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Data Battle Arcade Preparations [UPDATED WITH NEW POKEMON!]

Discussion in 'Network Center' started by Destiny Warrior, Mar 4, 2012.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Good Job guys, dont forget that i have to get this whole list filled out, so theres PLENTY more UC to be had!
  2. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    I'll finish off Hoenn. Who said that one person doing one region took too long?
    Reserving Flygon, Cacturne, Altaria, Zangoose, Seviper, Lunatone, Solrock, Whiscash, Crawdaunt, Claydol, Cradily, Armaldo, Milotic, Absol, and Walrein (15).
    Flygon (open)

    [​IMG]
    Flygon (M)
    Nature: XXXXX

    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Attacks:
    SonicBoom
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Mud-Slap
    Bide
    Bulldoze
    Rock Slide
    Dig
    Supersonic
    Crunch
    Screech
    DragonBreath

    Earth Power
    Sandstorm
    Dragon Claw
    Dragon Tail
    Hyper Beam
    Earthquake
    Feint
    Superpower
    Fissure

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Iron Tail
    Return
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Incinerate
    Steel Wing
    Roost
    Endure
    Dragon Pulse
    Silver Wind
    Giga Impact
    Stone Edge
    Captivate
    Struggle Bug
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Rock Smash
    Fly
    Strength
    Defog

    Bug Bite
    Flail
    Focus Energy
    Fury Cutter
    Gust
    Mud Shot
    Quick Attack
    Signal Beam

    Air Cutter
    Body Slam
    Double-Edge
    Draco Meteor
    Fire Punch
    Headbutt
    Heat Wave
    Mimic
    Ominous Wind
    Outrage
    Snore
    Swift
    Tailwind
    ThunderPunch
    Twister

    Cacturne (open)

    [​IMG]
    Cacturne (M)
    Nature: XXXXX

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Sand Veil (Innate):
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Water Absorb (Innate):
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    Attacks:
    Revenge
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Ingrain
    Faint Attack
    Spikes
    Sucker Punch
    Payback
    Needle Arm
    Cotton Spore
    Sandstorm
    Destiny Bond

    Focus Punch
    Toxic
    Venoshock
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Embargo
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Cut
    Strength

    Acid
    Block
    Counter
    Disable
    DynamicPunch
    GrassWhistle
    Low Kick
    Magical Leaf
    Nasty Plot
    Seed Bomb
    SmellingSalt
    Switcheroo
    Teeter Dance
    Worry Seed

    Body Slam
    Double-Edge
    Encore
    Foul Play
    Fury Cutter
    Headbutt
    Mega Punch
    Mega Kick
    Mimic
    Mud-Slap
    Role Play
    Seismic Toss
    Snore
    Spite
    Superpower
    Synthesis
    ThunderPunch
    Worry Seed

    Altaria (open)

    [​IMG]
    Altaria (M)
    Nature: XXXXX

    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Natural Cure (Innate):
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Cloud Nine (Innate):
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    Attacks:
    Pluck
    Peck
    Growl
    Astonish
    Sing
    Fury Attack
    Safeguard
    Mist
    Round
    Natural Gift
    Take Down
    Refresh
    Mirror Move
    Dragon Dance
    DragonBreath

    Cotton Guard
    Dragon Pulse
    Perish Song
    Sky Attack

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Iron Tail
    Earthquake
    Return
    Double Team
    Flamethrower
    Fire Blast
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Echoed Voice
    Incinerate
    Steel Wing
    Roost
    Endure
    Giga Impact
    Psych Up
    Bulldoze
    Captivate
    Sleep Talk
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Fly

    Agility
    Dragon Rush
    FeatherDance
    Haze
    Hyper Voice
    Power Swap
    Pursuit
    Rage

    Air Cutter
    Body Slam
    Double-Edge
    Draco Meteor
    Heal Bell
    Heat Wave
    Mimic
    Mud-Slap
    Ominous Wind
    Outrage
    Snore
    Swift
    Tailwind
    Twister
    Uproar
    Wonder Room

    Zangoose (open)

    [​IMG]
    Zangoose (M)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity (Innate):
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Toxic Boost (Innate):
    This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all of its physical attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Scratch
    Leer
    Quick Attack
    Fury Attack
    Swords Dance
    Pursuit
    Slash
    Embargo
    Crush Claw
    Revenge
    False Swipe
    Taunt
    Detect

    X-Scissor
    Close Combat

    Hone Claws
    Focus Punch
    Water Pulse
    Toxic
    Roar
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Giga Drain
    Frustration
    SolarBeam
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Endure
    Shadow Claw
    Payback
    Retaliate
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Strength
    Rock Climb

    Counter
    Curse
    Disable
    Double Hit
    Double Kick
    Feint
    Final Gambit
    Flail
    Fury Swipes
    Metal Claw
    Night Slash
    Razor Wind

    Body Slam
    Defense Curl
    Double-Edge
    DynamicPunch
    Endeavor
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Refresh
    Rollout
    Seismic Toss
    Snore
    Swift
    Thunder Wave
    ThunderPunch

    Seviper (open)

    [​IMG]
    Seviper (M)
    Nature: XXXXX

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shed Skin (Innate):
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Infiltrator (Innate):
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 65
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Wrap
    Lick
    Bite
    Swagger
    Poison Fang
    Screech
    Venoshock
    Glare
    Crunch
    Night Slash
    Gastro Acid

    Haze
    Poison Jab
    Coil
    Wring Out

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Giga Drain
    Frustration
    Iron Tail
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Flamethrower
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Endure
    Round
    Payback
    Captivate
    Dark Pulse
    Retaliate
    Bulldoze
    X-Scissor
    Dragon Tail
    Sleep Talk
    Natural Gift
    Substitute
    Rock Smash
    Strength

    Assurance
    Body Slam
    Final Gambit
    Punishment
    Scary Face
    Spit Up
    Stockpile
    Swallow
    Switcheroo

    Aqua Tail
    Bind
    Double-Edge
    Fury Cutter
    Headbutt
    Knock Off
    Mimic
    Mud-Slap
    Snore
    Sucker Punch
    Swift

    Lunatone (open)

    [​IMG]
    Lunatone (U)
    Nature: XXXXX

    Type:
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    Attacks:
    Tackle
    Harden
    Confusion
    Rock Throw
    Hynosis
    Rock Polish
    Psywave
    Embargo
    Rock Slide
    Cosmic Power
    Psychic

    Heal Block
    Stone Edge
    Future Sight
    Explosion
    Magic Room

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Shadow Ball
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Round
    Skill Swap
    Charge Beam
    Acrobatics
    Endure
    Explosion
    Recycle
    Giga Impact
    Flash
    Gyro Ball
    Stealth Rock
    Psych Up
    Bulldoze
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    AncientPower
    Baton Pass
    Body Slam
    Defense Curl
    Double-Edge
    Earth Power
    Gravity
    Helping Hand
    Icy Wind
    Iron Head
    Magic Coat
    Mimic
    Moonlight
    Pain Split
    Rollout
    Selfdestruct
    Signal Beam
    Snore
    Swift
    Zen Headbutt

    Solrock (open)

    [​IMG]
    Solrock (M)
    Nature: XXXXX

    Type:
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    Attacks:
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Embargo
    Rock Slide
    Cosmic Power
    Psychic

    Heal Block
    Stone Edge
    SolarBeam
    Explosion
    Wonder Room

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Telekinesis
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Shadow Ball
    Double Team
    Reflect
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Round
    Skill Swap
    Overheat
    Charge Beam
    Incinerate
    Endure
    Will-O-Wisp
    Acrobatics
    Explosion
    Recycle
    Giga Impact
    Flash
    Gyro Ball
    Stealth Rock
    Psych Up
    Bulldoze
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    AncientPower
    Baton Pass
    Body Slam
    Defense Curl
    Double-Edge
    Earth Power
    Gravity
    Heat Wave
    Helping Hand
    Iron Defense
    Iron Head
    Magic Coat
    Mimic
    Morning Sun
    Pain Split
    Rollout
    Selfdestruct
    Signal Beam
    Snore
    Swift
    Zen Headbutt

    Whiscash (open)

    [​IMG]
    Whiscash (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious (Innate):
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Anticipation (Innate):
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Hydration (Innate):
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    Attacks:
    Zen Headbutt
    Tickle
    Mud-Slap
    Mud Sport
    Water Sport
    Water Gun
    Magnitude
    Mud Bomb
    Amnesia
    Rest
    Water Pulse
    Snore

    Aqua Tail
    Earthquake
    Future Sight
    Fissure

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Attract
    Endure
    Round
    Scald
    Giga Impact
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    Dragon Dance
    Earth Power
    Flail
    Hydro Pump
    Mud Shot
    Muddy Water
    Spark
    Take Down
    Thrash

    Bounce
    Double-Edge
    Headbutt
    Icy Wind
    Mimic

    Crawdaunt (open)

    [​IMG]
    Crawdaunt (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Hyper Cutter (Innate):
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Adaptability (Innate):
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Bubble
    Harden
    ViceGrip
    Leer
    BubbleBeam
    Protect
    Knock Off
    Swift
    Taunt

    Night Slash
    Crabhammer
    Swords Dance
    Crunch
    Guillotine

    Water Pulse
    Hone Claws
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    False Swipe
    Scald
    Fling
    Endure
    Payback
    Retaliate
    Giga Impact
    Avalanche
    Captivate
    Dark Pulse
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    AncientPower
    Body Slam
    Chip Away
    Double-Edge
    Dragon Dance
    Endeavor
    Knock Off
    Metal Claw
    Mud Sport
    Superpower
    Trump Card

    Counter
    Fury Cutter
    Icy Wind
    Iron Defense
    Mimic
    Mud-Slap
    Snore
    Spite

    Claydol (open)

    [​IMG]
    Claydol (U)
    Nature: XXXXX

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 5
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    Attacks:
    Teleport
    Confusion
    Harden
    Rapid Spin
    Mud-Slap
    Rock Tomb
    Psybeam
    Power Trick
    Selfdestruct
    AncientPower
    Extrasensory
    Cosmic Power
    Guard Split
    Power Split

    Hyper Beam
    Earth Power
    Heal Block
    Explosion

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Dig
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Round
    Ally Switch
    Skill Swap
    Charge Beam
    Endure
    Recycle
    Giga Impact
    Rock Polish
    Flash
    Stone Edge
    Gyro Ball
    Stealth Rock
    Psych Up
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Double-Edge
    Drill Run
    Gravity
    Headbutt
    Magic Coat
    Mimic
    Refresh
    Signal Beam
    Snore
    Trick
    Wonder Room
    Zen Headbutt

    Cradily (open)

    [​IMG]
    Cradily (M)
    Nature: XXXXX

    Type:
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups (Innate):
    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

    Storm Drain (Innate):
    This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 43
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Amnesia

    AncientPower
    Gastro Acid
    Energy Ball
    Stockpile
    Spit Up
    Swallow
    Wring Out

    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Endure
    Giga Impact
    Rock Polish
    Flash
    Stone Edge
    Swords Dance
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Barrier
    Curse
    Mega Drain
    Mirror Coat
    Recover
    Tickle

    Bind
    Block
    Body Slam
    Double-Edge
    Earth Power
    Headbutt
    Mimic
    Mud-Slap
    Pain Split
    Seed Bomb
    Snore
    String Shot
    Synthesis
    Worry Seed

    Armaldo (open)

    [​IMG]
    Armaldo (M)
    Nature: XXXXX

    Type:
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Battle Armor (Innate):
    This Pokemon’s thick armor prevents it from taking critical hits.

