Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Type: Ghost / Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities: Levitate
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Moves (19):
=====Level-Up=====
Scratch
Iron Defense
Lick
Metal Burst
Feint Attack
Shadow Sneak
Curse
Revenge
Perish Song
Fake Out
Iron Head
=====Egg=====
Meteor Mash
Foul Play
Phantom Force
Metal Sound
Psycho Shift
=====TM/HM=====
Will-o-Wisp
Taunt
Protect
Dig
Thief
=====Tutor=====
=====Other=====
Battle 4:
Ruin Maniac Dustin would like to battle!
RNG Roll for Pokemon: 4/5 (Tirtouga)
RNG Roll for Ability: 3/3 (Swift Swim)
"What is it with these Pokemon and not being weak to Steel?"
"How should I know?~" Meteor Mash ~ Iron Head ~ Meteor Mash IF Bide THEN begin string Will-o-Wisp ~ Meteor Mash ~ Fake Out. IF P/E move THEN Phantom Force.
IF (Metal Burst is used) THEN (use Iron Defense)
[DO ONCE] IF (Nohface is in the evasive state of Phantom Force when you would act) THEN (use Rain Dance)
"Another one bites the dust~" Shadow Sneak ~ {Shadow Sneak + Shadow Sneak} ~ Cooldown (Shadow Sneak) IF P/E move THEN Phantom Force and push back. IF Crunch THEN Metal Burst and push back.
[Only Glacier Knight and Iron Caliber may post in this thread for the duration of the Hall run]
Name: Iron Caliber Challenge Thread: This one Rank: 1 Pokemon: Croagunk Pokemon Ability: Anticipation Pokemon Info:
~
Altair [Croagunk] ()
Cassandra doesn't quite remember how she met Altair. It was probably in a swamp of some sort, but Cassandra's memory starts getting foggy and numb whenever Altair is out. As a battler, Altair does similar things to her opponents, toying with them and making them suffer.
Nature: Naive (Speed *1.15, +8% Accuracy, -1 SpD)
Type: Poison / Fighting
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Access to the Store command. Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Anticipation / Dry Skin / Poison Touch (H) Anticipation (Passive):This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2). Dry Skin (Passive):This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Poison Touch (Toggle) (H):By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Moves (18/96):
=====Level-Up=====
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
=====Egg=====
Counter
Drain Punch
Fake Out
Feint
Me First
=====TM/HM=====
Protect
Dig
Sludge Wave
Dark Pulse
Substitute
=====Tutor=====
=====Other=====