1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Roleplay Battle Hall Challenge - Frosty

Discussion in 'ASB' started by danmantincan, Jun 8, 2011.

  1. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Fire Punch - Rock Slide - Rock Slide
  2. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Erm...

    requesting subref.
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    It is mine now! Expect the post soon.
  4. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Arena: Trick Room! (3 Rounds)
    [​IMG]
    Dusclops (Gespenst) [M]
    HP:
    64
    En: 77
    Base Stats: 4/5/2/5/21/3/3
    Stat Changes: -10 Eva.
    Abilities: Pressure
    Other: None

    [​IMG]
    Scyther (Scyther) [M]
    HP:
    75
    En: 74
    Base Stats: 5/3/1/3/105/3/4
    Stat Changes: None
    Abilities: Steadfast
    Other: Burned, Energy Focus'd (5a)

    Calcs (open)


    Dusclops used Fire-Punch - 6 energy
    To crit (9766) - No
    (8 + 1,5)*1,5 = 14,25 damage


    Scyther used Wing Attack - 5 energy
    To crit - Yes
    (6 + 3 + 3) = 12 damage

    -2 HP to Scyther

    Action 2

    Dusclops used Rock-Slide - 6 energy
    To crit (8271) - No
    To flinch (751) - ''Yes''
    Steadfast made Scyther faster! Who cares?
    (8 + 1,5)*2,25 = 21,375

    Scyther used Night-Slash - 7 energy
    To crit - Yes
    (7 + 3)*1,5 = 15 damage

    -2 HP to Scyther

    Action 3


    Dusclops used Rock-Slide - 10 energy
    To crit (5061) - No
    To flinch (8431) - No
    (8 + 1,5)*2,25 = 21,375

    Scyther used Night-Slash - 11 energy
    To crit - Yes
    (7 + 3)*1,5 = 15 damage

    -2 HP to Scyther


    Arena: Trick Room! (2 Rounds)
    [​IMG]
    Dusclops (Gespenst) [M]
    HP:
    22
    En: 55
    Base Stats: 4/5/2/5/21/3/3
    Stat Changes: -10 Eva.
    Abilities: Pressure
    Other: None

    [​IMG]
    Scyther (Scyther) [M]
    HP:
    12
    En: 51
    Base Stats: 5/3/1/3/105/3/4
    Stat Changes: None
    Abilities: Steadfast
    Other: Burned, Energy Focus'd (2a)


    Now Frosty points out my mistakes and orders (Or waits for me to fix them before ordering).
  5. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    AFAIK Steadfast doesn't stop it from being flinched.

    Fire Punch - Rock Slide - Fire Punch
    IF Evasive Agility THEN Shadow Punch
    IF Double Team clones are up when you attack THEN Rock Slide.
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Well, at least it doesnt matters for this battle :P


    Night-Slash*3



    Arena: Trick Room! (2 Rounds)
    [​IMG]
    Dusclops (Gespenst) [M]
    HP:
    22
    En: 55
    Base Stats: 4/5/2/5/21/3/3
    Stat Changes: -10 Eva.
    Abilities: Pressure
    Other: None

    [​IMG]
    Scyther (Scyther) [M]
    HP:
    12
    En: 51
    Base Stats: 5/3/1/3/105/3/4
    Stat Changes: None
    Abilities: Steadfast
    Other: Burned, Energy Focus'd (2a)


    Show Hide

    Gespent poked Scyther with his hand!

    Scyther fainted!


    Arena: Trick Room! (1 Round)
    [​IMG]
    Dusclops (Gespenst) [M]
    HP:
    22
    En: 55
    Base Stats: 4/5/2/5/21/3/3
    Stat Changes: -10 Eva.
    Abilities: Pressure
    Other: None

    [​IMG]
    Scyther (Scyther) [M]
    HP:
    KO
    En: KO
    Base Stats: 5/3/1/3/105/3/4
    Stat Changes: None
    Abilities: Steadfast
    Other: Burned.

    [​IMG]
    '' :( ''



    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
  7. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Show Hide

    [​IMG]
    Magcargo (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    AncientPower
    Amnesia
    Lava Plume
    Shell Smash
    Flamethrower

    Overheat
    Will-O-Wisp
    Protect

    Inferno
    Heat Wave
    Earth Power

    Pain Split


    Ability: 2/3

    Flame Body

    Battle of the slow, 90 HP pokemon.
  9. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    and yet my Gespenst is still slower...

