Roleplay Battle Hall Challenge - deadfox081

Discussion in 'ASB' started by Terrador, Jun 15, 2011.

  1. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    "Gehahaha! Three Venoshocks should finish this!"

    Venoshock ~ Venoshock ~ Venoshock

    -----------------------------------------------------------------------------------

    Before Round 3:
    [​IMG]
    Chikorita (F)
    45 HP
    67 EN
    1-/3/3+/3/45
    Overgrow
    Taunted (2A)
    Confused (3A)


    [​IMG]
    Croagunk (M)
    49 HP
    58 EN
    4+/2/3/2/43-
    Dry Skin
    -10 Eva/Dodge
    -1 SpD

    The Sun is shining brightly (2R)

    Action 1:

    Chikorita uses Magical Leaf
    RNG Roll (To-Self-Hit) (<=5000 Yes) 8334/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 709/10000 (No)
    Damage: (6+3+1.5(3-2))/1.5+1.75=8.75~9
    -4 EN

    Croagunk uses Venoshock
    RNG Roll (To-Crit) (<=625 Yes) 7338/10000 (No)
    Damage: (7+3)*1.5=15
    -11 EN

    The bright sunlight deals 2 DMG to Croagunk

    Action 2:

    Chikorita uses Energy Ball
    RNG Roll (To-Self-Hit) (<=5000 Yes) 8363/10000 (No)
    RNG Roll (To-Drop) (<=1000 Yes) 5838/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 5263/10000 (No)
    Damage: (8+3+1.5(3-2))/1.5+1.75=10.08333...~10
    -5 EN

    Croagunk uses Venoshock
    RNG Roll (To-Crit) (<=625 Yes) 6329/10000 (No)
    Damage: (7+3)*1.5=15
    -15 EN

    The bright sunlight deals 2 DMG to Croagunk

    Action 3:

    Chikorita snaps out of confusion
    Chikorita uses Energy Ball
    RNG Roll (To-Drop) (<=1000 Yes) 3702/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 6568/10000 (No)
    Damage: (8+3+1.5(3-2))/1.5+1.75=10.08333...~10
    -9 EN

    Croagunk uses Venoshock
    RNG Roll (To-Crit) (<=625 Yes) 6329/10000 (No)
    Damage: (7+3)*1.5=15
    -19 EN

    The bright sunlight deals 2 DMG to Croagunk

    After Round 3:
    [​IMG]
    Chikorita (F)
    0 HP
    49 EN
    1-/3/3+/3/45
    Overgrow

    [​IMG]
    Croagunk (M)
    14 HP
    13 EN
    4+/2/3/2/43-
    Dry Skin
    -10 Eva/Dodge
    -1 SpD

    The Sun is shining brightly (1R)

    -----------------------------------------------------------------------

    [​IMG]
    "Aye, it looks like your challenge be over."

    Rewards:

    deadfox081: 14 CC, 14 KOC

    Terrador: 16 UC

    It's been a pleasure. You can rechallenge starting 5:14 PM PST on December 12, 2011.
  2. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,856
    Thanks for the speedy reffing Terrador. Little Pheromone surprised me in here.
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    You may choose your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,856
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    Battle 1

    RNG Roll for Pokemon: 4/5
    RNG Roll for Ability: 3/3

    [​IMG]
    Tirtouga (F) (open)
    Tirtouga (F)

    Nature: Quiet

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 19 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:

    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Brine

    Ice Beam
    Earthquake
    Waterfall

    Iron Defense
    Body Slam
    Water Pulse


    Your actions, deadfox081!
  6. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,856
    [​IMG]
    "Okay then, lets see how this works."

    Hi Jump Kick > Screech > Hi Jump Kick
    IF
    Protect when you would Hi Jump Kick THEN Force Palm and push actions back
  7. C$FP

    C$FP

    Joined:
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    Messages:
    4,638
    Aw darn, it's hard to beat a Riolu with such a wisely chosen nature!