    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Attacks:
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    AncientPower

    Fury Cutter
    Slash
    Rock Blast
    Crush Claw
    X-Scissor

    Water Pulse
    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Frustration
    Smack Down
    Iron Tail
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    False Swipe
    Endure
    Giga Impact
    Rock Polish
    Stone Edge
    Swords Dance
    Struggle Bug
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Strength

    Cross Poison
    Curse
    Iron Defense
    Knock Off
    Rapid Spin
    Sand-Attack
    Screech

    Aqua Tail
    Block
    Body Slam
    Bug Bite
    Double-Edge
    Earth Power
    Headbutt
    Low Kick
    Mimic
    Mud-Slap
    Seismic Toss
    Snore
    String Shot
    Superpower

    Milotic (open)

    [​IMG]
    Milotic (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale (Innate):
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm (Innate):
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20

    Attacks:
    Splash
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Tackle
    Twister
    Recover
    Captivate
    Aqua Tail
    Flail
    Rain Dance

    Hydro Pump
    Attract
    Safeguard
    Aqua Ring

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Frustration
    Iron Tail
    Return
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Dragon Pulse
    Round
    Scald
    Giga Impact
    Avalanche
    Psych Up
    Bulldoze
    Dragon Tail
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Surf
    Waterfall
    Whirlpool
    Dive

    Brine
    Confuse Ray
    DragonBreath
    Haze
    Hynosis
    Mirror Coat
    Mist
    Mud Sport
    Tickle

    Bind
    Body Slam
    Double-Edge
    Icy Wind
    Iron Head
    Magic Coat
    Mimic
    Snore
    Swift

    Absol (open)

    [​IMG]
    Absol (M)
    Nature: XXXXX

    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Super Luck (Innate):
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Justified (Innate):
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Slash
    Swords Dance

    Future Sight
    Sucker Punch
    Night Slash
    Detect
    Me First
    Psycho Cut
    Perish Song

    Water Pulse
    Hone Claws
    Calm Mind
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Round
    Echoed Voice
    False Swipe
    Charge Beam
    Incinerate
    Endure
    Will-O-Wisp
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Flash
    Stone Edge
    Thunder Wave
    Psych Up
    Captivate
    Dark Pulse
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Cure
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength

    Assurance
    Baton Pass
    Curse
    Double-Edge
    Faint Attack
    Hex
    Magic Coat
    Mean Look
    Megahorn
    Punishment
    Zen Headbutt

    Body Slam
    Bounce
    Counter
    Foul Play
    Fury Cutter
    Headbutt
    Icy Wind
    Knock Off
    Mimic
    Mud-Slap
    Nightmare
    Role Play
    Snore
    Spite
    Superpower
    Swift
    Wish

    Walrein (open)

    [​IMG]
    Name (M)
    Nature: XXXXX

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat (Innate):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Ice Body (Innate):
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Oblivious (Innate):
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19

    Attacks:
    Crunch
    Powder Snow
    Growl
    Defense Curl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Hail
    Swagger
    Rest
    Snore
    Ice Fang
    Blizzard
    Sheer Cold

    Water Pulse
    Roar
    Toxic
    Hidden Power
    Ice Beam

    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Attract
    Brine
    Endure
    Round
    Echoed Voice
    Giga Impact
    Bulldoze
    Frost Breath
    Avalanche
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    Aqua Ring
    Curse
    Fissure
    Rollout
    Signal Beam
    Spit Up
    Stockpile
    Swallow
    Water Sport
    Yawn

    Aqua Tail
    Block
    Charm
    Fury Cutter
    Headbutt
    Icy Wind
    Iron Head
    Mimic
    Mud-Slap
    Super Fang


    3UC, and that's all for now, folks.
  3. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    237
    Reserving Chandelure, Haxorus, Accelgor, Mienshao, and Druddigon (5)
    Chandelure (open)

    [​IMG]
    Chandelure (M)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks
    Smog
    Confuse Ray
    Flame Burst
    Hex
    Ember
    Astonish
    Minimize
    Fire Spin
    Night Shade
    Will-o-Wisp
    Imprison
    Memento

    Inferno
    Curse
    Shadow Ball
    Pain Split
    Overheat

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Telekinesis
    Safeguard
    Frustration
    Solarbeam
    Return
    Psychic
    Double Team
    Flamethrower
    Fire Blast
    Facade
    Flame Charge
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Incinerate
    Embargo
    Payback
    Giga Impact
    Flash
    Psych Up
    Dream Eater
    Swagger
    Substitute
    Trick Room

    Acid
    Acid Armor
    Captivate
    Clear Smog
    Endure
    Haze

    Dark Pulse
    Sleep Talk
    Snore
    Spite
    Trick

    Haxorus (open)

    [​IMG]
    Haxorus (M)
    Type:

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Dragon Dance

    Taunt
    Dragon Pulse
    Swords Dance
    Guillotine
    Outrage
    Giga Impact

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Payback
    Bulldoze
    Rock Slide
    X-Scissor
    Dragon Tail
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength

    Counter
    Endeavor
    Endure
    Focus Energy
    Harden
    Iron Tail
    Night Slash
    Razor Wind
    Reversal

    Aqua Tail
    Draco Meteor
    Low Kick
    Sleep Talk
    Snore
    Superpower

    Accelgor (open)

    [​IMG]
    Accelgor (M)
    Type:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 145
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    Abilities:
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Attacks
    Leech Life
    Acid Spray
    Double Team
    Quick Attack
    Acid
    Bide
    Curse
    Struggle Bug
    Mega Drain
    Swift
    Yawn
    Me First
    Protect
    Agility
    Acid Armor

    Giga Drain
    U-Turn
    Body Slam
    Bug Buzz
    Recover
    Power Swap
    Guard Swap
    Final Gambit

    Toxic
    Venoshock
    Hidden Power
    Hyper Beam
    Rain Dance
    Frustration
    Return
    Sludge Bomb
    Sandstorm
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Giga Impact
    Swagger
    Substitute

    Baton Pass
    Double-Edge
    Encore
    Endure
    Feint
    Mind Reader
    Mud-slap
    Pursuit
    Spikes

    Bug Bite
    Gastro Acid
    Knock Off
    Signal Beam
    Sleep Talk
    Snore

    Mienshao (open)

    [​IMG]
    Type:

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks
    Pound
    Meditate
    Protect
    Fake Out
    Doubleslap
    Swift
    Calm Mind
    Force Palm
    Drain Punch

    Jump Kick
    U-Turn
    Wide Guard
    Quick Guard
    Bounce
    Hi Jump Kick
    Reversal
    Aura Sphere

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Acrobatics
    Payback
    Giga Impact
    Stone Edge
    Swords Dance
    Psych Up
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Endure
    Feint
    Knock Off
    Low Kick
    Me First
    SmellingSalt
    Vital Throw

    Dual Chop
    Helping Hand
    Role Play
    Sleep Talk
    Snore

    Druddigon (open)

    [​IMG]
    Druddigon (M)
    Type:

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 48
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    Abilities:
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks
    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch
    Dragon Claw
    Chip Away
    Revenge

    Night Slash
    Dragon Tail
    Rick Climb
    Superpower
    Outrage

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Flamethrower
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Charge Beam
    Incinerate
    Shadow ball
    Payback
    Retaliate
    Giga Impact
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Snarl
    Cut
    Surf
    Strength

    Crush Claw
    Faint Attack
    Fire Fang
    Glare
    Iron Tail
    Metal Claw
    Poison Tail
    Pursuit
    Snatch
    Sucker Punch
    Thunder Fang

    Aqua Tail
    Dark Pulse
    Draco Meteor
    Dragon Pulse
    Fire Punch
    Gunk Shot
    Heat Wave
    Iron Head
    Iron Tail
    Sleep Talk
    Snore
    Stealth Rock
    ThunderPunch


    (1 UC)
  4. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    I'm back after a couple of weeks to do Sinnoh!
    Reserving Torterra, Infernape, Empoleon, Staraptor, Luxray, Roserade, Rampardos, Bastiodon, Vespiquen, Floatzel, Ambipom, Drifblim, Mismagius, Honchkrow, & Bronzong (15)

    Torterra (open)

    [​IMG]
    Torterra (M)
    Nature: XXXXX

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Overgrow (Innate):
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 56
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    Attacks:
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Earthquake
    Leech Seed

    Synthesis
    Crunch
    Giga Drain
    Leaf Storm

    Roar
    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Return
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Energy Ball
    Endure
    Giga Impact
    Rock Polish
    Flash
    Stone Edge
    Swords Dance
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb

    Amnesia
    Body Slam
    Double-Edge
    Earth Power
    Growth
    Sand Tomb
    Seed Bomb
    Spit Up
    Stockpile
    Superpower
    Swallow
    Thrash
    Tickle
    Wide Guard
    Worry Seed

    Block
    Frenzy Plant
    Grass Pledge
    Headbutt
    Iron Head
    Mud-Slap
    Outrage
    Snore

    Infernape (open)

    [​IMG]
    Infernape (M)
    Nature: XXXXX

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze (Innate):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (Innate):
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Feint
    Torment
    Punishment
    Facade

    Close Combat
    Flamethrower
    Fire Spin
    Slack Off
    Calm Mind
    Acrobatics
    Flare Blitz

    Hone Claws
    Focus Punch
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustrstion
    SolarBeam
    Iron Tail
    Earthquake
    Return
    Dig
    Brock Break
    Double Team
    Fire Blast
    Rock Tomb
    Aerial Ace
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Overheat
    Focus Blast
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Shadow Claw
    Retaliate
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Grass Knot
    Swagger
    U-turn
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb

    Assist
    Blaze Kick
    Counter
    Double Kick
    Encore
    Fake Out
    Fire Punch
    Focus Energy
    Heat Wave
    Helping Hand
    Quick Guard
    Submission
    ThunderPunch

    Blast Burn
    Covet
    Dual Chop
    Endeavor
    Fire Pledge
    Gunk Shot
    Headbutt
    Low Kick
    Mud-Slap
    Role Play
    Rollout
    Snore
    Swift
    Uproar
    Vacuum Wave

    Empoleon (open)

    [​IMG]
    Empoleon (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Torrent (Innate):
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant (Innate):
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Attacks:
    Pound
    Tackle
    Growl
    Bubble
    Water Sport
    Swords Dance
    Peck
    Metal Claw
    BubbleBeam
    Swagger
    Bide
    Fury Attack
    Brine

    Aqua Jet
    Whirlpool
    Mist
    Drill Peck
    Hydro Pump

    Water Pulse
    Hone Claws
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Scald
    Steel Wing
    Fling
    Quash
    Endure
    Shadow Claw
    Giga Impact
    Avalanche
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Pluck
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Surf
    Strength
    Waterfall
    Dive
    Defog
    Rock Climb

    Agility
    Aqua Ring
    Double Hit
    FeatherDance
    Flail
    Icy Wind
    Mud-Slap
    Mud Sport
    Snore
    Supersonic
    Yawn

    Covet
    Fury Cutter
    Headbutt
    Hydro Cannon
    Iron Defense
    Knock Off
    Signal Beam
    Sing
    Vacuum Wave
    Water Pledge

    Staraptor (open)

    [​IMG]
    Staraptor (M)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate (Can Be Activated):
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Reckless (Innate):
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Take Down

    Close Combat
    Agility
    Brave Bird
    Final Gambit

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Retaliate
    Steel Wing
    Roost
    Endure
    Giga Impact
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Pluck
    U-turn
    Substitute
    Fly
    Defog

    Astonish
    Detect
    Double-Edge
    FeatherDance
    Foresight
    Fury Attack
    Pursuit
    Revenge
    Sand-Attack
    Uproar

    Air Cutter
    Gust
    Heat Wave
    Mud-Slap
    Ominous Wind
    Sky Attack
    Snore
    Swift
    Tailwind
    Twister

    Luxray (open)

    [​IMG]
    Luxray (M)
    Nature: XXXXX

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Rivalry (Innate):
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Intimidate (Can Be Activated):
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    Attacks:
    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar
    Swagger
    Crunch
    Thunder Fang

    Scary Face
    Discharge
    Wild Charge

    Toxic
    Hyper Beam
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Charge Beam
    Endure
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Sleep Talk
    Natural Gift
    Substitute
    Snarl
    Strength

    Double Kick
    Fire Fang
    Helping Hand
    Howl
    Ice Fang
    Night Slash
    Quick Attack
    Signal Beam
    Swift
    Take Down

    Fury Cutter
    Headbutt
    Magnet Rise
    Mud-Slap
    Snore
    Superpower

    Roserade (open)

    [​IMG]
    Roserade (M)
    Nature: XXXXX

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure (Innate):
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point (Can Be Disabled):
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    Attacks:
    Absorb
    Weather Ball
    Poison Sting
    Mega Drain
    Magical Leaf
    Sweet Scent
    Growth
    Water Sport
    Stun Spore
    Worry Seed
    Leech Seed
    GrassWhistle
    Giga Drain
    Toxic Spikes
    Ingrain

