Battle Hall Challenge - Its_A_Random

Music: Super Street Fighter 4 - Cammy's Theme



"Ugh, what's going on? Is this...Psycho Power?!"

Light Screen ~ Psychic ~ Psychic

Round 1! FIGHT!

Action 1
-Abra used Light Screen!
Abra is protected against special attacks!
Energy: -9

-Volbeat used Signal Beam!
To critical (<=625): 2930 (No)
To confuse (<=1000): 7822 (No)
Damage: 12.75
Energy: -5

Action 2
-Abra used Psychic!
To critical (<=625): 6845 (No)
To lower Special Defense (<=1000): 1447 (No)
Damage: 12.5
Energy: -5

-Volbeat used Shadow Ball!
To critical (<=625): 5282 (No)
To lower Special Defense (<=2000): 9198 (No)
Damage: 8.25
Energy: -6

Action 3
-Abra used Psychic!
To critical (<=625): 7092 (No)
To lower Special Defense (<=1000): 5992 (No)
Damage: 12.5
Energy: -9

-Volbeat used Signal Beam!
To critical (<=625): 6471 (No)
To confuse (<=1000): 9301 (No)
Damage: 12.75
Energy: -5

Damage taken:
Volbeat: 12.5 from A2 + 12.5 from A3 = 25
Abra: 12.75 from A1 + 8.25 from A2 + 12.75 from A3 = 33.75 ~ 34

Energy used:
Volbeat: 5 from A1 + 6 from A2 + 5 from A3 = 16
Abra: 9 from A1 + 5 from A2 + 9 from A3 = 23

HP Left:
Volbeat: 100 - 25 = 75
Abra: 80 - 34 = 46

Energy Left:
Volbeat: 100 - 16 = 84
Abra: 100 - 23 = 77

Stat modifiers:
Volbeat: Nothing
Abra: Nothing

Rewards:
Its_A_Random: 2 CC
Inzektor the Volbeat: 2 HC
TheWolfe: 5 UC

Its_A_Random
O

Inzektor - Volbeat (M)
HP: 75
EN: 84
Ability: Prankster, Levitate
Stats: 3 | 2 | 3 | 3 | 73 - 10 evade
Effects: Nothing
Status: OK!

VS.

Cammy White
O

Abra (M)
HP: 46
EN: 77
Ability: Inner Focus
Stats: 0 | 2 | 4 | 2 | 90
Effects: Light Screen (3a)
Status: OK!​



"I...I think I'm starting to feel sick..."

Psychic ~ Shadow Ball ~ Psychic
Sub: IF Volbeat uses Tail Glow, THEN use Encore.
 
I'm bringing over your Volbeat's profile since we're on a new page:


Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

ABILITIES
Illuminate: (Can be Enabled) This Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Prankster (DW): (Innate) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.
Levitate: (Trait) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig & Dive will miss. Ground moves can still hit. Levitate Pokémon will retain the Levitate trait when they use Skill Swap on an enemy, & will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokémon with Levitate uses Role Play, they will copy the opponent's abilities & retain Levitate.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

ATTACKS (14/73)
PHYSICAL
Quick Attack
Tackle

SPECIAL
Shadow Ball
Signal Beam
Solarbeam
Thunderbolt

OTHER
Baton Pass
Confuse Ray
Double Team
Encore
Flash
Moonlight
Tail Glow
Trick


Music: Super Street Fighter 4 - Cammy's Theme

Round 2! FIGHT!

