Battle Cals said:=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
1ST ACTION
RUFFLET uses Scary Face
-5en
MIME JR. uses Nasty Plot
-7en
2ND ACTION
RUFFLET uses Shadow Claw
Crit: 7164 (1250)
Damage: (7[BAP]+4.5[Atk]-3[SpD])*1.5=12.75
-5en
MIME JR. uses Icy Wind
Hit: 5945 (9500)
Crit: 9649 (625)
Damage: ((9[BAP*tech]+6[SpA]-3[SpD])*1.5)+(4)=22
-6en
3RD ACTION
RUFFLET uses Aerial Ace
Crit: 4399 (625)
Damage: (6[BAP]+3[STAB]+4.5[Atk]-3[Def])=10.5
-3en
MIME JR. uses Thunderbolt
Crit: 2954 (625)
Effect: 4251 (1000)
Damage: ((9[BAP]+6[SpA]-3[SpD])*1.5)+(4)=22
-7en
TL;DR
-23HP -20EN![]()
-44HP -13EN![]()
=======
Battle Cals said:=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
1ST ACTION
MIME JR. uses Fake Out
Crit: 8463 (625)
Damage: (6[BAP*Tech]-1.5[Atk])=4.5
-5en
RUFFLET flinched!
2ND ACTION
RUFFLET uses Scary Face
-5en
MIME JR. uses Icy Wind
Hit: 6108 (9500)
Crit: 4323 (625)
Damage: ((9[BAP*tech]+6[SpA]-3[SpD])*1.5)+(4)=22
-6en
3RD ACTION
RUFFLET uses Dodge
-5en
MIME JR. uses Thunderbolt
Hit: 5911 (4660) NO
-7en
TL;DR
-0HP -18EN![]()
-27HP -10EN![]()
=======
Battle Cals said:=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
1ST ACTION
RUFFLET uses Dodge
but it failed...
-9en
MIME JR. uses Thunderaga
Crit: 3621 (625)
Effect: 1067 (2000) YES
Damage: (20.25[BAP]+6[SpA]-3[SpD])*1.5=34.875
-45.5en
TL;DR
-0HP -46EN![]()
-35HP -9EN![]()
=======
my thread is on page 4
Challenging Rank 3 with Lost the Dusclops (Pressure)
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Dusclops (M) **Lost
Abilities: Pressure, Frisk
Type: Ghost -- Ghost STAB, immune to all forms of trapping, but still takes damage from partial trapping moves
MC: 0 AC: 5/5 EC: 5/9
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 3
Def: 5
SpA: 1-
SpD: 6+
Spe: 25
BRT: 12
Careful Nature (+SpD, -SpA)
Moves:
[Level Up] Future Sight, Fire Punch, Thunder Punch, Ice Punch, Gravity, Bind, Leer, Night Shade, Disable, Astonish, Foresight, Shadow Sneak, Pursuit, Will-O-Wisp, Confuse Ray
[Egg] Destiny Bond, Imprison, Feint Attack, Pain Split, Ominous Wind
[TM/HM] Toxic, Infestation, Protect, Shadow Ball, Attract, Charge Beam, Endure, Ice Beam
[Tutor] Metronome
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