Roleplay Battle Hall Challenge - Someoneelse

#76
Pokemon roll: 3/5 (Magmar)
Ability roll: 2/2 (Vital Spirit)

Magmar (M)

Nature: Naughty

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Ember
Smog
Leer
Fire Punch
Ember
Smokescreen
Sunny Day
Faint Attack
Fire Spin
Confuse Ray
Flame Burst
Fire Punch
Lava Plume
Flamethrower

Focus Blast
SolarBeam
Psychic

Belly Drum
Flare Blitz
Mach Punch

ThunderPunch
 
#78
Solarbeam - Focus Blast - Solarbeam


HP: 100
EN: 100

HP: 100
EN: 100

Action One:

Aerodactyl used Stone Edge!
(-6 EN)
Hit chance: 6021/10000 (YES)
Crit chance: 1105/10000 (YES)
Damage: (10 + 3 + 4.5 + 3) * 1.5 = 30.75

Magmar used Solarbeam!
(-10 EN)
Crit chance: 6519/10000 (NO)
Damage: (12 + 1.5) = 13.5

Action Two:

Aerodactyl used Earthquake!
(-7 EN)
Crit chance: 6092/10000 (NO)
Damage: (10 + 4.5) * 1.5 = 21.75

Magmar used Focus Blast!
(-10 EN)
Hit chance: 8042/10000 (NO)
The attack missed!

Action Three:

Aerodactyl used Stone Edge!
(-6 EN)
Hit chance: 7998/10000 (YES)
Crit chance: 1200/10000 (YES)
Damage: (10 + 3 + 4.5 + 3) * 1.5 = 30.75

Magmar used Solarbeam!
(-10 EN)
Crit chance: 705/10000 (NO)
Damage: (12 + 1.5) = 13.5


HP: 75
EN: 81

HP: 17
EN: 70

Solarbeamx3
 
#80
notevendoingcalcs.jpg

Pokemon roll: 3/5 (Drifblim)
Ability roll: 1/3 (Aftermath)


Drifblim (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Swallow
Spit Up
Baton Pass
Shadow Ball
Amnesia

Thunderbolt
Will-O-Wisp
Dream Eater

Hypnosis
Destiny Bond
Disable

Magic Coat
 

Someoneelse

Why am I here?
#81
Stone Edge > Thunder Fang > Stone Edge
If Stone Edge is disabled when you would use it, change that action to Ice Fang.
If Drifb uses Thunderbolt, Fly and push actions back.
 
#82
Minimize - Will-O-Wisp - Hex


HP: 100
EN: 100

HP: 125
EN: 100

Action One:

Aerodactyl used Stone Edge!
(-6 EN)
Hit chance: 8016/10000 (NO)
The attack missed!

Drifblim used Minimize!
(-9 EN)
Drifblim's Evasion rose permanently!

Action Two:

Aerodactyl used Ice Fang!
(-5 EN)
Hit chance: 9929/10000 (NO)
The attack missed!

Drifblim used Will-O-Wisp!
(-7 EN)
Hit chance: 5084/10000 (YES)
Aerodactyl was burned!

Aerodactyl was hurt by its burn!
(-2 HP)

Action Three:

Aerodactyl used Stone Edge!
(-6 EN)
Hit chance: 6559/10000 (NO)
The attack missed!

Drifblim used Hex!
(-6 EN)
Crit chance: 4956/10000 (NO)
Damage: (10 + 1.5 + 3) = 14.5

Aerodactyl was hurt by its burn!
(-2 HP)


HP: 82
EN: 83

HP: 125
EN: 72

Thunderbolt - Hex - Thunderbolt
IF Fly THEN Gust + Ominous Wind.
IF Roost THEN Disable (Stone Edge) ONCE and push actions back.
 
#84

HP: 82
EN: 83

HP: 125
EN: 72

Action One:

Aerodactyl used Roar!
(-7 EN)
Hit chance: 4033/10000 (YES)
Drifblim was phazed out!