    Bulldoze - Earthquake - Earthquake
    IF Sucessful protective THEN 20hp substitute the first instance and chill the remaining ones and push back.
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    It is never that simple.


    Will-O-Wisp -> Flamethrower -> Flamethrower


    If WoW misses (Oh God) use it again A2.


    [​IMG]
    90 HP
    100 EN
    4/5/2/5/21

    [​IMG]
    90 HP
    100 EN
    1/5/4/3/30


    Calcs (open)


    Magcargo used Will-O-Wisp - 6 energy
    To hit (5611) - Yes
    Dusclops is burned!

    Dusclops used Bulldoze - 5 energy
    To crit (6131) - No
    (6 - 3 - 1,5)*2,25 = 3,375 damage

    Magcargo's speed fell!

    -2 HP to Dusclops

    Action 2

    Dusclops used Earthquake - 7 energy
    To crit (2088) - No
    (10 - 3 - 1,5)*2,25 = 12,375 damage

    Magcargo used Flamethrower - 6 energy
    To crit (4592) - No
    (10 + 3 - 1,5) = 11,5 damage

    -2 HP to Dusclops

    Action 3


    Dusclops used Earthquake - 11 energy
    To crit (9034) - No
    (10 - 3 - 1,5)*2,25 = 12,375 damage

    Magcargo used Flamethrower - 10 energy
    To crit (9763) - No
    (10 + 3 - 1,5) = 11,5 damage

    -2 HP to Dusclops


    [​IMG]
    61 HP
    87 EN
    4/5/2/5/21

    [​IMG]
    62 HP
    78 EN
    1/5/4/3/30

    Heat Wave -> Flamethrower -> Heat Wave


    If Earthquake in a combo, use Recover that action and push-back.
    If Pain Split, use Protect that action and push-back, but not twice in a row.
  11. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    I beated my head for a while trying to get a way to ORKO this Magcargo.

    but then I thought:

    "it's dusknoir, you moron"

    So stall stall go

    Rest - Snooze (Earthquake) - Snooze (Bulldoze)
  12. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    61 HP
    87 EN
    4/5/2/5/21

    [​IMG]
    62 HP
    78 EN
    1/5/4/3/30


    Just remembered about this, sorry.


    Calcs (open)


    Dusclops used Rest - 15 energy
    +12 HP
    No more burn!

    Magcargo used Flamethrower - 6 energy
    To crit (3895) - No
    To burn (9931) - No
    (10 + 3 - 1,5) = 11,5 damage

    Action 2

    Dusclops is sleeping + 12 HP

    Magcargo used Heat Wave - 7 energy
    To hit (531) - Yes
    To burn (9832) - No
    To crit (5221) - No
    (10 + 3 + 1,5) = 11,5 damage

    Action 3

    Dusclops is sleeping + 12 HP

    Magcargo used Flamethrower - 6 energy
    To crit (5195) - No
    To burn (2412) - No
    (10 + 3 - 1,5) = 11,5 damage



    [​IMG]
    63 HP
    72 EN
    4/5/2/5/21
    Sleeping (Will wake up next action)
    [​IMG]
    62 HP
    57 EN
    1/5/4/3/30
  13. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Earthquake - Bulldoze - Earthquake
    IF Will-o-Wisp AND Protect wasn't used on the previous action THEN Protect and push back
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Will-O-Wisp -> Will-O-Wisp -> Yawn




    [​IMG]
    63 HP
    72 EN
    4/5/2/5/21
    Sleeping (Will wake up next action)
    [​IMG]
    62 HP
    57 EN
    1/5/4/3/30



    Calcs (open)

    Dusclops used Protect - 7 energy


    Magcargo used Will-O-Wisp - 6 energy

    Action 2

    Magcargo used Will-O-Wisp - 10 energy
    To hit (3751) - Yes

    Dusclops was burned!

    Dusclops used Earthquake - 6 energy
    To crit (7756) - No
    (10 - 3 - 1,5)*2,25 = 12,375 damage

    Action 3

    Magcargo used Yawn - 7 energy

    Dusclops used Bulldoze - 4 energy
    To crit (8404) - No
    (6 - 3 - 1,5)*2,25 = 3,375 damage

    Magcargo's speed fell!
    -4 HP total to Dusclops due to Burn


    [​IMG]
    59 HP
    55 EN
    4/5/2/5/21
    Yawn (Will fall asleep after moving A1)

    [​IMG]
    46 HP
    35 EN
    1/5/4/3/30
    -1 Speed (2 Rounds)


    Chill -> Heat-Wave -> Chill


    If Taunt A1, use Protect that action and push-back.
    If Rest A1, change actions to Chill -> Chill -> Pain-Split
  15. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    COMBO (Focus Punch + Focus Punch) - cooldown - Shadow Punch
    IF Asleep A3 THEN Sleep Talk (Shadow Punch, Night Shade, Earthquake, Bulldoze).