    Petal Dance
    Toxic
    Aromatherapy
    Synthesis

    Venoshock
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Giga Drain
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Double Team
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Energy Ball
    Endure
    Giga Impact
    Flash
    Swords Dance
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Cut

    Cotton Spore
    Extrasensory
    Leaf Storm
    Mind Reader
    Pin Missile
    Razor Leaf
    Seed Bomb
    Sleep Powder
    Spikes

    Covet
    Fury Cutter
    Mud-Slap
    Snore
    Sweet Kiss
    Swift
    Uproar

    Rampardos (open)

    [​IMG]
    Rampardos (M)
    Nature: XXXXX

    Type:
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Sheer Force (Can Be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 58
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Chip Away
    AncientPower
    Endeavor

    Zen Headbutt
    Screech
    Head Smash

    Focus Punch
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Iron Tail
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Endure
    Dragon Pulse
    Payback
    Giga Impact
    Rock Polish
    Stone Edge
    Avalanche
    Swords Dance
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Dragon Tail
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb

    Crunch
    Curse
    Double-Edge
    Hammer Arm
    Iron Head
    Slam
    Stomp
    Thrash
    Whirlwind

    Earth Power
    Fire Punch
    Mud-Slap
    Outrage
    Pain Split
    Snore
    Spite
    Superpower
    ThunderPunch

    Bastiodon (open)

    [​IMG]
    Bastiodon (M)
    Nature: XXXXX

    Type:
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Soundproof (Innate):
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 5
    Spe: 30
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    Attacks:
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger
    AncientPower
    Block

    Endure
    Metal Burst
    Iron Head
    Heavy Slam

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Rain Dance
    Frustration
    Smack Down
    Iron Tail
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Round
    Incinerate
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Avalanche
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Substitute
    Flash Cannon
    Rock Smash
    Strength

    Body Slam
    Counter
    Curse
    Double-Edge
    Fissure
    Focus Energy
    Headbutt
    Rock Blast
    Scary Face
    Screech
    Wide Guard

    Earth Power
    Iron Defense
    Magic Coat
    Magnet Rise
    Mud-Slap
    Outrage
    Snore

    Vespiquen (open)

    [​IMG]
    Vespiquen (F)
    Nature: XXXXX

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Unnerve (Innate):
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 40
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Bug Bite
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Slash
    Heal Order
    Toxic
    Bug Buzz
    Captivate

    Attack Order
    Air Slash
    Swagger
    Destiny Bond

    Hone Claws
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Roost
    Round
    Fling
    Quash
    Acrobatics
    Endure
    Silver Wind
    Giga Impact
    Flash
    Struggle Bug
    X-Scissor
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Cut
    Defog

    Endeavor
    Mud-Slap
    Ominous Wind
    Signal Beam
    Snore
    String Shot
    Swift
    Tailwind

    Floatzel (open)

    [​IMG]
    Floatzel (M)
    Nature: XXXXX

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Water Veil (Innate):
    Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Attacks:
    Ice Fang
    Crunch
    SonicBoom
    Growl
    Water Sport
    Quick Attack
    Water Gun
    Pursuit
    Swift
    Aqua Jet
    Double Hit
    Crunch
    Agility
    Whirlpool

    Razor Wind
    Aqua Tail
    Hydro Pump

    Focus Punch
    Water Pulse
    Roar
    Toxic
    Hail
    Bulk Up
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Scald
    Brine
    Endure
    Payback
    Giga Impact
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Aqua Ring
    Baton Pass
    DoubleSlap
    Fury Cutter
    Fury Swipes
    Headbutt
    Me First
    Mud-Slap
    Odor Sleuth
    Slash
    Switcheroo
    Tail Slap

    Ice Punch
    Icy Wind
    Low Kick
    Snore

    Ambipom (open)

    [​IMG]
    Ambipom (M)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Pickup (Innate):
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

    Skill Link (Innate):
    This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    Attacks:
    Scratch
    Tail Whip
    Sand-Attack
    Astonish
    Baton Pass
    Tickle
    Fury Swipes
    Swift
    Screech
    Agility
    Double Hit

    Fling
    Nasty Plot
    Last Resort

    Hone Claws
    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Low Sweep
    Round
    Acrobatics
    Endure
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    U-turn
    Substitute
    Rock Smash
    Cut
    Strength

    Beat Up
    Bounce
    Counter
    Covet
    DoubleSlap
    Fake Out
    Pursuit
    Revenge
    Slam
    Spite
    Switcheroo

    Fire Punch
    Foul Play
    Fury Cutter
    Gunk Shot
    Headbutt
    Ice Punch
    Knock Off
    Low Kick
    Mimic
    Mud-Slap
    Role Play
    Seed Bomb
    Snore
    ThunderPunch
    Uproar

    Drifblim (open)

    [​IMG]
    Drifblim (M)
    Nature: XXXXX

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Aftermath (Innate):
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Unburden (Innate):
    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Flare Boost (Innate):
    This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    Attacks:
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Ominous Wind
    Hex
    Stockpile
    Swallow
    Spit Up

    Baton Pass
    Shadow Ball
    Amnesia
    Explosion

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Psychic
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Charge Beam
    Endure
    Will-O-Wisp
    Acrobatics
    Silver Wind
    Embargo
    Recycle
    Giga Impact
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Cut
    Fly
    Defog

    Body Slam
    Clear Smog
    Destiny Bond
    Disable
    Haze
    Hypnosis
    Memento
    Weather Ball

    Air Cutter
    Bind
    Icy Wind
    Knock Off
    Magic Coat
    Mud-Slap
    Pain Split
    Rollout
    Snore
    Spite
    Sucker Punch
    Swift
    Tailwind
    Trick

    Mismagius (open)

    [​IMG]
    Mismagius (M)
    Nature: XXXXX

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 4
    Spe: 105
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 18

    Attacks:
    Lucky Chant
    Magical Leaf
    Growl
    Psywave
    Spite
    Astonish

    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Payback
    Pain Split

    Shadow Ball
    Perish Song
    Grudge
    Power Gem

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Psychic
    Double Team
    Shock Wave
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Skill Swap
    Snatch
    Energy Ball
    Charge Beam
    Endure
    Will-O-Wisp
    Embargo
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room

    Curse
    Destiny Bond
    Imprison
    Memento
    Nasty Plot
    Ominous Wind
    Screech
    Shadow Sneak
    Sucker Punch
    Wonder Room

    Foul Play
    Headbutt
    Heal Bell
    Hyper Voice
    Icy Wind
    Magic Coat
    Magic Room
    Snore
    Swift
    Trick

    Honchkrow (open)

    [​IMG]
    Honchkrow (M)
    Nature: XXXXX

    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia (Innate):
    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Super Luck (Innate):
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Moxie (Innate):
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Swagger
    Taunt
    Faint Attack
    Nasty Plot

    Mean Look
    Foul Play
    Night Slash
    Sucker Punch
    Tailwind
    Torment
    Quash
    Dark Pulse

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Incinerate
    Steel Wing
    Snatch
    Roost
    Endure
    Embargo
    Payback
    Retaliate
    Giga Impact
    Thunder Wave
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Pluck
    Substitute
    Snarl
    Fly
    Defog

    Assurance
    Brave Bird
    Confuse Ray
    Drill Peck
    Faint Attack
    FeatherDance
    Mirror Mive
    Perish Song
    Psycho Shift
    Roost
    Screech
    Sky Attack
    Whirlwind
    Wing Attack

    Air Cutter
    Foul Play
    Heat Wave
    Icy Wind
    Mud-Slap
    Ominous Wind
    Spite
    Sucker Punch
    Superpower
    Swift
    Twister
    Uproar

    Bronzong (open)

    [​IMG]
    Bronzong (X)
    Nature: XXXXX

    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Heatproof (Innate):
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal (Innate):
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 33
    Size Class: 3
    Weight Class: 5 [8 Heavy Metal]
    Base Rank Total: 19

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard
    Future Sight
    Metal Sound
    Block

    Gyro Ball
    Payback
    Heal Block
    Heavy Slam

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Telekinesis
    Frustration
    SolarBeam
    Earthquake
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Round
    Skill Swap
    Charge Beam
    Endure
    Explosion
    Payback
    Recycle
    Giga Impact
    Rock Polish
    Flash
    Stealth Rock
    Psych Up
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Trick Room
    Rock Smash
    Strength

    AncientPower
    Gravity
    Iron Head
    Rollout
    Signal Beam
    Snore
    Trick
    Wonder Room
    Zen Headbutt


    3UC
  5. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Reserving Spiritomb, Lucario, Hippowdon, Drapion, Toxicroak, Abomasnow, Weavile, Magnezone, Lickilicky, Rhyperior, Tangrowth, Electivire, Magmortar, Togekiss, and Yanmega (15).
    Spiritomb (open)

    [​IMG]
    Spiritomb (X)
    Nature: XXXXX

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Infiltrator (Innate):
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 35
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    Attacks:
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch

    Nasty Plot
    Memento
    Dark Pulse

    Water Pulse
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Shock Wave
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Endure
    Round
    Quash
    Will-O-Wisp
    Silver Wind
    Embargo
    Retaliate
    Giga Impact
    Flash
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Snarl

    Destiny Bond
    Grudge
    Imprison
    Nightmare
    Pain Split
    SmokeScreen

    Foul Play
    Icy Wind
    Snore
    Trick
    Uproar
    Wonder Room


    Lucario (open)

    [​IMG]
    Lucario (M)
    Nature: XXXXX

    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast (Innate):
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (Innate):
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Attacks:
    Endure
    Dark Pulse
    Quick Attack
    Foresight
    Detect
    Metal Claw
    Counter
    Force Palm
    Feint
    Copycat
    Reversal
    Bone Rush
    Me First
    Screech
    Metal Sound
    Quick Guard

    Swords Dance
    Heal Pulse
    Nasty Plot
    Calm Mind
    Aura Sphere
    Close Combat
    Dragon Pulse
    ExtremeSpeed
    Final Gambit

    Home Claws
    Focus Punch
    Water Pulse
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Dig
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Drain Punch
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Sleet Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength
    Rock Climb

    Agility
    Bite
    Blaze Kick
    Bullet Kick
    Circle Throw
    Cross Chop
    Crunch
    Follow Me
    Hi Jump Kick
    Iron Defense
    Low Kick
    Mind Reader
    Sky Uppercut
    Vacuum Wave

    Bonemerang
    Dual Chop
    Fury Cutter
    Headbutt
    Helping Hand
    Ice Punch
    Magnet Rise
    Mud-Slap
    Role Play
    Snore
    Swift
    ThunderPunch
    Zen Headbutt

    Hippowdon (open)

    [​IMG]
    Hippowdon (M)
    Nature: XXXXX

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream (Innate):
    When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Sand Force (Innate):
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 32
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Crunch

    Earthquake
    Double-Edge
    Fissure

    Water Pulse
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Iron Tail
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Round
    Giga Impact
    Stone Edge
    Bulldoze
    Stealth Rock
    Rock Slide
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Strength

    Body Slam
    Curse
    Revenge
    Slack Off
    Spit Up
    Stockpile
    Swallow
    Whirlwind

    Earth Power
    Headbutt
    Iron Head
    Mud-Slap
    Snore
    Superpower

    Drapion (open)

    [​IMG]
    Drapion (M)
    Nature: XXXXX

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Battle Armor (Innate):
    This Pokemon’s thick armor prevents it from taking critical hits.

