Roleplay Battle Hall Challenge - Dummy007

I made Fly cost the 4 extra energy from consecutive move use, but I am not 100% sure that is correct. So, if it's wrong, just say so (and provide some form of evidence), and I will fix it.


Machamp (M)
HP: 74
EN: 66
SPE: 47
NATR: Sassy
ABIL: Guts
STAT: -10% Evasion, -1 Atk
OTHR: N/A

Draco (M)
HP: 61
EN: 68
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: +1 Atk/Spe (1 round)
OTHR: N/A



Arena: N/A

Action 1:

Draco flew up into the air!
Machamp used Ice Punch+Ice Punch!
The attack missed!
(6+(6+4)) x 2 = -32 Energy

Action 2:

Draco used Fly!
Crit: 880/1000: No
(9+3+4) x 1.5 + 1.75 = 25.75 ~ 26 Damage
-14 Energy

Machamp cooled down!

Action 3:

Draco used Protect!
7 + (26/3) = 15.667 ~ -16 Energy
Machamp used Ice Punch!
(8+4.5) x 2.25 - 1.75 = 26.375 ~ 26 Blocked Damage
-6 Energy


Machamp (M)
HP: 48
EN: 28
SPE: 47
NATR: Sassy
ABIL: Guts
STAT: -10% Evasion, -1 Atk
OTHR: N/A

Draco (M)
HP: 61
EN: 38
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: N/A
OTHR: N/A


Arena: N/A

Turn Order:

Dummy007 issues actions.

Black Belt Yoshi issues actions.
REFEREE
 

Machamp (M)
HP: 48
EN: 28
SPE: 47
NATR: Sassy
ABIL: Guts
STAT: -10% Evasion, -1 Atk
OTHR: N/A

Draco (M)
HP: 61
EN: 38
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: N/A
OTHR: N/A


Arena: N/A

Action 1:

Draco flew up into the air!
Draco used Fly!
Crit: 839/1000: No
(9+3+4) x 1.5 + 1.75 = 25.75 ~ 26 Damage
-10 Energy

Machamp used Counter!
26 x 1.5 = 39 Damage
6 + (39/3) - 1 = -18 Energy


Action 2:

Draco flew up into the air!
Draco used Fly!
Crit: 526/1000: No
(9+3+4) x 1.5 + 1.75 = 25.75 ~ 26 Damage
-14 Energy

Machamp cooled down!

Action 3:

Draco used Protect!
7 + (26/3) = 15.667 ~ -16 Energy
Machamp used Ice Punch!
(8+4.5) x 2.25 - 1.75 = 26.375 ~ 26 Blocked Damage
-6 Energy


Machamp (M)
HP: KO
EN: KO
SPE: 47
NATR: Sassy
ABIL: Guts
STAT: N/A
OTHR: N/A

Draco (M)
HP: 22
EN: 14
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: N/A
OTHR: N/A


Arena: N/A

You may choose your next type now:





 
Battle 2


Black Belt Yoshi wants to battle!

"I USUALLY BEAT UP DARK TYPES, BUT THIS ONE IS COOL!"

RNG Roll for Pokemon: 5/5

"Isn't she pretty?"

RNG Roll for Ability: 3/3

"She may be beautiful, but she's also Intimidating!"


Scrafty (F)

Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW) (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Item: Life Orb

Attacks:

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch

Taunt
Dig
Stone Edge

Counter
ThunderPunch
Ice Punch


Your actions, Dummy007!
 
"Thank goodness we didn't get Absol. We can handle Counter, Stone Edge, and Ice Punch (see last battle)."

Summary:
Hone Claws -> Brick Break -> Fly
 

Machamp (M)
HP: 100
EN: 100
SPE: 58
NATR: Adamant
ABIL: Intimidate
STAT: N/A
OTHR: N/A

Draco (M)
HP: 100
EN: 100
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Draco used Hone Claws!
-6 Energy
Scrafty used Focus Punch + Ice Punch!
Crit: 667/1000: No
Effect: 565/1000: No
(15+8+3) x 2.25 - 1.75 = 56.75 ~ = 57 Damage
(9+6) x 1.5 = 22.5 ~ -23 Energy

Action 2:

Draco used Brick Break!
Crit: 869/1000: No
(8+2.5) x 1.5 + 0 = 15.75 ~ 16 Damage
-6 Energy
Scrafty cooled down!

Action 3:

Draco flew up in the air!
Draco used Fly!

