Battle Hall Challenge - Silver_Lucario42

kTzSoI6.png

HP: 56
En: 74
Ability: Hydration [ACTIVE]
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: fine
Battles: 2

315.png

HP: 63
En: 67
Ability: Natural Cure
Spe: 65 (0%)
Ranks: 1/3/4/3
Size/Weight: 1/1
Status: fine

A1:
Struggle Bug
crit roll: 8/16 no
(5+3+1.5) = 9.5 dmg
-2 en

Leech Seed
-9 en

-3 snail
+3 rose

A2:
U-turn
crit roll: 15/16 no
(7+3) = 10 dmg
-4 en

Venoshock
Crit Roll: 4/16 no
(7+3+4.5) -2 = 12.5 dmg
-7 en

A3:
Yawn
-10 en

Venoshock
Crit Roll: 13/16 no
(7+3+4.5) -2 = 12.5 dmg
-11 en





kTzSoI6.png

HP: 28
En: 58
Ability: Hydration [ACTIVE]
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: fine
Battles: 2

315.png

HP: 46
En: 40
Ability: Natural Cure
Spe: 65 (0%)
Ranks: 1/3/4/3
Size/Weight: 1/1
Status: Drowsy, -1 SpA
 
kTzSoI6.png

Accelgor (F) **Mitsumi
While traveling to the Moor of Icirrus for a vacation, Silver_Lucario42 encountered a congregation of what appeared to be helmets. While the other Shelmet hid in their shells, one suddenly jumped forward!

Mitsumi doesn't back down from any fight, despite the lack of sheer power her species has. As an Accelgor, she combines agility and a wide variety of moves to wear down foes.

Abilities: Hydration, Sticky Hold, Unburden
Type: Bug-- Bug STAB, gets an extra hit when using multi-hit moves (up to 5).
MC: 0 | EC: 6/6 | AC: 5/5
Size: 2 | Weight: 3
Stats:
100 HP
Atk: 3
Def: 2
SpA: 4
SpD: 1-
Spe: 167+
Acc: +30%
BRT: 20
Naive Nature (+Spe, -SpD, +Acc)
Moves:
[Physical]
Bide
Feint
Final Gambit
Leech Life
Pursuit
Quick Attack
U-Turn
Water Shuriken
[Special]
Acid
Bug Buzz
Focus Blast
Giga Drain
Hidden Power [Rock]
Hyper Beam
Mega Drain
Sludge Bomb
Struggle Bug
Swift
Venoshock
[Status]
Agility

Curse
Double Team
Endure
Encore
Me First
Power Swap
Rain Dance
Recover
Rest
Sleep Talk
Spikes
Yawn
kTzSoI6.png

Hmmm...

Recover ~ Struggle Bug ~ Bug Buzz
IF damaging Poison-type combination A3 AND Roselia is not asleep, THEN use Protect
IF Roselia is awake A3 AND Roselia is not under the effects of a P/E move THEN use Yawn (Roselia)
 
Last edited:
leech seed ~ venoshock ~ venoshock
kTzSoI6.png

HP: 28
En: 58
Ability: Hydration [ACTIVE]
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: fine
Battles: 2

315.png

HP: 46
En: 40
Ability: Natural Cure
Spe: 65 (0%)
Ranks: 1/3/4/3
Size/Weight: 1/1
Status: Drowsy, -1 SpA

A1:
Recover
+20 hp
-12 en

Leech Seed
will i get a snail tree if i water it and wait?
-9 en

+3 rose
-3 accel

Sleep Roll: 2/3, 1 counter

A2:
Struggle Bug
crit roll: 15/16 no
(5+3+1.5) = 9.5 dmg
-2 en

zzzz
-0 en

+3 plant
-3 snail

A3:
Yawn
-10 en

Venoshock
Crit Roll: 6/16 no
(7+3+4.5) -4 = 10.5 dmg
-7 en

+3
-3
kTzSoI6.png

HP: 28
En: 36
Ability: Hydration [ACTIVE]
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: seeded 1a
Battles: 2

315.png

HP: 45
En: 24
Ability: Natural Cure
Spe: 65 (0%)
Ranks: 1/3/4/3
Size/Weight: 1/1
Status: Drowsy, -2 SpA

venoshock x3
IF the opponent's accelgor is not seeded, THEN leech seed.
IF struggle bug, THEN worry seed and replace future actions with toxic.
 
smh if you weren't drowsy I could just U-Turn x3

also, I used Rain Dance. snail tree will be coming soon.

U-Turn ~ U-Turn ~ Chill
 
kTzSoI6.png

HP: 28
En: 36
Ability: Hydration [ACTIVE]
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: seeded 1a
Battles: 2

315.png

HP: 45
En: 24
Ability: Natural Cure
Spe: 65 (0%)
Ranks: 1/3/4/3
Size/Weight: 1/1
Status: Drowsy, -2 SpA

A1:
U-turn
crit roll: 7/16 no
(7+3) = 10 dmg
-4 en

Leech Seed
-9 en

sleep roll: 1/3, 1a
+3
-3

A2:
U-turn
crit roll: 9/16 no
(7+3) = 10 dmg
-8 en

zzzzzzzzzzzzzzzzzzzzzzzz

A3:
chill
+12 en

Leech Seed
-9 en

+3
-3

kTzSoI6.png

HP: 22
En: 36
Ability: Hydration [ACTIVE]
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: seeded 3a
Battles: 2; +1r

315.png

HP: 31
En: 6
Ability: Natural Cure
Spe: 65 (0%)
Ranks: 1/3/4/3
Size/Weight: 1/1
Status: -1 SpA
 
kTzSoI6.png

This ends... now!

