Roleplay Battle Hall Challenge - Maxim

Discussion in 'ASB' started by DarkSlay, Jun 25, 2011.

  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    "Crap!"

    Acrobatics+Acrobatics, Acrobatics, Acrobatics
  2. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,152
    How about this then?

    Disable (Acrobatics)~Weather Ball~Weather Ball
    If Disable would not prevent the acrobatics combo from happening, switch A1 and A3
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    Beautifly (F)
    HP: 37
    EN: 76
    SPE: 56
    NATR: Brave
    ABIL: Swarm
    STAT: -10% Evasion
    OTHR: N/A
    [​IMG]
    Sirius (U)
    HP: 62
    EN: 77
    SPE: 70
    NATR: Modest
    ABIL: Forecast
    STAT: N/A
    OTHR: N/A

    Arena: Hail (3 rounds)

    Action 1:

    Sirius used Disable!
    -7 Energy
    Beautifly used Acrobatics+Acrobatics!
    But it failed!


    Beautifly: -2 HP

    Action 2:

    Sirius used Weather Ball!
    Crit: 603/1000: No
    (10+3+3) x 1.5 = 24 Damage
    -6 Energy
    Beautifly used Struggle!
    (5+1.5) = 6.5 ~ 7 Damage, 3 Recoil
    -5 Energy

    Beautifly: -2 HP

    Action 3:

    Sirius used Weather Ball!
    Crit: 215/1000: No
    (10+3+3) x 1.5 = 24 Damage
    -10 Energy

    [​IMG]
    Beautifly (F)
    HP: KO
    EN: KO
    SPE: 56
    NATR: Brave
    ABIL: Swarm
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Sirius (U)
    HP: 55
    EN: 54
    SPE: 70
    NATR: Modest
    ABIL: Forecast
    STAT: N/A
    OTHR: N/A

    Arena: Hail (2 rounds)

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  4. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,152
    Alright, I think I'll go [​IMG] next.
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    Battle 1

    [​IMG]
    Firebreather Bill wants to battle!

    "I'm so bad ass, I can breathe fire!"

    RNG Roll for Pokemon: 4/5

    "I always walk around with my bad ass dog!"

    RNG Roll for Ability: 2/2

    "My dog can make it hot and sunny, just like that!"

    [​IMG]
    Vulpix (F) (open)
    Vulpix (F)

    Nature: Modest

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brush fire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Abilities:

    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (Can be activated): When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Attacks:

    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-O-Wisp
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Safeguard

    Flame Charge
    Energy Ball
    Overheat

    Hypnosis
    Hex
    Extrasensory


    Your actions, Maxim!
  6. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,152
    Well, that's not good, a guy who can change the weather himself.

    Rain Dance~Hydro Pump~Thunder
    If Drought is used, use Rain Dance again on the following action
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    "No way to win except hax!"

    Confuse Ray, Energy Ball, Energy Ball
    IF Castform is not confused when it is your turn, THEN use Confuse Ray
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    Vulpix (F)
    HP: 90
    EN: 90
    SPE: 65
    NATR: Modest
    ABIL: Drought
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Sirius (U)
    HP: 100
    EN: 100
    SPE: 70
    NATR: Modest
    ABIL: Forecast
    STAT: N/A
    OTHR: N/A

    Arena: Eternally sunny.

    Action 1:

    Sirius used Rain Dance!
    -10 Energy
    Vulpix used Confuse Ray!
    Sirius became confused!

