Roleplay Battle Hall Challenge - Matezoide

FUCK

FUCK

FUCK

FUUUUUUUUUUUUCCCCCCCCCCCCCCCCKKKKKKKKKKKKKK


Dark-Pulse -> Will-O-Wisp -> Dark-Pulse

If Sweet Kiss, use Magic Coat that action and push-back.
If Yawn, use Magic Coat that action and push-back.
 

You puny fool! Why should I resort to underhanded tactis when I can simply destroy you!
SolarBeam- Fire Blast- Solarbeam

Matezoide:

90 HP- 100%
3/2/4/2/39

The Evil One:

90 HP- 100%
1/3/3/3/17

A1:
Togepi draws in sunlight!
Shuppet Dark Pulse (hit 2750 no crit 2726 no effect) 9,5 dmg -6 en
Togepi Solarbeam (hit 484 crit) 16,5 dmg -8 en
A2:
Shuppet Will-O-Wisp (8280 hit) -7 en
Togepi Fire Blast (7675 hit 1059 no crit 2864 no effect) 13,5 dmg -8 en
Togepi -2 HP
A3:
Togepi draws in sunlight!
Shuppet Dark Pulse (hit 4940 no crit 2017 no effect) 9,5 dmg -6 em
Togepi Solarbeam (hit 77 crit) 16,5 dmg -8 en
Togepi -2 HP

Matezoide:

44 HP- 81%
3/2/4/2/39

The Evil One:

67 HP- 76%
1/3/3/3/17
Burned

You can't win!
Fire Blast- SolarBeam- Fire Blast
 
Matezoide:

44 HP- 81%
3/2/4/2/39

The Evil One:

67 HP- 76%
1/3/3/3/17

A1:
Shuppet Dark Pulse (hit 3830 no crit 7861 no effect) 9,5 dmg -10 en
Togepi Fire Blast (423 hit 8865 no crit 6681 no effect) 13,5 dmg -8 en
Togepi -2 HP
A2:
Togepi draws in sunlight!
Shuppet Dark Pulse (hit 9588 no crit 4786 no effect) 9,5 dmg -14 en
Togepi Solarbeam (hit 449 crit) 16,5 dmg -8 en
Togepi -2 HP
A3:
Shuppet Dark Pulse (hit 6721 no crit 1288 effect) 9,5 dmg -18 en
Togepi flinched!
Togepi -2 HP

Matezoide:

14 HP- 39%
3/2/4/2/39

The Evil One:

33 HP- 76%
1/3/3/3/17


Let's end this travesty!
 
It is inevitable in life that you will face challenges.

Such challenges as you have never faced before.

Difficult challenges.

You might be elected to command a 10,000-strong army in a seemingly-futile battle, or find yourself chasing a criminal along a dark street, or have to give CPR to Angela Merkel.

Or you might be facing The Master of All Evil.

But do not fear, for it is your belief that will carry you through these hardships. Belief that you may be-- no, that you are strong, and that you can succeed.

So fight, and fight hard, because however long it takes, we will tense our bodies and fight through the pain, fighting until the very end.

And who now can stop us? Who can truly combat the power of justice and righteousness, and the anger of our forefathers, and their forefathers, and their forefathers!

SO RISE UP, I SAY, AND SHOW THESE FOOLS THAT THEY WILL NEVER DEFEAT US.

NEVER!



Pain-Split -> Dark-Pulse -> Dark-Pulse

If Solarbeam in a combo A1, use Dodge that action and push-back.
If Fire-Blast in a combo A1, use Dodge that action and push-back.

 

Again, no need for elaborate plans...
Solarbeam*3

Matezoide:

14 HP- 39%
3/2/4/2/39

The Evil One:

33 HP- 76%
1/3/3/3/17

A1:
Togepi draws in sunlight!
Shuppet Pain Split 9,5 dmg +9,5 HP -12,3 en
Togepi Solarbeam (hit 9106 no crit) 13,5 dmg -8 en
A2:
Togepi draws in sunlight!
Shuppet Dark Pulse (hit 5476 no crit 9401 no effect)
Togepi Solarbeam (hit 4836 no crit) 13,5 dmg -8 en
Shuppet KO!


Bow down to my power!

Hall run ended!
Matezoide gets 14 CC
Shuppet gets 14 KOC
I get 23 UC

You may rechallenge the hall in one week.
 