    Waterfall, Water Pulse, Waterfall
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    Tirtouga (F)
    HP: 90
    EN: 100
    SPE: 19
    ABIL: Swift Swim
    STAT: -10% Evasion
    OTHR: N/A
    [​IMG]
    Glow (F)
    HP: 90
    EN: 100
    SPE: 69
    ABIL: Inner Focus
    STAT: +11% Accuracy
    OTHR: N/A

    Arena: N/A

    Action 1:

    Glow used Hi Jump Kick!
    Crit: 307/1000: No
    (13+3-1.5) x 1.5 = 21.75 Damage
    -7 Energy
    Tirtouga used Waterfall!
    Crit: 82/1000: No
    (8+3+1.5) = 12.5 Damage
    -5 Energy

    Action 2:

    Glow used Screech!
    Hit: 335/1000: Yes
    -6 Energy
    Tirtouga used Water Pulse!
    Crit: 122/1000: No
    Effect: 665/1000: No
    (6+3+3) = 12 Damage
    -3 Energy

    Action 3:

    Glow used Hi Jump Kick!
    Crit: 108/1000: No
    (13+3-1.5) x 1.5 + 3.5 = 25.25 Damage
    -7 Energy
    Tirtouga used Waterfall!
    Crit: 206/1000: No
    (8+3+1.5) = 12.5 Damage
    -5 Energy

    [​IMG]
    Tirtouga (F)
    HP: 43
    EN: 87
    SPE: 19
    ABIL: Swift Swim
    STAT: -10% Evasion, -2 SpD
    OTHR: N/A
    [​IMG]
    Glow (F)
    HP: 53
    EN: 80
    SPE: 69
    ABIL: Inner Focus
    STAT: +11% Accuracy
    OTHR: N/A

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    deadfox081 issues actions.
    REFEREE
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    Water Pulse, Waterfall, Water Pulse
    IF HJK, THEN Protect, but only once in a row
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,856
    [​IMG]
    "Might as well prevent some damage while we can."

    Double Team (4 clones) > Force Palm > Force Palm
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    Tirtouga (F)
    HP: 43
    EN: 87
    SPE: 19
    ABIL: Swift Swim
    STAT: -10% Evasion, -2 SpD
    OTHR: N/A
    [​IMG]
    Glow (F)
    HP: 53
    EN: 80
    SPE: 69
    ABIL: Inner Focus
    STAT: +11% Accuracy
    OTHR: N/A

    Arena: N/A

    Action 1:

    Glow used Double Team!
    -16 Energy
    Tirtouga used Water Pulse!
    Hit: 748/1000: No
    -3 Energy

    Action 2:

    Glow used Force Palm!
    Crit: 579/1000: No
    Effect: 256/1000: Yes
    (6+3-1.5) x 1.5 + 3.5 = 14.75 Damage
    -3 Energy
    Paralysis: 207/1000: No
    Tirtouga used Waterfall!
    Hit: 276/1000: Yes
    Crit: 37/1000: Yes
    (8+3+3+1.5) = 15.5 Damage
    -5 Energy

    Action 3:

    Glow used Force Palm!
    Crit: 322/1000: No
    (6+3-1.5) x 1.5 + 3.5 = 14.75 Damage
    -7 Energy
    Tirtouga used Water Pulse!
    Crit: 133/1000: No
    Effect: 584/1000: No
    (6+3+3) = 12 Damage
    -3 Energy

    [​IMG]
    Tirtouga (F)
    HP: 13
    EN: 76
    SPE: 19
    ABIL: Swift Swim
    STAT: -10% Evasion, -1 Def
    OTHR: N/A
    [​IMG]
    Glow (F)
    HP: 25
    EN: 54
    SPE: 69
    ABIL: Inner Focus
    STAT: +11% Accuracy
    OTHR: N/A

    Arena: N/A

    Turn Order:


    deadfox081 issues actions.
    Opponent issues actions.
    REFEREE
  12. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,856
    You didn't check paralysis A3 or note it in the end summary, not that it will matter.

    EDIT: 276/1000 also shouldn't have hit when I had 3 clones standing.

    [​IMG]
    "Put and end to this quickly girl."

    Hi Jump Kick x3
    IF
    Protect THEN Feint and push actions back
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    riiiiight. Oh well, it's not worth fixing, and I am not even going to bother to order.

    [​IMG]
    Tirtouga (F)
    HP: 13
    EN: 76
    SPE: 19
    ABIL: Swift Swim
    STAT: -10% Evasion, -1 Def
    OTHR: N/A
    [​IMG]
    Glow (F)
    HP: 25
    EN: 54
    SPE: 69
    ABIL: Inner Focus
    STAT: +11% Accuracy
    OTHR: N/A

    Arena: N/A

    Action 1:

    Glow used Hi Jump Kick!
    Crit: 19/1000: Yes
    (13+3+3-1.5) x 1.5 + 1.75 = 28 Damage
    -7 Energy

    [​IMG]
    Tirtouga (F)
    HP: KO
    EN: KO
    SPE: 19
    ABIL: Swift Swim
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Glow (F)
    HP: 25
    EN: 47
    SPE: 69
    ABIL: Inner Focus
    STAT: +11% Accuracy
    OTHR: N/A

