Battle Hall Challenge - Geodude6



77 HP
90 EN
5/4/5/4/85
-10% Evasion
Tough Claws
3 Actions Leech Seed



77 HP
80 EN
2/3/4/4/70
Swift Swim


Action 1

Char used Outrage - 7 energy
To crit (5002) - No
(12 + 3 + 3 + 2) = 20 damage


Ludi used Hydro Pump - 11 energy
To hit (433) - Yes
To crit (5853) - No
(11 - 1 + 3) = 13 damage

+3 HP to Ludi
-3 HP to Char

Action 2


Char used Outrage - 7 energy
To crit (12) - No
(12 + 3 + 3 + 2) = 20 damage


Ludi used Hydro Pump - 15 energy
To hit (7757) - Yes
To crit (2019) - No
(11 - 1 + 3) = 13 damage

+3 HP to Ludi
-3 HP to Char

Action 3


Char used Outrage - 7 energy
To crit (4824) - No
(12 + 3 + 3 + 2) = 20 damage


Ludi used Hydro Pump - 19 energy
To hit (7992) - Yes
To crit (1002) - No
(11 - 1 + 3) = 13 damage

+3 HP to Ludi
-3 HP to Char

Confusion!
Duration: 2/3
3 Actions




29 HP
69 EN
5/4/5/4/85
-10% Evasion
Tough Claws
Confused (3 Actions)



26 HP
35 EN
2/3/4/4/70
Swift Swim
 

Geodude6

Look at my shiny CT!
Dragon Claw x3
IF Ludicolo uses Dive not in a combo AND the active weather is rain THEN use Fly.
IF Ludicolo uses Counter THEN use Dragon Pulse.
 


Feeling lucky, punk? My best Ludicolo will surely take you down!



Surf*3




29 HP
69 EN
5/4/5/4/85
-10% Evasion
Tough Claws
Confused (3 Actions)


26 HP
35 EN
2/3/4/4/70
Swift Swim


Action 1

Char tries to use Dragon Claw...
To hitself (1-5000=Yes) -> 78
-4 energy
(4 + 1,5) = 5,5

Ludi used Surf - 6 energy
(9 + 3) = 12 damage

Action 2


Char tries to use Dragon Claw...
To hitself (1-5000=Yes) -> 8847 - No
(8 + 3 + 2 + 3) = 16 damage

Ludi used Surf - 10 energy
(9 + 3) = 12 damage

Charizard fainted!




KO HP
KO EN
5/4/5/4/85
-10% Evasion
Tough Claws
Confused (3 Actions)


10 HP
19 EN
2/3/4/4/70
Swift Swim


[youtube]kAHHFc-gIeI[/youtube]





Awwww yeah! Time to dance!




Matezoide: 4,5 UC

Geodude: 2 CC
Char: 2 HC

See you next time!
 
Only users EspyOwner, Geodude6 and any subrefs may post in this thread.

Geodude6 is challenging rank 2 using Timburr.

Name: Geodude
Thread: Here
Rank: 2
Pokemon: Timburr
Ability: Guts

Timburr (M)
Nature: Calm (+1 SpD, -1 SpA)
Type: Fighting
Abilities: Guts, Sheer Force, Iron Fist (HA locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0-
SpD: Rank 3+
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Counter
Drain Punch
Endure
Mach Punch
Reversal

Protect
Dig
Brick Break
Payback
Substitute
Please choose your first type:





 
Plot Twist: Geodude's Timburr is actually Careful.



I told him, but nobody listened to me! I am not calm at all damn it!

Timburr (M)
Nature: Calm Careful (+1 SpD, -1 SpA)
Type: Fighting
Abilities: Guts, Sheer Force, Iron Fist (HA locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0-
SpD: Rank 3+
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5




Moves
:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Counter
Drain Punch
Endure
Mach Punch
Reversal

Protect
Dig
Brick Break
Payback
Substitute



The yolol virus has been spreading.

In a few days, most of the world was taken over by it.


Now, there is no freewill among most of the general population.

There is only.


Yolol.


Will Geodude6 manage to find one of the resistance's bases before he is overpowered by the Yolol?


RNG: 2/5


Lileep (F)
Nature:
Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Abilities:
Suction Cups:
(Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia

Sandstorm
Giga Drain
Toxic

Mirror Coat
Rock Slide
Recover


Ability: lol it doesnt matters 2/2


Storm Drain!





Join......us.....YOLOL!
 
Run away, run away, live to fight, another day!



Yolol ran away!



Matezoide is a lazy bastard!

Matezoide promisses to never do this again!


Unless it involves Bug and Rank 1 Hall!



