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Data Battle Arcade Preparations [UPDATED WITH NEW POKEMON!]

Discussion in 'Network Center' started by Destiny Warrior, Mar 4, 2012.

  1. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    And yes folks, Pokemon for battles 1-8 are completed!

    Don't fret though! There will be more Pokemon coming in, after I post the Arcade Challenge Thread, so get ready for more Pokemon!
  2. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Two and a half months later...

    Battle Arcade Preparations for Pokemon 9-16! Finally! The same UC payout rules apply. The list of Pokemon, along with a sample Venusaur are being edited into the OP right now, so get ready to prepare more sheets! This time there are 210 to go around!
  3. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

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    4,086
    Serperior (open)
    [​IMG]

    Serperior (M)

    Types:

    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Overgrow:
    (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:

    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf Blade
    Coil
    Giga Drain

    Wring Out
    Gastro Acid
    Leaf Storm

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Double Team
    Reflect
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Captivate
    Glare
    Iron Tail
    Magical Leaf
    Mean Look
    Mirror Coat
    Natural Gift
    Pursuit
    Sweet Scent
    Twister

    Frenzy Plant
    Grass Pledge


    Emboar (open)
    [​IMG]

    Emboar (M)

    Types:

    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 110
    Atk: 5
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 65
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:

    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Flamethrower

    Head Smash
    Roar
    Flare Blitz

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Brick Break
    Double Team
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Scald
    Fling
    Incinerate
    Will-O-Wisp
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Body Slam
    Covet
    Curse
    Endeavor
    Heavy Slam
    Magnitude
    Sleep Talk
    Superpower
    Thrash
    Yawn

    Blast Burn
    Fire Pledge


    Samurott (open)
    [​IMG]

    Samurott (M)

    Types:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 70
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Megahorn
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Jet
    Encore
    Aqua Tail

    Slash
    Retaliate
    Swords Dance
    Hydro Pump

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    False Swipe
    Scald
    Fling
    Giga Impact
    X-Scissor
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Waterfall
    Dive

    Air Slash
    Assurance
    Brine
    Copycat
    Detect
    Night Slash
    Screech
    Trump Card

    Hydro Cannon
    Water Pledge


    Stoutland (open)
    [​IMG]

    Stoutland(M)

    Types:

    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Sand rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Attacks:

    Ice Fang
    Fire Fang
    Thunder Fang
    Leer
    Tackle
    Odor Sleuth
    Bite
    Helping Hand
    Take Down
    Work Up
    Crunch
    Roar
    Retaliate
    Reversal

    Last Resort
    Giga Impact

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Payback
    Giga Impact
    Thunder Wave
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Snarl
    Surf
    Strength

    Charm
    Endure
    Howl
    Lick
    Mud-Slap
    Pursuit
    Sand-Attack
    Yawn


    Musharna (open)
    [​IMG]

    Musharna(M)

    Types:

    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 29
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:

    Defense Curl
    Lucky Chant
    Psybeam
    Hypnosis
    Psywave
    Yawn
    Imprison
    Moonlight
    Zen Headbutt
    Synchronoise
    Nightmare
    Future Sight
    Calm Mind

    Psychic
    Dream Eater
    Telekinesis
    Stored Power

    Psyshock
    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Shadow Ball
    Double Team
    Reflect
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Charge Beam
    Giga Impact
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Rock Slide
    Dream Eater
    Swagger
    Substitute
    Trick Room

    Barrier
    Baton Pass
    Curse
    Helping Hand
    Magic Coat
    Secret Power
    Sleep Talk
    SonicBoom
    Swift


    Unfezant (open)
    [​IMG]

    Unfezant(M)

    Types:

    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Attacks:

    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind

    FeatherDance
    Swagger
    Facade
    Tailwind
    Sky Attack

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Rest
    Attract
    Round
    Echoed Voice
    Giga Impact
    Psych Up
    Work Up
    Pluck
    U-turn
    Substitute
    Fly

    Bestow
    Hypnosis
    Lucky Chant
    Morning Sun
    Steel Wing
    Uproar
    Wish


    Gigalith (open)
    [​IMG]

    Gigalith (M)

    Types:

    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: 5
    Def: 5
    SpA: 2
    SpD: 3
    Spe: 25
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:

    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock
    Sandstorm

    Stone Edge
    Explosion

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Earthquake
    Return
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Giga Impact
    Rock Polish
    Bulldoze
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength

    Autotomize
    Curse
    Gravity
    Heavy Slam
    Lock-On
    Magnitude
    Take Down


    Excadrill (open)
    [​IMG]

    Excadrill (M)

    Types:

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 110
    Atk: 5
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Slash
    Rock Slide
    Horn Drill
    Earthquake

    Swords Dance
    Sandstorm
    Drill Run
    Fissure

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Shadow Claw
    Giga Impact
    Bulldoze
    Rock Slide
    X-Scissor
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Crush Claw
    Earth Power
    Iron Defense
    Metal Sound
    Rock Climb
    Skull Bash
    Submission


    Conkeldurr (open)
    [​IMG]

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Bulk Up
    Rock Slide
    DynamicPunch

    Scary Face
    Hammer Arm
    Stone Edge
    Focus Punch
    Superpower

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Bulldoze
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Comet Punch
    Counter
    Detect
    Drain Punch
    Endure
    Force Palm
    Foresight
    Mach Punch
    Reversal
    SmellingSalt
    Wide Guard


    Seismitoad (open)
    [​IMG]

    Types:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 74
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

    Attacks:

    Bubble
    Growl
    Supersonic
    Round
    BubbleBeam
    Mud Shot
    Aqua Ring
    Uproar
    Muddy Water
    Rain Dance
    Flail

    Acid
    Drain Punch
    Echoed Voice
    Hydro Pump
    Hyper Voice

    Toxic
    Hail
    Venoshock
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Scald
    Fling
    Payback
    Giga Impact
    Bulldoze
    Rock Slide
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength

    Earth Power
    Mist
    Mud Bomb
    Mud Sport
    Refresh
    Sleep Talk
    Snore
    Water Pulse


    Throh (open)
    [​IMG]

    Throh (M)

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 120
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Body Slam
    Bulk Up

    Circle Throw
    Endure
    Wide Guard
    Superpower
    Reversal

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength


    Sawk (open)
    [​IMG]

    Sawk (M)

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop
    Brick Break
    Bulk Up

    Retaliate
    Endure
    Quick Guard
    Close Combat
    Reversal

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Payback
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Strength


    Krookodile (open)
    [​IMG]

    Krookodile (M)

    Types:

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 92
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie:
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Anger Point:
    (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:

    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Crunch
    Dig
    Scary Face

    Foul Play
    Sandstorm
    Earthquake
    Outrage
    Thrash

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength

    Beat Up
    Counter
    Double-Edge
    Fire Fang
    Focus Energy
    Mean Look
    Pursuit
    Rock Climb
    Thunder Fang
    Uproar


    Darmanitan (open)
    [​IMG]

    Darmanitan (M)

    Types:

    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 110
    Atk: 5
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode:
    (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Attacks:

    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Swagger
    Facade
    Fire Punch
    Work Up
    Thrash
    Belly Drum
    Flare Blitz
    Hammer Arm
    Uproar
    Taunt

    Superpower
    Overheat

    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Flame Charge
    Rest
    Attract
    Thief
    Round
    Overheat
    Focus Blast
    Fling
    Will-O-Wisp
    Payback
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Strength

    Encore
    Endure
    Flame Wheel
    Focus Energy
    Focus Punch
    Hammer Arm
    Sleep Talk
    Take Down
    Yawn


    Crustle (open)
    [​IMG]

    Crustle (M)

    Types:

    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Shell Armor:
    (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor:
    (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Fury Cutter
    Shell Smash
    Rock Blast
    Withdraw
    Sand-Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    Slash

    X-Scissor
    Flail
    Rock Wrecker

    Hone Claws
    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Shadow Claw
    Giga Impact
    Stone Edge
    Swords Dance
    Struggle Bug
    Bulldoze
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Block
    Counter
    Curse
    Endure
    Iron Defense
    Night Slash
    Sand Tomb
    Spikes


    that's 3 UC
  4. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    Charizard (open)
    [​IMG]
    Charizard(M)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks
    Heat Wave
    Scratch
    Growl
    Ember
    Metal Claw
    Leer
    Dragon Claw
    Shadow Claw
    Air Slash
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Flamethrower
    Fire Fang
    Flame Burst
    Slash

    Wing Attack
    Fire Spin
    Inferno
    Flare Blitz

    Hone Claws
    Focuc Punch
    Dragon Claw
    DynamicPunch
    Headbutt
    Curse
    Roar
    Mega Punch
    Swords dance
    Mega Kick
    Toxic
    Rock Smash
    Hidden Power
    Sunny Day
    Snore
    Body Slam
    Take Down
    Double Edge
    Hyper Beam
    Protect
    Endure
    Frustration
    SolarBeam
    Submission
    Iron Tail
    Dragonbreath
    Counter
    Seismic Toss
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Mimic
    Double Team
    Flamethrower
    Swagger
    Sleep Talk
    Sandstorm
    Reflect
    Bide
    Rock Tomb
    Swift
    Aerial Ace
    Facade
    Secret Power
    Defense Curl
    Skull Bash
    Rest
    Attract
    Round
    Echoed Voice
    Steel Wing
    Overheat
    Roost
    Focus Blast
    Fling
    Sky Drop
    Incinerate
    Dragon Pulse
    Will-o-Wisp
    Giga Impact
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Natural Gift
    Fire Punch
    Substitute
    Fury Cutter
    Cute
    Fly
    Strength
    Defog

    Ancientpower
    Beat Up
    Belly Drum
    Bite
    Crunch
    Dragon Dance
    Dragon Rush
    Outrage

    Air Cutter
    Blast Burn
    Fire Pledge
    Ominous Wind
    Swift
    Tailwind
    ThunderPunch
    Twister
    Quick Attack
    Howl

    Will edit more in later
    edit:
    Blastoise (open)

    [​IMG]
    Blastoise(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 78
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any Water attack is increased by two (2). (eg Surf goes from 10 to 12, Hydro Pump from 12 to 14)

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks
    Tackle
    Tail Whip
    Flash Cannon
    Bubble
    Water Gun
    Withdraw
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Aqua Tail

    Focus Punch
    DynamicPunch
    Headbutt
    Curse
    Rollout
    Roar
    Mega Punch
    Mega Kick
    Toxic
    Rock Smash
    Body Slam
    Take Down
    Double Edge
    Bubblebeam
    Hail
    Hidden Power
    Snore
    Ice Beam
    Blizzard
    Hyper Beam
    Submission
    Counter
    Seismic Toss
    Rage
    Icy Wind
    Endure
    Frustration
    Smack Down
    Iron Tail
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Mud-Slap
    Mimic
    Double Team
    Rock Tomb
    Ice Punch
    Facade
    Secret Power
    Swagger
    Sleep Talk
    Defense Curl
    Reflect
    Bide
    Rest
    Attract
    Round
    Focus Blast
    Scald
    Brine
    Fling
    Giga Impact
    Avalanche
    Gyro Ball
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Natural Gift
    Substitute
    Surf
    Strength
    Waterfall
    Whirlpool
    Rock Climb
    Dive

    Aqua Jet
    Aqua Ring
    Confusion
    Fake Out
    Flail
    Foresight
    Haze
    Mirror Coat
    Mist
    Mud-Sport
    Muddy Water
    Refresh
    Water Spout
    Yawn

    Hydro Cannon
    Outrage
    Signal Beam
    Water Pledge
    Zen Headbutt
    Zap Cannon

    Alakazam (open)

    [​IMG]
    Alakazam(M)

    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Synchronise(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Attacks
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Telekinesis
    Recover
    Psycho Cut
    Future Sight
    Calm Mind
    Role Play

    Psyshock
    Focus Punch
    Calm Mind
    DynamicPunch
    Headbutt
    Curse
    Mega Punch
    Mega Kick
    Toxic
    Body Slam
    Take Down
    Double Edge
    Zap Cannon
    Psych Up
    Hidden Power
    Sunny day
    Snore
    Taunt
    Hyper Beam
    Submission
    Counter
    Seismic Toss
    Rage
    Light Screen
    Protect
    Rain Dance
    Endure
    Safeguard
    Frustration
    Iron Tail
    Return
    Dig
    Psychic
    Shadow Ball
    Mimic
    Double Team
    Ice Punch
    Swagger
    Sleep Talk
    ThunderPunch
    Dream Eater
    Shock Wave
    Torment
    Facade
    Scret Power
    Bide
    Metronome
    Skull Bash
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Drain Punch
    Embargo
    Recycle
    Giga Impact
    Flash
    Fire Punch
    Nightmare
    Thunder Wave
    Captivate
    Natural Gift
    Grass Knot
    Psywave
    Tri Attack
    Substitute
    Trick Room

    Barrier
    Encore
    Guard Plit
    Guard Swap
    Knock Off
    Power Trick

    Gravity
    Magic Coat
    Signal Beam
    Zen Headbutt
    Foresight
  5. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    OPs are now up to date(Clefable and Ninetales were PM'd to me by Elevator Music).
  6. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Rotom (open)

    [​IMG]
    Rotom(U)

    Types:

    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Thief
    Snatch
    Round
    Charge Beam
    Endure
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger

    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift


    Rotom-C (open)

    [​IMG]
    Rotom-C(U)

    Types:

    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20


    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge
    Leaf Storm

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Thief
    Snatch
    Round
    Charge Beam
    Endure
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger

    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift


    Rotom-H (open)

    [​IMG]
    Rotom-H(U)

    Types:

    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20


    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge
    Overheat

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Thief
    Snatch
    Round
    Charge Beam
    Endure
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger

    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift


    Rotom-S (open)

    [​IMG]
    Rotom-S(U)

    Types:

    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.8m)
    Weight Class: 2 (10.3kg)
    Base Rank Total: 20


    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge
    Air Slash

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Thief
    Snatch
    Round
    Charge Beam
    Endure
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger

    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift


    Rotom-F (open)

    [​IMG]
    Rotom-F(U)

    Types:

    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20


    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge
    Blizzard

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Thief
    Snatch
    Round
    Charge Beam
    Endure
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger

    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift


    Rotom-W (open)

    [​IMG]
    Rotom-W(U)

    Types:

    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20


    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge
    Hydro Pump

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Thief
    Snatch
    Round
    Charge Beam
    Endure
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger

    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift


    More to come later.
  7. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Updating OP with Rotom formes. They're actually supposed to be 1 Pokemon.
  8. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,086
    Scrafty (open)

    [​IMG]

    Scrafty (M)

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 2
    SpD: 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Moxie
    (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)

    Attacks:

    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face

    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Dragon Tail
    Work Up
    Poison Jab
    Grass Knot
    Substitute
    Rock Smash
    Snarl
    Strength

    Amnesia
    Counter
    Detect
    Dragon Dance
    Drain Punch
    Faint Attack
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt


    Sigilyph (open)

    [​IMG]

    Sigilyph (M)

    Types:

    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    Abilities:

    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Wonder Skin (Innate): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Attacks:

    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Synchronoise
    Mirror Move

    Gravity
    Air Slash
    Psychic
    Cosmic Power
    Sky Attack

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Smack Down
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Swagger
    Pluck
    Substitute
    Flash Cannon
    Trick Room
    Fly

    AncientPower
    Psycho Shift
    Roost
    Skill Swap
    Steel Wing
    Stored Power


    Cofagrigus (open)

    [​IMG]

    Cofagrigus (M)

    Types:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: 2
    Def: 6
    SpA: 3
    SpD: 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:
    Mummy
    (Innate): This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:

    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-O-Wisp
    Ominous Wind
    Curse
    Power Split
    Guard Split
    Scary Face

    Shadow Ball
    Grudge
    Mean Look
    Destiny Bond

    Calm Mind
    Toxic
    Hidden Power
    Hyper Beam
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Embargo
    Payback
    Giga Impact
    Flash
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Endure
    Fake Tears
    Heal Block
    Imprison
    Memento
    Nasty Plot
    Nightmare


    Carracosta (open)

    [​IMG]

    Carracosta (M)

    Types:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: 4
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 32
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Solid Rock
    (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Brine
    Smack Down
    Curse

    Shell Smash
    Aqua Tail
    Rock Slide
    Rain Dance
    Hydro Pump

    Toxic
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Scald
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Body Slam
    Flail
    Iron Defense
    Knock Off
    Rock Throw
    Slam
    Water Pulse
    Whirlpool


    Archeops (open)

    [​IMG]

    Archeops (M)

    Types:
    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    Abilities:
    Defeatist
    (Innate): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Attacks:

    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard
    Acrobatics
    DragonBreath
    Crunch

    Endeavor
    U-turn
    Rock Slide
    Dragon Claw
    Thrash

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Shadow Claw
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Dragon Tail
    Swagger
    Substitute
    Rock Smash
    Cut
    Fly

    Bite
    Defog
    Dragon Pulse
    Earth Power
    Head Smash
    Knock Off
    Steel Wing


    that's a UC
  9. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Updating OP with Pwnemon's stuff.