Action 1
-Abra used Psychic!
To critical (<=625): 8476 (No)
To lower Special Defense (<=1000): 9212 (No)
Damage: 12.5
Energy: -13

-Volbeat used Signal Beam!
To critical (<=625): 3396 (No)
To confuse (<=1000): 8948 (No)
Damage: 12.75
Energy: -5

Action 2
-Abra used Shadow Ball!
To critical (<=625): 6128 (No)
To lower Special Defense (<=2000): 3170 (No)
Damage: 9.5
Energy: -6

-Volbeat used Moonlight! [1/2]
Volbeat regained health! (+25 HP)
Energy: -16

Action 3
-Abra used Psychic!
To critical (<=625): 6847 (No)
To lower Special Defense (<=1000): 1078 (No)
Damage: 12.5
Energy: -5

-Volbeat used Signal Beam!
To critical (<=625): 6205 (No)
To confuse (<=1000): 3887 (No)
Damage: 12.75
Energy: -5

Damage taken:
Volbeat: 12.5 from A1 - 25 from A2 + 12.5 from A3 = 0
Abra: 12.75 from A1 + 12.75 from A3 = 25.5 ~ 26

Energy used:
Volbeat: 5 from A1 + 16 from A2 + 5 from A3 = 26
Abra: 13 from A1 + 6 from A2 + 5 from A3 = 26

HP Left:
Volbeat: 75
Abra: 46 - 26 = 20

Energy Left:
Volbeat: 84 - 26 = 58
Abra: 77 - 26 = 51

Stat modifiers:
Volbeat: Nothing
Abra: Nothing

Rewards:
Its_A_Random: 2 CC
Inzektor the Volbeat: 2 HC
TheWolfe: 5 UC

Its_A_Random
O

Inzektor - Volbeat (M)
HP: 75
EN: 58
Ability: Prankster, Levitate
Stats: 3 | 2 | 3 | 3 | 73 - 10 evade
Effects: Nothing
Status: OK!

VS.

Cammy White
O

Abra (M)
HP: 20
EN: 51
Ability: Inner Focus
Stats: 0 | 2 | 4 | 2 | 90
Effects: Nothing
Status: OK!​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Light Screen has now expired. . .

"Moving on..."

Signal Beam > Shadow Ball > Signal Beam
IF Teleport (Evade) is issued successfully, AND Encore is not issued next action, THEN use Tail Glow that action.
 
Music: Super Street Fighter 4 - Cammy's Theme



"..."

Psychic ~ Shadow Ball ~ Psychic

Round 3! FIGHT!

Action 1
-Abra used Psychic!
To critical (<=625): 5541 (No)
To lower Special Defense (<=1000): 3134 (No)
Damage: 12.5
Energy: -9

-Volbeat used Signal Beam!
To critical (<=625): 4671 (No)
To confuse (<=1000): 9897 (No)
Damage: 18.75
Energy: -9

Action 2
-Abra used Shadow Ball!
To critical (<=625): 5444 (No)
To lower Special Defense (<=2000): 971 (Yes)
Damage: 9.5
Energy: -6
Volbeat's Special Defense fell to -1!

-Volbeat used Shadow Ball!
To critical (<=625): 9876 (No)
To lower Special Defense (<=2000): 8750 (No)
Damage: 14.25
Energy: -6

Abra fainted!

Damage taken:
Volbeat: 12.5 from A1 + 9.5 from A2 = 22
Abra: 18.75 from A1 + 14.25 from A2 = 33

Energy used:
Volbeat: 9 from A1 + 6 from A2 = 15
Abra: 9 from A1 + 6 from A2 = 15

HP Left:
Volbeat: 75 - 22 = 53
Abra: 20 - 33 = -13

Energy Left:
Volbeat: 58 - 15 = 43
Abra: 51 - 15 = 36

Stat modifiers:
Volbeat: -1 SpDef
Abra: Nothing

Rewards:
Its_A_Random: 2 CC
Inzektor the Volbeat: 2 HC
TheWolfe: 5 UC

Its_A_Random
O

Inzektor - Volbeat (M)
HP: 53
EN: 43
Ability: Prankster, Levitate
Stats: 3 | 2 | 3 | 3 | 73 - 10 evade
Effects: -1 SpDef
Status: OK!

VS.