*Chuck is blasted across the room, crashing into a wall!*




CHUCK!


And now.....

*The Evil One begins to glow and shoots a massive amount of energy towards Matezoide!*

!!!!!



....Twi.....light?


Are you alright?


Yeah, but Chuck.....



.....He will be fine, Natara is taking him to safety.


Heh....i remember you....



Evil One.....



Grrrr.....you are so very lucky i have to continue this foolish challenge! But do not worry....we will meet again.


*The Evil Togepi walks away, as does Matezoide and his Pokémon in order to take Chuck to a Poke-Center*



Thanks for reffing, Lupus.
 
An evil laughter filled the room, growing ever louder by the second

"MWAHAHAHAHAHAHAHA! So, Mr. Matezoide, it appears that the tables have finally turned. After challenge upon challenge of dealing with your terrible RNG and increasingly annoying requests to post in them on IRC, it is now YOU who must deal with MY assholishness! BOW DOWN TO ME!"

Matezoide is challenging Rank 3 with Bert the Sawk using Sturdy

<Sawk> [Bert] (M)
Nature: Jolly (+ Speed, - Sp.Attack. +11% accuracy)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

About: Ernie's old friend, the team first saw him knocking down trees as part of his training. Upon hearing from Ernie how powerfull his new companions are, Bert couldnt help but challenge Steve, promissing to join them if he lost. After an incredibly hard fight, Steve was able to whistand his ''Fist Of Fury'' and finish it off with a powerfull Reversal attack. Content for fighting someone so powerfull, Bert allowed himself to be caught.
Bert is extremely focused and disciplined, but is incredibly easy-going, as shown when he first met Bosco.

Sturdy (Innate)
:

This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Inner Focus (Innate):


When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW, LOCKED):


Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+11% accuracy)
Size Class: 3
Weight Class: 4


EC: None
MC: 0
DC: 0/5

Rock-Smash (*)
Leer (*)
Bide (*)
Focus Energy (*)
Double Kick (*)
Low Sweep (*)
Counter (*)
Karate Chop (*)
Brick Break
Endure
Retaliate
Close-Combat
Reversal

Stone Edge (*)
Poison Jab (*)
Earthquake (*)
Thunderpunch (*)
Icepunch (*)
Pain Split (*)
Fire Punch
Dual Chop
Taunt
Protect
Dig
Rock-Tomb
Payback
Substitute
Double-Team
Rock-Slide
Rain Dance


Please choose your first type:





 
Battle #1
Without much hesitation, the foolish little trainer picked up his Poké Ball and sent out Burt the Sawk to protect him. Seeing the options in front of him, he immediately pointed towards a door painted black as night, with an evil aura radiating from the other side even before the door was opened. He took a deep breath, opened the door, and-
"YOU LITTLE FOAL!" cried a voice from the inside "WE WILL DESTROY YOU IN SECONDS!"

"What the... what the hell?! Nightmare Moon? How did you get here? Using MLP characters is MY gimmick!"
"Not anymore!" said the omniscient voice from before "You will perish here, and there's nothing you can do to stop it!"

RNG roll (for Pokemon) 1/5

Krokorok (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Scary Face
Foul Play
Sandstorm

Earthquake
Brick Break
Stone Edge

Fire Fang
Thunder Fang
Counter

Aqua Tail

RNG roll (for ability) 1/3 = Intimidate (YUS!)

"NOW ORDER!"
 
Using Sandile/Krokorok with intimidate is my gimmick too! (Check Glacier's last two Halls)


Ok, Bert!


This is going to be so totally rad!


Brick-Break -> Double Kick -> Brick-Break


If Swagger AND Krokorok isnt taunted already, use Taunt that action and
push-back.

If Scary Face AND Krokorok isnt taunted already, use Taunt that action and push-back.
 

"FOOLISH MORTAL! WHEN WE SAID THAT WE WOULD DESTROY YOU, WE WERE NOT TO BE TAKEN LIGHTLY! YOU STAND AGAINST A MIGHTY THREAT AND ONLY SUB FOR CHEAP TRICKS?! YOU SHALL FALL SWIFTLY!"