    We need more volunteers for this :/
  10. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Escavalier (open)

    [​IMG]
    Escavalier(M)

    Types:

    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 20
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Peck
    Leer
    Quick Guard
    Twineedle
    Fury Swipes
    Headbutt
    False Swipe
    Bug Buzz
    Slash

    Iron Head
    Iron Defence
    X-Scissor
    Reversal
    Swords Dance
    Giga Impact

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Struggle Bug
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut

    Bug Bite
    Counter
    Faint Attack
    Horn Attack
    Knock Off
    Megahorn
    Pursuit
    Screech

    Giga Drain
    Sleep Talk
    Snore
    Endure
    Fury Cutter
    Take Down
    Scary Face
    Flail
    Double Edge
    Durant (open)

    [​IMG]
    Durant(M)

    Types:

    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 109
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    Abilities

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Hustle:[Type: Can be Enabled]This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Traunt:[Type: Trait]This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Attacks:
    Vice Grip
    Fury Cutter
    Sand Attack
    Bite
    Agility
    Metal Claw
    Bug Bite
    Crunch

    Iron Head
    Dig
    Entertainment
    X-Scissor
    Iron Defense
    Guillotine
    Metal Sound

    Hone Claws
    Toxic
    Hidden Power
    Protect
    Frustration
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Shadow Claw
    Retaliate
    Giga Impact
    Rock Polish
    Stone Edge
    Thunder Wave
    Struggle Bug
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Strength

    Baton Pass
    Endure
    Faint Attack
    Rock Climb
    Screech
    Thunder Fang

    Endeavour
    Sleep Talk
    Snore
    Superpower
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Reserving Blastoise, Raichu, Sandslash, Nidoking, and Nidoqueen. I'll get them up soon enough.
    EDIT: All done!

    Blastoise (open)

    [​IMG]
    Blastoise (M)
    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 78
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks
    Tackle
    Tail Whip
    Bubble
    Flash Cannon
    Water Gun
    Withdraw
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Aqua Tail

    Skull Bash
    Iron Defense
    Rain Dance
    Hydro Pump

    Focus Punch
    Water Pulse
    Dynamicpunch
    Headbutt
    Curse
    Rollout
    Roar
    Mega Punch
    Mega Kick
    Toxic
    Body Slam
    Take Down
    Double-Edge
    Bubblebeam
    Hail
    Hidden Power ? (?)
    Snore
    Ice Beam
    Blizzard
    Hyper Beam
    Submission
    Counter
    Seismic Toss
    Rage
    Icy Wind
    Endure
    Frustration
    Smack Down
    Iron Tail
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Mud-slap
    Mimic
    Double Team
    Rock Tomb
    Ice Punch
    Facade
    Secret Power
    Swagger
    Sleep Talk
    Defense Curl
    Reflect
    Bide
    Rest
    Attract
    Round
    Focus Blast
    Scald
    Brine
    Fling
    Giga Impact
    Avalanche
    Gyro Ball
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Natural Gift
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Rock Climb
    Dive

    Aqua Jet
    Aqua Ring
    Confusion
    Fake Out
    Flail
    Foresight
    Haze
    Mirror Coat
    Mist
    Mud Sport
    Muddy Water
    Refresh
    Water Spout
    Yawn

    Hydro Cannon
    Outrage
    Signal Beam
    Water Pledge
    Zen Headbutt
    Zap Cannon

    Raichu (open)

    [​IMG]
    Raichu (M)
    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Attacks
    Charm
    Sweet Kiss
    Nasty Plot
    Thundershock
    Tail Whip
    Quick Attack
    Growl
    Thunder Wave
    Thunderbolt
    Swift
    Electro Ball
    Double Team
    Slam
    Feint
    Agility

    Discharge
    Light Screen
    Thunder

    Focus Punch
    DynamicPunch
    Headbutt
    Curse
    Rollout
    Mega Punch
    Mega Kick
    Toxic
    Body Slam
    Take Down
    Double-Edge
    Zap Cannon
    Hidden Power ? (?)
    Snore
    Hyper Beam
    Pay Day
    Protect
    Rain Dance
    Endure
    Frustration
    Iron Tail
    Submission
    Seismic Toss
    Rage
    Mimic
    Return
    Mud-slap
    Dig
    Brick Break
    Double Team
    Shock Wave
    Facade
    Secret Power
    Swagger
    Sleep Talk
    Reflect
    Bide Swift
    Defense Curl
    ThunderPunch
    Detect
    Skull Bash
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Captivate
    Natural Gift
    Substitute
    Wild Charge
    Rock Smash
    Strength
    Flash

    Bestow
    Charge
    DoubleSlap
    Encore
    Fake Out
    Flail
    Lucky Chant
    Present
    Reversal
    Tickle
    Wish
    Volt Tackle

    Counter
    Covet
    Helping Hand
    Knock Off
    Magnet Rise
    Signal Beam
    Fly
    Surf
    Dizzy Punch
    Petal Dance
    Scary Face
    Sing

    Sandslash (open)

    [​IMG]
    Sandslash (M)
    Type:

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Attacks
    Scratch
    Defense Curl
    Sand-Attack
    Poison Sting
    Rollout
    Rapid Spin
    Swift
    Fury Cutter
    Magnitude
    Fury Swipes
    Crush Claw
    Sand Tomb
    Slash
    Dig
    Gyro Ball

    Swords Dance
    Sandstorm

    Hone Claws
    Focus Punch
    DynamicPunch
    Headbutt
    Curse
    Toxic
    Hidden Power ? (?)
    Sunny Day
    Snore
    Body Slam
    Take Down
    Double-Edge
    Hyper Beam
    Protect
    Safeguard
    Endure
    Frustration
    Iron Tail
    Submission
    Seismic Toss
    Rage
    Earthquake
    Return
    Fissure
    Brick Break
    Mud-slap
    Mimic
    Double Team
    Swagger
    Sleep Talk
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Bide
    Swift
    Detect
    Skull Bash
    Rest
    Rock Slide
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Stealth Rock
    Captivate
    X-Scissor
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb

    Chip Away
    Counter
    Flail
    Metal Claw
    Mud Shot
    Night Slash

    Covet
    Earth Power
    Knock Off
    Super Fang

    Nidoking (open)

    [​IMG]
    Nidoking (M)
    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Chip Away
    Horn Attack
    Helping Hand
    Thrash
    Toxic Spikes

    Flatter
    Poison Jab
    Horn Drill
    Captivate
    Earth Power
    Megahorn

    Hone Claws
    Focus Punch
    Water Pulse
    DynamicPunch
    Headbutt
    Curse
    Roar
    Mega Punch
    Mega Kick
    Toxic
    Venoshock
    Hidden Power ? (?)
    Sunny Day
    Snore
    Taunt
    Body Slam
    Take Down
    Double-Edge
    Bubblebeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Smack Down
    Iron Tail
    Pay Day
    Submission
    Counter
    Seismic Toss
    Rage
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Fissure
    Mimic
    Shadow Ball
    Brick Break
    Mud-slap
    Double Team
    Sludge Wave
    Shock Wave
    Flamethrower
    Sludge Bomb
    Ice Punch
    Swagger
    Sleep Talk
    Sandstorm
    Reflect
    Bide
    Fire Blast
    Defense Curl
    ThunderPunch
    Detect
    Skull Bash
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Rock Slide
    Attract
    Thief
    Round
    Echoed Voice
    Fire Punch
    Focus Blast
    Fling
    Incinerate
    Quash
    Dragon Pulse
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Avalanche
    Stealth Rock
    Dragon Tail
    Natural Gift
    Fury Cutter
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb

    Amnesia
    Beat Up
    Confusion
    Disable
    Head Smash
    Poison Tail
    Sucker Punch
    Supersonic

    Aqua Tail
    Drill Run
    Outrage
    Super Fang
    Superpower
    Uproar
    Lovely Kiss
    Sweet Kiss
    Morning Sun

    Nidoqueen (open)

    [​IMG]
    Nidoqueen (F)
    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 76
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Growl
    Tackle
    Scratch
    Tail Whip
    Body Slam
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Chip Away
    Helping Hand
    Toxic Spikes
    Fury Swipes

    Flatter
    Crunch
    Earth Power
    Superpower
    Captivate
    Poison Fang

    Hone Claws
    Focus Punch
    Water Pulse
    DynamicPunch
    Headbutt
    Curse
    Roar
    Mega Punch
    Mega Kick
    Toxic
    Venoshock
    Rock Smash
    Hidden Power
    Sunny Day
    Snore
    Taunt
    Horn Drill
    Take Down
    Double-Edge
    Bubblebeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Smack Down
    Iron Tail
    Pay Day
    Submission
    Counter
    Seismic Toss
    Rage
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Fissure
    Mimic
    Shadow Ball
    Brick Break
    Mud-slap
    Double Team
    Sludge Wave
    Shock Wave
    Flamethrower
    Sludge Bomb
    Ice Punch
    Swagger
    Sleep Talk
    Sandstorm
    Reflect
    Bide
    Fire Blast
    Defense Curl
    ThunderPunch
    Detect
    Skull Bash
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Rock Slide
    Attract
    Thief
    Round
    Echoed Voice
    Fire Punch
    Focus Blast
    Fling
    Incinerate
    Quash
    Dragon Pulse
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Avalanche
    Stealth Rock
    Captivate
    Dragon Tail
    Natural Gift
    Poison Jab
    Fury Cutter
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb

    Beat Up
    Charm
    Disable
    Focus Energy
    Poison Tail
    Pursuit
    Supersonic

    Aqua Tail
    Outrage
    Super Fang
    Uproar
    Lovely Kiss
    Moonlight
    Sweet Kiss


    I get 1 UC from this while muttering about how underpaid I get...
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Taking Chandelure, Haxorus, Accelgor, Mienshao, Druddigon, Bisharp, Bouffalant, Braviary, Heatmor, and Volcarona because I'm not entirely sure.
    Chandelure (open)

    [​IMG]
    Chandelure (M)
    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks
    Smog
    Confuse Ray
    Flame Burst
    Hex
    Ember
    Astonish
    Minimize
    Fire Spin
    Night Shade
    Will-o-Wisp
    Imprison
    Memento

    Inferno
    Curse
    Shadow Ball
    Pain Split
    Overheat

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Telekinesis
    Safeguard
    Frustration
    Solarbeam
    Return
    Psychic
    Double Team
    Flamethrower
    Fire Blast
    Facade
    Flame Charge
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Incinerate
    Embargo
    Payback
    Giga Impact
    Flash
    Psych Up
    Dream Eater
    Swagger
    Substitute
    Trick Room

    Acid
    Acid Armor
    Captivate
    Clear Smog
    Endure
    Haze

    Dark Pulse
    Sleep Talk
    Snore
    Spite
    Trick

    Haxorus (open)

    [​IMG]
    Haxorus (M)
    Type:

    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Dragon Dance

    Taunt
    Dragon Pulse
    Swords Dance
    Guillotine
    Outrage
    Giga Impact

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Payback
    Bulldoze
    Rock Slide
    X-Scissor
    Dragon Tail
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength

    Counter
    Endeavor
    Endure
    Focus Energy
    Harden
    Iron Tail
    Night Slash
    Razor Wind
    Reversal

    Aqua Tail
    Draco Meteor
    Low Kick
    Sleep Talk
    Snore
    Superpower

    Accelgor (open)

    [​IMG]
    Accelgor (M)
    Type:

    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 145
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    Abilities:
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Attacks
    Leech Life
    Acid Spray
    Double Team
    Quick Attack
    Acid
    Bide
    Curse
    Struggle Bug
    Mega Drain
    Swift
    Yawn
    Me First
    Protect
    Agility
    Acid Armor

    Giga Drain
    U-Turn
    Body Slam
    Bug Buzz
    Recover
    Power Swap
    Guard Swap
    Final Gambit

    Toxic
    Venoshock
    Hidden Power
    Hyper Beam
    Rain Dance
    Frustration
    Return
    Sludge Bomb
    Sandstorm
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Giga Impact
    Swagger
    Substitute

    Baton Pass
    Double-Edge
    Encore
    Endure
    Feint
    Mind Reader
    Mud-slap
    Pursuit
    Spikes

    Bug Bite
    Gastro Acid
    Knock Off
    Signal Beam
    Sleep Talk
    Snore

    Mienshao (open)

    [​IMG]
    Type:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks
    Pound
    Meditate
    Protect
    Fake Out
    Doubleslap
    Swift
    Calm Mind
    Force Palm
    Drain Punch

    Jump Kick
    U-Turn
    Wide Guard
    Quick Guard
    Bounce
    Hi Jump Kick
    Reversal
    Aura Sphere

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Acrobatics
    Payback
    Giga Impact
    Stone Edge
    Swords Dance
    Psych Up
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Endure
    Feint
    Knock Off
    Low Kick
    Me First
    SmellingSalt
    Vital Throw

    Dual Chop
    Helping Hand
    Role Play
    Sleep Talk
    Snore

    Druddigon (open)

    [​IMG]
    Druddigon (M)
    Type:

    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 48
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    Abilities:
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks
    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch
    Dragon Claw
    Chip Away
    Revenge

    Night Slash
    Dragon Tail
    Rick Climb
    Superpower
    Outrage

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Flamethrower
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Charge Beam
    Incinerate
    Shadow ball
    Payback
    Retaliate
    Giga Impact
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Snarl
    Cut
    Surf
    Strength

    Crush Claw
    Faint Attack
    Fire Fang
    Glare
    Iron Tail
    Metal Claw
    Poison Tail
    Pursuit
    Snatch
    Sucker Punch
    Thunder Fang

    Aqua Tail
    Dark Pulse
    Draco Meteor
    Dragon Pulse
    Fire Punch
    Gunk Shot
    Heat Wave
    Iron Head
    Iron Tail
    Sleep Talk
    Snore
    Stealth Rock
    ThunderPunch

    Bisharp (open)

    [​IMG]
    Bisharp (M)
    Type:
    Dark:
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks
    Metal Burst
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Slash
    Assurance

    Metal Sound
    Embargo
    Iron Defense
    Night Slash
    Iron Head
    Swords Dance
    Guillotine

    Hone Claws
    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Dig
    Brick Break
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    False Swipe
    Fling
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Rock Polish
    Stone Edge
    X-Scissor
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut

    Headbutt
    Mean Look
    Psycho Cut
    Pursuit
    Revenge
    Stealth Rock
    Sucker Punch

    Dark Pulse
    Dual Chop
    Foul Play
    Knock Off
    Low Kick
    Magnet Rise
    Role Play
    Sleep Talk
    Snatch
    Snore
    Spite

    Bouffalant (open)

    [​IMG]
    Bouffalant (M)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 17

    Abilities:
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Attacks
    Pursuit
    Leer
    Rage
    Fury Attack
    Horn Attack
    Scary Face
    Revenge
    Head Charge

    Focus Energy
    Megahorn
    Reversal
    Thrash
    Swords Dance
    Giga Impact

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Payback
    Retaliate
    Stone Edge
    Swords Dance
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Cut
    Surf
    Strength

    Amnesia
    Headbutt
    Iron Head
    Mud Shot
    Mud-slap
    Rock Climb
    Skull Bash
    Stomp

    Endeavor
    Iron Head
    Outrage
    Sleep Talk
    Snore
    Superpower
    Uproar
    Zen Headbutt
  13. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,086
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Alright so we are going to follow these same guidelines, Payout remains the same, anyone that helps me out will receive 1 UC for every 5 Pokemon that they template up for me. Please reserve any mons that you are currently working on in 5-mon intervals, and keep the mons you reserve in an orderly fashion so I don't have to look all across the list to plug them in please @.@
    Thanks to Pwnemon and Objection for digging this bad boy up for me



    [​IMG]

    [​IMG]

    Battle Arcade

    The Battle Arcade is one of the Battle Facilities exported from the main games to ASB. It was approved here, and is detailed here.

