Battle Hall Challenge - Silver_Lucario42

Metronome sure is a useful move!

Will-O-Wisp ~ Metronome [Seed Flare, Freeze-Dry, Steam Eruption, Lovely Kiss, Chatter, Sacred Fire, Poison Fang, Dragon Breath, Shadow Force, Force Palm] ~ Shadow Ball
 
356.png

85 HP l 69 EN
3/5/1/6/25
Size: 3 l Weight: 3
Pressure
Badly Poisoned (2 DPA)

340.png

90 HP l 85 EN
4/3/3/3/52
Size: 2 l Weight: 2
Anticipation



Earthquake - 8 energy
To crit (9182) - No
(10 + 3 - 1,5) = 11,5 damage

Will-O-Wisp - 6 energy
To hit (8710) - Yes

-2 HP Dusclops
-2 HP Whiscash

Action 2


Whirlpool - 6 energy
To hit (6712) - Yes
To crit (1774) - No
(4 + 3 - 4,5) = 1 damage

Metronome...
RNG: 2/10
Freeze Dry!
-12 energy
To crit (2377) - No
To freeze (3980) - No
(7 - 2 - 3)*2,25 = 4,5 damage

-4 HP Dusclops
-2 HP Whiscash

Action 3

Waterfall - 7 energy
To crit (3148) - No
To flinch (7166) - No
(8 + 3 - 3 - 1,5) = 6,5 damage

Shadow Ball - 5 energy
To crit (7740) - No
To lower Sp.Def (2506) - No
(8 + 3 - 3) = 8 damage


-4 HP Dusclops
-2 HP Whiscash

356.png

56 HP l 46 EN
3/5/1/6/25
Size: 3 l Weight: 3
Pressure
Badly Poisoned (3 DPA)
Whirlpool (2 DPA, 2 actions)


340.png

71 HP l 69 EN
4/3/3/3/52
Size: 2 l Weight: 2
Anticipation
Burned
 
Metronome [Psycho Shift, Leech Seed, Roost, Recover, U-Turn, Parting Shot (CAP 22 gogogo), Soak, Trick-or-Treat, Earthquake, Sacred Fire] ~ Infestation ~ Chill
IF Whiscash to use a damaging Water-type combo AND it is raining, THEN change that action to Protect and push back.
IF Whiscash is asleep THEN I don't care
 
Last edited:
Rest -> Zzzz -> Sleep-Talk (Waterfall, Whirpool, Earthquake, Water Gun)


356.png


56 HP l 46 EN
3/5/1/6/25
Size: 3 l Weight: 3
Pressure
Badly Poisoned (3 DPA)
Whirlpool (2 DPA, 2 actions)


340.png


71 HP l 69 EN
4/3/3/3/52
Size: 2 l Weight: 2
Anticipation
Burned


Action 1

Rest - 15 energy

Whiscash was cured of it's burn!

Metronome....
RNG: 7/10
Soak!
-15 energy
Whiscash became a pure water type!

+12 HP Whiscash
-3 HP Dusclops
-2 HP Dusclops

Action 2

Zzzzz

Infestation - 5 energy
To crit (9562) - No
(4 - 3) = 1 damage

-2 HP Whiscash
+12 HP Whiscash
-3 HP Dusclops
-2 HP Dusclops

Action 3

Sleep-Talk...
RNG: 4/4
Water Gun!
-7 energy
To crit (8091) - No
(4 + 3 - 4,5) = 2,5 damage
Dusclops is drenched!

