Battle Hall Challenge - Someoneelse

Battle 3:


Black Belt Grant would like to battle!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/3


Mankey (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Acrobatics
Taunt
U-turn

Revenge
Encore
Focus Punch


"Our Vital Spirit can't be beat!"
 

Someoneelse

Why am I here?

Zubat [Echo] (M)
Nature: Jolly
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW, locked):
Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 64 (+)
+14% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 2
DC: 3/5

Attacks:
Acrobatics
Air Cutter
Astonish
Bite
Brave Bird
Confuse Ray
Fly
Leech Life
Steel Wing
Supersonic
Swift
Taunt
Thief
U-turn
Wing Attack
Zen Headbutt


Acrobatics > Brave Bird > Acrobatics
 

"We're no match for you."

Acrobatics ~ Acrobatics ~ Acrobatics

-----------


Zubat (M)
HP: 90
En: 100
Ranks: 2/2/1/2
Speed: 64
SC/WC: 1/1
Ability: Inner Focus
Stats: +14% Acc
Status: N/A
Other: N/A


Mankey (M)
HP: 90
En: 100
Ranks: 4/2/1/2
Speed: 70
SC/WC: 1/3
Ability: Vital Spirit
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Mankey used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 7436/10000 (No)
(11+(6-3)) = 14 damage
-7 energy
Zubat used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 3113/10000 (No)
(11+3+(3-3))*1.5 = 21 damage
-6 energy

Action 2:
Mankey used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 6977/10000 (No)
(11+(6-3)) = 14 damage
-11 energy
Zubat used Brave Bird!
RNG Roll (Crit) [<=625 Crit]: 506/10000 (Crit)
(11+3+3+(3-3))*1.5 = 25.5 damage
-8.5 HP (recoil)
-6.5 energy

Action 3:
Mankey used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 8785/10000 (No)
(11+(6-3)) = 14 damage
-15 energy
Zubat used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 9082/10000 (No)
(11+3+(3-3))*1.5 = 21 damage
-6 energy



Zubat (M)
HP: 39
En: 81
Ranks: 2/2/1/2
Speed: 64
SC/WC: 1/1
Ability: Inner Focus
Stats: +14% Acc
Status: N/A
Other: N/A


Mankey (M)
HP: 22
En: 67
Ranks: 4/2/1/2
Speed: 70
SC/WC: 1/3
Ability: Vital Spirit
Stats: N/A
Status: N/A
Other: N/A

-----------


"Wrahhh!!!"

Acrobatics ~ Acrobatics ~ Acrobatics
 

Zubat (M)
HP: 39
En: 81
Ranks: 2/2/1/2
Speed: 64
SC/WC: 1/1
Ability: Inner Focus
Stats: +14% Acc
Status: N/A
Other: N/A


Mankey (M)
HP: 22
En: 67
Ranks: 4/2/1/2
Speed: 70
SC/WC: 1/3
Ability: Vital Spirit
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Mankey used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 726/10000 (No)
(11+(6-3)) = 14 damage
-19 energy
Zubat used Brave Bird!
RNG Roll (Crit) [<=625 Crit]: 7093/10000 (No)
(11+3+(3-3))*1.5 = 21 damage
-7 HP (recoil)
-6.5 energy[/b]

Action 2:
Mankey used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 8785/10000 (No)
(11+(6-3)) = 14 damage
-23 energy
Zubat used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 9082/10000 (No)
(11+3+(3-3))*1.5 = 21 damage
Mankey fainted!
-6 energy



Zubat (M)
HP: 4
En: 68
Ranks: 2/2/1/2
Speed: 64
SC/WC: 1/1
Ability: Inner Focus
Stats: +14% Acc
Status: N/A
Other: N/A


Mankey (M)
HP: KO
En: KO
Ranks: 4/2/1/2
Speed: 70
SC/WC: 1/3
Ability: Vital Spirit
Stats: N/A
Status: N/A
Other: N/A

-----------


"It wasn't enough."

Pick your next type:






 
Battle 4:


Backpacker Aurea would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 3/3


Breezi (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind

Toxic
Venoshock
Shadow Ball

Acid Spray
Wish
Disable


"Let me Unburden myself by taking off this heavy backpack, then we'll fight!"
 

"Here's a cool combo."