    Pokemon
    The Battle Arcade usually uses quasi-random Pokemon, but for ASB it'll be a little different. I need you guys to create Pokemon templates for me that will save me a billion hours of my time I don't have to spend. Basically, follow the guidelines:

    1.Put all Pokemon you do in separate hide tags. Use the format you use for standard ASB Pokemon. A sample is given below.

    2. List all level up moves upto level 35(all generations), including pre-evolution moves if applicable.

    3. Then separately list all remaining LU moves from all generations.

    4. List all TMs and HMs the Pokemon learns(all generations).

    5. List all egg moves the Pokemon learns(all generations only).

    6. List all tutor and event moves the Pokemon gets(all generations).

    7. Leave the nature area blank, and do the stats as if they were neutral natured(though it shouldn't be written anywhere).

    8. Use Veekun.com for the sprites.

    9. Do not include EC, MC and DC.

    10. Do not list Dream World Abilities specially. List them like normal abilities.

    11. Please do the Pokemon properly because it's difficult to have to check and redo things that are done wrong.

    12. List all Pokemon to be male(unless female only or genderless). I will handle genders myself later.

    13. If there are any repetitions in moves, list only the first instance of the move.

    Here's the fun part: You're rewarded for helping! Yes, you can earn some UC while you're at this. You earn 1 UC for every 5 Pokemon that you do.

    The social group for preparations stuff is long obsolete, but if you can bring that stuff here, it would be great, and save everyone a lot of time.

    As this is now moving into a new thread, for the sake of sanity, all reservations are wiped. My apologies to you folks, but now that official approval has been received, this needs to be sped up as much as possible(and it takes too long for a single person to finish a generation.

    The list of the Pokemon themselves is given below.

    Venusaur (open)
    [​IMG]
    Venusaur(M)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks
    Tackle
    Growl
    Leech Seed
    Vine Whip
    Poisonpowder
    Sleep Powder
    Razor Leaf
    Sweet Scent
    Growth
    Double-Edge
    Petal Dance
    Worry Seed

    Synthesis
    SolarBeam
    Seed Bomb

    Swords Dance
    Toxic
    Body Slam
    Take Down
    Hyper Beam
    Rage
    Mega Drain
    Mimic
    Double Team
    Reflect
    Bide
    Rest
    Substitute
    Cut
    Flash
    Headbutt
    Curse
    Roar
    Hidden Power
    Sunny Day
    Snore
    Protect
    Giga Drain
    Frustration
    Return
    Mud-Slap
    Swagger
    Sleep Talk
    Defense Curl
    Rest
    Attract
    Fury Cutter
    Bullet Seed
    Earthquake
    Sludge Bomb
    Facade
    Secret Power
    Energy Ball
    Endure
    Giga Impact
    Captivate
    Natural Gift
    Grass Knot
    Strength
    Rock Smash
    Rock Climb
    Venoshock
    Light Screen
    Safeguard
    Round
    Echoed Voice
    Bulldoze

    Petal Dance
    Razor Wind
    Skull Bash
    Amnesia
    Charm
    GrassWhistle
    Ingrain
    Leaf Storm
    Nature Power
    Power Whip
    Sludge

    Frenzy Plant
    Grass Pledge
    Block
    Knock Off
    Outrage
    String Shot
    Rock Throw
    Ancientpower
    Charizard (open)
    [​IMG]
    Charizard(M)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)..

    Attacks
    Heat Wave
    Scratch
    Growl
    Ember
    Metal Claw
    Leer
    Dragon Claw
    Shadow Claw
    Air Slash
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Flamethrower
    Fire Fang
    Flame Burst
    Slash

    Wing Attack
    Fire Spin
    Inferno
    Flare Blitz

    Hone Claws
    Focuc Punch
    Dragon Claw
    DynamicPunch
    Headbutt
    Curse
    Roar
    Mega Punch
    Swords dance
    Mega Kick
    Toxic
    Rock Smash
    Hidden Power
    Sunny Day
    Snore
    Body Slam
    Take Down
    Double Edge
    Hyper Beam
    Protect
    Endure
    Frustration
    SolarBeam
    Submission
    Iron Tail
    Dragonbreath
    Counter
    Seismic Toss
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Mimic
    Double Team
    Flamethrower
    Swagger
    Sleep Talk
    Sandstorm
    Reflect
    Bide
    Rock Tomb
    Swift
    Aerial Ace
    Facade
    Secret Power
    Defense Curl
    Skull Bash
    Rest
    Attract
    Round
    Echoed Voice
    Steel Wing
    Overheat
    Roost
    Focus Blast
    Fling
    Sky Drop
    Incinerate
    Dragon Pulse
    Will-o-Wisp
    Giga Impact
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Natural Gift
    Fire Punch
    Substitute
    Fury Cutter
    Cute
    Fly
    Strength
    Defog

    Ancientpower
    Beat Up
    Belly Drum
    Bite
    Crunch
    Dragon Dance
    Dragon Rush
    Outrage

    Air Cutter
    Blast Burn
    Fire Pledge
    Ominous Wind
    Swift
    Tailwind
    ThunderPunch
    Twister
    Blastoise (open)

    [​IMG]
    Blastoise (M)
    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 78
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks
    Tackle
    Tail Whip
    Bubble
    Flash Cannon
    Water Gun
    Withdraw
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Aqua Tail

    Skull Bash
    Iron Defense
    Rain Dance
    Hydro Pump

    Focus Punch
    Water Pulse
    Dynamicpunch
    Headbutt
    Curse
    Rollout
    Roar
    Mega Punch
    Mega Kick
    Toxic
    Body Slam
    Take Down
    Double-Edge
    Bubblebeam
    Hail
    Hidden Power ? (?)
    Snore
    Ice Beam
    Blizzard
    Hyper Beam
    Submission
    Counter
    Seismic Toss
    Rage
    Icy Wind
    Endure
    Frustration
    Smack Down
    Iron Tail
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Mud-slap
    Mimic
    Double Team
    Rock Tomb
    Ice Punch
    Facade
    Secret Power
    Swagger
    Sleep Talk
    Defense Curl
    Reflect
    Bide
    Rest
    Attract
    Round
    Focus Blast
    Scald
    Brine
    Fling
    Giga Impact
    Avalanche
    Gyro Ball
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Natural Gift
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Rock Climb
    Dive

    Aqua Jet
    Aqua Ring
    Confusion
    Fake Out
    Flail
    Foresight
    Haze
    Mirror Coat
    Mist
    Mud Sport
    Muddy Water
    Refresh
    Water Spout
    Yawn

    Hydro Cannon
    Outrage
    Signal Beam
    Water Pledge
    Zen Headbutt
    Zap Cannon
    Raichu (open)

    [​IMG]
    Raichu (M)
    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Attacks
    Charm
    Sweet Kiss
    Nasty Plot
    Thundershock
    Tail Whip
    Quick Attack
    Growl
    Thunder Wave
    Thunderbolt
    Swift
    Electro Ball
    Double Team
    Slam
    Feint
    Agility

    Discharge
    Light Screen
    Thunder

    Focus Punch
    DynamicPunch
    Headbutt
    Curse
    Rollout
    Mega Punch
    Mega Kick
    Toxic
    Body Slam
    Take Down
    Double-Edge
    Zap Cannon
    Hidden Power ? (?)
    Snore
    Hyper Beam
    Pay Day
    Protect
    Rain Dance
    Endure
    Frustration
    Iron Tail
    Submission
    Seismic Toss
    Rage
    Mimic
    Return
    Mud-slap
    Dig
    Brick Break
    Double Team
    Shock Wave
    Facade
    Secret Power
    Swagger
    Sleep Talk
    Reflect
    Bide Swift
    Defense Curl
    ThunderPunch
    Detect
    Skull Bash
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Captivate
    Natural Gift
    Substitute
    Wild Charge
    Rock Smash
    Strength
    Flash

    Bestow
    Charge
    DoubleSlap
    Encore
    Fake Out
    Flail
    Lucky Chant
    Present
    Reversal
    Tickle
    Wish
    Volt Tackle

    Counter
    Covet
    Helping Hand
    Knock Off
    Magnet Rise
    Signal Beam
    Fly
    Surf
    Dizzy Punch
    Petal Dance
    Scary Face
    Sing
    Sandslash (open)

    [​IMG]
    Sandslash (M)
    Type:

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Attacks
    Scratch
    Defense Curl
    Sand-Attack
    Poison Sting
    Rollout
    Rapid Spin
    Swift
    Fury Cutter
    Magnitude
    Fury Swipes
    Crush Claw
    Sand Tomb
    Slash
    Dig
    Gyro Ball

    Swords Dance
    Sandstorm

    Hone Claws
    Focus Punch
    DynamicPunch
    Headbutt
    Curse
    Toxic
    Hidden Power ? (?)
    Sunny Day
    Snore
    Body Slam
    Take Down
    Double-Edge
    Hyper Beam
    Protect
    Safeguard
    Endure
    Frustration
    Iron Tail
    Submission
    Seismic Toss
    Rage
    Earthquake
    Return
    Fissure
    Brick Break
    Mud-slap
    Mimic
    Double Team
    Swagger
    Sleep Talk
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Bide
    Swift
    Detect
    Skull Bash
    Rest
    Rock Slide
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Stealth Rock
    Captivate
    X-Scissor
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb

    Chip Away
    Counter
    Flail
    Metal Claw
    Mud Shot
    Night Slash

    Covet
    Earth Power
    Knock Off
    Super Fang
    Nidoqueen (open)

    [​IMG]
    Nidoqueen (F)
    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 76
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Growl
    Tackle
    Scratch
    Tail Whip
    Body Slam
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Chip Away
    Helping Hand
    Toxic Spikes
    Fury Swipes

    Flatter
    Crunch
    Earth Power
    Superpower
    Captivate
    Poison Fang

    Hone Claws
    Focus Punch
    Water Pulse
    DynamicPunch
    Headbutt
    Curse
    Roar
    Mega Punch
    Mega Kick
    Toxic
    Venoshock
    Rock Smash
    Hidden Power
    Sunny Day
    Snore
    Taunt
    Horn Drill
    Take Down
    Double-Edge
    Bubblebeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Smack Down
    Iron Tail
    Pay Day
    Submission
    Counter
    Seismic Toss
    Rage
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Fissure
    Mimic
    Shadow Ball
    Brick Break
    Mud-slap
    Double Team
    Sludge Wave
    Shock Wave
    Flamethrower
    Sludge Bomb
    Ice Punch
    Swagger
    Sleep Talk
    Sandstorm
    Reflect
    Bide
    Fire Blast
    Defense Curl
    ThunderPunch
    Detect
    Skull Bash
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Rock Slide
    Attract
    Thief
    Round
    Echoed Voice
    Fire Punch
    Focus Blast
    Fling
    Incinerate
    Quash
    Dragon Pulse
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Avalanche
    Stealth Rock
    Captivate
    Dragon Tail
    Natural Gift
    Poison Jab
    Fury Cutter
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb

    Beat Up
    Charm
    Disable
    Focus Energy
    Poison Tail
    Pursuit
    Supersonic

    Aqua Tail
    Outrage
    Super Fang
    Uproar
    Lovely Kiss
    Moonlight
    Sweet Kiss
    Nidoking (open)

    [​IMG]
    Nidoking (M)
    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Chip Away
    Horn Attack
    Helping Hand
    Thrash
    Toxic Spikes

    Flatter
    Poison Jab
    Horn Drill
    Captivate
    Earth Power
    Megahorn

    Hone Claws
    Focus Punch
    Water Pulse
    DynamicPunch
    Headbutt
    Curse
    Roar
    Mega Punch
    Mega Kick
    Toxic
    Venoshock
    Hidden Power ? (?)
    Sunny Day
    Snore
    Taunt
    Body Slam
    Take Down
    Double-Edge
    Bubblebeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Smack Down
    Iron Tail
    Pay Day
    Submission
    Counter
    Seismic Toss
    Rage
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Fissure
    Mimic
    Shadow Ball
    Brick Break
    Mud-slap
    Double Team
    Sludge Wave
    Shock Wave
    Flamethrower
    Sludge Bomb
    Ice Punch
    Swagger
    Sleep Talk
    Sandstorm
    Reflect
    Bide
    Fire Blast
    Defense Curl
    ThunderPunch
    Detect
    Skull Bash
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Rock Slide
    Attract
    Thief
    Round
    Echoed Voice
    Fire Punch
    Focus Blast
    Fling
    Incinerate
    Quash
    Dragon Pulse
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Avalanche
    Stealth Rock
    Dragon Tail
    Natural Gift
    Fury Cutter
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb

    Amnesia
    Beat Up
    Confusion
    Disable
    Head Smash
    Poison Tail
    Sucker Punch
    Supersonic

    Aqua Tail
    Drill Run
    Outrage
    Super Fang
    Superpower
    Uproar
    Lovely Kiss
    Sweet Kiss
    Morning Sun
    Clefable (open)
    [​IMG]
    Clefable(M)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Abilities:

    Cute Charm(Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Attacks
    Sing
    Doubleslap
    Minimize
    Metronome
    Moonlight
    Charm
    Sweet Kiss
    Copycat
    Magical Leaf
    Pound
    Growl
    Encore
    Defense Curl
    Follow Me
    Wake-Up Slap
    Bestow
    Cosmic Power
    Lucky Chant
    Gravity

    Stored Power
    Light Screen
    Meteor Mash
    Healing Wish
    After You

    Mega Punch
    Mega Kick
    Toxic
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Submission
    Counter
    Seismic Toss
    Rage
    SolarBeam
    Thunderbolt
    Thunder
    Psychic
    Teleport
    Mimic
    Double Team
    Reflect
    Bide
    Fire Blast
    Skull Bash
    Rest
    Thunder Wave
    Psywave
    Tri Attack
    Substitute
    Strength
    Flash
    DynamicPunch
    Headbutt
    Curse
    Rollout
    Zap Cannon
    Psych Up
    Hidden Power
    Sunny Day
    Snore
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Iron Tail
    Return
    Shadow Ball
    Mud-Slap
    Ice Punch
    Swagger
    Sleep Talk
    ThunderPunch
    Dream Eater
    Detect
    Attract
    Fire Punch
    Nightmare
    Focus Punch
    Water Pulse
    Calm Mind
    Safeguard
    Dig
    Brick Break
    Shock Wave
    Flamethrower
    Facade
    Secret Power
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Drain Punch
    Recycle
    Giga Impact
    Stealth Rock
    Captivate
    Natural Gift
    Grass Knot
    Rock Smash
    Psyshock
    Telekinesis
    Round
    Echoed Voice
    Incinerate
    Retaliate
    Work Up

    Amnesia
    Belly Drum
    Present
    Splash
    Wish
    Aromatherapy
    Covet
    Fake Tears
    Tickle

    Softboiled
    Bounce
    Endeavor
    Heal Bell
    Helping Hand
    Knock Off
    Last Resort
    Magic Coat
    Role Play
    Signal Beam
    Trick
    Zen Headbutt
    Uproar
    Petal Dance
    Scary Face
    Swift
    Ninetales
    Vileplume
    Ninetales (open)
    [​IMG]
    Ninetales(M)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    Abilities:

    Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drougt(Innate): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Attacks
    Nasty Plot
    Ember
    Quick Attack
    Confuse Ray
    Tail Whip
    Roar
    Safeguard
    Fire Spin
    Will-O-Wisp
    Imprison
    Flame Burst
    Flamethrower
    Payback

    Captivate
    Inferno
    Grudge
    Extrasensory
    Fire Blast

    Toxic
    Body Slam
    Take Down
    Double-Edge
    Hyper Beam
    Rage
    Dig
    Mimic
    Double Team
    Reflect
    Bide
    Swift
    Skull Bash
    Rest
    Substitute
    Headbutt
    Curse
    Hidden Power
    Sunny Day
    Snore
    Protect
    Endure
    Frustration
    Iron Tail
    Return
    Swagger
    Sleep Talk
    Attract
    Facade
    Secret Power
    Overheat
    Calm Mind
    SolarBeam
    Giga Impact
    Psych Up
    Captivate
    Dark Pulse
    Natural Gift
    Dream Eater
    Psyshock
    Flame Charge
    Round
    Energy Ball
    Incinerate

    Disable
    Faint Attack
    Flail
    Hypnosis
    Spite
    Heat Wave
    Howl
    Flare Blitz
    Power Swap
    Hex
    Tail Slap

    Ominous Wind
    Pain Split
    Role Play
    Zen Headbutt

    Venomoth
    Arcanine
    Poliwrath
    Alakazam
    Machamp
    Victreebel
    Tentacruel
    Golem
    Rapidash
    Slowbro
    Cloyster
    Gengar
    Hypno
    Kingler
    Exeggutor
    Marowak
    Hitmonlee
    Hitmonchan
    Weezing
    Kangaskhan
    Starmie
    Pinsir
    Tauros
    Gyarados
    Ditto
    Vaporeon
    Jolteon
    Flareon
    Aerodactyl

    Meganium
    Typhlosion
    Feraligatr
    Ledian
    Ariados
    Crobat
    Lanturn
    Xatu
    Ampharos
    Bellossom
    Azumarill
    Sudowoodo
    Politoed
    Jumpluff
    Quagsire
    Espeon
    Umbreon
    Slowking
    Girafarig
    Forretress
    Dunsparce
    Steelix
    Granbull
    Qwilfish
    Scizor
    Shuckle
    Heracross
    Ursaring
    Magcargo
    Octillery
    Mantine
    Skarmory
    Houndoom
    Kingdra
    Donphan
    Stantler
    Smeargle
    Hitmontop
    Miltank
    Blissey
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    This post will be used for Pokemon 81-160.