    It should be enough. Sure, if I calc'd wrong then I am screwed.

    Also next type (for if I am right): [​IMG]
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    No need to worry, you calculated correctly. Such a shame you can still cooldown while asleep :(

    [​IMG]
    59 HP
    55 EN
    4/5/2/5/21
    Yawn (Will fall asleep after moving A1)

    [​IMG]
    46 HP
    35 EN
    1/5/4/3/30
    -1 Speed (2 Rounds)


    Calcs (open)


    Magcargo used Chill + 12 energy

    Gespent used combo! - 42 energy
    To crit (Doesnt matters)
    (33,75 - 3 - 1,5)*1,5 = 43,875 damage

    Action 2

    Magcargo used Heat Wave
    (10 + 3 - 1,5) = 11,5 damage

    Action 3

    Gespent used Shadow-Punch - 2 energy
    Magcargo fainted!

    -6 HP total to Dusclops due to burn


    [​IMG]
    41 HP
    12 EN
    4/5/2/5/21
    Yawn (Will fall asleep after moving A1)

    [​IMG]
    KO HP
    KO EN
    1/5/4/3/30
    -1 Speed (1 Round)



    Electric Opponent in 3.....2.....1.....
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    RNG: 2/5
    [​IMG]

    Show Hide

    [​IMG]
    Lanturn (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate: (Can be Activated) Would update Illuminate, but i didnt roll it anyway
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Attacks:
    Bubble
    Supersonic
    Thunder Wave
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down
    Stockpile
    Swallow
    Spit Up
    Electro Ball
    BubbleBeam
    Signal Beam
    Discharge
    Aqua Ring

    Rain Dance
    Thunder
    Surf

    Brine
    Agility
    Whirlpool

    Heal Bell


    RNG: 3/3
    Water Absorb!
  18. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    trick room - taunt - earthquake
    If Evasive Agility AND Dusclops is about to taunt THEN Earthquake and push back
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Thunder-Wave -> Water Gun -> Electro Ball




    [​IMG]
    90 HP
    100 EN
    4/5/2/5/21
    Pressure


    [​IMG]
    120 HP
    100 EN
    1/2/4/3/67


    Calcs (open)


    Lanturn used Thunder-Wave - 8 energy

    Dusclops was paralised!

    Dusclops tries to use Trick-Room.... - 10 energy
    To move (4765) - Yes

    Action 2

    Dusclops tries to use Taunt.... - 10 energy
    To move (7613) - Yes
    Lanturn was taunted!

    Lanturn used Water Gun - 4 energy
    To crit (8211) - No
    (4 + 3 - 1,5) = 5,5 damage

    Action 3

    Lanturn used Electro Ball - 10 energy
    To crit (7654) - No
    (15 + 3 - 1,5)*1,5 = 24,75 damage

    Dusclops used Earhtquake - 7 energy
    To move (7054) - Yes
    (10 + 3)*1,5 = 19,5 damage



    [​IMG]
    60 HP
    73 EN
    4/5/2/5/21
    Pressure
    Paralysed (20%)
    Wet (2 Actions)
    [​IMG]
    100 HP
    78 EN
    1/2/4/3/67
    Water Absorb
    Taunted (4 actions)


    Discharge -> Electro Ball -> Surf

    If Torment is ordered A1 or A2, use Thunder A2.
    If Rest A1 or A2, use Thunder that action and Discharge in the following one.
  20. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Disable (Electro Ball) - Skill Swap (Pressure for Water Absorb) - Earthquake
    IF Fully Paralysed THEN Curse Matezoide and push back.
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    60 HP
    73 EN
    4/5/2/5/21
    Pressure
    Paralysed (20%)
    Wet (2 Actions)
    [​IMG]
    100 HP
    78 EN
    1/2/4/3/67
    Water Absorb
    Taunted (4 actions)



    Calcs (open)


    Dusclops tries to use Disable (Electro Ball) - 7 energy
    To move (8327) - Yes
    Bye bye Electro Ball :(

    Lanturn used Discharge - 7 energy
    To crit (212) - Yes
    To strengthen paralyse (8533) - No
    (8 + 3 - 1,5 + 3)*1,5 = 18,75 damage

    Action 2

    Dusclops tries to use Skill-Swap - 7 energy
    To move (3916) - Yes
    Water Absorb for Pressure!