Wish ~ Gust+Razor Wind ~ Cooldown (Chill)

-----------


Zubat (M)
HP: 90
En: 100
Ranks: 2/2/1/2
Speed: 64
SC/WC: 1/1
Ability: Inner Focus
Stats: +14% Acc
Status: N/A
Other: N/A


Breezi (F)
HP: 90
En: 100
Ranks: 1/2/4/2
Speed: 80
SC/WC: 1/1
Ability: Unburden
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Breezi used Wish!
Other Change: Wish (Breezi)
-18 energy
Zubat used Taunt!
Other Change: Taunt (Breezi)
-10 energy

Action 2:
Breezi whipped up a whirlwind!
Zubat used Acrobatics!
RNG Roll (Crit) [<=625 Crit]: 8399/10000 (No)
(11+3+(3-3)) = 14 damage
-6 energy
Breezi used Gust+Razor Wind!
RNG Roll (Crit) [<=1250 Crit]: 2327/10000 (No)
(24+3+(6-3)) = 30 damage
-12.5 energy

Action 3:
Zubat used Zen Headbutt!
RNG Roll (Hit) [<=9000 Hit]: 8174/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 7372/10000 (No)
(8+(3-3))*1.5 = 12 damage
-6 energy



Zubat (M)
HP: 60
En: 78
Ranks: 2/2/1/2
Speed: 64
SC/WC: 1/1
Ability: Inner Focus
Stats: +14% Acc
Status: N/A
Other: N/A


Breezi (F)
HP: 64
En: 69
Ranks: 1/2/4/2
Speed: 80
SC/WC: 1/1
Ability: Unburden
Stats: N/A
Status: N/A
Other: Wish, Taunt (4a)

-----------


"Oh, another nifty move."

Acid Spray ~ Shadow Ball ~ Acid Spray
 

Zubat (M)
HP: 60
En: 78
Ranks: 2/2/1/2
Speed: 64
SC/WC: 1/1
Ability: Inner Focus
Stats: +14% Acc
Status: N/A
Other: N/A


Breezi (F)
HP: 64
En: 69
Ranks: 1/2/4/2
Speed: 80
SC/WC: 1/1
Ability: Unburden
Stats: N/A
Status: N/A
Other: Wish, Taunt (4a)


Action 1:
Breezi used Acid Spray!
RNG Roll (Crit) [<=625 Crit]: 5459/10000 (No)
(4+3+(6-3))/1.5 = 6.666 damage
Stat Change: -2 SpD (Zubat)
-4 energy
Zubat used U-turn!
RNG Roll (Crit) [<=625 Crit]: 7906/10000 (No)
(7+(3-3))/2.25 = 3.111 damage
Zubat's Stats were reset!
-5 energy
Post-action:
+22.5 HP due to Wish (Breezi)

Action 2:
Breezi used Shadow Ball!
RNG Roll (Crit) [<=625 Crit]: 2432/10000 (No)
(8+(6-3)) = 11 damage
RNG Roll (Effect) [<=2000 Effect]: 289/10000 (Effect)
Stat Change: -1 SpD (Zubat)
-6 energy
Zubat used Confuse Ray!
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 3 (Intense)
Status Change: Intense Confusion (Breezi)
-5 energy

Action 3:
Breezi used Acid Spray!
RNG Roll (Hit Self) [<=5000 Hit Self]: 6898/10000 (Hit Self)
RNG Roll (Crit) [<=625 Crit]: 4524/10000 (No)
(4+3+(6-3))/1.5+2 = 8.666 damage
Stat Change: -2 SpD (Zubat)
-4 energy
Zubat used U-turn!
RNG Roll (Crit) [<=625 Crit]: 2985/10000 (No)
(7+(3-3))/2.25 = 3.111 damage
Zubat's Stats were reset!
-5 energy



Zubat (M)
HP: 34
En: 63
Ranks: 2/2/1/2
Speed: 64
SC/WC: 1/1
Ability: Inner Focus
Stats: +14% Acc
Status: N/A
Other: N/A


Breezi (F)
HP: 58
En: 55
Ranks: 1/2/4/2
Speed: 80
SC/WC: 1/1
Ability: Unburden
Stats: Confused (3a)
Status: N/A
Other: Taunt (1a)
 

"Are you sure that's a good idea?"