Cammy White
x

Abra (M)
HP: 0
EN: 36
Ability: Inner Focus
Stats: 0 | 2 | 4 | 2 | 90
Effects: Nothing
Status: FAINTED - Unable to battle



"...I think I'm going to lie down."

Congratulations! Your current streak is 1.

Pick your next type below!






 
BATTLE 2!


VS. Chun-Li

"Behold - the incredible, inedible eggs!"

Pokemon check: 4 (Exeggcute)
Ability check: 2 (Harvest)


Exeggcute (M)
Ability: Harvest

Exeggcute (M)
Nature: Calm (+1 SpD, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Moonlight
Ingrain
AncientPower
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Batter it with beams!"

Signal Beam > Shadow Ball > Signal Beam
IF (Sleep Inducing Move) is issued A2/A3, THEN use Encore on the first instance.
 
Music: Super Street Fighter 4 - Chun-Li's Theme



"It's time for an egg-citing battle!"

Leech Seed ~ Ingrain ~ Hidden Power

Round 1! FIGHT!

Action 1
-Volbeat used Signal Beam!
To critical (<=625): 5012 (No)
To confuse (<=1000): 8445 (No)
Damage: 24.75
Energy: -5

-Exeggcute used Leech Sheed!
Volbeat is seeded!
Energy: -9

Leech Seed sapped Volbeat's health! (-3.3 HP)
Leech Seed healed Exeggcute! (+3.3 HP)

Action 2
-Volbeat used Shadow Ball!
To critical (<=625): 5486 (No)
To lower Special Defense (<=2000): 261 (Yes)
Damage: 12
Energy: -6
Exeggcute's Special Defense fell to -1!

-Exeggcute used Ingrain!
Exeggcute planted its roots!
Energy: -8

Leech Seed sapped Volbeat's health! (-3.3 HP)
Leech Seed healed Exeggcute! (+3.3 HP)
Exeggcute absorbed nutrients with its roots! (+2 HP)

Action 3
-Volbeat used Signal Beam!
To critical (<=625): 3391 (No)
To confuse (<=1000): 2261 (No)
Damage: 26.5
Energy: -5

-Exeggcute used Hidden Power!
To critical (<=625): 2222 (No)
Damage: 8.25
Energy: -5

Leech Seed sapped Volbeat's health! (-3.3 HP)
Leech Seed healed Exeggcute! (+3.3 HP)
Exeggcute absorbed nutrients with its roots! (+2 HP)

Damage taken:
Volbeat: 3.3 from A1 + 3.3 from A2 + 11.55 from A3 = 18.15 ~ 18
Exeggcute: 21.45 from A1 + 6.7 from A2 + 18.2 from A3 = 46.35 ~ 46

Energy used:
Volbeat: 5 from A1 + 6 from A2 + 5 from A3 = 16
Exeggcute: 9 from A1 + 8 from A2 + 5 from A3 = 22

HP Left:
Volbeat: 100 - 18 = 82
Exeggcute: 90 - 46 = 44

Energy Left:
Volbeat: 100 - 16 = 84
Exeggcute: 100 - 22 = 78

Stat modifiers:
Volbeat: Nothing
Exeggcute: -1 SpD (Will rise to 0 at end of R2)

Rewards:
Its_A_Random: 4 CC
Inzektor the Volbeat: 4 HC
TheWolfe: 8 UC

Its_A_Random
O

Inzektor - Volbeat (M)
HP: 82
EN: 84
Ability: Prankster, Levitate
Stats: 3 | 2 | 3 | 3 | 73 - 10 evade
Effects: Seeded (3a)
Status: OK!

VS.

Chun-Li
O

Exeggcute (M)
HP: 44
EN: 78
Ability: Harvest
Stats: 1 | 3 | 2 | 3 | 40
Effects: Leech Seed (3a), Ingrain (4a), -1 SpD
Status: OK!​



"Oh no! This is not going egg-actly how I planned it!"

