Battle Hall Challenge - Its_A_Random


Blind (M)
HP: 9
EN: 67
SPE: 117
ABIL: Torrent
STAT: +16% Accuracy
OTHR: N/A

Crobat (M)
HP: 30
EN: 62
SPE: 130
ABIL: Infiltrator
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Crobat used Acrobatics!
Crit: 683/1000: No
(11+3+3) = 17 Damage
-6 Energy


Blind (M)
HP: KO
EN: KO
SPE: 117
ABIL: Torrent
STAT: +16% Accuracy
OTHR: N/A

Crobat (M)
HP: 30
EN: 56
SPE: 130
ABIL: Infiltrator
STAT: N/A
OTHR: N/A

Arena: N/A

Rewards:
Its_A_Random: 10 CC
Blind the Simipour: 10 HC
C$FP: 12 UC
 
Challenge #12

IAR is challenging Rank 1 with Surprise! the Zorua using Illusion (so amazingly useful!)

Zorua [Surprise!] (M)
NATURE: Hasty (+13% Accuracy)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Illusion
: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/6
MC: 0
DC: N/A

ATTACKS (19/64)
PHYSICAL
Counter
Dig
Faint Attack
Fury Swipes
Pursuit
Scratch
U-Turn

SPECIAL
Grass Knot
Night Daze

OTHER

Agility
Detect
Embargo
Fake Tears
Imprison
Leer
Scary Face
Snatch
Taunt
Torment


Please choose your first type:





 
Yay for projmod challengers editing your laziness!

Battle #1

Psychic would like to battle!

RNG roll (for Pokemon) 5/5

Wynaut (M)
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 23
Size Class: 1
Weight Class: 2
Base Rank Total: 10

Abilities:
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Splash
Charm
Encore
Counter
Mirror Coat
Safeguard
Destiny Bond

"..."

RNG roll (for ability) 1/2 = Shadow Tag
"Let our Pokemon do the talking."
 

"WE CAN DO BETTER THAN THAT!!"
Splash him to death!

Pre-Round stats:

HP: 90
EN: 100
3/1/3/2/75/ +13% Acc

Wynaut
HP: 100
EN: 100
0/3/1/2/23

Action 1
Night Daze -> Wynaut (6 EN)
RNG roll (to crit, <=625 crit) 1531 = no crit
RNG roll (to lower Acc, <=4000 lower) 9665 = no lower
(9+3+(3-2)1.5)(1.5) = 20.25 DMG

Splash -> Surprise! (3 EN)
TAKE THAT MOTHERFUCKER!

Action 2
Night Daze -> Wynaut (10 EN)
RNG roll (to crit) 9182 = no crit
RNG roll (to lower Acc) 4690 = no lower
(9+3+(3-2)1.5)(1.5) = 20.25 DMG

Splash -> Surprise! (7 EN)
OOOO, YOU'RE IN DEEP SHIT NOW!

Action 3
Night Daze -> Wynaut (14 EN)
RNG roll (to crit) 2445 = no crit
RNG roll (to lower Acc) 2915 = no lower
(9+3+(3-2)1.5)(1.5) = 20.25 DMG

Splash -> Surprise! (11 EN)
Surprise's Perish Count fell to 1!


Post-Round stats:

HP: 90
EN: 70
3/1/3/2/75/ +13% Acc
Perish Splash (1 round)

Wynaut
HP: 39
EN: 79
0/3/1/2/23


"THE PERISH SPLASH WILL FORCE YOU INTO A TIE!! THERE IS NOTHING YOU CAN DO TO STOP ME!"
Splash til the end
 

"You... will... PEEEERRRRIIIIIISSSSHHHH!!"

Pre-Round stats:

HP: 90
EN: 70
3/1/3/2/75/ +13% Acc
Perish Splash (1 round)

Wynaut
HP: 39
EN: 79
0/3/1/2/23

Action 1
U-Turn -> Wynaut (5 EN)
RNG roll (to crit) 276 = crit
(7+3+(3-3)1.5)(1.5) = 15 DMG

Splash -> Surprise! (15 EN)
DOOM DOOM DOOM DOOM DOOM DOOM DOOM!!!!