(Activate Intimidate) Counter -> Earthquake -> Counter + Counter

Pre-Round stats:

Bert
HP: 100
EN: 100
5/3/1/3/98/ +11% Acc
-1 Atk

Krokorok
HP: 90
EN: 100
4/2/1/2/74

Action 1
Brick Break -> Krokorok (5 EN)
RNG roll (to crit, <=625 crit) 8865 = no crit
(8+3+(5-2)1.5)(1.5)-1.75 = 21.5 DMG

Counter -> Bert (6+(21.5/2) = 16.75 EN)
(21.5x1.5) = 32.25 DMG

Action 2
Double Kick -> Krokorok (3 EN)
RNG roll (to crit) 4152, 9792 = no crit
((3x2)+3+(5-2)1.5)(1.5)-1.75 = 18.5 DMG

Earthquake -> Bert (6 EN)
RNG roll (to crit) 9619 = no crit
(9+3+(4-3)1.5) = 13.5 DMG

Action 3
Brick Break -> Krokorok (5 EN)
RNG roll (to crit) 3252 = no crit
(8+3+(5-2)1.5)(1.5)-1.75 = 21.5 DMG

Counter + Counter -> Bert ((16.75+20.75)1.75 = 65.625 EN)
(21.5x2.25) = 48.375 DMG

Post-Round stats:

Bert
HP: 6
EN: 87
5/3/1/3/98/ +11% Acc

Krokorok
HP: 28
EN: 12
4/2/1/2/74


"WHAT?! HOW COULD THIS BE?! THIS... THIS IS IMPOSSIBLE!"
 
That combo (unfortunately) obviously does not cost 87 EN, and does more than 28 DMG, so not gonna bother.

GIFSoup
"NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!! YOU WILL PAY FOR THIIIIIIIIIIIIIIS!"

Battle #2

Cute Little Pug would like to battle! ^.^
RNG roll (for Pokemon) 2/5

Togetic (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Double-Edge

Hyper Beam
Shadow Ball
Thunder Wave

Nasty Plot
Morning Sun
Mirror Move

Heat Wave

"Woof woof!"

RNG roll (for ability) 3/3 = Super Luck
"Grr BARK BARK!"
 

"Aroo...? (Why are you trying to hurt me?)" ;~;
Yawn x3

Pre-Round stats:

Bert
HP: 100
EN: 100
5/3/1/3/98/ +11% Acc

Togetic
HP: 90
EN: 100
1/3/4/4/40

Action 1
Taunt -> Togetic (10 EN)

Togetic can't use Yawn due to Taunt!

Action 2
Taunt -> Togetic (14 EN)
But it failed!

Struggle -> Bert (5 EN)
RNG roll (to crit) 4156 = no crit
(5-1+(1-3)1.5) = 1 DMG = 1 recoil

Action 3
Taunt -> Togetic (18 EN)
But it failed!

Struggle -> Bert (5 EN)
RNG roll (to crit) 4156 = no crit
(5-1+(1-3)1.5) = 1 DMG = 1 recoil


Post-Round stats:

Bert
HP: 98
EN: 58
5/3/1/3/98/ +11% Acc

Togetic
HP: 88
EN: 90
1/3/4/4/40
Taunted (3a)


"-whimper- (Will you go easy on me if I wear this silly costume...?"
Heat Wave -> Shadow Ball -> Heat Wave
If Bide, change remaining actions to Ancientpower -> Magical Leaf -> Heat Wave
If successful P/E move, change that action to Magical Leaf
 
That was a seriously shitty sub....shame on me.


I am sorry, little guy, just forfeit the match and i wont have to hurt you ;_;

Chill -> Stone-Edge -> Rock-Slide
 
Yeah, I'm re-using Pud Vader for the rest of the match. Sue me.

"Woof woof! (We'll stay and fight until the end!)"