    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Keen Eye (Innate):
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Pursuit
    Bug Bite
    Poison Fang
    Scary Face
    Venoshock
    Toxic Spikes
    Hone Claws

    Night Slash
    Crunch
    Cross Poison

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    False Swipe
    Fling
    Endure
    Payback
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Dark Pulse
    Struggle Bug
    Bulldoze
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength
    Rock Climb

    Agility
    Confuse Ray
    Faint Attack
    Poison Tail
    Sand-Attack
    Screech
    Slash
    Twineedle
    Whirlwind

    Aqua Tail
    Fury Cutter
    Headbutt
    Snore

    Toxicroak (open)

    [​IMG]
    Toxicroak (M)
    Nature: XXXXX

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Anticipation (Innate):
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Dry Skin (Innate):
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Poison Touch (Innate):
    This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    Astonish
    Mud-Slap
    Poison Sting
    Pursuit
    Taunt
    Faint Attack
    Revenge
    Swagger
    Mud Bomb
    Sucker Punch

    Nasty Plot
    Venoshock
    Poison Jab
    Sludge Bomb
    Flatter

    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Wave
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Low Sweep
    Round
    Focus Blast
    Fling
    Endure
    Embargo
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Captivate
    Dark Pulse
    Rock Slide
    X-Scissor
    Work Up
    Sleep Talk
    Natural Gift
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb

    Acupressure
    Bullet Punch
    Counter
    Cross Chop
    Drain Punch
    DynamicPunch
    Fake Out
    Feint
    Headbutt
    Me First
    Meditate
    SmellingSalt
    Vacuum Wave
    Wake-Up Slap

    Bounce
    Dual Chop
    Foul Play
    Fury Cutter
    Gunk Shot
    Helping Hand
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Role Play
    Snore
    Spite
    Super Fang
    ThunderPunch

    Abomasnow (open)

    [​IMG]
    Abomasnow (M)
    Nature: XXXXX

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning (Innate):
    This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.

    Soundproof (Innate):
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    Attacks:
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Most
    Ice Shard
    Ingrain

    Wood Hammer
    Blizzard
    Sheer Cold

    Focus Punch
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power
    Ice Beam
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Giga Drain
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Giga Impact
    Flash
    Avalanche
    Swords Dance
    Bulldoze
    Frost Breath
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Substitute
    Rock Smash
    Strength
    Rock Climb

    Double-Edge
    Growth
    Leech Seed
    Magical Leaf
    Seed Bomb
    Skull Bash
    Stomp

    Block
    Headbutt
    Mud-Slap
    Outrage
    Role Play
    Snore
    Synthesis
    Worry Seed

    Weavile (open)

    [​IMG]
    Weavile (M)
    Nature: XXXXX

    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure (Innate):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket (Innate):
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Attacks:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Nasty Plot
    Metal Claw
    Hone Claws
    Beat Up
    Fling
    Slash
    Night Slash

    Snatch
    Punishment
    Ice Shard
    Dark Pulse

    Focus Punch
    Calm Mind
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    False Swipe
    Endure
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Avalanche
    Swords Dance
    Psych Up
    Captivate
    X-Scissor
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Surf
    Strength
    Whirlpool

    Assist
    Bite
    Counter
    Crush Claw
    Double Hit
    Fake Out
    Feint
    Foresight
    Ice Punch
    Pursuit
    Spite

    Foul Play
    Fury Cutter
    Headbutt
    Knock Off
    Low Kick
    Mud-Slap
    Snore
    Swift

    Magnezone (open)

    [​IMG]
    Magnezone (X)
    Nature: XXXXX

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy (Innate):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Magnet Pull (Innate):
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Analytic (Innate):
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 3
    Spe: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    Attacks:
    Tri Attack
    Mirror Coat
    Barrier
    Metal Sound
    Tackle
    Supersonic
    ThunderShock
    SonicBoom
    Thunder Wave
    Magnet Bomb
    Spark
    Mirror Shot
    Electro Ball
    Lock-On
    Swift

    Flash Cannon
    Screech
    Discharge
    Magnet Rose
    Gyro Ball
    Zap Cannon

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Reflect
    Shock Wave
    Facade
    Secret Power
    Rest
    Round
    Charge Beam
    Endure
    Explosion
    Recycle
    Giga Impact
    Flash
    Volt Switch
    Psych Up
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Wild Charge
    Curse
    Rollout
    Take Down
    Double-Edge
    Teleport
    Mimic
    Bide

    Electroweb
    Gravity
    Iron Defense
    Iron Head
    Magic Coat
    Rollout
    Signal Beam
    Snore

    Lickilicky (open)

    [​IMG]
    Lickilicky (M)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo (Innate):
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Oblivious (Innate):
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Cloud Nine (Innate):
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    Attacks:
    Lick
    Supersonic
    Defense Curl
    Knock Off
    Wrap
    Stomp
    Disable
    Slam
    Rollout

    Chip Away
    Me First
    Refresh
    Screech
    Power Whip
    Wring Out
    Gyro Ball

    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Iron Tail
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Endure
    Explosion
    Retaliate
    Giga Impact
    Swords Dance
    Psych Up
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Work Up
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb

    Amnesia
    Belly Drum
    Body Slam
    Curse
    Hammer Arm
    Magnitude
    Muddy Water
    SmellingSalt
    Snore
    Zen Headbutt

    Aqua Tail
    Bind
    Block
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Knock Off
    Mud-Slap
    ThunderPunch

    Rhyperior (open)

    [​IMG]
    Rhyperior (M)
    Nature: XXXXX

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Lightningrod (Innate):
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Solid Rock (Innate):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Reckless (Innate):
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    Attacks:
    Poison Jab
    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Bulldoze
    Take Down

    Hammer Arm
    Drill Run
    Stone Edge
    Earthquake
    Leer
    Horn Drill
    Megahorn
    Rock Wrecker

    Focus Punch
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Endure
    Dragon Pulse
    Shadow Claw
    Payback
    Giga Impact
    Rock Polish
    Avalanche
    Swords Dance
    Stealth Rock
    Captivate
    Rock Slide
    Dragon Tail
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb
    Mega Punch
    DynamicPunch
    Mega Kick
    Zap Cannon
    Body Slam
    Double-Edge
    BubbleBeam
    Water Gun
    Submission
    Seismic Toss
    Rage
    Fissure
    Mimic
    Bide

    Counter
    Crunch
    Crush Claw
    Curse
    Dragon Rush
    Fire Fang
    Ice Fang
    Magnitude
    Reversal
    Skull Bash
    Thunder Fang

    AncientPower
    Aqua Tail
    Block
    Earth Power
    Endeavor
    Fire Punch
    Fury Cutter
    Headbutt
    Ice Punch
    Icy Wind
    Iron Head
    Mud-Slap
    Outrage
    Rollout
    Snore
    Spite
    Superpower
    ThunderPunch
    Uproar

    Tangrowth (open)

    [​IMG]
    Tangrowth (M)
    Nature: XXXXX

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll (Innate):
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Leaf Guard (Innate):
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Regenerator (Innate):
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Vine Whip
    Absorb
    Growth
    PoisonPowder
    Bind
    Mega Drain
    Knock Off
    Stun Spore
    Natural Gift

    Giga Drain
    AncientPower
    Slam
    Tickle
    Wring Out
    Power Whip
    Block

    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Earthquake
    Return
    Brick Break
    Double Team
    Reflect
    Shock Wave
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Payback
    Giga Impact
    Flash
    Swords Dance
    Psych Up
    Bulldoze
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Curse
    Body Slam
    Take Down
    Double-Edge
    Rage
    Bide
    Skull Bash

    Amnesia
    Confusion
    Endeavor
    Flail
    Leaf Storm
    Leech Seed
    Nature Power
    Power Swap
    Rage Powder

    Headbutt
    Mimic
    Mud-Slap
    Pain Split
    Seed Bomb
    Snore
    Synthesis
    Worry Seed

    Electivire (open)

    [​IMG]
    Electivire (M)
    Nature: XXXXX

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Motor Drive (Innate):
    This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Vital Spirit (Innate):
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    Attacks:
    Fire Punch
    Quick Attack
    Leer
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Electro Ball
    Light Screen
    ThunderPunch

    Discharge
    Screech
    Thunderbolt
    Thunder
    Giga Impact

    Focus Punch
    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Charge Beam
    Endure
    Flash
    Volt Switch
    Bulldoze
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Wild Charge
    Strength
    Rock Climb
    Curse
    Mega Punch
    Mega Kick
    Body Slam
    Take Down
    Double-Edge
    Zap Cannon
    Snore
    Submission
    Counter
    Seismic Toss
    Rage
    Teleport
    Mimic
    Reflect
    Bide
    Metronome
    Detect
    Skull Bash
    Psywave

    Barrier
    Cross Chop
    DynamicPunch
    Feint
    Hammer Arm
    Ice Punch
    Karate Chop
    Meditate
    Rolling Kick

    Covet
    Dual Chop
    Electroweb
    Headbutt
    Helping Hand
    Low Kick
    Magnet Rise
    Mud-Slap
    Signal Beam
    Swift
    Snore
    Uproar

    Magmortar (open)

    [​IMG]
    Magmortar (M)
    Nature: XXXXX

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Flame Body (Innate):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Vital Spirit (Innate):
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 83
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Attacks:
    ThunderPunch
    Smog
    Leer
    Ember
    SmokeScreen
    Faint Attack
    Fire Spin
    Clear Smog
    Flame Burst
    Confuse Ray
    Fire Punch

    Lava Plume
    Sunny Day
    Flamethrower
    Fire Blast
    Hyper Beam

    Focus Punch
    Toxic
    Hidden Power
    Taunt
    Protect
    Frustration
    SolarBeam
    Iron Tail
    Thunderbolt
    Earthquake
    Return
    Psychic
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Overheat
    Focus Blast
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Giga Impact
    Bulldoze
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Strength
    Rock Climb
    Curse
    Mega Kick
    Body Slam
    Take Down
    Double-Edge
    Submission
    Counter
    Seismic Toss
    Rage
    Teleport
    Mimic
    Bide
    Metronome
    Detect
    Skull Bash
    Psywave

    Barrier
    Belly Drum
    Cross Chop
    DynamicPunch
    Flare Blitz
    Focus Energy
    Karate Chop
    Mach Punch
    Mega Punch
    Screech

    Covet
    Dual Chop
    Headbutt
    Heat Wave
    Helping Hand
    Low Kick
    Mud-Slap
    Snore
    Uproar

    Togekiss (open)

    [​IMG]
    Togekiss (M)
    Nature: XXXXX

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle (Can Be Enabled):
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace (Innate):
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck (Innate):
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Attacks:
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Follow Me
    Bestow
    Wish
    AncientPower

    Safeguard
    Baton Pass
    Double-Edge
    Last Resort
    After You

    Psyshock
    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Shock Wave
    Flamethrower
    Fire Blast
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Steel Wing
    Roost
    Fling
    Incinerate
    Retaliate
    Endure
    Drain Punch
    Silver Wind
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Pluck
    Substitute
    Rock Smash
    Fly
    Defog

    Extrasensory
    Foresight
    Future Sight
    Lucky Chant
    Mirror Move
    Morning Sun
    Nasty Plot
    Peck
    Present
    Psycho Shift
    Stored Power

    Air Cutter
    Body Slam
    Counter
    Covet
    Defense Curl
    Endeavor
    Headbutt
    Heal Bell
    Heat Wave
    Hyper Coice
    Magic Coat
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Ominous Wind
    Rollout
    Seismic Toss
    Signal Beam
    Snore
    Softboiled
    Swift
    Tailwind
    Trick
    Twister
    Uproar
    Zen Headbutt

    Yanmega (open)

    [​IMG]
    Yanmega (M)
    Nature: XXXXX

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Speed Boost (Innate):
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Tinted Lens (Innate):
    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Frisk (Innate):
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Attacks:
    Night Slash
    Bug Bite
    Tackle
    Foresight
    Quick Attack
    Double Team
    SonicBoom
    Detect
    Supersonic
    Uproar
    Pursuit
    AncientPower

    Hypnosis
    Feint
    Slash
    Wing Attack
    Screech
    U-turn
    Air Slash
    Bug Buzz

    Curse
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Steel Wing
    Roost
    Endure
    Silver Wind
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Defog

    Double-Edge
    Faint Attack
    Leech Life
    Reversal
    Secret Power
    Signal Beam
    Whirlwind

    Air Cutter
    Headbutt
    Mimic
    Mud-Slap
    Ominous Wind
    Snore
    String Shot
    Swift
    Tailwind

    3UC
  6. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Why do I feel like I'm the only one doing this 9.9
    Edit: Nope
    Last edited: Aug 24, 2013
  7. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    237
    Went ahead and finished up Kanto.