Action 2
Night Daze -> Wynaut (6 EN)
RNG roll (to crit) 253 = crit = what the fuck bro
RNG roll (to lower Acc) 7401 = no lower
(9+3+3+(3-2)1.5)(1.5) = 24.75 DMG
Wynaut fainted!


Post-Round stats:

HP: 90
EN: 59
3/1/3/2/75/ +13% Acc

Wynaut
HP: -1
EN: KO
0/3/1/2/23


"Wait a minute! How are you not dead?! Are... are you telling me PERISH SPLASH DOESN'T EXIST?! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!"

Please choose your next type:





 

Psychic would like to battle!
"I'm coming back until I win!"

RNG roll (for Pokemon) 3/5

Yamask (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind

Shadow Ball
Energy Ball
Psychic

Endure
Nasty Plot
Imprison

"We'll give it everything we got!!"

RNG roll (for ability) 1/1 = Mummy
"Even if all we got isn't that much to begin with.."
 

"Welp, we're fucked."
Night Shade -> Night Shade -> Night Shade

Pre-Round stats:

HP: 90
EN: 100
3/1/3/2/75/ +13% Acc

Yamask
HP: 90
EN: 100
1/3/3/3/30

Action 1
Night Daze -> Yamask (6 EN)
RNG roll (to crit) 5396 = no crit
RNG roll (to lower Acc) 5238 = no lower
(9+3+(3-3)1.5)(1.5) = 18 DMG

Night Shade -> Surprise (5 EN)
Surprise took 10 DMG!

Action 2
Faint Attack -> Yamask (3 EN)
RNG roll (to crit) 7174 = no crit
(6+3+(3-3)1.5)(1.5) = 13.5 DMG

Night Shade -> Surprise (9 EN)
Surprise took 10 DMG!

Action 3
Night Daze -> Yamask (6 EN)
RNG roll (to crit) 7079 = no crit
RNG roll (to lower Acc) 7606 = no lower
(9+3+(3-3)1.5)(1.5) = 18 DMG

Night Shade -> Surprise (13 EN)
Surprise took 10 DMG!


Post-Round stats:

HP: 60
EN: 85
3/1/3/2/75/ +13% Acc

Yamask
HP: 40
EN: 73
1/3/3/3/30


"What the hell do we do now?!"
Will-o-Wisp -> Night Shade -> Night Shade
If damaging Dark-type combo, change that action to Protect
 

"Ooooooooooooohhh nooooooooooo!"

Pre-Round stats:

HP: 60
EN: 85
3/1/3/2/75/ +13% Acc

Yamask
HP: 40
EN: 73
1/3/3/3/30

Action 1
Taunt -> Yamask (9 EN)
Yamask was Taunted!

Yamask can't use Will-o-Wisp due to Taunt!

Action 2
Faint Attack -> Yamask (3 EN)
RNG roll (to crit) 5094 = no crit
(6+3+(3-3)1.5)(1.5) = 13.5 DMG

Night Shade -> Surprise (5 EN)
Surprise took 10 DMG!

Action 3
Night Shade -> Surprise (9 EN)
Surprise took 10 DMG!

Super Night Daze -> Yamask (<73 EN)
It KOs. Also, in a surprising newsflash, I'm lazy!
Yamask fainted!


Post-Round stats:

HP: 40
EN: >0
3/1/3/2/75/ +13% Acc

Yamask
HP: KO
EN: KO
1/3/3/3/30


"You won't be so lucky next time..."

Please choose your next type:





 
Battle #3

Swimmer would like to battle!
"That Psychic over there just cursed me out... any idea why?"

RNG roll (for Pokemon) 4/5

Protowatt (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bubble
Charge
Tackle
ThunderShock
Detect

Scald
Ice Beam
Thunderbolt

Counter
Mirror Coat
Sheer Cold

"Oh look, its the one that exists!"

RNG roll (for ability) 2 = Magic Guard
"Now let's go get that guy!"
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Oh wow..."

