Roleplay Battle Hall Challenge - Dummy007

#76

Health: 45
Energy: 47
Status: -
Stats: +4 Def, -6 Acc
Ability: Simple

vs.


Health: 90
Energy: 51
Status: -
Stats: -
Ability: Shed Skin
__________________________________________________ _________________

Action One

Kricketot Chilled!
+12 Energy

Bidoof used Hyper Fang!
Miss: 86/100 (Yes)
-5 energy

Action Two

Kricketot used Struggle Bug!
Crit: 2/16 (No)
-6 HP
-2 energy

Bidoof used Skull Bash!
Miss: 35/100 (Yes)
-7 energy

Action Three

Kricketot used Mud-Slap!
Crit: 11/16 (No)
-3 HP
-8 energy

Bidoof used Headbutt!
Miss: 63/100 (Yes)
-4 energy
__________________________________________________ _________________


Health: 36
Energy: 31
Status: -
Stats: +5 Def, -6 Acc
Ability: Simple

vs.


Health: 90
Energy: 53
Status: -
Stats: -
Ability: Shed Skin
 
#78

"Attack him. We'll take him down eventually!"

Struggle Bug ~ Mud-Slap ~ Struggle Bug

--------


Health: 36
Energy: 31
Status: -
Stats: +5 Def, -6 Acc
Ability: Simple

vs.


Health: 90
Energy: 53
Status: -
Stats: -
Ability: Shed Skin
__________________________________________________ _________________

Action One

Kricketot used Struggle Bug!
Crit: 9/16 (No)
-6 HP
-2 energy

Bidoof Chilled!
+12 Energy

Action Two

Kricketot used Mud-Slap!
Crit: 1/16 (Yes)
-6 HP
-8 energy

Bidoof used Headbutt!
Miss: 87/100 (Yes)
-4 energy

Action Three

Kricketot used Struggle Bug!
Crit: 2/16 (No)
-6 HP
-2 energy

Bidoof used Hyper Fang!
Miss: 97/100 (Yes)
-5 energy
__________________________________________________ _________________


Health: 18
Energy: 34
Status: -
Stats: +4 Def, -6 Acc
Ability: Simple

vs.


Health: 90
Energy: 41
Status: -
Stats: -
Ability: Shed Skin

-------


"Finish strong!"

Chill ~ Struggle Bug ~ Mud-Slap
 
#79
"Note to self: Kricketot = HAX. (Make it a Rank 3 opponent and everything will be better. :P)"

Summary:
Amnesia -> Skull Bash -> Hyper Fang
 
#80

Health: 18
Energy: 34
Status: -
Stats: +4 Def, -6 Acc
Ability: Simple

vs.


Health: 90
Energy: 41
Status: -
Stats: -
Ability: Shed Skin
__________________________________________________ _________________

Action One

Bidoof used Amnesia!
-7 energy

Kricketot Chilled!
+12 Energy

Action Two

Bidoof used Skull Bash!
Miss: 39/100 (Yes)
-7 energy

Kricketot used Struggle Bug!
Crit: 1/16 (Yes)
-9 HP
-2 energy

Action Three

Bidoof used Hyper Fang!
Miss: 95/100 (Yes)
-5 energy

Kricketot used Mud-Slap!
Crit: 14/16 (No)
-0 HP
-8 energy

__________________________________________________ _________________


Health: 9
Energy: 15
Status: -
Stats: +5 Def, +3 SpD, -6 Acc
Ability: Simple

vs.


Health: 90
Energy: 43
Status: -
Stats: -
Ability: Shed Skin
 
#82

"Finish him!"

Uproar + Uproar ~ Combo rest ~ Chill

----------


Health: 9
Energy: 15
Status: -
Stats: +5 Def, +3 SpD, -6 Acc
Ability: Simple

vs.


Health: 90
Energy: 43
Status: -
Stats: -
Ability: Shed Skin
__________________________________________________ _________________

Action One

Bidoof Chilled!
+12 Energy

Kricketot used Uproar + Uproar!
Crit: 8/16 (No)
-9 HP
-32 energy

Bidoof fainted!

__________________________________________________ _________________


Health: 0
Energy: 27
Status: -
Stats: +5 Def, +3 SpD, -6 Acc
Ability: Simple

vs.


Health: 90
Energy: 11
Status: -
Stats: -
Ability: Shed Skin

__________________________________________________ _________________


"I bet you still can't see me!"

Rewards

Dummy007: 1 TC/1 BP/2 HC
Fire Blast: 4 BT
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#83
Challenge 5:
Here I go again on my own...