    Ninetales (open)
    [​IMG]
    Ninetales (M)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    Abilities:
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought: (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Attacks:
    Nasty Plot
    Ember
    Quick Attack
    Confuse Ray
    Tail Whip
    Roar
    Safeguard
    Imprison
    Flamethrower
    Faint Attack
    Flame Burst
    Will-O-Wisp
    Hex
    Payback
    Fire Spin
    Captivate
    Inferno
    Grudge
    Extrasensory
    Disable
    Flail
    Flare Blitz
    Howl
    Hypnosis
    Power Swap
    Psych Up
    Secret Power
    Tail Slap
    Psyshock
    Headbutt
    Calm Mind
    Curse
    Toxic
    Hidden Power
    Sunny Day
    Body Slam
    Take Down
    Double-Edge
    Hyper Beam
    Rage
    Protect
    Endure
    Frustration
    Solarbeam
    Return
    Dig
    Mimic
    Double Team
    Swagger
    Reflect
    Bide
    Fire Blast
    Facade
    Flame Charge
    Secret Power
    Skull Bash
    Rest
    Attract
    Round
    Overheat
    Energy Ball
    Incinerate
    Giga Impact
    Psych Up
    Captivate
    Natural Gift
    Substitute
    Covet
    Dark Pulse
    Foul Play
    Heat Wave
    Iron Tail
    Ominous Wind
    Pain Split
    Role Play
    Sleep Talk
    Snore
    Spite
    Swift
    Zen Headbutt

    Vileplume (open)
    [​IMG]
    Vileplume (M)
    Nature: XXX
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 50
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Abilities:
    Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Effect Spore: (Toggle) By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.
    Attacks:
    Mega Drain
    Absorb
    Aromatherapy
    Stun Spore
    Sleep Powder
    Acid
    Sweet Scent
    Petal Dance
    Poisonpowder
    Lucky Chant
    Natural Gift
    Solarbeam
    Moonlight
    Giga Drain
    Charm
    Flail
    Ingrain
    Nature Power
    Razor Leaf
    Secret Power
    Teeter Dance
    Tickle
    Curse
    Swords Dance
    Toxic
    Venoshock
    Bullet Seed
    Body Slam
    Hidden Power
    Sunny Day
    Take Down
    Hyper Beam
    Rage
    Protect
    Endure
    Frustration
    Mimic
    Return
    Double Team
    Swagger
    Sludge Bomb
    Facade
    Reflect
    Bide
    Rest
    Attract
    Round
    Energy Ball
    Fling
    Giga Impact
    Flash
    Captivate
    Natural Gift
    Grass Knot
    Substitute
    Cut
    After You
    Double-Edge
    Drain Punch
    Gastro Acid
    Seed Bomb
    Sleep Talk
    Snore
    Synthesis
    Worry Seed

    Venomoth (open)

    [​IMG]
    Venomoth (M)
    Nature: XXX
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 17
    Abilities:
    Shield Dust: (Passive) Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin: (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Poisonpowder
    Silver Wind
    Confusion
    Leech Life
    Stun Spore
    Psybeam
    Sleep Powder
    Gust
    Signal Beam
    Zen Headbutt
    Poison Fang
    Psychic
    Bug Buzz
    Quiver Dance
    Agility
    Baton Pass
    Morning Sun
    Rage Powder
    Screech
    Secret Power
    Toxic Spikes
    Curse
    Razor Wind
    Whirlwind
    Toxic
    Venoshock
    Take Down
    Hidden Power
    Sunny Day
    Sweet Scent
    Double-Edge
    Hyper Beam
    Rage
    Mega Drain
    Protect
    Endure
    Frustration
    Solarbeam
    Return
    Teleport
    Mimic
    Double Team
    Swagger
    Sludge Bomb
    Aerial Ace
    Facade
    Secret Power
    Reflect
    Bide
    Swift
    Rest
    Psywave
    Attract
    Thief
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Captivate
    Natural Gift
    Struggle Bug
    U-Turn
    Substitute
    Defog
    Air Cutter
    Bug Bite
    Giga Drain
    Ominous Wind
    Roost
    Skill Swap
    Sleep Talk
    Snore
    String Shot
    Tailwind
    Twister

    Arcanine (open)

    [​IMG]
    Arcanine (M)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20
    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Attacks:
    Thunder Fang
    Bite
    Roar
    Ember
    Leer
    Fire Fang
    Ember
    Odor Sleuth
    Take Down
    Flame Wheel
    Helping Hand
    Reversal
    Flame Burst
    Agility
    Retaliate
    ExtremeSpeed
    Flamethrower
    Crunch
    Heat Wave
    Outrage
    Flare Blitz
    Body Slam
    Close Combat
    Double Kick
    Double-Edge
    Fire Spin
    Howl
    Morning Sun
    Thrash
    Headbutt
    Curse
    Toxic
    Rock Smash
    Hidden Power
    Sunny Day
    Hyper Beam
    Rage
    Dragon Rage
    Protect
    Safeguard
    Endure
    Frustration
    Solarbeam
    Dragonbreath
    Return
    Dig
    Teleport
    Mimic
    Double Team
    Swagger
    Reflect
    Bide
    Fire Blast
    Aerial Ace
    Facade
    Flame Charge
    Secret Power
    Swift
    Skull Bash
    Rest
    Attract
    Thief
    Round
    Overheat
    Incinerate
    Will-O-Wisp
    Giga Impact
    Bulldoze
    Captivate
    Natural Gift
    Substitute
    Wild Charge
    Snarl
    Strength
    Rock Climb
    Covet
    Dragon Pulse
    Iron Head
    Iron Tail
    Mud-Slap
    Sleep Talk
    Snore
    Swift

    Poliwrath (open)
    [​IMG]
    Poliwrath (M)
    Nature: XXX
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    Abilities:
    Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp: (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Attacks:
    Body Slam
    Bubble
    Bubblebeam
    Hypnosis
    Water Gun
    Water Sport
    Doubleslap
    Rain Dance
    Submission
    DynamicPunch
    Mud Shot
    Amnesia
    Belly Drum
    Mind Reader
    Circle Throw
    Hydro Pump
    Mud Bomb
    Encore
    Endure
    Haze
    Ice Ball
    Mist
    Refresh
    Splash
    Water Pulse
    Water Sport
    Focus Punch
    Headbutt
    Curse
    Mega Punch
    Mega Kick
    Toxic
    Take Down
    Double-Edge
    Hail
    Bulk Up
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Counter
    Seismic Toss
    Rage
    Protect
    Frustration
    Earthquake
    Return
    Dig
    Fissure
    Psychic
    Brick Break
    Mud-Slap
    Mimic
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Bide
    Metronome
    Skull Bash
    Swagger
    Defense Curl
    Detect
    Rest
    Psywave
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Scald
    Fling
    Payback
    Giga Impact
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Natural Gift
    Poison Jab
    Substitute
    Surf
    Strength
    Waterfall
    Whirlpool
    Rock Smash
    Rock Climb
    Dive
    Endeavor
    Helping Hand
    Ice Punch
    Icy Wind
    Sleep Talk
    Snore
    Vacuum Wave

    Alakazam (open)
    [​IMG]
    Alakazam (M)
    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Abilities:
    Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Attacks:
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Telekinesis
    Recover
    Psycho Cut
    Future Sight
    Role Play
    Calm Mind
    Psychic
    Future Sight
    Trick
    Barrier
    Encore
    Guard Split
    Guard Swap
    Power Trick
    Psyshock
    Focus Punch
    Dynamicpunch
    Headbutt
    Curse
    Mega Punch
    Mega Kick
    Toxic
    Body Slam
    Take Down
    Double-Edge
    Zap Cannon
    Psych Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Submission
    Counter
    Seismic Toss
    Rage
    Light Screen
    Protect
    Rain Dance
    Endure
    Safeguard
    Frustration
    Return
    Dig
    Shadow Ball
    Mimic
    Double Team
    Swagger
    Dream Eater
    Shock Wave
    Torment
    Facade
    Secret Power
    Bide
    Metronome
    Skull Bash
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Energy Ball
    Fling
    Charge Beam
    Embargo
    Giga Impact
    Flash
    Nightmare
    Thunder Wave
    Psych Up
    Captivate
    Natural Gift
    Grass Knot
    Psywave
    Tri Attack
    Substitute
    Trick Room
    Drain Punch
    Fire Punch
    Foul Play
    Gravity
    Ice Punch
    Iron Tail
    Knock Off
    Magic Coat
    Magic Room
    Recycle
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Thunderpunch
    Wonder Room
    Zen Headbutt

    Machamp (open)
    [​IMG]
    Machamp (M)
    Nature: XXX
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19
    Abilities:
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Attacks:
    Wide Guard
    Karate Chop
    Low Kick
    Leer
    Focus Energy
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Submission
    Wake-Up Slap
    Cross Chop
    Scary Face
    DynamicPunch
    Bullet Punch
    Close Combat
    Counter
    Encore
    Heavy Slam
    Meditate
    Power Trick
    Rolling Kick
    Smellingsalt
    Tickle
    Focus Punch
    Headbutt
    Curse
    Mega Punch
    Mega Kick
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Body Slam
    Take Down
    Double-Edge
    Hyper Beam
    Rage
    Light Screen
    Protect
    Endure
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Mimic
    Double Team
    Flamethrower
    Bide
    Metronome
    Swagger
    Fire Blast
    Detect
    Skull Bash
    Rock Tomb
    Facade
    Secret Power
    Rest
    Rock Slide
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Buldoze
    Captivate
    Work Up
    Natural Gift
    Poison Jab
    Substitute
    Strength
    Rock Smash
    Rock Climb
    Dual Chop
    Fire Punch
    Helping Hand
    Ice Punch
    Knock Off
    Mud-Slap
    Role Play
    Sleep Talk
    Snore
    Superpower
    Thunderpunch
    Vacuum Wave

    Victreebel (open)
    [​IMG]
    Victreebel (M)
    Nature: XXX
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19
    Abilities:
    Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
    Attacks:
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    PoisonPowder
    Stun Spore
    Acid
    Knock Off
    Sweet Scent
    Bullet Seed
    Clear Smog
    Encore
    Giga Drain
    Ingrain
    Leech Life
    Magical Leaf
    Natural Gift
    Power Whip
    Reflect
    Swords Dance
    Synthesis
    Tickle
    Weather Ball
    Worry Seed
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Protect
    Giga Drain
    Frustration
    Solarbeam
    Return
    Double Team
    Reflect
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Round
    Energy Ball
    Endure
    Flash
    Captivate
    Sleep Talk
    Grass Knot
    Substitute
    Cut

    Tentacruel (open)
    [​IMG]
    Tentacruel (M)
    Nature: XXX
    Type: Water/Poison
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 5
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21
    Abilities:
    Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Passive) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Attacks:
    Poison Sting
    Acid
    Supersonic
    Constrict
    Wrap
    Water Gun
    Toxic Spikes
    Bubblebeam
    Acid Spray
    Barrier
    Water Pulse
    Poison Jab
    Screech
    Hex
    Hydro Pump
    Sludge Wave
    Wring Out
    Acupressure
    Aqua Ring
    Aurora Beam
    Bubble
    Confuse Ray
    Haze
    Mirror Coat
    Muddy Water
    Rapid Spin
    Tickle
    Curse
    Swords Dance
    Toxic
    Take Down
    Double-Edge
    Hail
    Venoshock
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Mega Drain
    Protect
    Rain Dance
    Safeguard
    Endure
    Frustration
    Return
    Double Team
    Swagger
    Sludge Bomb
    Facade
    Secret Power
    Reflect
    Bide
    Skull Bash
    Rest
    Attract
    Thief
    Brine
    Round
    Scald
    Payback
    Giga Impact
    Captivate
    Natural Gift
    Substitute
    Cut
    Surf
    Waterfall
    Whirlpool
    Dive
    Bind
    Double-Edge
    Giga Drain
    Icy Wind
    Knock Off
    Magic Coat
    Mimic
    Sleep Talk
    Snore