Ancientpower ~ Hidden Power ~ Ancientpower
 
Music: Super Street Fighter 4 - Chun-Li's Theme
Round 2! FIGHT!

Action 1
-Volbeat used Signal Beam!
To critical (<=625): 8512 (No)
To confuse (<=1000): 7939 (No)
Damage: 26.5
Energy: -9

-Exeggcute used Ancientpower!
To critical (<=625): 1968 (No)
To boost all stats (<=1000): 1516 (No)
Damage: 6.75
Energy: -4

Leech Seed sapped Volbeat's health! (-3.3 HP)
Leech Seed healed Exeggcute! (+3.3 HP)
Exeggcute absorbed nutrients with its roots! (+2 HP)

Action 2
-Volbeat used Signal Beam!
To critical (<=625): 9046 (No)
To confuse (<=1000): 9046 (No)
Damage: 26.5
Energy: -14

Exeggcute fainted!

Damage taken:
Volbeat: 10.05 from A1 = 10.05 ~ 10
Exeggcute: 21.2 from A1 + 26.5 from A2 = 47.7 ~ 48

Energy used:
Volbeat: 9 from A1 + 14 from A2 = 23
Exeggcute: 4 from A1 = 4

HP Left:
Volbeat: 82 - 10 = 72
Exeggcute: 44 - 48 = -4

Energy Left:
Volbeat: 84 - 23 = 61
Exeggcute: 78 - 4 = 74

Stat modifiers:
Volbeat: Nothing
Exeggcute: Nothing

Rewards:
Its_A_Random: 4 CC
Inzektor the Volbeat: 4 HC
TheWolfe: 8 UC

Its_A_Random
O

Inzektor - Volbeat (M)
HP: 72
EN: 61
Ability: Prankster, Levitate
Stats: 3 | 2 | 3 | 3 | 73 - 10 evade
Effects: Nothing
Status: OK!

VS.

Chun-Li
x

Exeggcute (M)
HP: 0
EN: 74
Ability: Harvest
Stats: 1 | 3 | 2 | 3 | 40
Effects: Nothing
Status: FAINTED - Unable to battle



"I think I'm egg-hausted..."

Congratulations! Your current streak is 2.

Pick your next type below!






 
BATTLE 3!


VS. Dee Jay

"Feel the rhythm! Feel the rhyme! Get on up, it's Dee Jay time!"

Pokemon check: 5 (Marill)
Ability check: 1 (Thick Fat)


Marill (F)
Ability: Thick Fat

Marill (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 2 [4 Huge Power] (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Tackle
Splash
Defense Curl
Charm
Bubble
Water Sport
Water Gun
Rollout
Slam
BubbleBeam
Aqua Ring
Helping Hand
Aqua Tail
Double-Edge
Bounce

Brick Break
Waterfall
Ice Punch

Light Screen
Body Slam
Aqua Jet
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Hooray for no Huge Power Trait..."

Thunderbolt > Solarbeam > Thunderbolt
IF Light Screen is issued, THEN use Encore next action, but only on the first instance.
IF Bounce is issued A2, THEN use Signal Beam A2.
 
Music: Super Street Fighter 4 - Dee Jay's Theme



"Looks like it's time we roll with the punches, mon!"

Body Slam ~ Body Slam ~ Body Slam
Sub: IF Volbeat is paralyzed, THEN make all remaining actions into Bounce.

Round 1! FIGHT!