Chill +12 energy


-2 HP Whiscash
+12 HP Whiscash
-3 HP Dusclops


356.png


40 HP l 38 EN
3/5/1/6/25
Size: 3 l Weight: 3
Pressure
Badly Poisoned (4 DPA)
Drenched (2 Actions)


340.png


102 HP l 47 EN
4/3/3/3/52
Size: 2 l Weight: 2
Anticipation
Infestated (2 DPA, 2 Actions)
Soak'ed (4 Actions)


Waterfall -> Spark -> Waterfall
 
356.png


40 HP l 38 EN
3/5/1/6/25
Size: 3 l Weight: 3
Pressure
Badly Poisoned (4 DPA)
Drenched (2 Actions)


340.png

102 HP l 47 EN
4/3/3/3/52
Size: 2 l Weight: 2
Anticipation
Infestated (2 DPA, 2 Actions)
Soak'ed (4 Actions)


Action 1

Waterfall - 7 energy
To crit (4782) - No
To flinch (1920) - No
(8 + 3 - 1,5) = 9,5 damage

Thunderpunch - 6 energy
To crit (883) - No
To para (1193) - No
(8)*1,5 = 12 damage

-2 HP Whis
-4 HP Dusc

Action 2

Spark - 7 energy
To crit (5251) - No
To para (1594) - No
(7 - 1,5)*1,5 = 8,25 damage


Thunderpunch - 10 energy
To crit (7605) - No
To para (7702) - No
(8)*1,5 = 12 damage

-2 HP Whis
-4 HP Dusc

Action 3


Waterfall - 7 energy
To crit (682) - No
To flinch (7261) - No
(8 + 3 - 1,5) = 9,5 damage

Thunderpunch - 14 energy
To crit (5059) - No
To para (3285) - No
(8)*1,5 = 12 damage


-4 HP Dusc

356.png


1 HP l 8 EN
3/5/1/6/25
Size: 3 l Weight: 3
Pressure
Badly Poisoned (5 DPA)


340.png

69 HP l 26 EN
4/3/3/3/52
Size: 2 l Weight: 2
Anticipation
Infestated (2 DPA, 2 Actions)
Soak'ed (4 Actions)
 
Lewd

Chill*3


356.png

1 HP l 8 EN
3/5/1/6/25
Size: 3 l Weight: 3
Pressure
Badly Poisoned (5 DPA)


340.png
69 HP l 26 EN
4/3/3/3/52
Size: 2 l Weight: 2
Anticipation
Soak'ed (1 Action)

+12 EN Whis

+12 EN Dusclops

-5 HP Dusclops



356.png

KO HP l KO EN
3/5/1/6/25
Size: 3 l Weight: 3
Pressure
Badly Poisoned (5 DPA)


340.png


69 HP l 38 EN
4/3/3/3/52
Size: 2 l Weight: 2
Anticipation



Sorry Silver, but your Hall has come to an end. Best of luck next time!


Silver - 2 CC
Dusclops - 3 KOC


Mate - 8 UC
 
Silver_Lucario42 will be using Cryogonal with Levitate:
615.png

Bring it on.
3Z9FOqU.png

Cryogonal **Cryolite
Ability: Levitate
Type: Ice -- Ice STAB, immune to Hail, Freeze status, and Sheer Cold, access to Frost Command (5 EN) - Triples freeze chance of moves for 6a
MC: 0 | EC: -- | AC: --
Size: 2 | Weight: 5
Stats:
100 HP
Atk: 2
Def: 2
SpA: 3
SpD: 4-
Spe: 121+
Acc: +17%
BRT: 19
Naive Nature (+Spe, -SpD, +Acc)
Moves:
[Physical]
Night Slash
Ice Shard
Rapid Spin
Knock Off
[Special]
Sheer Cold
Icy Wind
Aurora Beam
Hidden Power [Ground]
Hyper Beam
Solar Beam
Signal Beam
Water Pulse
[Status]
Mist
Haze
Sharpen
Protect
Substitute
Iron Defense
Magic Coat
Silver_Lucario42, you may choose your first type. Your options are:

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Have fun!
 
fletchner-png.56516

"Welcome to Battle Hall, lets see who is your first opponent."