    Golem (open)
    [​IMG]
    Golem (M)
    Nature: XXX
    Type: Rock/Ground
    Rock:Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 19
    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Attacks:
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Steamroll
    Rock Blast
    Smack Down
    Rollout
    Harden
    Selfdestruct
    Bulldoze
    Stealth Rock
    Earthquake
    Explosion
    Double-Edge
    Stone Edge
    Heavy Slam
    Automize
    Block
    Curse
    Endure
    Flail
    Focus Punch
    Hammer Arm
    Mega Punch
    Rock Climb
    Dynamicpunch
    Headbutt
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Body Slam
    Take Down
    Hyper Beam
    Protect
    Frustration
    Submission
    Rage
    Return
    Fissure
    Dig
    Brick Break
    Double Team
    Flamethrower
    Swagger
    Sandstorm
    Bide
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Incinerate
    Giga Impact
    Gyro Ball
    Rock Slide
    Natural Gift
    Substitute
    Strength
    Rock Smash
    Ancientpower
    Block
    Counter
    Earth Power
    Fire Punch
    Fury Cutter
    Iron Defense
    Iron Head
    Mega Kick
    Metronome
    Mimic
    Mud-Slap
    Seismic Toss
    Sleep Talk
    Snore
    Superpower
    Thunderpunch

    Rapidash (open)
    [​IMG]
    Rapidash (M)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Abilities:
    Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Attacks:
    Growl
    Tackle
    Tail Whip
    Ember
    Flame Wheel
    Stomp
    Flame-Charge
    Fire-Spin
    Bounce
    Agility
    Flare-Blitz
    Poison Jab
    Megahorn
    Quick Attack
    Inferno
    Fury Attack
    Take Down
    Attract
    Baton Pass
    Bide
    Body-Slam
    Curse
    Double Kick
    Double Team
    Drill Run
    Echoed Voice
    Facade
    Fire Blast
    Flamethrower
    Frustation
    Giga Impact
    Headbutt
    Heat Wave
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Iron Tail
    Low Kick
    Mimic
    Natural Gift
    Overheat
    Pay Day
    Protect
    Rage
    Reflect
    Return
    Round
    Secret Power
    Skull Bash
    Sleep-Talk
    Snore
    Solar Beam
    Strength
    Substitute
    Sunny-Day
    Swift
    Thrash
    Toxic
    Wild-Charge
    Will-O-Wisp
    Hypnosis
    Low-Kick
    Charm
    Morning Sun
    Double-Edge
    Endure
    Horn Drill

    Slowbro (open)
    [​IMG]
    Slowbro (M)
    Nature: XXX
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Abilities:
    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Attacks:
    Confusion
    Disable
    Headbutt
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Water Pulse
    Zen Headbutt
    Amnesia
    Slack Off
    Withdraw
    Psychic
    Rain Dance
    Psych Up
    Heal Pulse
    Belly Drum
    Future Sight
    Me First
    Mud Sport
    Stomp
    Psyshock
    Focus Punch
    Calm Mind
    Dynamicpunch
    Toxic
    Take Down
    Bubblebeam
    Hail
    Zap Cannon
    Psych Up
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Telekinesis
    Pay Day
    Safeguard
    Submission
    Frustration
    Rage
    Earthquake
    Return
    Fissure
    Dig
    Shadow Ball
    Brick Break
    Teleport
    Double Team
    Flamethrower
    Swagger
    Reflect
    Bide
    Fire Blast
    Aerial Ace
    Facade
    Secret Power
    Dream Eater
    Skull Bash
    Rest
    Attract
    Nightmare
    Round
    Echoed Voice
    Focus Blast
    Scald
    Brine
    Fling
    Incinerate
    Endure
    Giga Impact
    Flash
    Avalanche
    Thunder WAve
    Bulldoze
    Captivate
    Natural Gift
    Grass Knot
    Psywave
    Tri Attack
    Substitute
    Trick Room
    Surf
    Strength
    Whirlpool
    Rock Smash
    Dive
    After You
    Aqua Tail
    Block
    Body Slam
    Counter
    Double-Edge
    Drain Punch
    Foul Play
    Fury Cutter
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Tail
    Magic Coat
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Recycle
    Seismic Toss
    Signal Beam
    Skill Swap
    Sleep Talk
    Snore
    Swift
    Trick
    Wonder Room
    Zen Headbutt

    Cloyster (open)
    [​IMG]
    Cloyster (M)
    Nature: XXX
    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 7
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20
    Abilities:
    Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Attacks:
    Toxic Spikes
    Withdraw
    Supersonic
    Aurora Beam
    Clamp
    Protect
    Spike Cannon
    Spikes
    Tackle
    Icicle Spear
    Leer
    Ice Shard
    Razor Shell
    Spike Cannon
    Whirlpool
    Iron Defense
    Brine
    Ice Beam
    Icicle Crash
    Shell Smash
    Hydro Pump
    Aqua Ring
    Avalanche
    Barrier
    Bubblebeam
    Mud Shot
    Rapid Spin
    Rock Blast
    Screech
    Take Down
    Twineedle
    Water Pulse
    Curse
    Toxic
    Take Down
    Water Gun
    Hail
    Hidden Power
    Blizzard
    Hyper Beam
    Rage
    Teleport
    Rain Dance
    Frustration
    Return
    Double Team
    Torment
    Facade
    Secret Power
    Reflect
    Bide
    Selfdestruct
    Rest
    Tri Attack
    Attract
    Endure
    Round
    Explosion
    Payback
    Giga Impact
    Frost Breath
    Captivate
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Surf
    Dive
    Double-Edge
    Icy Wind
    Mimic
    Signal Beam
    Sleep Talk
    Snore
    Swift

    Gengar (open)
    [​IMG]
    Gengar (M)
    Nature: XXX
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Attacks:
    Confuse Ray
    Curse
    Hypnosis
    Lick
    Mean Look
    Night Shade
    Payback
    Shadow Ball
    Shadow Punch
    Spite
    Sucker Punch
    Hex
    Dream Eater
    Nightmare
    Dark Pulse
    Destiny Bond
    Astonish
    Clear Smog
    Disable
    Explosion
    Fire Punch
    Grudge
    Haze
    Ice Punch
    Perish Song
    Psywave
    Scary Face
    Smog
    ThunderPunch
    Body Slam
    Counter
    DynamicPunch
    Endure
    Focus Punch
    Knock Off
    Icy Wind
    Metronome
    Pain Split
    Role Play
    Seismic Toss
    Spite
    Snore
    Trick
    Uproar
    Attract
    Brick Break
    Double Team
    Energy Ball
    Facade
    Fling
    Focus Blast
    Frustration
    Hidden Power [Ground 7]
    Hyper Beam
    Poison Jab
    Protect
    Psych Up
    Psychic
    Rain Dance
    Rest
    Return
    Rock Smash
    Round
    Sludge Bomb
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Venoshock
    Will-O-Wisp
    Bide
    Giga Drain
    Headbutt
    Mega Drain
    Skill Swap
    Sleep Talk
    Snatch
    Zap Cannon

    Hypno (open)
    [​IMG]
    Hypno (M)
    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 67
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Abilities:
    Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Attacks:
    Nightmare
    Switcheroo
    Pound
    Hypnosis
    Disable
    Confusion
    Headbutt
    Poison Gas
    Meditate
    Psybeam
    Psychic
    Psych Up
    Synchronoise
    Zen Headbutt
    Swagger
    Nasty Plot
    Psyshock
    Future Sight
    Assist
    Barrier
    Flatter
    Guard Swap
    Psycho Cut
    Secret Power
    Focus Punch
    Calm Mind
    Dynamicpunch
    Curse
    Toxic
    Take Down
    Zap Cannon
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Submission
    Rage
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Shadow Ball
    Brick Break
    Teleport
    Double Team
    Reflect
    Torment
    Facade
    Bide
    Skull Bash
    Rest
    Attract
    Nightmare
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Endure
    Giga Impact
    Flash
    Thunder Wave
    Captivate
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Psywave
    Tri Attack
    Substitute
    Trick Room
    Body Slam
    Counter
    Double-Edge
    Drain Punch
    Fire Punch
    Foul Play
    Ice Punch
    Low Kick
    Magic Coat
    Magic Room
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Recycle
    Role Play
    Seismic Toss
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Thunderpunch
    Trick

    Kingler (open)
    [​IMG]
    Kingler (M)
    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18
    Abilities:
    Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Attacks:
    Wide Guard
    Mud Sport
    Metal Claw
    Bubble
    Leer
    ViceGrip
    Harden
    Bubblebeam
    Mud Shot
    Stomp
    Protect
    Guillotine
    Slam
    Brine
    Crabhammer
    Flail
    Agility
    Amnesia
    Ancientpower
    Bide
    Chip Away
    Endure
    Haze
    Tickle
    Water Pulse
    Curse
    Hone Claws
    Toxic
    Take Down
    Water Gun
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    False Swipe
    Scald
    Brine
    Fling
    Quash
    Giga Impact
    Swords Dance
    Captivate
    Rock Slide
    X-Scissor
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Dive
    Body Slam
    Double-Edge
    Fury Cutter
    Icy Wind
    Iron Defense
    Knock Off
    Mimic
    Mud-Slap
    Sleep Talk
    Snore
    Superpower

    Exeggutor (open)
    [​IMG]
    Exeggutor (M)
    Nature: XXX
    Type: Grass/Psychic
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19
    Abilities:
    Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest: (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
    Attacks:
    Seed Bomb
    Barrage
    Hypnosis
    Uproar
    Confusion
    Reflect
    Leech Seed
    Bullet Seed
    Stun Spore
    Poisonpowder
    Sleep Powder
    Stomp
    Psyshock
    Egg Bomb
    Worry Seed
    Natural Gift
    Wood Hammer
    Solarbeam
    Extrasensory
    Leaf Storm
    Psychic
    Bestow
    Ancientpower
    Curse
    Ingrain
    Lucky Chant
    Mega Drain
    Moonlight
    Nature Power
    Power Swap
    Headbutt
    Rollout
    Toxic
    Hidden Power
    Sunny Day
    Take Down
    Hyper Beam
    Rage
    Light Screen
    Protect
    Telekinesis
    Frustration
    Return
    Teleport
    Double Team
    Reflect
    Bide
    Sludge Bomb
    Facade
    Secret Power
    Selfdestruct
    Rest
    Psywave
    Attract
    Thief
    Nightmare
    Round
    Energy Ball
    Endure
    Explosion
    Giga Impact
    Flash
    Swords Dance
    Psych Up
    Captivate
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room
    Strength
    Block
    Double-Edge
    Giga Drain
    Gravity
    Low Kick
    Mimic
    Skill Swap
    Sleep Talk
    Snore
    Synthesis
    Zen Headbutt

    Marowak (open)
    [​IMG]
    Marowak (M)
    Nature: XXX
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    Attacks:
    Growl
    Bone Club
    Tail Whip
    Leer
    Headbutt
    Focus Energy
    Bonemerang
    Rage
    False Swipe
    Thrash
    Fling
    Bone Rush
    Endeavor
    Double-Edge
    Retaliate
    Ancientpower
    Belly Drum
    Chip Away
    Detect
    Double Kick
    Endure
    Perish Song
    Screech
    Skull Bash
    Focus Punch
    Dynamicpunch
    Curse
    Toxic
    Hidden Power
    Sunny Day
    Take Down
    Bubblebeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Submission
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Double Team
    Flamethrower
    Sandstorm
    Bide
    Fire Blast
    Skull Bash
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Incinerate
    Retaliate
    Endure
    Giga Impact
    Stone Edge
    Swords Dance
    Bulldoze
    Captivate
    Rock Slide
    Natural Gift
    Swagger
    Substitute
    Strength
    Rock Smash
    Rock Climb
    Body Slam
    Counter
    Earth Power
    Endeavor
    Fire Punch
    Fury Cutter
    Icy Wind
    Iron Defense
    Iron Head
    Iron Tail
    Knock Off
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Outrage
    Seismic Toss
    Sleep Talk
    Snore
    Stealth Rock
    Thunderpunch
    Uproar