Gust+Razor Wind ~ Cooldown (Gust+Razor Wind) ~ Gust+Razor Wind

-----------


Zubat (M)
HP: 34
En: 63
Ranks: 2/2/1/2
Speed: 64
SC/WC: 1/1
Ability: Inner Focus
Stats: +14% Acc
Status: N/A
Other: N/A


Breezi (F)
HP: 58
En: 55
Ranks: 1/2/4/2
Speed: 80
SC/WC: 1/1
Ability: Unburden
Stats: Confused (3a)
Status: N/A
Other: Taunt (1a)


Action 1:
Breezi whipped up a whirlwind!
Zubat flew up high!
Breezi used Gust+Razor Wind!
RNG Roll (Hit Self) [<=5000 Hit Self]: 8966/10000 (No)
RNG Roll (Crit) [<=1250 Crit]: 9192/10000 (No)
(48+3+(6-3)) = 54 damage
Zubat fainted!
-12.5 energy



Zubat (M)
HP: KO
En: KO
Ranks: 2/2/1/2
Speed: 64
SC/WC: 1/1
Ability: Inner Focus
Stats: +14% Acc
Status: N/A
Other: N/A


Breezi (F)
HP: 58
En: 42
Ranks: 1/2/4/2
Speed: 80
SC/WC: 1/1
Ability: Unburden
Stats: Confused (2a)
Status: N/A
Other: N/A

-----------


"There are so many discoveries to be made."

Rewards:
Someoneelse: 8 CC
- Zubat: 8 KOC
Elevator Music: 14 UC

You may rechallenge in exactly one week.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Only users ZhengTann and Someoneelse may post in this thread until stated otherwise.

Someoneelse is going for Rank 4 with Flame Body Firefly:

Volcarona* [Firefly] (F)
Nature: Timid
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW, unlocked):
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 22


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Acrobatics
Amnesia
Bug Buzz
Double Team
Ember*
Endure*
Fiery Dance
Fire Blast
Flamethrower*
Fly
Foresight
Giga Drain
Gust
Harden
Heat Wave
Hurricane
Hyper Beam
Incinerate
Leech Life*
Magnet Rise
Morning Sun*
Overheat
Protect
Psychic*
Quiver Dance
Rest
Sleep Talk
SolarBeam
String Shot*
Struggle Bug
Substitute
Sunny Day
Take Down*
U-turn
Wild Charge*
Zen Headbutt*
36/64

Pick first, pick wise, Someoneelse. Your options are:








Good luck!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Gardener ol'Simon wiped the sweat on his brow.
"Oh no, not another pesky pest."

RNG Roll (HALL): 328/10000 (VENUSAUR)
RNG Roll (ABILITY): 9524/10000 (CHLOROPHYLL)

"Vermin like you should be kept away from my vegetables..."


Venusaur (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Item: Life Orb

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
SolarBeam
Seed Bomb

Sunny Day
Earthquake
Sludge Bomb

Endure
Razor Wind
Power Whip

Frenzy Plant
Outrage
 

Someoneelse

Why am I here?
Fire Blast > Flamethrower > Fire Blast
If Earthquake and you are not under the effects of Magnet Rise, use Magnet Rise.
If a Sleep-inducing move and you are faster and you do not have a Substitute up, use Substitute (15).
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"Keep your flame away from even my weeds."
PoisonPowder > Sludge Bomb > Leech Seed

Hall ol'Simon’s team:

HP: 100
En: 100
Spe: 69 (-)
Ranks: 4/3/4/4
Status: N/A
Stats: N/A
Other: N/A

Someoneelse's team:

HP: 100
En: 100
Spe: 115 (+15%)
Ranks: 1/3/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Volcarona used Fire Blast!
RNG Roll (CRIT) [<=625 CRIT]: 6443/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4037/10000 (NO)
[12+3+(7.5-6)]*1.5 = 24.75 damage (Venusaur)
-7 energy
Venusaur used PoisonPowder!
RNG Roll (HIT) [<=7500 HIT]: 8730/10000 (NO)
But it missed Volcarona!
-6 energy

Action 2:
Volcarona used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 5059/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4492/10000 (NO)
[10+3+(7.5-6)]*1.5 = 21.75 damage (Venusaur)
-6 energy
Venusaur used Sludge Bomb!
RNG Roll (CRIT) [<=625 CRIT]: 6985/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 3937/10000 (NO)
9+3+(6-6) = 12 damage (Volcarona)
-6 energy