Name: Dummy (Dummy007)
Thread: http://www.smogon.com/forums/showthread.php?t=3449991
Rank/Format: Rank 4 Singles (Items Off)
Pokemon #1 Ability: Flame Body
Pokemon #1 Info:

Volcarona(*) [Harry] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Flame Charge
Gust(*)
Quiver Dance
Hurricane
Fiery Dance
Whirlwind
Fire Spin
Amnesia

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight

Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp

Move Total: 25
whoopee






 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#85
RNG Rolls: 3/5, 1/3

Bug Catcher Steve would like to fight!
"Did someone say bug?"

Yanmega (M)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95

Abilities:

Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Item: Choice Specs

Attacks:

Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit
Wing Attack
Supersonic
AncientPower
Screech
U-Turn
Air Slash
Night Slash
Bug Bite
Feint

Giga Drain
Shadow Ball
Psychic

Signal Beam
Silver Wind
Whirlwind

Air Cutter
Mud-Slap


"Bugs get faster and faster and faster!"
 
#86
"Dang, should have gone for items on. Would have made this a lot easier..."

Summary:
Fiery Dance -> Flamethrower -> Fiery Dance; if it uses Detect, change that action to Quiver Dance
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#88

Harry (M)
HP: 100
En: 100
1 / 3 / 6 / 4 / 100
Flame Body

Yanmega (M)
HP: 100
En: 100
2 / 3 / 5 / 2 / 95
Speed Boost

Harry used Fiery Dance!
RNG Roll (To-Crit) (<=63 Yes) 794/1000 (No)
RNG Roll (SpA Inc) (<=500 Yes) 637/1000 (No)
(8 + 3 + 5.5) * 1.5 = 24.75 ~ 25 damage
-5 energy
Yanmega used Double Team!
4 clones were created!
-16 energy

Harry used Flamethrower!
RNG Roll (Clones) (<=200 Yes) 746/1000 (No)
A clone dissipated!
-6 energy
Yanmega used Air Slash!
RNG Roll (To-Hit) (<=950 Yes) 646/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 436/1000 (No)
(8 + 3 + 1.5) * 1.5 = 18.75 ~ 19 damage
-5 energy

Harry used Fiery Dance!
RNG Roll (Clones) (<=250 Yes) 981/1000 (No)
A clone dissipated!
-5 energy
Yanmega used AncientPower!
RNG Roll (To-Crit) (<=63 Yes) 279/1000 (No)
RNG Roll (All Boost) (<=100 Yes) 977/1000 (No)
(6 + 1.5) * 2.25 = 16.875 ~ 17 damage
-4 energy

Yanmega's Speed Boost raised its Speed!
+1 Spe (Yanmega)
-2 energy

Harry (M)
HP: 64
En: 84
1 / 3 / 6 / 4 / 100
Flame Body

Yanmega (M)
HP: 75
En: 73
2 / 3 / 5 / 2 / 95
Speed Boost
+1 Spe (LOCK)
DT Clones (2)


"Aha! Too many of me for you to kill!"

Air Slash x3
IF (Volcarona is faster than you) THEN (Use Hypnosis if it is not asleep; Supersonic if it is)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#90

Harry (M)
HP: 64
En: 84
1 / 3 / 6 / 4 / 100
Flame Body

Yanmega (M)
HP: 75
En: 73
2 / 3 / 5 / 2 / 95
Speed Boost
+1 Spe (LOCK)
DT Clones (2)

Yanmega used Air Slash!
RNG Roll (To-Hit) (<=950 Yes) 932/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 290/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 246/1000 (Yes)
(8 + 3 + 1.5) * 1.5 = 18.75 ~ 19 damage
-5 energy
Harry flinched!

Yanmega used Air Slash!
RNG Roll (To-Hit) (<=950 Yes) 803/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 610/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 316/1000 (No)
(8 + 3 + 1.5) * 1.5 = 18.75 ~ 19 damage
-9 energy
Harry used Foresight!
Yanmega was identified!
-6 energy

Yanmega used Air Slash!
RNG Roll (To-Hit) (<=950 Yes) 940/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 705/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 648/1000 (No)
(8 + 3 + 1.5) * 1.5 = 18.75 ~ 19 damage
-13 energy
Harry used Fiery Dance!
RNG Roll (To-Crit) (<=63 Yes) 861/1000 (No)
RNG Roll (SpA Inc) (<=500 Yes) 911/1000 (No)
(8 + 3 + 5.5) * 1.5 = 24.75 ~ 25 damage
All the clones dissipated!
-5 energy