Rank 3: Ground
Roll: 4390/10000
Ability: 9211/10000

Spr_DP_Roark.png
"Playing with rocks, gives me the utmost satisfaction."
diggersby.png

Diggersby (M)

Type: Ground / Normal

Nature: Adamant
+Atk, -SpA

Abilities: Pickup / Cheek Pouch / Huge Power [HA]

Stats:
HP: 100
Atk: 3 [+] [6 Huge Power]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 78
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Hammer Arm
Rototiller
Bulldoze
Swords Dance
Tackle
Agility
Leer
Quick Attack
Mud-Slap
Take Down
Mud Shot
Double Kick
Odor Sleuth
Flail
Dig

Defense Curl
Rollout
Spikes

Toxic
Protect
Smack Down
Earthquake
Brick Break
Torment
Payback
Stone Edge
Rock Slide
U-Turn
Wild Charge
Spr_DP_Roark.png
"What gives you satisfaction?"

Silver_Lucario42 orders
 
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TM13

Icy Wind ~ Sheer Cold ~ Icy Wind
IF Diggersby is to use a damaging Rock-type move AND you are faster THEN Substitute (25) the first instance, Dodge the second, restarting the queue each time
IF Diggersby is to use a damaging Fighting-type move AND you are faster THEN Iron Defense and restart the queue (only once)
 
Spr_DP_Roark.png
"You like Ice Beam, and yet you have not learned it?"
diggersby.png

Diggersby (M)
Type:
Ground / Normal
____________________
Smack Down ~ Rock Slide ~ Stone Edge
 
615.png

100 HP l 100 EN
2/2/3/4/121
Size: 2 l Weight: 5
Levitate
+17%


diggersby.png

100 HP l 100 EN
6/3/1/3/78
Size: 2 l Weight: 3
Huge Power
A1:

Cryogonal uses Substitute (25)
-24 EN

Diggersby uses Smack Down
Crit Roll: 5612
(5 + 6)*1.5 = 16.5
-4 EN

A2:

Cryogonal uses Dodge
Dodge doesn't dodge multi-target moves
-5 EN

Diggersby uses Rock Slide
Hit Roll: 3722
Crit Roll: 6569
(8 + 6)*1.5 = 21
-6 EN

A3:
Cryogonal uses Icy Wind
Crit Roll: 193
(6 + 3 + 3 + 4.5 - 4.5)*1.5 = 18
-4 EN

Diggersby uses Stone Edge
Hit Roll: 8133
Crit Roll: 7008
(10 + 6)*1.5 = 24
-7 EN
615.png

51 HP l 67 EN
2/2/3/4/121
Size: 2 l Weight: 5
Levitate
+17%


diggersby.png

82 HP l 83 EN
6/3/1/3/78
Size: 2 l Weight: 3
Huge Power
-1 Spe
 
Spr_DP_Roark.png
"How about Recover?"
diggersby.png

Diggersby (M)
Type:
Ground / Normal
____________________
Rock Slide ~ Stone Edge ~ Rock Slide

IF Solar Beam is used, THEN use Double Kick that action instead and restart queue.
IF Damaging Ice Type combination is used, THEN use Protect that action instead and restart queue.
 
615.png

51 HP l 67 EN
2/2/3/4/121
Size: 2 l Weight: 5
Levitate
+17%


diggersby.png

82 HP l 83 EN
6/3/1/3/78
Size: 2 l Weight: 3
Huge Power
-1 Spe
A1:

Cryogonal uses Sheer Cold
Hit Roll: 1941 Yes
Crit Roll: 9520
(25 + 3 + 4.5 - 4.5)*1.5 = 42
-18 EN

Diggersby uses Rock Slide
Hit Roll: 7229
Crit Roll: 5213
(8 + 6)*1.5 = 21
-6 EN

A2:

Cryogonal uses Sheer Cold
Hit Roll: 8712
-22 EN

Diggersby uses Stone Edge
Hit Roll: 9029
-7 EN

A3:
Cryogonal uses Sheer Cold
Hit Roll: 4397 :(
Crit Roll: 682
(25 + 3 + 4.5 - 4.5)*1.5 = 42
-26 EN

Diggersby is KO'd
615.png

30 HP l 1 EN
2/2/3/4/121
Size: 2 l Weight: 5
Levitate
+17%


diggersby.png

-2 HP l 70 EN
6/3/1/3/78
Size: 2 l Weight: 3
Huge Power
KO'd

-------

Spr_DP_Roark.png
"Ruthless!"

fletchner-png.56516
"Great work!"