    Sceptile
    Blaziken
    Swampert
    Ludicolo
    Shiftry
    Swellow
    Pelipper
    Gardevoir
    Masquerain
    Breloom
    Ninjask
    Shedinja
    Exploud
    Hariyama
    Delcatty
    Sableye
    Aggron
    Medicham
    Manectric
    Swalot
    Sharpedo
    Wailord
    Camerupt
    Torkoal
    Grumpig
    Flygon
    Cacturne
    Altaria
    Zangoose
    Seviper
    Lunatone
    Solrock
    Whiscash
    Crawdaunt
    Claydol
    Cradily
    Armaldo
    Milotic
    Absol
    Walrein

    Torterra
    Infernape
    Empoleon
    Staraptor
    Luxray
    Roserade
    Rampardos
    Bastiodon
    Vespiquen
    Floatzel
    Ambipom
    Drifblim
    Mismagius
    Honchkrow
    Bronzong
    Spiritomb
    Lucario
    Hippowdon
    Drapion
    Toxicroak
    Abomasnow
    Weavile
    Magnezone
    Lickilicky
    Rhyperior
    Tangrowth
    Electivire
    Magmortar
    Togekiss
    Yanmega
    Leafeon
    Glaceon
    Gliscor
    Mamoswine
    Porygon-Z
    Gallade
    Probopass
    Dusknoir
    Froslass
    Rotom-A (open)

    [​IMG] | [​IMG] | [​IMG] | [​IMG] | [​IMG]
    Rotom-A(U)

    Types:

    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20


    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge
    Hydro Pump | Air Slash | Leaf Storm | Blizzard | Overheat

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Thief
    Snatch
    Round
    Charge Beam
    Endure
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger

    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift
  16. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    This post will be used for Pokemon 161-210.

    Serperior (open)
    [​IMG]

    Serperior (M)

    Types:

    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Overgrow:
    (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:

    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf Blade
    Coil
    Giga Drain

    Wring Out
    Gastro Acid
    Leaf Storm

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Double Team
    Reflect
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Captivate
    Glare
    Iron Tail
    Magical Leaf
    Mean Look
    Mirror Coat
    Natural Gift
    Pursuit
    Sweet Scent
    Twister

    Frenzy Plant
    Grass Pledge
    Emboar (open)
    [​IMG]

    Emboar (M)

    Types:

    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 110
    Atk: 5
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 65
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:

    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Flamethrower

    Head Smash
    Roar
    Flare Blitz

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Brick Break
    Double Team
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Scald
    Fling
    Incinerate
    Will-O-Wisp
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Body Slam
    Covet
    Curse
    Endeavor
    Heavy Slam
    Magnitude
    Sleep Talk
    Superpower
    Thrash
    Yawn

    Blast Burn
    Fire Pledge
    Samurott (open)
    [​IMG]

    Samurott (M)

    Types:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 70
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Megahorn
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Jet
    Encore
    Aqua Tail

    Slash
    Retaliate
    Swords Dance
    Hydro Pump

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    False Swipe
    Scald
    Fling
    Giga Impact
    X-Scissor
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Waterfall
    Dive

    Air Slash
    Assurance
    Brine
    Copycat
    Detect
    Night Slash
    Screech
    Trump Card

    Hydro Cannon
    Water Pledge
    Stoutland (open)
    [​IMG]

    Stoutland(M)

    Types:

    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Sand rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Attacks:

    Ice Fang
    Fire Fang
    Thunder Fang
    Leer
    Tackle
    Odor Sleuth
    Bite
    Helping Hand
    Take Down
    Work Up
    Crunch
    Roar
    Retaliate
    Reversal

    Last Resort
    Giga Impact

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Payback
    Giga Impact
    Thunder Wave
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Snarl
    Surf
    Strength

    Charm
    Endure
    Howl
    Lick
    Mud-Slap
    Pursuit
    Sand-Attack
    Yawn
    Musharna (open)
    [​IMG]

    Musharna(M)

    Types:

    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 29
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:

    Defense Curl
    Lucky Chant
    Psybeam
    Hypnosis
    Psywave
    Yawn
    Imprison
    Moonlight
    Zen Headbutt
    Synchronoise
    Nightmare
    Future Sight
    Calm Mind

    Psychic
    Dream Eater
    Telekinesis
    Stored Power

    Psyshock
    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Shadow Ball
    Double Team
    Reflect
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Charge Beam
    Giga Impact
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Rock Slide
    Dream Eater
    Swagger
    Substitute
    Trick Room

    Barrier
    Baton Pass
    Curse
    Helping Hand
    Magic Coat
    Secret Power
    Sleep Talk
    SonicBoom
    Swift
    Unfezant (open)
    [​IMG]

    Unfezant(M)

    Types:

    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Attacks:

    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind

    FeatherDance
    Swagger
    Facade
    Tailwind
    Sky Attack

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Rest
    Attract
    Round
    Echoed Voice
    Giga Impact
    Psych Up
    Work Up
    Pluck
    U-turn
    Substitute
    Fly

    Bestow
    Hypnosis
    Lucky Chant
    Morning Sun
    Steel Wing
    Uproar
    Wish
    Gigalith (open)
    [​IMG]

    Gigalith (M)

    Types:

    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: 5
    Def: 5
    SpA: 2
    SpD: 3
    Spe: 25
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:

    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock
    Sandstorm

    Stone Edge
    Explosion

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Earthquake
    Return
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Giga Impact
    Rock Polish
    Bulldoze
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength

    Autotomize
    Curse
    Gravity
    Heavy Slam
    Lock-On
    Magnitude
    Take Down
    Excadrill (open)
    [​IMG]

    Excadrill (M)

    Types:

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 110
    Atk: 5
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Slash
    Rock Slide
    Horn Drill
    Earthquake

    Swords Dance
    Sandstorm
    Drill Run
    Fissure

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Shadow Claw
    Giga Impact
    Bulldoze
    Rock Slide
    X-Scissor
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Crush Claw
    Earth Power
    Iron Defense
    Metal Sound
    Rock Climb
    Skull Bash
    Submission
    Conkeldurr (open)
    [​IMG]

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Bulk Up
    Rock Slide
    DynamicPunch

    Scary Face
    Hammer Arm
    Stone Edge
    Focus Punch
    Superpower

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Bulldoze
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Comet Punch
    Counter
    Detect
    Drain Punch
    Endure
    Force Palm
    Foresight
    Mach Punch
    Reversal
    SmellingSalt
    Wide Guard
    Seismitoad (open)
    [​IMG]

    Types:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 74
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

    Attacks:

    Bubble
    Growl
    Supersonic
    Round
    BubbleBeam
    Mud Shot
    Aqua Ring
    Uproar
    Muddy Water
    Rain Dance
    Flail

    Acid
    Drain Punch
    Echoed Voice
    Hydro Pump
    Hyper Voice

    Toxic
    Hail
    Venoshock
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Scald
    Fling
    Payback
    Giga Impact
    Bulldoze
    Rock Slide
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength

    Earth Power
    Mist
    Mud Bomb
    Mud Sport
    Refresh
    Sleep Talk
    Snore
    Water Pulse
    Throh (open)
    [​IMG]

    Throh (M)

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 120
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Body Slam
    Bulk Up

    Circle Throw
    Endure
    Wide Guard
    Superpower
    Reversal

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength
    Sawk (open)
    [​IMG]

    Sawk (M)

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop
    Brick Break
    Bulk Up

    Retaliate
    Endure
    Quick Guard
    Close Combat
    Reversal

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Payback
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Strength
    Krookodile (open)
    [​IMG]

    Krookodile (M)

    Types:

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 92
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie:
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Anger Point:
    (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:

    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Crunch
    Dig
    Scary Face

    Foul Play
    Sandstorm
    Earthquake
    Outrage
    Thrash

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength

    Beat Up
    Counter
    Double-Edge
    Fire Fang
    Focus Energy
    Mean Look
    Pursuit
    Rock Climb
    Thunder Fang
    Uproar
    Darmanitan (open)
    [​IMG]

    Darmanitan (M)

    Types:

    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 110
    Atk: 5
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode:
    (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Attacks:

    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Swagger
    Facade
    Fire Punch
    Work Up
    Thrash
    Belly Drum
    Flare Blitz
    Hammer Arm
    Uproar
    Taunt

    Superpower
    Overheat

    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Flame Charge
    Rest
    Attract
    Thief
    Round
    Overheat
    Focus Blast
    Fling
    Will-O-Wisp
    Payback
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Strength

    Encore
    Endure
    Flame Wheel
    Focus Energy
    Focus Punch
    Hammer Arm
    Sleep Talk
    Take Down
    Yawn
    Crustle (open)
    [​IMG]

    Crustle (M)

    Types:

    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Shell Armor:
    (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor:
    (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Fury Cutter
    Shell Smash
    Rock Blast
    Withdraw
    Sand-Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    Slash

    X-Scissor
    Flail
    Rock Wrecker

    Hone Claws
    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Shadow Claw
    Giga Impact
    Stone Edge
    Swords Dance
    Struggle Bug
    Bulldoze
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Block
    Counter
    Curse
    Endure
    Iron Defense
    Night Slash
    Sand Tomb
    Spikes
    Scrafty (open)

    [​IMG]

    Scrafty (M)

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 2
    SpD: 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Moxie
    (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)

    Attacks:

    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face

    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Dragon Tail
    Work Up
    Poison Jab
    Grass Knot
    Substitute
    Rock Smash
    Snarl
    Strength

    Amnesia
    Counter
    Detect
    Dragon Dance
    Drain Punch
    Faint Attack
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt
    Sigilyph (open)

    [​IMG]

    Sigilyph (M)

    Types:

    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    Abilities:

    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Wonder Skin (Innate): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Attacks:

    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Synchronoise
    Mirror Move

    Gravity
    Air Slash
    Psychic
    Cosmic Power
    Sky Attack

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Smack Down
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Swagger
    Pluck
    Substitute
    Flash Cannon
    Trick Room
    Fly

    AncientPower
    Psycho Shift
    Roost
    Skill Swap
    Steel Wing
    Stored Power
    Cofagrigus (open)

    [​IMG]

    Cofagrigus (M)

    Types:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: 2
    Def: 6
    SpA: 3
    SpD: 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:
    Mummy
    (Innate): This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:

    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-O-Wisp
    Ominous Wind
    Curse
    Power Split
    Guard Split
    Scary Face

    Shadow Ball
    Grudge
    Mean Look
    Destiny Bond

    Calm Mind
    Toxic
    Hidden Power
    Hyper Beam
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Embargo
    Payback
    Giga Impact
    Flash
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Endure
    Fake Tears
    Heal Block
    Imprison
    Memento
    Nasty Plot
    Nightmare
    Carracosta (open)

    [​IMG]

    Carracosta (M)

    Types:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: 4
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 32
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Solid Rock
    (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Brine
    Smack Down
    Curse

    Shell Smash
    Aqua Tail
    Rock Slide
    Rain Dance
    Hydro Pump

    Toxic
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Scald
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Body Slam
    Flail
    Iron Defense
    Knock Off
    Rock Throw
    Slam
    Water Pulse
    Whirlpool
    Archeops (open)

    [​IMG]

    Archeops (M)

    Types:
    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    Abilities:
    Defeatist
    (Innate): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Attacks:

    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard
    Acrobatics
    DragonBreath
    Crunch

    Endeavor
    U-turn
    Rock Slide
    Dragon Claw
    Thrash

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Shadow Claw
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Dragon Tail
    Swagger
    Substitute
    Rock Smash
    Cut
    Fly

    Bite
    Defog
    Dragon Pulse
    Earth Power
    Head Smash
    Knock Off
    Steel Wing
    Zoroark (open)
    [​IMG]
    Zoroark (M)
    Nature: XXX
    Types:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks:
    U-turn
    Scratch
    Leer
    Pursuit
    Fake Tears
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Night Slash
    Torment

    Agility
    Punishment
    Nasty Plot
    Imprison
    Night Daze

    Calm Mind
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Aerial Ace
    Façade
    Rest
    Attract
    Theif
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Swords Dance
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut

    Captivate
    Counter
    Dark Pulse
    Detect
    Extrasensory
    Memento
    Snatch
    Sucker Punch

    Bounce
    Covet
    Hyper Voice
    Knock Off
    Low Kick
    Sleep Talk
    Snore
    Spite
    Trick
    Uproar

    Snarl
    Cinccino (open)
    [​IMG]
    Cinccino (M)
    Nature: XXX
    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 115
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Attacks:
    Bullet Seed
    Rock Blast
    Helping Hand
    Tickle
    Sing
    Tail Slap
    Pound
    Growl
    DoubleSlap
    Encore
    Swift
    Charm
    Wake-Up Slap

    Slam
    Captivate
    Hyper Voice

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Double Team
    Façade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    U-turn
    Sunstitute

    Aqua Tail
    Endure
    Fake Tears
    Flail
    Iron Tail
    Knock Off
    Mud-Slap
    Sleep Talk
    Tail Whip

    After You
    Covet
    Gunk Shot
    Helping Hand
    Last Resort
    Seed Bomb
    Snore
    Uproar
    Gothitelle (open)
    [​IMG]
    Gothitelle (M)
    Nature: XXX
    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks:
    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock
    Flatter
    Future Sight
    Heal Block

    Charm

    Calm Mind
    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunderbolt
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Torment
    Façade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Energy Ball
    Fling
    Charge Beam
    Payback
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Rock Slide
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Captivate
    Dark Pulse
    Mean Look
    Miracle Eye
    Mirror Coat
    Uproar

    Covet
    Foul Play
    Gravity
    Heal Bell
    Helping Hand
    Magic Coat
    Magic Room
    Recycle
    Role Play
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Trick
    Zen Headbutt

    Imprison
    Reuniclus (open)
    [​IMG]
    Reuniclus (M)
    Nature: XXX
    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 30
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power
    Light Screen
    Charm
    Recover
    Psyshock
    Endeavor
    Future Sight
    Pain Split

    Dizzy Punch
    Heal Block

    Calm Mind
    Toxic
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Rock Tomb
    Façade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Fling
    Embargo
    Explosion
    Giga Impact
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Rock Slide
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Trick Room
    Rock Smash
    Strength

    Acid Armor
    Astonish
    Confuse Ray
    Imprison
    Night Shade
    Secret Power
    Trick

    After You
    Drain Punch
    Endeavor
    Fire Punch
    Helping Hand
    Ice Punch
    Knock Off
    Magic Coat
    Role Play
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Superpower
    Thunderpunch
    Wonder Room
    Zen Headbutt
    Sawsbuck (open)
    [​IMG][​IMG][​IMG][​IMG]
    Sawsbuck (M)
    Nature: XXX
    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Attacks:
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromatherapy
    Energy Ball

    Charm
    Horn Leech
    Nature Power
    Double-Edge

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Solarbeam
    Return
    Shadow Ball
    Double Team
    Façade
    Rest
    Attract
    Round
    Echoed Voice
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Swords Dance
    Work Up
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Cut

    Agility
    Baton Pass
    Fake Tears
    GrassWhistle
    Natural Gift
    Odor Sleuth
    Sleep Talk
    Synthesis
    Worry Seed

    Bounce
    Giga Drain
    Last Resort
    Seed Bomb
    Snore
    Escavalier (open)

    [​IMG]
    Escavalier(M)

    Types:

    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 20
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Peck
    Leer
    Quick Guard
    Twineedle
    Fury Swipes
    Headbutt
    False Swipe
    Bug Buzz
    Slash

    Iron Head
    Iron Defence
    X-Scissor
    Reversal
    Swords Dance
    Giga Impact

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Struggle Bug
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut

    Bug Bite
    Counter
    Faint Attack
    Horn Attack
    Knock Off
    Megahorn
    Pursuit
    Screech

    Giga Drain
    Sleep Talk
    Snore
    Endure
    Fury Cutter
    Take Down
    Scary Face
    Flail
    Double Edge

    Jellicent
    Galvantula
    Ferrothorn
    Chandelure
    Haxorus
    Accelgor
    Mienshao
    Druddigon
    Bisharp
    Bouffalant
    Braviary
    Heatmor
    Durant (open)

    [​IMG]
    Durant(M)

    Types:

    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 109
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    Abilities

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Hustle:[Type: Can be Enabled]This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Traunt:[Type: Trait]This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Attacks:
    Vice Grip
    Fury Cutter
    Sand Attack
    Bite
    Agility
    Metal Claw
    Bug Bite
    Crunch

    Iron Head
    Dig
    Entertainment
    X-Scissor
    Iron Defense
    Guillotine
    Metal Sound

    Hone Claws
    Toxic
    Hidden Power
    Protect
    Frustration
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Shadow Claw
    Retaliate
    Giga Impact
    Rock Polish
    Stone Edge
    Thunder Wave
    Struggle Bug
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Strength

    Baton Pass
    Endure
    Faint Attack
    Rock Climb
    Screech
    Thunder Fang

    Endeavour
    Sleep Talk
    Snore
    Superpower
    Volcarona

    Syclant
    Revenankh
    Pyroak
    Fidgit
    Arghonaut
    Stratagem
    Kitsunoh
    Cyclohm
    Colossoil
    Voodoom
  17. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Claiming Zoroark, Cincinno, Gothitelle, Reuniclus, and Sawsbuck.