Action 1
-Volbeat used Thunderbolt!
To critical (<=625): 8056 (No)
To paralyze (<=1000): 5319 (No)
Damage: 17.25
Energy: -7

-Marill used Body Slam!
To critical (<=625): 4514 (No)
To paralyze (<=3000): 8299 (No)
Damage: 8
Energy: -5.33

Action 2
-Volbeat is gathering sunlight!
Energy: -4

Marill used Body Slam!
To critical (<=625): 5934 (No)
To paralyze (<=3000): 9219 (No)
Damage: 8
Energy: -9.33

-Volbeat used Solarbeam!
To critical (<=625): 9095 (No)
Damage: 20.25
Energy: -4

Action 3
-Volbeat used Thunderbolt!
To critical (<=625): 8077 (No)
To paralyze (<=1000): 3696 (No)
Damage: 17.25
Energy: -7

-Marill used Body Slam!
To critical (<=625): 1335 (No)
To paralyze (<=3000): 5232 (No)
Damage: 8
Energy: -13.33

Damage taken:
Volbeat: 8 from A1 + 8 from A2 + 8 from A3 = 24
Marill: 17.25 from A1 + 20.25 from A2 + 17.25 from A3 = 54.75 ~ 55

Energy used:
Volbeat: 7 from A1 + 8 from A2 + 7 from A3 = 22
Marill: 5.33 from A1 + 9.33 from A2 + 13.33 from A3 = 27.99 ~ 28

HP Left:
Volbeat: 100 - 24 = 76
Marill: 100 - 55 = 45

Energy Left:
Volbeat: 100 - 22 = 78
Marill: 100 - 28 = 72

Stat modifiers:
Volbeat: Nothing
Marill: Nothing

Rewards:
Its_A_Random: 6 CC
Inzektor the Volbeat: 6 HC
TheWolfe: 11 UC

Its_A_Random
O

Inzektor - Volbeat (M)
HP: 76
EN: 78
Ability: Prankster, Levitate
Stats: 3 | 2 | 3 | 3 | 73 - 10 evade
Effects: Nothing
Status: OK!

VS.

Dee Jay
O

Marill (F)
HP: 45
EN: 72
Ability: Thick Fat
Stats: 2 | 2 | 1 | 2 | 34 - 10 evasion
Effects: Nothing
Status: OK!​



"You're tryin' too hard! Chill out, mon!"

Light Screen ~ Body Slam ~ Body Slam
Sub: IF Volbeat uses Encore on A1, THEN use Waterfall.
Sub: IF Volbeat is paralyzed by A3, THEN use Bounce.
 
Music: Super Street Fighter 4 - Dee Jay's Theme

Round 2! FIGHT!

Action 1
-Volbeat used Thunderbolt!
To critical (<=625): 4384 (No)
To paralyze (<=1000): 7150 (No)
Damage: 17.25
Energy: -11

-Marill used Light Screen!
Marill is protected against special attacks!
Energy: -10

Action 2
-Volbeat used Encore!
Marill received an encore!
Energy: -10

-Marill used Light Screen!
But it failed!
Energy: -10

Action 3
-Volbeat used Tail Glow!
Volbeat's Special Attack rose to +3!
Energy: -10

-Marill used Light Screen!
But it failed!
Energy: -10

Damage taken:
Volbeat: 0
Marill: 17.25 from A1 = 17.25 ~ 17

Energy used:
Volbeat: 11 from A1 + 10 from A2 + 10 from A3 = 31
Marill: 10 from A1 + 10 from A2 + 10 from A3 = 30

HP Left:
Volbeat: 76
Marill: 45 - 17 = 28

Energy Left:
Volbeat: 78 - 31 = 47
Marill: 72 - 30 = 42

Stat modifiers:
Volbeat: +3 SpA (Will drop to +2 SpA at end of R3)
Marill: Nothing

Rewards:
Its_A_Random: 6 CC
Inzektor the Volbeat: 6 HC
TheWolfe: 11 UC

Its_A_Random
O

Inzektor - Volbeat (M)
HP: 76
EN: 47
Ability: Prankster, Levitate
Stats: 3 | 2 | 3 | 3 | 73 - 10 evade
Effects: +3 SpA
Status: OK!

VS.

Dee Jay
O

Marill (F)
HP: 28
EN: 42
Ability: Thick Fat
Stats: 2 | 2 | 1 | 2 | 34 - 10 evasion
Effects: Light Screen (3a)
Status: OK!​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Finish this thing!"