Drifblim used Thunderbolt!
(-7 EN)
Crit chance: 4901/10000 (NO)
Effect chance: 8579/10000 (NO)
Damage: (10 + 1.5) * 1.5 = 17.25

Aerodactyl was hurt by its burn!
(-2 HP)

Action Two:

Aerodactyl used Stone Edge!
(-6 EN)
Hit chance: 7991/10000 (YES)
Crit chance: 4393/10000 (NO)
Damage: (10 + 4.5 + 3 - 3) * 1.5 = 21.75

Drifblim used Hex!
(-6 EN)
Crit chance: 676/10000 (NO)
Damage: (10 + 3 + 1.5) = 14.5

Aerodactyl was hurt by its burn!
(-2 HP)

Action Three:

Aerodactyl used Agility (Evasive)!
(-7 EN)
Aerodactyl dodged the incoming attack!

Drifblim used Thunderbolt!
(-7 EN)
The attack was dodged!


HP: 44
EN: 63

HP: 103
EN: 52
 
#86
(I forgot to factor in Pressure for the previous rounds, but it won't matter for the outcome of the battle.)

Hex - Chill - Thunderbolt + Thunderbolt


HP: 44
EN: 63

HP: 103
EN: 52

Action One:

Aerodactyl used Stone Edge!
(-6 EN)
Hit chance: 406/10000 (YES)
Crit chance: 3899/10000 (NO)
Damage: (10 + 3 + 4.5 - 3) * 1.5 = 21.75

Drifblim used Hex!
(-8 EN)
Crit chance: 801/10000 (NO)
Damage: (10 + 3 + 1.5) = 14.5

Action Two:

Aerodactyl used Ice Fang!
(-5 EN)
Hit chance: 9044/10000 (YES)
Flinch chance: 4884/10000 (NO)
Freeze chance: 3757/10000 (NO)
Crit chance: 1033/10000 (NO)
Damage: (7 + 4.5 - 3) * 1.5 = 12.75

Drifblim chilled!
(+12 EN)

Action Three:

Aerodactyl used Stone Edge!
(-6 EN)
Hit chance: 9/10000 (YES)
Crit chance: 1280/10000 (NO)
Damage: (10 + 4.5 + 3 - 3) * 1.5 = 21.75

Drifblim used Superbolt!
(-a lot of EN)
crit chance: doesn't matter
para chance: doesn't matter even more than the crit chance
damage: ((10 * 2.25) + 1.5) * 1.5 = 36

Aerodactyl fainted!

Someoneelse: 6 CC
Aerodactyl: 6 KOC
EspyOwner: 11 UC
 
#87
Challenge #BBR

Only Someoneelse, UllarWarlord, shadowbone66, or any appointed subrefs should post in this thread at the moment.

Someoneelse is challenging Rank 1 with Mischief the Chimchar @ Blaze.

Chimchar [Mischief] (M)
Nature: Lonely
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze (Innate):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Innate) (DW, locked):
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Brick Break
Dig
Ember
Fake Out
Fire Punch
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Shadow Claw
Taunt
ThunderPunch
Torment


Please select your first type:






 
#89
RNG for Pokemon: 1/5
RNG for Ability: 2/2



Bug Catcher Dumbass would like to battle!
"HURR DURR IM DA BEST"


Wurmple (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite

Snore


"IMMA BEAT YOO"
 

Someoneelse

Why am I here?
#90
Fake Out > Fire Punch > Flame Wheel
If Wurmple uses String Shot & it is not Taunted, use Taunt that action.
If Wurmple uses Poison Sting & you did not use Dig last action, use Dig.
 
#91

"LEZDO DIS THANG"

Wurmple: Be flinched like an idiot > Tackle > Tackle


HP: 90
EN: 100
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Ability: Blaze
Other: N/A


HP: 90
EN: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Ability: Run Away
Other: N/A

Action 1:
Mischief used Fake Out!
<6063=nocrit>
4+1.5=5.5 damage!
-4 EN

Wurmple flinched!

Action 2:
Mischief used Fire Punch!
<3168=nocrit>
<5938=nosideeffect>
(8+3+1.5)*1.5=18.75 damage!
-5 EN

Wurmple used Tackle!
<4565=nocrit>
4+3=7 damage!
-3 EN

Action 3:
Mischief used Flame Wheel!
<4571=nocrit>
<3814=nosideeffect>
(6+3+1.5)*1.5=15.75 damage!
-3 EN

Wurmple used Tackle!
<3369=nocrit>
4+3=7 damage!
-7 EN

Mischief: -14 HP, -12 EN
Wurmple: -40 HP, -11 EN



HP: 76
EN: 88
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Ability: Blaze
Other: N/A


HP: 50
EN: 89
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Ability: Run Away
Other: N/A


"IMMA STILL WIIIIIIIIIIIN"

Wurmple: String Shot > Poison Sting > Tackle
IF Mischief uses Dig, Chill and push actions back
 
#93

HP: 76
EN: 88
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Ability: Blaze
Other: N/A


HP: 50
EN: 89
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Ability: Run Away
Other: N/A

Action 1:
Mischief used Taunt!
Wurmple became taunted!
-10 EN

Wurmple cannot use String Shot after the Taunt!