    Zoroark (open)
    [​IMG]
    Zoroark (M)
    Nature: XXX
    Types:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks:
    U-turn
    Scratch
    Leer
    Pursuit
    Fake Tears
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Night Slash
    Torment

    Agility
    Punishment
    Nasty Plot
    Imprison
    Night Daze

    Calm Mind
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Aerial Ace
    Façade
    Rest
    Attract
    Theif
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Swords Dance
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut

    Captivate
    Counter
    Dark Pulse
    Detect
    Extrasensory
    Memento
    Snatch
    Sucker Punch

    Bounce
    Covet
    Hyper Voice
    Knock Off
    Low Kick
    Sleep Talk
    Snore
    Spite
    Trick
    Uproar

    Snarl
    Cinccino (open)
    [​IMG]
    Cinccino (M)
    Nature: XXX
    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 115
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Attacks:
    Bullet Seed
    Rock Blast
    Helping Hand
    Tickle
    Sing
    Tail Slap
    Pound
    Growl
    DoubleSlap
    Encore
    Swift
    Charm
    Wake-Up Slap

    Slam
    Captivate
    Hyper Voice

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Double Team
    Façade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    U-turn
    Sunstitute

    Aqua Tail
    Endure
    Fake Tears
    Flail
    Iron Tail
    Knock Off
    Mud-Slap
    Sleep Talk
    Tail Whip

    After You
    Covet
    Gunk Shot
    Helping Hand
    Last Resort
    Seed Bomb
    Snore
    Uproar
    Gothitelle (open)
    [​IMG]
    Gothitelle (M)
    Nature: XXX
    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks:
    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock
    Flatter
    Future Sight
    Heal Block

    Charm

    Calm Mind
    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunderbolt
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Torment
    Façade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Energy Ball
    Fling
    Charge Beam
    Payback
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Rock Slide
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Captivate
    Dark Pulse
    Mean Look
    Miracle Eye
    Mirror Coat
    Uproar

    Covet
    Foul Play
    Gravity
    Heal Bell
    Helping Hand
    Magic Coat
    Magic Room
    Recycle
    Role Play
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Trick
    Zen Headbutt

    Imprison
    Reuniclus (open)
    [​IMG]
    Reuniclus (M)
    Nature: XXX
    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 30
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power
    Light Screen
    Charm
    Recover
    Psyshock
    Endeavor
    Future Sight
    Pain Split

    Dizzy Punch
    Heal Block

    Calm Mind
    Toxic
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Rock Tomb
    Façade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Fling
    Embargo
    Explosion
    Giga Impact
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Rock Slide
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Trick Room
    Rock Smash
    Strength

    Acid Armor
    Astonish
    Confuse Ray
    Imprison
    Night Shade
    Secret Power
    Trick

    After You
    Drain Punch
    Endeavor
    Fire Punch
    Helping Hand
    Ice Punch
    Knock Off
    Magic Coat
    Role Play
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Superpower
    Thunderpunch
    Wonder Room
    Zen Headbutt
    Sawsbuck (open)
    [​IMG][​IMG][​IMG][​IMG]
    Sawsbuck (M)
    Nature: XXX
    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Attacks:
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromatherapy
    Energy Ball

    Charm
    Horn Leech
    Nature Power
    Double-Edge

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Solarbeam
    Return
    Shadow Ball
    Double Team
    Façade
    Rest
    Attract
    Round
    Echoed Voice
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Swords Dance
    Work Up
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Cut

    Agility
    Baton Pass
    Fake Tears
    GrassWhistle
    Natural Gift
    Odor Sleuth
    Sleep Talk
    Synthesis
    Worry Seed

    Bounce
    Giga Drain
    Last Resort
    Seed Bomb
    Snore


    (+1 UC)
  18. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Ok, now that G6 has convinced me that we should continue this, I'll start on Hoenn.
    Reserving Sceptile, Blaziken, Swampert, Ludicolo and Shiftry.
    Sceptile (open)

    [​IMG]
    Sceptile (M)
    Nature: XXXXX

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Attacks:
    Night Slash
    Pound
    Leer
    Absorb
    Quick Attack
    Fury Cutter
    X-Scissor
    Pursuit
    Screech
    Mega Drain
    Leaf Blade
    Agility

    Slam
    Giga Drain
    Energy Ball
    Detect
    False Swipe
    Leaf Storm

    Hone Claws
    Focus Punch
    Dragon Claw
    Roar
    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Safeguard
    Frustration
    Solarbeam
    Iron Tail
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Attract
    Rest
    Low Sweep
    Round
    Focus Blast
    Fling
    Acrobatics
    Endure
    Dragon Pulse
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Bulldoze
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb

    Crunch
    Crush Claw
    Double Kick
    DragonBreath
    Endeavor
    GrassWhistle
    Leech Seed
    Magical Leaf
    Mud Sport
    Razor Wind
    Synthesis
    Worry Seed

    Body Slam
    Counter
    Double-Edge
    DynamicPunch
    Frenzy Plant
    Grass Pledge
    Headbutt
    Iron Tail
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Outrage
    Seed Bomb
    Seismic Toss
    Snore
    Swift
    ThunderPunch

    Blaziken (open)

    [​IMG]
    Blaziken (M)
    Nature: XXXXX

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze (Innate):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost (Innate):
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Attacks:
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack

    Blaze Kick
    Slash
    Flamethrower
    Mirror Move
    Brave Bird
    Sky Uppercut
    Flare Blitz

    Hone Claws
    Focus Punch
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Acrobatics
    Shadow Claw
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb

    Agility
    Baton Pass
    Counter
    Crush Claw
    Curse
    FeatherDance
    Feint
    Flame Burst
    Last Resort
    Low Kick
    Night Slash
    Reversal
    SmellingSalt

    Blast Burn
    Body Slam
    Bounce
    Double-Edge
    Dual Chop
    DynamicPunch
    Fire Pledge
    Fury Cutter
    Headbutt
    Heat Wave
    Helping Hand
    Knock Off
    Mega Punch
    Mega Kick
    Mimic
    Mud-Slap
    Role Play
    Seismic Toss
    Snore
    Superpower
    Swift
    ThunderPunch
    Vacuum Wave

    Swampert (open)

    [​IMG]
    Swampert (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


    Abilities:
    Torrent (Innate):
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Damp (Innate):
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19


    Attacks:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Mud Shot
    Foresight
    Mud Sport
    Mud Bomb
    Take Down
    Whirlpool

    Muddy Water
    Hydro Pump
    Protect
    Earthquake
    Endeavor
    Hammer Arm

    Focus Punch
    Water Pulse
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Rock Tomb
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Scald
    Fling
    Endure
    Giga Impact
    Stone Edge
    Bulldoze
    Avalanche
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Rock Climb
    Dive

    AncientPower
    Bite
    Counter
    Curse
    Double-Edge
    Ice Ball
    Mirror Coat
    Reflect
    Sludge
    Stomp
    Uproar
    Wide Guard
    Yawn

    Aqua Tail
    Body Slam
    Defense Curl
    DynamicPunch
    Earth Power
    Headbutt
    Hydro Cannon
    Ice Punch
    Icy Wind
    Iron Tail
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Outrage
    Rollout
    Seismic Toss
    Snore
    Superpower
    Water Pledge

    Ludicolo (open)

    [​IMG]
    Ludicolo (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish (Innate):
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo (Innate):
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Attacks:
    Astonish
    Growl
    Mega Drain
    Absorb
    Nature Power
    Mist
    Fake Out
    Natural Gift
    Fury Swipes
    Water Sport
    BubbleBeam
    Zen Headbutt
    Rain Dance
    Uproar

    Energy Ball
    Hydro Pump

    Home Claws
    Focus Punch
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Rock Climb
    Dive

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Hyper Voice
    Ice Punch
    Icy Wind
    Mega Punch
    Mega Kick
    Metronome
    Mimic
    Mud-Slap
    Seed Bomb
    Seismic Toss
    Snore
    ThunderPunch

    Shiftry (open)

    [​IMG]
    Shiftry (M)
    Nature: XXXXX

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Chlorophyll (Innate):
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Early Bird (Innate):
    This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Pickpocket (Innate):
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    Attacks:
    Bide
    Faint Attack
    Whirlwind
    Nasty Plot
    Razor Leaf
    Pound
    Harden
    Growl
    Nature Power
    Fake Out
    Leaf Tornado
    Synthesis
    Torment
    Sunny Day

    Razor Wind
    Explosion
    Swagger
    Extrasensory
    Leaf Storm

    Toxic
    Bullet Seed
    Hidden Power
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    False Swipe
    Fling
    Endure
    Silver Wind
    Embargo
    Payback
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    Psych Up
    Captivate
    Dark Pulse
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength
    Defog

    Amnesia
    Beat Up
    Foul Play
    Leech Seed
    Power Swap
    Quick Attack
    Take Down
    Worry Seed

    Air Cutter
    Body Slam
    Bounce
    Defense Curl
    Double-Edge
    Fury Cutter
    Headbutt
    Icy Wind
    Knock Off
    Low Kick
    Mega Kick
    Mimic
    Mud-Slap
    Ominous Wind
    Refresh
    Rollout
    Seed Bomb
    Selfdestruct
    Snore
    Spite
    Sucker Punch
    Swift
    Tailwind
    Twister

    This gives me 1UC.
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Awesome, thanks guys, I've really needed help with this and have had NO free time to get it finished, the helps quite appreciated
  20. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Why not? Reserving Heatmor, Braviary, Bouffelant , Bisharp and Volcarona, a total of 5. Oh, and Durant learns Aerial Ace via TM. Wut.

    Braviary (open)

    [​IMG]
    Braviary(M)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Abilities:

    Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Defiant(Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Home Claws
    Sary Face
    Aerial Ace
    Slash
    Defog

    Tailwind
    Air Slash
    Crunch Claw
    Sky Drop
    Superpower
    Whirlwind
    Brave Bird
    Thrash

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Rain Dance
    Return
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Shadow Claw
    Retaliate
    Giga Impact
    Rock Slide
    Work Up
    Swagger
    Pluck
    U-turn
    Substitute
    Rock Smash
    Cut
    Fly
    Strength

    Heat Wave
    Roost
    Sky Attack
    Sleep Talk
    Snore

    Heatmor (open)

    [​IMG]
    Heatmor (M)
    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Gluttony (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    White Smoke (Innate): Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Intimidate, etc.)

    Attacks:
    Incinerate
    Lick
    Odor Sleuth
    Bind
    Fire Spin
    Fury Swipes
    Snatch
    Flame Burst

    Bug Bite
    Slash
    Amnesia
    Flamethrower
    Stockpile
    Spit Up
    Swallow
    Inferno

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Solar Beam
    Return
    Dig
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Will-o-Wisp
    Shadow Claw
    Giga Impact
    Swagger
    Substitute
    Rock Smash
    Cut

    Body Slam
    Curse
    Faint Attack
    Heat Wave
    Night Slash
    Pursuit
    Sleep Talk
    Sucker Punch
    Tickle
    Wrap

    Bind
    Fire Punch
    Gastro Acid
    Giga Drain
    Heat Wave
    Knock Off
    Low Kick
    Recycle
    Snatch
    Snore
    Superpower
    Thunder Punch

    Volcarona (open)

    [​IMG]
    Volcarona (M)

    Types:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    Abilities:
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    Ember
    String Shot
    Leech Life
    Gust
    Fire Spin
    Take Down
    Flame Charge

    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave
    Bug Buzz
    Rage Powder
    Fiery Dance

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    Solar Beam
    Return
    Psychic
    Double Team
    Flamethrower
    Aerial Ace
    Facade
    Rest
    Round
    Overheat
    Incinerate
    Will-o-Wisp
    Acrobatics
    Giga Impact
    Struggle Bug
    Poison Jab
    Swagger
    U-Turn
    Substitute
    Wild Charge
    Fly

    Endure
    Foresight
    Harden
    Magnet Rise
    Morning Sun
    String Shot
    Zen Headbutt

    Bug Bite
    Giga Drain
    Heat Wave
    Roost
    Signal Beam
    Sleep Talk
    Snore
    Tailwind
  21. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Time to reserve more Pokemon. Also, how do I claim? Do I just claim it like usual in the Prize Claiming thread?

    Reserving Swellow, Pelipper,Gardevoir, Masquerain, Breloom, Ninjask, Shedinja, Exploud, Hariyama, and Delcatty (10 Pokemon).