    Duration: 399/1000: 3 actions
    -5 Energy

    Action 2:

    Sirius is confused!
    Confusion: 281/1000: Yes
    Sirius hurt itself in confusion!
    (4-1.5) = 2.5 ~ 3 Damage
    -3 Energy
    Vulpix used Energy Ball!
    Crit: 481/1000: No
    Effect: 350/1000: No
    (8+0) x 1.5 = 12 Damage
    -6 Energy

    Action 3:

    Sirius is confused!
    Confusion: 436/1000: Yes
    Sirius hurt itself in confusion!
    (4-1.5) = 2.5 ~ 3 Damage
    -3 Energy
    Vulpix used Energy Ball!
    Crit: 928/1000: No
    Effect: 395/1000: No
    (8+0) x 1.5 = 12 Damage
    -10 Energy

    [​IMG]
    Vulpix (F)
    HP: 90
    EN: 69
    SPE: 65
    NATR: Modest
    ABIL: Drought
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Sirius (U)
    HP: 70
    EN: 84
    SPE: 70
    NATR: Modest
    ABIL: Forecast
    STAT: N/A
    OTHR: N/A

    Arena: Rain (3 rounds)

    Turn Order:


    Firebreather Bill issues actions.
    Maxim issues actions.
    REFEREE
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    "It looks like it's working!"

    Confuse Ray, Energy Ball, Energy Ball
    IF Castform is not confused when it is your turn, THEN use Confuse Ray
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,152
    Twice in a row, you've gotta be kidding me.

    Hydro Pump~Thunder~Hydro Pump
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    Vulpix (F)
    HP: 90
    EN: 69
    SPE: 65
    NATR: Modest
    ABIL: Drought
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Sirius (U)
    HP: 70
    EN: 84
    SPE: 70
    NATR: Modest
    ABIL: Forecast
    STAT: N/A
    OTHR: N/A

    Arena: Rain (3 rounds)

    Action 1:

    Sirius used Hydro Pump!
    Hit: 58/1000: Yes
    Crit: 984/1000: No
    (12+3+3) x 1.5 = 27 Damage
    -7 Energy
    Vulpix used Confuse Ray!
    Sirius became confused!

    Duration: 935/1000: 4 actions
    -5 Energy

    Action 2:

    Sirius is confused!
    Confusion: 610/1000: No
    Sirius used Thunder!
    Crit: 481/1000: No
    Effect: 721/1000: No
    (12+3) = 15 Damage
    -8 Energy
    Vulpix used Energy Ball!
    Crit: 537/1000: No
    Effect: 50/1000: Yes
    (8+0) x 1.5 = 12 Damage
    -6 Energy

    Action 3:

    Sirius is confused!
    Confusion: 250/1000: Yes
    Sirius hurt itself in confusion!
    (4-1.5) = 2.5 ~ 3 Damage
    -3 Energy
    Vulpix used Energy Ball!
    Crit: 865/1000: No
    Effect: 662/1000: No
    (8+0) x 1.5 + 1.75 = 13.75 ~ 14 Damage
    -10 Energy

    [​IMG]
    Vulpix (F)
    HP: 48
    EN: 48
    SPE: 65
    NATR: Modest
    ABIL: Drought
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Sirius (U)
    HP: 41
    EN: 66
    SPE: 70
    NATR: Modest
    ABIL: Forecast
    STAT: -1 SpD
    OTHR: Confused (1 action)

    Arena: Rain (3 rounds)

    Turn Order:


    Maxim issues actions.
    Firebreather Bill issues actions.
    REFEREE
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,152
    Keep on the offensive, we have him now, i hope.

    Hydro Pump x3
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    "Come on, hax, save us!"

    Confuse Ray, Energy Ball, Energy Ball
    IF Sirius is not confused when it is your turn, THEN use Confuse Ray
  14. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    Vulpix (F)
    HP: 48
    EN: 48
    SPE: 65
    NATR: Modest
    ABIL: Drought
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Sirius (U)
    HP: 41
    EN: 66
    SPE: 70
    NATR: Modest
    ABIL: Forecast
    STAT: -1 SpD
    OTHR: Confused (1 action)

    Arena: Rain (2 rounds)

    Action 1:

    Sirius is confused!
    Confusion: 311/1000: Yes
    Sirius hurt itself in confusion!
    (4-1.5) = 2.5 ~ 3 Damage
    -3 Energy
    Vulpix used Confuse Ray!
    Sirius became confused!