    Lanturn cant use Electro Ball!

    Action 3

    Dusclops tries to use Earthquake - 9 energy
    To move (1142) - No

    Lanturn used Surf - 6 energy
    (10 + 3 - 1,5) = +5,75 HP to Dusclops


    Trick Room (2 Rounds)

    [​IMG]
    47 HP
    59 EN
    4/5/2/5/21
    Water Absorb
    Paralysed (10%)
    [​IMG]
    100 HP
    65 EN
    1/2/4/3/67
    Pressure
    Taunted (1 action)
  22. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Pain Split - Earthquake - Chill
    IF Confuse Ray AND Lanturn isn't Taunted THEN Taunt and don't push back
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Discharge -> Supersonic -> Thunder-Wave

    If Supersonic misses, curse and push-back.


    Trick Room (2 Rounds)

    [​IMG]
    47 HP
    59 EN
    4/5/2/5/21
    Water Absorb
    Paralysed (10%)


    [​IMG]
    100 HP
    65 EN
    1/2/4/3/67
    Pressure
    Taunted (1 action)
    Electro Ball Disabled (3 Actions)



    Calcs (open)


    Action 1

    Dusclops used Pain Split - 25,6 energy
    +25 HP to Dusclops
    -25 HP to Lanturn

    Lanturn used Discharge - 5 energy
    To crit (9220) - No
    To para (9961) - No
    (8 + 3 - 1,5) = 9,5 damage

    Action 2

    Dusclops used Earthquake - 9 energy
    To crit (414) - Yes (Fawk)
    (10 + 3 + 3)*1,5 = 24 damage

    Lanturn used Supersonic - 4 energy
    To hit (2683) - Yes
    Duration - 3/3
    4 Actions

    Action 3

    Dusclops tries to Chill....
    To hitself (1-5000=No) -> 2091 No
    +12 energy

    Lanturn used Thunder-Wave - 6 energy
    Dusclops was paralysed! Back to 25%
    And then it became 20%

    Electro Ball isnt Disabled anymore


    Trick Room (1 Round)

    [​IMG]
    62 HP
    36 EN
    4/5/2/5/21
    Water Absorb
    Paralysed (20%)
    Confused (3 Actions)

    [​IMG]
    51 HP
    50 EN
    1/2/4/3/67
    Pressure



    Electro Ball -> Aqua Ring -> Electro Ball


    If Rest is sucesfully used, change that action to Aqua Ring and the following ones to Rain Dance -> Thunder


    And now, we pray.
  24. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Rest - Rest - Rest
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Trick Room (1 Round)

    [​IMG]
    62 HP
    36 EN
    4/5/2/5/21
    Water Absorb
    Paralysed (20%)
    Confused (3 Actions)

    [​IMG]
    51 HP
    50 EN
    1/2/4/3/67
    Pressure


    Calcs (open)


    Dusclops tries to use Rest....
    To move (8417) - Yes
    To hitself (1-5000=No) -> 7751 - Yes
    -4 energy
    (4 - 1,5) = 2,5 damage

    Lanturn used Electro Ball - 8 energy
    To crit (2025) - No
    (15 + 3 - 1,5) = 16,5 damage

    Action 2

    Dusclops tries to use Rest...
    To move (7242) - Yes
    To hitself (1-5000=No) -> 3284 - Nope
    Dusclops is resting!
    Not paralysed anymore!
    +12 HP
    -15 energy

    Lanturn used Aqua Ring - 8 energy
    +2 HP to Lanturn

    Action 3

    Dusclops is resting <3
    +12 HP

    Lantun used Rain Dance - 9 energy
    +2 HP to Lanturn


    Rain (3 Rounds)

    [​IMG]
    69 HP
    17 EN
    4/5/2/5/21
    Water Absorb
    Sleeping (1 Action)

    [​IMG]
    55 HP
    25 EN
    1/2/4/3/67
    Pressure
    Aqua Ring (4 Actions)

Users Viewing Thread (Users: 0, Guests: 0)