrower
-Fling
-Fly
-Follow Me
-Foresight
-Future Sight
-Grass Knot
-Growl
-Heal Bell
-Heat Wave
-Helping Hand
-Hidden Power: Ice 7
-Hyper Beam
-Hyper Voice
-Incinerate
-Light Screen
-Magic Coat
-Magical Leaf
-Metronome
-Mimic
-Mirror Move
-Morning Sun
-Mud-Slap
-Nasty Plot
-Pluck
-Protect
-Psych Up
-Psycho Shift
-Psyshock
-Rain Dance
-Reflect
-Rest
-Role Play
-Roost
-Safeguard
-Shadow Ball
-Shock Wave
-Signal Beam
-Sky Attack
-Sleep Talk
-Solarbeam
-Stored Power
-Substitute
-Sunny Day
-Sweet Kiss
-Swift
-Tailwind
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Twister
-Uproar
-Water Pulse
-Wish
-Yawn
-Zap Cannon
Total Moves: 77
Hakumen - Kitsunoh (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 10
Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 4
DC: 5/5
Attacks:
-Copycat
-Curse
-Earthquake
-Endeavor
-Endure
-Faint Attack
-Fake Out
-Foul Play
-Ice Punch
-Imprison
-Iron Defense
-Iron Head
-Leer
-Lick
-Low Kick
-Magic Coat
-Metal Burst
-Metal Claw
-Meteor Mash
-Odor Sleuth
-Pain Split
-Payback
-Perish Song
-Protect
-Psycho Shift
-Revenge
-Rock Slide
-Safeguard
-Scratch
-Shadow Claw
-Shadow Sneak
-Shadowstrike
-Snatch
-Super Fang
-Superpower
-Tackle
-Tail Whip
-Taunt
-Thunderpunch
-Torment
-Trick Room
-U-Turn
-Will-o-Wisp
-Yawn
Total Moves: 44