Dig > Night Daze > Dig
IF Detect is issued successfully without transfer, THEN use Agility that action, pushing actions back.
IF Counter is issued when you are to use Dig, THEN use Night Daze that action, pushing actions back.
 

"Please burn please burn please burn..."
Scald -> Mirror Coat -> Scald

Pre-Round stats:

HP: 90
EN: 100
3/1/3/2/75/ +13% Acc

Protowatt
HP: 80
EN: 100
1/1/3/1/95

Action 1
Scald -> Surprise (5 EN)
RNG roll (to crit) 2477 = no crit
RNG roll (to burn, <=3000 burn) 3963 = no burn
(8+3+(3-2)1.5) = 12.5 DMG

Surprise dug underground! (10 EN)
Dig -> Protowatt
RNG roll (to crit) 6750 = no crit
(8+(3-1)1.5)(1.5) = 16.5 DMG

Action 2
Night Daze -> Protowatt (6 EN)
RNG roll (to crit) 5554 = no crit
RNG roll (to lower Acc) 6568 = no lower
(9+3+(3-1)1.5) = 15 DMG

Mirror Coat -> Surprise (6+(15/2) = 13.5 EN)
WATERWARRIOR IS MORE RETARDED THAN FORREST GUMP

Action 3
Scald -> Surprise (5 EN)
RNG roll (to crit) 5082 = no crit
RNG roll (to burn) 9207 = no burn
(8+3+(3-2)1.5) = 12.5 DMG

Surprise dug underground! (10 EN)
Dig -> Protowatt
RNG roll (to crit) 8281 = no crit
(8+(3-1)1.5)(1.5) = 16.5 DMG


Post-Round stats:

HP: 65
EN: 74
3/1/3/2/75/ +13% Acc

Protowatt
HP: 32
EN: 76
1/1/3/1/95


"We're not out of this just yet!"
Thunderbolt -> Scald -> Thunderbolt
If Dig AND it is not being suspended, Counter and push back. This sub takes precedence.
If Torment, change actions to Thunderbolt -> Ice Beam -> Thunderbolt.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Naturally we appear to be in the clear..."

Faint Attack > Night Daze + Night Daze combo > N/A (Night Daze + Night Daze combo)
 

"And once again, stupidity loses me a battle... Fuck me..."

Pre-Round stats:

HP: 65
EN: 74
3/1/3/2/75/ +13% Acc

Protowatt
HP: 32
EN: 76
1/1/3/1/95

Action 1
Thunderbolt -> Surprise (6 EN)
RNG roll (to crit) 9376 = no crit
RNG roll (to para) 591 = para
(10+3+(3-2)1.5) = 14.5 DMG
Surprise was paralyzed! (15%)

RNG roll (for full para) 3743 = no para
Faint Attack -> Protowatt (3 EN)
RNG roll (to crit) 5865 = no crit
(6+3+(3-1)1.5) = 12 DMG

Action 2
Scald -> Surprise (5 EN)
RNG roll (to crit) 20 = crit
RNG roll (to burn) 3056 = no burn
(8+3+3+(3-2)1.5) = 15.5 DMG

RNG roll (for full para) 1426 = para
Surprise was fully paralyzed! (drop to 10%)

Action 3
Thunderbolt -> Surprise (6 EN)
RNG roll (to crit) 1781 = no crit
RNG roll (to para) 9524 = para
(10+3+(3-2)1.5) = 14.5 DMG

RNG roll (for full para, <=1000 para) 8732 = no para (Aww :( )
Super Night Daze -> Protowatt ((7+11)1.75 -1 = 30.5 EN)
RNG roll (to crit) 5359 = no crit
((9x2.25)+3+(3-1)1.5) = 26.25 DMG
Protowatt fainted!


Post-Round stats:

HP: 20
EN: 40
3/1/3/2/75/ +13% Acc

Protowatt
HP: -6
EN: KO
1/1/3/1/95


"Well at least it came out to be kinda close..."

Please choose your next type:





 

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