Silver_Lucario42, you may choose your second type. Your options are:

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Have fun!
 
fletchner-png.56516

"Lets see who is your second opponent today."

Rank 3: Dragon
Roll: 5255/10000
Ability: 4890/10000

Spr_DP_Gentleman.png
"Hello there, how do you do?"
148.png

Dragonair (F)

Type: Dragon

Nature: Hasty
+Speed, -Def, +11% Acc

Abilities: Shed Skin / Marvel Scale [HA]

Stats:
HP: 100
Atk: 3
Def: 2 [-]
SpA: 3
SpD: 3
Spe: 81 [+]
Size Class: 4
Weight Class: 2
Base Rank Total: 18

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Dragon Rush
Dragon Tail

Aqua Jet
Dragon Dance
Dragon Pulse
Extreme Speed
Iron Tail
Light Screen
Supersonic

Toxic
Blizzard
Protect
Thunder
Double Team
Fire Blast
Surf
Spr_DP_Gentleman.png
"Have you heard of the Dragon Gym?"

Silver_Lucario42 orders
 
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No, I haven't, but that actually seems pretty cool. Thanks for the suggestion!

Now then... Know what else is pretty cool?

Sheer Cold ~ Icy Wind ~ Sheer Cold
IF Dragonair is under the effects of a P/E move, THEN use Substitute (15) the first instance, Iron Defense the second, and Chill the third, restarting the queue each time.
IF Dragonair has Double Team clones up when you are to act, THEN use Icy Wind on odd instances, Chill on even ones and restart the queue.
 
Spr_DP_Gentleman.png
"You should be visiting the Gym to know the true power of dragons. For now we will entertain you with a small trailer."
148.png

Dragonair (F)
________________

Light Screen ~ Iron Tail ~ Iron Tail
 
615.png

100 HP l 100 EN
2/2/3/4/121
Size: 2 l Weight: 5
Levitate
+17%


148.png

100 HP l 100 EN
3/2/3/3/81
Size: 4 l Weight: 2
Shed Skin
A1:

Cryogonal uses Sheer Cold
Hit Roll: 8107 No
-18 EN

Dragonair uses Light Screen
-10 EN

A2:

Cryogonal uses Icy Wind
Crit Roll: 3623
(3 + 3 + 4.5 - 4.5)*1.5 = 9
-4 EN

Dragonair uses Iron Tail
Hit Roll: 2178
Crit Roll: 9064
(10 + 1.5)*1.5 = 17.25
Effect: 1215
-7 EN

A3:
Cryogonal uses Sheer Cold
Hit Roll: 4628 Yes
Crit Roll: 8952
(12.5 + 3 + 4.5 - 4.5)*1.5 = 23.25
-18 EN

Dragonair uses Iron Tail
Hit Roll: 5309
Crit Roll: 4330
(10 + 1.5)*1.5 + 2 = 19.25
Effect: 7216
-11 EN
615.png

63 HP l 60 EN
2/2/3/4/121
Size: 2 l Weight: 5
Levitate
+17%
-1 Def (1 Round)


148.png

68 HP l 72 EN
3/2/3/3/81
Size: 4 l Weight: 2
Shed Skin
Light Screen (3a)
-1 Spe (1 Round)
 
Spr_DP_Gentleman.png
"Lets see you handle the heat!"
148.png

Dragonair (F)
________________

Fire Blast ~ Iron Tail ~ Iron Tail

IF Sheer Cold is ordered on all three actions, THEN use Agility (Evasive) on Action 2.
IF Damaging Ice Type combination, THEN use Protect that action instead.
 
V6oXheP.png

I don't like the heat. And I don't like you either.
Sheer Cold ~ Ice Breaker (Icy Wind + Sheer Cold) ~ Sheer Cold
IF Ice Breaker is unfeasible OR it would not cause Dragonair's first substitution to activate, THEN change action set to Icy Wind ~ Sheer Cold ~ Dodge.
 
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