    Duration: 34/1000: 2 actions
    -5 Energy

    Action 2:

    Sirius is confused!
    Confusion: 969/1000: No
    Sirius used Hydro Pump!
    Hit: 916/1000: No
    The attack missed!
    -7 Energy
    Vulpix used Energy Ball!
    Crit: 914/1000: No
    Effect: 271/1000: No
    (8+0) x 1.5 + 1.75 = 13.75 ~ 14 Damage
    -6 Energy

    Action 3:

    Sirius is confused!
    Confusion: 103/1000: Yes
    Sirius hurt itself in confusion!
    (4-1.5) = 2.5 ~ 3 Damage
    -3 Energy
    Vulpix used Confuse Ray!
    Sirius became confused!

    Duration: 815/1000: 4 actions
    -5 Energy

    [​IMG]
    Vulpix (F)
    HP: 48
    EN: 32
    SPE: 65
    NATR: Modest
    ABIL: Drought
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Sirius (U)
    HP: 21
    EN: 53
    SPE: 70
    NATR: Modest
    ABIL: Forecast
    STAT: N/A
    OTHR: Confused (4 actions)

    Arena: Rain (1 round)

    Turn Order:


    Firebreather Bill issues actions.
    Maxim issues actions.
    REFEREE
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    "Come on, just a little bit more!"

    Energy Ball+Energy Ball, Energy Ball, Energy Ball
  16. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,152
    Hmm. this could be problematic.

    Protect~Hydro Pump+Hydro Pump combo~Thunder
    If I do not have enough energy to commit a Hydro Pump combo, just use two Hydro Pumps seperately.
  17. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    [​IMG]
    Vulpix (F)
    HP: 48
    EN: 32
    SPE: 65
    NATR: Modest
    ABIL: Drought
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Sirius (U)
    HP: 21
    EN: 53
    SPE: 70
    NATR: Modest
    ABIL: Forecast
    STAT: N/A
    OTHR: Confused (4 actions)

    Arena: Rain (2 rounds)

    Action 1:

    Sirius is confused!
    Confusion: 209/1000: Yes
    Sirius hurt itself in confusion!
    (4-1.5) = 2.5 ~ 3 Damage
    -3 Energy
    Vulpix used Energy Ball + Energy Ball!
    Crit: 386/1000: No
    Effect: 39/1000: Yes
    (8*2.25+0) x 1.5 = 27 Damage
    ((6+4)+6) x 2 = -32 Energy

    [​IMG]
    Vulpix (F)
    HP: KO
    EN: KO
    SPE: 65
    NATR: Modest
    ABIL: Drought
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Sirius (U)
    HP: KO
    EN: KO
    SPE: 70
    NATR: Modest
    ABIL: Forecast
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Too bad, if Sirius didn't hit itself in confusion, you would have won! (and I probably should have been a little bit more careful about that when ordering)

    Rewards:
    Maxim: 4 CC
    Sirius: 4 HC
    C$FP: 6 UC
  18. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,152
    *headdesk* Are you kidding me. At this rate I should just bring a Lum berry or something. Oh well, thanks for reffing.
  19. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    YO DAWG I HERD U LIEK CASTFORM AND R2 SINGLES
    Castform (open)
    [​IMG]
    Sirius - Castform (N/A)

    Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: 0/0
    MC: 0
    DC: 0/0

    Abilities:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Attacks (18):
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail
    Weather Ball
    Hydro Pump
    Fire Blast
    Blizzard

    Clear Smog
    Disable
    Hex

    Protect
    Thunder
    Shadow Ball


    GL/HF YOU KNOW THE DRILL
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  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,152
  21. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    Bug Catcher would like to battle!

    RNG Roll for Pokemon: 4/5
    RNG Roll for Ability: 1/3
    "It's a Swarm of Karrablast, but I only have one?"