Action 3:
Volcarona used Fire Blast!
RNG Roll (CRIT) [<=625 CRIT]: 7655/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 1901/10000 (NO)
[12+3+(7.5-6)]*1.5 = 24.75 damage (Venusaur)
-7 energy
Venusaur used Leech Seed!
RNG Roll (HIT) [<=9000 HIT]: 2645/10000 (HIT)
Venusaur sprouted vines over Volcarona's body!
Other changes: Seeded 6a (Volcarona)
Other changes: Leeching 6a (Venusaur)
-9 energy

Post Action:
-3 HP due to Seeded (Volcarona)
+3 HP due to Leeching (Venusaur)
Other changes: Seeded 5a (Volcarona)
Other changes: Leeching 5a (Venusaur)

Post Round:
Venusaur: -62.25 HP, -21 EN
Volcarona: -20 HP, -15 EN



Hall ol'Simon’s team:

HP: 38
En: 79
Spe: 69 (-)
Ranks: 4/3/4/4
Status: N/A
Stats: N/A
Other: Leeching 5a

Someoneelse's team:

HP: 80
En: 85
Spe: 115 (+15%)
Ranks: 1/3/5/4
Status: N/A
Stats: N/A
Other: Seeded 5a

Arena : ASB Battle Hall


"You're touch leaves the earth too burnt to plant and turn."
Sludge Bomb > Outrage > Outrage
IF Volcarona is under the effects of Protective/Evasive actions, THEN replace that action with Chill.
IF Volcarona uses Fly, THEN replace that action with Sludge Bomb + Sludge Bomb combo.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"Damned annoying bugger that just fly around until you got caught off guard too..."

Hall ol'Simon’s team:

HP: 38
En: 79
Spe: 69 (-)
Ranks: 4/3/4/4
Status: N/A
Stats: N/A
Other:Leeching 5a

Someoneelse's team:

HP: 80
En: 85
Spe: 115 (+15%)
Ranks: 1/3/5/4
Status: N/A
Stats: N/A
Other: Seeded 5a

Arena : ASB Battle Hall

Action 1:
Volcarona used Fly!
(0 Priority Evasion)
Volcarona flew up high!
-6 energy
Venusaur used Venusaur's Implosion!
(-2 Priority Combo, Sludge Bomb + Sludge Bomb)
But it missed Volcarona!
-30.5 energy

Post Action:
-3 HP due to Seeded (Volcarona)
+3 HP due to Leeching (Venusaur)

Action 2:
Volcarona used Fly!
(0 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 7708/10000 (NO)
[9+(1.5-4.5)]*1.5 = 9 damage (Venusaur)
-11 energy
Venusaur is cooling down!
Combo cooldown (Sludge Bomb + Sludge Bomb)

Post Action:
-3 HP due to Seeded (Volcarona)
+3 HP due to Leeching (Venusaur)

Action 3:
Volcarona used Fly!
(0 Priority Evasion)
Volcarona flew up high!
-6 energy
Venusaur used Venusaur's Implosion!
(-2 Priority Combo, Sludge Bomb + Sludge Bomb)
But it missed Volcarona!
-58.5 energy
Venusaur fainted due to exhaustion!

Post Round:
Venusaur: -3 HP, -89 EN, KO'ed
Volcarona: -6 HP, -23 EN


Hall ol'Simon’s team:

HP: 35
En: KO
Spe: 69 (-)
Ranks: 4/3/4/4
Status: N/A
Stats: N/A
Other: Leeching 5a

Someoneelse's team:

HP: 74
En: 62
Spe: 115 (+15%)
Ranks: 1/3/5/4
Status: N/A
Stats: N/A
Other: Seeded 5a

Arena : ASB Battle Hall


"Nothing good will ever come of this..."






 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Bug Maniac Bob starts talking incredibly fast.
"To all extents and purposes, I believe that my devotion to bugs are eternal, and I promise by the swarms themselves, that I would use my beloved beauties for good, not ill."

RNG Roll (HALL): 7554/10000 (SYCLANT)
RNG Roll (ABILITY): 6549/10000 (TECHNICIAN)

"But if you insist on drawing the ichor of these wonderful specimens, I will not object, for I believe that honourable battle between them are the best offering there is to the above and the below."