Yanmega's Speed Boost raised its Speed!
+1 Spe (Yanmega)
-2 energy

Harry (M)
HP: 7
En: 73
1 / 3 / 6 / 4 / 100
Flame Body

Yanmega (M)
HP: 50
En: 44
2 / 3 / 5 / 2 / 95
Speed Boost
+2 Spe (LOCK)
Identified (4)
 
#91
"*sigh* Another day, another failure...*buys and fully decks out Munchlax*"

Summary:
Die/Fiery Dance + Fiery Dance Combo -> Be Dead/Win -> Still Be Dead/Bi-Win
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#93

Harry (M)
HP: 7
En: 73
1 / 3 / 6 / 4 / 100
Flame Body

Yanmega (M)
HP: 50
En: 44
2 / 3 / 5 / 2 / 95
Speed Boost
+2 Spe (LOCK)
Identified (4)

Yanmega used AncientPower!
Rolls don't matter!
(6 + 1.5) * 2.25 = 16.875 ~ 17 damage
-4 energy
Harry fainted!

Harry (M)
HP: KO
En: 73
1 / 3 / 6 / 4 / 100
Flame Body

Yanmega (M)
HP: 50
En: 40
2 / 3 / 5 / 2 / 95
Speed Boost
+2 Spe (LOCK)
Identified (4)


"My bugs are the best!"

Challenge complete.

Rewards:

Dummy007:

1 TC, 1 BP
Harry:
2 HC

Engineer Pikachu:
2 + (1 * 2) = 4 BT

Cheers.
 
#94
Only Dummy007 and the referee for this challenge should be posting in this thread.

Dummy007 will be using Salamence with Intimidate:

Salamence(*) [Draco] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team

Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic

Move Total: 32


Dummy007, you may choose your first type. Your options are:








Good luck!
 
#96
Battle 1


Black Belt Yoshi wants to battle!

"KARATE!"

RNG Roll for Pokemon: 3/5

"Machamp will punch with the force of four fists! By using four fists!"

"Machamp has the Guts to fight even a dragon!"


Machamp (M)

Nature: Sassy

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Item: Black Belt

Attacks:

Karate Chop
Leer
Low Kick
Focus Energy
Low Sweep
Seismic Toss
Revenge
Vital Throw
Submission
Wake-Up Slap
Cross Chop
Scary Face
Wide Guard
Submission
DynamicPunch

Light Screen
Payback
Stone Edge

Fire Punch
Ice Punch
ThunderPunch

Counter
Magic Coat


Your actions, Dummy007!
 
#97
"Why couldn't we have gotten Heracross ;_;

This is not going to be easy...Thank goodness it doesn't have No Guard."

Summary:
Double Team (5) -> Hone Claws -> Fly
 
#98

"Punch the coward until he shows himself!"

Ice Punch, Ice Punch, Counter

P.S. Double Team can only make up to 4 clones, so I will treat it as Double Team (4).

P.P.S. I will ref this in a few hours.
 
#99

Machamp (M)
HP: 100
EN: 100
SPE: 47
NATR: Sassy
ABIL: Guts
STAT: -10% Evasion
OTHR: N/A

Draco (M)
HP: 100
EN: 100
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Draco used Double Team!
-16 Energy
4 clones created
Machamp used Ice Punch!
Real Draco: 465/1000: No
It hit a clone!
-6 Energy

Action 2:

Draco used Hone Claws!
-6 Energy
Machamp used Ice Punch!
Real Draco: 935/1000: No
It hit a clone!
-10 Energy


Action 3:

Draco flew up in the air!
Draco used Fly!

Crit: 867/1000: No
(9+3+4) x 1.5 + 1.75 = 25.75 ~ 26 Damage
-10 Energy
Machamp used Counter!
Real Draco: 462/1000: Yes
26 x 1.5 = 39 Damage
6 + (39/3) - 1 = -18 Energy


Machamp (M)
HP: 74
EN: 66
SPE: 47
NATR: Sassy
ABIL: Guts
STAT: -10% Evasion, -1 Atk
OTHR: N/A

Draco (M)
HP: 61
EN: 68
SPE: 100
NATR: Lonely
ABIL: Intimdate
STAT: +1 Atk/Spe (1 round)
OTHR: N/A


Arena: N/A

Turn Order:

Black Belt Yoshi issues actions.
Dummy007 issues actions.
REFEREE
 

"Punch him!"

Ice Punch*3
IF Draco uses Fly on A1, THEN use Ice Punch+Ice Punch; on A2 or A3, use Counter
The first time Draco uses Outrage, make remaining actions: Counter, Ice Punch, Counter