    Karrablast (open)
    [​IMG]
    Karrablast (M)

    Nature: Adamant

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Attacks:

    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe
    Bug Buzz

    Poison Jab
    Aerial Ace
    Swords Dance

    Counter
    Faint Attack
    Megahorn
  22. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,152
    Sunny Day~Weather Ball~Fire Blast
  23. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    [​IMG]
    "This is: Hopeless."

    Megahorn ~ Megahorn ~ Megahorn

    --------------------------------------------------------------

    Before Round 1:
    [​IMG]
    Karrablast (M)
    90 HP
    100 EN
    4+/2/1-/2/60
    Swarm

    [​IMG]
    Castform (U)
    100 HP
    100 EN
    2-/3/4+/3/70
    Forecast

    Action 1:

    Castform uses Sunny Day
    Bright sunlight shines down (4R)
    Castform transforms!
    -6 EN

    Karrablast uses Megahorn
    RNG Roll (To-Hit) (<=8500 Yes) 1726/10000 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 2312/10000 (No)
    Damage: (12+3+1.5(4-3))/1.5=11
    -7 EN

    Action 2:

    Castform uses Weather Ball
    RNG Roll (To-Crit) (<=625 Yes) 404/10000 (Yes)
    Damage: (10+3+3+3+1.5(4-2))*1.5=33
    -5 EN

    Karrablast uses Megahorn
    RNG Roll (To-Hit) (<=8500 Yes) 5356/10000 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 1783/10000 (No)
    Damage: (12+3+1.5(4-3))/1.5=11
    -11 EN

    Action 3:

    Castform uses Fire Blast
    RNG Roll (To-Hit) (<=8500 Yes) 876/10000 (Yes)
    RNG Roll (To-Burn) (<=1000 Yes) 8355/10000 (No)
    RNG Roll (To-Crit) (<=625 Yes) 1227/10000 (No)
    Damage: (12+3+3+1.5(4-2))*1.5=31.5~32
    -7 EN

    Karrablast uses Megahorn
    RNG Roll (To-Hit) (<=8500 Yes) 9349/10000 (No)
    -15 EN

    After Round 1:
    [​IMG]
    Karrablast (M)
    25 HP
    67 EN
    4+/2/1-/2/60
    Swarm

    [​IMG]
    Castform (U)
    78 HP
    82 EN
    2-/3/4+/3/70
    Forecast

    The Sun is shining brightly (3R)

    -------------------------------------------------------------------------

    [​IMG]
    "Nooo!"

    Endure ~ Megahorn ~ Megahorn
  24. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,152
    Disable (Megahorn)~Weather Ball~Chill

    *shades*
  25. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Before Round 2:
    [​IMG]
    Karrablast (M)
    25 HP
    67 EN
    4+/2/1-/2/60
    Swarm

    [​IMG]
    Castform (U)
    78 HP
    82 EN
    2-/3/4+/3/70
    Forecast

    The Sun is shining brightly (3R)

    Action 1:

    Karrablast uses Endure
    Karrablast holds on
    -15 EN

    Castform uses Disable (Megahorn)
    Megahorn is Disabled (6A)
    -7 EN

    Action 2:

    Castform uses Weather Ball
    RNG Roll (To-Crit) (<=625 Yes) 8105/10000 (No)
    Damage: (10+3+3+1.5(4-2))*1.5=28.5~29
    Karrablast holds on
    -5 EN

    Karrablast uses Megahorn
    But it fails

    Action 3:

    Castform Chills
    +12 EN

    Karrablast uses Megahorn
    Karrablast Struggles
    RNG Roll (To-Crit) (<=625 Yes) 6566/10000 (No)
    Damage: 5+1.5(4-3)=6.5~7
    -3 HP (Recoil)
    -5 EN

    After Round 2:
    [​IMG]
    Karrablast (M)
    -2 HP
    47 EN
    4+/2/1-/2/60
    Swarm

    [​IMG]
    Castform (U)
    71 HP
    82 EN
    2-/3/4+/3/70
    Forecast

    The Sun is shining brightly (2R)

    ---------------------------------------------------

    [​IMG]
    "Waaaah!"

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