Please choose your first type:





 
RNG: 4/5


Delibird (F)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Vital Spirit:
(Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Attacks:
Present

Brick Break
Fly
Protect

Ice Punch
Fake Out
Aurora Beam


Ability: 1/3

Vital Spirit!




YOLOL!
 
What the hell when did you order.

And why does that thing get 100 HP while Magcargo and Cawmodore are stuck with 90? This is not fair.




Fuk Delibird.


Fake Out -> Fly (Suspend) -> Fly (Hit)




100 HP
100 EN
3/2/0/3/35




90 HP
100 EN
3/2/3/2/65



Action 1


Deli used Fake Out - 4 energy
To crit (4292) - No
(4 + 1,5) = 5,5 damage

Action 2

Deli used Fly - 9 energy

Timb used Rock Throw - 3 energy

Action 3

Deli attacked! - 6 energy
To hit (3612) - Yes
(9 + 3 + 1,5)*1,5 = 13,5 damage

Timb used Rock Throw - 7 energy
To crit (3556) - No
(5 + 1,5)*2,25 = 14,625 damage




81 HP
90 EN
3/2/0/3/35




75 HP
81 EN
3/2/3/2/65




Yololololololololololololololololololololol



Ice Punch -> Fly -> Fly


If damaging rock type combo, use Fly (Suspend) that action and Fly (Hit) the following one.
 
Made a mistake with Fly's damage, which changes Timburr's HP. Geodude confirmed on IRC that his orders will not change.



74 HP
90 EN
3/2/0/3/35



75 HP
81 EN
3/2/3/2/65



Action 1

Deli used Ice Punch - 5 energy
To crit (2919) - No
To freeze (8838) - No
(8 + 3 + 1,5) = 12,5 damage

Action 2

Deli used Fly - 9 energy
To hit (6415) - Yes
To crit (1992) - No
(9 + 3 + 1,5)*1,5 = 20,25 damage


Action 3


RELEASE!

57 damage

-35 energy


Deli used Fly - 13 energy
To hit (7155) - Yes
To crit (9992) - No
(9 + 3 + 1,5)*1,5 = 20,25 damage



21 HP
55 EN
3/2/0/3/35



18 HP
27 EN
3/2/3/2/65
 
Flying Ice Punch Yolol (Fly + Ice Punch)*3




21 HP
55 EN
3/2/0/3/35




18 HP
27 EN
3/2/3/2/65



Action 1

Flying Ice Punch Yolol - Lots of EN
Requires 23 to be used
To hit (3910) - Yes
(17 + 3 + 1,5)*1,5maybe?Ididntcheckthecombo'stypingbutitkoesregardlessyolol




KO HP
KO EN
3/2/0/3/35




KO HP
KO EN
3/2/3/2/65




Matezoide: 7 UC


Geo: 4 CC
Timb: 4 HC
 
Rank 2 - Protean


Froakie (F)
Nature: Naive (+23% Acc)
Type: Water
Abilities: Torrent, Protean

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 82+
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 5/5

Moves:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Double Team
Substitute
Bounce
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes

Toxic
Taunt
Ice Beam
Blizzard
Dig
Aerial Ace
Scald
Acrobatics
Rock Slide
Grass Knot
U-Turn
Power-up Punch
Surf







 
Last edited:
RNG: 5/5



Swadloon (F)
Nature:
Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:
Leaf Guard:
(Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
GrassWhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Endure

Energy Ball
Payback
Light Screen

Silver Wind
Air Slash
Agility



1/3

Leaf Guard!


FUCK
 

Geodude6

Look at my shiny CT!
Acrobatics~Aerial Ace~Acrobatics
IF non-consecutive evasive Agility AND you are set to use Acrobatics THEN use Aerial Ace and push actions back.
 


God, i hate these broken as fuck abilites.

Agility*3






90 HP
100 EN
2/2/3/1/82
+23% Accuracy



90 HP
100 EN
3/3/3/3/Slow
-10% Evasion


Action 1

Fro used Acrobatics - 7 energy
To crit (9804) - No
(11 + 3 - 1,5)*2,25 = 28,125 damage

Action 2

Fro used Aerial Ace - 4 energy
To crit (4782) - No
(6 + 3 - 1,5)*2,25 = 16,875 damage

Action 3

Fro used Acrobatics - 7 energy
To crit (9804) - No
(11 + 3 - 1,5)*2,25 = 28,125 damage





90 HP
82 EN
2/2/3/1/82
+23% Accuracy



17 HP
Something EN
3/3/3/3/Slow
-10% Evasion


Energy Ball*3
 

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