Thunderbolt > Thunderbolt > Thunderbolt
IF (Non-Combo) Bounce is issued, AND Marill out-speeds you, THEN use Solarbeam that action.
 
Music: Super Street Fighter 4 - Dee Jay's Theme



"Man, this is so raw. I don't got any words left to say."

Rollout ~ Rollout ~ Rollout

Round 3! FIGHT!

Action 1
-Volbeat used Thunderbolt!
To critical (<=625): 8738 (No)
To paralyze (<=1000): 7639 (No)
Damage: 15
Energy: -7

-Marill used Rollout!
To critical (<=625): 2621 (No)
Damage: 6
Energy: -5

Action 2
-Volbeat used Thunderbolt!
To critical (<=625): 8885 (No)
Damage: 15
Energy: -11

Marill fainted!
Volbeat's Special Attack fell to +2!

Damage taken:
Volbeat: 6 from A1 = 6
Marill: 15 from A1 + 15 from A2 = 30

Energy used:
Volbeat: 7 from A1 + 11 from A2 = 18
Marill: 5 from A1 = 5

HP Left:
Volbeat: 76 - 6 = 70
Marill: 28 - 30 = -2

Energy Left:
Volbeat: 47 - 18 = 29
Marill: 42 - 5 = 37

Stat modifiers:
Volbeat: +2 SpA (Will drop to +1 SpA at end of R3)
Marill: Nothing

Rewards:
Its_A_Random: 6 CC
Inzektor the Volbeat: 6 HC
TheWolfe: 11 UC

Its_A_Random
O

Inzektor - Volbeat (M)
HP: 70
EN: 29
Ability: Prankster, Levitate
Stats: 3 | 2 | 3 | 3 | 73 - 10 evade
Effects: +2 SpA
Status: OK!

VS.

Dee Jay
x

Marill (F)
HP: 0
EN: 37
Ability: Thick Fat
Stats: 2 | 2 | 1 | 2 | 34 - 10 evasion
Effects: Nothing
Status: FAINTED - Unable to battle



"Argh...my ears are going to be ringing for weeks..."

Congratulations! Your current streak is 3.

Pick your next type!






 
BATTLE 4!


VS. Ryu

"You have a fighting spirit in those eyes. Now, show me your true power!"

Pokemon check: 4 (Rhyhorn)
Ability check: 2 (Rock Head)


Rhyhorn (F)
Ability: Rock Head

Rhyhorn (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Bulldoze

Earthquake
Stone Edge
Swords Dance

Counter
Ice Fang
Crunch
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"No, I am not afraid of your rocky assaults!"

Solarbeam > Solarbeam > Solarbeam
IF (Damaging Rock Combo) is issued A3, THEN use Moonlight A3.
 
Music: Super Street Fighter 4 - Ryu's Theme



"Perhaps not, but you'll definitely fear my mix-ups!"

Rock Blast ~ Fury Attack ~ Rock Blast

Round 1! FIGHT!

Action 1
-Volbeat is taking in sunlight!
Energy: -4

-Rhyhorn used Rock Blast!
Number of hits (1-3; 4-6; 7; 8): 4 (3 hits)
To critical (<=625): 6152, 6035, 5062 (None)
Damage: 22.5
Energy: -6

-Volbeat flinched!

Action 2
-Volbeat is taking in sunlight!
Energy: -6

-Rhyhorn used Fury Attack!
To hit (<=9500): 7530 (Yes)
Number of hits (1-3; 4-6; 7; 8): 7 (4 times)
To critical (<=625): 7256, 4452, 5300, 8253 (None)
Damage: 11
Energy: -4

-Volbeat flinched!

