Battle Hall Challenge - Dummy007

"Well, that couldn't have gone better. Maybe next time, you'll get a Pokemon that ISN'T at a gigantic disadvantage against Colossoil..."

Summary:
Taunt -> Earthquake -> Crunch; if Endeavor is ordered in any way on Action 1 or 2, use Sucker Punch + Sucker Punch combo instead of that action and don't move other actions

Since I believe Reuniclus will faint no matter what (combo does exactly 34 damage by my calcs), my next type will be
and roll.
 

Reuniclus (M)
HP: 34
EN: 69
SPE: 30
NATR: Calm
ABIL: Overcoat
STAT: N/A
OTHR: Tormented (3 actions)

Neville (M)
HP: 92
EN: 60
SPE: 95
NATR: Lonely
ABIL: Guts
STAT: Future Sight
OTHR: N/A

Arena: N/A

Action 1:

Neville used Suckerpunch+Suckerpunch!
Crit: 728/1000: No
(8*2.25+3+4) x 1.5 = 37.5 ~ 38 Damage
(6+(6+4)) x 2 - 1 = -31 Energy


Reuniclus (M)
HP: KO
EN: KO
SPE: 30
NATR: Calm
ABIL: Overcoat
STAT: N/A
OTHR: Tormented (3 actions)

Neville (M)
HP: 92
EN: 29
SPE: 95
NATR: Lonely
ABIL: Guts
STAT: Future Sight
OTHR: N/A

Arena: N/A

Battle 2

I am too tired/I have a headache, so I'm not going to bother with a trainer.

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 3/3


Rhydon (F)

Nature: Careful

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:

Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Item: Passho Berry

Attacks:

Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Take Down
Bulldoze
Horn Drill
Chip Away
Hammer Arm
Drill Run
Stone Edge
Earthquake

Smack Down
ThunderPunch
Fire Punch

Ice Fang
Crunch
Counter

Aqua Tail
Outrage


Your actions, Dummy007!
 
(Thanks for reffing despite your headache. I hate it when that happens. Also, YES NO KABUTOPS and I ACTUALLY WON SOMETHING)

"Our mystery opponent can't possibly handle us with nothing but Hammer Arm, Ice Fang, Counter, and Aqua Tail at his disposal! All glory to the narwhal!"

Summary:
Substitute (25) -> Earthquake x2; if Counter is ordered on Action 3, change that action to Knock Off
 

Rhydon (F)
HP: 110
EN: 100
SPE: 40
ABIL: Reckless
STAT: N/A
OTHR: N/A

Neville (M)
HP: 120
EN: 100
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Neville used Substitute!
-25 HP
-24 Energy
Rhydon used Horn Drill!
Hit: 197/1000: Yes
Crit: 532/1000: No
(25+4.5) = 29.5 ~ 30 Damage
-16 Energy

Action 2:

Neville used Earthquake!
Crit: 507/1000: No
(10+3+2.5) x 1.5 + 4 = 27.25 ~ 27 Damage
-6 Energy
27 x 1.5 = 40.5 ~ 41 Damage
6 + 41/3 = 19.667 ~ -20 Energy

Action 3:

Neville used Earthquake!
Crit: 987/1000: No
(10+3+2.5) x 1.5 + 4 = 27.25 ~ 27 Damage
-10 Energy
Rhydon used Hammer Arm!
Hit: 191/1000: Yes
Crit: 804/1000: No
(10+4.5) x 1.5 = 21.75 ~ 22 Damage
-7 Energy

Reuniclus: -2 HP


Rhydon (F)
HP: 56
EN: 57
SPE: 40
ABIL: Reckless
STAT: N/A
OTHR: N/A

Neville (M)
HP: 32
EN: 60
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Person issues actions.
Dummy007 issues actions.
REFEREE
 

Rhydon (F)
HP: 56
EN: 57
SPE: 40
ABIL: Reckless
STAT: N/A
OTHR: N/A

Neville (M)
HP: 32
EN: 60
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Neville used Fake Out!
Crit: 530/1000: No
(4+2.5) x 2/3 = 4.333 ~ 4 Damage
-4 Energy
Rhydon flinched!