    Swellow (open)

    [​IMG]
    Swellow (M)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Scrappy (Innate):
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 125
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Pluck
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team
    Endeavor

    Aerial Ace
    Agility
    Air Slash

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Steel Wing
    Roost
    Endure
    Giga Impact
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Fly
    Defog

    Brave Bird
    Mirror Move
    Pursuit
    Rage
    Refresh
    Sky Attack
    Supersonic
    Whirlwind

    Air Cutter
    Baton Pass
    Counter
    Double-Edge
    FeatherDance
    Gust
    Heat Wave
    Mimic
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    Pelipper (open)

    [​IMG]
    Pelipper (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye (Innate):
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Rain Dish (Innate):
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Attacks:
    Soak
    Growl
    Water Gun
    Water Sport
    Wing Attack
    Supersonic
    Mist
    Water Pulse
    Quick Attack
    Payback
    Protect
    Roost
    Pursuit
    Air Cutter
    Stockpile

    Agility
    Swallow
    Spit Up
    Aerial Ace
    Fling
    Air Slash
    Tailwind
    Hydro Pump
    Hurricane

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Rain Dance
    Frustration
    Return
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Scald
    Steel Wing
    Brine
    Sky Drop
    Endure
    Giga Impact
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Pluck
    U-turn
    Substitute
    Fly
    Surf
    Whirlpool
    Defog

    Aqua Ring
    Gust
    Knock Off
    Twister
    Water Sport

    Double-Edge
    Gunk Shot
    Icy Wind
    Mimic
    Mud-Slap
    Ominous Wind
    Seed Bomb
    Sky Attack
    Snore
    Swift
    Uproar

    Gardevoir (open)

    [​IMG]
    Gardevoir (M)
    Nature: XXXXX

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize (Innate):
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace (Can Be Activated):
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Telepathy (Innate):
    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Attacks:
    Healing Wish
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Wish
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison

    Future Sight
    Charm
    Captivate
    Hypnosis
    Dream Eater
    Stored Power

    Psyshock
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunderbolt
    Return
    Shadow Ball
    Reflect
    Shock Wave
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Ally Switch
    Skill Swap
    Snatch
    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Will-O-Wisp
    Endure
    Recycle
    Giga Impact
    Thunder Wave
    Flash
    Psych Up
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Grudge
    Mean Look
    Memento
    Shadow Sneak
    Synchronoise

    Body Slam
    Defense Curl
    Double-Edge
    Fire Punch
    Headbutt
    Heal Bell
    Helping Hand
    Hyper Voice
    Ice Punch
    Icy Wind
    Magic Coat
    Magic Room
    Mimic
    Mud-Slap
    Nightmare
    Pain Split
    Signal Beam
    Sing
    Snore
    Swift
    ThunderPunch
    Trick
    Wonder Room
    Zen Headbutt

    Masquerain (open)

    [​IMG]
    Masquerain (M)
    Nature: XXXXX

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate (Can Be Activated):
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Unnerve (Innate):
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Attacks:
    Ominous Wind
    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    Gust
    BubbleBeam
    Scary Face
    Agility
    Stun Spore

    Mist
    Haze
    Silver Wind
    Baton Pass
    Air Slash
    Whirlwind
    Bug Buzz
    Quiver Dance

    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Giga Drain
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Roost
    Round
    Energy Ball
    Endure
    Scald
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Defog

    Aqua Jet
    Bug Bite
    Foresight
    Hydro Pump
    Mind Reader
    Mud Shot
    Psybeam
    Signal Beam

    Air Cutter
    Double-Edge
    Ice Wind
    Mimic
    Mud-Slap
    Mud Sport
    Nightmare
    Snore
    String Shot
    Swift
    Tailwind
    Twister

    Breloom (open)

    [​IMG]
    Breloom (M)
    Nature: XXXXX

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities:
    Effect Spore (Can Be Disabled):
    This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

    When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Poison Heal (Innate):
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Mach Punch
    PoisonPowder
    Counter
    Worry Seed
    Force Palm
    Growth
    Sky Uppercut
    Giga Drain
    Mind Reader
    Seed Bomb
    Spore
    DynamicPunch

    Focus Punch
    Toxic
    Bulk Up
    Venoshock
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Snatch
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    False Swipe
    Fling
    Retaliate
    Endure
    Drain Punch
    Giga Impact
    Flash
    Stone Edge
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Charm
    Fake Tears
    Helping Hand
    Wake-Up Slap
    Worry Seed

    Body Slam
    Double-Edge
    Fury Cutter
    Mega Punch
    Mega Kick
    Mimic
    Mud-Slap
    Refresh
    Seismic Toss
    Snore
    Superpower
    Synthesis
    ThunderPunch
    Vacuum Wave

    Ninjask (open)

    [​IMG]
    Ninjask (M)
    Nature: XXXXX

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Speed Boost (Innate):
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Infiltrator (Innate):
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 160
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    Attacks:
    Bug Bite
    Scratch
    Harden
    Leech Life
    Sand Attack
    Fury Swipes
    Mind Reader
    Double Team
    Fury Cutter
    Screech
    False Swipe
    Swords Dance
    Mud-Slap
    Slash

    Metal Claw
    Agility
    Dig
    Baton Pass
    X-Scissor

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Dig
    Shadow Ball
    Sandstorm
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Roost
    Round
    False Swipe
    Endure
    Silver Wind
    Giga Impact
    Flash
    Captivate
    Struggle Bug
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Cut
    Defog

    Bug Bite
    Bug Buzz
    Faint Attack
    Final Gambit
    Gust
    Night Slash

    Air Cutter
    Double-Edge
    Mimic
    Ominous Wind
    Snore
    Spite
    String Shot
    Swift
    Uproar

    Shedinja (open)

    [​IMG]
    Shedinja (X)
    Nature: XXXXX

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Wonder Guard (Innate):
    Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

    Stats:
    HP: 80
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Attacks:
    Bug Bite
    Scratch
    Harden
    Leech Life
    Sand Attack
    Fury Swipes
    Mind Reader
    Double Team
    Fury Cutter
    Screech
    False Swipe
    Swords Dance
    Spite
    Mud-Slap
    Slash
    Shadow Sneak

    Metal Claw
    Agility
    Shadow Ball
    Dig
    Baton Pass
    Grudge
    X-Scissor
    Heal Block

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Telekinesis
    Giga Drain
    Frustration
    SolarBeam
    Return
    Sandstorm
    Aerial Ace
    Facade
    Secret Power
    Rest
    Thief
    Round
    False Swipe
    Endure
    Will-O-Wisp
    Shadow Claw
    Giga Impact
    Flash
    Struggle Bug
    Sleep Talk
    Natural Cure
    Dream Eater
    Swagger
    Substitute
    Cut

    Bug Bite
    Bug Buzz
    Faint Attack
    Final Gambit
    Gust
    Night Slash
    Silver Wind

    Double-Edge
    Mimic
    Nightmare
    Snore
    String Shot
    Sucker Punch
    Trick

    Exploud (open)

    [​IMG]
    Exploud (M)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Soundproof (Innate):
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Scrappy (Innate):
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 68
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Pound
    Uproar
    Astonish
    Howl
    Bite
    Supersonic
    Stomp

    Screech
    Crunch
    Hyper Beam
    Roar
    Synchronoise
    Rest
    Sleep Talk

    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Secret Power
    Attract
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Fling
    Incinerate
    Retaliate
    Endure
    Giga Impact
    Bulldoze
    Avalanche
    Captivate
    Rock Slide
    Work Up
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Whirlpool
    Rock Climb

    Circle Throw
    Endeavor
    Extrasensory
    Fake Tears
    Hammer Arm
    SmellingSalt
    SmokeScreen
    Snore
    Take Down

    Body Slam
    Counter
    Defense Curl
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Outrage
    Psych Up
    Rollout
    Seismic Toss
    Teeter Dance
    ThunderPunch
    Zen Headbutt

    Hariyama (open)

    [​IMG]
    Hariyama (M)
    Nature: XXXXX

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Thick Fat (Innate):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can Be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 125
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Attacks:
    Brine
    Tackle
    Focus Energy
    Sand-Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum
    Force Palm

    Seismic Toss
    Wake-Up Slap
    Endure
    Close Combat
    Reversal
    Heavy Slam

    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Smack Down
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Whirlpool
    Rock Climb

    Bullet Punch
    Chip Away
    Counter
    Cross Chop
    Detect
    DynamicPunch
    Faint Attack
    Feint
    Foresight
    Helping Hand
    Revenge
    Wide Guard

    Body Slam
    Double-Edge
    Fire Punch
    Headbutt
    Ice Punch
    Iron Head
    Low Kick
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Refresh
    Role Play
    Snore
    Superpower
    ThunderPunch
    Vacuum Wave

    Delcatty (open)

    [​IMG]
    Delcatty (F)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm (Innate):
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Normalize (Can Be Disabled):
    This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

    Wonder Skin (Innate):
    The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Fake Out
    Attract
    Growl
    Sing
    DoubleSlap
    Tail Whip
    Tackle
    Copycat
    Foresight
    Assist
    Charm
    Faint Attack
    Wake-Up Slap
    Covet
    Heal Bell
    Double-Edge
    Captivate

    Water Pulse
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Charge Beam
    Endure
    Payback
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Baton Pass
    Fake Tears
    Helping Hand
    Last Resort
    Mud Bomb
    Simple Beam
    Sucker Punch
    Tickle
    Uproar
    Wish
    Zen Headbutt

    Body Slam
    Defense Curl
    Fury Swipes
    Headbutt
    Hyper Voice
    Icy Wind
    Mimic
    Mud-Slap
    Rollout
    Snore
    Sweet Kiss
    Swift


    2UC

    EDIT: Now with noparse:
    Swellow (open)
    [noparse]
    Swellow (open)

    [​IMG]
    Swellow (M)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Scrappy (Innate):
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 125
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Pluck
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team
    Endeavor

    Aerial Ace
    Agility
    Air Slash

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Steel Wing
    Roost
    Endure
    Giga Impact
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Fly
    Defog

    Brave Bird
    Mirror Move
    Pursuit
    Rage
    Refresh
    Sky Attack
    Supersonic
    Whirlwind

    Air Cutter
    Baton Pass
    Counter
    Double-Edge
    FeatherDance
    Gust
    Heat Wave
    Mimic
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister
    [/noparse]

    Pelipper (open)
    [noparse]
    Pelipper (open)

    [​IMG]
    Pelipper (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye (Innate):
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Rain Dish (Innate):
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Attacks:
    Soak
    Growl
    Water Gun
    Water Sport
    Wing Attack
    Supersonic
    Mist
    Water Pulse
    Quick Attack
    Payback
    Protect
    Roost
    Pursuit
    Air Cutter
    Stockpile

    Agility
    Swallow
    Spit Up
    Aerial Ace
    Fling
    Air Slash
    Tailwind
    Hydro Pump
    Hurricane

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Rain Dance
    Frustration
    Return
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Scald
    Steel Wing
    Brine
    Sky Drop
    Endure
    Giga Impact
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Pluck
    U-turn
    Substitute
    Fly
    Surf
    Whirlpool
    Defog

    Aqua Ring
    Gust
    Knock Off
    Twister
    Water Sport

    Double-Edge
    Gunk Shot
    Icy Wind
    Mimic
    Mud-Slap
    Ominous Wind
    Seed Bomb
    Sky Attack
    Snore
    Swift
    Uproar
    [/noparse]

    Gardevoir (open)
    [noparse]
    Gardevoir (open)

    [​IMG]
    Gardevoir (M)
    Nature: XXXXX

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize (Innate):
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace (Can Be Activated):
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Telepathy (Innate):
    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Attacks:
    Healing Wish
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Wish
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison

    Future Sight
    Charm
    Captivate
    Hypnosis
    Dream Eater
    Stored Power

    Psyshock
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunderbolt
    Return
    Shadow Ball
    Reflect
    Shock Wave
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Ally Switch
    Skill Swap
    Snatch
    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Will-O-Wisp
    Endure
    Recycle
    Giga Impact
    Thunder Wave
    Flash
    Psych Up
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Grudge
    Mean Look
    Memento
    Shadow Sneak
    Synchronoise

    Body Slam
    Defense Curl
    Double-Edge
    Fire Punch
    Headbutt
    Heal Bell
    Helping Hand
    Hyper Voice
    Ice Punch
    Icy Wind
    Magic Coat
    Magic Room
    Mimic
    Mud-Slap
    Nightmare
    Pain Split
    Signal Beam
    Sing
    Snore
    Swift
    ThunderPunch
    Trick
    Wonder Room
    Zen Headbutt
    [/noparse]

    Masquerain (open)
    [noparse]
    Masquerain (open)

    [​IMG]
    Masquerain (M)
    Nature: XXXXX

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate (Can Be Activated):
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Unnerve (Innate):
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Attacks:
    Ominous Wind
    Bubble
    Quick Attack
    Sweet Scent
    Water Sport
    Gust
    BubbleBeam
    Scary Face
    Agility
    Stun Spore

    Mist
    Haze
    Silver Wind
    Baton Pass
    Air Slash
    Whirlwind
    Bug Buzz
    Quiver Dance

    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Giga Drain
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Roost
    Round
    Energy Ball
    Endure
    Scald
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Defog

    Aqua Jet
    Bug Bite
    Foresight
    Hydro Pump
    Mind Reader
    Mud Shot
    Psybeam
    Signal Beam

    Air Cutter
    Double-Edge
    Ice Wind
    Mimic
    Mud-Slap
    Mud Sport
    Nightmare
    Snore
    String Shot
    Swift
    Tailwind
    Twister
    [/noparse]

    Breloom (open)
    [noparse]
    Breloom (open)

    [​IMG]
    Breloom (M)
    Nature: XXXXX

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities:
    Effect Spore (Can Be Disabled):
    This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

    When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Poison Heal (Innate):
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Mach Punch
    PoisonPowder
    Counter
    Worry Seed
    Force Palm
    Growth
    Sky Uppercut
    Giga Drain
    Mind Reader
    Seed Bomb
    Spore
    DynamicPunch

    Focus Punch
    Toxic
    Bulk Up
    Venoshock
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Snatch
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    False Swipe
    Fling
    Retaliate
    Endure
    Drain Punch
    Giga Impact
    Flash
    Stone Edge
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Charm
    Fake Tears
    Helping Hand
    Wake-Up Slap
    Worry Seed

    Body Slam
    Double-Edge
    Fury Cutter
    Mega Punch
    Mega Kick
    Mimic
    Mud-Slap
    Refresh
    Seismic Toss
    Snore
    Superpower
    Synthesis
    ThunderPunch
    Vacuum Wave
    [/noparse]

    Ninjask (open)
    [noparse]
    Ninjask (open)

    [​IMG]
    Ninjask (M)
    Nature: XXXXX

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Speed Boost (Innate):
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Infiltrator (Innate):
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 160
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    Attacks:
    Bug Bite
    Scratch
    Harden
    Leech Life
    Sand Attack
    Fury Swipes
    Mind Reader
    Double Team
    Fury Cutter
    Screech
    False Swipe
    Swords Dance
    Mud-Slap
    Slash

    Metal Claw
    Agility
    Dig
    Baton Pass
    X-Scissor

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Dig
    Shadow Ball
    Sandstorm
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Roost
    Round
    False Swipe
    Endure
    Silver Wind
    Giga Impact
    Flash
    Captivate
    Struggle Bug
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Cut
    Defog

    Bug Bite
    Bug Buzz
    Faint Attack
    Final Gambit
    Gust
    Night Slash

    Air Cutter
    Double-Edge
    Mimic
    Ominous Wind
    Snore
    Spite
    String Shot
    Swift
    Uproar
    [/noparse]

    Shedinja (open)
    [noparse]
    Shedinja (open)

    [​IMG]
    Shedinja (X)
    Nature: XXXXX

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Wonder Guard (Innate):
    Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

    Stats:
    HP: 80
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Attacks:
    Bug Bite
    Scratch
    Harden
    Leech Life
    Sand Attack
    Fury Swipes
    Mind Reader
    Double Team
    Fury Cutter
    Screech
    False Swipe
    Swords Dance
    Spite
    Mud-Slap
    Slash
    Shadow Sneak

    Metal Claw
    Agility
    Shadow Ball
    Dig
    Baton Pass
    Grudge
    X-Scissor
    Heal Block

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Telekinesis
    Giga Drain
    Frustration
    SolarBeam
    Return
    Sandstorm
    Aerial Ace
    Facade
    Secret Power
    Rest
    Thief
    Round
    False Swipe
    Endure
    Will-O-Wisp
    Shadow Claw
    Giga Impact
    Flash
    Struggle Bug
    Sleep Talk
    Natural Cure
    Dream Eater
    Swagger
    Substitute
    Cut

    Bug Bite
    Bug Buzz
    Faint Attack
    Final Gambit
    Gust
    Night Slash
    Silver Wind

    Double-Edge
    Mimic
    Nightmare
    Snore
    String Shot
    Sucker Punch
    Trick
    [/noparse]

    Exploud (open)
    [noparse]
    Exploud (open)

    [​IMG]
    Exploud (M)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Soundproof (Innate):
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Scrappy (Innate):
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 68
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Pound
    Uproar
    Astonish
    Howl
    Bite
    Supersonic
    Stomp

    Screech
    Crunch
    Hyper Beam
    Roar
    Synchronoise
    Rest
    Sleep Talk

    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Secret Power
    Attract
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Fling
    Incinerate
    Retaliate
    Endure
    Giga Impact
    Bulldoze
    Avalanche
    Captivate
    Rock Slide
    Work Up
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Whirlpool
    Rock Climb

    Circle Throw
    Endeavor
    Extrasensory
    Fake Tears
    Hammer Arm
    SmellingSalt
    SmokeScreen
    Snore
    Take Down

    Body Slam
    Counter
    Defense Curl
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Outrage
    Psych Up
    Rollout
    Seismic Toss
    Teeter Dance
    ThunderPunch
    Zen Headbutt
    [/noparse]

    Hariyama (open)
    [noparse]
    Hariyama (open)

    [​IMG]
    Hariyama (M)
    Nature: XXXXX

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Thick Fat (Innate):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can Be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 125
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Attacks:
    Brine
    Tackle
    Focus Energy
    Sand-Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum
    Force Palm

    Seismic Toss
    Wake-Up Slap
    Endure
    Close Combat
    Reversal
    Heavy Slam

    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Smack Down
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Whirlpool
    Rock Climb

    Bullet Punch
    Chip Away
    Counter
    Cross Chop
    Detect
    DynamicPunch
    Faint Attack
    Feint
    Foresight
    Helping Hand
    Revenge
    Wide Guard