    Hitmonlee (open)
    [​IMG]
    Hitmonlee (M)
    Nature: XXX
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4
    Spe: 87
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    Abilities:
    Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
    Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
    Attacks:
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Brick Break
    Focus Energy
    Feint
    Hi Jump Kick
    Tackle
    Helping Hand
    Fake Out
    Foresight
    Wide Guard
    Blaze Kick
    Endure
    Mega Kick
    Close Combat
    Reversal
    Bullet Punch
    Counter
    Mach Punch
    Pursuit
    Rapid Spin
    Vacuum Wave
    Focus Punch
    Dynamicpunch
    Headbutt
    Curse
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Frustration
    Earthquake
    Take Down
    Return
    Submission
    Rage
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Bide
    Detect
    Skull Bash
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Retaliate
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Strength
    Rock Smash
    Rock Climb
    Body Slam
    Counter
    Covet
    Double-Edge
    Knock Off
    Low Kick
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Role Play
    Seismic Toss
    Sleep Talk
    Snore
    Sucker Punch
    Superpower
    Swift

    Hitmonchan (open)
    [​IMG]
    Hitmonchan (M)
    Nature: XXX
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18
    Abilities:
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Attacks:
    Comet Punch
    Fake Out
    Foresight
    Helping Hand
    Revenge
    Tackle
    Agility
    Pursuit
    Bullet Punch
    Mach Punch
    Feint
    Vacuum Wave
    Quick Guard
    Fire Punch
    Ice Punch
    Thunderpunch
    Sky Uppercut
    Mega Punch
    Detect
    Focus Punch
    Counter
    Close Combat
    Hi Jump Kick
    Mind Reader
    Rapid Spin
    Vacuum Wave
    Dynamicpunch
    Headbutt
    Curse
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Frustration
    Earthquake
    Take Down
    Return
    Brick Break
    Submission
    Rage
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Bide
    Skull Bash
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Retaliate
    Endure
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Natural Gift
    Swagger
    Substitute
    Strength
    Rock Smash
    Rock Climb
    Body Slam
    Covet
    Double-Edge
    Drain Punch
    Low Kick
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Role Play
    Seismic Toss
    Sleep Talk
    Snore
    Swift

    Weezing (open)
    [​IMG]
    Weezing (M)
    Nature: XXX
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 19
    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Attacks:
    Poison Gas
    Tackle
    Smog
    Smokescreen
    Assurance
    Clear Smog
    Selfdestruct
    Sludge
    Haze
    Double Hit
    Gyro Ball
    Sludge Bomb
    Explosion
    Destiny Bond
    Memento
    Curse
    Grudge
    Psybeam
    Psywave
    Screech
    Spit Up
    Stockpile
    Swallow
    Rollout
    Toxic
    Venoshock
    Zap Cannon
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Rage
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Shock Wave
    Flamethrower
    Bide
    Fire Blast
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Incinerate
    Will-O-Wisp
    Payback
    Giga Impact
    Flash
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Dark Pulse
    Mimic
    Pain Split
    Sleep Talk
    Snore
    Spite
    Uproar

    Kangaskhan (open)
    [​IMG]
    Kangaskhan (F)
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 90
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18
    Abilities:
    Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Scrappy: (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Attacks:
    Comet Punch
    Leer
    Fake Out
    Bite
    Tail Whip
    Double Hit
    Mega Punch
    Rage
    Chip Away
    Dizzy Punch
    Crunch
    Endure
    Outrage
    Sucker Punch
    Reversal
    Circle Throw
    Counter
    Crush Claw
    Disable
    Double-Edge
    Focus Energy
    Focus Punch
    Foresight
    Hammer Arm
    Stomp
    Trump Card
    Water Pulse
    Dynamicpunch
    Headbutt
    Curse
    Roar
    Toxic
    Take Down
    Bubblebeam
    Water Gun
    Hail
    Zap Cannon
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Submission
    Protect
    Rain Dance
    Safeguard
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Fissure
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Bide
    Sandstorm
    Fire Blast
    Skull Bash
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Retaliate
    Giga Impact
    Bulldoze
    Avalanche
    Captivate
    Rock Slide
    Work Up
    Natural Gift
    Swagger
    Substitute
    Cut
    Surf
    Strength
    Whirlpool
    Rock Smash
    Rock Climb
    Aqua Tail
    Body Slam
    Covet
    Drain Punch
    Endeavor
    Fire Punch
    Fury Cutter
    Helping Hand
    Ice Punch
    Icy Wind
    Iron Tail
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Seismic Toss
    Sleep Talk
    Snore
    Spite
    Thunderpunch
    Uproar

    Starmie (open)
    [​IMG]
    Starmie (-)
    Nature: XXX
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19
    Abilities:
    Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Attacks:
    Tackle
    Water Gun
    Harden
    Rapid Spin
    Recover
    Swift
    Bubblebeam
    Camouflage
    Confuse Ray
    Minimize
    Gyro Ball
    Light Screen
    Brine
    Reflect Type
    Power Gem
    Cosmic Power
    Hydro Pump
    Aurora Beam
    Barrier
    Supersonic
    Psyshock
    Curse
    Toxic
    Take Down
    Hail
    Zap Cannon
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Psychic
    Teleport
    Double Team
    Reflect
    Facade
    Secret Power
    Bide
    Skull Bash
    Rest
    Attract
    Round
    Scald
    Endure
    Giga Impact
    Flash
    Avalanche
    Nightmare
    Thunder Wave
    Psych Up
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Psywave
    Tri Attack
    Substitute
    Flash Cannon
    Trick Room
    Surf
    Waterfall
    Whirlpool
    Dive
    Double-Edge
    Gravity
    Icy Wind
    Magic Coat
    Mimic
    Pain Split
    Recycle
    Rollout
    Signal Beam
    Skill Swap
    Sleep Talk
    Snore
    Trick
    Twister
    Wonder Room

    Pinsir (open)
    [​IMG]
    Pinsir (M)
    Nature: XXX
    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Abilities:
    Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Attacks:
    ViceGrip
    Focus Energy
    Bind
    Seismic Toss
    Harden
    Revenge
    Brick Break
    Vital Throw
    Submission
    X-Scissor
    Storm Throw
    Thrash
    Swords Dance
    Superpower
    Guillotine
    Close Combat
    Faint Attack
    Feint
    Flail
    Fury Attack
    Me First
    Quick Attack
    Headbutt
    Curse
    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Take Down
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Rage
    Return
    Dig
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Bide
    Rest
    Attract
    Thief
    Round
    Focus Blast
    False Swipe
    Fling
    Endure
    Giga Impact
    Stone Edge
    Struggle Bug
    Bulldoze
    Captivate
    Rock Slide
    Natural Gift
    Swagger
    Substitute
    Cut
    Strength
    Rock Smash
    Rock Climb
    Body Slam
    Bug Bite
    Double-Edge
    Fury Cutter
    Iron Defense
    Knock Off
    Mimic
    Sleep Talk
    Snore
    Stealth Rock
    String Shot

    Tauros (open)
    [​IMG]
    Tauros (M)
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19
    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Attacks:
    Tackle
    Tail Whip
    Rage
    Horn Attack
    Scary Face
    Pursuit
    Rest
    Payback
    Work Up
    Zen Headbutt
    Take Down
    Swagger
    Thrash
    Giga Impact
    Water Pulse
    Headbutt
    Curse
    Toxic
    Zap Cannon
    Hidden Power
    Sunny Day
    Horn Drill
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Fissure
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Bide
    Fire Blast
    Skull Bash
    Rock Tomb
    Facade
    Secret Power
    Attract
    Endure
    Round
    Incinerate
    Retaliate
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Natural Gift
    Substitute
    Wild Charge
    Surf
    Strength
    Whirlpool
    Rock Smash
    Rock Climb
    Body Slam
    Double-Edge
    Endeavor
    Helping Hand
    Icy Wind
    Iron Head
    Iron Tail
    Mimic
    Outrage
    Role Play
    Sleep Talk
    Snore
    Spite
    Uproar

    Gyarados (open)
    [​IMG]
    Gyarados (M)
    Nature: XXX
    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20
    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Attacks:
    Splash
    Thrash
    Tackle
    Bite
    Dragon Rage
    Leer
    Twister
    Flail
    Ice Fang
    Aqua Tail
    Rain Dance
    Hydro Pump
    Dragon Dance
    Hyper Beam
    Water Pulse
    Headbutt
    Curse
    Roar
    Toxic
    Take Down
    Bubblebeam
    Water Gun
    Hail
    Zap Cannon
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Rage
    Protect
    Frustration
    Dragonbreath
    Thunderbolt
    Thunder
    Earthquake
    Return
    Double Team
    Flamethrower
    Sandstorm
    Reflect
    Bide
    Fire Blast
    Torment
    Facade
    Secret Power
    Skull Bash
    Rest
    Attract
    Brine
    Endure
    Round
    Scald
    Incinerate
    Payback
    Giga Impact
    Stone Edge
    Avalanche
    Thunder Wave
    Bulldoze
    Dragon Tail
    Captivate
    Natural Gift
    Swagger
    Substitute
    Surf
    Strength
    Waterfall
    Whirlpool
    Rock Smash
    Dive
    Body Slam
    Bounce
    Dark Pulse
    Double-Edge
    Dragon Pulse
    Icy Wind
    Iron Head
    Iron Tail
    Mimic
    Outrage
    Sleep Talk
    Snore
    Spite
    Uproar

    Ditto (open)
    [​IMG]
    Ditto (-)
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Abilities:
    Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
    Imposter: (Passive) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.
    Attacks:
    Transform

    Vaporeon (open)
    [​IMG]
    Vaporeon (M)
    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    Abilities:
    Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Attacks:
    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Water Gun
    Quick Attack
    Bite
    Covet
    Water Pulse
    Aurora Beam
    Take Down
    Aqua Ring
    Acid Armor
    Charm
    Baton Pass
    Haze
    Muddy Water
    Double-Edge
    Last Resort
    Hydro Pump
    Trump Card
    Charm
    Curse
    Detect
    Endure
    Fake Tears
    Flail
    Natural Gift
    Stored Power
    Synchronoise
    Tickle
    Wish
    Yawn
    Headbutt
    Roar
    Toxic
    Bubblebeam
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Secret Power
    Reflect
    Bide
    Skull Bash
    Rest
    Attract
    Brine
    Round
    Echoed Voice
    Scald
    Retaliate
    Giga Impact
    Work Up
    Captivate
    Swagger
    Substitute
    Surf
    Strength
    Waterfall
    Rock Smash
    Dive
    Aqua Tail
    Body Slam
    Heal Bell
    Hyper Voice
    Icy Wind
    Iron Tail
    Mud-Slap
    Signal Beam
    Sleep Talk
    Snore
    Swift

    Jolteon (open)
    [​IMG]
    Joltoen (M)
    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    Abilities:
    Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Attacks:
    Helping Hand
    Tackle
    Tail Whip
    Growl
    Sand-Attack
    Thundershock
    Quick Attack
    Double Kick
    Bite
    Covet
    Thunder Fang
    Pin Missile
    Take Down
    Agility
    Charm
    Baton Pass
    Thunder Wave
    Discharge
    Double-Edge
    Last Resort
    Thunder
    Trump Card
    Curse
    Detect
    Endure
    Fake Tears
    Flail
    Natural Gift
    Stored Power
    Synchronoise
    Tickle
    Wish
    Yawn
    Headbutt
    Roar
    Toxic
    Zap Cannon
    Hidden Power
    Sunny Day
    Hyper Beam
    Rage
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Return
    Dig
    Shadow Ball
    Double Team
    Shock Wave
    Facade
    Secret Power
    Reflect
    Bide
    Skull Bash
    Rest
    Attract
    Round
    Echoed Voice
    Charge Beam
    Retaliate
    Giga Impact
    Flash
    Volt Switch
    Work Up
    Captivate
    Swagger
    Substitute
    Wild Charge
    Strength
    Rock Smash
    Body Slam
    Heal Bell
    Hyper Voice
    Iron Tail
    Last Resort
    Magnet Rise
    Mimic
    Mud-Slap
    Signal Beam
    Sleep Talk
    Snore
    Swift