Action 2:

Neville used Knock Off!
Crit: 736/1000: No
(4+3+2.5) = 9.5 ~ 10 Damage
-2 Energy
Rhydon used Aqua Tail!
Hit: 323/1000: Yes
Crit: 486/1000: No
(9+4.5) x 1.5 = 20.25 ~ 20 Damage
-7 Energy

Action 3:

Neville dove into the water!
Rhydon used Earthquake!
The attack missed!

-6 Energy
Neville used Dive!
Crit: 260/1000: No
(8+2.5) x 2.25 = 23.625 ~ 24 Damage
-10 Energy


Rhydon (F)
HP: 18
EN: 44
SPE: 40
ABIL: Reckless
STAT: N/A
OTHR: N/A

Neville (M)
HP: 12
EN: 44
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Dummy007 issues actions.
Person issues actions.
REFEREE
 
Nothing I can do, not gonna bother issuing actions.


Rhydon (F)
HP: 18
EN: 44
SPE: 40
ABIL: Reckless
STAT: N/A
OTHR: N/A

Neville (M)
HP: 12
EN: 44
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Neville used Earthquake!
Crit: 225/1000: No
(10+3+2.5) x 1.5 + 4 = 27.25 ~ 27 Damage
-6 Energy


Rhydon (F)
HP: KO
EN: KO
SPE: 40
ABIL: Reckless
STAT: N/A
OTHR: N/A

Neville (M)
HP: 12
EN: 38
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Battle 3:


"Why did you have to bring a ground type to face my electric type?"

Roll for Pokemon: 4/5
Roll for Ability: 3/3



Krillowatt (F)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

Abilities:

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Item: Life Orb

Attacks:

Bubble
Charge
Tackle
ThunderShock
Detect
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
BubbleBeam
Counter
Heart Swap
Aqua Jet
Volt Switch
Copycat

Hidden Power [Fire] (7)
Ice Beam
Thunderbolt

Me First
Metronome
Signal Beam

Earth Power
Helping Hand


Your actions, Dummy007!
 
"Of all the...well, at least its only decent moves are Signal Beam and Ice Beam. IT'S CLOBBERIN' TIME!"

Summary:
Bulldoze -> Taunt -> Earthquake; if Counter is used, use Substitute (20) the first time and Earth Power every other time (if Earth Power is not Imprisoned) or Stockpile (if it is)
 

Krillowatt (F)
HP: 125
EN: 100
SPE: 105
ABIL: Shell Armor
STAT: N/A
OTHR: N/A

Neville (M)
HP: 120
EN: 100
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Krillowatt used Bubblebeam!
Crit: 854/1000: No
Effect: 24/1000: Yes
(7+3+3+1.5) x 1.5 = 21.75 ~ 22 Damage, -2 HP
-4 Energy
Neville used Bulldoze!
(6+3+4) x 1.5 + 4 = 23.5 ~ 24 Damage
-3 Energy

Action 2:

Krillowatt used Bubblebeam!
Crit: 218/1000: No
Effect: 896/1000: No
(7+3+3+1.5) x 1.5 = 21.75 ~ 22 Damage, -2 HP
-8 Energy
Neville used Taunt!
-9 Energy

Action 3:

Krillowatt used Bubblebeam!
Crit: 740/1000: No
Effect: 314/1000: No
(7+3+3+1.5) x 1.5 = 21.75 ~ 22 Damage, -2 HP
-12 Energy
Neville used Earthquake!
(10+3+4) x 1.5 + 4 = 29.5 ~ 30 Damage
-6 Energy


Krillowatt (F)
HP: 65
EN: 76
SPE: 105
ABIL: Shell Armor
STAT: -1 Spe
OTHR: N/A

Neville (M)
HP: 54
EN: 82
SPE: 95
ABIL: Guts
STAT: -1 Spe
OTHR: N/A

Arena: N/A

Turn Order:


Guitarist issues actions.
Dummy007 issues actions.
REFEREE
 

"Come on, we can do this!"