Post-Round stats:

Bert
HP: 98
EN: 58
5/3/1/3/98/ +11% Acc

Togetic
HP: 88
EN: 90
1/3/4/4/40
Taunted (3a)

Action 1
Bert chilled! (+12 EN)

Heat Wave -> Bert (7 EN)
RNG roll (to hit, <=9000 hit) 5981 = hit
RNG roll (to crit, <=1250 crit) 453 = crit
RNG roll (to burn, <=1000 burn) 3839 = no burn
(9+3+(4-3)1.5) = 13.5 DMG

Action 2
Stone Edge -> Togetic (7 EN)
RNG roll (to hit, <=9100 hit) 7954 = hit
RNG roll (to crit) 5288 = no crit
(10+(5-3)1.5)(1.5) = 19.5 DMG

Shadow Ball -> Bert (6 EN)
RNG roll (to crit) 6625 = no crit
RNG roll (to lower SpD) 8414 = no lower
(7+(4-3)1.5) = 8.5 DMG

Action 3
Rock Slide -> Togetic (6 EN)
RNG roll (to crit) 6340 = no crit
RNG roll (to flinch) 5757 = no flinch
(8+(5-3)1.5)(1.5) = 16.5 DMG

Heat Wave -> Bert (7 EN)
RNG roll (to hit) 316 = hit
RNG roll (to crit) 3485 = no crit
RNG roll (to burn) 3047 = no burn
(9+(4-3)1.5) = 10.5 DMG


Post-Round stats:

Bert
HP: 65
EN: 57
5/3/1/3/98/ +11% Acc

Togetic
HP: 52
EN: 70
1/3/4/4/40


"Grrrr! (Do your worst!)"
 
You forgot Sturdy ;)

:C


Stone-Edge -> Rock-Slide -> Stone-Edge


If Thunder-Wave AND you do not have a Sub up AND Togetic isnt taunted, use Substitute (15) that action and push-back.
If Encore AND Togetic isnt taunted, use Taunt that action and push-back.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus

who would want to hurt me

yawn, morningsun, morningsun

pre round

Bert
HP: 67
EN: 57
5/3/1/3/98/ +11% Acc

Togetic
HP: 52
EN: 70
1/3/4/4/40

Action 1:
Sawk used stone edge (-7 energy)
to hit (<=9100)=6011 (yup)
to crit (<=1250) = 1038 (yup >.>)
(10+3+3)*1.5=24 damage

Togetic used yawn (-6 energy)
sawk is drowsy!

Action 2:
Sawk used rock slide (-6 energy)
to crit (<=625)=2315 (no)
(8+3)*1.5=16.5 damage
to clinch (<=3000)=7487 (no)

Togetic used morning sun (-15 energy)
Togetic gained 25 hp

Action 3:
Sawk used Stone edge (-7 energy)
to hit (<=9100)= 6965 (yes)
to crit (<=1250) = 8574 (no)
(10+3)*1.5=19.5 damage

Togetic used morning sun (-19 energy)
Togetic gained 25 hp


postround

Bert
HP: 67
EN: 37
5/3/1/3/98/ +11% Acc (drowsy, falls asleep after a1)

Togetic
HP: 42
EN: 30
1/3/4/4/40

chill, Metronome(aeroblast, air slash, dream eater, hurricane, ice burn, psycho boost, psystrike, air cutter, psychic, psyshock), hyper beam
IF taunt a1, change actions to hyper beam, magical leaf, hyper beam
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus

You tryin' to make me mad? You won't like me when i'm angry…

pre round

Bert
HP: 65
EN: 37
5/3/1/3/98/ +11% Acc (drowsy, falls asleep after a1)

Togetic
HP: 42
EN: 30
1/3/4/4/40

Action 1:
Sawk used taunt (-10 energy)
togetic is taunted (6a)!

Togetic used Hyper Beam (-9 energy)
to hit (<=9000)=2449 (yes)
to crit (<=1250)=8977 (no)
15+3+1.5-1=18.5 damage

Sawk fell asleep rng for duration: 9925 (intense sleep, 2a)

Action 2:
Sawk is asleep

Togetic used magical leaf (-4 energy)
to crit (<=1250)=6539 (no)
6+1.5-1=6.5 damage

Action 3:
Sawk is asleep

Togetic used Hyper Beam (-9 energy)
to hit (<=9000)=1867 (yes)
to crit (<=1250)=2526 (no)
15+3+1.5-1=18.5 damage

Post round

Bert
HP: 21
EN: 27
5/3/1/3/98/ +11% Acc (sleep 0a)

Togetic
HP: 42
EN: 8
1/3/4/4/40 taunt (3a) sluggish (1a)
 

Theres no point in continuing. You have defeated yourself.

*Bert calmly sits down, meditating and bracing himself for the following attacks*

Endure -> Chill -> Chill


If Heat Wave A2, use Substitute (15) A1.