Crit: 75/1000: No
(9+3+2.5) x 1.5 + 0 = 21.75 ~ 22 Damage
-10 Energy
Machamp used Counter!
22 x 1.5 = 33 Damage
6 + (33/3) - 1 = -16 Energy


Machamp (M)
HP: 62
EN: 61
SPE: 58
NATR: Adamant
ABIL: Intimidate
STAT: -1 Atk
OTHR: N/A

Draco (M)
HP: 10
EN: 78
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: -1 Atk, +1 Atk/Acc (1 round)
OTHR: N/A


Arena: N/A

Turn Order:

Black Belt Yoshi issues actions.
Dummy007 issues actions.
REFEREE
 

"I have you beat now!"

Faint Attack, Faint Attack, Faint Attack
IF Draco uses Roost, THEN use Ice Punch and push actions back
IF Draco uses Fly
(the attacking stage), THEN use Counter and push actions back
 

Machamp (M)
HP: 62
EN: 61
SPE: 58
NATR: Adamant
ABIL: Intimidate
STAT: -1 Atk
OTHR: N/A

Draco (M)
HP: 10
EN: 78
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: -1 Atk, +1 Atk/Acc (1 round)
OTHR: N/A


Arena: N/A

Action 1:

Draco used Endure!
-15 Energy
Scrafty used Faint Attack!
Crit: 786/1000: No
(6+3+3) - 1.75 = 10.25 ~ 10 Damage
-3 Energy

Action 2:

Scrafty used Faint Attack!
Crit: 786/1000: No
(6+3+3) - 1.75 = 10.25 ~ 10 Damage
-7 Energy
Draco flew up into the air!
Draco used Fly+Fly!

(9*2.25+3+2.5) x 1.5 + 0 = 38.625 ~ 39 Damage
(11+(11+4)) x 2 - 1 = -51 Energy

Action 3:

Scrafty used Faint Attack!
Crit: 786/1000: No
(6+3+3) - 1.75 = 10.25 ~ 10 Damage
-11 Energy
Draco cooled down!


Machamp (M)
HP: 23
EN: 40
SPE: 58
NATR: Adamant
ABIL: Intimidate
STAT: -1 Atk
OTHR: N/A

Draco (M)
HP: 1
EN: 27
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: -1 Atk
OTHR: N/A


Arena: N/A

Turn Order:

Dummy007 issues actions.
Black Belt Yoshi issues actions.
REFEREE


EDIT: I will be gone all of Wednesday - Friday, so you can choose to wait for me to come back, or you can get a subref (if this isn't over by then).
 

Machamp (M)
HP: 23
EN: 40
SPE: 58
NATR: Adamant
ABIL: Intimidate
STAT: -1 Atk
OTHR: N/A

Draco (M)
HP: 1
EN: 27
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: -1 Atk
OTHR: N/A


Arena: N/A

Action 1:

Draco flew up in the air!
Draco used Fly!
Crit: 552/1000: No
(9+3+2.5) x 1.5 - 1.75 = 20 Damage
-10 Energy
Scrafty used Counter!
20 x 1.5 = 30 Damage
6 + (30/3) - 1 = -15 Energy


Machamp (M)
HP: 3
EN: 25
SPE: 58
NATR: Adamant
ABIL: Intimidate
STAT: -1 Atk
OTHR: N/A

Draco (M)
HP: KO
EN: KO
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: N/A
OTHR: N/A


Arena: N/A

Rewards:
Dummy007: 2 TC/BP
Draco the Salamence: 4 HC
C$FP: 6 HC
 
Thanks, C$FP. I probably should have put in some kind of counter-strategy, but any attack you used would have KO'd me anyway. gg; I'll choose types more wisely next time. (Also, whoo! Made it to Battle #2!)
 
I'm pretty bored, and I have some Pokemon who aren't doing much at the moment, so...

Name: Dummy (Dummy007)
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449991
Rank and format: Rank 4 Doubles, Items ON
Pokemon #1: Draco (Salamence)
Pokemon #2: Severus (Gengar)
Pokemon #1 Ability: Intimidate
Pokemon #2 Ability: Levitate
Pokemon #1 Info:

Salamence(*) [Draco] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 4
DC: 5/5

Attacks (34):
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team
Earthquake
Shadow Claw

Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic

Pokemon #2 Info:

Gengar [Severus] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks (23):
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch

Clear Smog
Disable
Perish Song

Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp
Sludge Bomb
Focus Blast
Energy Ball
Telekinesis
Substitute


(Italics indicate pending approval.)







boom
 
Battle 1


Black Belt Yoshi wants to battle!