    Body Slam
    Double-Edge
    Fire Punch
    Headbutt
    Ice Punch
    Iron Head
    Low Kick
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Refresh
    Role Play
    Snore
    Superpower
    ThunderPunch
    Vacuum Wave
    [/noparse]

    Delcatty (open)
    [noparse]
    Delcatty (open)

    [​IMG]
    Delcatty (F)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm (Innate):
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Normalize (Can Be Disabled):
    This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

    Wonder Skin (Innate):
    The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Fake Out
    Attract
    Growl
    Sing
    DoubleSlap
    Tail Whip
    Tackle
    Copycat
    Foresight
    Assist
    Charm
    Faint Attack
    Wake-Up Slap
    Covet
    Heal Bell
    Double-Edge
    Captivate

    Water Pulse
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Charge Beam
    Endure
    Payback
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Baton Pass
    Fake Tears
    Helping Hand
    Last Resort
    Mud Bomb
    Simple Beam
    Sucker Punch
    Tickle
    Uproar
    Wish
    Zen Headbutt

    Body Slam
    Defense Curl
    Fury Swipes
    Headbutt
    Hyper Voice
    Icy Wind
    Mimic
    Mud-Slap
    Rollout
    Snore
    Sweet Kiss
    Swift
    [/noparse]
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Yea, once your done working on these, just make a post in the prize claiming thread and it will get approved.
  23. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Reserving Sableye, Aggron, Medicham, Manectric, Swalot, Sharpedo, Wailord, Camerupt, Torkoal, and Grumpig (10 Pokemon).
    Sableye (open)

    [​IMG]
    Sableye (M)
    Nature: XXXXX

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Keen Eye (Innate):
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stall (Innate):
    This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak
    Knock Off
    Faint Attack

    Punishment
    Shadow Claw
    Power Gem
    Confuse Ray
    Foul Play
    Zen Headbutt
    Shadow Ball
    Mean Look

    Hone Claws
    Focus Punch
    Water Pulse
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Shock Wave
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Low Sweep
    Round
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Embargo
    Payback
    Retaliate
    Flash
    Psych Up
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut

    Feint
    Flatter
    Mean Look
    Metal Burst
    Moonlight
    Nasty Plot
    Recover
    Sucker Punch
    Trick

    Body Slam
    Counter
    Double-Edge
    DynamicPunch
    Fire Punch
    Fury Cutter
    Gravity
    Headbutt
    Ice Punch
    Icy Wind
    Lick
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Nightmare
    Ominous Wind
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Spite
    ThunderPunch
    Wonder Room

    Aggron (open)

    [​IMG]
    Aggron (M)
    Nature: XXXXX

    Type:
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Rock Head (Innate):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Heavy Metal (Innate):
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 8 [10 Heavy Metal]
    Base Rank Total: 20

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Tail
    Iron Head
    Protect
    Metal Sound

    Double-Edge
    Autotomize
    Heavy Slam
    Metal Burst

    Hone Claws
    Focus Punch
    Dragon Claw
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Rain Dance
    Frustration
    SolarBeam
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Incinerate
    Endure
    Dragon Pulse
    Shadow Claw
    Payback
    Giga Impact
    Rock Polish
    Stone Edge
    Avalanche
    Thunder Wave
    Bulldoze
    Stealth Rock
    Captivate
    Dark Pulse
    Rock Slide
    Dragon Tail
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb

    Body Slam
    Curse
    Dragon Rush
    Endeavor
    Head Smash
    Screech
    SmellingSalt
    Stomp
    Superpower

    AncientPower
    Aqua Tail
    Block
    Counter
    Defense Curl
    DynamicPunch
    Earth Power
    Fire Punch
    Fury Cutter
    Ice Punch
    Icy Wind
    Low Kick
    Magnet Rise
    Mega Kick
    Mega Punch
    Mimic
    Outrage
    Rollout
    Seismic Toss
    Snore
    Spite
    ThunderPunch
    Uproar

    Medicham (open)

    [​IMG]
    Medicham (M)
    Nature: XXXXX

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Pure Power (Innate):
    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Telepathy (Innate):
    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 2 [5 Pure Power]
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15 [18 Pure Power]

    Attacks:
    Fire Punch
    ThunderPunch
    Ice Punch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick

    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Psyshock
    Focus Punch
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Retaliate
    Endure
    Drain Punch
    Recycle
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    Drain Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt

    Manectric (open)

    [​IMG]
    Manectric (M)
    Nature: XXXXX

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightningrod (Innate):
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Minus (Innate):
    This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Fire Fang
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth
    Roar
    Bite

    Thunder Fang
    Thunder
    Discharge
    Charge
    Wild Charge

    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Return
    Double Team
    Shock Wave
    Flamethrower
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Overheat
    Charge Beam
    Endure
    Giga Impact
    Flash
    Volt Switch
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Snarl
    Strength

    Crunch
    Curse
    Electro Ball
    Flame Burst
    Headbutt
    Ice Fang
    Swift
    Switcheroo
    Thunder Fang
    Uproar

    Body Slam
    Double-Edge
    Magnet Rise
    Mimic
    Mud-Slap
    Refresh
    Signal Beam
    Snore

    Swalot (open)

    [​IMG]
    Swalot (M)
    Nature: XXXXX

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Liquid Ooze (Innate):
    This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.

    Sticky Hold (Innate):
    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Pound
    Yawn
    Poison Gas
    Sludge
    Amnesia
    Encore
    Body Slam
    Toxic

    Acid Spray
    Stockpile
    Spit Up
    Swallow
    Sludge Bomb
    Gastro Acid
    Wring Out
    Gunk Shot

    Water Pulse
    Venoshock
    Bullet Seed
    Hidden Power
    Sunny Day
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Giga Drain
    Frustration
    SolarBeam
    Earthquake
    Return
    Shadow Ball
    Double Team
    Sludge Wave
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Snatch
    Endure
    Round
    Explosion
    Giga Impact
    Bulldoze
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Strength

    Acid Armor
    Curse
    Destiny Bond
    Mud-Slap
    Pain Split
    Smog

    Block
    Counter
    Defense Curl
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Mimic
    Nightmare
    Rollout
    Seed Bomb
    Selfdestruct
    Sing
    Snore
    ThunderPunch

    Sharpedo (open)

    [​IMG]
    Sharpedo (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Rough Skin (Innate):
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Speed Boost (Innate):
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Feint
    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Swagger
    Assurance
    Slash
    Aqua Jet

    Take Down
    Taunt
    Agility
    Skull Bash
    Night Slash

    Water Pulse
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Brine
    Endure
    Round
    Scald
    Payback
    Retaliate
    Giga Impact
    Bulldoze
    Avalanche
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Poison Jab
    Substitute
    Rock Smash
    Snarl
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    AncientPower
    Brine
    Double-Edge
    Hydro Pump
    Swift
    Thrash

    Bounce
    Fury Cutter
    Icy Wind
    Mimic
    Mud-Slap
    Refresh
    Snore
    Spite
    Super Fang
    Uproar
    Zen Headbutt

    Wailord (open)

    [​IMG]
    Wailord (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Veil (Innate):
    Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Oblivious (Innate):
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 130
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 19

    Attacks:
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist
    Rest
    Brine
    Water Spout

    Amnesia
    Dive
    Bounce
    Hydro Pump
    Heavy Slam

    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Attract
    Endure
    Round
    Echoed Voice
    Scald
    Giga Impact
    Bulldoze
    Avalanche
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool

    Aqua Ring
    Body Slam
    Curse
    Defense Curl
    Double-Edge
    Fissure
    Snore
    Soak
    Thrash
    Tickle
    Zen Headbutt

    Block
    Headbutt
    Hyper Voice
    Icy Wind
    Iron Head
    Mimic
    Selfdestruct

    Camerupt (open)

    [​IMG]
    Camerupt (M)
    Nature: XXXXX

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor (Innate):
    This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock (Innate):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (Innate):
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 40
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Curse
    Rock Slide

    Yawn
    Earth Power
    Earthquake
    Flamethrower
    Eruption
    Double-Edge
    Fissure

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Double Team
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Incinerate
    Endure
    Will-O-Wisp
    Explosion
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Stealth Rock
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength

    AncientPower
    Body Slam
    Defense Curl
    Heat Wave
    Howl
    Iron Head
    Mud Bomb
    Rollout
    Scary Face
    Spit Up
    Stockpile
    Stomp
    Swallow

    After You
    Charm
    Headbutt
    Mimic
    Mud-Slap
    Selfdestruct

    Torkoal (open)

    [​IMG]
    Torkoal (M)
    Nature: XXXXX

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    White Smoke (Innate):
    Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Intimidate, etc.)

    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Ember
    Smog
    Withdraw
    Curse
    SmokeScreen
    Fire Spin
    Rapid Spin
    Body Slam
    Protect
    Flamethrower

    Lava Plume
    Amnesia
    Iron Defense
    Flail
    Heat Wave
    Inferno
    Shell Smash

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Frustration
    SolarBeam
    Iron Tail
    Earthquake
    Return
    Double Team
    Sludge Bomb
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Round
    Overheat
    Incinerate
    Endure
    Will-O-Wisp
    Explosion
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Strength

    Clear Smog
    Eruption
    Fissure
    Flame Burst
    Skull Bash
    Yawn

    After You
    Double-Edge
    Earth Power
    Headbutt
    Mimic
    Mud-Slap
    Rollout
    Selfdestruct
    Snore

    Grumpig (open)

    [​IMG]
    Grumpig (M)
    Nature: XXXXX

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Thick Fat (Innate):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Own Tempo (Innate):
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Splash
    Psywave
    Odor Sleuth
    Psybeam
    Psych Up
    Confuse Ray
    Magic Coat
    Zen Headbutt
    Rest
    Snore
    Power Gem

    Psychic
    Psyshock
    Payback
    Bounce

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Iron Tail
    Return
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Shock Wave
    Torment
    Facade
    Secret Power
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Endure
    Drain Punch
    Payback
    Recycle
    Giga Impact
    Flash
    Thunder Wave
    Bulldoze
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Amnesia
    Extrasensory
    Future Sight
    Lucky Chant
    Mirror Coat
    Trick
    Whirlwind

    Body Slam
    Bounce
    Counter
    Covet
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Heal Bell
    Ice Punch
    Icy Wind
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Recycle
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    ThunderPunch


    2UC

    EDIT: Now with noparse:
    Sableye (open)
    [noparse]
    Sableye (open)

    [​IMG]
    Sableye (M)
    Nature: XXXXX

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Keen Eye (Innate):
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stall (Innate):
    This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak
    Knock Off
    Faint Attack

    Punishment
    Shadow Claw
    Power Gem
    Confuse Ray
    Foul Play
    Zen Headbutt
    Shadow Ball
    Mean Look

    Hone Claws
    Focus Punch
    Water Pulse
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Shock Wave
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Low Sweep
    Round
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Embargo
    Payback
    Retaliate
    Flash
    Psych Up
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut

    Feint
    Flatter
    Mean Look
    Metal Burst
    Moonlight
    Nasty Plot
    Recover
    Sucker Punch
    Trick

    Body Slam
    Counter
    Double-Edge
    DynamicPunch
    Fire Punch
    Fury Cutter
    Gravity
    Headbutt
    Ice Punch
    Icy Wind
    Lick
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Nightmare
    Ominous Wind
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Spite
    ThunderPunch
    Wonder Room
    [/noparse]

    Aggron (open)
    [noparse]
    Aggron (open)

    [​IMG]
    Aggron (M)
    Nature: XXXXX

    Type:
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Rock Head (Innate):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Heavy Metal (Innate):
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 8 [10 Heavy Metal]
    Base Rank Total: 20

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Tail
    Iron Head
    Protect
    Metal Sound

    Double-Edge
    Autotomize
    Heavy Slam
    Metal Burst

    Hone Claws
    Focus Punch
    Dragon Claw
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Rain Dance
    Frustration
    SolarBeam
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Incinerate
    Endure
    Dragon Pulse
    Shadow Claw
    Payback
    Giga Impact
    Rock Polish
    Stone Edge
    Avalanche
    Thunder Wave
    Bulldoze
    Stealth Rock
    Captivate
    Dark Pulse
    Rock Slide
    Dragon Tail
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb

    Body Slam
    Curse
    Dragon Rush
    Endeavor
    Head Smash
    Screech
    SmellingSalt
    Stomp
    Superpower

    AncientPower
    Aqua Tail
    Block
    Counter
    Defense Curl
    DynamicPunch
    Earth Power
    Fire Punch
    Fury Cutter
    Ice Punch
    Icy Wind
    Low Kick
    Magnet Rise
    Mega Kick
    Mega Punch
    Mimic
    Outrage
    Rollout
    Seismic Toss
    Snore
    Spite
    ThunderPunch
    Uproar
    [/noparse]

    Medicham (open)
    [noparse]
    Medicham (open)

    [​IMG]
    Medicham (M)
    Nature: XXXXX

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Pure Power (Innate):
    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Telepathy (Innate):
    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 2 [5 Pure Power]
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15 [18 Pure Power]

    Attacks:
    Fire Punch
    ThunderPunch
    Ice Punch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick

    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Psyshock
    Focus Punch
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Retaliate
    Endure
    Drain Punch
    Recycle
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    Drain Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    [/noparse]

    Manectric (open)
    [noparse]
    Manectric (open)

    [​IMG]
    Manectric (M)
    Nature: XXXXX

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightningrod (Innate):
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Minus (Innate):
    This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Fire Fang
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth
    Roar
    Bite

    Thunder Fang
    Thunder
    Discharge
    Charge
    Wild Charge

    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Return
    Double Team
    Shock Wave
    Flamethrower
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Overheat
    Charge Beam
    Endure
    Giga Impact
    Flash
    Volt Switch
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Snarl
    Strength

    Crunch
    Curse
    Electro Ball
    Flame Burst
    Headbutt
    Ice Fang
    Swift
    Switcheroo
    Thunder Fang
    Uproar

    Body Slam
    Double-Edge
    Magnet Rise
    Mimic
    Mud-Slap
    Refresh
    Signal Beam
    Snore
    [/noparse]

    Swalot (open)
    [noparse]
    Swalot (open)

    [​IMG]
    Swalot (M)
    Nature: XXXXX

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Liquid Ooze (Innate):
    This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.

    Sticky Hold (Innate):
    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Pound
    Yawn
    Poison Gas
    Sludge
    Amnesia
    Encore
    Body Slam
    Toxic

    Acid Spray
    Stockpile
    Spit Up
    Swallow
    Sludge Bomb
    Gastro Acid
    Wring Out
    Gunk Shot

    Water Pulse
    Venoshock
    Bullet Seed
    Hidden Power
    Sunny Day
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Giga Drain
    Frustration
    SolarBeam
    Earthquake
    Return
    Shadow Ball
    Double Team
    Sludge Wave
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Snatch
    Endure
    Round
    Explosion
    Giga Impact
    Bulldoze
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Strength

    Acid Armor
    Curse
    Destiny Bond
    Mud-Slap
    Pain Split
    Smog

    Block
    Counter
    Defense Curl
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Mimic
    Nightmare
    Rollout
    Seed Bomb
    Selfdestruct
    Sing
    Snore
    ThunderPunch
    [/noparse]

    Sharpedo (open)
    [noparse]
    Sharpedo (open)

    [​IMG]
    Sharpedo (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Rough Skin (Innate):
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Speed Boost (Innate):
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Feint
    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Swagger
    Assurance
    Slash
    Aqua Jet

    Take Down
    Taunt
    Agility
    Skull Bash
    Night Slash

    Water Pulse
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Brine
    Endure
    Round
    Scald
    Payback
    Retaliate
    Giga Impact
    Bulldoze
    Avalanche
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Poison Jab
    Substitute
    Rock Smash
    Snarl
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    AncientPower
    Brine
    Double-Edge
    Hydro Pump
    Swift
    Thrash

    Bounce
    Fury Cutter
    Icy Wind
    Mimic
    Mud-Slap
    Refresh
    Snore
    Spite
    Super Fang
    Uproar
    Zen Headbutt
    [/noparse]

    Wailord (open)
    [noparse]
    Wailord (open)

    [​IMG]
    Wailord (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Veil (Innate):
    Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Oblivious (Innate):
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 130
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 19

    Attacks:
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist
    Rest
    Brine
    Water Spout

    Amnesia
    Dive
    Bounce
    Hydro Pump
    Heavy Slam

    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Attract
    Endure
    Round
    Echoed Voice
    Scald
    Giga Impact
    Bulldoze
    Avalanche
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool

    Aqua Ring
    Body Slam
    Curse
    Defense Curl
    Double-Edge
    Fissure
    Snore
    Soak
    Thrash
    Tickle
    Zen Headbutt

    Block
    Headbutt
    Hyper Voice
    Icy Wind
    Iron Head
    Mimic
    Selfdestruct
    [/noparse]

    Camerupt (open)
    [noparse]
    Camerupt (open)

    [​IMG]
    Camerupt (M)
    Nature: XXXXX

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor (Innate):
    This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock (Innate):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (Innate):
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 40
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Curse
    Rock Slide

    Yawn
    Earth Power
    Earthquake
    Flamethrower
    Eruption
    Double-Edge
    Fissure

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Double Team
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Incinerate
    Endure
    Will-O-Wisp
    Explosion
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Stealth Rock
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength

    AncientPower
    Body Slam
    Defense Curl
    Heat Wave
    Howl
    Iron Head
    Mud Bomb
    Rollout
    Scary Face
    Spit Up
    Stockpile
    Stomp
    Swallow

    After You
    Charm
    Headbutt
    Mimic
    Mud-Slap
    Selfdestruct
    [/noparse]

    Torkoal (open)
    [noparse]
    Torkoal (open)

    [​IMG]
    Torkoal (M)
    Nature: XXXXX

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    White Smoke (Innate):
    Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Intimidate, etc.)