Encore ~ Recover ~ Bug Buzz
IF Roselia is to use Dodge A1, THEN use U-Turn on A1
 
Unavoidable enko (protect/dodge use up 6 en, leech seed uses more)

kTzSoI6.png

HP: 100
En: 100
Ability: Hydration [ACTIVE]
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: fine
Battles: 3, +2r

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

steel.gif
fairy.gif
 
178.png

Xatu (M)

Type: Psychic / Flying

Nature: Lonely
+Atk, -Def

Abilities: Synchronize / Early Bird / Magic Bounce [HA]

Stats:
HP: 100
Atk: 4 [+]
Def: 2 [-]
SpA: 3
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle
Me First
Confuse Ray
Tailwind
Wish

Drill Peck
Feather Dance
Feint Attack
Roost
Skill Swap
Sucker Punch
Zen Headbutt

Dazzling Gleam
Fly
Giga Impact
Hidden Power Fighting
Hyper Beam
Psyshock
Shadow Ball

kTzSoI6.png

HP: 100
En: 100
Ability: Hydration [ACTIVE]
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: fine
Battles: 3, +2r
 
yeah booooiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Agility (Boost) ~ Sludge Bomb ~ Venoshock
IF damaging Flying-type move AND NOT in a combination AND you are not under the effects of Double Team AND you are faster, THEN use Double Team (2) and push back
IF damaging Flying-type combination, THEN Protect and push back
 
Let's play with RNG I guess
Drill Peck ~ fly ~ drill peck

kTzSoI6.png

HP: 100
En: 100
Ability: Hydration
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: fine
Battles: 3, +2r

xatu.png

HP: 100
En: 100
Ability: Magic Bounce
Spe: 95
Ranks: 4/2/3/3
Size/Weight: 3/2
Status: fine

A1:

can i just post this for now? I'll ref it in a few hours weeks and I don't want to redo xatu's stats lol
 
Last edited:
kTzSoI6.png

HP: 100
En: 100
Ability: Hydration
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: fine
Battles: 3, +2r

xatu.png

HP: 100
En: 100
Ability: Magic Bounce
Spe: 95
Ranks: 4/2/3/3
Size/Weight: 3/2
Status: fine

A1:
Double Team (2)
-8 en

Drill Peck
DT roll: 3/3 hit
crit roll: 14/16 no
(8+3+3)*1.5 = 21 dmg
-5 en

A2:
Double Team (2)
-12 en

Fly
DT roll: 2/3 miss
-10 en

A3:
Agility (Boost)
+2 Spe
-7 en

Drill Peck
DT roll: 2/2 hit
crit roll: 3/16 no
(8+3+3)*1.5 = 21 dmg
-5 en

kTzSoI6.png

HP: 58
En: 73
Ability: Hydration
Spe: 168 (+30% Acc) -> +2 -> 420 BLAZE IT
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: +2 Spe
Battles: 3, +2r

xatu.png

HP: 100
En: 80
Ability: Magic Bounce
Spe: 95
Ranks: 4/2/3/3
Size/Weight: 3/2
Status: fine

Fly ~ Drill Peck ~ Fly
IF accelgor is under the effects of double team, THEN dazzling gleam.
IF endure, THEN confuse ray once.
 
let's curse at the Xatu. do less damage you (BAN ME PLEASE)

kTzSoI6.png

Acid Armor when

Curse ~ Curse ~ Recover
 
kTzSoI6.png

HP: 58
En: 73
Ability: Hydration
Spe: 168 (+30% Acc) -> +2 -> 420 BLAZE IT
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: +2 Spe
Battles: 3, +2r

xatu.png

HP: 100
En: 80
Ability: Magic Bounce
Spe: 95
Ranks: 4/2/3/3
Size/Weight: 3/2
Status: fine

A1:
Curse
+1 atk
+1 def
-1 Spe
-6 en

Fly
crit roll: 6/16 no
(9+3+3)*1.5 -2 = 20.5 dmg
-10 en

A2:
Curse
+1 atk
+1 def
-1 Spe
-10 en

Drill Peck
crit roll: 9/16 no
(8+3+3)*1.5 -4 = 17 dmg
-5 en

A3:
Recover
+20 hp
-12 en

Fly
crit roll: 1/16 yes
(9+3+3+3)*1.5 = 27 dmg
-10 en

kTzSoI6.png

HP: 13
En: 45
Ability: Hydration
Spe: 168 (+30% Acc)
Ranks: 3/2/4/1
Size/Weight: 2/3
Status: +2 def, +2 atk
Battles: 3, +2r

xatu.png

HP: 100
En: 55
Ability: Magic Bounce
Spe: 95
Ranks: 4/2/3/3
Size/Weight: 3/2
Status: fine

rip the crit a3 was baaaad
 
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