Action 2:
Mischief burrowed underground!

Wurmple chilled!
+12 EN

Mischief used Dig!
(8+1.5)*.66=6.33 damage!
-10 EN

Action 3:
Mischief used Flame Wheel!
<6971=nocrit>
<6058=nosideeffect>
(6+3+1.5)*1.5=15.75 damage!
-3 EN

Wurmple used Poison Sting!
<4566=nocrit>
<2937=sideeffect>
4+3=7 damage!
Mischief was poisoned!
-3 EN

Mischief is hurt by its poison!
-2 HP

Mischief: -9 HP, -23 EN
Wurmple: -22 HP, +9 EN


HP: 67
EN: 65
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Ability: Blaze
Other: Poisoned


HP: 28
EN: 98
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Ability: Run Away
Other: N/A
 

Someoneelse

Why am I here?
#94
Fire Punch + Fire Punch > Cooldown (Flame Wheel) > Flame Wheel
If Wurmple does some retarded RP action and you cannot use Fire Punch, screw this.
 
#95

"FINAL SHOOTOUT"

Wurmple: Poison Sting combo > Cooldown (Poison Sting) > Poison Sting


HP: 67
EN: 65
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Ability: Blaze
Other: Poisoned


HP: 28
EN: 98
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Ability: Run Away
Other: N/A

Action 1:
Mischief used Infernal Punch!
<8131=nocrit>
<5114=nosideeffect>
(18+3+1.5)*1.5=33.75 damage!
Wurmple fainted!
-14 EN


HP: 67
EN: 51
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Ability: Blaze
Other: Poisoned


HP: KO
EN: KO
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Ability: Run Away
Other: Fainted


"WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-"

Please select your next type:





 
#97
RNG for Pokemon: 1/5
RNG for Ability: 3/3



Aroma Lady Daisy would like to battle!
"Herbal remedies are always dependable!"


Hoppip (M)
Nature: Hardy
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Giga Drain
Protect
Substitute

Cotton Guard
Amnesia
Encore


"Can you handle the power of natural remedies?"
 
#99

"You think you're clever. I respect that."

Hoppip: Bullet Seed + Leech Seed > cooldown (Bullet Seed + Leech Seed) > Tackle


HP: 90
EN: 100
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Ability: Blaze
Other: N/A


HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Ability: Infiltrator
Other: N/A

Action 1:
Mischief used Taunt!
Hoppip became taunted!
-10 EN

Hoppip used Bullet Leech!
<5652=hit>
<3=3hits>
<2024=nocrit>
<9676=nocrit>
<2873=nocrit>
(9+3)*.66=8 damage!
Mischief was seeded!
-23 EN

Mischief's health was sapped by Leech Seed!
-3 HP (Mischief)
+3 HP (Hoppip)

Action 2:
Mischief used Torment!
Hoppip became tormented!
-10 EN

Hoppip is cooling down!

Mischief's health was sapped by Leech Seed!
-3 HP (Mischief)
+3 HP (Hoppip)

Action 3:
Hoppip used Tackle!
<276=crit>
4+3+1.5=8.5 damage!
-3 EN

Mischief used Infernal Punch!
Mischief used Infernal Punch!
<7947=nocrit>
<7204=nosideeffect>
(18+3+1.5)*1.5=33.75 damage!
-14 EN

Mischief's health was sapped by Leech Seed!
-3 HP (Mischief)
+3 HP (Hoppip)

Mischief: -26 HP, -34 EN
Hoppip: -31 HP, -26 EN


HP: 64
EN: 66
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Ability: Blaze
Other: Seeded (3a)


HP: 59
EN: 74
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Ability: Infiltrator
Other: Taunted (3a), Tormented (4a)


"Shall beautiful nature or destructive fire prevail...?"

Hoppip: Mega Drain + Giga Drain > Cooldown (Mega Drain + Giga Drain) > N/A (Cannot act due to Torment and Taunt)