    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Ember
    Smog
    Withdraw
    Curse
    SmokeScreen
    Fire Spin
    Rapid Spin
    Body Slam
    Protect
    Flamethrower

    Lava Plume
    Amnesia
    Iron Defense
    Flail
    Heat Wave
    Inferno
    Shell Smash

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Frustration
    SolarBeam
    Iron Tail
    Earthquake
    Return
    Double Team
    Sludge Bomb
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Round
    Overheat
    Incinerate
    Endure
    Will-O-Wisp
    Explosion
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Strength

    Clear Smog
    Eruption
    Fissure
    Flame Burst
    Skull Bash
    Yawn

    After You
    Double-Edge
    Earth Power
    Headbutt
    Mimic
    Mud-Slap
    Rollout
    Selfdestruct
    Snore
    [/noparse]

    Grumpig (open)
    [noparse]
    Grumpig (open)

    [​IMG]
    Grumpig (M)
    Nature: XXXXX

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Thick Fat (Innate):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Own Tempo (Innate):
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Splash
    Psywave
    Odor Sleuth
    Psybeam
    Psych Up
    Confuse Ray
    Magic Coat
    Zen Headbutt
    Rest
    Snore
    Power Gem

    Psychic
    Psyshock
    Payback
    Bounce

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Iron Tail
    Return
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Shock Wave
    Torment
    Facade
    Secret Power
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Endure
    Drain Punch
    Payback
    Recycle
    Giga Impact
    Flash
    Thunder Wave
    Bulldoze
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Amnesia
    Extrasensory
    Future Sight
    Lucky Chant
    Mirror Coat
    Trick
    Whirlwind

    Body Slam
    Bounce
    Counter
    Covet
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Heal Bell
    Ice Punch
    Icy Wind
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Recycle
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    ThunderPunch
    [/noparse]
  24. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    I'm bored so taking this up :P
    Reserving Meganium, Typhlosion

    Meganium (open)


    [​IMG]
    Meganium (M)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    Abilities:

    Overgrow (Innate):
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Leaf Guard (Innate):
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:

    Tackle
    Growl
    Razor Leaf
    Poisonpowder
    Reflect
    Synthesis
    Body Slam
    Magical Leaf
    Natural Gift
    Petal Dance
    Sweet Scent

    Light Screen
    Safeguard
    Aromatherapy
    SolarBeam

    Headbutt
    Curse
    Toxic
    Bullet Seed
    Rock Smash
    Hidden Power
    Sunny Day
    Snore
    Hyper Beam
    Protect
    Giga Drain
    Endure
    Frustration
    Iron Tail
    Earthquake
    Return
    Mud-Slap
    Double Team
    Swagger
    Sleep Talk
    Detect
    Facade
    Secret Power
    Rest
    Attract
    Fury Cutter
    Round
    Echoed Voice
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Bulldoze
    Dragon Tail
    Captivate
    Grass Knot
    Substitute
    Cut
    Strength
    Rock Climb

    Ancientpower
    Counter
    Flail
    Grasswhistle
    Heal Pulse
    Ingrain
    Leaf Storm
    Leech Seed
    Nature Power
    Refresh
    Vine Whip
    Wring Out

    Double-Edge
    Frenzy Plant
    Grass Pledge
    Headbutt
    Magic Coat
    Mimic
    Outrage
    Seed Bomb
    Worry Seed


    Typhlosion (open)

    [​IMG]
    Typhlosion (M)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Attacks:

    Tackle
    Leer
    Smokescreen
    Gyro Ball
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl
    Swift
    Lava Plume

    Flamethrower
    Rollout
    Double-Edge
    Flame Charge
    Inferno
    Eruption

    Focus Punch
    Dynamicpunch
    Headbutt
    Curse
    Roar
    Toxic
    Rock Smash
    Hidden Power
    Sunny Day
    Snore
    Hyper Beam
    Protect
    Endure
    Frustration
    Iron Tail
    SolarBeam
    Earthquake
    Return
    Dig
    Brick Break
    Mud-Slap
    Double Team
    Flamethrower
    Swagger
    Sleep Talk
    Fire Blast
    Rock Tomb
    Swift
    Aerial Ace
    Facade
    Secret Power
    ThunderPunch
    Detect
    Rest
    Attract
    Round
    Fire Punch
    Overheat
    Focus Blast
    Fling
    Incinerate
    Will-o-Wisp
    Shadow claw
    Giga Impact
    Bulldoze
    Captivate
    Rock Slide
    Natural Gift
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Fury Cutter
    Cut
    Strength
    Rock Climb

    Covet
    Crush Claw
    Double Kick
    Extrasensory
    Flame Burst
    Flare Blitz
    Foresight
    Fury Swipes
    Howl
    Nature Power
    Quick Attack
    Reversal
    Submission
    Thrash

    Blast Burn
    Body Slam
    Counter
    DynamicPunch
    Fire Pledge
    Headbutt
    Heat Wave
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Seismic Toss


    EDIT: I quit, don't have time to do this anymore, and not claiming any UC. This two mons are finished, though.
  25. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Reserving Scylant, Revenankh, Pyroak, Fidgit, Stratagem, Arghonaut, Kitsunoh, Cyclohm, Colossoil, and Voodoom. (10)

    Scylant (open)
    [​IMG]
    Scylant (M)
    Nature: XXX
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Abilities:
    Compoundeyes: (Innate) This Pokémon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokémon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician: (Innate) This Pokémon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).


    Attacks:
    Ice Punch
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Hail
    Icy Wind

    Bug Buzz
    Icicle Crash
    Sheer Cold

    Earth Power
    Pin Missile
    Superpower
    String Shot
    Spikes
    Tail Glow
    Counter
    Signal Beam
    Silver Wind
    Water Pulse

    Focus Punch
    Hone Claws
    Toxic
    Venoshock
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Façade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    False Swipe
    Fling
    Endure
    Quash
    Acrobatics
    Giga Impact
    Stone Edge
    Avalanche
    Swords Dance
    Struggle Bug
    Captivate
    Bulldoze
    Frost Breath
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Cut
    Strength
    Rock Smash

    Electroweb
    Fury Cutter
    Giga Drain
    Knock Off
    Snore
    Revenankh (open)
    [​IMG]
    Revenankh (M)
    Nature: XXX
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Vital Throw
    Revenge

    Power Whip
    Hammer Arm
    Punishment
    Moonlight

    Counter
    Curse
    Destiny Bond
    Force Palm
    Hex
    Mach Punch
    Memento
    Nasty Plot
    Shadow Sneak
    Submission
    Wide Guard

    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Telekinesis
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Sandstorm
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Focus Blast
    Fling
    Endure
    Drain Punch
    Embargo
    Payback
    Retaliate
    Giga Impact
    Psych Up
    Captivate
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Work Up
    Poison Jab
    Dream Eater
    Swagger
    Substitute
    Strength
    Rock Smash

    AncientPower
    Bind
    Dual Chop
    Helping Hand
    Ice Punch
    Knock Off
    Mud-Slap
    Ominous Wind
    Pain Split
    Snore
    Spite
    Sucker Punch
    Superpower
    Trick
    Vacuum Wave
    Pyroak (open)
    [​IMG]
    Pyroak (M)
    Nature: XXX
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Wood Hammer
    Flare Blitz
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin

    Petal Dance
    Iron Defense
    Amnesia
    Flame Burst
    Synthesis
    Lava Plume
    Zap Cannon
    Heat Crash

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Earth Power
    Grasswhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Seed Bomb
    Water Sport

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    Solarbeam
    Iron Tail
    Earthquake
    Return
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Façade
    Secret Power
    Flame Charge
    Rest
    Attract
    Low Sweep
    Round
    Overheat
    Energy Ball
    Endure
    Incinerate
    Will-O-Wisp
    Giga Impact
    Flash
    Swords Dance
    Stealth Rock
    Bulldoze
    Rock Slide
    Sleep Talk
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Strength
    Rock Smash
    Rock Climb

    Ancientpower
    Block
    Headbutt
    Heat Wave
    Low Kick
    Snore
    Worry Seed
    Fidgit (open)
    [​IMG]
    Fidgit (M)
    Nature: XXX
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Magic Room
    Wonder Room
    Circle Throw
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Wide Guard
    Body Slam
    Sludge Bomb

    Toxic Spikes
    Gravity
    Heal Block
    Earth Power
    Lucky Chant

    Acid Spray
    After You
    Disable
    Entrainment
    Follow Me
    Haze
    Heal Pulse
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Stealth Rock
    Wish

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Shadow Ball
    Double Team
    Reflect
    Sludge Wave
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Skill Swap
    Round
    Snatch
    Echoed Voice
    Ally Switch
    Fling
    Endure
    Quash
    Acrobatics
    Embargo
    Retaliate
    Giga Impact
    Stone Edge
    Struggle Bug
    Psych Up
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Bulldoze
    Poison Jab
    Swagger
    U-turn
    Substitute
    Trick Room
    Rock Smash
    Rock Climb

    After You
    Block
    Drill Run
    Earth Power
    Gastro Acid
    Icy Wind
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Twister
    Stratagem (open)
    [​IMG]
    Stratagem (-)
    Nature: XXX
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Giga Drain
    Weather Ball
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Magnet Rise
    Acupressure
    Mud Shot
    Power Gem
    Double-Edge

    Metal Sound
    Paleo Wave
    Rock Polish
    Ancientpower
    Earth Power
    Head Smash
    Electro Ball

    Hone Claws
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Shadow Ball
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Façade
    Secret Power
    Rest
    Round
    Echoed Voice
    Energy Ball
    False Swipe
    Endure
    Acrobatics
    Embargo
    Explosion
    Giga Impact
    Flash
    Stone Edge
    Volt Switch
    Stealth Rock
    Rock Slide
    Sleep Talk
    Natural Gift
    Substitute
    Flash Cannon
    Cut
    Rock Smash
    Rock Climb

    Headbutt
    Heat Wave
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Trick
    Vacuum Wave

    Arghonaut (open)
    [​IMG]
    Arghonaut (M)
    Nature: XXX
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Night Slash
    Constrict
    Bubble
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach Punch
    Foul Play

    Taunt
    Revenge
    Thief
    Waterfall
    Submission
    Punishment
    Focus Punch

    Bulk Up
    Circle Throw
    Cross Chop
    Headbutt
    Octazooka
    Recover
    Rock Blast
    Scary Face
    Seismic Toss
    Soak
    Venoshock

    Water Pulse
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Snatch
    Echoed Voice
    Focus Blast
    Brine
    Scald
    Fling
    Endure
    Drain Punch
    Quash
    Embargo
    Giga Impact
    Stone Edge
    Captivate
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Work Up
    Poison Jab
    Swagger
    Substitute
    Snarl
    Cut
    Surf
    Strength
    Rock Smash
    Dive

    Bind
    Covet
    Gunk Shot
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Snore
    Superpower
    Thunderpunch
    Vacuum Wave
    Kitsunoh (open)
    [​IMG]
    Kitsunoh (M)
    Nature: XXX
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:
    Frisk:
    (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Imprison
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Metal Claw
    Copycat
    Memento
    Fake Out

    Shadow Claw
    Iron Head
    Revenge
    Shadow Strike
    Perish Song

    Curse
    Featherdance
    Flail
    Foul Play
    Hex
    Metal Sound
    Meteor Mash
    Psycho Shift
    Yawn

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Dig
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Snatch
    False Swipe
    Fling
    Endure
    Will-O-Wisp
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Flash
    Gyro Ball
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    U-Turn
    Substitute
    Flash Cannon
    Trick Room
    Cut
    Strength
    Defog
    Rock Smash

    Endeavor
    Foul Play
    Fury Cutter
    Headbutt
    Ice Punch
    Icy Wind
    Knock Off
    Last Resort
    Low Kick
    Magic Coat
    Ominous Wind
    Pain Split
    Role Play
    Snore
    Spite
    Sucker Punch
    Super Fang
    Superpower
    Thunderpunch
    Trick
    Cyclohm (open)
    [​IMG]
    Cyclohm (M)
    Nature: XXX
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Whirlwind
    Bide
    Weaher Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Dragon Tail

    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Zap Cannon
    Ourage

    Dragon Dance
    Dragon Rush
    Dragonbreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Frustration
    Thunderbolt
    Thunder
    Earthquake
    Return
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Aerial Ace
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Round
    Charge Beam
    Endure
    Incinerate
    Dragon Pulse
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Bulldoze
    Sleep Talk
    Natural Gift
    Substitute
    Trick Room
    Wild Charge
    Surf
    Strength
    Waterfall

    Draco Meteor
    Electro Web
    Headbutt
    Magnet Rise
    Mud-Slap
    Signal Beam
    Snore
    Swift
    Colossoil (open)
    [​IMG]
    Colossoil (M)
    Nature: XXX
    Type: Dark/Ground
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    Colossoil
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    Abilities:
    Rebound:
    (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Drill Run
    Leer
    Peck
    Horn Attack
    Bite
    Rapid Spin
    Body Slam
    Pursuit
    Bounce

    Magnitude
    Stockpile
    Swallow
    Spit Up
    Crunch
    Megahorn
    Horn Drill

    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Foul Play
    Mud Bomb
    Mud Shot
    Sand Tomb
    Sucker Punch
    Thunder Fang
    Water Spout

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Secret Power
    Facade
    Rest
    Attract
    Thief
    Round
    Snatch
    Echoed Voice
    Quash
    Embargo
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Dragon Tail
    Poison Jab
    Swagger
    U-turn
    Substitute
    Rock Smash
    Snarl
    Strength
    Endure
    Captivate
    Natural Gift

    Ancientpower
    Aqua Tail
    Body Slam
    Dark Pulse
    Dive
    Earth Power
    Foul Play
    Iron Tail
    Knock Off
    Rollout
    Sleep Talk
    Snatch
    Snore
    Sucker Punch
    Superpower
    Voodoom (open)
    [​IMG]
    Voodoom (M)
    Nature: XXX
    Type: Fighting / Dark
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Volt Absorb:
    (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive: (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Moves:
    Revenge
    Night Slash
    Wrap
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Faint Attack
    Close Combat
    Acupressure
    Aura Sphere
    Substitute
    Beat Up

    Baton Pass
    Imprison
    Mach Punch
    Memento
    Perish Song
    Pursuit
    Smellingsalt
    Screech
    Foul Play
    Counter
    Psycho Cut
    Focus Punch
    Snatch
    Shock Wave

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    Earthquake
    Return
    Psychic
    Brick Break
    Double Team
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Echoed Voice
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Thunder Wave
    Rock Slide
    Work Up
    Dream Eater
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength
    Focus Punch
    Shock Wave
    Secret Power
    Snatch
    Endure
    Drain Punch
    Captivate
    Natural Gift

    Bind
    Covet
    Dark Pulse
    Drill Run
    Dual Chop
    Electroweb
    Foul Play
    Helping Hand
    Ice Punch
    Knock Off
    Low Kick
    Magic Coat
    Nightmare
    Pain Split
    Sleep Talk
    Snatch
    Snore
    Spite
    Uproar
    Vacuum Wave

    (+2 UC)
    Last edited: Aug 20, 2013

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