"You again!"

RNG Roll for Pokemon: 1/5
RNG Roll for Pokemon: 5/5


"These two will beat you the way I did last time!... The second battle!"

RNG Roll for Ability: 1/3
RNG Roll for Ability: 1/3


"One is obviously a Mummy, and the other one will Swarm you!"


Revenankh (M)

Nature: Adamant

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Item: Leftovers

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Punishment
Moonlight
Superpower

Taunt
Earthquake
Torment

Counter
Mach Punch
Shadow Sneak

Ice Punch
Pain Split



Heracross (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Item: Muscle Band

Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Take Down
Close Combat
Reversal
Feint

Earthquake
Shadow Claw
Stone Edge

Bide
Focus Punch
Megahorn

Low Kick
Knock Off


Your actions, Dummy007!
 
"Ooh, Heracross! This is going to be really fun!"

Summary:
Draco: Fly + Fly combo Heracross -> Cool Down -> Shadow Claw Revenankh
Severus: Telekinesis Revenankh -> Hypnosis Revenankh -> Hypnosis Heracross; if Revenankh Taunts on Action 1, use Shadow Ball Revenankh as your other two actions
 

"You fool! I only get stronger over time, you stand no chance!"

Heracross: Counter, Focus Punch (Draco), Shadow Claw (Severus)

Revenankh: Taunt (Gengar), Bide, Bide


P.S. You don't even know how much I wanted to do Counter+Counter, just to OHKO Draco.
 

Revenankh (M)
HP: 100
EN: 100
SPE: 65
NATR: Adamant
ABIL: Mummy
STAT: -1 Atk
OTHR: N/A

Heracross (F)
HP: 100
EN: 100
SPE: 85
NATR: Adamant
ABIL: Swarm
STAT: -1 Atk
OTHR: N/A

Draco (M)
HP: 100
EN: 100
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: N/A
OTHR: N/A

Severus (M)
HP: 90
EN: 100
SPE: 100
NATR: Timid
ABIL: Levitate
STAT: +17% Acc
OTHR: N/A

Arena: N/A

Action 1:

Gengar used Telekinesis!
-7 Energy
Revenankh used Taunt!
-10 Energy
Draco flew up in the air!
Draco used Fly+Fly!

Hit: 572/1000: Yes
Crit: 973/1000: No
((9*2.25)+3+4) x 2.25 = 61.3125 ~ 61 Damage
(10+(10+4)) x 2 - 1 = -47 Energy
Heracross used Counter!
61 x 1.5 = 91.5 ~ 92 Damage
6 + 92/3 - 1 = 35.667 ~ -36 Energy

Action 2:

Revenankh started storing energy!
Severus used Shadow Ball!
Crit: 339/1000: No
Effect: 885/1000: No
(8+3+1.5) = 18.75 ~ 19 Damage
-5 Energy
Draco cooled down!
Heracross used Focus Punch!
Crit: 382/1000:
(15+3+5.5) x 2/3 - 1.75 = 13.91667 ~ 14 Damage
-8 Energy

Revenankh: +1 HP

Action 3:

Revenankh is storing energy!
Severus used Shadow Ball!
Crit: 886/1000: No
Effect: 414/1000: No
(8+3+1.5) = 18.75 ~ 19 Damage
-9 Energy
Heracross used Shadow Claw!
Crit: 220/1000: No
(7+6.5) x 1.5 - 1.75 = 18.5 ~ 19 Damage
-9 Energy

Revenankh: +1 HP


Revenankh (M)
HP: 65
EN: 90
SPE: 65
NATR: Adamant
ABIL: Mummy
STAT: -1 Atk
OTHR: Telekinesis (from Gengar)

Heracross (F)
HP: 39
EN: 51
SPE: 85
NATR: Adamant
ABIL: Swarm
STAT: -1 Atk
OTHR: N/A

Draco (M)
HP: KO
EN: KO
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: N/A
OTHR: N/A

Severus (M)
HP: 71
EN: 79
SPE: 100
NATR: Timid
ABIL: Levitate
STAT: +17% Acc
OTHR: Taunted (3 actions)

Arena: N/A

Turn Order:

Dummy007 issues actions.
Black Belt Yoshi issues actions.
REFEREE