Ice Beam, Signal Beam, Ice Beam
IF Neville is underground when it is your turn, AND is coming up that action, AND it is not A3, THEN use Ice Beam+Ice Beam
 
(Did you account for Krilowatt's Life Orb? It looks like you did in the calcs, but you never subtracted any HP from Krilowatt. I'll edit my actions in once I get confirmation.)
 

Krillowatt (F)
HP: 65
EN: 76
SPE: 105
ABIL: Shell Armor
STAT: -1 Spe
OTHR: N/A

Neville (M)
HP: 54
EN: 82
SPE: 95
ABIL: Guts
STAT: -1 Spe
OTHR: N/A

Arena: N/A

Action 1:

Krillowatt used Ice Beam!
Crit: 342/1000: No
Effect: 169/1000: No
(10+3+1.5) x 1.5 = 21.75 ~ 22 Damage, -2 HP
-7 Energy
Neville used Bulldoze!
(6+3+4) x 1.5 + 4 = 23.5 ~ 24 Damage
-3 Energy

Action 2:

Neville used Earthquake!
(10+3+4) x 1.5 + 4 = 29.5 ~ 30 Damage
-6 Energy
Krillowatt used Signal Beam!
Crit: 965/1000: No
Effect: 897/1000: No
(7+3+1.5) x 1.5 = 17.25 ~ 17 Damage, -2 HP
-5 Energy

Action 3:

Neville used Bulldoze!
(6+3+4) x 1.5 + 4 = 23.5 ~ 24 Damage
-3 Energy


Krillowatt (F)
HP: KO
EN: KO
SPE: 105
ABIL: Shell Armor
STAT: N/A
OTHR: N/A

Neville (M)
HP: 15
EN: 70
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

You may choose your next type (please tell me if there are any repeats):






 
Battle 4:


"You don't stand a chance, sonny!"

Roll for Pokemon: 3/5
Roll for Ability: 1/1



Gengar (F)

Nature: Bold

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Item: Expert Belt

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Hypnosis
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond

Taunt
Thunderbolt
Sludge Bomb

Psywave
Will-O-Wisp
Disable

Counter
Icy Wind


Your actions, Dummy007!
 
"I can handle Hypnosis, Counter, and Icy Wind. COME AT ME BRO(?)"

Summary:
Knock Off -> Crunch -> Payback; if Counter is used on Action 2 or 3 AND Dark Pulse is not Disabled, THEN use Dark Pulse and do not push back actions
 
btw when rolling to see if a mon hits itself, I use <=500 as yes, >500 no.


Gengar (M)
HP: 90
EN: 100
SPE: 110
ABIL: Levitate
STAT: N/A
OTHR: N/A

Neville (M)
HP: 120
EN: 100
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Neville used Knock Off!
Crit: 162/1000: No
(4+3+4) x 1.5 = 16.5 ~ 17 Damage
-2 Energy
Gengar used Counter!
17*1.5 = 25.5 ~ 26 Damage
6 + 26/3 = 14.667 ~ -15 Energy

Action 2:

Gengar used Confuse Ray!
Duration: 135/1000: 2 actions
-4 Energy
Neville is confused!
Hit self: 112/1000: Yes
Neville hit itself in confusion!
(4+5.5) = 9.5 ~ 10 Damage
-3 Energy

Action 3:

Gengar used Icy Wind!
Hit: 505/1000: Yes
Crit: 596/1000: No
(7+3) x 1.5 = 15 Damage
-5 Energy
Neville used Payback!
Crit: 825/1000: No
(10+3+4) x 1.5 = 25.5 ~ 26 Damage
-6 Energy


Gengar (M)
HP: 47
EN: 76
SPE: 110
ABIL: Levitate
STAT: N/A
OTHR: N/A

Neville (M)
HP: 69
EN: 89
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Medium issues actions.
Dummy007 issues actions.
REFEREE
 

"Needs more hax!"

Confuse Ray, Icy Wind, Icy Wind
IF Crunch or Payback AND not Tormented, THEN Counter
 
"You've got this in the bag! All we need is a little luck (in our favor)!"

Summary:
Torment until it works -> Payback -> Payback
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top