Syclant (M)
Nature: Hasty (+15% Spe, +23% Acc, -1 Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Attacks:
Ice Punch
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Hail
Icy Wind
X-Scissor
Avalance
Icicle Crash
Bug Buzz
Ice Beam
Sheer Cold

Blizzard
Taunt
Dig

Earth Power
Counter
Superpower

Electroweb
Giga Drain
 

Someoneelse

Why am I here?
Fiery Dance > Flamethrower > Fire Blast
If Dig without suspension, Fly that action.
If Dig with suspension, use Fly (Suspend) that action and Fly (Attack) the next.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
RNG Roll (HALL): (AURUMOTH)
RNG Roll (ABILITY): (ILLUSION)

"Ah, but that's you for failing to look deep enough. Had you done a more in-depth analysis, perhaps you would have taken extra precaution against a very unlikely contingency, where the opponent you face isn't the opponent you see."

Hydro Pump > Quiver Dance > Hydro Pump

Hall Bob’s team:

HP: 100
En: 100
Spe: 140 (+23%)
Ranks: 4/2/4/3
Status: N/A
Stats: N/A
Other: N/A

Someoneelse's team:

HP: 100
En: 100
Spe: 115 (+15%)
Ranks: 1/3/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Volcarona used Fiery Dance!
RNG Roll (CRIT) [<=625 CRIT]: 2509/10000 (NO)
RNG Roll (EFFECT) [<=5000 EFFECT]: 9098/10000 (NO)
[8+3+(7.5-4.5)]*1.5 = 21 damage (Syclant)
-5 energy
Syclant used Hydro Pump!
RNG Roll (HIT) [<=8000 HIT]: 954/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 424/10000 (CRIT)
[12+3+(6-6)]*1.5 = 22.5 damage (Volcarona)
-8 energy

Action 2:
Volcarona used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 9085/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2385/10000 (NO)
[10+3+(7.5-4.5)]*1.5 = 24 damage (Syclant)
-6 energy
Syclant used Quiver Dance!
Syclant's Special Attack, Special Defense, and Speed rose!
Stat changes: {141} +1 Speed, +1 SpAtk, +1 SpDef
-8 energy

Action 3:
Volcarona used Fiery Dance!
RNG Roll (CRIT) [<=625 CRIT]: 8439/10000 (NO)
RNG Roll (EFFECT) [<=5000 EFFECT]: 3483/10000 (EFFECT)
[8+3+(7.5-4.5)]*1.5-1*2 = 19 damage (Syclant)
Volcarona's Special Attack rose!
Stat changes: +1 SpAtk (Volcarona))
-5 energy
Syclant used Hydro Pump!
RNG Roll (HIT) [<=8000 HIT]: 3764/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1691/10000 (NO)
[12+(6-6)]*1.5+1*2 = 20 damage (Volcarona)
-8 energy

Post Action:
Syclant's illusion has been broken!
Other changes: Aurumoth (Syclant)

Post Round:
Aurumoth: -64 HP, -24 EN
Volcarona: -42.5 HP, -16 EN


Hall Bob’s team:

HP: 46
En: 76
Spe: {141} 81 (-)
Ranks: 5/4/43
Status: N/A
Stats: +1 Speed, +1 SpAtk, +1 SpDef
Other: N/A

Someoneelse's team:

HP: 57
En: 84
Spe: 115 (+15%)
Ranks: 1/3/5/4
Status: N/A
Stats: +1 SpAtk
Other: N/A

Arena : ASB Battle Hall


"And thus you are now in it quite deep. I think you should be able to igure it out, eh? But still, your beauty is in favor with the net - so let's see how this tur out as it is."
Hydro Pump > AncientPower > Hydro Pump
IF Volcarona uses Double Team, THEN replace the next action with String Shot to tie down and eliminate the clones.


Aurumoth (M)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.

Item: Expert Belt

Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Ominous Wind
Will-O-Wisp
Final Gambit
AncientPower
Wish

Focus Blast
Psychic
Overheat

Megahorn
Hydro Pump
Close Combat

Magic Coat
Zen Headbutt

 

Someoneelse

Why am I here?
Despite that failure, I still succeed. Let's go with Steel next.

Fiery Dance > Flamethrower + Flamethrower > Cooldown (Ember)
 

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