Action 3
-Volbeat is taking in sunlight!
Energy: -8

-Rhyhorn used Rock Blast!
Number of hits (1-3; 4-6; 7; 8): 3 (2 hits)
To critical (<=625): 8452, 2776 (None)
Damage: 18
Energy: -6

Damage taken:
Volbeat: 22.5 from A1 + 11 from A2 + 18 from A3 = 51.5 ~ 52
Rhyhorn: 0

Energy used:
Volbeat: 4 from A1 + 6 from A2 + 8 from A3 = 18
Rhyhorn: 6 from A1 + 4 from A2 + 6 from A3 = 16

HP Left:
Volbeat: 100 - 52 = 48
Rhyhorn: 100

Energy Left:
Volbeat: 100 - 18 = 82
Rhyhorn: 100 - 16 = 84

Stat modifiers:
Volbeat: Nothing
Rhyhorn: Nothing

Rewards:
Its_A_Random: 8 CC
Inzektor the Volbeat: 8 HC
TheWolfe: 14 UC

Its_A_Random
O

Inzektor - Volbeat (M)
HP: 48
EN: 82
Ability: Prankster, Levitate
Stats: 3 | 2 | 3 | 3 | 73 - 10 evade
Effects: Nothing
Status: OK!

VS.

Ryu
O

Rhyhorn (F)
HP: 100
EN: 84
Ability: Rock Head
Stats: 4 | 3 | 1 | 2 | 25
Effects: Nothing
Status: OK!​



"Hadoken!"

Rock Blast ~ Stone Edge ~ Rock Blast
Sub: IF Volbeat uses Solarbeam on A2, THEN use Fury Attack.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"When in doubt, hax!"

Double Team (4 Clones) > Solarbeam > Solarbeam
IF you have no Double Team Clones when you act, THEN use Moonlight on the first instance, Signal Beam on the second instance.
 
Music: Super Street Fighter 4 - Ryu's Theme

Round 2! FIGHT!

Action 1
-Volbeat used Double Team!
Volbeat created copies of itself!
Energy: -12

-Rhyhorn used Rock Blast!
Double Team check (1-4; 5): 2 (Fail)
Rhyhorn's attack missed!
Energy: -10

Action 2
-Volbeat is taking in sunlight!
Energy: -4

-Rhyhorn used Fury Attack!
To hit (<=9500): 122 (Yes)
Double Team check (1-3; 4): 4 (Pass)
Number of hits (1-3; 4-6; 7; 8): 6 (3 times)
To critical (<=625): 5506, 5786, 9766 (None)
Damage: 9
Energy: -4

-Volbeat flinched!

Action 3
-Volbeat used Moonlight! [1/2]
Volbeat regained health! (+25 HP)
Energy: -15

-Rhyhorn used Rock Blast!
Number of hits (1-3; 4-6; 7; 8): 2 (2 hits)
To critical (<=625): 6573, 394 (Once)
Damage: 19.5
Energy: -6

Damage taken:
Volbeat: 9 from A2 - 5.5 from A3 = 3.5 ~ 4
Rhyhorn: 0

Energy used:
Volbeat: 12 from A1 + 4 from A2 + 15 from A3 = 31
Rhyhorn: 10 from A1 + 4 from A2 + 6 from A3 = 20

HP Left:
Volbeat: 48 - 4 = 44
Rhyhorn: 100

Energy Left:
Volbeat: 82 - 31 = 51
Rhyhorn: 84 - 20 = 64

Stat modifiers:
Volbeat: Nothing
Rhyhorn: Nothing

Rewards:
Its_A_Random: 8 CC
Inzektor the Volbeat: 8 HC
TheWolfe: 14 UC

Its_A_Random
O

Inzektor - Volbeat (M)
HP: 44
EN: 51
Ability: Prankster, Levitate
Stats: 3 | 2 | 3 | 3 | 73 - 10 evade
Effects: Nothing
Status: OK!

VS.

Ryu
O

Rhyhorn (F)
HP: 100
EN: 64
Ability: Rock Head
Stats: 4 | 3 | 1 | 2 | 25
Effects: Nothing
Status: OK!​
 

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