    Flareon (open)
    [​IMG]
    Flareon (M)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    Abilities:
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Attacks:
    Helping Hand
    Tackle
    Growl
    Tail Whip
    Sand-Attack
    Ember
    Quick Attack
    Bite
    Covet
    Fire Fang
    Fire Spin
    Take Down
    Charm
    Scary Face
    Baton Pass
    Smog
    Double-Edge
    Fire Blast
    Trump Card
    Lava Plume
    Curse
    Detect
    Endure
    Fake Tears
    Flail
    Natural Gift
    Stored Power
    Synchronoise
    Tickle
    Wish
    Yawn
    Headbutt
    Roar
    Toxic
    Zap Cannon
    Hidden Power
    Sunny Day
    Hyper Beam
    Rage
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Mud-Slap
    Double Team
    Flamethrower
    Reflect
    Bide
    Facade
    Flame Charge
    Secret Power
    Skull Bash
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Incinerate
    Will-O-Wisp
    Retaliate
    Gigia Impact
    Work Up
    Captivate
    Swagger
    Substitute
    Strength
    Rock Smash
    Body Slam
    Heal Bell
    Heat Wave
    Hyper Voice
    Iron Tail
    Mimic
    Sleep Talk
    Snore
    Superpower
    Swift

    Aerodactyl (open)
    [​IMG]
    Aerodactyl (M)
    Nature: XXX
    Type: Rock/Flying
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Ancientpower
    Crunch
    Take Down
    Sky Drop
    Iron Head
    Hyper Beam
    Rock Slide
    Giga Impact
    Assurance
    Curse
    Dragonbreath
    Foresight
    Pursuit
    Roost
    Steel Wing
    Whirlwind
    Headbutt
    Razor Wind
    Hone Claws
    Dragon Claw
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Rage
    Dragon Rage
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Double Team
    Flamethrower
    Sandstorm
    Reflect
    Bide
    Fire Blast
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Detect
    Rest
    Attract
    Thief
    Round
    Sky Drop
    Incinerate
    Payback
    Rock Polish
    Stone Edge
    Bulldoze
    Captivate
    Natural Gift
    Swagger
    Substitute
    Fly
    Strength
    Defog
    Rock Smash
    Air Cutter
    Aqua Tail
    Dragon Pulse
    Earth Power
    Heat Wave
    Iron Tail
    Mimic
    Ominous Wind
    Roost
    Sky Attack
    Sleep Talk
    Snore
    Stealth Rock
    Swift
    Tailwind
    Twister



    That's 30 Pokémon, so 6 UC for me!

    Attached Files:

    Last edited: Aug 23, 2013
  8. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    237
    Scylant (open)
    [​IMG]
    Scylant (M)
    Nature: XXX
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Abilities:
    Compoundeyes: (Innate) This Pokémon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokémon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician: (Innate) This Pokémon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).


    Attacks:
    Ice Punch
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Hail
    Icy Wind

    Bug Buzz
    Icicle Crash
    Sheer Cold

    Earth Power
    Pin Missile
    Superpower
    String Shot
    Spikes
    Tail Glow
    Counter
    Signal Beam
    Silver Wind
    Water Pulse

    Focus Punch
    Hone Claws
    Toxic
    Venoshock
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Façade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    False Swipe
    Fling
    Endure
    Quash
    Acrobatics
    Giga Impact
    Stone Edge
    Avalanche
    Swords Dance
    Struggle Bug
    Captivate
    Bulldoze
    Frost Breath
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Cut
    Strength
    Rock Smash

    Electroweb
    Fury Cutter
    Giga Drain
    Knock Off
    Snore
    Revenankh (open)
    [​IMG]
    Revenankh (M)
    Nature: XXX
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Vital Throw
    Revenge

    Power Whip
    Hammer Arm
    Punishment
    Moonlight

    Counter
    Curse
    Destiny Bond
    Force Palm
    Hex
    Mach Punch
    Memento
    Nasty Plot
    Shadow Sneak
    Submission
    Wide Guard

    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Telekinesis
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Sandstorm
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Focus Blast
    Fling
    Endure
    Drain Punch
    Embargo
    Payback
    Retaliate
    Giga Impact
    Psych Up
    Captivate
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Work Up
    Poison Jab
    Dream Eater
    Swagger
    Substitute
    Strength
    Rock Smash

    AncientPower
    Bind
    Dual Chop
    Helping Hand
    Ice Punch
    Knock Off
    Mud-Slap
    Ominous Wind
    Pain Split
    Snore
    Spite
    Sucker Punch
    Superpower
    Trick
    Vacuum Wave
    Pyroak (open)
    [​IMG]
    Pyroak (M)
    Nature: XXX
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Wood Hammer
    Flare Blitz
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin

    Petal Dance
    Iron Defense
    Amnesia
    Flame Burst
    Synthesis
    Lava Plume
    Zap Cannon
    Heat Crash

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Earth Power
    Grasswhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Seed Bomb
    Water Sport

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    Solarbeam
    Iron Tail
    Earthquake
    Return
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Façade
    Secret Power
    Flame Charge
    Rest
    Attract
    Low Sweep
    Round
    Overheat
    Energy Ball
    Endure
    Incinerate
    Will-O-Wisp
    Giga Impact
    Flash
    Swords Dance
    Stealth Rock
    Bulldoze
    Rock Slide
    Sleep Talk
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Strength
    Rock Smash
    Rock Climb

    Ancientpower
    Block
    Headbutt
    Heat Wave
    Low Kick
    Snore
    Worry Seed
    Fidgit (open)
    [​IMG]
    Fidgit (M)
    Nature: XXX
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Magic Room
    Wonder Room
    Circle Throw
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Wide Guard
    Body Slam
    Sludge Bomb

    Toxic Spikes
    Gravity
    Heal Block
    Earth Power
    Lucky Chant

    Acid Spray
    After You
    Disable
    Entrainment
    Follow Me
    Haze
    Heal Pulse
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Stealth Rock
    Wish

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Shadow Ball
    Double Team
    Reflect
    Sludge Wave
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Skill Swap
    Round
    Snatch
    Echoed Voice
    Ally Switch
    Fling
    Endure
    Quash
    Acrobatics
    Embargo
    Retaliate
    Giga Impact
    Stone Edge
    Struggle Bug
    Psych Up
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Bulldoze
    Poison Jab
    Swagger
    U-turn
    Substitute
    Trick Room
    Rock Smash
    Rock Climb

    After You
    Block
    Drill Run
    Earth Power
    Gastro Acid
    Icy Wind
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Twister
    Stratagem (open)
    [​IMG]
    Stratagem (-)
    Nature: XXX
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Giga Drain
    Weather Ball
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Magnet Rise
    Acupressure
    Mud Shot
    Power Gem
    Double-Edge

    Metal Sound
    Paleo Wave
    Rock Polish
    Ancientpower
    Earth Power
    Head Smash
    Electro Ball

    Hone Claws
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Shadow Ball
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Façade
    Secret Power
    Rest
    Round
    Echoed Voice
    Energy Ball
    False Swipe
    Endure
    Acrobatics
    Embargo
    Explosion
    Giga Impact
    Flash
    Stone Edge
    Volt Switch
    Stealth Rock
    Rock Slide
    Sleep Talk
    Natural Gift
    Substitute
    Flash Cannon
    Cut
    Rock Smash
    Rock Climb

    Headbutt
    Heat Wave
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Trick
    Vacuum Wave
    Arghonaut (open)
    [​IMG]
    Arghonaut (M)
    Nature: XXX
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Night Slash
    Constrict
    Bubble
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach Punch
    Foul Play

    Taunt
    Revenge
    Thief
    Waterfall
    Submission
    Punishment
    Focus Punch

    Bulk Up
    Circle Throw
    Cross Chop
    Headbutt
    Octazooka
    Recover
    Rock Blast
    Scary Face
    Seismic Toss
    Soak
    Venoshock

    Water Pulse
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Snatch
    Echoed Voice
    Focus Blast
    Brine
    Scald
    Fling
    Endure
    Drain Punch
    Quash
    Embargo
    Giga Impact
    Stone Edge
    Captivate
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Work Up
    Poison Jab
    Swagger
    Substitute
    Snarl
    Cut
    Surf
    Strength
    Rock Smash
    Dive

    Bind
    Covet
    Gunk Shot
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Snore
    Superpower
    Thunderpunch
    Vacuum Wave
    Kitsunoh (open)
    [​IMG]
    Kitsunoh (M)
    Nature: XXX
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:
    Frisk:
    (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Imprison
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Metal Claw
    Copycat
    Memento
    Fake Out

    Shadow Claw
    Iron Head
    Revenge
    Shadow Strike
    Perish Song

    Curse
    Featherdance
    Flail
    Foul Play
    Hex
    Metal Sound
    Meteor Mash
    Psycho Shift
    Yawn

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Dig
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Snatch
    False Swipe
    Fling
    Endure
    Will-O-Wisp
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Flash
    Gyro Ball
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    U-Turn
    Substitute
    Flash Cannon
    Trick Room
    Cut
    Strength
    Defog
    Rock Smash

    Endeavor
    Foul Play
    Fury Cutter
    Headbutt
    Ice Punch
    Icy Wind
    Knock Off
    Last Resort
    Low Kick
    Magic Coat
    Ominous Wind
    Pain Split
    Role Play
    Snore
    Spite
    Sucker Punch
    Super Fang
    Superpower
    Thunderpunch
    Trick
    Cyclohm (open)
    [​IMG]
    Cyclohm (M)
    Nature: XXX
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Whirlwind
    Bide
    Weaher Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Dragon Tail

    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Zap Cannon
    Ourage

    Dragon Dance
    Dragon Rush
    Dragonbreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Frustration
    Thunderbolt
    Thunder
    Earthquake
    Return
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Aerial Ace
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Round
    Charge Beam
    Endure
    Incinerate
    Dragon Pulse
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Bulldoze
    Sleep Talk
    Natural Gift
    Substitute
    Trick Room
    Wild Charge
    Surf
    Strength
    Waterfall

    Draco Meteor
    Electro Web
    Headbutt
    Magnet Rise
    Mud-Slap
    Signal Beam
    Snore
    Swift
    Colossoil (open)
    [​IMG]
    Colossoil (M)
    Nature: XXX
    Type: Dark/Ground
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    Colossoil
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    Abilities:
    Rebound:
    (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Drill Run
    Leer
    Peck
    Horn Attack
    Bite
    Rapid Spin
    Body Slam
    Pursuit
    Bounce

    Magnitude
    Stockpile
    Swallow
    Spit Up
    Crunch
    Megahorn
    Horn Drill

    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Foul Play
    Mud Bomb
    Mud Shot
    Sand Tomb
    Sucker Punch
    Thunder Fang
    Water Spout

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Secret Power
    Facade
    Rest
    Attract
    Thief
    Round
    Snatch
    Echoed Voice
    Quash
    Embargo
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Dragon Tail
    Poison Jab
    Swagger
    U-turn
    Substitute
    Rock Smash
    Snarl
    Strength
    Endure
    Captivate
    Natural Gift

    Ancientpower
    Aqua Tail
    Body Slam
    Dark Pulse
    Dive
    Earth Power
    Foul Play
    Iron Tail
    Knock Off
    Rollout
    Sleep Talk
    Snatch
    Snore
    Sucker Punch
    Superpower
    Voodoom (open)
    [​IMG]
    Voodoom (M)
    Nature: XXX
    Type: Fighting / Dark
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Volt Absorb:
    (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive: (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Moves:
    Revenge
    Night Slash
    Wrap
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Faint Attack
    Close Combat
    Acupressure
    Aura Sphere
    Substitute
    Beat Up

    Baton Pass
    Imprison
    Mach Punch
    Memento
    Perish Song
    Pursuit
    Smellingsalt
    Screech
    Foul Play
    Counter
    Psycho Cut
    Focus Punch
    Snatch
    Shock Wave

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    Earthquake
    Return
    Psychic
    Brick Break
    Double Team
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Echoed Voice
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Thunder Wave
    Rock Slide
    Work Up
    Dream Eater
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength
    Focus Punch
    Shock Wave
    Secret Power
    Snatch
    Endure
    Drain Punch
    Captivate
    Natural Gift

    Bind
    Covet
    Dark Pulse
    Drill Run
    Dual Chop
    Electroweb
    Foul Play
    Helping Hand
    Ice Punch
    Knock Off
    Low Kick
    Magic Coat
    Nightmare
    Pain Split
    Sleep Talk
    Snatch
    Snore
    Spite
    Uproar
    Vacuum Wave

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