    Arena: N/A

    You may choose your next type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
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    [​IMG][​IMG]
  14. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,856
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    Battle 2

    RNG Roll for Pokemon: 1/5
    RNG Roll for Ability: 2/3

    [​IMG]
    Houndour (M) (open)
    Houndour (M)

    Nature: Rash

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Abilities:

    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Fire Fang
    Faint Attack

    Fire Blast
    Sunny Day
    SolarBeam

    Counter
    Nasty Plot
    Sucker Punch


    Your actions, deadfox081!
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,856
    [​IMG]
    "Okay Glow, kick this one to the kerb too."

    Hi Jump Kick > Force Palm > Hi Jump Kick
    IF
    Counter THEN Screech the first time and Chill any subsequent times, pushing actions back each time
  17. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    Fire Blast * 3
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    Houndour (M)
    HP: 90
    EN: 100
    SPE: 65
    ABIL: Flash Fire
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Glow (F)
    HP: 90
    EN: 100
    SPE: 69
    ABIL: Inner Focus
    STAT: +11% Accuracy
    OTHR: N/A

    Arena: N/A

    Action 1:

    Glow used Hi Jump Kick!
    Crit: 893/1000: No
    (13+3+1.5) x 1.5 = 26.25 Damage
    -7 Energy
    Houndour used Fire Blast!
    Hit: 203/1000: Yes
    Crit: 978/1000: No
    Effect: 309/1000: No
    (12+3+4.5) = 19.5 Damage
    -7 Energy

    Action 2:

    Glow used Force Palm!
    Crit: 872/1000: No
    Effect: 407/1000: No
    (6+3+1.5) x 1.5 = 15.75 Damage
    -3 Energy
    Houndour used Fire Blast!
    Hit: 328/1000: Yes
    Crit: 504/1000: No
    Effect: 792/1000: No
    (12+3+4.5) = 19.5 Damage
    -11 Energy

    Action 3:

    Glow used Hi Jump Kick!
    Crit: 921/1000: No
    (13+3+1.5) x 1.5 = 26.25 Damage
    -7 Energy
    Houndour used Fire Blast!
    Hit: 412/1000: Yes
    Crit: 207/1000: No
    Effect: 461/1000: No
    (12+3+4.5) = 19.5 Damage
    -15 Energy

    [​IMG]
    Houndour (M)
    HP: 22
    EN: 67
    SPE: 65
    ABIL: Flash Fire
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Glow (F)
    HP: 31
    EN: 83
    SPE: 69
    ABIL: Inner Focus
    STAT: +11% Accuracy
    OTHR: N/A

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    deadfox081 issues actions.
    REFEREE
  19. C$FP

    C$FP

    Joined:
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    Messages:
    4,638
    Solarbeam, Fire Blast, Fire Blast
  20. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,856
    [​IMG]
    "Same as before."

    Hi Jump Kick x3
  21. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    Houndour (M)
    HP: 22
    EN: 67
    SPE: 65
    ABIL: Flash Fire
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Glow (F)
    HP: 31
    EN: 83
    SPE: 69
    ABIL: Inner Focus
    STAT: +11% Accuracy
    OTHR: N/A

    Arena: N/A

    Action 1:

    Glow used Hi Jump Kick!
    Crit: 777/1000: No
    (13+3+1.5) x 1.5 = 26.25 Damage
    -11 Energy

    [​IMG]
    Houndour (M)
    HP: KO
    EN: KO
    SPE: 65
    ABIL: Flash Fire
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Glow (F)
    HP: 31
    EN: 72
    SPE: 69
    ABIL: Inner Focus
    STAT: +11% Accuracy
    OTHR: N/A

    Arena: N/A

    You may choose your next type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,856
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    Battle 3

    RNG Roll for Pokemon: 3/5
    RNG Roll for Ability: 1/3

    [​IMG]
    Spheal (M) (open)
    Spheal (M)

    Nature: Quiet

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    Abilities:

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Attacks:

    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam

    Ice Beam
    Earthquake
    Hail

    Signal Beam
    Yawn
    Rock Slide


    Your actions, deadfox081!
  24. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,856
    [​IMG]
    "These first round actions are becoming a broken record.. but if it aint' broke..."

    Hi Jump Kick > Force Palm > Hi Jump Kick
  25. C$FP

    C$FP

    Joined:
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    Messages:
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    Ice Beam * 3

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